Timestamps are in GMT/BST.
| 01:31:54 | | raptor has joined |
| 01:31:55 | | ChanServ sets mode +o raptor |
| 01:32:32 | raptor | hello |
| 01:35:15 | raptor | sam686: your timer bot needs to use the deltaT in onTick(deltaT) instead of bot:getTime() |
| 01:35:20 | raptor | with the new changes... |
| 01:44:54 | | mollie has joined |
| 01:45:04 | mollie | hello |
| 01:45:06 | raptor | hi mollie |
| 01:45:15 | mollie | sup |
| 01:45:27 | mollie | what have |
| 01:45:38 | mollie | you been doing |
| 01:45:48 | raptor | fixing bugs in bitfighter |
| 01:45:56 | mollie | wow |
| 01:46:09 | mollie | thats cool |
| 01:46:31 | | mollie Quit (Client Quit) |
| 01:58:03 | raptor | fixed an s_bot problem with the latest code... |
| 02:00:50 | | BFLogBot - Commit 8b887ab8c090 | Author: buckyballreaction | Log: Make s_bot accurate again |
| 02:07:20 | sam686 | if you read the robot's code, there isn't a onTick(deltaT), only "onTick(deltaT)", it looks like |
| 02:07:33 | sam686 | i mean, i see only "onTick()" |
| 02:08:02 | raptor | yes, but watusimoto says (and i tested, it's true) that the deltaT is pushed to the stack |
| 02:08:16 | raptor | i fixed your timer bot by using that instead, as well |
| 02:09:46 | sam686 | or i see, but can older robots have onTick() or will that break old robots? having to convert to onTick(deltaT) |
| 02:09:56 | raptor | yes, they can have it |
| 02:10:20 | raptor | s_bot worked just fine with it, except for the aiming was off until i used the deltaT |
| 02:11:37 | raptor | i'm trying to fix orbitbot now |
| 02:12:10 | raptor | but i get this error: scripts/robot_helper_functions.lua:80: attempt to index local 'loc' (a vec value) |
| 02:12:17 | raptor | which makes no sense to me |
| 02:12:35 | raptor | i can't call any methods on vec items like so: loc:distSquared |
| 02:12:42 | raptor | and i'm not sure why |
| 02:14:21 | raptor | maybe that's been broken for a while? |
| 02:14:28 | raptor | i should use vec.distSquared() |
| 02:26:28 | raptor | this is good practice for me with lua - trying to fix orbitbot |
| 02:30:26 | raptor | sam686: how would i set a lua vec x and y? |
| 02:30:41 | raptor | setxy() which is used in orbitbot doesn't seem to exist anywhere... |
| 02:35:41 | sam686 | Point(2,3) in lua? |
| 02:36:38 | sam686 | point1 = Point(x,y)? |
| 02:37:01 | raptor | hmm... |
| 02:37:42 | sam686 | or at least thats is how it is in the old build_navzones.lua (at that time, used lua to build nav zones) |
| 02:38:06 | raptor | problem is LuaPoint is no longer in our code to use... |
| 02:38:45 | sam686 | pointloc[0] = x ? |
| 02:39:21 | sam686 | pointloc[2] = y? pointloc[1] = x ? (forgot lua array starts at 1) |
| 02:40:13 | raptor | sadly doesn't work |
| 02:42:42 | sam686 | pointloc = {x, y} ? |
| 02:44:02 | raptor | that makes pointloc a table instead of a vec |
| 02:44:54 | sam686 | i don't know then... |
| 02:45:12 | raptor | how do you make a bot go towards a specific point? |
| 02:46:15 | sam686 | which robot are you trying to fix? |
| 02:46:19 | raptor | orbitbot |
| 02:47:01 | raptor | line 41 is the issue (after fixing several other errors) |
| 02:50:58 | | BFLogBot - Commit 2d9ab1c687eb | Author: buckyballreaction | Log: Fix robot helper function |
| 02:51:51 | raptor | i bet LuaRobot::setThrustToPt() is broken |
| 02:58:27 | raptor | yeah, that method is broken... |
| 03:06:33 | raptor | fixed orbitbot! |
| 03:09:16 | raptor | ok, i'm leaving for at least an hour or so... i'll try to fix other bots later |
| 03:11:01 | | BFLogBot - Commit f09bdbe26e2a | Author: buckyballreaction | Log: Fix LuaRobot::setThrustToPt() |
| 03:11:03 | | BFLogBot - Commit 1ee1eab90b22 | Author: buckyballreaction | Log: OrbitBot works again! |
| 03:11:11 | | raptor Quit () |
| 03:42:16 | | Cracatoa has joined |
| 03:42:20 | Cracatoa | Hey |
| 03:42:47 | sam686 | hi |
| 03:43:33 | Cracatoa | I have the bitfighter source code now. Now all I need is more programming skills. |
| 03:43:36 | Cracatoa | :P |
