#bitfighter IRC Log

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IRC Log for 2011-12-09

Timestamps are in GMT/BST.

00:27:00raptor has joined
00:27:00ChanServ sets mode +o raptor
00:27:00raptoronly back for a bit
00:27:00raptori'm on openSUSE 12.1 now!
00:33:00BFLogBot - Commit 7d945518eb48 | Author: watusim...@bitfighter.org | Log: Minor little things
00:33:00BFLogBot - Commit f817c2d798be | Author: watusim...@bitfighter.org | Log: Cheaper triples
00:33:00BFLogBot - Commit 9333e49a3cef | Author: watusim...@bitfighter.org | Log: Created vertical resize cursor for use in the join servers screen
00:42:00karamazovapyneato
00:42:00raptor?
00:42:00karamazovapyopenSUSE 12.1
00:43:00raptorits a very green linux distribution
00:43:00raptorgood thing bitfighter still compiles!
00:44:00karamazovapyoh christ... http://bitfighter.org/forums/viewtopic.php?f=4&t=1063
00:45:00raptori sometimes wonder if these people are being serious
00:46:00karamazovapythis guy is dead serious
00:48:00raptorWatusimoto: i don't think the resize cursor is working
00:50:00raptori love LA's response
00:51:00Watusimotowhy do you say that?
00:51:00sam686look at that link, again... http://bitfighter.org/forums/viewtopic.php?t=1063
00:52:00Watusimotosorry -- I was asking raptor
00:52:00Watusimotoabout cursor\
00:52:00raptori see no cursor change in UIQueryServers
00:53:00raptornot when i move the mose over the line, or when I drag it
00:53:00Watusimotono changes at all?
00:54:00raptornope
00:54:00raptori just compiled from the latest...
00:54:00raptorwait!
00:54:00raptorno i didn't
00:54:00raptorwhat
00:54:00Watusimotonot even line 1184?
00:54:00Watusimotohttps://code.google.com/p/bitfighter/source/diff?spec=svn9333e49a3cef4cfb27121ecc768ad2226c1c0e76&r=9333e49a3cef4cfb27121ecc768ad2226c1c0e76&format=side&path=/zap/UIQueryServers.cpp
00:54:00raptorsorry, recompiling
00:54:00raptorgood thing it only takes 25 seconds on this machine...
00:54:00Watusimotodon't rub it in
00:55:00raptor:-)
00:55:00raptorit works!
00:55:00raptorbeautifully!
00:55:00raptorok, disregard
00:55:00WatusimotoI already did
00:55:00Watusimoto:-)
00:56:00raptorso we need some mac testers - preferably some that are developer-y
00:56:00raptorbecause I only have a Mac VM, and it seems to work OK
00:57:00raptori'm scared Mac is broken...
01:01:00raptoranyways, gotta go home!
01:01:00raptor Quit (Remote host closed the connection)
01:16:00WatusimotoI'm heading for bed
01:17:00Watusimotoif I can sleep -- I've been listening to Ensiferum... rather energetic stuff
01:17:00Watusimotoviking speed metal
01:17:00Watusimotonight
01:18:00BFLogBot - Commit 21b804e6512d | Author: watusim...@bitfighter.org | Log: Improvement to text shown when multiple items are selected... boy is this ugly code.
01:28:00Watusimoto Quit (Ping timeout: 244 seconds)
03:58:00BFLogBot - Commit 9c39ea37514f | Author: sam8641 | Log: Fix flag get moved by burst, fix ship destroyed, quickly change level, then respawn twice
04:36:00koda Quit (Quit: [koda release];)
04:50:00raptor has joined
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04:51:00raptorok, back to silly level building
05:09:00sam686i will be going to bed in about 5 minutes
05:09:00raptori've been spending too much time on these levels...
05:11:00raptorok, have a good night
05:12:00raptorare you doing a level?
05:12:00sam686haven't made a level yet, i might make one.
05:18:00raptorwant to see a level i made? it won't be for the official entry - i need ideas on what to do with it...
