Timestamps are in GMT/BST.
| 00:09:00 | sam686 | there is grid size problem in editor, if grid size is set to 5, the editor will have so many lines it is a solid gray background depending on zoom. |
| 00:10:00 | Watusimoto_ | I emailed you a patch |
| 00:10:00 | Watusimoto_ | hopefully it is easy to apply |
| 00:10:00 | Watusimoto_ | everything is magenta in the editor |
| 00:10:00 | Watusimoto_ | but it should not crash |
| 00:11:00 | Watusimoto_ | no one will ever set gridsize to 5! |
| 00:11:00 | raptor | haha |
| 00:11:00 | raptor | testing patch |
| 00:11:00 | Watusimoto_ | ok, I'm going to bed |
| 00:11:00 | raptor | waiting for arrival... |
| 00:11:00 | Watusimoto_ | email me your results |
| 00:11:00 | raptor | okey doke |
| 00:11:00 | Watusimoto_ | fixing the colors will be a pain |
| 00:11:00 | Watusimoto_ | but it's doable |
| 00:12:00 | Watusimoto_ | basically, all objects need to get color from editor for rendering in the editor, rather than from clientgame, as they do now |
| 00:12:00 | Watusimoto_ | if objects share rendering btwn editor and game, they will need to get colors from different places |
| 00:12:00 | Watusimoto_ | ugh... I shudder to think about it |
| 00:12:00 | raptor | yuk |
| 00:13:00 | Watusimoto_ | indeed |
| 00:13:00 | Watusimoto_ | maybe I'll do more research on the orig problem tomorrow |
| 00:13:00 | raptor | ok, good night |
| 00:13:00 | Watusimoto_ | or maybe do away with shared_ptr in this context |
| 00:13:00 | raptor | still waiting for patch in e-mail... |
| 00:13:00 | raptor | maybe my spam filter got it |
| 00:13:00 | Watusimoto_ | XXXXX@XXXXXXXXXXX? |
| 00:14:00 | raptor | shhhh |
| 00:14:00 | Watusimoto_ | oops |
| 00:14:00 | raptor | but yes |
| 00:14:00 | Watusimoto_ | delete |
| 00:15:00 | raptor | scribbed from public logs |
| 00:15:00 | raptor | scrubbed |
| 00:15:00 | raptor | bahahaa |
| 00:16:00 | Watusimoto_ | get it yet? |
| 00:16:00 | raptor | negatory |
| 00:17:00 | raptor | and only pharmaceutical stuff in the spam filter... |
| 00:18:00 | sam686 | what are you trying to send, patch? |
| 00:18:00 | raptor | pastie! |
| 00:18:00 | raptor | no |
| 00:18:00 | raptor | not pastie |
| 00:18:00 | raptor | pastie corrupts diffs |
| 00:18:00 | sam686 | i don't know if pastie corrupt diffs, as long as diff is not too big.. |
| 00:19:00 | Watusimoto_ | http://pastie.org/2977931 |
| 00:19:00 | Watusimoto_ | hopefully you'll be able to use this |
| 00:19:00 | sam686 | you can view RAW text |
| 00:19:00 | Watusimoto_ | look usable? |
| 00:21:00 | raptor | wow, so many hunks failed |
| 00:21:00 | raptor | did you patch a revision i don't have yet? |
| 00:21:00 | raptor | ooooo |
| 00:21:00 | raptor | you're line-endings are all crazy again, i think |
| 00:21:00 | raptor | your |
| 00:21:00 | Watusimoto_ | do you have a merge from 24 hours ago from me? |
| 00:21:00 | raptor | yes |
| 00:22:00 | Watusimoto_ | line endings may be munged because I passed them through a text editor |
| 00:22:00 | Watusimoto_ | you have the latest |
| 00:22:00 | Watusimoto_ | I could commit... |
| 00:22:00 | raptor | was that merge that you patched? |
| 00:22:00 | Watusimoto_ | or rather push |
| 00:22:00 | Watusimoto_ | no, look at line 5 |
| 00:23:00 | Watusimoto_ | ah, I see |
| 00:24:00 | raptor | i can't patch, even ignoring line-endings... |
| 00:24:00 | Watusimoto_ | screw it, I pushed everything |
| 00:24:00 | Watusimoto_ | get the latest from the repo |
| 00:24:00 | Watusimoto_ | good night |
| 00:24:00 | raptor | night! |
| 00:24:00 | raptor | it only takes 30 secs to compile anyways... |
| 00:25:00 | raptor | has bug |
| 00:25:00 | raptor | all teams are duped |
| 00:26:00 | raptor | but no crashes yet... |
| 00:26:00 | raptor | 2 4 6 8 |
| 00:29:00 | | BFLogBot - Commit cab32f4d207a | Author: watusim...@bitfighter.org | Log: Seperate team lists for editor and client game. Maybe fixes linux crash? |
| 00:29:00 | | BFLogBot - Commit eacde67d0360 | Author: watusim...@bitfighter.org | Log: Merge |