| 03:45:28 | Cracatoa | Do you have any tips or advice for that? |
| 03:47:03 | | mollie has joined |
| 03:47:10 | sam686 | not very good at explaining things... for starters, value_to_set = 3 * 6, or it can be any variables.. |
| 03:47:13 | mollie | hello |
| 03:47:25 | sam686 | * = multiply in programming |
| 03:47:39 | mollie | math really |
| 03:48:30 | sam686 | there is some non-math stuff in programming, like if(a == 4) printf("hello, i am number four"); |
| 03:48:31 | mollie | hello |
| 03:48:50 | sam686 | in c++, nearly all lines ends with ; |
| 03:49:12 | sam686 | comments: // this part is ignored in compiler |
| 03:50:04 | mollie | I'm on spring Break |
| 03:50:12 | sam686 | ok |
| 03:50:18 | Cracatoa | Yea, I know about a few of those, I've done some online tutorials. |
| 03:50:29 | mollie | bye |
| 03:50:43 | Cracatoa | But what I want to know is how bitfighter works. |
| 03:50:54 | mollie | hello |
| 03:50:58 | Cracatoa | so as not to be completely confused by the huge mound of code |
| 03:50:59 | Cracatoa | Hi |
| 03:51:10 | mollie | its really fun |
| 03:51:17 | sam686 | it all starts in main() in program, which in bitfighter located at bottom of main.cpp |
| 03:51:32 | Cracatoa | Ahh, that helps. |
| 03:52:12 | | mollie Quit (Quit: Page closed) |
| 03:55:46 | Cracatoa | I'm copying your tips into bitfighter dev tips.txt, so any more would be great. |
| 03:56:39 | Cracatoa | In fact, if you or one of the other devs made a starting guide to developing bitfighter, that would be awesome. |
| 03:57:29 | Cracatoa | The most complicated program I've made was a multi purpose calculator. |
| 03:59:41 | | raptor has joined |
| 03:59:42 | | ChanServ sets mode +o raptor |
| 03:59:51 | Cracatoa | Hey raptor |
| 03:59:57 | raptor | did i miss anything? |
| 03:59:58 | raptor | hi |
| 04:00:17 | Cracatoa | yea, can you read the previous messages? |
| 04:00:26 | | raptor looks at logs |
| 04:00:27 | Cracatoa | Or do you need me to copy them? |
| 04:00:29 | Cracatoa | lol |
| 04:01:30 | raptor | so mollie didn't want to program because she was on spring break? |
| 04:01:40 | | raptor is finished reading now |
| 04:01:45 | Cracatoa | I dunno |
| 04:02:06 | Cracatoa | I didn't think she had any interest in programming :P. |
| 04:02:08 | raptor | so i think developing bitfighter has two pieces: developing + bitfighter |
| 04:02:19 | Cracatoa | umm |
| 04:02:20 | Cracatoa | ? |
| 04:02:40 | raptor | actually never mind... did you have a specific question? |
| 04:03:02 | Cracatoa | No, just general advice to help un-confuse me while looking at the source. |
| 04:03:31 | raptor | i'd start in main() |
| 04:03:32 | Cracatoa | Actually, I'm wondering how to fix the mouse scrolling for change weapons. Its still broken. |
| 04:03:37 | raptor | what? |
| 04:03:39 | Cracatoa | k |
| 04:04:07 | raptor | mouse scrolling works ok for me, how is it broken for you? |
| 04:04:12 | Cracatoa | Oh, the mouse scrolling for changing weapons is backwards. |
| 04:04:19 | raptor | ahhh |
| 04:04:50 | Cracatoa | It should be really easy to change that, and I want to be the one to do it so I can call myself a dev ;) |
| 04:05:16 | Cracatoa | But I have no Idea where it is. |
| 04:05:25 | raptor | do you know how to work with version control systems (like SVN, git, mercurial, CVS)? |
| 04:05:48 | raptor | sam686: is the mouse wheel backwards for you? |
| 04:05:50 | Cracatoa | I used mercuial to get the source code. I have it open in visual studio right now. |
| 04:06:04 | Cracatoa | No, it works fine |
| 04:06:17 | raptor | because I bet watusimoto doesn't think it's backwards (he's backwards...) |
| 04:06:20 | sam686 | i don't know yet, i mostly used joystick game controller |
| 04:06:24 | raptor | i think it's backwards |
| 04:06:44 | Cracatoa | But in bitfighter, it scrolls left if you scroll towards you (down) it should be the other way around. |
| 04:07:05 | raptor | yes, i agree - but i'm not sure watusimoto would |
| 04:07:13 | raptor | he does everything backwards with the mouse... |
