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| 00:55:00 | raptor | karamazovapy: them bots are smart on that rabit maze |
| 00:57:00 | sam686 | looks like the game serve rat 209.131.63.138 have a "freeze for about 0.3 second in every second" problem. |
| 01:14:00 | sam686 | i guess the problem is gone.. |
| 01:15:00 | raptor | i also resynchronized the system's clock |
| 01:15:00 | raptor | those were fun games, until they started switching teams... |
| 01:16:00 | raptor | did we come up with a list of new rules for team changing? |
| 01:18:00 | sam686 | based on http://bitfighter.org/gamereports/ in the last 7 days, 403 / 681 games was on my server. seems like my server is the most popular.. |
| 01:18:00 | raptor | oh wow |
| 01:19:00 | raptor | if you vote to change levels, does that still count as a game? |
| 01:19:00 | sam686 | vote to change level counts as a game, unless you are the only player in it (in which there is no vote) |
| 01:19:00 | raptor | ah ok |
| 01:20:00 | raptor | because i played lots of levels where there was a vote involved |
| 01:20:00 | raptor | maybe 75% |
| 02:20:00 | raptor | idea |
| 02:20:00 | raptor | what if asteroids could be shot by turrets? |
| 02:21:00 | sam686 | turrets can already shoot at asteroids, at least it does in 015a |
| 02:21:00 | sam686 | or, not. |
| 02:21:00 | raptor | haha |
| 02:21:00 | sam686 | turret does not aim at asteroid, but can destroy asteroids if in the way.. |
| 02:22:00 | raptor | should turrets aim at asteroids? |
| 02:23:00 | sam686 | not sure, a few levels uses asteroids and turrets, including "Airlock" |
| 02:29:00 | raptor | yeah, maybe its not a good idea |
| 02:31:00 | sam686 | could make hostile turrets not shoot at turret, and non-hostile turret can, but not sure... |
| 02:31:00 | sam686 | i mean shoot at asteroids.. |
| 02:33:00 | raptor | yeah, i think it's fine the way it is... |
| 02:33:00 | sam686 | ok. |
| 02:33:00 | raptor | does a game count as completed when you switch levels without vote and there are multiple players? |
| 02:36:00 | sam686 | no, unless it is a vote.. |
| 02:37:00 | sam686 | whenever the ending final score shows, as if GameType::gameOverManGameOver() is called, it will write the score to stats |
| 02:37:00 | raptor | should that be changed? (do not complete level when vote) |
| 02:37:00 | raptor | to make it consistent |
| 02:37:00 | sam686 | changing level doesn't do gameOverManGameOver(), but vote does. |
| 02:38:00 | raptor | can the vote change to not do gameOverManGameOver? |
| 02:38:00 | raptor | and is that a good idea? |
| 02:38:00 | raptor | because most games i've played were voted to change... |
| 02:38:00 | sam686 | i would want a delay map change when vote to change level pass.. |
| 02:38:00 | raptor | yes, i agree |
| 02:39:00 | sam686 | maybe don't save stats then game play is too short.. |
| 02:39:00 | raptor | yes, like at least 1/2 the time has to pass |
| 02:40:00 | sam686 | sometime, a few levels have too long of time limit, or the team score is almost to the ending score.. |
| 02:41:00 | raptor | not sure what to do.... |
| 02:42:00 | raptor | maybe on write stats if time > minute in |
| 02:42:00 | raptor | on - only |
| 02:43:00 | sam686 | there is one bitmatch level that distributed with bitfighter, having only a short (15 second?) time limit |
| 02:43:00 | raptor | intermission |
| 02:44:00 | raptor | ok, so > minute when total time is > 2 min? |
| 02:44:00 | raptor | or maybe this is just too complicated to worry about |
| 02:45:00 | raptor | i'll be back a little later... |
