#bitfighter IRC Log

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IRC Log for 2012-04-12

Timestamps are in GMT/BST.

01:31:54raptor has joined
01:31:55ChanServ sets mode +o raptor
01:32:32raptorhello
01:35:15raptorsam686: your timer bot needs to use the deltaT in onTick(deltaT) instead of bot:getTime()
01:35:20raptorwith the new changes...
01:44:54mollie has joined
01:45:04molliehello
01:45:06raptorhi mollie
01:45:15molliesup
01:45:27molliewhat have
01:45:38mollieyou been doing
01:45:48raptorfixing bugs in bitfighter
01:45:56molliewow
01:46:09molliethats cool
01:46:31mollie Quit (Client Quit)
01:58:03raptorfixed an s_bot problem with the latest code...
02:00:50BFLogBot - Commit 8b887ab8c090 | Author: buckyballreaction | Log: Make s_bot accurate again
02:07:20sam686if you read the robot's code, there isn't a onTick(deltaT), only "onTick(deltaT)", it looks like
02:07:33sam686i mean, i see only "onTick()"
02:08:02raptoryes, but watusimoto says (and i tested, it's true) that the deltaT is pushed to the stack
02:08:16raptori fixed your timer bot by using that instead, as well
02:09:46sam686or i see, but can older robots have onTick() or will that break old robots? having to convert to onTick(deltaT)
02:09:56raptoryes, they can have it
02:10:20raptors_bot worked just fine with it, except for the aiming was off until i used the deltaT
02:11:37raptori'm trying to fix orbitbot now
02:12:10raptorbut i get this error: scripts/robot_helper_functions.lua:80: attempt to index local 'loc' (a vec value)
02:12:17raptorwhich makes no sense to me
02:12:35raptori can't call any methods on vec items like so: loc:distSquared
02:12:42raptorand i'm not sure why
02:14:21raptormaybe that's been broken for a while?
02:14:28raptori should use vec.distSquared()
02:26:28raptorthis is good practice for me with lua - trying to fix orbitbot
02:30:26raptorsam686: how would i set a lua vec x and y?
02:30:41raptorsetxy() which is used in orbitbot doesn't seem to exist anywhere...
02:35:41sam686Point(2,3) in lua?
02:36:38sam686point1 = Point(x,y)?
02:37:01raptorhmm...
02:37:42sam686or at least thats is how it is in the old build_navzones.lua (at that time, used lua to build nav zones)
02:38:06raptorproblem is LuaPoint is no longer in our code to use...
02:38:45sam686pointloc[0] = x ?
02:39:21sam686pointloc[2] = y? pointloc[1] = x ? (forgot lua array starts at 1)
02:40:13raptorsadly doesn't work
02:42:42sam686pointloc = {x, y} ?
02:44:02raptorthat makes pointloc a table instead of a vec
02:44:54sam686i don't know then...
02:45:12raptorhow do you make a bot go towards a specific point?
02:46:15sam686which robot are you trying to fix?
02:46:19raptororbitbot
02:47:01raptorline 41 is the issue (after fixing several other errors)
02:50:58BFLogBot - Commit 2d9ab1c687eb | Author: buckyballreaction | Log: Fix robot helper function
02:51:51raptori bet LuaRobot::setThrustToPt() is broken
02:58:27raptoryeah, that method is broken...
03:06:33raptorfixed orbitbot!
03:09:16raptorok, i'm leaving for at least an hour or so... i'll try to fix other bots later
03:11:01BFLogBot - Commit f09bdbe26e2a | Author: buckyballreaction | Log: Fix LuaRobot::setThrustToPt()
03:11:03BFLogBot - Commit 1ee1eab90b22 | Author: buckyballreaction | Log: OrbitBot works again!
03:11:11raptor Quit ()
03:42:16Cracatoa has joined
03:42:20CracatoaHey
03:42:47sam686hi
03:43:33CracatoaI have the bitfighter source code now. Now all I need is more programming skills.
