#bitfighter IRC Log

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IRC Log for 2011-05-07

Timestamps are in GMT/BST.

00:05:00raptornope first time
00:06:00sam686there is one small keyboard problem in window mode, if you click outside the bitfighter window while moving your ship, it stays stuck moving
00:13:00sam686when will watusimoto be ready to push? his last change is 3 weeks ago.
00:40:00watusimoto has joined
01:01:00raptorthat same keyboard problem happens in linux and mac
01:01:00raptorit is fixed though by going back into the game and tapping the key that goes in the same direction
01:02:00raptorside question:
01:03:00raptori started trying to implement the music in the menus
01:03:00sam686so the stuck keys problem happen on all systems (windows / mac / linux)
01:03:00raptoryep
01:03:00raptori think it's a GLUT thing
01:04:00sam686could program it to force release all keys when bitfighter window go inactive, or wait for SDL.
01:04:00raptori noticed in the menu that voice chat volume is tied to sfx volume
01:05:00raptorbut in the code there is a separate voice chat volume member
01:05:00raptori am curious - was this done on purpose?
01:05:00raptorwatusimoto?
01:08:00sam686UIMenus.cpp line 924, see the problem there about Voice being tied to SFV?
01:08:00raptoryep
01:09:00raptori wasn't sure if that was on purpose or not
01:09:00raptori did change it to the proper variable in my code, but i never got voice chat to work..
01:09:00raptoractually - it's because i don't have a microphone
01:09:00raptornot because i didn't get it to work..
01:10:00sam686do you see something when you press "R" ?
01:10:00raptoryes
01:10:00sam686then it is probably working, that is my guess..
01:11:00raptorcome join your server - i think i can transmit
01:11:00raptorand kick the bots
01:20:00raptori think i found the problem with the wierd <shift> key problem: modifier keys are failing since I updated my linux distribution
01:21:00raptorso you were sort of correct
01:21:00raptorthere must have been some basic X system change
01:25:00raptoractually, i'm going to turn in early
01:25:00raptori think the neighbor kids got me sick
01:25:00raptorgood night!
01:26:00sam686the problem is gVoiceFreeBuffers is empty.. and no longer in SFXObject::init
01:26:00sam686good night..
01:27:00raptorthen that is probably my fault
01:27:00raptornight
01:27:00raptor Quit (Remote host closed the connection)
01:37:00watusimotohi
01:38:00sam686hi, raptor went goodnight.
01:38:00watusimotoi am curious - was this done on purpose? ==> not sure, don't remember
01:39:00watusimotook :-)
01:39:00watusimotomaking progress in the editor
01:39:00watusimotoadding items back one by one
01:39:00watusimotolots of manual finding/moving/deleting of code
01:39:00sam686ok, fixed th...
02:03:00sam686good night
02:10:00watusimotonight
03:54:00watusimoto Quit (Quit: Leaving.)
10:17:00raptor has joined
10:17:00ChanServ sets mode +o raptor
12:07:00-barjavel.freenode.net- *** Looking up your hostname...
12:07:00-barjavel.freenode.net- *** Checking Ident
12:07:00-barjavel.freenode.net- *** No Ident response
12:07:00-barjavel.freenode.net- *** Couldn't look up your hostname
12:07:00BitfighterLogBot has joined
12:07:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
12:07:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 01:51:58 EDT 2011
12:07:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
12:41:00sam686whats wrong with this? BitfighterLogBot - Commit becb0c9d5a88 | Author: sam8641 | Log: Fix menu Voice adjust, fix can&#39;t receive voice.
12:41:00sam686the problem is can&#39;t is hard to read.
12:55:00raptoryes - i'll fix the escaping problem
12:56:00raptorso did you see footloose' maps that had tons of loadout zones
12:57:00raptorthe zones obsured barriers
12:57:00sam686i did getmap
12:58:00raptoroh good
12:58:00sam686in editor loadout zone is on top of editor, same with in-game
12:58:00sam686loadout zone is on top of barrier
12:59:00raptoris that the behaviour we want?
13:00:00sam686not sure how it was in old version..
13:27:00-barjavel.freenode.net- *** Looking up your hostname...
13:27:00-barjavel.freenode.net- *** Checking Ident
13:27:00-barjavel.freenode.net- *** Couldn't look up your hostname
13:27:00-barjavel.freenode.net- *** No Ident response
13:27:00BitfighterLogBot has joined
13:27:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
13:27:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 01:51:58 EDT 2011
13:27:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
13:27:00raptorok commit messages are fixed now
13:27:00-barjavel.freenode.net- *** Looking up your hostname...
13:27:00-barjavel.freenode.net- *** Checking Ident
13:27:00-barjavel.freenode.net- *** Couldn't look up your hostname
13:27:00-barjavel.freenode.net- *** No Ident response
13:27:00BitfighterLogBot has joined
13:27:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
13:27:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 01:51:58 EDT 2011
13:27:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
13:29:00-barjavel.freenode.net- *** Looking up your hostname...