| 04:07:48 | Cracatoa | and If you go into key settings, and set it to mouse scroll down, it will do it right if you scroll down, but if you scroll up it still goes right. |
| 04:08:45 | raptor | well, i know how to find it - but i'm trying to figure out a logical way for you to find it... |
| 04:09:13 | Cracatoa | Isn't it just hidden in one of the .cpp's? |
| 04:09:22 | Cracatoa | or something? |
| 04:09:25 | sam686 | for me, mouse wheel down = next weapon (next right) mouse up = prev weapon (left) |
| 04:09:37 | raptor | yes, but i'm trying to make it a learning experience for you since i think that's what you're looking for... |
| 04:09:53 | Cracatoa | Yea |
| 04:10:01 | sam686 | try searcing for MOUSE_WHEEL_UP |
| 04:10:13 | raptor | ^^ do that |
| 04:10:18 | raptor | so |
| 04:10:28 | raptor | to help you understand why that is a good search |
| 04:10:37 | raptor | we use the SDL framework for the game |
| 04:10:38 | Cracatoa | k |
| 04:10:49 | Cracatoa | I dont know what that means. brb |
| 04:11:28 | sam686 | try ctrl+f, click and change quick search to "find in files" |
| 04:11:39 | sam686 | that is you are using visual c++ on windows |
| 04:11:41 | Cracatoa | k |
| 04:12:22 | Cracatoa | Yea. |
| 04:12:31 | raptor | sam686 can help you with visual studio, i don't use it much |
| 04:12:44 | Cracatoa | K, I'll be back in 5-10 minutes, have to do something. |
| 04:16:50 | raptor | well, i'm actually going to bed early |
| 04:16:55 | raptor | so... good night! |
| 04:17:02 | sam686 | ok |
| 04:17:20 | raptor | also, i bet watusimoto will fight that the mouse wheel is going the correct way right now... remember he did that with the editor |
| 04:17:22 | raptor | and zoom |
| 04:18:02 | | raptor Quit () |
| 04:28:01 | Cracatoa | K, I'm back. |
| 04:38:20 | Cracatoa | Aha, I think its in /zap/inputcode.cpp |
| 04:39:41 | sam686 | the one in inputcode is just part of converting number to string |
| 04:39:52 | sam686 | try looking in UIGame.cpp |
| 04:41:04 | Cracatoa | Oh, thanks, that was on my list too. |
| 04:42:42 | Cracatoa | Wait... |
| 04:42:48 | Cracatoa | It cant be that easy to fix... |
| 04:43:56 | Cracatoa | If I'm right, to fix it all I have to do is switch MOUSE_WHEEL_UP on line 1395 with MOUSE_WHEEL_DOWN on line 1397. |
| 04:44:05 | sam686 | yes |
| 04:44:08 | Cracatoa | Wow. |
| 04:44:24 | Cracatoa | :) |
| 04:45:09 | Cracatoa | Great, now how can I compile it and run it? |
| 04:45:14 | sam686 | Yes |
| 04:46:55 | Cracatoa | I said How can I compile it correctly. |
| 04:47:37 | sam686 | Did you do build, build solution" |
| 04:47:39 | sam686 | ? |
| 04:47:53 | Cracatoa | I havent tried. I didn't want to mess anything up. |
| 04:48:01 | Cracatoa | But now I will. |
| 04:48:21 | sam686 | it won't mess anything up (not the original bitfighter.exe) |
| 04:48:54 | Cracatoa | K, once its done, where do I find the compiled file? |
| 04:49:22 | sam686 | in the exe folder of where you opened the source code |
| 04:49:28 | Cracatoa | Ok |
| 04:50:14 | Cracatoa | And if it works, (which it most likely will) how do I submit it? |
| 04:50:36 | sam686 | are you using HG? |
| 04:50:41 | Cracatoa | Yes |
| 04:51:18 | sam686 | have turtoiseGH? |
| 04:51:26 | Cracatoa | yes |
| 04:52:10 | sam686 | if so, you can right click and hg workspace, and commit with green checkmark (but that is offline, local commit) |
| 04:52:29 | Cracatoa | commit the file I changed, right? |
| 04:53:16 | Cracatoa | that may be a stupid question, but I'm just making sure. |
| 04:53:35 | sam686 | you could if you want, it won't affect the server till you push (which might require password for our main bitfighter code) |
| 04:54:47 | Cracatoa | Push? |
| 04:55:14 | sam686 | where are you pushing it to? (if you click the circle green arrows) |
| 04:55:36 | Cracatoa | I'll look |
| 04:56:46 | sam686 | trying to push to google code requires a username and password |
| 04:57:52 | sam686 | just for a test, you can push here to my hg server, which doesn't have password (jsut pasts that in the sinc to location (local: http://208.107.12.78:8000/hg.php/ |