03:43:36Cracatoa:P
03:45:28CracatoaDo you have any tips or advice for that?
03:47:03mollie has joined
03:47:10sam686not very good at explaining things... for starters, value_to_set = 3 * 6, or it can be any variables..
03:47:13molliehello
03:47:25sam686* = multiply in programming
03:47:39molliemath really
03:48:30sam686there is some non-math stuff in programming, like if(a == 4) printf("hello, i am number four");
03:48:31molliehello
03:48:50sam686in c++, nearly all lines ends with ;
03:49:12sam686comments: // this part is ignored in compiler
03:50:04mollieI'm on spring Break
03:50:12sam686ok
03:50:18CracatoaYea, I know about a few of those, I've done some online tutorials.
03:50:29molliebye
03:50:43CracatoaBut what I want to know is how bitfighter works.
03:50:54molliehello
03:50:58Cracatoaso as not to be completely confused by the huge mound of code
03:50:59CracatoaHi
03:51:10mollieits really fun
03:51:17sam686it all starts in main() in program, which in bitfighter located at bottom of main.cpp
03:51:32CracatoaAhh, that helps.
03:52:12mollie Quit (Quit: Page closed)
03:55:46CracatoaI'm copying your tips into bitfighter dev tips.txt, so any more would be great.
03:56:39CracatoaIn fact, if you or one of the other devs made a starting guide to developing bitfighter, that would be awesome.
03:57:29CracatoaThe most complicated program I've made was a multi purpose calculator.
03:59:41raptor has joined
03:59:42ChanServ sets mode +o raptor
03:59:51CracatoaHey raptor
03:59:57raptordid i miss anything?
03:59:58raptorhi
04:00:17Cracatoayea, can you read the previous messages?
04:00:26raptor looks at logs
04:00:27CracatoaOr do you need me to copy them?
04:00:29Cracatoalol
04:01:30raptorso mollie didn't want to program because she was on spring break?
04:01:40raptor is finished reading now
04:01:45CracatoaI dunno
04:02:06CracatoaI didn't think she had any interest in programming :P.
04:02:08raptorso i think developing bitfighter has two pieces: developing + bitfighter
04:02:19Cracatoaumm
04:02:20Cracatoa?
04:02:40raptoractually never mind... did you have a specific question?
04:03:02CracatoaNo, just general advice to help un-confuse me while looking at the source.
04:03:31raptori'd start in main()
04:03:32CracatoaActually, I'm wondering how to fix the mouse scrolling for change weapons. Its still broken.
04:03:37raptorwhat?
04:03:39Cracatoak
04:04:07raptormouse scrolling works ok for me, how is it broken for you?
04:04:12CracatoaOh, the mouse scrolling for changing weapons is backwards.
04:04:19raptorahhh
04:04:50CracatoaIt should be really easy to change that, and I want to be the one to do it so I can call myself a dev ;)
04:05:16CracatoaBut I have no Idea where it is.
04:05:25raptordo you know how to work with version control systems (like SVN, git, mercurial, CVS)?
04:05:48raptorsam686: is the mouse wheel backwards for you?
04:05:50CracatoaI used mercuial to get the source code. I have it open in visual studio right now.
04:06:04CracatoaNo, it works fine
04:06:17raptorbecause I bet watusimoto doesn't think it's backwards (he's backwards...)
04:06:20sam686i don't know yet, i mostly used joystick game controller
04:06:24raptori think it's backwards
04:06:44CracatoaBut in bitfighter, it scrolls left if you scroll towards you (down) it should be the other way around.
04:07:05raptoryes, i agree - but i'm not sure watusimoto would
04:07:13raptorhe does everything backwards with the mouse...
04:07:48Cracatoaand If you go into key settings, and set it to mouse scroll down, it will do it right if you scroll down, but if you scroll up it still goes right.
04:08:45raptorwell, i know how to find it - but i'm trying to figure out a logical way for you to find it...
04:09:13CracatoaIsn't it just hidden in one of the .cpp's?