| 00:29:00 | raptor | wow everything gets two more teams added on every time you load a map, but testing levels works great! |
| 00:30:00 | | Watusimoto_ Quit (Ping timeout: 252 seconds) |
| 00:33:00 | raptor | ok, going home |
| 00:33:00 | | raptor Quit (Remote host closed the connection) |
| 04:05:00 | sam686 | is CTF flags suppose to not move? Somehow the CTF flag moves when using burst at the flag. |
| 04:25:00 | karamazovapy | that's weird |
| 04:36:00 | sam686 | i found where it started, http://code.google.com/p/bitfighter/source/detail?r=cab25a8004e8 |
| 04:36:00 | sam686 | i probably will need to fix that, tomorrow. |
| 04:37:00 | | sam686 Quit () |
| 06:04:00 | | raptor has joined |
| 06:04:00 | | ChanServ sets mode +o raptor |
| 06:07:00 | raptor | good evening |
| 06:12:00 | | raptor Quit (Remote host closed the connection) |
| 08:23:00 | | kodax has joined |
| 08:28:00 | | watusimoto has left |
| 09:55:00 | | Watusimoto_ has joined |
| 10:01:00 | | Watusimoto_ Quit (Ping timeout: 244 seconds) |
| 10:02:00 | | kodax Quit (Ping timeout: 255 seconds) |
| 10:24:00 | | kodax has joined |
| 10:30:00 | | kodax Quit (Remote host closed the connection) |
| 10:31:00 | | kodax has joined |
| 15:18:00 | | watusimoto has joined |
| 15:18:00 | | ChanServ sets mode +o watusimoto |
| 15:57:00 | | LordDVG has joined |
| 16:59:00 | | CrazyLinuxNerd has joined |
| 17:22:00 | | Watusimoto_ has joined |
| 17:24:00 | | kodax Quit (Quit: kodax out) |
| 17:51:00 | | LordDVG Quit (Remote host closed the connection) |
| 18:31:00 | | Watusimoto_ Quit (Ping timeout: 252 seconds) |
| 18:48:00 | | raptor has joined |
| 18:48:00 | | ChanServ sets mode +o raptor |
| 18:48:00 | raptor | i'm not here |
| 19:10:00 | karamazovapy | I'm am working on the largest bitfighter level ever |
| 19:10:00 | raptor | i still have to do a level!! |
| 19:11:00 | karamazovapy | I think mine is going to be ~ 1 MB |
| 19:11:00 | raptor | !! |
| 19:11:00 | karamazovapy | it's already over 400 kB |
| 19:12:00 | raptor | I wonder if we use level compression when transmitting to the client.. |
| 19:13:00 | karamazovapy | these might be the most impressive contest levels we've had so far |
| 19:13:00 | karamazovapy | even the not so great ones look pretty cool |
| 19:14:00 | raptor | watusimoto: good read: http://www.sjbaker.org/wiki/index.php?title=Keyboards_Are_Evil |
| 19:17:00 | karamazovapy | interesting. never thought about it. |
| 19:18:00 | raptor | sorry, i was researching keyboard problems... |
| 19:18:00 | karamazovapy | also makes the controller more compelling as an input device |
| 19:18:00 | raptor | yes |
| 19:18:00 | raptor | i am so glad i finally abstracted the controller piece into a config file... |
| 19:19:00 | raptor | so for the level design contest, are people mostly using your curve script? |
| 19:19:00 | karamazovapy | looks that way |
| 19:19:00 | karamazovapy | you can generate much higher resolution curves with it |
| 19:20:00 | raptor | i can foresee some of these levels having lots of network traffic... |
| 19:20:00 | karamazovapy | to be fair though, I've only received 4 entries as yet |
| 19:20:00 | raptor | yeah, i have to get started... |
| 19:20:00 | karamazovapy | they are: 7, 20, 23, 21 KB |
| 19:21:00 | karamazovapy | are we taking odds on whether 016 will be ready for 3B8? |
| 19:21:00 | raptor | I currently have this idea to translage SVG into level files... |
| 19:21:00 | raptor | translate |
| 19:22:00 | raptor | i hope so - it'll be good to have a BBB to work out all the bugs :) |
| 19:22:00 | karamazovapy | SVG? |
| 19:22:00 | karamazovapy | ah - googled that on my own |
| 19:22:00 | raptor | vector gaphics |
| 19:23:00 | raptor | graphics |
| 19:23:00 | karamazovapy | you're thinking in the right direction but barking up the wrong tree |
| 19:23:00 | raptor | basically what a level file does - go from point to point to point |
| 19:24:00 | raptor | i mean using something like inkscape to draw fun curves -> convert to level file :) |