13:29:00-barjavel.freenode.net- *** Checking Ident
13:29:00-barjavel.freenode.net- *** Couldn't look up your hostname
13:29:00-barjavel.freenode.net- *** No Ident response
13:29:00BitfighterLogBot has joined
13:29:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
13:29:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 01:51:58 EDT 2011
13:29:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
13:40:00sam686I fixed a possible crash when any polygon have all points at the exact same point locations
13:42:00sam686i guess logbot is not seeing my commit..
13:49:00BitfighterLogBot - Commit 2c704846955a | Author: sam8641 | Log: Fix Polyline::processPolyBounds was making mPolyBounds.size() have zero points and crash. can't use Polyline::computePolyExtents with zero points
13:49:00sam686ok, 10 minute delay for that commit message to appear here..
13:54:00sam686is the logbot clock not set right? the log in logbot says [13:49], but i see [12:02] on my clock
14:07:00raptorit checks the commit atom feed every 10 min.
14:07:00ShadowXloner has joined
14:08:00raptorhmmm, maybe i set the timer wrong
14:08:00raptorhi ShadowXloner
14:08:00ShadowXlonerYes! Finally!
14:08:00sam686hi
14:09:00ShadowXlonerTurns out Periods don't work in nicknames.
14:09:00ShadowXloner:(
14:09:00ShadowXlonerHmm, I dislike these emtoicons.
14:09:00ShadowXlonerThere we go.
14:09:00sam686i don't see any emoticons on my IRC (hydraIRC)
14:10:00sam686i just see a plain : (
14:10:00ShadowXlonerI'm using Colloquy, and apparently it has emoticons.
14:10:00ShadowXlonerThe plain text emoticon is superior don't worry.
14:10:00sam686colloquy is mac only, i am using windows
14:11:00ShadowXlonerThat might be the reason.
14:11:00raptori can enable emoticons, but i disabled them
14:11:00raptori use konversation
14:11:00ShadowXlonerThat's what I did with Colloquy's emoticons as well. I prefer standard text emoticons.
14:12:00ShadowXlonerKonversation? Another IRC client?
14:12:00raptoryep
14:12:00raptorthere's hundreds
14:12:00ShadowXlonerI'm not surprised by that.
14:13:00sam686looks like Konversation is linux only
14:13:00raptorIRC is a very open protocol - you can do tons
14:13:00raptorkonversation will work on windows if you install KDE :]
14:13:00raptorone thing you can do - create IRC bots
14:13:00raptorlike our friend BitfighterLogBot
14:13:00raptor!bot
14:13:00BitfighterLogBotI'm a real boy!
14:14:00ShadowXlonerOh great, that cardinal is fighting the tractors rear headlights again, brb.
14:15:00ShadowXlonerOkey dokey lokey, back.
14:16:00raptorso sam - i only could figure out how to do a pull from the commit atom feed
14:16:00raptorwhich is why it's on a timer
14:16:00sam686its probably the clock, not timer, in LogBot
14:16:00raptorthe clock is set to UTC
14:17:00sam686the minutes is about 14 minutes off from my clock (ignoring hours)
14:18:00raptorhmmm... there must be a delay in google's atom feed then
14:19:00-barjavel.freenode.net- *** Looking up your hostname...
14:19:00-barjavel.freenode.net- *** Checking Ident
14:19:00-barjavel.freenode.net- *** Couldn't look up your hostname
14:19:00-barjavel.freenode.net- *** No Ident response
14:19:00BitfighterLogBot has joined
14:19:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
14:19:00Set by raptor!~raptor@unaffiliated/greenmachine on Sun May 01 01:51:58 EDT 2011
14:19:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
14:19:00sam686[14:18] <raptor> hmmm... th [2011-05-07 12:31:37] <@raptor> hmmm. (compare the clocks)
14:20:00[raptor PING]
14:20:00[raptor VERSION]
14:22:00raptorhaha
14:23:00raptorthe game server isn't running on synchronized time
14:23:00raptorit's 13 min. behind
14:23:00raptorso all the logging timestamps are wrong
14:25:00sam686i can see the game server was meant for only hosting server where clocks is never used, but now logbut the only thing using clocks.
14:30:00raptorok, it should synchonize within an hour or so
14:30:00raptori set up an NTP daemon
14:46:00raptor!help
14:46:00BitfighterLogBottype !commands to see a list of commands
14:47:00raptoroh good, the bot's messages are being logged now
14:47:00raptorgotta go - i'll be back later
14:47:00raptor Quit (Remote host closed the connection)
15:12:00ShadowXloner Quit (Quit: ShadowXloner)
15:34:00karamazovapy<raptor> i started trying to implement the music in the menus
15:35:00karamazovapywhat music?
16:59:00raptor has joined
16:59:00ChanServ sets mode +o raptor
16:59:00raptorkaramazovapy: the music!
16:59:00raptorwhen you were wondering what i was talking about when i used the phrase, ALURE
17:00:00raptorit is an audio framework to easily play mp3/vorbis files
17:00:00raptorso i started implementing music playback (not working yet..)
