Timestamps are in GMT/BST.
| 00:24:00 | | raptor has joined |
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| 00:26:00 | raptor | howdy folks |
| 00:29:00 | raptor | ok, where we on the Core gametype? |
| 00:29:00 | raptor | where were we |
| 00:38:00 | | BFLogBot - Commit 87f705cc9547 | Author: sam8641 | Log: fix Linux and Intel graphics driver crash |
| 00:39:00 | sam686 | as for crashing problem, it wasn't pulseaudio, but instead, the problem was probably linux intel driver... somehow it never crash with what looks like a fix: enable glEnable(GL_SCISSOR_TEST); all the time. |
| 00:39:00 | raptor | oh wow |
| 00:40:00 | raptor | was that hard to find a solution for? |
| 00:40:00 | sam686 | kind of, but a hint of what i saw was the lines going off screen at the right side is wraps around to left... |
| 00:40:00 | raptor | that's so wierd |
| 00:41:00 | sam686 | but if the lines goes off screen below the bottom edge, where is it drawing? to thrash around editing other data in RAM crashing? |
| 00:42:00 | raptor | ah |
| 00:42:00 | sam686 | my graphics is intel, shared RAM, so it make sence that it can crash, up to the entire computer.. |
| 00:42:00 | raptor | haha, yeah |
| 00:43:00 | raptor | that must have been ugly - did you crash several times? |
| 00:44:00 | sam686 | yes, several times, though i think 40 % of crash is only bitfighter crash, 50% is the whole x server crash and limited to no hardware acceleration 10% is whole computer crash |
| 00:44:00 | raptor | yuk |
| 00:45:00 | sam686 | oh and when my whome computer crash, the graphics become noisy, snow, random, pink rectangles and other junk, where the only way is to hold down power until it turns off.. |
| 00:46:00 | raptor | wow, what version of ubuntu/ linux kernel? |
| 00:46:00 | sam686 | ubuntu, |
| 00:46:00 | sam686 | how do i find out? |
| 00:47:00 | raptor | kernel: 'uname =a' |
| 00:47:00 | raptor | oops |
| 00:47:00 | raptor | uname -a |
| 00:47:00 | raptor | ubuntu version... not sure |
| 00:47:00 | sam686 | Linux owner86-laptop 2.6.32-37-generic #81-Ubuntu SMP Fri Dec 2 20:35:14 UTC 2011 i686 GNU/Linux |
| 00:47:00 | raptor | probably in a file called /etc/debian-release |
| 00:47:00 | raptor | or something like that |
| 00:48:00 | sam686 | not sure.. |
| 00:49:00 | sam686 | i see /etc/debian_version |
| 00:49:00 | raptor | yeah that's the one |
| 00:49:00 | sam686 | squeze/sid |
| 00:50:00 | raptor | i think that's 10.04 |
| 00:50:00 | raptor | oh hey: http://www.ubuntuka.com/how-to-find-out-ubuntu-version/ |
| 00:51:00 | raptor | cat /etc/issue |
| 00:51:00 | sam686 | lsb_release -a gaves me |
| 00:51:00 | sam686 | Description: Ubuntu 10.04.3 LTS |
| 00:51:00 | sam686 | Release: 10.04 |
| 00:51:00 | sam686 | Codename: lucid |
| 00:52:00 | sam686 | cat /etc/issue shows Ubuntu 10.04.3 LTS \n \l |
| 00:52:00 | raptor | lsb_release -a |
| 00:52:00 | raptor | LSB Version: n/a |
| 00:52:00 | raptor | Distributor ID: SUSE LINUX |
| 00:52:00 | raptor | Description: openSUSE 12.1 (x86_64) |
| 00:52:00 | raptor | Release: 12.1 |
| 00:52:00 | raptor | Codename: Asparagus |
| 00:52:00 | raptor | funny code names |
| 00:58:00 | sam686 | i will be back in 30 minutes, food |
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| 01:00:00 | karamazovapy | I have an old first person shooter called Cyberdillo, because he was kind of a cyborg armadillo |
| 01:00:00 | karamazovapy | I think that's a good code name |
| 01:02:00 | karamazovapy | these peanuts have 10% of my daily value of Biotin |
| 01:02:00 | karamazovapy | I didn't know you needed Biotin to live |
| 01:03:00 | raptor | what on earth is that |
| 01:03:00 | karamazovapy | oooh...and 10% of my Molybdenum! |
| 01:03:00 | raptor | a tin apple = Snapple |
| 01:04:00 | karamazovapy | highly interesting, biotin... http://en.wikipedia.org/wiki/Biotin |
| 01:05:00 | raptor | ha! if they're advertising it, that must mean there isn't much else to advertise about.. |
