#bitfighter IRC Log

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IRC Log for 2011-12-07

Timestamps are in GMT/BST.

00:09:00sam686there is grid size problem in editor, if grid size is set to 5, the editor will have so many lines it is a solid gray background depending on zoom.
00:10:00Watusimoto_I emailed you a patch
00:10:00Watusimoto_hopefully it is easy to apply
00:10:00Watusimoto_everything is magenta in the editor
00:10:00Watusimoto_but it should not crash
00:11:00Watusimoto_no one will ever set gridsize to 5!
00:11:00raptorhaha
00:11:00raptortesting patch
00:11:00Watusimoto_ok, I'm going to bed
00:11:00raptorwaiting for arrival...
00:11:00Watusimoto_email me your results
00:11:00raptorokey doke
00:11:00Watusimoto_fixing the colors will be a pain
00:11:00Watusimoto_but it's doable
00:12:00Watusimoto_basically, all objects need to get color from editor for rendering in the editor, rather than from clientgame, as they do now
00:12:00Watusimoto_if objects share rendering btwn editor and game, they will need to get colors from different places
00:12:00Watusimoto_ugh... I shudder to think about it
00:12:00raptoryuk
00:13:00Watusimoto_indeed
00:13:00Watusimoto_maybe I'll do more research on the orig problem tomorrow
00:13:00raptorok, good night
00:13:00Watusimoto_or maybe do away with shared_ptr in this context
00:13:00raptorstill waiting for patch in e-mail...
00:13:00raptormaybe my spam filter got it
00:13:00Watusimoto_XXXXX@XXXXXXXXXXX?
00:14:00raptorshhhh
00:14:00Watusimoto_oops
00:14:00raptorbut yes
00:14:00Watusimoto_delete
00:15:00raptorscribbed from public logs
00:15:00raptorscrubbed
00:15:00raptorbahahaa
00:16:00Watusimoto_get it yet?
00:16:00raptornegatory
00:17:00raptorand only pharmaceutical stuff in the spam filter...
00:18:00sam686what are you trying to send, patch?
00:18:00raptorpastie!
00:18:00raptorno
00:18:00raptornot pastie
00:18:00raptorpastie corrupts diffs
00:18:00sam686i don't know if pastie corrupt diffs, as long as diff is not too big..
00:19:00Watusimoto_http://pastie.org/2977931
00:19:00Watusimoto_hopefully you'll be able to use this
00:19:00sam686you can view RAW text
00:19:00Watusimoto_look usable?
00:21:00raptorwow, so many hunks failed
00:21:00raptordid you patch a revision i don't have yet?
00:21:00raptorooooo
00:21:00raptoryou're line-endings are all crazy again, i think
00:21:00raptoryour
00:21:00Watusimoto_do you have a merge from 24 hours ago from me?
00:21:00raptoryes
00:22:00Watusimoto_line endings may be munged because I passed them through a text editor
00:22:00Watusimoto_you have the latest
00:22:00Watusimoto_I could commit...
00:22:00raptorwas that merge that you patched?
00:22:00Watusimoto_or rather push
00:22:00Watusimoto_no, look at line 5
00:23:00Watusimoto_ah, I see
00:24:00raptori can't patch, even ignoring line-endings...
00:24:00Watusimoto_screw it, I pushed everything
00:24:00Watusimoto_get the latest from the repo
00:24:00Watusimoto_good night
00:24:00raptornight!
00:24:00raptorit only takes 30 secs to compile anyways...
00:25:00raptorhas bug
00:25:00raptorall teams are duped
00:26:00raptorbut no crashes yet...
00:26:00raptor2 4 6 8
00:29:00BFLogBot - Commit cab32f4d207a | Author: watusim...@bitfighter.org | Log: Seperate team lists for editor and client game. Maybe fixes linux crash?
00:29:00BFLogBot - Commit eacde67d0360 | Author: watusim...@bitfighter.org | Log: Merge
00:29:00raptorwow everything gets two more teams added on every time you load a map, but testing levels works great!
00:30:00Watusimoto_ Quit (Ping timeout: 252 seconds)
00:33:00raptorok, going home
00:33:00raptor Quit (Remote host closed the connection)
04:05:00sam686is CTF flags suppose to not move? Somehow the CTF flag moves when using burst at the flag.
04:25:00karamazovapythat's weird
04:36:00sam686i found where it started, http://code.google.com/p/bitfighter/source/detail?r=cab25a8004e8
04:36:00sam686i probably will need to fix that, tomorrow.
04:37:00sam686 Quit ()
06:04:00raptor has joined
06:04:00ChanServ sets mode +o raptor
06:07:00raptorgood evening
06:12:00raptor Quit (Remote host closed the connection)
08:23:00kodax has joined
08:28:00watusimoto has left
09:55:00Watusimoto_ has joined
10:01:00Watusimoto_ Quit (Ping timeout: 244 seconds)
10:02:00kodax Quit (Ping timeout: 255 seconds)
10:24:00kodax has joined
10:30:00kodax Quit (Remote host closed the connection)
10:31:00kodax has joined
15:18:00watusimoto has joined
15:18:00ChanServ sets mode +o watusimoto
15:57:00LordDVG has joined
16:59:00CrazyLinuxNerd has joined
17:22:00Watusimoto_ has joined
17:24:00kodax Quit (Quit: kodax out)
17:51:00LordDVG Quit (Remote host closed the connection)
18:31:00Watusimoto_ Quit (Ping timeout: 252 seconds)
18:48:00raptor has joined
18:48:00ChanServ sets mode +o raptor
18:48:00raptori'm not here
19:10:00karamazovapyI'm am working on the largest bitfighter level ever
19:10:00raptori still have to do a level!!
19:11:00karamazovapyI think mine is going to be ~ 1 MB
19:11:00raptor!!
19:11:00karamazovapyit's already over 400 kB
19:12:00raptorI wonder if we use level compression when transmitting to the client..
