#bitfighter IRC Log

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IRC Log for 2011-07-19

Timestamps are in GMT/BST.

00:40:00karamazovapyWarehouse 13 tonight!
00:43:00raptorwas does that mean?
00:43:00karamazovapyis a good/bad show on syfy
00:44:00raptorthat channel is still around?
00:44:00karamazovapyohhhhhhhh yeah
00:44:00raptori thought th rename practically killed it...
00:44:00karamazovapythey make some awesomely bad made for tv movies
00:44:00raptor(been without TV for over 5 years...)
00:44:00raptorinteresting
00:44:00karamazovapyyou can watch online
00:45:00karamazovapyanyway, it's monday. to the bar!
01:10:00Zoomber Quit (Ping timeout: 255 seconds)
01:44:00raptoroh my goodness there are a lot of errors on Mac...
01:49:00watusimoto Quit (Ping timeout: 264 seconds)
02:35:00BitfighterLogBot - Commit 989d7e85a697 | Author: ratchet9clank | Log: Added proper files to their place so raptor can save a few minutes. Also fixed the version from 015 to 016, but trying to work out why this doesn't show when you "Get Info" on a file anymore..
02:35:00BitfighterLogBot - Commit 4a2d0e7fc559 | Author: buckyballreaction | Log: Take a stab at creating an x86_64 only build target; also remove personal user preferences from the xcode project; minor clean-up
03:05:00raptor Quit (Ping timeout: 255 seconds)
03:18:00raptor has joined
03:18:00ChanServ sets mode +o raptor
03:45:00BitfighterLogBot - Commit 4fa048d22f92 | Author: buckyballreaction | Log: Goodbye GSM/LPC10 codecs, it was fun...
03:53:00zoomber_laptop has joined
03:53:00zoomber_laptophi
03:53:00raptorhi zoomber_laptop
03:54:00zoomber_laptopi might have shot my desktop in the foot eariler today
03:54:00raptorso i fixed up the mac project (with your fixes, too) and then i broke it again with my most recent commit :)
03:54:00zoomber_laptopim sure its fine right now, but im too worried to start it up because its an unstable hackintosh
03:54:00zoomber_laptopYES
03:54:00zoomber_laptopnow i can fix it again?
03:54:00raptorsure :)
03:54:00zoomber_laptopwhooooo..
03:54:00zoomber_laptopas soon as i get my desktop up again :(
03:55:00raptorgood luck
03:55:00zoomber_laptopmaybe ill try building on my macbook
03:55:00zoomber_laptopit has a dual core processor, so i can compile two at once
03:55:00raptornow that you have a taste of linux from the VPS, think you'll come to the dark side?
03:56:00raptori mean the light side
03:56:00zoomber_laptoplooooool
03:56:00zoomber_laptopi think mac is the dark side..
03:56:00zoomber_laptopwell
03:56:00zoomber_laptopit depends on how you look at it
03:56:00zoomber_laptopsince my website bitfighter.sytes.net is now down (as its run from desktop with an auto-ip dns updator)
03:56:00zoomber_laptopim going to try working on linux (vps) to put a website up
03:57:00zoomber_laptopi believe it has apache or some webserver if you type in the ip using http and you get, "It works!" right?
03:58:00zoomber_laptopactually, im going to put ubuntu back on my macbook
03:58:00zoomber_laptopsee if i can tri-boot
03:58:00zoomber_laptopnativley
03:58:00raptorapache is the standard
03:59:00raptori've used lighttpd, too, because it is a little easier to configure
03:59:00zoomber_laptopmacs come preinstalled with apache
03:59:00zoomber_laptopactually, macs come with everything, from wget to php, you just have to enable it via the console
04:00:00zoomber_laptop37 items in /bin
04:12:00sam686 has joined
04:12:00ChanServ sets mode +v sam686
04:12:00zoomber_laptophi
04:12:00zoomber_laptopdont you have to be admin to grant yourself voice?
04:14:00sam686i just had internet outage lasting 12 minutes...
04:15:00sam686as for voice, i think raptor set up ChanServ to auto give me voice, though voice / non-voice don't make a difference unless the channel is set to not allow non-voice to talk...
04:18:00zoomber_laptopyes..
04:19:00zoomber_laptopoh, so you never use /msg chanserver voice sam686?
04:19:00zoomber_laptophey sam686, do you have time to go on bitfighter right now?