| 01:05:00 | raptor | most biotin is easily produced by gut bacteria |
| 01:06:00 | karamazovapy | it's included in the nutrition facts. I just mentioned it because it's a weird thing to have on there |
| 01:06:00 | karamazovapy | 30% manganese |
| 01:07:00 | raptor | that's weird to include those |
| 01:08:00 | karamazovapy | yeah...they include niacin, biotin, phosphorus, magnesium, zinc, copper, manganese, and molybdenum in addition to the more typical % daily value facts |
| 01:09:00 | karamazovapy | hahaha...it's a big jar of peanuts and it says in bold on the label MAY CONTAIN: TREE NUTS |
| 01:09:00 | raptor | no way! |
| 01:09:00 | karamazovapy | as in, "whoa whoa whoa! I signed on for nuts, but TREE NUTS?" |
| 01:11:00 | karamazovapy | oh, I see. peanuts are actually legumes! |
| 01:11:00 | raptor | ah yes, like peas |
| 01:11:00 | karamazovapy | so there is a separate tree nut allergy that covers almonds, cashews, pecans, walnuts, and others. |
| 01:13:00 | karamazovapy | I guess I've done my learning for the day |
| 01:14:00 | | karamazovapy is now known as _kmaycontaintree |
| 01:14:00 | _kmaycontaintree | awww |
| 01:14:00 | | _kmaycontaintree is now known as karamazovapy |
| 01:29:00 | sam686 | hey karamazovapy, in the forums, ever noticed that "CleverBot" joined one minute later after "NoobMaster"? They might even be the same user, and same IP address... |
| 01:29:00 | sam686 | i mean, after "NoobMAster" last visit time.. |
| 01:30:00 | raptor | karamazovapy: what about this heartbeat time interval?: http://www.quickmath.com/webMathematica3/quickmath/graphs/equations/basic.jsp#v1=y%3D500%2B1500*%282^%28-5x%29%29&v2=0&v3=1&v4=0&v5=2000 |
| 01:34:00 | raptor | y axis would milliseconds so 2000 to 500 ms intervalslike we have no |
| 01:34:00 | raptor | but using exponential decay |
| 01:34:00 | raptor | x = 1 - (currentHealth/startingHealth) |
| 02:12:00 | raptor | i'm going to do it |
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| 04:09:00 | | BFLogBot - Commit 66762ad44cf9 | Author: buckyballreaction | Log: Use logarithmic decay for Core heartbeat |
| 04:24:00 | karamazovapy | thanks for the heads up, sam. I dealt with it. |
| 04:59:00 | | BFLogBot - Commit 1a70e1e8af20 | Author: buckyballreaction | Log: It doesn't need to be so complicated... |
| 05:00:00 | raptor | i think i'm starting to like the heartbeat you created karamazovapy |
| 05:00:00 | raptor | i mean, it's grown on me |
| 05:03:00 | raptor | ok, what other changes or problems exist with Core? |
| 05:03:00 | raptor | scoring? |
| 05:03:00 | raptor | what do to... should we hide the [Core/0] piece? |
| 05:15:00 | sam686 | i may be going to bed, night... |
| 05:15:00 | raptor | night |
| 05:15:00 | raptor | any problems |
| 05:15:00 | raptor | you see with Core? |
| 05:23:00 | raptor | karamazovapy: what do you think about watusimoto's suggestion with having core always stay large but panels of it get destroyed |
| 05:23:00 | raptor | ? |
| 06:42:00 | raptor | OK, i made an honest attempt at getting the core explosions to spit out bursts |
| 06:42:00 | raptor | i did not succeed |
| 06:42:00 | raptor | tonight |
| 06:43:00 | raptor | i guess i just don't understand the client/server architecture and how it is suppose to relate.. |
| 06:43:00 | raptor | with weapon fire |
| 06:43:00 | raptor | good night |
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| 08:09:00 | | BFLogBot - Commit ec9377355d1d | Author: watusim...@bitfighter.org | Log: Remove (almost) obsolete method |
| 08:10:00 | | BFLogBot - Commit f14f4cf69ccf | Author: watusim...@bitfighter.org | Log: Backed out changeset: ec9377355d1d |
| 08:10:00 | | BFLogBot - Commit e42f6316ca9d | Author: watusim...@bitfighter.org | Log: Moved LuaPlayerInfo stuff from gameConnection ClientInfo, where it more naturally seems to live; made PlayerInfos lazily initialized |
| 08:10:00 | | BFLogBot - Commit b41164de8e37 | Author: watusim...@bitfighter.org | Log: Formatting |