| 02:45:00 | sam686 | could just simply filter out too short of time limit in the results page.. |
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| 03:23:00 | raptor | ok back |
| 03:27:00 | raptor | what to work on... |
| 03:33:00 | karamazovapy | NINJA STEALTH |
| 03:33:00 | karamazovapy | it's a lifelong goal |
| 04:33:00 | watusimoto | still looking for ideas? |
| 04:33:00 | raptor | something simplisher |
| 04:33:00 | raptor | not very committed to huge changes at the moment... |
| 04:34:00 | raptor | but yes |
| 04:34:00 | watusimoto | write a parser that scans the code base and figures out which lua methods are implemented for which objects |
| 04:34:00 | watusimoto | we can use that to "reinforce" the scripting docs |
| 04:34:00 | watusimoto | just a thought |
| 04:35:00 | raptor | what's the tell-tale sign of a LUA method? |
| 04:35:00 | raptor | the lua_state |
| 04:36:00 | watusimoto | it's easier... hold on a sec |
| 04:38:00 | watusimoto | all methods are in blocks that look like this: |
| 04:38:00 | watusimoto | Lunar<HuntersNexusObject>::RegType HuntersNexusObject::methods[] = |
| 04:38:00 | raptor | ah ok |
| 04:39:00 | watusimoto | you could even figure out some notation we could use to provide inline comments to flesh out the docs |
| 04:39:00 | watusimoto | but that isn't the critical bit, as far as I can see it |
| 04:39:00 | raptor | when you say 'parser' do you mean something more than a bash script :) |
| 04:39:00 | raptor | ? |
| 04:40:00 | watusimoto | definitely |
| 04:40:00 | watusimoto | I |
| 04:40:00 | watusimoto | I'd use perl |
| 04:40:00 | watusimoto | :-) |
| 04:40:00 | raptor | maybe i should just teach myself python... |
| 04:41:00 | watusimoto | if it proves successful, we might want to add onto it a bit; compile documentation, perhaps formatting it for the wiki or something |
| 04:41:00 | watusimoto | perhaps even uploading it to the wiki somehow |
| 04:41:00 | watusimoto | that might be more than is comfortable to do in bash |
| 04:41:00 | raptor | are you still thinking of using doxygen? |
| 04:41:00 | karamazovapy | we got an encouraging response on TIGF |
| 04:41:00 | watusimoto | not that you;d need to do that, just thinking of the future |
| 04:41:00 | watusimoto | I used it tonight |
| 04:41:00 | karamazovapy | http://forums.tigsource.com/index.php?topic=21256.msg603021#msg603021 |
| 04:42:00 | raptor | because if we do that, i think doxygen can just pull all the methods anyways |
| 04:42:00 | raptor | if we write comments... |
| 04:42:00 | watusimoto | to get a grip on the class hierarchy |
| 04:42:00 | watusimoto | that I'm tinkering with |
| 04:42:00 | watusimoto | great! |
| 04:44:00 | watusimoto | have you seen him play? |
| 04:44:00 | karamazovapy | not yet...but our thread has 300+ views |
| 04:46:00 | raptor | so the original mac maintainer spoke up? |
| 04:46:00 | karamazovapy | seems to have - I remember him, but he wasn't around long |
| 04:46:00 | karamazovapy | not sure I remember him ever posting |
| 04:46:00 | karamazovapy | (bitfighter-side) |
| 04:47:00 | watusimoto | he did on occasion. he helped during a really tough period |
| 04:47:00 | karamazovapy | yeah. the mac build was a real mess for a while, there |
| 04:48:00 | raptor | (it still is...) |
| 04:48:00 | raptor | :) |
| 04:48:00 | karamazovapy | it's more stable now! |
| 04:48:00 | karamazovapy | or so I've heard! |
| 04:48:00 | watusimoto | we were hung up on that sound crash issue; he was losing interest, and there was nothing I could do to fix it. it was a crippling bug |
