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| 04:17:00 | zoomber | hi |
| 04:17:00 | raptor | hi |
| 04:17:00 | sam686 | hi |
| 04:17:00 | sam686 | haier remote |
| 04:17:00 | zoomber | i may shut down all my servers.. |
| 04:18:00 | sam686 | oops, |
| 04:18:00 | sam686 | i thought i am searching.. |
| 04:19:00 | zoomber | seems everyone always just joins sam686's server, where he has the least amount of lag of all servers |
| 04:21:00 | sam686 | dedicated servers seems to have lowest lag too, but part of the ping depends on location, the farther away, the higher the ping, but slow or buzy internet (either you or the server) can increase ping. |
| 04:21:00 | raptor | also, many ISPs have low upload speeds - they just give you fast download speeds |
| 04:23:00 | sam686 | mine is 20 Mbps download, 2 Mbps upload. Upload speed really matters when hosting, the good thing, Bitfighter don't use less then 0.5 Mbps for about 5 players.. |
| 04:23:00 | sam686 | it uses less then 0.5 for 5 players.. |
| 04:24:00 | zoomber | mine is 0.5 |
| 04:24:00 | zoomber | and dedicated |
| 04:24:00 | sam686 | sometimes, i have seen zoomber server completely lagged (DSL shutdown?) with too many players.. |
| 04:24:00 | zoomber | that is a problem with my router; hopefully ill get a new one soon; it has nothing to do with bitfighter |
| 04:25:00 | raptor | i have also noticed that some ISPs can't handle upload and download simultaneously very well (specifically DSL) |
| 04:25:00 | zoomber | it just happens at random times, even if i just open a browser window |
| 04:25:00 | zoomber | i guess ill shutdown my servers then... |
| 04:26:00 | zoomber | damn...i worked so hard to put them up |
| 04:26:00 | raptor | zoomber: we need a larger community, too |
| 04:27:00 | zoomber | hopefully sam's great new invention can get us that.. |
| 04:27:00 | raptor | which one? |
| 04:27:00 | sam686 | whats a new inventions i made? |
| 04:28:00 | zoomber | raptor: download and compile sam's clone |
| 04:28:00 | zoomber | its a surprise |
| 04:29:00 | zoomber | or you can run my build of sam's clone |
| 04:29:00 | raptor | ahh... the editor |
| 04:29:00 | zoomber | nope :) |
| 04:29:00 | sam686 | raptor usually use linux... |
| 04:29:00 | zoomber | but thats a good one too |
| 04:29:00 | zoomber | raptor has linux, but also vmware mac |
| 04:30:00 | | raptor uses everything |
| 04:30:00 | sam686 | you get best performance without any virtual machine stuff.. |
| 04:30:00 | raptor | sam686: is this the code that you run your server on? |
| 04:30:00 | sam686 | yes |
| 04:31:00 | raptor | so you've kept it protocol compatible? |
| 04:31:00 | sam686 | yes |
| 04:31:00 | raptor | cool |
| 04:31:00 | zoomber | yeah |
| 04:31:00 | zoomber | still 15a |
| 04:32:00 | sam686 | i have 2 things: 1. /edit while hosting game 2. /3d maybe a small thing is to prevent players from going too far off the map.. |
| 04:32:00 | raptor | that's what that was! |
| 04:32:00 | raptor | i strayed once and was teleported back to the beginning.. |
| 04:32:00 | zoomber | :) |
| 04:32:00 | zoomber | 3d |
| 04:33:00 | raptor | has no one gotten tired of beethoven yet? :) |
| 04:33:00 | zoomber | i made a video, it is great |
| 04:33:00 | sam686 | note that /3d works best if the options, is set to relative, instead of absolute.. |
| 04:33:00 | zoomber | raptor: i have added different music to it |
| 04:33:00 | sam686 | works best with joystick.. |
| 04:33:00 | zoomber | joystick has no difference if set to relative or absolute? |
| 04:34:00 | sam686 | no difference for joystick, though could be added for 016.. |
| 04:34:00 | raptor | how to enable 3d? |
| 04:34:00 | sam686 | type /3d |
| 04:36:00 | sam686 | did you ran different version 016 instead? |
| 04:36:00 | raptor | i compiled your code |
| 04:37:00 | raptor | and am running it |
| 04:37:00 | raptor | found the problem |