| 08:10:00 | | BFLogBot - Commit ae9943de67e4 | Author: watusim...@bitfighter.org | Log: Merge |
| 08:10:00 | | BFLogBot - Commit c76b47c19c22 | Author: watusim...@bitfighter.org | Log: Tivial cleanup |
| 08:10:00 | | BFLogBot - Commit 84220d2b4db5 | Author: watusim...@bitfighter.org | Log: Dead code |
| 08:10:00 | | BFLogBot - Commit 31087b77dd17 | Author: watusim...@bitfighter.org | Log: formatting, check for invalid switch option |
| 08:10:00 | | BFLogBot - Commit b6107ea1318e | Author: watusim...@bitfighter.org | Log: Formatting, potential pre-bug fix |
| 08:10:00 | | BFLogBot - Commit 350caebe9f98 | Author: watusim...@bitfighter.org | Log: Formatting |
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| 16:20:00 | watusimoto1 | hi karamazovapy |
| 16:21:00 | watusimoto1 | !log |
| 16:21:00 | BFLogBot | This channel is logged - http://199.192.229.168/irclogs/ |
| 16:33:00 | | raptor has joined |
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| 16:33:00 | raptor | good day! |
| 16:33:00 | raptor | i see Watusimoto/watusimoto1 has forked again |
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| 17:43:00 | raptor | so yes on the spinning Core atom? |
| 17:58:00 | sam686 | not sure if core should spin yet, spinning core seems a little bit distraction.. |
| 18:06:00 | | BFLogBot - Commit 7586a47c2a91 | Author: sam8641 | Log: Fix some compile warnings |
| 18:22:00 | raptor | i'm itchin' to release soon... |
| 18:24:00 | sam686 | though, core spins so slowly it is not much of a distraction at all.. |
| 18:24:00 | raptor | yeah, that's what i'm thinking, too |
| 18:24:00 | raptor | I'm thinking how we have the Core right now is good enough for 016 |
| 18:25:00 | raptor | will we want to make a level or two for it? |
| 18:29:00 | raptor | also i'm finding the explosion sound of the Core doesn't seem to match the rest of the game... |
| 18:30:00 | raptor | i like the triple part, but the sound itself seems out of place - like it should be more like the ship_explode sound |
| 18:35:00 | sam686 | umm, found editor bug in "Game Parameters Menu", "Levelgen Script" gets cleared, or comes back, when switching between all Game Types.. |
| 18:40:00 | sam686 | is there a way, when editing text, to press left to move the blinking curser over without having to backspace and retype everything in bitfighter? |
| 18:41:00 | raptor | not that i know of |
| 18:41:00 | raptor | i think a lot of the shell functionality we like can be done with the readline library |
| 18:42:00 | raptor | but we don't use it at all right now - everything is home-grown |
| 18:44:00 | sam686 | CoreItem editor bug, setting HitPoint to 11 may cause hitPoint to get dropped down to 10, 9, 8 |
| 18:44:00 | raptor | i don't understand |
| 18:44:00 | sam686 | rounding error when dividing? |
| 18:44:00 | raptor | how do i duplicat that? |
| 18:45:00 | sam686 | just go to editor, and edit CoreItem attributes by pressing enter |
| 18:45:00 | sam686 | then keep pressing enter when Core is selected |
| 18:45:00 | sam686 | after setting hitPoint to 11 |
| 18:46:00 | raptor | I did - no change |
| 18:46:00 | raptor | maybe float precision problem on windows? |
| 18:46:00 | sam686 | this is in my linux.. |
| 18:46:00 | raptor | i held down <enter> for 30 seconds - no change |
| 18:47:00 | sam686 | what does hit point say |
| 18:47:00 | sam686 | did it says at 11 ? |
| 18:47:00 | raptor | yes |
| 18:47:00 | raptor | Health: 11 |
| 18:47:00 | raptor | i did change hitpoints -> health recently |
| 18:48:00 | raptor | well, at the start of the week |
| 19:06:00 | sam686 | another problem, using ctrl + R multiple times to have levlegen insert forcefield causes test level to get added a few junk forcefields that isn't suppose to be there |
| 19:08:00 | raptor | i've junk forcefields appear out of nowhere before |
| 19:08:00 | raptor | i've seen.. |
| 19:08:00 | raptor | i don't think it is just ctrl + r |
