Timestamps are in GMT/BST.
| 00:39:18 | Watusimoto | it appears to work |
| 00:40:35 | Watusimoto | except for the crashing part |
| 00:59:54 | Watusimoto | ok, all cecked in |
| 01:00:17 | Watusimoto | raptor: please run doxygen on the new code and see how the obj hierarchy looks |
| 01:00:49 | Watusimoto | the only bug I know of is that spybugs do not work when loaded from a levelfile. I do not know if I caused that or if it's a 016 bug |
| 01:01:20 | Watusimoto | also, we need to make it clear how to plant spybugs -- I like the mechanism, but it's far from obvious |
| 01:01:24 | Watusimoto | ok, off to bed |
| 01:01:33 | Watusimoto | I'll show the new core ideas tomorrow |
| 01:01:36 | Watusimoto | good night! |
| 01:02:05 | Watusimoto | raptor: also please email me a link to doxygen! |
| 01:07:23 | | BFLogBot - Commit 581b15e4c64b | Author: watusim...@bitfighter.org | Log: Add Geometry_Base to project |
| 01:07:24 | | BFLogBot - Commit 4b75875ea7f7 | Author: watusim...@bitfighter.org | Log: Formatting, comments |
| 01:07:26 | | BFLogBot - Commit 1a7cd7046c3d | Author: watusim...@bitfighter.org | Log: Comments & whitespace & formatting |
| 01:07:27 | | BFLogBot - Commit 33fa73062f56 | Author: watusim...@bitfighter.org | Log: Untangle object hieararchy. Only problem I know of is that spybugs placed in levels don't get loaded; may or may not be related to this work |
| 01:07:30 | | BFLogBot - Commit 9230ac41bbab | Author: watusim...@bitfighter.org | Log: Merge |
| 01:12:07 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 01:52:35 | | BFLogBot - Commit 1eae69fa0fb8 | Author: sam8641 | Log: Removed more gServerGame, and replaced with another way to get game. Some Robot code cleanup. |
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| 04:51:43 | | raptor has joined |
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| 04:52:43 | raptor | hmmm... looks like i was left with homework |
| 05:10:27 | raptor | less inbreeding!: http://bitfighter.org/~raptor/doxygen_post016/class_zap_1_1_item.html |
| 05:16:47 | sam686 | the change is... the PointGeometry stuff is in seperate class... |
| 05:17:18 | sam686 | i kind of think the pointer to seperate PointGeometry stuff may slow down runtime speed.. |
| 05:17:28 | raptor | it doesn't seem like PointGeomtry is used anywhere |
| 05:17:49 | raptor | oh wait - it's not part of the hierarchy anymore? but a pointer/member? |
| 05:18:19 | raptor | this is weird |
| 05:18:35 | sam686 | look at gameObject.h line 188 |
| 05:19:11 | sam686 | or more like, line 163, it is a pointer |
| 05:22:10 | raptor | wow, so weird |
| 05:22:16 | raptor | GeometryContainer |
| 05:23:48 | sam686 | i kind of think it is best to have most of editor resource (including EditorObject) go away from Item's hierarchy and maybe have it just a pointer, being NULL (frees memory) unless in editor |
| 05:24:04 | raptor | yeah probably |
| 05:24:23 | sam686 | but, Geometry is being used in game as well.. |
| 05:25:06 | sam686 | there was a revision d880f5e86c79 which I put the Geometry part of the class childrens... |
| 05:25:21 | sam686 | now, watusimoto did the opposite of what i did |
| 05:28:52 | | Zapgamer has joined |
| 05:29:00 | Zapgamer | Hello |
| 05:29:02 | raptor | this new architecture just seems wierd |
| 05:29:04 | raptor | hello |
| 05:29:17 | Zapgamer | I think my account was shut down |
| 05:29:27 | Zapgamer | I need to make a new Zapgamer account |
| 05:29:30 | Zapgamer | Soon |
| 05:29:42 | raptor | why do you think it was shut down? |
| 05:30:15 | Zapgamer | I know my password And i am not underlined for soe reason |
