Timestamps are in GMT/BST.
| 00:29:25 | | koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee) |
| 00:38:32 | | BFLogBot - Commit ba0a682a3679 | Author: watusim...@bitfighter.org | Log: UGLY CODE WARNING!!!! Make another pass at core rendering, added sparks when panels are killed. Better, but still not there. |
| 00:48:57 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 00:50:24 | | raptor has joined |
| 00:50:24 | | ChanServ sets mode +o raptor |
| 00:52:23 | raptor | howdy |
| 00:58:59 | | Cracatoa has joined |
| 00:59:34 | Cracatoa | Anyone here? |
| 00:59:42 | raptor | maaaaybe |
| 00:59:44 | | Ranil has joined |
| 01:00:05 | raptor | oooo, more visitors |
| 01:00:12 | Cracatoa | My friend knows some coding, and he's checking out bf |
| 01:00:18 | raptor | cool |
| 01:00:20 | Ranil | That's me :) |
| 01:00:23 | raptor | hi Ranil |
| 01:00:27 | raptor | welcome to #bitfighter |
| 01:00:28 | Ranil | I need a project to help me learn C++ |
| 01:00:31 | Ranil | Hello :) |
| 01:00:33 | raptor | great! |
| 01:00:42 | raptor | i taught myself c++ using bitfighter :) |
| 01:00:46 | Ranil | Awesome! I don't have much experience |
| 01:00:48 | Ranil | lol |
| 01:00:55 | Ranil | I taught myself java with Minecraft |
| 01:01:00 | raptor | i must warn you - some of the code is not pretty... |
| 01:01:10 | Cracatoa | I'm learning c++ also |
| 01:01:15 | Ranil | I might be able to organize it lol |
| 01:01:26 | Ranil | Minecrafts code is horrid, and I wish I could change it |
| 01:01:28 | raptor | are you familiar with mercurial? |
| 01:01:39 | Cracatoa | with some tutorials from http://thenewboston.org |
| 01:01:41 | Ranil | Nope... |
| 01:01:43 | Cracatoa | Yes it is |
| 01:01:48 | Ranil | be right back, my mom wants me |
| 01:01:49 | raptor | cool |
| 01:02:17 | Cracatoa | What is mercuial? |
| 01:02:22 | Cracatoa | mercurial |
| 01:02:29 | raptor | it is version control software |
| 01:02:31 | raptor | like git |
| 01:02:36 | Cracatoa | Cool |
| 01:02:39 | raptor | older generation: subversion |
| 01:03:00 | raptor | brb - dinner time! |
| 01:03:34 | Cracatoa | k |
| 01:09:24 | Ranil | Alright I'm back |
| 01:13:33 | Cracatoa | He had to go to dinner |
| 01:13:39 | Cracatoa | He'll be back soon |
| 01:15:20 | Ranil | Cracatoa |
| 01:15:24 | Ranil | I need your email |
| 01:20:06 | raptor | hola hola |
| 01:21:17 | raptor | what OS are you guys running? |
| 01:22:04 | Cracatoa | imdvs3@gmail.com |
| 01:22:26 | raptor | so you know - this channel is logged |
| 01:22:32 | raptor | but not spidered |
| 01:22:36 | Ranil | Oh lol |
| 01:22:49 | Ranil | But, I'm running windows Vista, a safer version |
| 01:22:59 | Ranil | but I plan on getting a virtual box to run ubuntu |
| 01:23:26 | raptor | the other two developers both use windows |
| 01:24:15 | Ranil | Oh. |
| 01:24:19 | Ranil | Ha ha |
| 01:25:19 | Ranil | I just want to help out in any way that I can |
| 01:25:40 | raptor | If you haven't seen in the wiki: http://bitfighter.org/wiki/index.php/Building_Bitfighter |
| 01:26:08 | Cracatoa | I'm running windows 7 |
| 01:26:15 | raptor | ok cool |
| 01:26:19 | raptor | as long as it isn't Mac |
| 01:26:21 | raptor | :) |
| 01:26:28 | Ranil | :P |
| 01:26:34 | Cracatoa | And I have codeblocks IDE & compiler |
| 01:26:42 | Cracatoa | IF that helps |
| 01:26:50 | Ranil | I just got the full version of MC Visual Studio a few days ago haha |
| 01:27:28 | raptor | we don't have a codeblocks windows setup in the code |
| 01:27:32 | raptor | but sam686 might have one |
