#bitfighter IRC Log

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IRC Log for 2011-07-05

Timestamps are in GMT/BST.

01:09:00Flynnn Quit (Quit: Leaving)
01:27:00raptor Quit (Remote host closed the connection)
04:08:00raptor has joined
04:08:00ChanServ sets mode +o raptor
04:17:00zoomber has joined
04:17:00zoomberhi
04:17:00raptorhi
04:17:00sam686hi
04:17:00sam686haier remote
04:17:00zoomberi may shut down all my servers..
04:18:00sam686oops,
04:18:00sam686i thought i am searching..
04:19:00zoomberseems everyone always just joins sam686's server, where he has the least amount of lag of all servers
04:21:00sam686dedicated servers seems to have lowest lag too, but part of the ping depends on location, the farther away, the higher the ping, but slow or buzy internet (either you or the server) can increase ping.
04:21:00raptoralso, many ISPs have low upload speeds - they just give you fast download speeds
04:23:00sam686mine is 20 Mbps download, 2 Mbps upload. Upload speed really matters when hosting, the good thing, Bitfighter don't use less then 0.5 Mbps for about 5 players..
04:23:00sam686it uses less then 0.5 for 5 players..
04:24:00zoombermine is 0.5
04:24:00zoomberand dedicated
04:24:00sam686sometimes, i have seen zoomber server completely lagged (DSL shutdown?) with too many players..
04:24:00zoomberthat is a problem with my router; hopefully ill get a new one soon; it has nothing to do with bitfighter
04:25:00raptori have also noticed that some ISPs can't handle upload and download simultaneously very well (specifically DSL)
04:25:00zoomberit just happens at random times, even if i just open a browser window
04:25:00zoomberi guess ill shutdown my servers then...
04:26:00zoomberdamn...i worked so hard to put them up
04:26:00raptorzoomber: we need a larger community, too
04:27:00zoomberhopefully sam's great new invention can get us that..
04:27:00raptorwhich one?
04:27:00sam686whats a new inventions i made?
04:28:00zoomberraptor: download and compile sam's clone
04:28:00zoomberits a surprise
04:29:00zoomberor you can run my build of sam's clone
04:29:00raptorahh... the editor
04:29:00zoombernope :)
04:29:00sam686raptor usually use linux...
04:29:00zoomberbut thats a good one too
04:29:00zoomberraptor has linux, but also vmware mac
04:30:00raptor uses everything
04:30:00sam686you get best performance without any virtual machine stuff..
04:30:00raptorsam686: is this the code that you run your server on?
04:30:00sam686yes
04:31:00raptorso you've kept it protocol compatible?
04:31:00sam686yes
04:31:00raptorcool
04:31:00zoomberyeah
04:31:00zoomberstill 15a
04:32:00sam686i have 2 things: 1. /edit while hosting game 2. /3d maybe a small thing is to prevent players from going too far off the map..
04:32:00raptorthat's what that was!
04:32:00raptori strayed once and was teleported back to the beginning..
04:32:00zoomber:)
04:32:00zoomber3d
04:33:00raptorhas no one gotten tired of beethoven yet? :)
04:33:00zoomberi made a video, it is great
04:33:00sam686note that /3d works best if the options, is set to relative, instead of absolute..
04:33:00zoomberraptor: i have added different music to it
04:33:00sam686works best with joystick..
04:33:00zoomberjoystick has no difference if set to relative or absolute?
04:34:00sam686no difference for joystick, though could be added for 016..
04:34:00raptorhow to enable 3d?
04:34:00sam686type /3d
04:36:00sam686did you ran different version 016 instead?
04:36:00raptori compiled your code
04:37:00raptorand am running it
04:37:00raptorfound the problem
04:37:00raptori compiled at the wrong tip
04:37:00zoomberoh
04:38:00zoomberupdate to most recent
04:38:00zoomberwhen using relative, i cannot turn at all
04:39:00raptorstill can't compile
04:39:00sam686errors?
04:39:00raptoryeah, with editor
04:39:00raptorlet me see if i can fix quick..
04:40:00raptorok just missing a few .c_str()
04:41:00raptorin editor2.cpp
04:41:00raptorstarting!
04:52:00sam686no-cloak zones? how about no-shield zone or no-repair zone or no-speed zone?
04:52:00raptoryes!
04:52:00raptorall of the above!
04:52:00raptorimagine the possibilities!
04:53:00raptorbut i would want input from watusimoto..
04:58:00raptori think our bug list is getting longer...
05:02:00raptorwell, going to bed - good night
05:04:00raptor Quit (Remote host closed the connection)
06:08:00zoomberi don't think no-module areas would make players that happy. you could show flags if players have more than 1 flag in hunters though
06:23:00zoomberhey karamazovapy: what is http://bitfighter.org/forums/viewforum.php?f=10?