| 05:30:22 | Zapgamer | some* |
| 05:30:35 | raptor | does it still log you in? |
| 05:30:53 | Zapgamer | I don't know |
| 05:30:58 | Zapgamer | I will check |
| 05:31:00 | | Zoomber Quit (Ping timeout: 248 seconds) |
| 05:31:24 | Zapgamer | Yes |
| 05:31:26 | | Zoomber has joined |
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| 05:31:33 | Zapgamer | But i am not underlined |
| 05:31:41 | raptor | let me join and see.. |
| 05:31:44 | Zapgamer | ok |
| 05:31:49 | sam686 | are you connected to master? |
| 05:31:53 | Zapgamer | Sam |
| 05:32:31 | Zapgamer | yes |
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| 05:37:28 | raptor | i need to get to bed early - had a tiresome day |
| 05:37:38 | raptor | talk to you later |
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| 15:05:22 | raptor | good day! |
| 15:39:56 | watusimoto | hello |
| 15:40:04 | raptor | hello |
| 15:40:23 | raptor | so the new geometry architecture is interesting |
| 15:41:37 | raptor | do you think there will be a performance loss with all the additional method calls? |
| 15:43:57 | watusimoto | I have been doing a poor job keeping track of the new cases coming in |
| 15:44:11 | watusimoto | I have only one on a scrap of paper -- about preserving loadouts |
| 15:44:26 | watusimoto | no I don't think there will be performance loss |
| 15:44:44 | watusimoto | jumping is cheap |
| 15:45:06 | watusimoto | I asked my google friend about this; he says in windows, you have 7,8,9 jumps deeper into the hierachy |
| 15:45:06 | raptor | we should start a new issue list in the wiki? (for regressions...) |
| 15:45:14 | watusimoto | Yes, I think so |
| 15:45:21 | raptor | 7 8 9? |
| 15:45:23 | watusimoto | sounds like you've resooved a number of them |
| 15:45:30 | watusimoto | 7 8 9? |
| 15:45:59 | raptor | "7,8,9 jumps deeper into the hierachy"?? |
| 15:46:11 | raptor | i don't understand this^^ |
| 15:46:13 | watusimoto | yes |
| 15:46:15 | watusimoto | oh |
| 15:46:38 | watusimoto | class->calls other class->goes somewhereelse ... ... ... finally does something |
| 15:46:59 | watusimoto | deeper is just my menal way of thinking about it |
| 15:47:03 | watusimoto | mental |
| 15:48:07 | raptor | soo where does 7 8 9 come in? |
| 15:48:14 | watusimoto | 7 8 9 jumps |
| 15:48:19 | watusimoto | before the something happens |
| 15:48:27 | watusimoto | one thing delegating to another |
| 15:48:28 | raptor | why was 6 afraid of 7? |
| 15:48:34 | watusimoto | oh great |
| 15:49:26 | watusimoto | I found some problems with my refactor, will apply some fixes tonight |
| 15:49:35 | raptor | ok |
| 15:53:56 | raptor | question |
| 15:54:00 | watusimoto | just so you know and don't worry |
| 15:54:09 | raptor | one of the regressions: |
| 15:54:29 | raptor | GLUT apparently mapped keyboard numbers both above the letters and on the numpad as the same key |
| 15:54:33 | raptor | SDL doesn't |
| 15:54:53 | watusimoto | right |
| 15:54:55 | raptor | as a consequence we have people complaining that they can't use the numpad numbers to select loadouts/etc. |
| 15:54:57 | watusimoto | yes |
| 15:55:06 | watusimoto | I actually added that as a 2nd item on my scrap of paper |
| 15:55:11 | raptor | so i see possible solutions |
| 15:55:20 | raptor | 1. we tie the keys together as the same InputCode |
| 15:55:29 | raptor | 2. we do nothing and tell them to suck it up |
| 15:55:47 | raptor | 3. we pass 2 possible keys around for most actions (many SDL games do this) |
| 15:56:02 | watusimoto | tell me when you've listed your last option |
