Timestamps are in GMT/BST.
| 00:20:07 | | raptor has joined |
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| 00:20:50 | raptor | still here... |
| 00:26:35 | raptor | oh yay, got bitfighter to compile with actually using the headers we include... |
| 00:26:50 | raptor | SDL headers that is... one step closer to implenting SDL2 |
| 00:32:15 | raptor | i just realized, we had DST |
| 00:32:26 | raptor | so it is only 1:30 there now? |
| 01:16:43 | Watusimoto | 2:16AM... time for bed |
| 01:16:48 | Watusimoto | good night! |
| 01:16:50 | raptor | night |
| 01:17:47 | Watusimoto | there's more committed than is listed in this form... |
| 01:17:48 | Watusimoto | no matter |
| 01:20:25 | | BFLogBot - Commit 3aaa2cb399cc | Author: watusim...@bitfighter.org | Log: Fix one of the time-sync errors when two players in suspended game and one revivies... still have nexus time error to fix |
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| 02:22:23 | raptor | SDL2 headers are twice as large as SDL |
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| 04:28:01 | raptor | I think I've got almost everything but what is in main.cpp converted to SDL2 |
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| 05:13:35 | zoomber_mbp | hey raptor |
| 05:13:42 | zoomber_mbp | oops, guess he's off |
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| 13:50:41 | raptor | good day |
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| 17:05:26 | LordDVG | Is there still Spy Bug in bitfighter 016? |
| 17:09:34 | raptor | yes |
| 17:09:43 | raptor | doubl click the sensor module |
| 18:00:54 | raptor | sdl2 conversion close to complete (at least it almost compiles) |
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| 19:02:29 | Watusimoto_ | what?!? sdl2? |
| 19:03:44 | raptor | maybe |
| 19:04:22 | Watusimoto_ | you are crazy, dude! |
| 19:04:45 | Watusimoto_ | though when you see this refactor I'm doing you might say the same to me :-) |
| 19:05:54 | Watusimoto_ | (but it's sort of related to a release case) |
| 19:09:08 | raptor | yeah |
| 19:09:16 | raptor | i started mine specifically because we need better Mac support |
| 19:09:31 | raptor | i don't expect to commit before 017... |
| 19:09:40 | Watusimoto_ | I hope there is clipboard support in sdl2 |
| 19:09:54 | Watusimoto_ | because I really want to be able to copy and paste levelcode into the editor |
| 19:10:09 | Watusimoto_ | hell, I'd do a release for that feature alone |
| 19:11:04 | raptor | haven't delved into yet - i'm mired down in the window/video system rewrite... |
| 19:12:00 | Watusimoto_ | no worries... there will be time |
| 19:12:01 | | BFLogBot - Commit d0ebfe2bedca | Author: watusim...@bitfighter.org | Log: Add getElapsed() method to timer |
| 19:12:03 | | BFLogBot - Commit 1bc541131e80 | Author: watusim...@bitfighter.org | Log: Add time drawing helper for rendering game time and nexus time with shared code |
| 19:12:04 | | BFLogBot - Commit bb36eebb129b | Author: watusim...@bitfighter.org | Log: Use new drawTime method to render game time |
| 19:12:06 | | BFLogBot - Commit 45ca740378a9 | Author: watusim...@bitfighter.org | Log: Make game timer accessible to children classes (specifically Nexus) |
| 19:12:20 | raptor | oh man... now i have to merge... |
| 19:12:51 | Watusimoto_ | well, you knew that was coming if you are working on something for 018 |
| 19:12:57 | raptor | :) |
| 19:12:59 | raptor | yep |
| 19:13:14 | Watusimoto_ | have you had any thoughts about where we can find a mac dev to help out? |
| 19:13:35 | Watusimoto_ | there must be places to advertise for help-wanted on open source projects |
| 19:14:22 | raptor | not much thought, no... almost all the mac people i run into are like: "i want to learn how to code objective-c so i can make cool games for my ipod" |
| 19:14:37 | Watusimoto_ | I've been thinking about it, but haven't really searched. I did find some stackoverflow threads about how to find projects to work on, but not the other-way-around |
| 19:14:55 | Watusimoto_ | yes, ipod is probably sucking away a lot of talent |
| 19:16:10 | raptor | merge successful! |
| 19:18:37 | Watusimoto_ | a by-product of my refactor is that nexus-time-to-open display will stop bouncing around as the widht of the time changes, and the numbers should also be in locked syncopation with the regular game clock... no more goofy looking countdowns |
| 19:18:58 | Watusimoto_ | or will be as the crucial bits still need testing |
| 19:19:01 | raptor | cool |
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| 19:47:54 | raptor | oh my goodness main.cpp compiles.. |
| 19:54:04 | raptor | it linked!! |
| 20:05:04 | raptor | it crashed! |
| 20:05:44 | raptor | it runs!! |
| 20:14:04 | raptor | progress! |
| 20:14:16 | raptor | ok, going to an arabic art museum.. |
| 20:14:18 | raptor | later! |
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| 20:46:28 | Watusimoto_ | sounds awesome |
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| 22:32:25 | | BFLogBot - Commit 8ebbaad0f8ef | Author: watusim...@bitfighter.org | Log: Having another player unsuspend while you are spawndelayed no longer screws up nexus open/close timings. nexus now runs off main game timer. Still some issues when game timer is reset during game. |
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| 23:53:43 | raptor | actually, it was an Islamic art exhibit |