04:20:00sam686i can, i would have earliear if my internet was working earliear...
04:21:00zoomber_laptopwas your internet down this morning too?
04:22:00sam686my internet was lost 12 hours ago, now it just came back on
04:22:00zoomber_laptopah, not 12 minutes?
04:22:00sam686but i woke up 10 hours ago..
04:22:00sam68612 hour, yes
04:23:00zoomber_laptopjoin bitfighter main()
04:23:00sam686when i look at cable modem while my internet is now working, it is repeatedly blinking send, sometimes blinking receive, when normally send and receive is solid on..
04:24:00sam686and my cable modem ready / online lights was off during internet outage..
04:24:00zoomber_laptopmaybe a setting has changed to have it flash on activity?
04:28:00sam686i have a cable modem motorola sb5101
04:28:00raptorback!
04:28:00zoomber_laptopsam686, i found a problem with your map 3 point stars
04:28:00zoomber_laptopcome join
04:29:00zoomber_laptopyou toooo raptor
04:48:00zoomber_laptopsam686 lagout again?
04:48:00zoomber_laptophis server is down
04:49:00raptor:(
04:51:00sam686 Quit (Ping timeout: 258 seconds)
04:51:00zoomber_laptophey raptor, what server / features would you be looking forward to seing?
04:51:00zoomber_laptopfor example, levels, server features (wepaons...anything)
04:51:00raptorme?
04:51:00raptori think
04:51:00raptora trigger system
04:52:00raptorbut that is grandiose
04:52:00zoomber_laptopyeah
04:52:00zoomber_laptopsomething simple!
04:52:00zoomber_laptopsomething code-able in 30 seconds
04:52:00raptorhaha
04:52:00raptori have no idea, then
04:53:00zoomber_laptophow about
04:53:00zoomber_laptophmm
04:53:00zoomber_laptopactually
04:53:00zoomber_laptopi want to try something
04:53:00zoomber_laptopa snipe-server
04:53:00zoomber_laptopno shield
04:53:00raptoreek
04:53:00zoomber_laptoponly cloak, turbo, sensor
04:53:00zoomber_laptopmaybe repair
04:54:00zoomber_laptopsensor just reveals stuff and allows spybugs
04:54:00zoomber_laptopi think it be cool
04:55:00zoomber_laptopwe could start the game in viewed out mode
04:55:00zoomber_laptopnot commanders map, but maybe a view like sensor
04:57:00zoomber_laptopeh?
04:57:00zoomber_laptopi can re-introduce my triple-sniper
04:57:00raptorso you couldn't see your shots?
04:57:00zoomber_laptopi just need help making that compatible with clients
04:57:00zoomber_laptopno you can
04:58:00zoomber_laptopits just extremely buggy on client side
04:58:00zoomber_laptopunless you have same code
04:59:00zoomber_laptopactually, do you think you can help me with that?
04:59:00zoomber_laptopwhenever i set the velocity of a weapon higher than 800
04:59:00raptori was thinking about that one
04:59:00zoomber_laptopit bugs out the gaem
04:59:00raptoryeah
05:00:00raptorsam686 would really be your better bet - he is experienced with debugging the TNL network stuff (which I think is the problem)
05:00:00raptorand I can never seem to debug TNL very well with my primitive linux tools
05:07:00raptori'm falling asleep, i mus tsay good night for now...
05:09:00raptor Quit (Remote host closed the connection)
05:12:00sam686 has joined
05:12:00ChanServ sets mode +v sam686
05:22:00zoomber_laptopraptor: are you still there?
05:23:00zoomber_laptophey sam686
05:23:00zoomber_laptopis it possible to have one very big polywall in a map?
05:23:00sam686 Quit (Ping timeout: 258 seconds)
05:23:00zoomber_laptopit limits how many curves i can make
05:23:00zoomber_laptopdabg
05:23:00zoomber_laptopdang
05:25:00sam686 has joined
05:25:00ChanServ sets mode +v sam686
05:25:00zoomber_laptopey sam686
05:25:00zoomber_laptopis it possible to make a polywall have more than the max points now?
05:25:00zoomber_laptopi want to make a map with just one polywall'
05:25:00zoomber_laptopbut that polywall is the whole map
05:30:00zoomber_laptop Quit (Quit: zoomber_laptop)
05:43:00sam686 Quit (Ping timeout: 258 seconds)
05:49:00sam686 has joined
05:49:00ChanServ sets mode +v sam686
05:50:00Flynnn has joined
06:12:00zoomber_laptop has joined
06:18:00zoomber_laptopsam686, are you still on?