| 19:10:00 | raptor | i'm trying to duplicate it with 'mazeracer' |
| 19:10:00 | raptor | can you reliably duplicate? |
| 19:11:00 | raptor | maybe i should use your levlegen |
| 19:14:00 | sam686 | http://sam686.maxhushahn.com/bitfighter/levels/6357.levelgen |
| 19:14:00 | sam686 | http://sam686.maxhushahn.com/bitfighter/levels/6357core.level |
| 19:14:00 | raptor | ah excellent, thanks! |
| 19:16:00 | raptor | WOW |
| 19:17:00 | raptor | yuk |
| 19:17:00 | raptor | also, turrets can shoot through other turrets to kill the ship |
| 19:20:00 | raptor | added these to here: http://bitfighter.org/wiki/index.php?title=Buglist_016 |
| 19:20:00 | raptor | we need to track all the little things |
| 19:52:00 | raptor | actually that turret problem only seems to happen in the levelgen game |
| 19:54:00 | raptor | or not |
| 19:55:00 | raptor | can't duplicate it.. |
| 20:01:00 | raptor | I miss my snake: http://sam686.maxhushahn.com/upload/IMG_1344.png |
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| 20:21:00 | | BFLogBot - Commit ed7b15bef0e9 | Author: sam8641 | Log: Fix some rounding errors in CoreItem editing attributes |
| 20:22:00 | raptor | sam686: you chose to save the health as a float? |
| 20:24:00 | raptor | i guess it still works ok |
| 20:24:00 | sam686 | yes, why convert to int when float will work fine? |
| 20:25:00 | raptor | i guess i wasn't sure how our ftos() method would react.. |
| 20:36:00 | sam686 | http://sam686.maxhushahn.com/bitfighter/zzzz71.level try loading that into editor, and the editor seems to zoom out wat too much |
| 20:36:00 | sam686 | .. and when editor zoom out too much, it tries to draw too many grid lines.. |
| 20:38:00 | raptor | you froze my compy |
| 20:38:00 | raptor | but i got it back... |
| 20:38:00 | raptor | clipper.AddPolygons, something went wrong |
| 20:38:00 | raptor | is a message i got |
| 20:39:00 | sam686 | yes, it freezes my computer every 5 seconds while in that super zoomed out mode... |
| 20:39:00 | raptor | yeah, about the same for me.. |
| 20:40:00 | sam686 | though, in software render, it shouldn't freeze your computer, it must be your graphics processor too buzy trying to render all that lines... |
| 20:43:00 | sam686 | in 015a, it doesn't zoom out that far.. |
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| 20:55:00 | raptor | nope, i guess it has a max |
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| 21:43:00 | raptor | sam686: have you been able to duplicate #39 here?: http://bitfighter.org/wiki/index.php?title=Buglist_016 |
| 21:44:00 | raptor | i've been trying and trying and can't seem to dupe it |
| 21:52:00 | sam686 | not sure, i guess #39 is not a problam anymore, or it might have been fixed without knowing... |
| 21:53:00 | raptor | it's borken... |
| 21:53:00 | raptor | jsut duplicated it |
| 21:53:00 | raptor | ok, now to try again |
| 21:54:00 | sam686 | ctrl + v seems to crash... |
| 21:54:00 | sam686 | in editor |
| 21:54:00 | raptor | haha, crash! |
| 21:55:00 | raptor | duplicated #39 again! |
| 21:58:00 | raptor | duped again! |
| 22:03:00 | | Watusimoto has joined |
| 22:03:00 | raptor | great! Watusimoto will like this.. |
| 22:03:00 | Watusimoto | what's that? |
| 22:03:00 | raptor | i can reliably duplicate #39 |
| 22:03:00 | raptor | i'm writing up instructions... |
| 22:04:00 | Watusimoto | which is #39? |
| 22:04:00 | karamazovapy | I don't think a single core_explode effect sounds out of place against a single ship_explode effect |
| 22:04:00 | raptor | bug #39 - the evilest of bugs |
| 22:04:00 | Watusimoto | ah, great |
| 22:04:00 | Watusimoto | @k -- do you still have loutout indicators off? |
| 22:04:00 | Watusimoto | or have you turned them on yet? |
| 22:04:00 | karamazovapy | I had to turn them back on because turning them off broke chat |
| 22:05:00 | karamazovapy | I don't want them, though |
| 22:06:00 | karamazovapy | I can make a set of core levels if you'd like |