| 01:27:40 | Cracatoa | ? |
| 01:28:02 | Cracatoa | What does that mean? |
| 01:28:18 | Ranil | Mercurial dislikes my processor... |
| 01:28:25 | Cracatoa | :O |
| 01:28:34 | Ranil | Oh derp |
| 01:28:43 | Ranil | I downloaded it for the wrond OS |
| 01:28:48 | Cracatoa | I once tried to download mercurial, but I couldn't figure out what to do. |
| 01:29:22 | Cracatoa | lol |
| 01:29:57 | sam686 | if you are on windows, try getting turtoiseHG for mercurial |
| 01:30:05 | Ranil | That didn't work |
| 01:30:09 | raptor | also see: http://bitfighter.org/wiki/index.php/Building_Bitfighter |
| 01:30:13 | Ranil | it didn't accept my processor type. |
| 01:30:43 | sam686 | you need to get 64 bit version if you have 64 bit CPU |
| 01:31:16 | Ranil | Ah |
| 01:31:16 | | sam686 Quit (Read error: Connection reset by peer) |
| 01:31:21 | Ranil | I am blind |
| 01:31:28 | | sam686 has joined |
| 01:31:28 | | ChanServ sets mode +v sam686 |
| 01:31:39 | Cracatoa | lol |
| 01:32:06 | Cracatoa | So mercuial is used to fetch the source code, or am I confused? |
| 01:33:47 | Cracatoa | *mercurial |
| 01:34:03 | sam686 | mercurial is used for easy update, commit and merge code in versioning system |
| 01:35:17 | Cracatoa | Ok, so I was right. Awesome. |
| 01:35:48 | Cracatoa | Will codeblocks work to look at the code? |
| 01:36:25 | sam686 | i haven't tried codeblocks, so i don't know |
| 01:37:02 | Cracatoa | Its just a basic c++ IDE and compiler. |
| 01:38:28 | Cracatoa | I just downloaded mercurial |
| 01:41:35 | Cracatoa | Stupid me, I got the x64 version on accident. |
| 01:44:18 | sam686 | my computer is old windows xp, 32 bit CPU. |
| 01:45:28 | sam686 | None of programs compiled for 64 bit CPU will work in 32 bit CPU, and (mostly for windows) 32 bit programs might go slower (a few won't work) on 64 but CPUI |
| 01:46:15 | raptor | ok back again |
| 01:46:19 | Cracatoa | Cool |
| 01:46:28 | Cracatoa | ranil is AFK, darn it. |
| 01:47:15 | raptor | for a simple, easy tutorial on mercurial: http://hginit.com/ |
| 01:47:44 | sam686 | if you got tortoiseHG installed, all you got to do is right click, and clone a URL path (and there is more options too) |
| 01:47:59 | raptor | you windows folks and your simple UIs... :) |
| 01:48:46 | sam686 | most windows users can live without command line at all, i guess |
| 01:48:56 | raptor | heresy! |
| 01:49:06 | Cracatoa | I use it every day. |
| 01:49:16 | Cracatoa | But I guess that makes me a nerd :P |
| 01:49:46 | Cracatoa | Ok, almost every day |
| 01:49:53 | Cracatoa | Sometimes I'm lazy. |
| 01:50:53 | sam686 | I rarely use command line at all in windows.. |
| 01:51:31 | Cracatoa | Yea, use it for ping and ipconfig, mostly. |
| 01:51:41 | Cracatoa | *I use it |
| 01:51:49 | Cracatoa | forgot the I |
| 01:53:59 | raptor | karamazovapy: shift+space suspends vertex snapping |
| 01:54:08 | raptor | just found out |
| 01:54:17 | raptor | not sure why they're separated |
| 01:54:34 | Cracatoa | You just confused me with techy talk. lol |
| 01:54:46 | Cracatoa | you lost me at vertex |
| 01:55:14 | raptor | eventually you'll learn to just let your eyes gloss over... :) |
| 01:55:15 | sam686 | it is in editor, raptor was talking about |
| 01:56:15 | sam686 | in game editor, space turns off snap to grid, shift+space turns off vertex (corner of walls / points) snapping |
| 01:56:59 | raptor | watusimoto wasn't joking when he said 'UGLY CODE WARNING' |
| 02:00:29 | Ranil | I have returned |
| 02:00:43 | Ranil | now to figure out how to use mercurial |
