#bitfighter IRC Log

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IRC Log for 2012-01-12

Timestamps are in GMT/BST.

00:24:00raptor has joined
00:24:00ChanServ sets mode +o raptor
00:26:00raptorhowdy folks
00:29:00raptorok, where we on the Core gametype?
00:29:00raptorwhere were we
00:38:00BFLogBot - Commit 87f705cc9547 | Author: sam8641 | Log: fix Linux and Intel graphics driver crash
00:39:00sam686as for crashing problem, it wasn't pulseaudio, but instead, the problem was probably linux intel driver... somehow it never crash with what looks like a fix: enable glEnable(GL_SCISSOR_TEST); all the time.
00:39:00raptoroh wow
00:40:00raptorwas that hard to find a solution for?
00:40:00sam686kind of, but a hint of what i saw was the lines going off screen at the right side is wraps around to left...
00:40:00raptorthat's so wierd
00:41:00sam686but if the lines goes off screen below the bottom edge, where is it drawing? to thrash around editing other data in RAM crashing?
00:42:00raptorah
00:42:00sam686my graphics is intel, shared RAM, so it make sence that it can crash, up to the entire computer..
00:42:00raptorhaha, yeah
00:43:00raptorthat must have been ugly - did you crash several times?
00:44:00sam686yes, several times, though i think 40 % of crash is only bitfighter crash, 50% is the whole x server crash and limited to no hardware acceleration 10% is whole computer crash
00:44:00raptoryuk
00:45:00sam686oh and when my whome computer crash, the graphics become noisy, snow, random, pink rectangles and other junk, where the only way is to hold down power until it turns off..
00:46:00raptorwow, what version of ubuntu/ linux kernel?
00:46:00sam686ubuntu,
00:46:00sam686how do i find out?
00:47:00raptorkernel: 'uname =a'
00:47:00raptoroops
00:47:00raptoruname -a
00:47:00raptorubuntu version... not sure
00:47:00sam686Linux owner86-laptop 2.6.32-37-generic #81-Ubuntu SMP Fri Dec 2 20:35:14 UTC 2011 i686 GNU/Linux
00:47:00raptorprobably in a file called /etc/debian-release
00:47:00raptoror something like that
00:48:00sam686not sure..
00:49:00sam686i see /etc/debian_version
00:49:00raptoryeah that's the one
00:49:00sam686squeze/sid
00:50:00raptori think that's 10.04
00:50:00raptoroh hey: http://www.ubuntuka.com/how-to-find-out-ubuntu-version/
00:51:00raptorcat /etc/issue
00:51:00sam686lsb_release -a gaves me
00:51:00sam686Description: Ubuntu 10.04.3 LTS
00:51:00sam686Release: 10.04
00:51:00sam686Codename: lucid
00:52:00sam686cat /etc/issue shows Ubuntu 10.04.3 LTS \n \l
00:52:00raptorlsb_release -a
00:52:00raptorLSB Version: n/a
00:52:00raptorDistributor ID: SUSE LINUX
00:52:00raptorDescription: openSUSE 12.1 (x86_64)
00:52:00raptorRelease: 12.1
00:52:00raptorCodename: Asparagus
00:52:00raptorfunny code names
00:58:00sam686i will be back in 30 minutes, food
00:59:00koda Quit (Ping timeout: 240 seconds)
01:00:00karamazovapyI have an old first person shooter called Cyberdillo, because he was kind of a cyborg armadillo
01:00:00karamazovapyI think that's a good code name
01:02:00karamazovapythese peanuts have 10% of my daily value of Biotin
01:02:00karamazovapyI didn't know you needed Biotin to live
01:03:00raptorwhat on earth is that
01:03:00karamazovapyoooh...and 10% of my Molybdenum!
01:03:00raptora tin apple = Snapple
01:04:00karamazovapyhighly interesting, biotin... http://en.wikipedia.org/wiki/Biotin
01:05:00raptorha! if they're advertising it, that must mean there isn't much else to advertise about..
01:05:00raptormost biotin is easily produced by gut bacteria
01:06:00karamazovapyit's included in the nutrition facts. I just mentioned it because it's a weird thing to have on there
01:06:00karamazovapy30% manganese
01:07:00raptorthat's weird to include those
01:08:00karamazovapyyeah...they include niacin, biotin, phosphorus, magnesium, zinc, copper, manganese, and molybdenum in addition to the more typical % daily value facts
01:09:00karamazovapyhahaha...it's a big jar of peanuts and it says in bold on the label MAY CONTAIN: TREE NUTS
01:09:00raptorno way!
01:09:00karamazovapyas in, "whoa whoa whoa! I signed on for nuts, but TREE NUTS?"
01:11:00karamazovapyoh, I see. peanuts are actually legumes!