06:28:00zoomber Quit (Quit: zoomber)
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16:58:00raptorone struct to rull them all - and in the darkness bind them
17:00:00kodax Quit (Ping timeout: 276 seconds)
18:44:00Flynnn has joined
18:59:00raptoreclipse indigo was released: now to see if it has better c++ integration
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19:55:00watusimotofinally think the editor is nearly done
19:55:00watusimotothis made the zones look fun
19:55:00raptorhooray!
19:55:00raptorwelcome back
19:55:00FlynnnWoo!
19:55:00FlynnnWatusimoto, been meaning to ask you a question
19:55:00watusimotoI so need to do something with bitfighter that isn't pure drudery
19:55:00watusimotodrudgery
19:55:00raptorthat is what i'm doing right nwo...
19:55:00watusimotothe last two projects have been huge slogs
19:55:00raptorwith the input rewrite
19:55:00watusimotoyes
19:56:00raptorbut!
19:56:00watusimotolike making ctrl work!
19:56:00raptori came up with an idea!
19:56:00raptorwhat you you say to no-cloak zones?
19:56:00raptoror no-shield zones? (which was sam's idea)
19:56:00BitfighterLogBot - Commit 8209c2647d91 | Author: watusim...@bitfighter.org | Log: Correct handling of minPlayers param
19:56:00BitfighterLogBot - Commit 1f4473ccbcd5 | Author: watusim...@bitfighter.org | Log: Redesigned acquisition of menu items for gameParam menu -- seems to be mostly working now
19:56:00watusimotomaybe
19:56:00watusimotowhat would the purpose be?
19:56:00FlynnnI like both ideas hehe
19:57:00watusimotomaybe a demodulator zone
19:57:00watusimotowith no modules?
19:57:00raptorto put around nexus zones
19:57:00raptor:)
19:57:00watusimotoah, I see
19:57:00raptora demodulator zone - i like that
19:57:00watusimotoI'm not opposed, but don't think it would be that much value
19:57:00watusimotoexcept armor :-)
19:58:00watusimoto(armor would still work in a demodulator zone)
19:58:00raptorok, i didn't think it would add much either, but i like having new ideas instead of getting the modifier keys to work...
19:58:00LordDVG have idea :)
19:58:00watusimotoI think we'd want to work on how to render something like that to make it instantly recongnizable
19:58:00LordDVGwhay are you mean on /top15 and /rank commands
19:58:00LordDVGfor server :)
19:58:00watusimotoperhaps with crosshatching or whatever
19:58:00watusimotowhat are /top15 and /rank?
19:59:00LordDVGfor ranking your game on server
19:59:00watusimotoranking the level?
19:59:00LordDVGno no
19:59:00LordDVGwhen you play you have score
19:59:00raptoris that a sam686-only type feature?
19:59:00raptorhe likes to add experimental features to his server
19:59:00LordDVGand after level your score is saved
20:00:00LordDVGand when you type /rank
20:00:00LordDVGyou got message
20:00:00LordDVGyou are 11 of 54 with score 87
20:01:00LordDVGand /top15 give you 15 best gamers on a the server
20:01:00watusimotothose must be his commands
20:01:00watusimotogood idea, though
20:01:00raptori've never heard of those before..
20:02:00watusimotois that rank of active players or all players on server?
20:02:00LordDVGyes
20:02:00watusimotoyes which?
20:02:00LordDVGthat is saved score from last rounds
20:02:00raptori bet sam686 did something special with hooking into his database
20:04:00watusimotoyes
20:04:00watusimotogood idea though; we should get that code into the main branch
20:04:00sam686hi
20:04:00LordDVGare you all devs of this game on this channel?
20:04:00watusimotois /rank and /top15 your special code?
20:04:00raptori am a makeshift dev
20:05:00watusimotoso LDVD, what was your question?
20:05:00LordDVGforget
20:06:00watusimotoI think we need to make a decision about what constitutes an "official game" and start doing the rankings we promised
20:06:00FlynnnI did have a question, if you mean me
20:06:00watusimotook
20:06:00FlynnnYou were right with the bots fix thing
20:06:00raptortwo or more registered users + one other?