04:09:22Cracatoaor something?
04:09:25sam686for me, mouse wheel down = next weapon (next right) mouse up = prev weapon (left)
04:09:37raptoryes, but i'm trying to make it a learning experience for you since i think that's what you're looking for...
04:09:53CracatoaYea
04:10:01sam686try searcing for MOUSE_WHEEL_UP
04:10:13raptor^^ do that
04:10:18raptorso
04:10:28raptorto help you understand why that is a good search
04:10:37raptorwe use the SDL framework for the game
04:10:38Cracatoak
04:10:49CracatoaI dont know what that means. brb
04:11:28sam686try ctrl+f, click and change quick search to "find in files"
04:11:39sam686that is you are using visual c++ on windows
04:11:41Cracatoak
04:12:22CracatoaYea.
04:12:31raptorsam686 can help you with visual studio, i don't use it much
04:12:44CracatoaK, I'll be back in 5-10 minutes, have to do something.
04:16:50raptorwell, i'm actually going to bed early
04:16:55raptorso... good night!
04:17:02sam686ok
04:17:20raptoralso, i bet watusimoto will fight that the mouse wheel is going the correct way right now... remember he did that with the editor
04:17:22raptorand zoom
04:18:02raptor Quit ()
04:28:01CracatoaK, I'm back.
04:38:20CracatoaAha, I think its in /zap/inputcode.cpp
04:39:41sam686the one in inputcode is just part of converting number to string
04:39:52sam686try looking in UIGame.cpp
04:41:04CracatoaOh, thanks, that was on my list too.
04:42:42CracatoaWait...
04:42:48CracatoaIt cant be that easy to fix...
04:43:56CracatoaIf I'm right, to fix it all I have to do is switch MOUSE_WHEEL_UP on line 1395 with MOUSE_WHEEL_DOWN on line 1397.
04:44:05sam686yes
04:44:08CracatoaWow.
04:44:24Cracatoa:)
04:45:09CracatoaGreat, now how can I compile it and run it?
04:45:14sam686Yes
04:46:55CracatoaI said How can I compile it correctly.
04:47:37sam686Did you do build, build solution"
04:47:39sam686?
04:47:53CracatoaI havent tried. I didn't want to mess anything up.
04:48:01CracatoaBut now I will.
04:48:21sam686it won't mess anything up (not the original bitfighter.exe)
04:48:54CracatoaK, once its done, where do I find the compiled file?
04:49:22sam686in the exe folder of where you opened the source code
04:49:28CracatoaOk
04:50:14CracatoaAnd if it works, (which it most likely will) how do I submit it?
04:50:36sam686are you using HG?
04:50:41CracatoaYes
04:51:18sam686have turtoiseGH?
04:51:26Cracatoayes
04:52:10sam686if so, you can right click and hg workspace, and commit with green checkmark (but that is offline, local commit)
04:52:29Cracatoacommit the file I changed, right?
04:53:16Cracatoathat may be a stupid question, but I'm just making sure.
04:53:35sam686you could if you want, it won't affect the server till you push (which might require password for our main bitfighter code)
04:54:47CracatoaPush?
04:55:14sam686where are you pushing it to? (if you click the circle green arrows)
04:55:36CracatoaI'll look
04:56:46sam686trying to push to google code requires a username and password
04:57:52sam686just for a test, you can push here to my hg server, which doesn't have password (jsut pasts that in the sinc to location (local: http://208.107.12.78:8000/hg.php/
04:58:59CracatoaI brought up this window that says bitfighter - commit
04:59:05Cracatoait brough up not I
04:59:41sam686maybe you might need to commit first if you haven't..
04:59:58Cracatoak I will
05:01:21CracatoaI clicked commit. Not what?
05:01:31Cracatoa*now what
05:02:11CracatoaAhh, i found options.
05:02:58sam686missing user name in commit option?
05:03:09Cracatoa?
05:03:18CracatoaWhat do you mean?