01:11:00raptorah yes, like peas
01:11:00karamazovapyso there is a separate tree nut allergy that covers almonds, cashews, pecans, walnuts, and others.
01:13:00karamazovapyI guess I've done my learning for the day
01:14:00karamazovapy is now known as _kmaycontaintree
01:14:00_kmaycontaintreeawww
01:14:00_kmaycontaintree is now known as karamazovapy
01:29:00sam686hey karamazovapy, in the forums, ever noticed that "CleverBot" joined one minute later after "NoobMaster"? They might even be the same user, and same IP address...
01:29:00sam686i mean, after "NoobMAster" last visit time..
01:30:00raptorkaramazovapy: what about this heartbeat time interval?: http://www.quickmath.com/webMathematica3/quickmath/graphs/equations/basic.jsp#v1=y%3D500%2B1500*%282^%28-5x%29%29&v2=0&v3=1&v4=0&v5=2000
01:34:00raptory axis would milliseconds so 2000 to 500 ms intervalslike we have no
01:34:00raptorbut using exponential decay
01:34:00raptorx = 1 - (currentHealth/startingHealth)
02:12:00raptori'm going to do it
02:55:00raptor Quit (Ping timeout: 252 seconds)
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03:24:00ChanServ sets mode +o raptor
04:09:00BFLogBot - Commit 66762ad44cf9 | Author: buckyballreaction | Log: Use logarithmic decay for Core heartbeat
04:24:00karamazovapythanks for the heads up, sam. I dealt with it.
04:59:00BFLogBot - Commit 1a70e1e8af20 | Author: buckyballreaction | Log: It doesn't need to be so complicated...
05:00:00raptori think i'm starting to like the heartbeat you created karamazovapy
05:00:00raptori mean, it's grown on me
05:03:00raptorok, what other changes or problems exist with Core?
05:03:00raptorscoring?
05:03:00raptorwhat do to... should we hide the [Core/0] piece?
05:15:00sam686i may be going to bed, night...
05:15:00raptornight
05:15:00raptorany problems
05:15:00raptoryou see with Core?
05:23:00raptorkaramazovapy: what do you think about watusimoto's suggestion with having core always stay large but panels of it get destroyed
05:23:00raptor?
06:42:00raptorOK, i made an honest attempt at getting the core explosions to spit out bursts
06:42:00raptori did not succeed
06:42:00raptortonight
06:43:00raptori guess i just don't understand the client/server architecture and how it is suppose to relate..
06:43:00raptorwith weapon fire
06:43:00raptorgood night
06:43:00raptor Quit (Remote host closed the connection)
06:55:00Watusimoto_ has joined
08:09:00BFLogBot - Commit ec9377355d1d | Author: watusim...@bitfighter.org | Log: Remove (almost) obsolete method
08:10:00BFLogBot - Commit f14f4cf69ccf | Author: watusim...@bitfighter.org | Log: Backed out changeset: ec9377355d1d
08:10:00BFLogBot - Commit e42f6316ca9d | Author: watusim...@bitfighter.org | Log: Moved LuaPlayerInfo stuff from gameConnection ClientInfo, where it more naturally seems to live; made PlayerInfos lazily initialized
08:10:00BFLogBot - Commit b41164de8e37 | Author: watusim...@bitfighter.org | Log: Formatting
08:10:00BFLogBot - Commit ae9943de67e4 | Author: watusim...@bitfighter.org | Log: Merge
08:10:00BFLogBot - Commit c76b47c19c22 | Author: watusim...@bitfighter.org | Log: Tivial cleanup
08:10:00BFLogBot - Commit 84220d2b4db5 | Author: watusim...@bitfighter.org | Log: Dead code
08:10:00BFLogBot - Commit 31087b77dd17 | Author: watusim...@bitfighter.org | Log: formatting, check for invalid switch option
08:10:00BFLogBot - Commit b6107ea1318e | Author: watusim...@bitfighter.org | Log: Formatting, potential pre-bug fix
08:10:00BFLogBot - Commit 350caebe9f98 | Author: watusim...@bitfighter.org | Log: Formatting
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15:04:00Watusimoto has joined
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16:20:00watusimoto1 has joined
16:20:00watusimoto1hi karamazovapy
16:21:00watusimoto1!log
16:21:00BFLogBotThis channel is logged - http://199.192.229.168/irclogs/
16:33:00raptor has joined
16:33:00ChanServ sets mode +o raptor
16:33:00raptorgood day!
16:33:00raptori see Watusimoto/watusimoto1 has forked again
16:39:00LordDVG has joined
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17:40:00sam686 has left
17:41:00sam686 has joined
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17:43:00raptorso yes on the spinning Core atom?
17:58:00sam686not sure if core should spin yet, spinning core seems a little bit distraction..
18:06:00BFLogBot - Commit 7586a47c2a91 | Author: sam8641 | Log: Fix some compile warnings
18:22:00raptori'm itchin' to release soon...