| 02:04:15 | raptor | sam686: have you noticed spawn shield rotation is jerky? i haven't... |
| 02:04:20 | raptor | i'm looking at the running_bug_list |
| 02:05:08 | Ranil | Alright, I'm confused |
| 02:05:16 | Ranil | I still have no clue as to what mercurial does lol |
| 02:06:21 | raptor | it saves code change history |
| 02:06:39 | raptor | this is what it does: https://code.google.com/p/bitfighter/source/list |
| 02:07:28 | raptor | every revision made to the code is saved, so you can change back to any revision in case you made a mistake |
| 02:07:45 | raptor | i recommend going through the tutorial |
| 02:07:45 | Ranil | Ah, ok. I am still confused at how to use it. |
| 02:07:52 | Ranil | That... |
| 02:07:56 | raptor | http://hginit.com/ |
| 02:08:25 | sam686 | When turtoiceHG is installed, just right click inside an empty folder, and you should see HG > clone |
| 02:08:53 | Ranil | Ah, I am beginning to understand |
| 02:10:11 | Cracatoa | back |
| 02:10:23 | Ranil | Hmm |
| 02:10:49 | Ranil | I installed mercurial and tried to use the hg clone thing in my command prompt, and it said it wasn't a recognized command |
| 02:11:02 | sam686 | have you tried this? http://www.youtube.com/watch?v=utnniZ5xjjQ&feature=youtu.be |
| 02:11:04 | Cracatoa | hmm. |
| 02:11:26 | Cracatoa | I think you may need to install tortiseHg, not just mercurial |
| 02:12:37 | Ranil | That worked |
| 02:12:41 | Ranil | brb like 10 minutes |
| 02:12:50 | Ranil | or maybe not |
| 02:13:32 | Cracatoa | Yea, thats what did it for me. |
| 02:13:40 | Cracatoa | I'll dropbox it for noland |
| 02:16:00 | Ranil | There we go, all set. |
| 02:24:25 | Ranil | May I ask, what port does Bitfighter primarily go through? |
| 02:24:41 | raptor | server port is usually 28000 |
| 02:24:46 | Ranil | Alright |
| 02:24:49 | Ranil | thank you :) |
| 02:25:05 | Ranil | My step dad reset our router and now we can't do nearly anything |
| 02:25:41 | raptor | ah yes |
| 02:25:44 | raptor | router problems |
| 02:25:55 | raptor | a problem for anyone wanting to play games :) |
| 02:26:47 | sam686 | usually you need to port forward UDP 28000 when you host bitfighter |
| 02:27:30 | Ranil | Alright, thank you! |
| 02:50:55 | raptor | sam686: i'm thinking of fixing Core healing |
| 02:51:06 | raptor | however |
| 02:52:00 | raptor | actually nevermind, i have an idea of how to split it among the panels.. |
| 02:59:36 | | Cracatoa Quit (Ping timeout: 245 seconds) |
| 03:27:01 | raptor | fixed! |
| 03:27:17 | raptor | I think my implementation is almost good |
| 03:27:43 | raptor | one problem is that i made it not heal a panel that was destroyed |
| 03:27:56 | | Ranil Quit (Ping timeout: 245 seconds) |
| 03:28:48 | | BFLogBot - Commit 068d4e9d45bd | Author: buckyballreaction | Log: Fix Core healing. Healing will be divided among damaged panels (but not destroyed ones) |
| 03:53:51 | | BFLogBot - Commit bf9fa4e4f59e | Author: buckyballreaction | Log: Invert simple Core colors |
| 04:44:59 | raptor | sam686: you around? |
| 04:45:11 | sam686 | hi |
| 04:45:15 | raptor | hello |
| 04:45:28 | raptor | do you know if #17 on the running bug list is fixed? |
| 04:45:36 | raptor | i can't seem to duplicate it anymore in 017 |
| 04:45:44 | raptor | !bug |
| 04:45:44 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 04:49:59 | sam686 | i guess bug number 17 is gone (i remembered a problem with editor, press Ctrl+R, it adds a bunch of non-existant forcefields.. |
| 04:50:12 | raptor | ok, i'll cross it off... |