05:19:00sam686 Quit ()
05:20:00raptoror not
05:42:00raptor Quit (Ping timeout: 240 seconds)
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07:20:00raptorlife is so much easier if you don't code bugs into your algorithms
08:01:00raptorok karamazovapy, sent you my official level via e-mail - it was slightly too big for a PM
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14:52:00raptorbuenos!
14:56:00watusimotobom dia
14:56:00raptorso i enlisted the help of BlackBird to test 016 on Mac, but the game crashed immediately upon start-up, he says
14:57:00raptorbut i think i know the problem
15:02:00raptoralso, I need to go through the HG summary and update the changes i've made into main.cpp
15:06:00LordDVG has joined
15:18:00raptorok, off to work!
15:18:00raptor Quit (Remote host closed the connection)
15:20:00watusimotoyes, you and sam both need to do that
16:19:00CrazyLinuxNerdhttps://www.youtube.com/watch?v=3XkaNgYxbxM < I gotta try that :-D.
16:27:00CrazyLinuxNerd has left
16:36:00raptor has joined
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16:37:00raptorso many revisions to go through...
16:41:00raptorok, i have another mac 016 build for people to test - now i just need people
17:30:00watusimoto Quit (Ping timeout: 240 seconds)
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17:59:00raptoryeah so wool socks and circuit boards don't mix
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19:57:00raptorkaramazovapy: if you're around, did you get my official level entry ok?
20:06:00LordDVG Quit (Remote host closed the connection)
20:16:00karamazovapyentry received
20:16:00raptorexcellent
20:17:00raptordo you think there will be room for a few more extra ones?
20:18:00karamazovapyextra maps?
20:18:00raptorjust fillers
20:18:00raptormy first one i sent you was a filler
20:18:00karamazovapyyeah, I only have 5 or 6 entries
20:18:00raptorreally??
20:18:00raptorok
20:19:00raptori'll get working on fillers.. :)
20:20:00karamazovapyhttp://www.youtube.com/watch?v=EXe9UW56E8w&
20:21:00raptorwhat
20:22:00karamazovapythis girl has tons of videos and I don't think she's joking.
20:22:00raptoryeah, i was getting that impression...
20:23:00karamazovapyhttp://www.youtube.com/meganleegames
20:23:00karamazovapythese are the kind of people who play video games online
20:24:00karamazovapyI'm out - later
20:28:00raptorbye
21:08:00sam686 has joined
21:08:00ChanServ sets mode +v sam686
21:20:00raptorhi sam686
21:30:00raptorsam686: do you get a segfault when using voice chat?
21:30:00raptorhttp://pastie.org/2993145
22:12:00Watusimoto has joined
22:24:00raptorhi Watusimoto, i found a tester for Mac: BlackBird said he would do some testing
22:24:00raptorI gave him a recent build to play around with
22:27:00Watusimotoexcellent
22:27:00Watusimotostill so much to do...
22:27:00Watusimoto:-(
22:28:00raptoryeah... i'm sorry i haven't been doing much actual coding - i got really tired of the issues list
22:29:00raptorbut on a side note, i've been trying to use drupal 7 on the new site - just curious, how did you build the theme for drupal 6?
22:29:00raptordirect CSS editing?
22:31:00WatusimotoI know the feeling
22:31:00WatusimotoI took a theme that looked kind of similar and started hacking it
22:31:00Watusimotodirect css
22:31:00raptorah ok
22:32:00WatusimotoI have 3 to-do lists, not to mention the one in my head
22:32:00raptorthe theme layout for drupal 7 is substantially different - so I figure this'll just be a work in progress...
22:33:00raptor3 lists?
22:33:00Watusimotothe google list, my private computer list, and my private paper list
22:34:00Watusimototo which I add things as fast as I remove them
22:35:00raptorha!
22:35:00raptormore bugs or minor features?
