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| 00:51:00 | iKoda | Yaaaaaaawn |
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| 02:56:00 | Zooomber | i cant believe it sam686! |
| 02:56:00 | Zooomber | i am actually connected to a wifi tower far away in my House! |
| 02:56:00 | Zooomber | usually i only get signal 20 feet away in the fields |
| 02:56:00 | Zooomber | but tonight, Strrrrong |
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| 04:09:00 | karamazovapy | official voting thread is up - http://bitfighter.org/forums/viewtopic.php?f=13&t=824 |
| 04:09:00 | raptor | yeah, now i can vote against myself... |
| 04:09:00 | raptor | yay |
| 04:09:00 | karamazovapy | hah |
| 04:10:00 | karamazovapy | soooo many filler levels this month! |
| 04:10:00 | raptor | wow, those are the ones? |
| 04:10:00 | raptor | interesting - maybe i'll get a vote! |
| 04:11:00 | karamazovapy | http://www.smh.com.au/world/police-urge-holster-use-after-man-shoots-his-own-penis-20110810-1ilhs.html |
| 04:12:00 | raptor | wAht!>? |
| 04:12:00 | karamazovapy | shocker - it happened in arizona |
| 04:12:00 | karamazovapy | The operator told her to apply direct pressure to the wound with a dry towel or T-shirt, but not to look at it. |
| 04:12:00 | karamazovapy | Ms Christopher replied: "I did look at it. It's pretty bad." |
| 04:12:00 | karamazovapy | Read more: http://www.smh.com.au/world/police-urge-holster-use-after-man-shoots-his-own-penis-20110810-1ilhs.html#ixzz1Ub16LrBo |
| 04:15:00 | raptor | again i am reminded of the saying: "if you think education is expensive, consider the cost of ignorance" |
| 04:23:00 | raptor | now to slay more bugs... |
| 04:56:00 | raptor | i'm an idiot |
| 05:00:00 | raptor | ok sam686, I fixed the editor rendering problems with my clone |
| 05:06:00 | raptor | that just leaves colliding with health/energy items, i think. unless you know of others issues |
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| 05:16:00 | raptor | haha, now when you destroy a forcefield projector, the forcefield stays... |
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| 05:59:00 | raptor | oh good, the broken forcefield projector isn't my fault... |
| 06:33:00 | raptor | night |
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| 14:35:00 | raptor | ok sam686, i'm going to commit the mask removal changes... |
| 14:35:00 | raptor | err.. bring them into trunk, I mean |
| 14:35:00 | sam686 | ok |
| 14:36:00 | raptor | and good morning |
| 14:41:00 | raptor | ok pushing... |
| 14:42:00 | | BFLogBot - Commit 3ca9630e6759 | Author: buckyballreaction | Log: Removal of object mask. Uses object type number instead. - type number is U8 - lots of clean-up - has at least the following bugs: - crash when using grenade projectile - phantom outlines of barriers on some levels - cannot see bullets with sensor module on commander's map |
| 14:42:00 | | BFLogBot - Commit 4feff9bcdef9 | Author: buckyballreaction | Log: Make a deleted object an object type. Fixes database searching with returning deleted objects. Fixes crash with grenade weapons. |
| 14:42:00 | | BFLogBot - Commit 4d76913e822e | Author: buckyballreaction | Log: Fix barriers not showing up in editor and editor test level - Add missing wall object types to isWallType test function - change BarrierTypeNumber to use isWallType function in multiple places - rename some variables with 'barrier' to 'wall' to be more specific. Lots to do here still... |
| 14:42:00 | | BFLogBot - Commit 4b6b29c69452 | Author: buckyballreaction | Log: Fix duplicate walls being saved and created. Also some minor clean-up. |
| 14:42:00 | | BFLogBot - Commit fa21bab68fe9 | Author: buckyballreaction | Log: Fix non-wall objects not rendering in Editor |
| 14:42:00 | | BFLogBot - Commit b6a65c41d4c6 | Author: buckyballreaction | Log: Fix not being able to pick up health/energy item; Also document a small discovery |
| 14:42:00 | raptor | no more object mask!! |
| 14:53:00 | raptor | will there be an automatic reduction in bandwidth with these changes? |
| 14:55:00 | sam686 | probably not reduce network bandwidth, due to neither TypeMask or TypeNumber is never sent through network.. |
| 14:55:00 | sam686 | changes from typeNumber to TypeMask might even not change any of netowrk stuff.. |
| 14:56:00 | sam686 | or typeMask to TypeNumber. |
| 15:14:00 | raptor | hmmm... watusimoto said it may save network bandwidth - but that is only if it is used in the rpc methods, correct? |
| 15:15:00 | sam686 | yes |
| 15:15:00 | sam686 | Also, Pack / Unpack does not transmit TypeNumber / TypeMask |
| 15:16:00 | raptor | ok |
| 15:16:00 | raptor | i had my hopes up.. |
| 15:16:00 | raptor | :) |
| 15:16:00 | sam686 | But using only typenumber, not typeMask may save small amount of memory |
| 15:43:00 | raptor | ah |
| 15:44:00 | raptor | one bug left i found: bullets on commander's map with sensor doesn't work |
| 15:46:00 | raptor | sigh |
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| 17:07:00 | raptor | I guess Pointblank got tired of hearing our useless babble |
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| 17:17:00 | | BFLogBot - Commit 414a80fbb8a9 | Author: watusim...@bitfighter.org | Log: Tiny optimization |
| 17:17:00 | | BFLogBot - Commit c61087f22a56 | Author: watusim...@bitfighter.org | Log: Merge |
| 17:20:00 | raptor | oh yay watusimoto commited |
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| 17:24:00 | raptor | curious question: what happens in a case statement if you have no 'break'? |