| 04:50:37 | sam686 | but, it seem to crash when pressing ctrl+R the second time, when levelgen adds forcefields |
| 04:50:58 | raptor | there's a crash now? |
| 04:51:37 | raptor | yep |
| 04:51:40 | raptor | i crash, too |
| 04:51:43 | raptor | yikes |
| 05:07:36 | raptor | i'll write down the crash |
| 05:15:33 | sam686 | maybe you can cross off that crash about press ctrl+r twice to run levelgen in editor which adds walls... (i found a fix) |
| 05:16:04 | raptor | ha! |
| 05:16:06 | raptor | great! |
| 05:19:01 | | BFLogBot - Commit 67011b914e4a | Author: sam8641 | Log: fix WallSegment destructor when there is no database set |
| 05:22:18 | sam686 | umm, what causes a crash or problem with having %s in player name? |
| 05:22:32 | raptor | not sure - i haven't tested that yet |
| 05:22:38 | raptor | oh |
| 05:23:03 | raptor | i think watusimoto reserved the character '%' for player name substitution |
| 05:23:30 | raptor | in messages |
| 05:25:23 | sam686 | but, printf("%s: %s", "have_%s_in_name", "message") will happily print "have_%s_in_name: message" without any errors |
| 05:25:49 | raptor | yeah, i'm not sure what he's planning |
| 05:37:48 | sam686 | i think i found a bug, Burst always hit and damage the core's right panel, always.. |
| 05:38:05 | raptor | ahh... i noticed that too |
| 05:53:33 | raptor | well i'm heading to bed |
| 05:53:35 | raptor | good night! |
| 06:07:38 | | raptor Quit () |
| 06:09:06 | | BFLogBot - Commit 0437634c2cda | Author: buckyballreaction | Log: Fix issue 163. Restore movement in quick chat menu |
| 06:09:08 | | BFLogBot - Commit 77b5b1c6a39b | Author: buckyballreaction | Log: Revert simple Core color inversion |
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| 15:01:16 | jan_ | is annnn |
| 15:01:22 | jan_ | fuck |
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| 15:36:07 | raptor | hello |
| 15:36:54 | raptor | looks like we got a drive-by cussing |
| 15:42:39 | watusimoto | indeed |
| 15:43:55 | raptor | so i think your Core changes are for the better |
| 15:44:28 | raptor | but you weren't joking when you say 'ugly code warning' |
| 16:10:14 | | BFLogBot - Commit 553cbb64d498 | Author: buckyballreaction | Log: Save SDL Xcode project used for building the framework. Differences from upstream: - Compiles for three archs: ppc, x86, x86_64 - Compatible with Mac OS 10.4 (Tiger) |
| 16:13:32 | raptor | it's good to save my hard Mac work... |
| 16:14:10 | raptor | one of these days i may drop my Mac prejudice and then working on that platform will be a joy! |
| 16:56:56 | watusimoto | what did you think of the visual core mods I made yesterday? |
| 16:56:59 | watusimoto | an improvement? |
| 16:57:06 | raptor | yes |
| 16:57:25 | watusimoto | I'm going to try a different approach to the sparks tonight |
| 16:57:45 | raptor | although it seems a little 'busy' in the center with all the grey lines, but i liked that they disappear when a panel dies |
| 16:57:52 | watusimoto | For the moment, I'm happy enough with the main core. |
| 16:58:06 | watusimoto | the gray lines in the middle were an accident; not sure I like them or not |
| 16:58:08 | raptor | I fixed repairing of the Core |
| 16:58:12 | watusimoto | oh good |
| 16:58:24 | watusimoto | I was going to suggest the following, some of which you did |
| 16:58:33 | watusimoto | repair each panel independently |
| 16:58:38 | watusimoto | no repair for dead panels |
| 16:58:51 | watusimoto | and only repair those panels that are close to the ship |
| 16:59:02 | raptor | i did 'no repair for dead panels' |