| 19:24:00 | karamazovapy | I know - right direction, wrong tree |
| 19:25:00 | raptor | have a better idea? (obviously the in-game editor should be more powerful - but we're on 015a...) |
| 19:26:00 | karamazovapy | riddle me this: how did I create a map with edwardian script? |
| 19:26:00 | raptor | is that an architecture style? |
| 19:27:00 | karamazovapy | no, it's the cursive text I used for the kServ bitmatch |
| 19:27:00 | raptor | ahhh... |
| 19:27:00 | raptor | i have always wondered that... |
| 19:27:00 | karamazovapy | I'm sure you can get there without much work |
| 19:27:00 | karamazovapy | I had to figure it out on my own! |
| 19:28:00 | karamazovapy | send me a pm if you figure it out, and I'll help you the rest of the way |
| 19:28:00 | raptor | i figure you could rasterize somehow, but then how to know what connects with what... |
| 19:30:00 | karamazovapy | I'll give you one more directional hint and then you're on your own - imagine a magical solution to what you actually want to do. don't try to reason out a solution based on methods you're familiar with. |
| 19:31:00 | raptor | hmm... magical, ok; i'll be thinking |
| 21:27:00 | | koda has joined |
| 21:36:00 | | Watusimoto_ has joined |
| 21:50:00 | Watusimoto_ | redoing the team stuff |
| 21:50:00 | raptor | hi |
| 21:56:00 | raptor | is there a proper term for taking a curve and transforming it into a series of points? |
| 22:00:00 | Watusimoto_ | curving |
| 22:00:00 | Watusimoto_ | pointilizing |
| 22:01:00 | Watusimoto_ | transcurvforming |
| 22:01:00 | Watusimoto_ | deplotting |
| 22:01:00 | raptor | no google results on transcurvforming |
| 22:01:00 | Watusimoto_ | or something like that |
| 22:01:00 | Watusimoto_ | really? |
| 22:02:00 | Watusimoto_ | how about plotting? |
| 22:12:00 | karamazovapy | you're in the right area, but you're still thinking too hard |
| 22:20:00 | karamazovapy | is it happy samday? |
| 22:20:00 | raptor | i'm actually working on something else... |
| 23:03:00 | | raptor Quit (Remote host closed the connection) |
| 23:29:00 | | BFLogBot - Commit 4c94348b68e9 | Author: watusim...@bitfighter.org | Log: Create TeamManager to contain and reduce hackiness of last night's team fixes. This solution is only slightly hacky, not much worse than the original code. |
| 23:29:00 | karamazovapy | this level is going to have something like 100,000 points |
| 23:32:00 | Watusimoto_ | whoa |
| 23:32:00 | Watusimoto_ | that'll load quickly over the network! |
| 23:33:00 | karamazovapy | eh...we'll see |
| 23:33:00 | karamazovapy | if I don't add a ton of floaties, it might not be bac |
| 23:33:00 | karamazovapy | *bad |
| 23:33:00 | Watusimoto_ | you should have made the theme "slow loading levels" |
| 23:34:00 | Watusimoto_ | "lethargic levels" |
| 23:34:00 | karamazovapy | it's gonna be about 1 MB |
| 23:34:00 | Watusimoto_ | "lethargically loading levels" |
| 23:34:00 | Watusimoto_ | holy crap |
| 23:34:00 | Watusimoto_ | I guess we'll find out if sam's level load system is really watertight! |
| 23:35:00 | karamazovapy | works in the editor so far |
| 23:35:00 | Watusimoto_ | "large and lethargically loading levels" |
| 23:35:00 | karamazovapy | it's 507 KB right now |
| 23:36:00 | Watusimoto_ | make the game long so that players will have a chance to get the whole thing before the time runs out |
| 23:36:00 | karamazovapy | I don't think it's going to be as bad as you think |
| 23:36:00 | karamazovapy | but maybe |
| 23:39:00 | | BFLogBot - Commit 5331b5bd66a4 | Author: watusim...@bitfighter.org | Log: Rename TeamEditor ==> EditorTeam |
| 23:47:00 | Watusimoto_ | has it loaded yet? |
| 23:50:00 | karamazovapy | I've run it from the editor lots of times in the testing |
| 23:50:00 | karamazovapy | of course, it's not done yets |
| 23:50:00 | karamazovapy | *yet |
| 23:50:00 | karamazovapy | I might be able to "finish" it tonight...maybe I'll give you a preview |