| 15:56:39 | raptor | 4. we write special cases for two keys in specific instances (like numpad +/- in the editor) |
| 15:56:48 | raptor | i guess that's my last for now |
| 15:57:08 | watusimoto | ok, my thought is this |
| 15:57:15 | watusimoto | no to 2 |
| 15:57:20 | raptor | hehe |
| 15:57:21 | watusimoto | no to 3 |
| 15:57:26 | watusimoto | no to 1 |
| 15:57:45 | watusimoto | sort of to 4 |
| 15:58:11 | raptor | sort of... what, to 4? |
| 15:58:25 | raptor | sort of maybe? |
| 15:59:12 | watusimoto | I was thinking that when we test for a specific key, we add a special handler that checks to see if we are matching key_3 (for example), and then also checks to see if the user has pressed key_numpad_3. But, we only do this if key_numpad_3 has not been bound to something else. And vice versa if the user presses numpad_3 |
| 15:59:53 | raptor | hmmm... |
| 15:59:53 | watusimoto | but I haven't looked at the code yet |
| 16:00:05 | watusimoto | to see if it would work |
| 16:00:14 | raptor | that would require we keep track of all bindigs |
| 16:00:20 | watusimoto | we already do |
| 16:00:30 | raptor | only not in the editor |
| 16:00:38 | watusimoto | right -- I wouldn't do this in the editor |
| 16:00:40 | raptor | editor is hard-coded |
| 16:00:48 | raptor | ah, ok |
| 16:00:57 | raptor | then your idea would probably work easy enough |
| 16:00:59 | watusimoto | I've already fixed the editor for somethings, like keypad delete, with fruther hardcoding |
| 16:01:22 | watusimoto | there is a case to make editor keys bindable, and we'd probably want to add that kind of logic at that point |
| 16:01:24 | watusimoto | but not now |
| 16:01:36 | raptor | ah ok |
| 16:02:06 | watusimoto | but I do want to preserve the ability to use the keypad as arrow keys if the user wants |
| 16:02:18 | watusimoto | or to bind those keys separately from the number keys |
| 16:02:28 | watusimoto | but I also think the users request is legit |
| 16:02:33 | raptor | yes, me too |
| 16:02:44 | watusimoto | so that's how I would handle it |
| 16:02:52 | raptor | ok, i'll look further into it.. |
| 16:02:57 | raptor | but now i have to take my little one to get immunizations - i'll be back in 1.5 hours or so |
| 16:03:08 | watusimoto | I thinkit will be pretty easy |
| 16:03:09 | watusimoto | later |
| 16:03:24 | watusimoto | tell him the doctor is stabbing him for his own good |
| 16:05:29 | raptor | late |
| 16:05:30 | raptor | rr |
| 16:05:33 | | raptor Quit (Remote host closed the connection) |
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| 18:09:40 | raptor | howdy folks |
| 18:18:17 | | Little_Apple has joined |
| 18:18:22 | Little_Apple | hellooo |
| 18:18:26 | raptor | hi |
| 18:18:36 | Little_Apple | i made a new animation |
| 18:18:45 | Little_Apple | i shall force you to watch it |
| 18:21:37 | Little_Apple | http://www.youtube.com/watch?v=RHGWSJ26kuU&feature=youtube_gdata_player |
| 18:21:40 | Little_Apple | WATCH IT |
| 18:23:02 | Little_Apple | raptor |
| 18:23:15 | Little_Apple | do it |
| 18:23:18 | Little_Apple | DO IT |
| 18:23:32 | raptor | i'm in the middle of some important work at the moment - i will look at it in a few |
| 18:23:36 | Little_Apple | aww |
| 18:23:38 | Little_Apple | ok |
| 18:23:59 | Little_Apple | KARAMAZOPAVY!! WATCH MAH THING! |
| 18:24:13 | Little_Apple | xD |
| 18:24:20 | Little_Apple | bye byeeee |
| 18:24:26 | | Little_Apple Quit (Quit: Page closed) |
| 18:57:55 | | Little_Apple has joined |
| 18:58:01 | Little_Apple | halloo |
| 18:58:45 | Little_Apple | raptor: i mustache you a question |
| 18:58:57 | raptor | i have an anchor |