| 17:24:00 | raptor | does it just fall through to the next case in the same iteration? |
| 17:39:00 | iKoda | Yes |
| 17:39:00 | iKoda | It continues instead of exiting the switch statement |
| 17:39:00 | raptor | i wonder why my IDE throws a warning on that... |
| 17:40:00 | iKoda | You can do so but it's bad practice |
| 17:40:00 | raptor | thanks |
| 17:40:00 | raptor | ah, then that's why |
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| 18:00:00 | iKoda | What ide are u using btw? |
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| 18:01:00 | raptor | eclipse-cpp |
| 18:01:00 | raptor | latest version finally introduced code analysis |
| 18:02:00 | raptor | but only on linux... in mac I use Xcode *shutter*, and windows I just use the other devs vc++ projects |
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| 18:47:00 | | BFLogBot - Commit c22b7f5da0ff | Author: buckyballreaction | Log: Housekeeping - remove tons of unused variables - add some virtual destructors - other minor cleanup |
| 18:49:00 | raptor | sorry guys, that last commit had a lot of header changes... |
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| 19:00:00 | zoomber_laptop | hey |
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| 19:03:00 | zoomber_laptop | Hey raptor, is it possible for me to detach from an app even if i didnt use screen? |
| 19:03:00 | raptor | yes |
| 19:03:00 | zoomber_laptop | what should i do? |
| 19:03:00 | zoomber_laptop | ctrl z stops it, i know that |
| 19:03:00 | raptor | it's called 'backgrounding' |
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| 19:03:00 | raptor | ctrl -z means stop |
| 19:03:00 | zoomber_laptop | possible to detach or background it ieven if i already started it? |
| 19:03:00 | raptor | then type 'bg' to background the last process |
| 19:03:00 | zoomber_laptop | ok |
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| 19:04:00 | zoomber_laptop | oh |
| 19:04:00 | zoomber_laptop | when i type ctrl z, it stops it , and i can return to it |
| 19:04:00 | zoomber_laptop | so i type ctrl z, and then bg? |
| 19:04:00 | raptor | yes |
| 19:04:00 | raptor | when you want it in the foreground again, type 'fg' |
| 19:04:00 | zoomber_laptop | ooooh i see |
| 19:05:00 | zoomber_laptop | uh oh |
| 19:05:00 | zoomber_laptop | that crashed it |
| 19:05:00 | raptor | it shouldn't |
| 19:05:00 | zoomber_laptop | hmm |
| 19:05:00 | zoomber_laptop | oh well, |
| 19:05:00 | raptor | maybe you stopped it for too long |
| 19:05:00 | zoomber_laptop | probably |
| 19:05:00 | zoomber_laptop | well..i just did it for roughly 5 seconds |
| 19:06:00 | zoomber_laptop | maybe this kind of app quits on stop right after? |
| 19:06:00 | raptor | it could, yes |
| 19:06:00 | zoomber_laptop | ok |
| 19:06:00 | zoomber_laptop | well i just screened it now |
| 19:06:00 | raptor | type 'jobs' to see if it is still running |
| 19:06:00 | zoomber_laptop | there were people in it, thats just why i was wondering |
| 19:06:00 | zoomber_laptop | ok |
| 19:06:00 | raptor | 'jobs' will show you your backgrounded processes for that shell |
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| 19:08:00 | zoomber_laptop | i see |
| 19:08:00 | zoomber_laptop | ooops |
| 19:09:00 | zoomber_laptop | gotta go |
| 19:09:00 | zoomber_laptop | thanks for the help / bye |
| 19:09:00 | raptor | bye |
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| 19:57:00 | karamazovapy | the jerkwad who made My Stapler didn't bother to check his PMs before I opened the voting thread. Two Routes has been taken out, and My Stapler has been inserted in its place. |
| 19:57:00 | raptor | what |
| 19:58:00 | karamazovapy | several authors made filler levels. My Stapler was one. I asked the multi-map authors to pick one for voting. in an earlier PM, the author of My Stapler named Two Routes as his "official" entry, so that's what I listed when I didn't receive a response |
| 19:58:00 | raptor | fun |
| 19:58:00 | karamazovapy | well |
| 19:59:00 | karamazovapy | it's an amusing level, but it doesn't have the best execution by a long shot |
| 19:59:00 | raptor | i agree |
| 20:00:00 | karamazovapy | the entire map is two teleports, and one of them lands you outside the boundaries |
| 20:00:00 | raptor | haha, yeah |
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| 20:21:00 | raptor | karamazovapy: http://code.google.com/p/bitfighter/source/detail?r=7b4689359183 |
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| 21:21:00 | raptor | i gotta stop joining games with only 1 person in it... |
| 21:21:00 | raptor | most the time it looks like someone trying the game for the first time, and i scare them away |
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| 21:43:00 | karamazovapy | I'm not sure what the best fix is for negative team points |
| 21:46:00 | raptor | me neither; but, with sam's fix, team game types with kill-dependent scores now go negative on any death |
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| 21:54:00 | raptor | although 5 points for players not involved with the carrot might be excessive |
| 21:54:00 | raptor | maybe only 1 point would be good |
| 21:59:00 | raptor | gotta go.. |
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| 23:48:00 | raptor | karamazovapy: were you the one who commented here?: http://code.google.com/p/bitfighter/issues/detail?id=83 |
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