Timestamps are in GMT/BST.
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| 05:59:00 | Zoomber | my name is in 5,644 items on my computer |
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| 06:53:00 | Zoomber | hey karamazovapy: are you on? |
| 06:53:00 | Zoomber | (batmanSymbolPing) |
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| 15:41:00 | watusimoto | hey sam |
| 15:42:00 | sam686 | hi |
| 15:44:00 | watusimoto | now that we're safely beyond the point of no return on 016, this might be a good time to clean up some of the stuff we did to make things compatible with 015a |
| 15:44:00 | sam686 | ok |
| 15:44:00 | watusimoto | I'm thinking in particular of the speedzone rotation |
| 15:44:00 | watusimoto | and the mUnpackinit flag |
| 15:44:00 | watusimoto | I was just thinking of this because I'm (sadly) forced to add a stupid clone method to every object |
| 15:45:00 | watusimoto | lots and lots of typing |
| 15:45:00 | watusimoto | also, zoomber showed me your edit while playing work |
| 15:45:00 | watusimoto | looks very interesting |
| 15:46:00 | sam686 | probably could be combined into current editor.. |
| 15:48:00 | watusimoto | yes -- I could see an "interactive" editor mode |
| 15:49:00 | watusimoto | where you could fly the ship around |
| 15:49:00 | watusimoto | maybe even keeping the zoom in/out commands |
| 15:49:00 | watusimoto | or something |
| 15:49:00 | watusimoto | I think we'd want to show the starting location of items like testitems somehow |
| 15:50:00 | watusimoto | lots of potential there |
| 15:50:00 | watusimoto | especially now that editor objects are now full-on game objects |
| 15:50:00 | sam686 | ok.. |
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| 16:54:00 | | BitfighterLogBot - Commit 4823bf51a970 | Author: sam8641 | Log: Use glVertex2i instead of glVertex2f for integer S32 input, Problem with static const F32 error |
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