| 18:59:10 | Little_Apple | how bad was my animation? :D |
| 18:59:20 | raptor | it absolutely ok |
| 18:59:23 | Little_Apple | lol |
| 18:59:35 | Little_Apple | i was kinda just testing the export quality |
| 18:59:56 | Little_Apple | it took like 2 minutes to animate ad like an hour to export |
| 19:01:05 | raptor | wow |
| 19:01:11 | raptor | on another topic |
| 19:01:16 | Little_Apple | wut |
| 19:01:30 | raptor | can you try a non-mac keyboard with your mac? |
| 19:01:38 | raptor | and see if the command keys work? |
| 19:01:43 | Little_Apple | i dont have any |
| 19:01:49 | raptor | oh ok |
| 19:02:00 | raptor | i'm thinking it's a keyboard problem.. |
| 19:02:27 | Little_Apple | but command q works with other applications |
| 19:02:40 | raptor | yes |
| 19:02:41 | Little_Apple | Ü |
| 19:02:46 | raptor | ha |
| 19:03:17 | Little_Apple | command q used to work on v15a |
| 19:03:28 | raptor | yes |
| 19:03:36 | Little_Apple | im wondering if it has something to do with fakefullscreen |
| 19:03:39 | raptor | nope |
| 19:03:48 | raptor | mac doesn't use fakefullscreen |
| 19:03:48 | Little_Apple | i changed mine to not fakefullscreen |
| 19:03:52 | raptor | good |
| 19:04:00 | raptor | i made it default if you have OS X |
| 19:04:11 | Little_Apple | but it wasnt default for me :| |
| 19:04:16 | Little_Apple | i had to manually change it |
| 19:04:22 | raptor | when 016 was released? |
| 19:04:32 | Little_Apple | yea |
| 19:04:33 | raptor | or from the beta test |
| 19:04:38 | Little_Apple | both |
| 19:04:43 | raptor | argh, ok |
| 19:04:47 | Little_Apple | lolz |
| 19:05:17 | | Watusimoto has joined |
| 19:05:34 | raptor | i was sure i set that properly for the mac folks |
| 19:06:06 | Little_Apple | it might be because v15a used fakefullscreen and the ini didnt update properly |
| 19:06:32 | raptor | no - fakefullscreen didn't exist before - but the ini probably was set properly.. |
| 19:06:57 | Little_Apple | weeirrdd... |
| 19:08:05 | raptor | it WAS set properly |
| 19:08:11 | Little_Apple | lol |
| 19:08:17 | raptor | maybe since the beta you had it set wrong |
| 19:09:06 | Little_Apple | i set it to not use fakefullscreen when i got the beta |
| 19:09:21 | raptor | OKOK, i'll do a proper test.. |
| 19:09:33 | Little_Apple | would the update reverse it or something? |
| 19:09:38 | raptor | no |
| 19:09:46 | Little_Apple | ok :p |
| 19:10:31 | Little_Apple | and another thing if you arent too overloaded already |
| 19:11:16 | Little_Apple | when you go to the main menu and quit by hitting esc, it crashes. |
| 19:11:23 | raptor | yes, i saw that on ppc |
| 19:11:36 | raptor | i'll write it down |
| 19:11:39 | Little_Apple | k |
| 19:29:28 | raptor | !bugs |
| 19:29:28 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Buglist |
| 19:30:03 | raptor | Watusimoto: I'm starting to dislike Mac more - just see how many of the bugs are Mac GUI-related on that link above ^^ |
| 19:30:26 | Little_Apple | llooolll |
| 19:36:02 | raptor | Watusimoto: what about a new badge: bug-hunter |
| 19:36:29 | raptor | those who successfully find a bug, duplicate it, and write intelligible directions for the developers to duplicate? |
| 19:39:37 | raptor | Little_Apple: since you've changed it to not-fake fullscreen, does BlackBird's bug with switching to fullscreen happen then? |
| 19:39:47 | raptor | and full screen disappears |
| 19:41:08 | Little_Apple | you'd have to ask him |
| 19:41:13 | raptor | ok |
| 19:41:18 | Little_Apple | i havent experienced that bug |
| 19:41:24 | raptor | i will later, or in the forums |