| 04:49:00 | raptor | oh yes.. i guess from the user's perspective it was broken |
| 04:51:00 | raptor | but i don't consider myself a mac developer - the xcode project is always an after-thought for me... |
| 04:54:00 | watusimoto | I don't care what you consider yourself; I'm just happy the problem is gone |
| 04:54:00 | raptor | oh my goodness i wrote hello world in python |
| 04:57:00 | karamazovapy | hah! I found a program that turns midi files into chiptunes!@ |
| 04:57:00 | raptor | oooo |
| 05:28:00 | watusimoto | well, I'm in the middle of a major clusterfuck of a refactor, and I need to go to bed, and who knows when I'll be able to pick this up again... |
| 05:28:00 | watusimoto | phooey |
| 05:28:00 | raptor | busy soon? |
| 05:29:00 | sam686 | i will be doing a lot of ZAP_DEDICATED related stuff to get dedicated version to work |
| 05:31:00 | watusimoto | and by the time I pick this up, sam will have done his big refactor, and I'll never get it merged |
| 05:31:00 | watusimoto | well, maybe I should apply the lessons learned, rollback, and hope I do better next time |
| 05:33:00 | watusimoto | if I don't get this in the next 30 mins or so... |
| 05:37:00 | watusimoto | I'm flying tomorrow, so I'll be out of touch for a few days, perhaps more, depending on the wifi status at the campground we'll be staying at... |
| 05:38:00 | raptor | camping? |
| 05:42:00 | karamazovapy | there's a reason we prioritized a spawn shield |
| 05:42:00 | raptor | ha! |
| 05:43:00 | raptor | so it is coded now for 5 seconds, and is removed if you move or shoot |
| 05:43:00 | raptor | is that reasonable? |
| 05:47:00 | raptor | my python parser is working! |
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| 06:04:00 | watusimoto | we're camping while we get situated in Luxembourg |
| 06:06:00 | watusimoto | it's compiling!!! |
| 06:06:00 | raptor | oh boy! |
| 06:06:00 | watusimoto | I just hope it works well enough to check in |
| 06:06:00 | watusimoto | some of this is hokey, some I like pretty well |
| 06:07:00 | watusimoto | @#$%^& link errors |
| 06:07:00 | watusimoto | I need to get to bed |
| 06:07:00 | watusimoto | #$%^& |
| 06:08:00 | raptor | ok good night |
| 06:08:00 | watusimoto | trying one last time |
| 06:09:00 | raptor | python capture grouping with regex is nutso |
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| 06:34:00 | raptor | watusimoto: still up? |
| 06:39:00 | watusimoto | barely |
| 06:39:00 | watusimoto | ok, here's my dilemma |
| 06:39:00 | watusimoto | it compiles |
| 06:39:00 | watusimoto | but there aer problems |
| 06:39:00 | watusimoto | it runs |
| 06:39:00 | raptor | ok |
| 06:39:00 | watusimoto | but healths don't work, and the editor rendering is wrong |
| 06:39:00 | watusimoto | easy enough to fix, but I can't do it tonight |
| 06:39:00 | watusimoto | should I check in? |
| 06:40:00 | raptor | sure |
| 06:41:00 | raptor | then sam686 and I can take a look |
| 06:41:00 | watusimoto | ok |
| 06:41:00 | raptor | oh, so you know, i have my python parser working |
| 06:41:00 | watusimoto | excellent |
| 06:41:00 | raptor | it can spit out all LUA method name per .cpp file |
| 06:41:00 | watusimoto | we need to make it per object |
| 06:41:00 | raptor | what should I do with them again? |
| 06:42:00 | raptor | ok |
| 06:42:00 | watusimoto | well, we can use that to check the docs to make sure they're complete, and, perhaps, to regernate the docs as we change the code |
| 06:42:00 | raptor | not hard |
| 06:42:00 | watusimoto | but a useful tool |