22:35:00raptorbecause I don't mind bugfixing too much at this point
22:35:00raptorlike regressions/crashes
22:35:00Watusimotomostly bugs
22:36:00raptorthat evil issues list hurts my head
22:36:00Watusimotoquirks intorduced during the refactor
22:36:00WatusimotoI haven't even been looking at that one... too depressing
22:36:00WatusimotoI've been slowly moving things on my private lists from the 016 bin to the 016a bin
22:37:00Watusimotowhat do you think about the utility of the Ctrl-A mode in the editor?
22:37:00Watusimotothat's what hides everything but walls
22:37:00raptorahh..
22:37:00Watusimotoit doesn't work
22:37:00Watusimotoand it's either fix or discard
22:37:00raptori haven't found it useful honestly
22:37:00Watusimotome neither
22:37:00raptorand almost no one uses navzones
22:37:00raptorsince we auto generate
22:37:00Watusimotono, they're gone
22:37:00Watusimotoit's only got two phases now, everything, and walls only
22:38:00raptorah ok
22:38:00Watusimotois k around?
22:38:00Watusimotoor sam?
22:38:00raptorkaramazovapy was here earlier
22:38:00Watusimotohow about sam686?
22:38:00raptorhasn't responded yet
22:38:00Watusimotoanyway, I'd like their feedback on the editor thing
22:38:00raptoroh!
22:38:00WatusimotoI'm tempted to bin it
22:39:00raptorfor karamazovapy's level design contest i wrote a java program to convert SVG into Level code
22:39:00Watusimotointeresting
22:39:00WatusimotoI was thinking of doing something similar
22:39:00raptorand I think I can do pretty easily in reverse
22:39:00Watusimotodesign levels in inkscape
22:39:00raptorexactly what I did!
22:39:00raptorwant my code?
22:39:00raptor:)
22:39:00raptorit's an eclipse project, though
22:40:00Watusimotofor a while I had an idea that we could actually use inkscape for the level editor
22:40:00Watusimotoor at least a stripped version of it
22:40:00Watusimotobut it's probably never going to work
22:41:00Watusimotobut a decent svg import tool...
22:41:00raptorhalf written!
22:41:00WatusimotoI don't want your code now, maybe later
22:41:00raptorok
22:41:00Watusimotohow many classes is it?
22:41:00raptorit uses two classes and a library called svgSalamander
22:42:00Watusimotoah, an external lib
22:42:00Watusimotomakes it harder to port to c++
22:42:00raptorof course! why reinvent the wheel?
22:42:00Watusimotoexactly
22:42:00raptoryes, i was going for speed in development
22:43:00Watusimotoof course
22:43:00raptorI have to find something similar for c++
22:43:00Watusimotoyou made the good call
22:43:00raptorone class is 176 lines
22:43:00raptorthe other is 30
22:43:00raptor:)
22:43:00Watusimotosee if it works, see if it's useful, see if we want to integrate it... then worry about c++
22:44:00raptorwell... want me to show you something i made with it?
22:45:00Watusimotosure
22:45:00raptorif you want, join the server with IP: 137.65....
22:45:00raptorpassword is 'svg'
22:45:00Watusimotowhich version?
22:45:00raptor015a
22:46:00Watusimotook
22:46:00Watusimotowhoa
22:46:00raptorneat, huh?
22:47:00Watusimotovery
22:47:00raptori just loaded the svg and spit out the BarrierMaker lines
22:49:00Watusimotoso sam...
22:49:00Watusimotowhat do you think about the ctrl-A feature in the editor
22:49:00Watusimotowherein you hide all features but walls
22:49:00Watusimotois it useful?
22:50:00raptorbrb
22:51:00sam686Ctrl + A might be useful, but not sure, I mostly only used it for adding in some bot zones..
22:53:00sam686a few times, it might be useful to have Ctrl + A to go into a mode that you cannot move Barrier Walls..