| 19:41:28 | Little_Apple | ok |
| 19:41:31 | Little_Apple | hes online now |
| 19:41:34 | Little_Apple | you could ask |
| 19:41:46 | Little_Apple | er |
| 19:41:50 | Little_Apple | hes in game |
| 19:42:26 | raptor | ok |
| 19:44:27 | karamazovapy | Little_Apple |
| 19:44:34 | karamazovapy | please don't post in the mini map thread anymore |
| 19:44:36 | karamazovapy | let it die |
| 19:44:39 | karamazovapy | please let it die |
| 19:45:01 | Little_Apple | i stopped posting on it. i hate it. i hate it. i hate it. |
| 19:45:10 | karamazovapy | anyone who hates it needs to let it die |
| 19:45:18 | Little_Apple | i knoooowww |
| 19:45:18 | karamazovapy | don't feed the trolls |
| 19:45:24 | Little_Apple | _k |
| 19:45:31 | Little_Apple | watch my new animation. |
| 19:45:42 | karamazovapy | did. looks like bob the tomato. |
| 19:45:43 | Little_Apple | DO IT |
| 19:45:47 | Little_Apple | lol |
| 19:45:58 | Little_Apple | thats why its called bob the insane tomato |
| 19:46:18 | raptor | Little_Apple: when did you switch to useFakeFullscreen=No ? |
| 19:46:40 | Little_Apple | the same night i downloaded v016 |
| 19:47:47 | Little_Apple | ooh ooh! one last thing |
| 19:47:57 | Little_Apple | my levelgen wont work anymore. im kinda bummed. |
| 19:48:47 | Little_Apple | i didnt edit it or anything |
| 19:49:02 | Little_Apple | it just stopped working when i got v016 |
| 19:49:14 | raptor | is there an error now? like when you run it what does the oglconsole say |
| 19:49:19 | Little_Apple | uhh |
| 19:49:26 | Little_Apple | i havent checked |
| 19:49:33 | Little_Apple | i just know it wont work |
| 19:49:53 | raptor | press CTRL + / to open it |
| 19:49:59 | Little_Apple | its all set up in level editor and in the .levelgen file and it wont work |
| 19:50:07 | Little_Apple | ok |
| 19:50:10 | Little_Apple | ill do that |
| 19:50:11 | Little_Apple | one sec |
| 19:50:34 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 19:52:30 | Little_Apple | it said no such file or directory or something |
| 19:52:41 | raptor | ha! |
| 19:52:47 | Little_Apple | but i know the file is there |
| 19:52:50 | raptor | then that means it isn't in the right place |
| 19:52:53 | Little_Apple | it IS |
| 19:53:00 | raptor | you put it in the .app? |
| 19:53:06 | raptor | or in a scripts folder |
| 19:53:20 | Little_Apple | in the levels file like it was before |
| 19:53:25 | Little_Apple | it worked then |
| 19:53:31 | raptor | try putting it into the scripts folder now |
| 19:53:37 | Little_Apple | oh |
| 19:53:40 | Little_Apple | is that new? |
| 19:53:44 | raptor | yes |
| 19:53:47 | Little_Apple | oh ok |
| 19:53:48 | raptor | sort of |
| 19:53:51 | raptor | it existed before |
| 19:53:52 | Little_Apple | thanks |
| 19:53:57 | raptor | but was broken before.. :) |
| 19:54:01 | Little_Apple | :P |
| 19:54:12 | Little_Apple | so it wont work if its in the levels file? |
| 19:54:20 | Little_Apple | thats only for levels now? |
| 19:54:27 | raptor | not sure exactly |
| 19:54:42 | Little_Apple | ok |
| 19:54:42 | raptor | but your test will tell me more |
| 19:54:47 | Little_Apple | thanx |
| 19:54:48 | raptor | watusimoto made the change.. |
| 19:55:01 | Little_Apple | imma check in a sec |
| 19:58:47 | Little_Apple | CUUURRRSSHHH YOOO BBLLAACCKC BUUUURRRRDDD |
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| 20:11:17 | Little_Apple | helloo |
| 20:11:29 | Little_Apple | i am here to bug you |
| 20:11:55 | raptor | yes, i am getting that idea... |
| 20:12:11 | raptor | so many mac bugs and i don't have a proper mac |
| 20:12:28 | Little_Apple | what ever happened to zoomber? |