05:03:37sam686if you happen to get to Settings, there is Commit - username that you can fill out
05:04:16CracatoaI did.
05:04:43CracatoaIts says set username: Cracatoa@CRACATOA
05:04:43sam686did you commit show?
05:04:53CracatoaUmm, let me see
05:05:02Cracatoacommit show?
05:05:25sam686it should now be showing in your local repository if you did commit..
05:05:59CracatoaUmm, I'm looking at bitfghter-commit options
05:07:03sam686http://sam686.maxhushahn.com/upload/hg_push.png your commit should show up at the top, below the "*** working directory ***" after you commit
05:07:44sam686but, your commit only exists on your computer repository until you push
05:07:47CracatoaUmm, I dont have the workbence.
05:07:50Cracatoaworkbence
05:07:54Cracatoabench
05:07:59Cracatoafail
05:08:16sam686right click and choost "hg workbench"
05:09:04CracatoaAhh, I was right clicking on UIgame.cpp
05:10:22sam686you can right click empty space of a list of files to see "hg workbench"
05:12:11Cracatoaok
05:12:28CracatoaHow do I add bitfighter to my local repositry I just created?
05:13:38sam686while inside a bitfighter folder, right click empty space in a bitfighter folder and choose"hg workbench"
05:13:43sam686was it showing up blank?
05:14:35CracatoaAhh, I got it, and yes it was before I did that
05:14:58CracatoaI had right clicked on my desktop and hg workbence.
05:15:01Cracatoa*bench
05:15:06sam686good, anything more that you need help?
05:15:21CracatoaUmm, no, but let me make sure it works
05:16:23CracatoaHow do I select a different url to push changes to?
05:16:51sam686click the sync button (double green arrows)
05:17:29sam686you can change "https" to "local" and paste that full URL in it
05:17:56CracatoaI tried to run my exe in my exe folder, and it gave me an error.
05:18:00sam686and if you want, you can "save" that url at the save button on the right of fill in box
05:20:20Cracatoawhen I tried to push it to that ip you gave me it gave me an error: abort: push creates new remote head 724ec9a544a5! hint: you should pull and merge or use push -f to force
05:21:23sam686you can try clicking on sync "Options" button and select "force push or pull"
05:21:26sam686then try again
05:21:31Cracatoaj
05:21:32Cracatoak
05:22:04Cracatoadone
05:22:13sam686that sort of error is like a warning that you don't have the latest changes that the server have.. (when you pull)
05:22:24sam686yes, i see you have pushed it..
05:22:45CracatoaMaybe you can check if it worked, because my compile failed.
05:23:12sam686what error did you get?>
05:24:34sam686because i think your changes works ok, it is probably something else gaving errors on your end..
05:24:48CracatoaHere, I posted my build log in pastebin. http://pastebin.com/btm6KiFa
05:26:17sam686well ok, xcopy errors, but otherwise should be build ok
05:27:41sam686what the xcopy in bitfighter build process suppose to do is to copy resource/sfx resource/robots files to exe folder
05:28:34sam686but the xcopy happens after building and linking binary (you should now have bitfighter.exe in exe folder
05:29:03CracatoaWell put the bitfighter.exe into my bitfighter program file, and tried to run it, and it gave me this error: The program can't start because SDL2.dll is missing from your computer. Try reinstalling the program to fix this problem.
05:29:37CracatoaInsert "I" after well.
05:30:05sam686go to lib folder and copy the sdl2.dll to the same directory you just put the bitfighter.exe to
05:30:54CracatoaK
05:32:03CracatoaWhere's lib?
05:32:51Cracatoaahh, found it
05:32:51sam686in a directory where you put the source code ( lib / sdl2.dll )
05:46:09sam686nice try trying to fix, but we can maybe try again tomorrow, for now, it is bed time for me, bye
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14:27:35raptorgood morning!
15:03:21watusimotohi
15:03:35raptorhello
15:07:42raptori fixed orbitbot!