| 06:42:00 | watusimoto | because our docs are probably woefully out of date |
| 06:43:00 | raptor | ok |
| 06:43:00 | watusimoto | ah, a smooth merge! |
| 06:44:00 | raptor | yay |
| 06:44:00 | watusimoto | compiling again |
| 06:44:00 | watusimoto | just to check |
| 06:44:00 | watusimoto | the classes ended up in the wrong files; e.g. Item is in MoveItem.h and MoveItem is in Item.h |
| 06:45:00 | raptor | hahaha |
| 06:45:00 | raptor | we'll do some housekeeping |
| 06:46:00 | sam686 | when i did a ClientGame split from game.cpp .h, i left the old ClientGame in the game.cpp / game.h, but commented out, to try to avoid merge conflicts.. |
| 06:47:00 | sam686 | you may see: TODO: delete commented below, only here to prevent any possible merge conflict (Moved to ClientGame.cpp |
| 06:47:00 | watusimoto | feel free to rearrange anything you like |
| 06:47:00 | watusimoto | There may now be some superflous classes as well -- MoveObject & MoveItem, for example |
| 06:47:00 | watusimoto | maybe can be merged? |
| 06:47:00 | watusimoto | or maybe not |
| 06:48:00 | watusimoto | ok, seems to be compiling again |
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| 06:51:00 | watusimoto | it's in |
| 06:51:00 | watusimoto | waaaay too late. |
| 06:51:00 | watusimoto | gotta go |
| 06:51:00 | sam686 | bye.. |
| 06:52:00 | watusimoto | you may not hear from me until I'm in Europe! |
| 06:52:00 | raptor | night!! |
| 06:52:00 | watusimoto | night |
| 06:52:00 | raptor | safe journey! |
| 06:52:00 | watusimoto | once again, thanks for all your great work sam & raptor! |
| 06:53:00 | raptor | :) |
| 06:54:00 | | BFLogBot - Commit 66d2447c015d | Author: watusim...@bitfighter.org | Log: We don't want any UI includes in any of the GameType classes... |
| 06:54:00 | | BFLogBot - Commit c6bc73052854 | Author: watusim...@bitfighter.org | Log: Thinking we still mix too much client and server code... |
| 06:54:00 | | BFLogBot - Commit 366e17a39507 | Author: watusim...@bitfighter.org | Log: Trying to get PickupItems out of MoveItem and make the hierarchy make more sense. Compiles, mostly works, some classes ended up in the wrong files, more cleanup to do. |
| 06:54:00 | | BFLogBot - Commit e94f1375c89a | Author: watusim...@bitfighter.org | Log: Merge |
| 06:54:00 | | BFLogBot - Commit 597ebbf3c221 | Author: watusim...@bitfighter.org | Log: fix compile |
| 06:55:00 | sam686 | i will probably finish my ZAP_DEDICATED work tomorrow... |
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| 07:10:00 | raptor | python script to parse all LUA methods by object from our code: http://pastie.org/2415503 |
| 07:11:00 | raptor | my first python script :) |
| 07:11:00 | raptor | ok good night |
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| 15:14:00 | raptor | i don't understand why watusimoto is here... |
| 15:15:00 | watusimoto | because he hasn't left yet |
| 15:15:00 | watusimoto | but he checked in a real mess last night |
| 15:16:00 | raptor | i hope he isn't putting off his flight to fix bitfighter... |
| 15:16:00 | watusimoto | not at the moment! |
| 15:18:00 | raptor | the more i work with the python the more i am intrigued |
| 15:20:00 | raptor | this is the output of my script when I feed it the zap/ directory: http://pastie.org/2417221 |
| 16:09:00 | raptor | i think i'll just not touch the code much until you and sam686 have finished your bucher^H^H^H^H^H^H clean-up... |
| 16:16:00 | watusimoto | pastie output looks like a good start |
| 16:16:00 | watusimoto | now... how to add some explanation of what each command does? |
| 16:17:00 | raptor | i got it sorted now |