| 20:12:57 | raptor | he's been pretty busy with school, i think |
| 20:13:10 | Little_Apple | ah |
| 20:14:38 | Little_Apple | ever hear the song hotel california? |
| 20:14:47 | raptor | yeah - got old fast |
| 20:14:55 | Little_Apple | :p |
| 20:15:09 | Little_Apple | im learnin it on uke |
| 20:15:11 | raptor | but to me, most non-classical music does that |
| 20:15:19 | raptor | really? |
| 20:15:29 | Little_Apple | yep |
| 20:15:33 | Little_Apple | the intro is fun |
| 20:17:07 | Little_Apple | *SUBJECT CHANGE |
| 20:17:29 | Little_Apple | from all the mac related bugs, i can see why you hate mac so much :P |
| 20:17:50 | raptor | nah - i like to fix bugs |
| 20:17:54 | Little_Apple | lol |
| 20:18:05 | raptor | i dislike mac for other, principled reasons |
| 20:18:17 | Little_Apple | llloooollll |
| 20:18:52 | | Watusimoto has joined |
| 20:18:59 | Little_Apple | hi |
| 20:19:29 | Little_Apple | raptor |
| 20:19:35 | Little_Apple | one more thiinggg again |
| 20:19:57 | raptor | ok |
| 20:20:39 | Watusimoto | hi |
| 20:21:00 | Little_Apple | when changing a level or anything that involves scrolling, and your mouse goes below the last option, when you move your mouse back up the selected option is above the actual cursor |
| 20:21:00 | raptor | hi |
| 20:21:13 | raptor | ah, ok, yes |
| 20:21:19 | raptor | i've seen that |
| 20:21:27 | Little_Apple | its a little annoying |
| 20:21:30 | Little_Apple | like me |
| 20:22:26 | Little_Apple | er |
| 20:22:27 | Little_Apple | no |
| 20:22:33 | Little_Apple | im very annoying |
| 20:23:03 | raptor | Watusimoto: started list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 20:29:20 | | raptor Quit (Ping timeout: 244 seconds) |
| 20:31:16 | Watusimoto | great |
| 20:32:23 | Watusimoto | thanks for starting the publicity, btw |
| 20:32:38 | Watusimoto | I should probably do a couple myself |
| 20:34:55 | karamazovapy | wow, so we got over 4000 downloads for 015a...wonder where those all went! |
| 20:34:58 | Watusimoto | people are still playing old versions: |
| 20:35:00 | Watusimoto | http://eykamp.com/bitfighter/gamereports/graphs/ |
| 20:37:53 | Watusimoto | debian package still hasn't been built |
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| 20:40:15 | raptor | i build the debian package |
| 20:40:17 | raptor | bult |
| 20:40:21 | raptor | sigh |
| 20:40:23 | raptor | but |
| 20:40:27 | raptor | ubuntu hasn't been |
| 20:43:40 | Watusimoto | they are not the same? |
| 20:43:56 | raptor | the package format .deb is the same |
| 20:44:11 | raptor | and generally speaking, the package layout is the same |
| 20:44:32 | raptor | but the internal binaries might be linked against different versions of OS libraries |
| 20:44:38 | raptor | which may/may not work |
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| 21:13:14 | | opti_ has joined |
| 21:13:19 | opti_ | yo |
| 21:13:38 | opti_ | ok this is just odd |
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| 21:15:37 | Opti_ | hi |
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| 22:14:59 | sam686 | [code=text] in bitfighter forum is generating this html code: BarrierMaker <span style="">1</span> <span style="">7.2</span> <span style="">-9.2</span> <span style="">5.9</span> <span style="">-9.2</span> <br /> |
| 22:15:13 | sam686 | too much in [code=text] causes the forum post to go blank |
| 22:15:23 | | BFLogBot - Commit 6ee455a5c762 | Author: watusim...@bitfighter.org | Log: Most editor issues from last refactor resolved; still some related in-game issues |