22:53:00Watusimotothat's not currently an option
22:54:00Watusimotoright now it doesn't work, and I'm lookiing for things to remove from the list
22:54:00WatusimotoI'm thinking about removing that feature
22:54:00Watusimotoeasier than fixing it
22:54:00sam686ok, as I mostly just don't use ctrl + A
22:54:00Watusimotothat's what I suspected
22:54:00Watusimotosince you make tons of levels, I thought you might have some insight
22:55:00raptorback
22:55:00raptoraxe it!
22:55:00raptorsee if anyone complains...
22:55:00raptoractually if would be good to know if karamazovapy uses the mode
22:56:00WatusimotoI think adding it fresh would be almost as easy as fixing it at this point
22:56:00raptori consider teh Editor code now as if it were completely rewritten from scratch...
22:56:00Watusimotosigh
23:00:00raptorthe problem i'm having is that a hobby like this shouldn't be too stressful, demanding, or onerous...
23:01:00raptorso i'm beginning to like the idea of a 016 release without too much more additions, and then having updates afterwards - if only for some feeling of accomplishment
23:02:00Watusimotohobby? this is a job!
23:02:00raptoryou prove my point!
23:02:00Watusimoto:-)
23:04:00Watusimotoone idea i had was a parallel to shuffle that put all the humans on one team, all the bots on the other
23:04:00raptor /segregate
23:05:00Watusimoto./killbots
23:05:00Watusimotowould that be fun?
23:05:00Watusimoto./addbots 20
23:05:00Watusimoto./killbots
23:05:00raptori thought we have that already...
23:05:00sam686maybe the game will auto add or remove bots to try to balance teams?
23:06:00Watusimotodo we have balancing?
23:06:00Watusimotowe've discussed it, but I never added it
23:06:00sam686not yet..
23:06:00raptorit's on the issues list...
23:06:00Watusimotoso /killbots could disbale balancing
23:06:00Watusimotoit would just shuffle the players around
23:06:00sam686how to enable bot balance, /autobots ?
23:07:00Watusimoto./balance?
23:07:00Watusimotoit would probably be on by default
23:07:00sam686ok
23:08:00Watusimotoit's on my paper list. maybe I'll add it ot my 016a list
23:08:00raptor016a!
23:08:00WatusimotoI think we would just use the exising /shuffle protocol.
23:08:00raptorwe did tons between 015 and 015a - let's do the same here! :]
23:09:00Watusimotomaybe I'll take a quick look to make sure we won't need to change the protol
23:09:00raptorissue: http://code.google.com/p/bitfighter/issues/detail?id=100
23:09:00raptori think the solution is to have two server settings:
23:09:00sam686who knows, auto bot balancing could be added anytime, even for our existing 015a
23:10:00raptor1. bots auto balance
23:10:00raptor2. minimum bots for map/server
23:11:00Watusimotolooks like it will just be a bunch of calls to c2sTriggerTeamChange()
23:11:00sam6863. Bots changes skill to match enemy skills (bots gets mush harder when bots are losing)
23:11:00Watusimotousing same logic we already have for shuffle
23:11:00raptoradaptive skill bots?
23:11:00sam686yes
23:12:00raptori still can't win against s_bot...
23:12:00sam686though, that probably means changing code of the bots itself..
23:12:00raptoryep
23:12:00raptorwe have a lot of lua-related things to do...
23:15:00raptorsam686: can you check voice chat on windows?
23:15:00raptorit crashes when I use it on linux
23:16:00sam686i wonder how should we got bots to voice chat? something to think about for 016a...
23:17:00raptorone of these days i'm going to learn LUA properly and start working on all the LUA issues
23:19:00sam686Sometimes, my sound quits working, i need to fix my sound, for some strange reason, putting my computer to sleep, and waking it up gets the sound working..
23:20:00raptordoes voice chat crash for you?