20:06:00FlynnnAnd, lookign at the code, it woudl be a bit of a rewrite to get them to use a different method for starting up
20:07:00FlynnnI just don't feel conmfortable doing that. However, I di notice some less than optimal stuff with the chat
20:07:00raptorerr... 3 users minumum with at least two being registered, i mean
20:07:00FlynnnA lot of times, say, commands, want to send a message, they have to iterate through all the palyers manually and send it
20:07:00FlynnnI was thinking that iteration could be enclosed in a method of some form
20:07:00FlynnnTo simplify sending of messages to all players
20:10:00watusimotoif we do the same thing at least twice, I'm all for it
20:10:00FlynnnAllright! :)
20:11:00watusimotoif we only do it once, and it would be clearer to break it out, then I'm all for it
20:11:00watusimotoif it's just lame, then I'm not
20:11:00watusimotoI don't like repeated code
20:11:00FlynnnNeither do I..
20:11:00FlynnnWe have methods for a reason lol
20:11:00FlynnnAllrighty ,I'l lget on that. Nice and simple too hehe
20:11:00FlynnnTHanks :)
20:16:00watusimotohey sam
20:17:00watusimoto@sam686
20:17:00sam686yes?
20:17:00raptorthere we go
20:17:00watusimotoI want to put "SoccerPickup" on the specials line, rather than as a line itself. How many levels will that break?
20:17:00watusimotoit will default to no pickup
20:17:00watusimotoand if the string is there, it will allow picku[
20:18:00watusimotounless we want to get rid of the option altogether
20:18:00raptorshoudl we consider putting in a .level file version string?
20:18:00watusimotodo we need one?
20:18:00sam686there is hardly any levels that use EnableSoccerPickup...
20:18:00watusimotook
20:18:00raptorbreak 'em!
20:19:00watusimotoactually, I can still read it and only write it on the specials line... mayne
20:19:00watusimotodo we even want soccer pickup?
20:19:00watusimotoor is that a failed experiment?
20:19:00FlynnnI do indeed want it, personally
20:19:00FlynnnBut the gameplay would live without it
20:20:00watusimotoI want to rearchitect the specials line slightly, allowing each game type to be able to have custom code for reading and writing params there
20:21:00watusimotorahter than having a central reader interpreting game-specific params, such as soccerpickup
20:21:00watusimotoas happens now
20:31:00watusimoto Quit (Ping timeout: 255 seconds)
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20:58:00raptorYES!: http://www.anti-powerpoint-party.com/
20:58:00LordDVG Quit (Remote host closed the connection)
21:00:00FlynnnI second this YES!
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21:56:00BitfighterLogBot - Commit b37b0602324e | Author: sam8641 | Log: Add teleport delay option, add option for individual SoccerBallItem to have Pickup=yes
21:58:00sam686as well as global allowSoccerPickup, i added an individual allowPickup option for each soccerBallItem.
21:59:00watusimotook... so what happens if global allowpickup is off, and local is on?
21:59:00watusimoto(btw, my machine was down, and I didn't see any messages before your 14:57 one, if you care
21:59:00sam686it always uses local, if local is specified.
22:00:00watusimotoso global pickup merely means that all balls are pickups?
22:00:00sam686it uses global if local Pickup= is missing.
22:00:00watusimotoif balls will behave different, we should render them differently
22:01:00watusimotoperhaps pickup balls should have a double wall or have a slight fill or something
22:02:00sam686ok.. Each SoccerBallItem have their own mAllowPickup, first initalized as global, then maybe local argument override if specified.
22:06:00watusimotoare you noting all your changes in the changelog in main.cpp?
22:07:00sam686maybe i should, i often forget about that changelog..
22:12:00watusimotoyes, please do, so people will know all the great stuff we've added!!
22:18:00raptorwell, i'm sure i've been neglecting that...
22:23:00watusimotothe main things to record are items users will care about
22:23:00watusimotorefactoring somehting with no external benefits is not worth noting
22:23:00raptorlike openGL hardware support!
22:23:00watusimotoyes
22:23:00watusimotoor like redoing the editor
22:24:00watusimotoor most of the crap work we've been doing
22:24:00raptorhaha
22:24:00watusimotohardy har har
22:25:00watusimoto@sam686 -- SoccerPickup is now an option on the specials line. For 016, we'll continue to read the stand-alone SoccerPickup line, but I've made a case to remove it for 017
22:26:00raptorwith version numbers like these we can break anything we want!
22:28:00sam686ok, so we will still have a local "SoccerBallItem -0.5 -0.5 Pickup=yes", and global "Specials SoccerPickup", making a standalone "SoccerPickup off" mostly useless..
22:30:00watusimotoyes
22:31:00sam686will soccerpickup be off or on be default?
22:32:00watusimotooff
22:32:00watusimotooff unless the specials param is present
22:32:00watusimotois that how it is now?
22:33:00watusimotothe way the specials params are handled now is much better
22:33:00watusimotowe can easily make game-specific specials entries (like the soccer one)
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