| 22:15:23 | sam686 | [code=nothing] doesn |
| 22:16:13 | sam686 | [code=nothing] doesn't generate any "</span>" junk html code, alloowing the post to not go blank |
| 22:21:27 | Watusimoto | interesting |
| 22:21:30 | Watusimoto | that's geshi |
| 22:21:39 | Watusimoto | which we use for syntax coloring |
| 22:22:12 | Watusimoto | I don't really like the way we present code; would be willing to use something else, but I think code should be rendered the same in wiki and forums |
| 22:22:37 | Watusimoto | it's been a while since I looked at it |
| 22:43:48 | raptor | Watusimoto: have you noticed that undo-ing in the editor sometimes un-does more than one move? |
| 22:44:01 | raptor | like adding vertices to walls doesn't seem to save an undo state |
| 22:44:07 | raptor | was that intentional? |
| 22:51:25 | | raptor Quit (Ping timeout: 244 seconds) |
| 22:52:13 | Watusimoto | hadn't noticed, unintentional |
| 22:52:44 | Watusimoto | there are a few cases where multiple steps are grouped into a single undo step |
| 22:52:54 | Watusimoto | but I'm not sure adding vertices is one of them |
| 22:54:04 | Watusimoto | I edit a wall, add two verts, and I get two indo steps |
| 22:54:21 | Watusimoto | they're not grouped for me |
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| 22:55:57 | raptor | add nother step after that |
| 22:56:10 | raptor | so add barrier, add vertices, move barrier, move barrier |
| 22:56:16 | raptor | undo undo |
| 22:58:27 | Watusimoto | created 2-pt barrier |
| 22:58:35 | Watusimoto | added 2 verts in the middle |
| 22:58:38 | Watusimoto | moved, moved |
| 22:58:42 | Watusimoto | undo undo |
| 22:58:47 | Watusimoto | all is as I expect |
| 22:58:51 | raptor | what |
| 22:58:59 | raptor | ok, let me see something else.. |
| 22:59:03 | karamazovapy | Wat |
| 22:59:03 | Watusimoto | after two undos, all verts are still there |
| 22:59:07 | karamazovapy | ZING! |
| 23:00:12 | raptor | ha! |
| 23:00:14 | raptor | ok |
| 23:00:17 | raptor | do the following |
| 23:00:23 | raptor | make 2pt barrier |
| 23:00:29 | raptor | add vertex in middle |
| 23:00:31 | raptor | move |
| 23:00:32 | raptor | move |
| 23:00:35 | raptor | undo undo undo |
| 23:00:41 | raptor | vertex in middle never goes away |
| 23:00:52 | raptor | as one example |
| 23:01:06 | Watusimoto | does for me |
| 23:01:35 | Watusimoto | ah |
| 23:01:55 | raptor | wha!>? |
| 23:01:55 | raptor | i started from a blank file |
| 23:02:01 | Watusimoto | if wall is horiz or vert, and I add the vertex without dragging at all |
| 23:02:05 | Watusimoto | I get some weirdness |
| 23:02:43 | Watusimoto | in that case, no undo state seems to be saved for that vert |
| 23:02:57 | Watusimoto | probably anticipating a drag that will save an undo state |
| 23:03:06 | Watusimoto | I'd call that a bug |
| 23:03:42 | raptor | yes |
| 23:03:45 | raptor | weirdness |
| 23:03:50 | raptor | appropriate description |
| 23:16:56 | sam686 | one problem is MoveObject keep tracks of their own position, and PointGeometry keep tracks of Position seperately, too. |
| 23:17:33 | sam686 | if you press TAB in editor, notice how all the MoveObject like bouncy object, is in the middle? |
| 23:21:54 | Watusimoto | are you using the latest checkin? |
| 23:22:32 | Watusimoto | oops, may have forgotten to push |
| 23:22:37 | Watusimoto | pushed |
| 23:25:35 | | BFLogBot - Commit bf6e285986de | Author: watusim...@bitfighter.org | Log: Fixed saving issue -- I think refactor is basically complete |
| 23:25:36 | raptor | i finally have a Mac OS X 10.7 VM :) |
| 23:26:19 | Watusimoto | great |