| 04:58:59 | Cracatoa | I brought up this window that says bitfighter - commit |
| 04:59:05 | Cracatoa | it brough up not I |
| 04:59:41 | sam686 | maybe you might need to commit first if you haven't.. |
| 04:59:58 | Cracatoa | k I will |
| 05:01:21 | Cracatoa | I clicked commit. Not what? |
| 05:01:31 | Cracatoa | *now what |
| 05:02:11 | Cracatoa | Ahh, i found options. |
| 05:02:58 | sam686 | missing user name in commit option? |
| 05:03:09 | Cracatoa | ? |
| 05:03:18 | Cracatoa | What do you mean? |
| 05:03:37 | sam686 | if you happen to get to Settings, there is Commit - username that you can fill out |
| 05:04:16 | Cracatoa | I did. |
| 05:04:43 | Cracatoa | Its says set username: Cracatoa@CRACATOA |
| 05:04:43 | sam686 | did you commit show? |
| 05:04:53 | Cracatoa | Umm, let me see |
| 05:05:02 | Cracatoa | commit show? |
| 05:05:25 | sam686 | it should now be showing in your local repository if you did commit.. |
| 05:05:59 | Cracatoa | Umm, I'm looking at bitfghter-commit options |
| 05:07:03 | sam686 | http://sam686.maxhushahn.com/upload/hg_push.png your commit should show up at the top, below the "*** working directory ***" after you commit |
| 05:07:44 | sam686 | but, your commit only exists on your computer repository until you push |
| 05:07:47 | Cracatoa | Umm, I dont have the workbence. |
| 05:07:50 | Cracatoa | workbence |
| 05:07:54 | Cracatoa | bench |
| 05:07:59 | Cracatoa | fail |
| 05:08:16 | sam686 | right click and choost "hg workbench" |
| 05:09:04 | Cracatoa | Ahh, I was right clicking on UIgame.cpp |
| 05:10:22 | sam686 | you can right click empty space of a list of files to see "hg workbench" |
| 05:12:11 | Cracatoa | ok |
| 05:12:28 | Cracatoa | How do I add bitfighter to my local repositry I just created? |
| 05:13:38 | sam686 | while inside a bitfighter folder, right click empty space in a bitfighter folder and choose"hg workbench" |
| 05:13:43 | sam686 | was it showing up blank? |
| 05:14:35 | Cracatoa | Ahh, I got it, and yes it was before I did that |
| 05:14:58 | Cracatoa | I had right clicked on my desktop and hg workbence. |
| 05:15:01 | Cracatoa | *bench |
| 05:15:06 | sam686 | good, anything more that you need help? |
| 05:15:21 | Cracatoa | Umm, no, but let me make sure it works |
| 05:16:23 | Cracatoa | How do I select a different url to push changes to? |
| 05:16:51 | sam686 | click the sync button (double green arrows) |
| 05:17:29 | sam686 | you can change "https" to "local" and paste that full URL in it |
| 05:17:56 | Cracatoa | I tried to run my exe in my exe folder, and it gave me an error. |
| 05:18:00 | sam686 | and if you want, you can "save" that url at the save button on the right of fill in box |
| 05:20:20 | Cracatoa | when I tried to push it to that ip you gave me it gave me an error: abort: push creates new remote head 724ec9a544a5! hint: you should pull and merge or use push -f to force |
| 05:21:23 | sam686 | you can try clicking on sync "Options" button and select "force push or pull" |
| 05:21:26 | sam686 | then try again |
| 05:21:31 | Cracatoa | j |
| 05:21:32 | Cracatoa | k |
| 05:22:04 | Cracatoa | done |
| 05:22:13 | sam686 | that sort of error is like a warning that you don't have the latest changes that the server have.. (when you pull) |
| 05:22:24 | sam686 | yes, i see you have pushed it.. |
| 05:22:45 | Cracatoa | Maybe you can check if it worked, because my compile failed. |
| 05:23:12 | sam686 | what error did you get?> |
| 05:24:34 | sam686 | because i think your changes works ok, it is probably something else gaving errors on your end.. |
| 05:24:48 | Cracatoa | Here, I posted my build log in pastebin. http://pastebin.com/btm6KiFa |
| 05:26:17 | sam686 | well ok, xcopy errors, but otherwise should be build ok |
| 05:27:41 | sam686 | what the xcopy in bitfighter build process suppose to do is to copy resource/sfx resource/robots files to exe folder |