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| 22:07:00 | Watusimoto | there is a bug with them will be uncomfortable to fix, and I'd rather just delete the functionality |
| 22:08:00 | Watusimoto | or, I guess I should say, another bug |
| 22:08:00 | raptor | ok Watusimoto, see bug #39 here now: http://bitfighter.org/wiki/index.php?title=Buglist_016 |
| 22:09:00 | Watusimoto | interesting |
| 22:10:00 | sam686 | i guess there is editor ctrl+V paste crash when pasting Barrier |
| 22:12:00 | raptor | backtrace with pasting a barrier: http://pastie.org/3174915 |
| 22:18:00 | raptor | karamazovapy: what if i used the ship explode sound for the triple explosion instead? |
| 22:19:00 | raptor | you can test by just renaming ship_explode to core_explode.wav in the sfx directory |
| 22:19:00 | Watusimoto | another this=0x0 NPE style crash, looks like |
| 22:20:00 | Watusimoto | one of these is NULL: getGame()->getWallSegmentManager()->setSelected(mSerialNumber, selected); |
| 22:20:00 | raptor | i think it's getWallSegmetnManager |
| 22:20:00 | Watusimoto | my guess is getGame() |
| 22:21:00 | Watusimoto | because the crash happened inside of Game::getWallSegmentManager |
| 22:21:00 | Watusimoto | this would probably refer to game |
| 22:21:00 | raptor | ah, that makes sense |
| 22:21:00 | sam686 | Game::getWallSegmentManager where "this" = 0x00000000 |
| 22:21:00 | raptor | probably introduced when you fixed the barrier shadow bug |
| 22:22:00 | sam686 | WallItem::setSelected where this->mGame = 0x00000000 |
| 22:22:00 | Watusimoto | so how does mGame not get set? |
| 22:23:00 | Watusimoto | what did you do to crash? |
| 22:23:00 | sam686 | paste doesn't set it? |
| 22:23:00 | Watusimoto | just paste a wall? |
| 22:23:00 | Watusimoto | addToGame sets it |
| 22:23:00 | sam686 | copy and paste barrier wall |
| 22:23:00 | Watusimoto | can't compile at th emoment |
| 22:23:00 | raptor | maybe addToGame is out of order |
| 22:24:00 | Watusimoto | maybe. |
| 22:24:00 | Watusimoto | if you don;t want to track it down, add it to the list |
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| 22:32:00 | raptor | i don't want to - but only because I'm not in an UIEditor mood at the moment |
| 22:32:00 | Watusimoto | no worries |
| 22:32:00 | Watusimoto | that will be easy to fix |
| 22:34:00 | raptor | so karamazovapy brought up an interesting point: With CoreGameType, we count the cores down to zero, but the last one with a core left wins |
| 22:34:00 | raptor | there is teh [Core/0] inticator on the screen |
| 22:34:00 | raptor | and that might confuse people into thinking that the first team to zero wins or loses |
| 22:35:00 | raptor | an pressing <TAB> show the 'true' scores at negative numbers |
| 22:35:00 | raptor | so the issue is how to reduce confusion |
| 22:46:00 | Watusimoto | ok |
| 22:46:00 | Watusimoto | so |
| 22:46:00 | Watusimoto | hmmm |
| 22:47:00 | Watusimoto | well, highest score is leading score |
| 22:47:00 | Watusimoto | like in all games |
| 22:47:00 | Watusimoto | I think people will figure it out |
| 22:47:00 | raptor | ok, so just leave it for now |
| 22:47:00 | raptor | *good enough* for 016 |
| 22:48:00 | raptor | ^^ i'm starting to think that way |
| 22:48:00 | Watusimoto | :-) |
| 22:50:00 | raptor | i was thinking - we should dedicate a night or two to just playing |
| 22:50:00 | raptor | running the game in a debugger of course |
| 22:51:00 | Watusimoto | that will probably be a good idea |
| 23:07:00 | raptor | interesting, FreeBSD 9 came out, and they have a goal to get rid of all GPL code |
| 23:07:00 | raptor | i've been noticing a small push-back against the GPL in the open source community |
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| 23:19:00 | raptor | wow! |
| 23:19:00 | raptor | i just built bitfighter with clang (instead of gcc) in 20 seconds! |
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| 23:53:00 | raptor | Zoomber: what is the server 'Server Map Node' for? |