| 04:37:00 | raptor | i compiled at the wrong tip |
| 04:37:00 | zoomber | oh |
| 04:38:00 | zoomber | update to most recent |
| 04:38:00 | zoomber | when using relative, i cannot turn at all |
| 04:39:00 | raptor | still can't compile |
| 04:39:00 | sam686 | errors? |
| 04:39:00 | raptor | yeah, with editor |
| 04:39:00 | raptor | let me see if i can fix quick.. |
| 04:40:00 | raptor | ok just missing a few .c_str() |
| 04:41:00 | raptor | in editor2.cpp |
| 04:41:00 | raptor | starting! |
| 04:52:00 | sam686 | no-cloak zones? how about no-shield zone or no-repair zone or no-speed zone? |
| 04:52:00 | raptor | yes! |
| 04:52:00 | raptor | all of the above! |
| 04:52:00 | raptor | imagine the possibilities! |
| 04:53:00 | raptor | but i would want input from watusimoto.. |
| 04:58:00 | raptor | i think our bug list is getting longer... |
| 05:02:00 | raptor | well, going to bed - good night |
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| 06:08:00 | zoomber | i don't think no-module areas would make players that happy. you could show flags if players have more than 1 flag in hunters though |
| 06:23:00 | zoomber | hey karamazovapy: what is http://bitfighter.org/forums/viewforum.php?f=10? |
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| 16:58:00 | raptor | one struct to rull them all - and in the darkness bind them |
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| 18:59:00 | raptor | eclipse indigo was released: now to see if it has better c++ integration |
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| 19:55:00 | watusimoto | finally think the editor is nearly done |
| 19:55:00 | watusimoto | this made the zones look fun |
| 19:55:00 | raptor | hooray! |
| 19:55:00 | raptor | welcome back |
| 19:55:00 | Flynnn | Woo! |
| 19:55:00 | Flynnn | Watusimoto, been meaning to ask you a question |
| 19:55:00 | watusimoto | I so need to do something with bitfighter that isn't pure drudery |
| 19:55:00 | watusimoto | drudgery |
| 19:55:00 | raptor | that is what i'm doing right nwo... |
| 19:55:00 | watusimoto | the last two projects have been huge slogs |
| 19:55:00 | raptor | with the input rewrite |
| 19:55:00 | watusimoto | yes |
| 19:56:00 | raptor | but! |
| 19:56:00 | watusimoto | like making ctrl work! |
| 19:56:00 | raptor | i came up with an idea! |
| 19:56:00 | raptor | what you you say to no-cloak zones? |
| 19:56:00 | raptor | or no-shield zones? (which was sam's idea) |
| 19:56:00 | | BitfighterLogBot - Commit 8209c2647d91 | Author: watusim...@bitfighter.org | Log: Correct handling of minPlayers param |
| 19:56:00 | | BitfighterLogBot - Commit 1f4473ccbcd5 | Author: watusim...@bitfighter.org | Log: Redesigned acquisition of menu items for gameParam menu -- seems to be mostly working now |
| 19:56:00 | watusimoto | maybe |
| 19:56:00 | watusimoto | what would the purpose be? |
| 19:56:00 | Flynnn | I like both ideas hehe |
| 19:57:00 | watusimoto | maybe a demodulator zone |
| 19:57:00 | watusimoto | with no modules? |
| 19:57:00 | raptor | to put around nexus zones |
| 19:57:00 | raptor | :) |
| 19:57:00 | watusimoto | ah, I see |
| 19:57:00 | raptor | a demodulator zone - i like that |
| 19:57:00 | watusimoto | I'm not opposed, but don't think it would be that much value |
| 19:57:00 | watusimoto | except armor :-) |
| 19:58:00 | watusimoto | (armor would still work in a demodulator zone) |
| 19:58:00 | raptor | ok, i didn't think it would add much either, but i like having new ideas instead of getting the modifier keys to work... |
| 19:58:00 | | LordDVG have idea :) |
| 19:58:00 | watusimoto | I think we'd want to work on how to render something like that to make it instantly recongnizable |
| 19:58:00 | LordDVG | whay are you mean on /top15 and /rank commands |
| 19:58:00 | LordDVG | for server :) |
| 19:58:00 | watusimoto | perhaps with crosshatching or whatever |