| 05:28:34 | sam686 | but the xcopy happens after building and linking binary (you should now have bitfighter.exe in exe folder |
| 05:29:03 | Cracatoa | Well put the bitfighter.exe into my bitfighter program file, and tried to run it, and it gave me this error: The program can't start because SDL2.dll is missing from your computer. Try reinstalling the program to fix this problem. |
| 05:29:37 | Cracatoa | Insert "I" after well. |
| 05:30:05 | sam686 | go to lib folder and copy the sdl2.dll to the same directory you just put the bitfighter.exe to |
| 05:30:54 | Cracatoa | K |
| 05:32:03 | Cracatoa | Where's lib? |
| 05:32:51 | Cracatoa | ahh, found it |
| 05:32:51 | sam686 | in a directory where you put the source code ( lib / sdl2.dll ) |
| 05:46:09 | sam686 | nice try trying to fix, but we can maybe try again tomorrow, for now, it is bed time for me, bye |
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| 14:27:29 | | ChanServ sets mode +o raptor |
| 14:27:35 | raptor | good morning! |
| 15:03:21 | watusimoto | hi |
| 15:03:35 | raptor | hello |
| 15:07:42 | raptor | i fixed orbitbot! |
| 15:07:51 | raptor | (i hope i did OK) |
| 15:08:13 | raptor | one thing i wasn't sure how to do: set the x/y of a lua vec after creation |
| 15:53:07 | watusimoto | not sure either without some investigation |
| 15:53:14 | watusimoto | but great! |
| 15:54:05 | watusimoto | Maybe we could move findClosest() into the C++ side, and combine it with findObjects to reduce back-and-forth. |
| 15:54:35 | watusimoto | since that seems to a common and (perhaps) expensive operation |
| 15:55:01 | raptor | findClosest looks like it searches the entire database at distance of 999999999999 |
| 15:55:04 | raptor | or something like that |
| 15:58:04 | watusimoto | yeah, we could be smarter |
| 15:58:20 | watusimoto | we could specify a max range, and use that to constrain the database search |
| 15:58:57 | watusimoto | sometimes you really want the global closest (closest enemy flag), in which case we could use our non-spatial search, and sometimes you only care if there's an incoming bullet, or something within visual range |
| 16:00:20 | watusimoto | I also want to add an option to cache bot code; since in practice you use the same bot(s) over and over, makes no sense to load and compile them again and again |
| 16:00:42 | watusimoto | probably need some limit to the number of cached bots, and may need a way to disable caching for dev purposes |
| 16:00:57 | raptor | what type of code caching? |
| 16:01:11 | watusimoto | you load a bot, it gets compiled |
| 16:01:13 | raptor | i already have a global path finding cache |
| 16:01:18 | watusimoto | we could cash that compiled bot |
| 16:01:24 | watusimoto | this woul dbe within lua |
| 16:01:29 | raptor | for next level, you mean? |
| 16:01:35 | watusimoto | yes or for addbots 100 |
| 16:01:58 | watusimoto | we already cache some other code, so we know how to do it |
| 16:02:14 | watusimoto | we now cash levelgen_helpers, bot_helpers, etc. |
| 16:02:19 | watusimoto | those only get read once now |
| 16:03:05 | watusimoto | also, we don't (yet) discard a bot's environment, even when the level changes |
| 16:03:12 | watusimoto | so bots will slowly use up all memory |
| 16:03:30 | raptor | yikes |
| 16:04:11 | watusimoto | easily fixed, as long as we don't forget! |
| 16:04:25 | watusimoto | in bot's destructor, we just need to tell lua to delete the bot's environment table |
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| 17:01:40 | raptor | FYI, I had no idea setThrustToPt() method existed before... |
| 17:01:56 | raptor | the name threw me off... |
| 17:02:04 | raptor | also, it was broken (but fixed now) |
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| 19:10:21 | raptor | we need to get zoomber to kill all the 016 servers he's running... |
| 19:13:19 | Watusimoto_ | still??? |
| 19:13:21 | Watusimoto_ | yes |
| 19:13:46 | raptor | sam686 could probably do it - i think they are in collusion |