| 16:17:00 | raptor | yeah... not sure |
| 16:17:00 | watusimoto | Perhaps |
| 16:17:00 | watusimoto | oops |
| 16:17:00 | watusimoto | oops |
| 16:17:00 | watusimoto | ___//<< Comment goes here |
| 16:17:00 | watusimoto | without the __s |
| 16:18:00 | raptor | haha |
| 16:18:00 | raptor | yay irc |
| 16:18:00 | raptor | but do you want a longer description? |
| 16:18:00 | watusimoto | Or borrow something from doxygen |
| 16:18:00 | watusimoto | yes |
| 16:18:00 | watusimoto | well, I don't want to repeat a longer comment every time we implement essentially the same function |
| 16:18:00 | raptor | so maybe use doxygen comments and rip those out somehow |
| 16:19:00 | watusimoto | I meant borrow their syntax |
| 16:19:00 | raptor | but then why not just have doxygen create the output anyways? |
| 16:20:00 | raptor | hey.. both your kids are playing |
| 16:20:00 | raptor | that almost never happens |
| 16:20:00 | watusimoto | they are??? |
| 16:21:00 | watusimoto | I don't think doxygen output is really geared for documenting our lua api |
| 16:21:00 | raptor | true |
| 16:21:00 | raptor | i guess |
| 16:23:00 | watusimoto | so the thing to think about is what would you want to see if you were trying to write a bot script? |
| 16:23:00 | watusimoto | that's what we want to show in the output from your script |
| 16:24:00 | watusimoto | so how can we structure things to make that possible? |
| 16:24:00 | watusimoto | that's what I'm thinking about |
| 16:26:00 | raptor | ok, so i have a list of the methods per object.. I can probably search the file for the specific method and read in the comment before hand, somehow.. |
| 16:30:00 | raptor | so.. i have compiling errors on linux - want me to fix them? |
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| 18:28:00 | sam686 | raptor, that lag was due to overloaded CPU (too many bouncy Objects on top of each other) |
| 18:28:00 | raptor | ahh |
| 18:28:00 | raptor | i couldn't get past that part no matter how hard i tried... |
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| 19:02:00 | sam686 | the game server appear to have the freezing problem once every second right now.. |
| 19:03:00 | sam686 | (at 209.141.63.138) |
| 19:03:00 | raptor | let me restart... |
| 19:03:00 | raptor | restarted |
| 19:04:00 | sam686 | now my internet seem to lag out from time to time... |
| 19:05:00 | sam686 | that freezing problem apprea to be still there in game server |
| 19:06:00 | raptor | rats |
| 19:07:00 | raptor | re-synced time and did it again |
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| 19:15:00 | raptor | that level is nutso |
| 19:41:00 | sam686 | the game server at 209.141.63.138 still have the freezing timing problem. |
| 19:46:00 | raptor | i don't know what to do about it.. |
| 20:00:00 | sam686 | looks like i got ZAP_DEDICATED to work, now for merging... |
| 20:01:00 | raptor | ok |
| 20:01:00 | raptor | i will clean up compile errors afterwards.. |
| 20:05:00 | raptor | (if they exist) |
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| 20:43:00 | sam686 | i have pushed, i will try to get ZAP_DEDICATED working again after merge.. |
| 20:43:00 | raptor | wow you touched a lot of files |
| 20:46:00 | raptor | http://jmckinley.posterous.com/dc-earthquake-devastation |
| 20:47:00 | | BFLogBot - Commit 39ce181e0297 | Author: sam8641 | Log: make ZAP_DEDICATED to work without UI stuff |
| 20:47:00 | | BFLogBot - Commit 683f4878fbde | Author: sam8641 | Log: Merge - ZAP_DEDICATED stops working for now.. |