| 23:27:22 | Watusimoto | finding all kind of quirks with lines |
| 23:27:24 | raptor | i have to keep keep convincing myself that maintaining mac is for a good cause... |
| 23:27:33 | Watusimoto | sigh |
| 23:27:43 | raptor | because i sure don't have enthusiasm for it.. |
| 23:27:55 | raptor | quirky lines? |
| 23:28:04 | Watusimoto | where's zoomer to help diagnose these issues? |
| 23:28:07 | Watusimoto | quirky walls |
| 23:28:12 | Watusimoto | undoey walls |
| 23:28:15 | raptor | yes! |
| 23:28:31 | raptor | i think it may be more than jsut walls, but not sure |
| 23:30:01 | raptor | sam686: so, 2pt barrier loading is broken? |
| 23:30:11 | sam686 | looks like it is |
| 23:30:17 | raptor | ok, i'll write it down |
| 23:31:15 | Watusimoto | that list is growing rapidly |
| 23:31:44 | raptor | yes, we figured it would |
| 23:32:12 | raptor | i mean, it's not like we could rewrite using new frameworks and get away unscathed |
| 23:32:58 | raptor | also Mac requires you to download a 1.3 GB update file if you want to update Lion |
| 23:33:16 | raptor | let's hope no mac users are on monthly download caps! |
| 23:39:16 | Watusimoto | yikes |
| 23:42:52 | Watusimoto | ok |
| 23:42:58 | Watusimoto | so I have a dilemma |
| 23:43:05 | Watusimoto | I have my core panel shooting mod |
| 23:43:20 | Watusimoto | it works, but only if you host yourself |
| 23:43:32 | Watusimoto | and it crashes from time to time |
| 23:43:53 | Watusimoto | but I'd like to show it before I spend too much time fixing it |
| 23:44:00 | Watusimoto | what should I do? |
| 23:44:07 | raptor | hg serve |
| 23:44:08 | Watusimoto | I can build an exe |
| 23:44:13 | Watusimoto | nat 444 |
| 23:44:14 | raptor | and let us pull the commit |
| 23:44:17 | raptor | argh |
| 23:44:32 | raptor | create a clone |
| 23:44:40 | Watusimoto | I could try the email thing again |
| 23:44:53 | Watusimoto | let me see what other options hg offers |
| 23:44:55 | raptor | if you can export a diff, that would be good, too |
| 23:45:08 | raptor | i know that ability is in hg |
| 23:51:49 | Watusimoto | will this format work? |
| 23:51:50 | Watusimoto | diff -r 6ee455a5c762 -r bf6e285986de zap/moveObject.cpp |
| 23:51:50 | Watusimoto | --- a/zap/moveObject.cpp Fri Feb 03 23:14:18 2012 +0100 |
| 23:51:50 | Watusimoto | +++ b/zap/moveObject.cpp Fri Feb 03 23:36:39 2012 +0100 |
| 23:51:50 | Watusimoto | @@ -150,6 +150,7 @@ |
| 23:51:50 | Watusimoto | void MoveObject::setVert(const Point &pos, S32 index) |
| 23:51:51 | Watusimoto | { |
| 23:51:53 | Watusimoto | + Parent::setVert(pos, index); |
| 23:51:55 | Watusimoto | setPos(pos); |
| 23:52:00 | raptor | oh yes |
| 23:52:08 | raptor | as long as it is encapsulated in a file |
| 23:52:15 | Watusimoto | yes |
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| 23:56:53 | Watusimoto | ok, sent. there is some really hacky stuff in there |
| 23:57:00 | raptor | ha! |
| 23:57:02 | raptor | ok |
| 23:57:08 | Watusimoto | I mean really bad |
| 23:57:22 | Watusimoto | currently, synchronization is based off computer clock, so hosting won't work |
| 23:57:32 | Watusimoto | I mean hosting with others |
| 23:58:01 | Watusimoto | there are some other hacks, based on the fact that I'm sleepy and the math was just too complex for the moment |
| 23:58:11 | Watusimoto | so I did a crappy way that tends to crash |
| 23:58:19 | Watusimoto | so be prepared |
| 23:59:25 | Watusimoto | oh, and for the moment, health you enter in the editor is applied to each panel |
| 23:59:49 | raptor | what revision is this agains? |
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