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| 19:24:36 | raptor | found a bug in the editor and added it here: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 19:24:48 | raptor | loading levels put flags at 0,0 |
| 19:25:02 | raptor | but we can save that for later - since you're doing a Lua overhaul |
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| 19:35:11 | raptor | hi sam686 |
| 19:36:06 | raptor | oh.. Watusimoto_, cracatoa came on last night wanting to fix the mouse wheel switching weapons being reversed |
| 19:36:22 | raptor | i told him that i thought it was reverse, too, but that you may vehemently oppose me |
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| 19:43:08 | Watusimoto_ | maybe we need an INI setting? |
| 19:43:40 | raptor | i think most games do provide a reverse ability with the axis |
| 19:43:56 | Watusimoto_ | MouseWheelWrongWay = true |
| 19:44:16 | raptor | haha |
| 19:44:38 | raptor | our poor INI... |
| 19:44:49 | raptor | do we really need 4 or 5 burst graphics? |
| 19:46:00 | Watusimoto_ | no; we can remove those |
| 19:48:09 | raptor | also |
| 19:48:13 | raptor | why two sfx sets? |
| 19:50:01 | raptor | WallFillColor, WallOutlineColor ? |
| 20:06:58 | sam686 | maybe to change wall colors (as i was thinking the game have too much blue) |
| 20:09:19 | raptor | hi sam686 |
| 20:09:31 | raptor | the question: does anyone actually use it? |
| 20:09:52 | sam686 | not sure, probably not... |
| 20:10:04 | raptor | oh, do you still have 016 servers up? |
| 20:10:09 | raptor | i know zoomber has |
| 20:10:13 | sam686 | most people, i guess, don't open and edit the INI files |
| 20:11:24 | sam686 | I don't, though i could easily get 016 up, as I still have a seperate 016 compiled files.. |
| 20:12:04 | raptor | i speak of it because I think there are too many up |
| 20:13:34 | sam686 | I could take both of it in server 74.122 down (or maybe get it to run as 017) |
| 20:14:04 | sam686 | the rest, i don't have accesss to server to compiling.. |
| 20:15:42 | raptor | i don't think we need as many servers cluttering up the list |
| 20:15:50 | raptor | we don't have the player volume |
| 20:21:40 | sam686 | besides, no one who is running 017 will see 016 servers... |
| 20:22:08 | raptor | yeah - i'm just in a cleaning mood |
| 20:38:45 | raptor | segfault on loading levelgens again |
| 20:48:05 | Watusimoto_ | two sfx sets because I changed a whole slew and there were the people who liked the old set |
| 20:48:16 | Watusimoto_ | we might be able to phase those out |
| 20:48:28 | Watusimoto_ | wallcolor stuff was added by sam |
| 20:48:35 | Watusimoto_ | for his purposes |
| 20:48:44 | Watusimoto_ | I don't imagine anyone else ever uses it |
| 20:49:28 | Watusimoto_ | levelgens don't work |
| 20:49:31 | Watusimoto_ | did I mention that? |
| 20:49:38 | Watusimoto_ | back to taxes |
| 20:50:11 | raptor | not work + not crash != not work + crash |
| 20:50:27 | raptor | do taxes |
| 20:51:43 | Watusimoto_ | not work == not work |
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| 21:24:05 | | BFLogBot - Commit 6d12cedc008a | Author: buckyballreaction | Log: Goodbye alternative burst graphic styles |
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| 23:08:03 | Watusimoto_ | what a nightmare these taxes aer |
| 23:08:13 | raptor | :( |
| 23:08:40 | raptor | luckily i'm poor enough to just use one of the many free online ones |
| 23:08:44 | Watusimoto_ | leafing through huge pdf dumps of documents I didn't want to bring over |
| 23:09:04 | Watusimoto_ | the first year renting a house is always painful |
| 23:09:25 | raptor | are these US taxes? |
| 23:09:43 | Watusimoto_ | what is your depreciation basis? what did I do last time? wtf won't taxcut 2008 read my taxcut 2008 file? etc. |
| 23:09:45 | Watusimoto_ | yes |
| 23:10:17 | raptor | oh, 'renting' as in you are the 'rent lord'? |
| 23:10:26 | Watusimoto_ | half my forms never arrived, so i've been bouncing around to different websites trying to get missing 1099s and such |