| 19:58:00 | watusimoto | what are /top15 and /rank? |
| 19:59:00 | LordDVG | for ranking your game on server |
| 19:59:00 | watusimoto | ranking the level? |
| 19:59:00 | LordDVG | no no |
| 19:59:00 | LordDVG | when you play you have score |
| 19:59:00 | raptor | is that a sam686-only type feature? |
| 19:59:00 | raptor | he likes to add experimental features to his server |
| 19:59:00 | LordDVG | and after level your score is saved |
| 20:00:00 | LordDVG | and when you type /rank |
| 20:00:00 | LordDVG | you got message |
| 20:00:00 | LordDVG | you are 11 of 54 with score 87 |
| 20:01:00 | LordDVG | and /top15 give you 15 best gamers on a the server |
| 20:01:00 | watusimoto | those must be his commands |
| 20:01:00 | watusimoto | good idea, though |
| 20:01:00 | raptor | i've never heard of those before.. |
| 20:02:00 | watusimoto | is that rank of active players or all players on server? |
| 20:02:00 | LordDVG | yes |
| 20:02:00 | watusimoto | yes which? |
| 20:02:00 | LordDVG | that is saved score from last rounds |
| 20:02:00 | raptor | i bet sam686 did something special with hooking into his database |
| 20:04:00 | watusimoto | yes |
| 20:04:00 | watusimoto | good idea though; we should get that code into the main branch |
| 20:04:00 | sam686 | hi |
| 20:04:00 | LordDVG | are you all devs of this game on this channel? |
| 20:04:00 | watusimoto | is /rank and /top15 your special code? |
| 20:04:00 | raptor | i am a makeshift dev |
| 20:05:00 | watusimoto | so LDVD, what was your question? |
| 20:05:00 | LordDVG | forget |
| 20:06:00 | watusimoto | I think we need to make a decision about what constitutes an "official game" and start doing the rankings we promised |
| 20:06:00 | Flynnn | I did have a question, if you mean me |
| 20:06:00 | watusimoto | ok |
| 20:06:00 | Flynnn | You were right with the bots fix thing |
| 20:06:00 | raptor | two or more registered users + one other? |
| 20:06:00 | Flynnn | And, lookign at the code, it woudl be a bit of a rewrite to get them to use a different method for starting up |
| 20:07:00 | Flynnn | I just don't feel conmfortable doing that. However, I di notice some less than optimal stuff with the chat |
| 20:07:00 | raptor | err... 3 users minumum with at least two being registered, i mean |
| 20:07:00 | Flynnn | A lot of times, say, commands, want to send a message, they have to iterate through all the palyers manually and send it |
| 20:07:00 | Flynnn | I was thinking that iteration could be enclosed in a method of some form |
| 20:07:00 | Flynnn | To simplify sending of messages to all players |
| 20:10:00 | watusimoto | if we do the same thing at least twice, I'm all for it |
| 20:10:00 | Flynnn | Allright! :) |
| 20:11:00 | watusimoto | if we only do it once, and it would be clearer to break it out, then I'm all for it |
| 20:11:00 | watusimoto | if it's just lame, then I'm not |
| 20:11:00 | watusimoto | I don't like repeated code |
| 20:11:00 | Flynnn | Neither do I.. |
| 20:11:00 | Flynnn | We have methods for a reason lol |
| 20:11:00 | Flynnn | Allrighty ,I'l lget on that. Nice and simple too hehe |
| 20:11:00 | Flynnn | THanks :) |
| 20:16:00 | watusimoto | hey sam |
| 20:17:00 | watusimoto | @sam686 |
| 20:17:00 | sam686 | yes? |
| 20:17:00 | raptor | there we go |
| 20:17:00 | watusimoto | I want to put "SoccerPickup" on the specials line, rather than as a line itself. How many levels will that break? |
| 20:17:00 | watusimoto | it will default to no pickup |
| 20:17:00 | watusimoto | and if the string is there, it will allow picku[ |
| 20:18:00 | watusimoto | unless we want to get rid of the option altogether |
| 20:18:00 | raptor | shoudl we consider putting in a .level file version string? |
| 20:18:00 | watusimoto | do we need one? |
| 20:18:00 | sam686 | there is hardly any levels that use EnableSoccerPickup... |