18:24:00sam686though, core spins so slowly it is not much of a distraction at all..
18:24:00raptoryeah, that's what i'm thinking, too
18:24:00raptorI'm thinking how we have the Core right now is good enough for 016
18:25:00raptorwill we want to make a level or two for it?
18:29:00raptoralso i'm finding the explosion sound of the Core doesn't seem to match the rest of the game...
18:30:00raptori like the triple part, but the sound itself seems out of place - like it should be more like the ship_explode sound
18:35:00sam686umm, found editor bug in "Game Parameters Menu", "Levelgen Script" gets cleared, or comes back, when switching between all Game Types..
18:40:00sam686is there a way, when editing text, to press left to move the blinking curser over without having to backspace and retype everything in bitfighter?
18:41:00raptornot that i know of
18:41:00raptori think a lot of the shell functionality we like can be done with the readline library
18:42:00raptorbut we don't use it at all right now - everything is home-grown
18:44:00sam686CoreItem editor bug, setting HitPoint to 11 may cause hitPoint to get dropped down to 10, 9, 8
18:44:00raptori don't understand
18:44:00sam686rounding error when dividing?
18:44:00raptorhow do i duplicat that?
18:45:00sam686just go to editor, and edit CoreItem attributes by pressing enter
18:45:00sam686then keep pressing enter when Core is selected
18:45:00sam686after setting hitPoint to 11
18:46:00raptorI did - no change
18:46:00raptormaybe float precision problem on windows?
18:46:00sam686this is in my linux..
18:46:00raptori held down <enter> for 30 seconds - no change
18:47:00sam686what does hit point say
18:47:00sam686did it says at 11 ?
18:47:00raptoryes
18:47:00raptorHealth: 11
18:47:00raptori did change hitpoints -> health recently
18:48:00raptorwell, at the start of the week
19:06:00sam686another problem, using ctrl + R multiple times to have levlegen insert forcefield causes test level to get added a few junk forcefields that isn't suppose to be there
19:08:00raptori've junk forcefields appear out of nowhere before
19:08:00raptori've seen..
19:08:00raptori don't think it is just ctrl + r
19:10:00raptori'm trying to duplicate it with 'mazeracer'
19:10:00raptorcan you reliably duplicate?
19:11:00raptormaybe i should use your levlegen
19:14:00sam686http://sam686.maxhushahn.com/bitfighter/levels/6357.levelgen
19:14:00sam686http://sam686.maxhushahn.com/bitfighter/levels/6357core.level
19:14:00raptorah excellent, thanks!
19:16:00raptorWOW
19:17:00raptoryuk
19:17:00raptoralso, turrets can shoot through other turrets to kill the ship
19:20:00raptoradded these to here: http://bitfighter.org/wiki/index.php?title=Buglist_016
19:20:00raptorwe need to track all the little things
19:52:00raptoractually that turret problem only seems to happen in the levelgen game
19:54:00raptoror not
19:55:00raptorcan't duplicate it..
20:01:00raptorI miss my snake: http://sam686.maxhushahn.com/upload/IMG_1344.png
20:12:00Watusimoto Quit (Ping timeout: 268 seconds)
20:21:00BFLogBot - Commit ed7b15bef0e9 | Author: sam8641 | Log: Fix some rounding errors in CoreItem editing attributes
20:22:00raptorsam686: you chose to save the health as a float?
20:24:00raptori guess it still works ok
20:24:00sam686yes, why convert to int when float will work fine?
20:25:00raptori guess i wasn't sure how our ftos() method would react..
20:36:00sam686http://sam686.maxhushahn.com/bitfighter/zzzz71.level try loading that into editor, and the editor seems to zoom out wat too much
20:36:00sam686.. and when editor zoom out too much, it tries to draw too many grid lines..
20:38:00raptoryou froze my compy
20:38:00raptorbut i got it back...
20:38:00raptorclipper.AddPolygons, something went wrong
20:38:00raptoris a message i got
20:39:00sam686yes, it freezes my computer every 5 seconds while in that super zoomed out mode...
20:39:00raptoryeah, about the same for me..
20:40:00sam686though, in software render, it shouldn't freeze your computer, it must be your graphics processor too buzy trying to render all that lines...
20:43:00sam686in 015a, it doesn't zoom out that far..
20:54:00LordDVG Quit (Read error: Connection reset by peer)
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20:55:00raptornope, i guess it has a max
21:04:00koda has joined
21:43:00raptorsam686: have you been able to duplicate #39 here?: http://bitfighter.org/wiki/index.php?title=Buglist_016
21:44:00raptori've been trying and trying and can't seem to dupe it
21:52:00sam686not sure, i guess #39 is not a problam anymore, or it might have been fixed without knowing...
21:53:00raptorit's borken...