17:04:00karamazovapylet me rephrase - *which music?*
17:04:00raptorah, none yet :]
17:05:00karamazovapyI see I see
17:05:00raptori am going to first try and make it read any file you put in a folder
17:05:00raptorbut still a ways away - too many things to too this weekend
17:05:00karamazovapyhas there been any effort to fix voice chat?
17:06:00raptoryes!
17:06:00raptorsam fixed it
17:06:00raptorthen i broke it
17:06:00raptorthen he fixed it again this morning, i think
17:06:00raptoror last night
17:06:00raptor:)
17:07:00karamazovapyon all platforms?
17:08:00karamazovapyit's never worked for mac (or linux, I think), and quality has been unusable on windows
17:08:00raptoryes, i think sam's fix works for all three
17:09:00karamazovapyooooh...I'd like to hear this...
17:09:00raptori have to test with him again, though
17:09:00sam686probably because of 8000 hertz (probably in 015, but not 015a) sound was the problem that hurts the quality of music
17:12:00raptoroh sam, you're here
17:12:00raptorwant to test real quick? i have to go in about 20 min..
17:13:00sam686ok
17:13:00raptorgive me 45 sec - recompiling
17:14:00raptorready
17:15:00watusimoto has joined
17:18:00sam686http://96.2.123.136/upload/11.wav hear raptor's voice
17:19:00raptornow to hear my own voice
17:19:00karamazovapyhmm...it works...but I don't know if it's really functional
17:20:00sam686probably needs to increase data rate for voice sending
17:20:00raptoror use better codec
17:20:00sam686maybe use a different compressor
17:20:00karamazovapyyeah
17:20:00raptorthere are various wav codecs - some are better at certain bitrates
17:21:00karamazovapyis wav the best choice?
17:21:00raptorsince we are using ALURE now, it will be easy to plug into speex
17:21:00raptorspeex will give you really good quality
17:22:00sam686currently have lpc10 and gsm source files, but lpc10 is currently used
17:22:00karamazovapyduring the last ABFL, some of us ran skype parallel
17:22:00raptori think skype uses speex or a variant
17:23:00raptorwow
17:23:00raptormy voice has serious degradation
17:23:00karamazovapyyeah, it's about on par with artificially generated speech
17:23:00raptori think i could give the 90s apple AI a run for its money...
17:23:00karamazovapyimagine two people talking at once
17:23:00sam686sending music whrough voice chat is horrible quality
17:24:00karamazovapyyeah, music is almost unidentifiable
17:24:00raptorsam, right now the audio processing is a little weird in the code
17:25:00raptorit basically combines all audio and processes one chunk of all (up to) 16 channels at a time
17:25:00sam686playing back decompressed audio had some trouble in linux / max
17:25:00raptorthis processing is done in the game's idle() loop
17:28:00raptorsome how, we'll have to handle the music / voice chat / and sfx all within the 16 channels
17:28:00raptorbut i may be wrong architecturally on how it all works
17:28:00sam686probably can handle more then 16 channels, but may be programmed to only do 16 channels
17:30:00raptorwith the ALURE framework, instead of processing it chunk by chunk, you just call the effect/music to play and you do an alureUpdate() every split second
17:30:00raptoryeah i don't know about channels very well..
17:31:00raptorbut i have to go now - be back later!
17:32:00raptor Quit (Remote host closed the connection)
17:38:00watusimoto Quit (Quit: Leaving.)
18:46:00watusimoto has joined
19:12:00raptor has joined
19:12:00ChanServ sets mode +o raptor
19:12:00raptorback!
19:39:00raptorthat level is just crazy
19:39:00sam686too diffficult to get flag
19:40:00raptoroh yeah
19:41:00sam686too many engineer and energy item respawn instaly
19:41:00raptoryeah
19:46:00raptoris voice chat team only?
19:48:00sam686voiec chat is team only, except whe there is only one team.
19:50:00BitfighterLogBot - Commit 4f8f4f870e28 | Author: sam8641 | Log: GlobalLevelScript, and faster server/host startup
20:10:00sam686Bitfighter running in dedicated mode (with -d) seems to crash when using /shutdown while in a dedicated server, something to do with OpenAL deallocation and attempt to play "Player Left" sound while quitting."
21:51:00watusimotois this 015a?
21:51:00watusimotois so, I've noticed that when running in the debugger and quitting the game
21:52:00watusimotobut I've never seen it in a release mode version
21:52:00watusimotobut I've quit releaese version much less often
22:10:00raptor Quit ()
22:10:00raptor has joined
22:10:00ChanServ sets mode +o raptor
22:12:00raptori need to do an audio system refactor..
22:19:00raptori have to separate the crazy sound effect gain system from the processing methods and figure out how to mix music in with all the effects
22:20:00raptori am looking at SoundSystem.cpp
22:20:00raptorwhat is the history of this?
22:20:00raptorYars' Exile?
22:29:00watusimoto Quit (Quit: Leaving.)
22:55:00raptorso the openAL dev says having 32 samples shouldn't be a problem for hardware, and up to 256 samples for software audio
22:55:00raptorwe only use 16
22:56:00raptorimagine hearing all the many more phasers...

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