| 16:59:06 | watusimoto | i.e. treat each panel like an independent entity for repair purposes |
| 16:59:11 | raptor | hmm... |
| 16:59:32 | watusimoto | but that would mean that, potentially 3 or 4 panels could be repaired at once |
| 16:59:35 | raptor | i was thinking about that too, but that would require we publically expose the health of each panel |
| 16:59:37 | watusimoto | maybe more |
| 16:59:41 | watusimoto | we do |
| 16:59:46 | watusimoto | with the health bars |
| 16:59:54 | raptor | publically in the code, i mean |
| 17:00:00 | watusimoto | ah |
| 17:00:11 | raptor | right now it just returns the Core total health as sum of the panel health |
| 17:00:16 | watusimoto | I see |
| 17:00:28 | raptor | and we'd have to make a panel game object, etc. |
| 17:00:39 | watusimoto | well, it's probably a lower priority than fixing the visual aspects of the core |
| 17:00:45 | watusimoto | would we? |
| 17:00:57 | watusimoto | I don't want to do that |
| 17:00:58 | raptor | yes, because the repair search looks for near-by game objects |
| 17:01:05 | raptor | checks their health |
| 17:01:06 | watusimoto | ok, so it finds the core object |
| 17:01:09 | raptor | yes |
| 17:01:14 | watusimoto | core reports it needs repair |
| 17:01:16 | watusimoto | so far so good |
| 17:01:20 | raptor | yes |
| 17:01:33 | watusimoto | then we have a function that gets the repair targets, right? |
| 17:01:35 | raptor | and the repair health is divided among the damaged panels |
| 17:01:39 | raptor | correct |
| 17:01:44 | raptor | it's in ship.cpp somewhere |
| 17:01:52 | watusimoto | so could the core return mutliple targets? |
| 17:02:03 | watusimoto | at least for rendering purposes? |
| 17:02:21 | watusimoto | well, I'll take a look at some point |
| 17:02:52 | raptor | Ship::findRepairTargets() |
| 17:02:52 | watusimoto | I just found out that I'm "invited" on a business trip leaving tomorrow evening |
| 17:02:58 | raptor | ha! |
| 17:03:14 | raptor | is it a conference? |
| 17:03:31 | raptor | because I'm convinced that conferences are a complete joke in the business world here in the US |
| 17:03:55 | watusimoto | no, it's a meeting with a bunch of German sewage plant operators |
| 17:04:07 | watusimoto | I'm the only non-German speaker invited |
| 17:04:15 | watusimoto | well, non-fluent speaker |
| 17:04:30 | watusimoto | I think I'll understand 20% |
| 17:04:42 | raptor | oh boy |
| 17:05:05 | watusimoto | so findRepairTargets need only figure out which panels are in range, and add them to mRepairTargets() |
| 17:05:33 | watusimoto | oh wait; |
| 17:05:40 | watusimoto | mRT is a list of items |
| 17:05:48 | watusimoto | which panels aren't |
| 17:05:52 | raptor | gameObjects |
| 17:05:54 | raptor | exactly |
| 17:06:26 | watusimoto | ok, this will require some thought |
| 17:06:37 | raptor | or... we could just leave it? :) |
| 17:06:48 | watusimoto | that has to be one option |
| 17:07:51 | raptor | making each rotating panel becoming a gameobject is a bit more work than I wanted to do for the benefit of repair |
| 17:08:02 | watusimoto | I really can't see doing that |
| 17:08:08 | watusimoto | I'm NOT proposing that |
| 17:08:16 | raptor | oh ok |
| 17:08:35 | watusimoto | there are some advantages to doing so beyond repair, but really not that many |
| 17:09:34 | watusimoto | reapir works by calling damageObject with negative damage |
| 17:09:48 | watusimoto | core already handles panels in damageObject |
| 17:10:27 | watusimoto | so maybe some clever logic in there might help |