23:20:00Watusimotohttp://code.google.com/p/bitfighter/issues/detail?id=145&thanks=145&ts=1323472831
23:20:00raptorhttp://pastie.org/2993145 <-- is the back trace i get
23:21:00sam686 Quit (Disconnected by services)
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23:21:00Watusimotook, no need to discuss now, but i think 016a will not be compatible with 016, so it will be called 017
23:21:00sam686|2 is now known as sam686
23:21:00ChanServ sets mode +v sam686
23:21:00raptoruhh... ok
23:21:00Watusimoto016a might exist as a very minor bug fix release
23:23:00raptorsounds great! i'm just itchin' to get 16 out the door
23:23:00raptorI think I need closure for the past 8 months
23:24:00sam686ok, there is some problem in voice chat...
23:24:00raptorah ha!
23:24:00raptori haven't touch the voice or sound stuff since we got it to work last...
23:24:00raptor has left
23:24:00sam686it kind of works, except some errors
23:24:00raptor has joined
23:24:00ChanServ sets mode +o raptor
23:25:00sam686i think raptor missed a line of my chat... [17:25:02] <+sam686> it kind of works, except some errors
23:29:00Watusimotopushed some cases to 016a in google code
23:30:00raptorsam686: does it crash?
23:31:00raptorshould i do a bisect to find the crash?
23:31:00sam686SoundSystem.cpp SoundSystem::queueVoiceChatBuffer effect -> TNL::RefObjectRef -> mObject .... looks like pointer of mObject is somehow dead with a memory of 0xfeeefeee
23:33:00sam686another strange problem, after pressing R once, my voice chat name stays up...
23:33:00raptoryes, it happens on the second time for me each time
23:35:00raptori'll start the bisect...
23:35:00raptora crash is always a critical error
23:36:00BFLogBot - Commit 47bc276c3c21 | Author: watusim...@bitfighter.org | Log: Remove unneeded undo state if you start constructing a wall, then abort it
23:36:00BFLogBot - Commit 9c77db822b40 | Author: watusim...@bitfighter.org | Log: Avoid weirdness when some yahoo tries to undo while in the middle of adding a line or wall
23:36:00BFLogBot - Commit a983c9c08388 | Author: watusim...@bitfighter.org | Log: Merge
23:36:00raptorhaha some yahoo
23:40:00raptori bet it's simple like onKeyUp missing...
23:40:00raptor2706dc4b72a7
23:40:00raptoroop
23:41:00sam686no, voice stops after releasing the R key...
23:41:00raptorsorry, it wasn't stopping on one my bisecting tests, but it had the same stacktrace
23:43:00sam686let me convert SoundEffect *mVoiceSFX into RefPtr<SoundEffect> mVoiceSFX, then it has to complain that "delete" can't be used, and i can find that error that way.
23:43:00raptorok
23:45:00sam686strange, the crash error is somehow gone by simply changing SoundEffect *mVoiceSFX into RefPtr<SoundEffect> mVoiceSFX
23:46:00raptorodd
23:49:00sam686game.cpp line 321, remove a "delete mVoiceSFX;" and game.h line 209, change to RefPtr<SoundEffect> mVoiceSFX;
23:49:00sam686that about the only changes that seem to fix the problem for me...
23:54:00sam686i might as well push that changes, as that seem to fix the voice chat crash.
23:55:00raptorok
23:55:00WatusimotoI have this item on my electronic list: voice chat broken
23:55:00Watusimotocan I assume that you have this under control, and I can remove it?
23:55:00sam686not anymore, i think, if you pull the latest changes..
23:55:00raptori will test
23:55:00Watusimotoso I can remove it from my list
23:56:00BFLogBot - Commit 6f71d60e479d | Author: watusim...@bitfighter.org | Log: Remove ctrl-A command
23:56:00BFLogBot - Commit d95b07b35d36 | Author: sam8641 | Log: Fix voice chat problem
23:56:00Watusimotohah, got there first!
23:56:00sam686i had to do some merge / rebase stuff...
23:57:00raptori like rebase
23:57:00raptorno more crashes :)
23:57:00sam686good
23:57:00raptorsam686: do you want to host a game and let me join to make sure i can hear you over the network?
23:59:00sam686ok
23:59:00raptor(i don't have a mic

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