06:18:00sam686hi.
06:19:00sam686i did lost internet from time to time.. though, changing to a better cable cord seems to help a little..
06:25:00zoomber_laptopmight be better to host your server from a more reliable remote server?
06:26:00zoomber_laptophaha! my xcode application is jumping for joy in my dock
06:26:00sam686either way, i can't play with other online players if i don't have internet...
06:27:00zoomber_laptopyes..
06:27:00sam686but my disconnect problem seems to happen frequently today, but my internet was working very good yesterday and a few days before..
06:27:00zoomber_laptopany idea why your internet is going in and out? maybe undrground cable weak now?
06:28:00sam686might be caused by a very hot day..
06:29:00sam686theres only one windowed room air conditioner in use in the house i live in, so other rooms can get hot..
06:30:00sam686just look at how hot it is on my area: http://www.weather.com/weather/today/Sioux+Falls+SD+57103 almost 100 degrees..
06:34:00zoomber_laptopmy game hascrashed
06:34:00zoomber_laptopi must find right relaunch
06:35:00zoomber_laptopaaah, its on a different computer
06:47:00zoomber_laptop Quit (Quit: zoomber_laptop)
07:43:00Flynnn Quit (Quit: This computer has gone to sleep)
07:48:00Flynnn has joined
08:44:00Flynnn Quit (Quit: Leaving)
10:31:00LordDVG has joined
12:10:00LordDVG Quit (Remote host closed the connection)
14:05:00sam686 Quit (Read error: Connection reset by peer)
14:06:00raptor has joined
14:06:00ChanServ sets mode +o raptor
14:09:00sam686 has joined
14:09:00ChanServ sets mode +v sam686
14:15:00raptorgood morning sam686
14:15:00raptorlooks like you've been having lots of trouble with connectivity
14:16:00sam686sometimes, i leave my IRC open, and it auto-reconnects...
14:20:00raptorsam686: _k and I did some discovery yesterday on why certain level with lots of objects will load as all black
14:20:00raptorwe found two things:
14:21:00raptor1. in tnlGhostConnection.h there are only allowed 10 bits worth of ghost objects
14:21:00raptorso once you hit 1024, no new objects will show up on the map
14:22:00raptor2. when you hit 1024, sometimes there is unexpected behaviour
14:23:00sam686probably it ran out of room for having your ship in Ghosting, causing black screen..
14:23:00sam686too many ghosting objects..
14:24:00raptoryes
14:25:00raptorfor #1, i tried adjusting 'GhostIdBitSize' to 11 ( to allow 2048), but it crashes
14:25:00raptorand i can't debug - gdb doesn't catch the hook
14:29:00sam686if you change GhostIdBitSize = 11, did you also change GhostLookupTableSizeShift = GhostIdBitSize ?, as i think they both might need to be equal...
14:29:00raptoryes
14:29:00raptormade both 11
14:32:00sam686another option is to just send all the sppedzone location directly through tnlRPC like barriers, without the ghosting stuff
14:33:00sam686speedzone, and lineitems, textitems...
14:33:00sam686and loadoutZone, as they never change during game play..
14:35:00sam686try GhostIdBitSize = 11, GhostLookupTableSizeShift = 10, seems to work for me..
14:36:00raptorgive me a few minutes - to test a crazy level with you...
14:39:00watusimoto has joined
14:42:00sam686now i get "Error, NULL ghost encountered." when trying GhostIdBitSize = 11, GhostLookupTableSizeShift = 10;
14:45:00sam686if gdb not working, did you try make debug ? that will put a -g in cpp compiler in linux..
14:46:00raptoryes
14:46:00raptorwhen i run without gdb, it gives a segfault
14:46:00raptorwith gdb, it catches and continues like nothing happened
14:46:00raptorand i can't get a backtrace
14:47:00sam686did you use TNL_DEBUG to enable TNL_ASSERTS
14:47:00raptorahh...
14:47:00raptori didn't
14:48:00raptorlet me show you something on 015a
14:48:00raptori will host at an 137.* address
14:49:00sam686ok...
14:53:00raptorstarting up 016....
14:54:00sam686go to my server in 015a, you will see the problem is fixed..
