#bitfighter IRC Log

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IRC Log for 2012-03-17

Timestamps are in GMT/BST.

00:20:07raptor has joined
00:20:09ChanServ sets mode +o raptor
00:20:50raptorstill here...
00:26:35raptoroh yay, got bitfighter to compile with actually using the headers we include...
00:26:50raptorSDL headers that is... one step closer to implenting SDL2
00:32:15raptori just realized, we had DST
00:32:26raptorso it is only 1:30 there now?
01:16:43Watusimoto2:16AM... time for bed
01:16:48Watusimotogood night!
01:16:50raptornight
01:17:47Watusimotothere's more committed than is listed in this form...
01:17:48Watusimotono matter
01:20:25BFLogBot - Commit 3aaa2cb399cc | Author: watusim...@bitfighter.org | Log: Fix one of the time-sync errors when two players in suspended game and one revivies... still have nexus time error to fix
01:22:37Watusimoto Quit (Ping timeout: 246 seconds)
02:22:23raptorSDL2 headers are twice as large as SDL
02:50:56raptor Quit (Disconnected by services)
02:51:13raptor has joined
02:51:13ChanServ sets mode +o raptor
04:28:01raptorI think I've got almost everything but what is in main.cpp converted to SDL2
04:46:23raptor Quit ()
05:13:29zoomber_mbp has joined
05:13:35zoomber_mbphey raptor
05:13:42zoomber_mbpoops, guess he's off
05:45:34sam686 Quit (Ping timeout: 245 seconds)
06:14:55zoomber_mbp Quit (Quit: zoomber_mbp)
10:51:28Watusimoto has joined
13:42:01raptor has joined
13:42:02ChanServ sets mode +o raptor
13:50:41raptorgood day
14:01:50koda has joined
15:46:44LordDVG has joined
16:00:52sam686 has joined
16:00:52ChanServ sets mode +v sam686
16:13:09zoomber_mbp has joined
16:15:24koda Quit (Quit: koda)
16:23:04Watusimoto_ has joined
16:23:20Watusimoto Quit (Ping timeout: 246 seconds)
16:35:08zoomber_mbp Quit (Quit: zoomber_mbp)
17:05:26LordDVGIs there still Spy Bug in bitfighter 016?
17:09:34raptoryes
17:09:43raptordoubl click the sensor module
18:00:54raptorsdl2 conversion close to complete (at least it almost compiles)
18:11:27koda has joined
19:02:29Watusimoto_what?!? sdl2?
19:03:44raptormaybe
19:04:22Watusimoto_you are crazy, dude!
19:04:45Watusimoto_though when you see this refactor I'm doing you might say the same to me :-)
19:05:54Watusimoto_(but it's sort of related to a release case)
19:09:08raptoryeah
19:09:16raptori started mine specifically because we need better Mac support
19:09:31raptori don't expect to commit before 017...
19:09:40Watusimoto_I hope there is clipboard support in sdl2
19:09:54Watusimoto_because I really want to be able to copy and paste levelcode into the editor
19:10:09Watusimoto_hell, I'd do a release for that feature alone
19:11:04raptorhaven't delved into yet - i'm mired down in the window/video system rewrite...
19:12:00Watusimoto_no worries... there will be time
19:12:01BFLogBot - Commit d0ebfe2bedca | Author: watusim...@bitfighter.org | Log: Add getElapsed() method to timer
19:12:03BFLogBot - Commit 1bc541131e80 | Author: watusim...@bitfighter.org | Log: Add time drawing helper for rendering game time and nexus time with shared code
19:12:04BFLogBot - Commit bb36eebb129b | Author: watusim...@bitfighter.org | Log: Use new drawTime method to render game time
19:12:06BFLogBot - Commit 45ca740378a9 | Author: watusim...@bitfighter.org | Log: Make game timer accessible to children classes (specifically Nexus)
19:12:20raptoroh man... now i have to merge...
19:12:51Watusimoto_well, you knew that was coming if you are working on something for 018
19:12:57raptor:)
19:12:59raptoryep
19:13:14Watusimoto_have you had any thoughts about where we can find a mac dev to help out?
19:13:35Watusimoto_there must be places to advertise for help-wanted on open source projects
19:14:22raptornot much thought, no... almost all the mac people i run into are like: "i want to learn how to code objective-c so i can make cool games for my ipod"
19:14:37Watusimoto_I've been thinking about it, but haven't really searched. I did find some stackoverflow threads about how to find projects to work on, but not the other-way-around
19:14:55Watusimoto_yes, ipod is probably sucking away a lot of talent
19:16:10raptormerge successful!
19:18:37Watusimoto_a by-product of my refactor is that nexus-time-to-open display will stop bouncing around as the widht of the time changes, and the numbers should also be in locked syncopation with the regular game clock... no more goofy looking countdowns
19:18:58Watusimoto_or will be as the crucial bits still need testing
19:19:01raptorcool
19:24:56koda Quit (Quit: koda)
19:25:16LordDVG Quit (Ping timeout: 255 seconds)
19:47:03Flynnn has joined
19:47:54raptoroh my goodness main.cpp compiles..
19:54:04raptorit linked!!
20:05:04raptorit crashed!
20:05:44raptorit runs!!
20:14:04raptorprogress!
20:14:16raptorok, going to an arabic art museum..
20:14:18raptorlater!
20:14:42raptor Quit ()
20:46:28Watusimoto_sounds awesome
22:19:44sam686 Quit (Ping timeout: 245 seconds)
22:20:24sam686 has joined
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22:32:25BFLogBot - Commit 8ebbaad0f8ef | Author: watusim...@bitfighter.org | Log: Having another player unsuspend while you are spawndelayed no longer screws up nexus open/close timings. nexus now runs off main game timer. Still some issues when game timer is reset during game.
22:35:48Flynnn Quit (Ping timeout: 252 seconds)
22:40:59Flynnn has joined
23:19:15koda has joined
23:53:17raptor has joined
23:53:17ChanServ sets mode +o raptor
23:53:43raptoractually, it was an Islamic art exhibit

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