15:07:51raptor(i hope i did OK)
15:08:13raptorone thing i wasn't sure how to do: set the x/y of a lua vec after creation
15:53:07watusimotonot sure either without some investigation
15:53:14watusimotobut great!
15:54:05watusimotoMaybe we could move findClosest() into the C++ side, and combine it with findObjects to reduce back-and-forth.
15:54:35watusimotosince that seems to a common and (perhaps) expensive operation
15:55:01raptorfindClosest looks like it searches the entire database at distance of 999999999999
15:55:04raptoror something like that
15:58:04watusimotoyeah, we could be smarter
15:58:20watusimotowe could specify a max range, and use that to constrain the database search
15:58:57watusimotosometimes you really want the global closest (closest enemy flag), in which case we could use our non-spatial search, and sometimes you only care if there's an incoming bullet, or something within visual range
16:00:20watusimotoI also want to add an option to cache bot code; since in practice you use the same bot(s) over and over, makes no sense to load and compile them again and again
16:00:42watusimotoprobably need some limit to the number of cached bots, and may need a way to disable caching for dev purposes
16:00:57raptorwhat type of code caching?
16:01:11watusimotoyou load a bot, it gets compiled
16:01:13raptori already have a global path finding cache
16:01:18watusimotowe could cash that compiled bot
16:01:24watusimotothis woul dbe within lua
16:01:29raptorfor next level, you mean?
16:01:35watusimotoyes or for addbots 100
16:01:58watusimotowe already cache some other code, so we know how to do it
16:02:14watusimotowe now cash levelgen_helpers, bot_helpers, etc.
16:02:19watusimotothose only get read once now
16:03:05watusimotoalso, we don't (yet) discard a bot's environment, even when the level changes
16:03:12watusimotoso bots will slowly use up all memory
16:03:30raptoryikes
16:04:11watusimotoeasily fixed, as long as we don't forget!
16:04:25watusimotoin bot's destructor, we just need to tell lua to delete the bot's environment table
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17:01:40raptorFYI, I had no idea setThrustToPt() method existed before...
17:01:56raptorthe name threw me off...
17:02:04raptoralso, it was broken (but fixed now)
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19:10:21raptorwe need to get zoomber to kill all the 016 servers he's running...
19:13:19Watusimoto_still???
19:13:21Watusimoto_yes
19:13:46raptorsam686 could probably do it - i think they are in collusion
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19:24:36raptorfound a bug in the editor and added it here: http://bitfighter.org/wiki/index.php/Running_Bug_List
19:24:48raptorloading levels put flags at 0,0
19:25:02raptorbut we can save that for later - since you're doing a Lua overhaul
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19:35:11raptorhi sam686
19:36:06raptoroh.. Watusimoto_, cracatoa came on last night wanting to fix the mouse wheel switching weapons being reversed
19:36:22raptori told him that i thought it was reverse, too, but that you may vehemently oppose me
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19:43:08Watusimoto_maybe we need an INI setting?
19:43:40raptori think most games do provide a reverse ability with the axis
19:43:56Watusimoto_MouseWheelWrongWay = true
19:44:16raptorhaha
19:44:38raptorour poor INI...
19:44:49raptordo we really need 4 or 5 burst graphics?
19:46:00Watusimoto_no; we can remove those
19:48:09raptoralso
19:48:13raptorwhy two sfx sets?
19:50:01raptorWallFillColor, WallOutlineColor ?
20:06:58sam686maybe to change wall colors (as i was thinking the game have too much blue)
20:09:19raptorhi sam686
20:09:31raptorthe question: does anyone actually use it?
20:09:52sam686not sure, probably not...
20:10:04raptoroh, do you still have 016 servers up?
20:10:09raptori know zoomber has
20:10:13sam686most people, i guess, don't open and edit the INI files
20:11:24sam686I don't, though i could easily get 016 up, as I still have a seperate 016 compiled files..
20:12:04raptori speak of it because I think there are too many up
20:13:34sam686I could take both of it in server 74.122 down (or maybe get it to run as 017)
20:14:04sam686the rest, i don't have accesss to server to compiling..