| 23:10:34 | Watusimoto_ | I am the lord or land |
| 23:10:37 | Watusimoto_ | lord of land |
| 23:10:47 | Watusimoto_ | but here also a tenant |
| 23:10:53 | Watusimoto_ | though that isn't a problem |
| 23:11:02 | Watusimoto_ | at least not for tax purposes |
| 23:11:12 | Watusimoto_ | though next year it might be |
| 23:11:52 | Watusimoto_ | depending on the euro exchange rate and the salary caps on the 2555 foreign earned income exclusion forms |
| 23:12:08 | raptor | ugh |
| 23:13:27 | Watusimoto_ | and I mistyped a value and nearly choked on the 14,000 tax bill the software calculated |
| 23:13:47 | raptor | that would make my skin burn |
| 23:13:57 | Watusimoto_ | ah well... done for tonight |
| 23:14:10 | Watusimoto_ | tomorrow I print it and review it again |
| 23:14:17 | Watusimoto_ | then file for an extension |
| 23:14:37 | raptor | can you file electronically when out of US? |
| 23:14:49 | Watusimoto_ | I think so |
| 23:14:54 | Watusimoto_ | I hope so |
| 23:15:03 | Watusimoto_ | though I have enough esoteric forms that it might not work |
| 23:15:27 | raptor | blah |
| 23:15:32 | Watusimoto_ | I remember once that the 2555 excludes you from electronic filing, but that was a few years ago |
| 23:15:58 | Watusimoto_ | but then anyone working overseas will file one of those, so they're not too rare |
| 23:16:21 | raptor | death and taxes... |
| 23:16:27 | Watusimoto_ | death by taxes |
| 23:16:58 | Watusimoto_ | I actually don't even mind the paying so much, it's the filing that I object ot |
| 23:17:10 | raptor | i agree |
| 23:17:13 | Watusimoto_ | the crazy forms and the crazier rules and the byzantine complexity of it all |
| 23:17:40 | Watusimoto_ | here in Luxembourg, I filed a tax card at the beginning of the year with my address, marital status, # of kids, and place of work, and that's it |
| 23:17:57 | raptor | oh man, that's great! |
| 23:18:00 | Watusimoto_ | tax is deducted, and I don't even need to file if I am a "normal" case |
| 23:18:43 | Watusimoto_ | of course, the card was in French, but that's a different issue |
| 23:18:55 | Watusimoto_ | different kind of complexity |
| 23:20:17 | Watusimoto_ | well, I'm fried. |
| 23:20:24 | Watusimoto_ | no bitfighter tonight |
| 23:21:18 | raptor | night! |
| 23:21:20 | | quest has joined |
| 23:21:47 | quest | @watusimoto where is the donate button |
| 23:21:51 | raptor | i'mout soon, too... |
| 23:22:56 | quest | I didn't catch that |
| 23:23:03 | raptor | quest: I don't think we have one, Watusimoto_? |
| 23:23:24 | Watusimoto_ | we don't have one |
| 23:23:49 | Watusimoto_ | just curious... how much would you donate if there were one? |
| 23:23:52 | quest | oh cause i was thinking of donating some money |
| 23:23:58 | Watusimoto_ | that's great! |
| 23:24:24 | quest | but I don't think it is possible with no donate button |
| 23:24:39 | raptor | ok, good night, i'm taking off, too... |
| 23:24:39 | quest | I am a huge fun of bitfighter |
| 23:24:40 | Watusimoto_ | I'm not asking for the money, just curiou |
| 23:24:49 | Watusimoto_ | bye raptro |
| 23:24:51 | quest | gn raptor |
| 23:24:53 | | raptor Quit () |
| 23:25:35 | quest | <Watusimoto> Are you currently online for bitfighter multiplayer? |
| 23:25:52 | Watusimoto_ | If I had a doneate button and I kept all the money myself, and I got $100 a year... that would give me an effective rate of... about 10 cents an hour |
| 23:26:12 | Watusimoto_ | I am not, and I need to get to bed |
| 23:26:15 | Watusimoto_ | sorry |
| 23:26:18 | quest | ok |
| 23:26:19 | Watusimoto_ | where aer you? |
| 23:26:20 | quest | bye |
| 23:26:24 | quest | Aussie |
| 23:26:31 | quest | I am aussie |
| 23:26:38 | Watusimoto_ | well, I'm in Luxembourg, so the lag would be HORRIBLE |
| 23:26:44 | Watusimoto_ | what part of oz? |
| 23:26:46 | quest | relly |
| 23:26:52 | quest | sorry |
| 23:26:54 | quest | victoria |
| 23:26:58 | Watusimoto_ | I used to live in Sydney |
| 23:27:05 | quest | cool |