| 17:10:41 | raptor | that's where i made my changes |
| 17:10:47 | watusimoto | I see |
| 17:11:23 | raptor | i check for the negative damage, then check for how many panels are damaged and not destroyed |
| 17:11:39 | raptor | then divide up the negative damage to each damaged panel |
| 17:11:59 | raptor | the result being that the fewer damaged panels, the faster each panel will heal |
| 17:12:01 | watusimoto | yes; we could also identify the nearby panels (maybe) and divide healing amongst those |
| 17:12:09 | watusimoto | ah, I see |
| 17:12:26 | watusimoto | or at least maybe we could |
| 17:12:56 | watusimoto | that would address half the issue |
| 17:13:00 | watusimoto | the other half is in the rendering |
| 17:13:15 | watusimoto | there we use each repairTarget's getPos method to draw the reapair line |
| 17:13:30 | watusimoto | that would somehow need to change to draw a line to each affected panel |
| 17:14:08 | raptor | right now the line goes to the main Core, but each little health bar slowly creeps outward |
| 17:14:28 | watusimoto | but instead of getPos, we could create a new method called getRepairSite (or something) that in general returned getPos, but could be overridden for cores to return a list of panels |
| 17:15:07 | watusimoto | that might open some interesting possibilities... or not |
| 17:16:13 | watusimoto | anyway, it seems doable without going down the gameobject route |
| 17:16:38 | raptor | ok |
| 17:16:50 | watusimoto | but, like I said, it seems a low priority |
| 17:17:16 | watusimoto | I cleaned up several cases last night |
| 17:17:29 | raptor | i saw, great! |
| 17:17:32 | watusimoto | and added several more |
| 17:17:34 | watusimoto | :-( |
| 17:18:04 | raptor | sam686 and I fixed a few more, too |
| 17:18:16 | watusimoto | excellent |
| 17:18:29 | raptor | the spawnshield one - it isn't jerky at all for me |
| 17:18:34 | watusimoto | really? |
| 17:18:35 | raptor | but maybe i don't know what to look for |
| 17:18:40 | watusimoto | you'd notice it |
| 17:18:58 | watusimoto | I'll restest |
| 17:19:41 | watusimoto | it almost seemed like an F32 being rounded to an int |
| 17:21:41 | raptor | yeah, did a clean compile. no 'jerkiness' |
| 17:35:10 | watusimoto | hmmm.... maybe we'll have to cross that one off the list |
| 17:35:17 | raptor | yay |
| 17:35:39 | watusimoto | I'll test when I get home, but you may be right |
| 17:38:15 | raptor | you're not home yet?? |
| 17:43:48 | raptor | whoa - lots of people have made clones: http://code.google.com/p/bitfighter/source/clones |
| 17:58:25 | watusimoto | still at work |
| 17:58:30 | watusimoto | 7PM |
| 17:58:37 | raptor | :( |
| 17:59:41 | watusimoto | alright, this is ridiculous |
| 17:59:45 | watusimoto | i'm going home |
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| 18:01:24 | raptor | later |
| 18:01:26 | raptor | or sooner |
| 18:01:40 | watusimoto | sooner, probably... dinner isn't for another 2 hrs or so |
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| 18:27:11 | Watusimoto | home. finally. |
| 18:27:19 | raptor | yay |
| 18:29:14 | raptor | i am curious - have you noticed a clean compile taking less time recently? |
| 18:29:49 | raptor | because I adjusted the vc++ 2010 project to have multiprocess building |
| 18:37:02 | Watusimoto | maybe? |
| 18:37:19 | raptor | unless you have a single core CPU |
| 18:37:23 | raptor | then there would be no difference |
| 18:43:58 | Watusimoto | I have |
| 18:48:26 | Watusimoto | ODD -- on this machine, spawn shiedls are jerky |