19:13:00karamazovapythese might be the most impressive contest levels we've had so far
19:13:00karamazovapyeven the not so great ones look pretty cool
19:14:00raptorwatusimoto: good read: http://www.sjbaker.org/wiki/index.php?title=Keyboards_Are_Evil
19:17:00karamazovapyinteresting. never thought about it.
19:18:00raptorsorry, i was researching keyboard problems...
19:18:00karamazovapyalso makes the controller more compelling as an input device
19:18:00raptoryes
19:18:00raptori am so glad i finally abstracted the controller piece into a config file...
19:19:00raptorso for the level design contest, are people mostly using your curve script?
19:19:00karamazovapylooks that way
19:19:00karamazovapyyou can generate much higher resolution curves with it
19:20:00raptori can foresee some of these levels having lots of network traffic...
19:20:00karamazovapyto be fair though, I've only received 4 entries as yet
19:20:00raptoryeah, i have to get started...
19:20:00karamazovapythey are: 7, 20, 23, 21 KB
19:21:00karamazovapyare we taking odds on whether 016 will be ready for 3B8?
19:21:00raptorI currently have this idea to translage SVG into level files...
19:21:00raptortranslate
19:22:00raptori hope so - it'll be good to have a BBB to work out all the bugs :)
19:22:00karamazovapySVG?
19:22:00karamazovapyah - googled that on my own
19:22:00raptorvector gaphics
19:23:00raptorgraphics
19:23:00karamazovapyyou're thinking in the right direction but barking up the wrong tree
19:23:00raptorbasically what a level file does - go from point to point to point
19:24:00raptori mean using something like inkscape to draw fun curves -> convert to level file :)
19:24:00karamazovapyI know - right direction, wrong tree
19:25:00raptorhave a better idea? (obviously the in-game editor should be more powerful - but we're on 015a...)
19:26:00karamazovapyriddle me this: how did I create a map with edwardian script?
19:26:00raptoris that an architecture style?
19:27:00karamazovapyno, it's the cursive text I used for the kServ bitmatch
19:27:00raptorahhh...
19:27:00raptori have always wondered that...
19:27:00karamazovapyI'm sure you can get there without much work
19:27:00karamazovapyI had to figure it out on my own!
19:28:00karamazovapysend me a pm if you figure it out, and I'll help you the rest of the way
19:28:00raptori figure you could rasterize somehow, but then how to know what connects with what...
19:30:00karamazovapyI'll give you one more directional hint and then you're on your own - imagine a magical solution to what you actually want to do. don't try to reason out a solution based on methods you're familiar with.
19:31:00raptorhmm... magical, ok; i'll be thinking
21:27:00koda has joined
21:36:00Watusimoto_ has joined
21:50:00Watusimoto_redoing the team stuff
21:50:00raptorhi
21:56:00raptoris there a proper term for taking a curve and transforming it into a series of points?
22:00:00Watusimoto_curving
22:00:00Watusimoto_pointilizing
22:01:00Watusimoto_transcurvforming
22:01:00Watusimoto_deplotting
22:01:00raptorno google results on transcurvforming
22:01:00Watusimoto_or something like that
22:01:00Watusimoto_really?
22:02:00Watusimoto_how about plotting?
22:12:00karamazovapyyou're in the right area, but you're still thinking too hard
22:20:00karamazovapyis it happy samday?
22:20:00raptori'm actually working on something else...
23:03:00raptor Quit (Remote host closed the connection)
23:29:00BFLogBot - Commit 4c94348b68e9 | Author: watusim...@bitfighter.org | Log: Create TeamManager to contain and reduce hackiness of last night's team fixes. This solution is only slightly hacky, not much worse than the original code.
23:29:00karamazovapythis level is going to have something like 100,000 points
23:32:00Watusimoto_whoa
23:32:00Watusimoto_that'll load quickly over the network!
23:33:00karamazovapyeh...we'll see
23:33:00karamazovapyif I don't add a ton of floaties, it might not be bac
23:33:00karamazovapy*bad
23:33:00Watusimoto_you should have made the theme "slow loading levels"
23:34:00Watusimoto_"lethargic levels"
23:34:00karamazovapyit's gonna be about 1 MB
23:34:00Watusimoto_"lethargically loading levels"
23:34:00Watusimoto_holy crap
23:34:00Watusimoto_I guess we'll find out if sam's level load system is really watertight!
23:35:00karamazovapyworks in the editor so far
23:35:00Watusimoto_"large and lethargically loading levels"
23:35:00karamazovapyit's 507 KB right now
23:36:00Watusimoto_make the game long so that players will have a chance to get the whole thing before the time runs out
23:36:00karamazovapyI don't think it's going to be as bad as you think
23:36:00karamazovapybut maybe
23:39:00BFLogBot - Commit 5331b5bd66a4 | Author: watusim...@bitfighter.org | Log: Rename TeamEditor ==> EditorTeam
23:47:00Watusimoto_has it loaded yet?
23:50:00karamazovapyI've run it from the editor lots of times in the testing
23:50:00karamazovapyof course, it's not done yets
23:50:00karamazovapy*yet
23:50:00karamazovapyI might be able to "finish" it tonight...maybe I'll give you a preview

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