| 23:27:12 | Watusimoto_ | I went to UNSW for a while, then worked there a few years later |
| 23:27:15 | quest | but i don't think lag is a problem |
| 23:27:23 | Watusimoto_ | it's a huge problem |
| 23:27:29 | quest | my internet is super fast |
| 23:27:30 | Watusimoto_ | I can't play even on servers in the US |
| 23:27:43 | quest | why did you move from sydney? |
| 23:27:55 | Watusimoto_ | it's not a bandwidth issue, just the time it takes a packet to get from here to there and back |
| 23:28:04 | quest | I understand |
| 23:28:20 | Watusimoto_ | anything more than about 150ms sucks. i sometimes get 500ms to the us |
| 23:28:30 | quest | Why did you move from sydney? |
| 23:28:36 | Watusimoto_ | i left sydney because I got a good job offer elsewhere |
| 23:28:43 | Watusimoto_ | but I really liked it there |
| 23:28:47 | quest | nice how much? |
| 23:28:49 | Watusimoto_ | I still have the emigration paperwork |
| 23:29:08 | Watusimoto_ | trying to think where I went after oz |
| 23:29:22 | Watusimoto_ | peru? |
| 23:29:26 | quest | hey what time is in in oz |
| 23:29:33 | quest | I mean your location |
| 23:29:36 | Watusimoto_ | look at aclock! |
| 23:29:41 | Watusimoto_ | 1:30AM |
| 23:29:46 | quest | your location? |
| 23:29:50 | Watusimoto_ | 1:30A< |
| 23:29:52 | Watusimoto_ | M |
| 23:29:52 | quest | sorry glitch |
| 23:30:11 | Watusimoto_ | where did you hear about bf? |
| 23:31:01 | quest | I was searching for shoot em up games on google guess what! bf was on the first page, first result! |
| 23:31:35 | quest | btw my bf name in game is babycowie |
| 23:33:05 | Watusimoto_ | ok cool |
| 23:33:27 | Watusimoto_ | be sure to register in the forums so no one can steal your name |
| 23:33:38 | quest | see ya soon play each other once we meet again? |
| 23:33:45 | quest | have done that |
| 23:34:00 | Watusimoto_ | sure. best thing you can do for bitfighter is spread the word. Much better than cash. |
| 23:34:09 | quest | kk |
| 23:34:17 | Watusimoto_ | see ya, and thanks for chatting! |
| 23:34:21 | quest | bye |
| 23:35:01 | quest | Watusimoto_ Your real name is Chris |
| 23:35:47 | Watusimoto_ | it sure is |
| 23:36:07 | quest | found out by whois |
| 23:36:17 | Watusimoto_ | it's also in the game credits |
| 23:36:23 | sam686 | you could alfo find out in game credits |
| 23:36:39 | quest | kk bye p.s How do you log off from IRC chat |
| 23:36:46 | quest | wait |
| 23:36:51 | Watusimoto_ | close your window! |
| 23:37:00 | quest | +sam686 is that you? |
| 23:37:03 | sam686 | yes |
| 23:37:25 | quest | I am a huge fan of both of you! |
| 23:38:30 | quest | Watusimoto for the mazeracer levelgen, sam686 cause I just do |
| 23:39:23 | Watusimoto_ | sam has done all the cool stuff with bots and levelgens (mazeracer aside) |
| 23:39:50 | quest | I know |
| 23:40:05 | quest | How do you make a dedicated server? |
| 23:40:08 | quest | for bf |
| 23:40:26 | quest | I wanna join as tester/player |
| 23:40:30 | sam686 | dedicated server from where? from your computer? |
| 23:41:07 | quest | maybe or from a seprate computer no longer used for everyday use |
| 23:42:18 | sam686 | you can simply start bitfighter by adding a startup command: -dedicated -adminpassword test123 |
| 23:42:53 | quest | how batch file? |
| 23:43:04 | sam686 | if on windows, you can create shortcut, and add that startup command at the end of shortcut to bitfighter.exe -dedicated |
| 23:43:27 | quest | I don't understand |
| 23:44:19 | sam686 | i can make a screenshot to better show you |
| 23:44:55 | quest | for a aussie genius I ampretty dumb! |
| 23:45:07 | quest | yes can you make a screenshot? |
| 23:46:00 | sam686 | http://sam686.maxhushahn.com/upload/shortcut_dedicated.PNG |
| 23:46:34 | sam686 | thats how a shortcut can look like, after you create or copy a bitfighter shortcut, and right click and properties |
| 23:47:04 | sam686 | http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows maybe that will tell you more |
| 23:47:43 | quest | ok bye for now |
| 23:48:00 | | quest Quit (Quit: Page closed) |