| 20:18:00 | watusimoto | ok |
| 20:18:00 | raptor | break 'em! |
| 20:19:00 | watusimoto | actually, I can still read it and only write it on the specials line... mayne |
| 20:19:00 | watusimoto | do we even want soccer pickup? |
| 20:19:00 | watusimoto | or is that a failed experiment? |
| 20:19:00 | Flynnn | I do indeed want it, personally |
| 20:19:00 | Flynnn | But the gameplay would live without it |
| 20:20:00 | watusimoto | I want to rearchitect the specials line slightly, allowing each game type to be able to have custom code for reading and writing params there |
| 20:21:00 | watusimoto | rahter than having a central reader interpreting game-specific params, such as soccerpickup |
| 20:21:00 | watusimoto | as happens now |
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| 20:58:00 | raptor | YES!: http://www.anti-powerpoint-party.com/ |
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| 21:00:00 | Flynnn | I second this YES! |
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| 21:56:00 | | BitfighterLogBot - Commit b37b0602324e | Author: sam8641 | Log: Add teleport delay option, add option for individual SoccerBallItem to have Pickup=yes |
| 21:58:00 | sam686 | as well as global allowSoccerPickup, i added an individual allowPickup option for each soccerBallItem. |
| 21:59:00 | watusimoto | ok... so what happens if global allowpickup is off, and local is on? |
| 21:59:00 | watusimoto | (btw, my machine was down, and I didn't see any messages before your 14:57 one, if you care |
| 21:59:00 | sam686 | it always uses local, if local is specified. |
| 22:00:00 | watusimoto | so global pickup merely means that all balls are pickups? |
| 22:00:00 | sam686 | it uses global if local Pickup= is missing. |
| 22:00:00 | watusimoto | if balls will behave different, we should render them differently |
| 22:01:00 | watusimoto | perhaps pickup balls should have a double wall or have a slight fill or something |
| 22:02:00 | sam686 | ok.. Each SoccerBallItem have their own mAllowPickup, first initalized as global, then maybe local argument override if specified. |
| 22:06:00 | watusimoto | are you noting all your changes in the changelog in main.cpp? |
| 22:07:00 | sam686 | maybe i should, i often forget about that changelog.. |
| 22:12:00 | watusimoto | yes, please do, so people will know all the great stuff we've added!! |
| 22:18:00 | raptor | well, i'm sure i've been neglecting that... |
| 22:23:00 | watusimoto | the main things to record are items users will care about |
| 22:23:00 | watusimoto | refactoring somehting with no external benefits is not worth noting |
| 22:23:00 | raptor | like openGL hardware support! |
| 22:23:00 | watusimoto | yes |
| 22:23:00 | watusimoto | or like redoing the editor |
| 22:24:00 | watusimoto | or most of the crap work we've been doing |
| 22:24:00 | raptor | haha |
| 22:24:00 | watusimoto | hardy har har |
| 22:25:00 | watusimoto | @sam686 -- SoccerPickup is now an option on the specials line. For 016, we'll continue to read the stand-alone SoccerPickup line, but I've made a case to remove it for 017 |
| 22:26:00 | raptor | with version numbers like these we can break anything we want! |
| 22:28:00 | sam686 | ok, so we will still have a local "SoccerBallItem -0.5 -0.5 Pickup=yes", and global "Specials SoccerPickup", making a standalone "SoccerPickup off" mostly useless.. |
| 22:30:00 | watusimoto | yes |
| 22:31:00 | sam686 | will soccerpickup be off or on be default? |
| 22:32:00 | watusimoto | off |
| 22:32:00 | watusimoto | off unless the specials param is present |
| 22:32:00 | watusimoto | is that how it is now? |
| 22:33:00 | watusimoto | the way the specials params are handled now is much better |
| 22:33:00 | watusimoto | we can easily make game-specific specials entries (like the soccer one) |
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