| 21:06:00 | sam686 | now i got the ZAP_DEDICATED working again, now to fix makefile dedicated, the difference now is dedicated don't compile none of UI stuff, and doesn't compile a few others.. |
| 21:06:00 | raptor | i can do the Makefile |
| 21:06:00 | raptor | unless you've already started.. |
| 21:07:00 | sam686 | ok you may do the makefile, you can look at my Bitfighter_dedicated.vcproj to see which file is needed.. |
| 21:07:00 | raptor | excellent |
| 21:07:00 | | BFLogBot - Commit 9d2d4af80eee | Author: sam8641 | Log: get ZAP_DEDICATED working again |
| 21:08:00 | raptor | wow 55 files have changes since my last pull.. |
| 21:08:00 | sam686 | dedicated doesn't need to be linked to any of these: opengl / speex / sdl / png / zip / alure / ogg |
| 21:09:00 | sam686 | openal is not used as usual in dedicated.. |
| 21:09:00 | raptor | ok |
| 21:17:00 | | BFLogBot - Commit 55b2687c8ce3 | Author: buckyballreaction | Log: Fix compiling - move team constants into a header |
| 21:30:00 | sam686 | you put the static const S32 TEAM_NEUTRAL = -1; in the wrong place, should be outside of #ifndef ZAP_DEDICATED |
| 21:30:00 | raptor | what?? |
| 21:30:00 | raptor | argh |
| 21:30:00 | raptor | where is a good place for it? |
| 21:32:00 | raptor | also, is the sound system supposed to be part of dedicated? |
| 21:33:00 | sam686 | yes, SoundSystem.cpp contains blank functions, as it always been in 015 and probably 014 and older.. |
| 21:33:00 | raptor | ah ok |
| 21:33:00 | raptor | i can't remember why... |
| 21:36:00 | raptor | SharedConstants.h? |
| 21:37:00 | raptor | is that a good place for TEAM_NEUTRAL? |
| 21:38:00 | raptor | maybe teamInfo.h |
| 21:39:00 | raptor | oh wait |
| 21:39:00 | raptor | i see the ifndef now, i thought the whole header wasn't used... |
| 21:43:00 | sam686 | while UIMenus.cpp is not used in dedicated, it needs UIMenus.h, just to define one enum in one class, PlayerMenuUserInterface::Action enum (kick, ChangeTeam) |
| 21:44:00 | sam686 | i will need to go, will be back in 2 hours.. |
| 21:45:00 | raptor | ok |
| 21:47:00 | | BFLogBot - Commit a37bb1b7526a | Author: buckyballreaction | Log: Fix compiling again |
| 21:55:00 | raptor | this is great! |
| 21:55:00 | raptor | now look at the dependency differences: http://pastie.org/2418938 |
| 21:56:00 | raptor | also dedicated server is no roughly 20% smaller |
| 21:56:00 | raptor | no=now |
| 22:03:00 | raptor | also sam, i found a problem with your writeFloat alteration for the bitstream. Not sure what to do about it: http://pastie.org/2418982 |
| 22:03:00 | raptor | i was just playing a normal CTF game with bots |
| 22:07:00 | | BFLogBot - Commit c8eb2745b424 | Author: buckyballreaction | Log: Makefile changes: - make dedicated doesn't link against as many libs or uses as many classes |
| 22:12:00 | | BFLogBot - Commit 555b68706fae | Author: buckyballreaction | Log: Don't compile ALURE with dedicated server |
| 23:28:00 | | Lone has joined |
| 23:28:00 | Lone | hello? |
| 23:28:00 | raptor | hi |
| 23:28:00 | Lone | :| |
| 23:28:00 | Lone | oh |
| 23:28:00 | Lone | hi |
| 23:28:00 | Lone | it me Lone Wolf |
| 23:29:00 | raptor | hi how are you? |
| 23:29:00 | Lone | it cut off Wolf |
| 23:29:00 | Lone | good |
| 23:29:00 | raptor | no spaces, i guess |
| 23:29:00 | raptor | welcome to IRC! |
| 23:29:00 | Lone | yep |
| 23:30:00 | Lone | im going to play now on the game |
| 23:30:00 | Lone | bye |
| 23:30:00 | raptor | bye |
| 23:30:00 | | Lone has left |
| 23:36:00 | | koda has joined |
| 23:43:00 | | raptor Quit (Remote host closed the connection) |