14:59:00raptorso what you're saying is that levels with more than 1024 barriers at the start will work ok because they are not ghosted
15:00:00raptorbut karamazovapy's levels had the problem because of the speed zones...
15:02:00raptoralso, i just tried that testitem level with 016 - it crashes when it hits the limit
15:05:00sam686 Quit (Ping timeout: 258 seconds)
15:11:00BitfighterLogBot - Commit 29fd0497f7d4 | Author: buckyballreaction | Log: Add TNL_DEBUG flag when compiling debug mode on linux
15:12:00raptorhowever, with TNL_DEBUG now, it doesn't crash
15:12:00raptorwhich is goofy
15:12:00raptoroh you're gone
15:17:00karamazovapyinteresting
15:17:00karamazovapynever knew bitfighter had GHOST objects!
15:20:00sam686 has joined
15:20:00ChanServ sets mode +v sam686
15:21:00raptoryeah ghost is the code word for them disappearing ones
15:21:00raptorand it can only hold 1024
15:26:00raptordedicated is so horribly broken in linux...
15:37:00sam686i found the problem with why GhostIdBitSize can't be bigger then 10, but easily fixable...
15:37:00raptoroh yeah?
15:38:00raptoris it because the enum can't hold more than 32 bits?
15:39:00sam686to fix, ghostConnection.cpp, change line 450 to idSize = bstream->readInt( 4 );
15:39:00sam686change line 324 to bstream->writeInt(sendSize - 3, 4); // 0-7 3 bit number
15:40:00raptorthat's an odd change - how does that affect it?
15:41:00sam686the reason is bstream->writeInt(sendSize - 3, 3) if sendSize is 11, it overflows
15:42:00raptorwe need to remove these magic numbers
15:42:00karamazovapyoooh
15:43:00raptori still don't understand how 10 fits when 11 doesn't
15:43:00karamazovapyyou know, as long as you're adjusting this stuff, you might as well quadruple it instead of just doubling it
15:44:00karamazovapylord knows as soon as the limit's 2048, we're gonna want 4096
15:44:00raptori was thinking 64-uple...
15:44:00karamazovapythat's cool too
15:44:00raptoruse a full 16 bits
15:44:00raptorbut htat might be up to sam - he has a better grasp right now..
15:44:00karamazovapychoose a limit we'd be hard pressed to hit
15:45:00karamazovapyto be fair, it only took me about two minutes to make that testitem level with 4096
15:49:00sam686the higher MaxGhostCount is, the more memory it might take, but i think it currently take up very little memlry....
15:50:00raptori think 16bits wouldn't hurt - unless it effects transmission a ton
15:50:00raptorwe want to keep the network footprint really low
15:50:00sam686there is a line mLocalGhosts = new NetObject *[MaxGhostCount]
15:51:00sam686when GhostIdBitSize = 16, that makes MaxGhostCount = 65536
15:51:00raptoryep
15:52:00raptorso maybe we leave it as it, but fix the ghosting storage cleaning?
15:52:00raptorright now when it hits 1024, it clears it all
15:52:00sam686it will take up 262 kilobytes, maybe more, for each client (65536 * 4 for 32 bit pointers)
15:53:00karamazovapybut 262 max, right? smaller levels won't use the full amount, will they?
15:54:00sam686this line alone (mLocalGhosts = new NetObject *[MaxGhostCount]) will take up 262 kilobytes, it is in GhostConnection::setGhostTo
15:54:00raptoryeah, we might not want that...
15:54:00raptorso we need to fix the speedzones/etc instead maybe?
15:55:00sam686yes, problem can be fixed..
16:02:00raptori see a problem using the sensor:
16:03:00raptoryour ghost object cleaning loop on ghostConnection.cpp line 214
16:03:00raptorignores those that are ScopeLocalAlways
16:03:00raptorusing sensor on that level makes the testItems ScopeLocalAlways
16:04:00sam686if it clears that are in ScopeLocalAlways, it will just get re-added again, increasing bandwidth...
16:05:00raptori guess that's true
16:05:00raptorso does that mean we should increase GhostIdBitSize?
16:06:00raptorit's a tradeoff - I kind of think it is more important to save bandwidth
16:06:00raptorthen RAM
16:06:00raptorthan RAM
16:06:00sam686actually ScopeLocalAlways is seperate from InScope.. using sensor brings more item into inScope...
16:07:00sam686it may increase bandwidth if it is deleted immediately after it go out of scope..