| 18:48:38 | raptor | really? |
| 18:48:56 | raptor | maybe you have too many background processes? :) |
| 18:51:01 | Watusimoto | it's very regular |
| 18:51:09 | Watusimoto | everything else seems to flow |
| 18:51:12 | raptor | huh |
| 18:51:19 | raptor | what happens if you change the framerate? |
| 18:51:24 | raptor | like to 30 |
| 18:51:32 | raptor | default 100 i think |
| 18:58:05 | Watusimoto | I'll try that later |
| 18:58:11 | Watusimoto | gotta go work on dinner |
| 18:58:14 | Watusimoto | in the meantime |
| 18:58:29 | Watusimoto | you can tell me if this latest checkin improves on the sparks when a panel is killed |
| 18:58:39 | Watusimoto | uses a brand new feature I just added |
| 18:58:43 | Watusimoto | "debris chunks" |
| 18:58:58 | raptor | ok |
| 18:59:01 | Watusimoto | warning: only works with red cores |
| 18:59:06 | raptor | haha |
| 18:59:08 | raptor | ok |
| 18:59:13 | Watusimoto | (that is, the red is hardcoded at the moment) |
| 18:59:26 | Watusimoto | still needs some work, for sure, but see if you like the idea |
| 18:59:36 | Watusimoto | could also use debris chunks when ships are killed, possibly |
| 19:00:24 | raptor | testing.. |
| 19:00:46 | raptor | neat! |
| 19:00:58 | | BFLogBot - Commit e0a27fbdc924 | Author: watusim...@bitfighter.org | Log: Whitespace, minor cleanup |
| 19:01:00 | | BFLogBot - Commit 20365fe33fad | Author: watusim...@bitfighter.org | Log: More ugly code... now with basic debris chunks |
| 19:01:01 | | BFLogBot - Commit 88f73a2d368e | Author: watusim...@bitfighter.org | Log: Merge |
| 19:01:03 | raptor | i like it! |
| 19:01:18 | raptor | much better than the previous sparks |
| 19:02:41 | Watusimoto | they need to come out more evenly distributed across the panel's surface, but it starts to give the feeling that something actually happened |
| 19:02:51 | Watusimoto | btw, chunks can be any shape |
| 19:03:13 | Watusimoto | trying one more quick visual effect before dinner |
| 19:04:14 | raptor | forgot to write down a bug sam686 found: Bursts only damage the right most panel of a core, no matter the angle you hit with |
| 19:05:37 | raptor | i'll write it down |
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| 20:39:23 | raptor | yay, now i'm home |
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| 21:16:15 | | BFLogBot - Commit de2bd217525b | Author: watusim...@bitfighter.org | Log: make center of core less busy |
| 21:16:17 | | BFLogBot - Commit 4cb383c80230 | Author: watusim...@bitfighter.org | Log: Sparkly! |
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| 23:24:48 | raptor | hi again |
| 23:31:42 | raptor | did you you say 'less busy'?? |
| 23:33:58 | raptor | except i keep getting: GL ERROR: 1282 |
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| 23:54:31 | karamazovapy | my spawnshield rotation is jerky |
| 23:54:35 | karamazovapy | fyi |
| 23:54:47 | raptor | what!? |
| 23:54:56 | karamazovapy | yeah, has been since the release |
| 23:55:00 | raptor | what |
| 23:55:05 | karamazovapy | don't think it was in earlier test versions you sent me, though |
| 23:55:16 | raptor | hmmm |
| 23:55:21 | karamazovapy | I'll see if I can vidya |
| 23:56:14 | sam686 | integer division causing inaccurate rotation? |
| 23:56:19 | raptor | must be due to the windows compiler... |
| 23:56:28 | raptor | that's what i'm thinking |
| 23:58:33 | karamazovapy | http://173.193.226.34/shield.avi |
| 23:59:25 | raptor | well, now i believe it |
| 23:59:37 | raptor | except it still has always been smooth on my system... |