21:53:00raptorjsut duplicated it
21:53:00raptorok, now to try again
21:54:00sam686ctrl + v seems to crash...
21:54:00sam686in editor
21:54:00raptorhaha, crash!
21:55:00raptorduplicated #39 again!
21:58:00raptorduped again!
22:03:00Watusimoto has joined
22:03:00raptorgreat! Watusimoto will like this..
22:03:00Watusimotowhat's that?
22:03:00raptori can reliably duplicate #39
22:03:00raptori'm writing up instructions...
22:04:00Watusimotowhich is #39?
22:04:00karamazovapyI don't think a single core_explode effect sounds out of place against a single ship_explode effect
22:04:00raptorbug #39 - the evilest of bugs
22:04:00Watusimotoah, great
22:04:00Watusimoto@k -- do you still have loutout indicators off?
22:04:00Watusimotoor have you turned them on yet?
22:04:00karamazovapyI had to turn them back on because turning them off broke chat
22:05:00karamazovapyI don't want them, though
22:06:00karamazovapyI can make a set of core levels if you'd like
22:06:00LordDVG Quit (Ping timeout: 260 seconds)
22:07:00Watusimotothere is a bug with them will be uncomfortable to fix, and I'd rather just delete the functionality
22:08:00Watusimotoor, I guess I should say, another bug
22:08:00raptorok Watusimoto, see bug #39 here now: http://bitfighter.org/wiki/index.php?title=Buglist_016
22:09:00Watusimotointeresting
22:10:00sam686i guess there is editor ctrl+V paste crash when pasting Barrier
22:12:00raptorbacktrace with pasting a barrier: http://pastie.org/3174915
22:18:00raptorkaramazovapy: what if i used the ship explode sound for the triple explosion instead?
22:19:00raptoryou can test by just renaming ship_explode to core_explode.wav in the sfx directory
22:19:00Watusimotoanother this=0x0 NPE style crash, looks like
22:20:00Watusimotoone of these is NULL: getGame()->getWallSegmentManager()->setSelected(mSerialNumber, selected);
22:20:00raptori think it's getWallSegmetnManager
22:20:00Watusimotomy guess is getGame()
22:21:00Watusimotobecause the crash happened inside of Game::getWallSegmentManager
22:21:00Watusimotothis would probably refer to game
22:21:00raptorah, that makes sense
22:21:00sam686Game::getWallSegmentManager where "this" = 0x00000000
22:21:00raptorprobably introduced when you fixed the barrier shadow bug
22:22:00sam686WallItem::setSelected where this->mGame = 0x00000000
22:22:00Watusimotoso how does mGame not get set?
22:23:00Watusimotowhat did you do to crash?
22:23:00sam686paste doesn't set it?
22:23:00Watusimotojust paste a wall?
22:23:00WatusimotoaddToGame sets it
22:23:00sam686copy and paste barrier wall
22:23:00Watusimotocan't compile at th emoment
22:23:00raptormaybe addToGame is out of order
22:24:00Watusimotomaybe.
22:24:00Watusimotoif you don;t want to track it down, add it to the list
22:25:00Zoomber Quit (Quit: Zoomber)
22:32:00raptori don't want to - but only because I'm not in an UIEditor mood at the moment
22:32:00Watusimotono worries
22:32:00Watusimotothat will be easy to fix
22:34:00raptorso karamazovapy brought up an interesting point: With CoreGameType, we count the cores down to zero, but the last one with a core left wins
22:34:00raptorthere is teh [Core/0] inticator on the screen
22:34:00raptorand that might confuse people into thinking that the first team to zero wins or loses
22:35:00raptoran pressing <TAB> show the 'true' scores at negative numbers
22:35:00raptorso the issue is how to reduce confusion
22:46:00Watusimotook
22:46:00Watusimotoso
22:46:00Watusimotohmmm
22:47:00Watusimotowell, highest score is leading score
22:47:00Watusimotolike in all games
22:47:00WatusimotoI think people will figure it out
22:47:00raptorok, so just leave it for now
22:47:00raptor*good enough* for 016
22:48:00raptor^^ i'm starting to think that way
22:48:00Watusimoto:-)
22:50:00raptori was thinking - we should dedicate a night or two to just playing
22:50:00raptorrunning the game in a debugger of course
22:51:00Watusimotothat will probably be a good idea
23:07:00raptorinteresting, FreeBSD 9 came out, and they have a goal to get rid of all GPL code
23:07:00raptori've been noticing a small push-back against the GPL in the open source community
23:16:00Zoomber has joined
23:16:00ChanServ sets mode +v Zoomber
23:19:00raptorwow!
23:19:00raptori just built bitfighter with clang (instead of gcc) in 20 seconds!
23:31:00sam686 Quit (Ping timeout: 245 seconds)
23:53:00raptorZoomber: what is the server 'Server Map Node' for?

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