16:07:00raptorah ok - then i misunderstood
16:07:00raptorwhat triggers ScopeLocalAlways?
16:08:00sam686GhostConnection::objectLocalScopeAlways(NetObject *obj)
16:08:00raptorI don't even see it being used...
16:09:00sam686appears we used a scopeAlwaysList instead..
16:09:00sam686in GameType::performScopeQuery
16:27:00raptorthat's interesting, so bitfighter keeps its own list separate from TNL?
16:28:00sam686objectLocalScopeAlways is a per-client, scopeAlwaysList is all clients, thats one difference..
16:28:00sam686yes, looks like bitfighter keeps their own global list..
16:41:00karamazovapy_ has joined
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16:47:00karamazovapy_ is now known as karamazovapy
16:53:00Flynnn has joined
17:00:00watusimotowe need to remove these magic numbers >> YES
17:01:00raptorthey are driving me crazy in TNL
17:02:00watusimotoalso... with ghosts, too many == more processor power to compute location of more objects
17:02:00watusimotonot commenting on any particular limit
17:02:00watusimotojust mentioning
17:03:00watusimotonow.... off to pack
17:06:00LordDVG has joined
17:06:00LordDVG Quit (Changing host)
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17:07:00BitfighterLogBot - Commit 1a643a9187cc | Author: watusim...@bitfighter.org | Log: Remove (almost) all direct references to gEditorGame
17:07:00BitfighterLogBot - Commit 35d807c4e548 | Author: watusim...@bitfighter.org | Log: Pushed width down to objects that care about it; possibly broke rendering of script items in editor, but not sure.
17:07:00BitfighterLogBot - Commit 7d5791fe50cb | Author: watusim...@bitfighter.org | Log: Merge
17:09:00LordDVG Quit (*.net *.split)
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19:16:00raptorbitfighter failed building for fedora 15 because poly2tri threw a compile error
19:16:00raptorwhichi s funny because we don't even use it...
19:20:00Flynnn has joined
19:31:00ShadowXLoner has joined
19:32:00ShadowXLonerGreetings Programs!
19:32:00raptorProgram raptor returns NULL
19:32:00ShadowXLonerlol
20:33:00LordDVG Quit (Remote host closed the connection)
20:34:00raptorhaha, someone with name 'sick unicorn' is playing right now...
20:59:00ShadowXLoner Quit (Quit: ShadowXLoner)
22:34:00zoomber has joined
22:34:00zoomberhi
22:34:00raptorhi
22:53:00karamazovapyhi
22:53:00zoomberhi
22:53:00zoomberaf
22:53:00zoombermy server seems to have lots of downtime
22:54:00zoomberoh
22:54:00zoomberit seems it has crashed
22:54:00zoomberAgain!
22:56:00zoomberhmm, my server went up right as yours did?
22:57:00karamazovapymy server had crashed
22:57:00karamazovapyso I just restarted it
22:57:00raptor Quit (Remote host closed the connection)
22:58:00karamazovapy...we have a server in finland...?
22:58:00zoomberaparently
22:59:00karamazovapyoooh... http://nwps.ws/doku.php
23:00:00zoomberhmmm
23:00:00zoomberfree webhosting?
23:01:00zoomberi have really bad ping to that server
23:02:00karamazovapythat's because it's in finland
23:02:00zoomberthe ip adress goes to a file uploader
23:03:00karamazovapywell...glad the finns like bitfighter
23:03:00zoomberthere is an irc chanel of theirs too
23:03:00karamazovapyI dated a girl from finland for a while
23:03:00zoomberirc.nwps.ws
23:03:00zoomberneat
23:04:00karamazovapythey hate sweden
23:04:00karamazovapythere's kind of a goofy-country rivalry
23:05:00zoomberoh
23:05:00karamazovapybut don't let them know their countries are goofy. they take themselves very seriously.
23:06:00zoomberok lol
23:07:00zoomberNiko: yup, i started running the dedicated server today because i was bored.
23:07:00karamazovapyTELL HIM YOU'RE SWEDISH
23:07:00karamazovapyAND ASK IF HE'S HUPI WITH BITFIGHTER
23:08:00karamazovapyHUPI MEANS HAPPY
23:08:00zoomberlooool
23:11:00zoomber_k, why do our servers just crash randomly? I get no out of ordinary logs, just "bye"
23:14:00zoomberdid you join the room as "sucof"?

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