20:15:42raptori don't think we need as many servers cluttering up the list
20:15:50raptorwe don't have the player volume
20:21:40sam686besides, no one who is running 017 will see 016 servers...
20:22:08raptoryeah - i'm just in a cleaning mood
20:38:45raptorsegfault on loading levelgens again
20:48:05Watusimoto_two sfx sets because I changed a whole slew and there were the people who liked the old set
20:48:16Watusimoto_we might be able to phase those out
20:48:28Watusimoto_wallcolor stuff was added by sam
20:48:35Watusimoto_for his purposes
20:48:44Watusimoto_I don't imagine anyone else ever uses it
20:49:28Watusimoto_levelgens don't work
20:49:31Watusimoto_did I mention that?
20:49:38Watusimoto_back to taxes
20:50:11raptornot work + not crash != not work + crash
20:50:27raptordo taxes
20:51:43Watusimoto_not work == not work
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21:24:05BFLogBot - Commit 6d12cedc008a | Author: buckyballreaction | Log: Goodbye alternative burst graphic styles
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23:08:03Watusimoto_what a nightmare these taxes aer
23:08:13raptor:(
23:08:40raptorluckily i'm poor enough to just use one of the many free online ones
23:08:44Watusimoto_leafing through huge pdf dumps of documents I didn't want to bring over
23:09:04Watusimoto_the first year renting a house is always painful
23:09:25raptorare these US taxes?
23:09:43Watusimoto_what is your depreciation basis? what did I do last time? wtf won't taxcut 2008 read my taxcut 2008 file? etc.
23:09:45Watusimoto_yes
23:10:17raptoroh, 'renting' as in you are the 'rent lord'?
23:10:26Watusimoto_half my forms never arrived, so i've been bouncing around to different websites trying to get missing 1099s and such
23:10:34Watusimoto_I am the lord or land
23:10:37Watusimoto_lord of land
23:10:47Watusimoto_but here also a tenant
23:10:53Watusimoto_though that isn't a problem
23:11:02Watusimoto_at least not for tax purposes
23:11:12Watusimoto_though next year it might be
23:11:52Watusimoto_depending on the euro exchange rate and the salary caps on the 2555 foreign earned income exclusion forms
23:12:08raptorugh
23:13:27Watusimoto_and I mistyped a value and nearly choked on the 14,000 tax bill the software calculated
23:13:47raptorthat would make my skin burn
23:13:57Watusimoto_ah well... done for tonight
23:14:10Watusimoto_tomorrow I print it and review it again
23:14:17Watusimoto_then file for an extension
23:14:37raptorcan you file electronically when out of US?
23:14:49Watusimoto_I think so
23:14:54Watusimoto_I hope so
23:15:03Watusimoto_though I have enough esoteric forms that it might not work
23:15:27raptorblah
23:15:32Watusimoto_I remember once that the 2555 excludes you from electronic filing, but that was a few years ago
23:15:58Watusimoto_but then anyone working overseas will file one of those, so they're not too rare
23:16:21raptordeath and taxes...
23:16:27Watusimoto_death by taxes
23:16:58Watusimoto_I actually don't even mind the paying so much, it's the filing that I object ot
23:17:10raptori agree
23:17:13Watusimoto_the crazy forms and the crazier rules and the byzantine complexity of it all
23:17:40Watusimoto_here in Luxembourg, I filed a tax card at the beginning of the year with my address, marital status, # of kids, and place of work, and that's it
23:17:57raptoroh man, that's great!
23:18:00Watusimoto_tax is deducted, and I don't even need to file if I am a "normal" case
23:18:43Watusimoto_of course, the card was in French, but that's a different issue
23:18:55Watusimoto_different kind of complexity
23:20:17Watusimoto_well, I'm fried.
23:20:24Watusimoto_no bitfighter tonight
23:21:18raptornight!
23:21:20quest has joined
23:21:47quest@watusimoto where is the donate button
23:21:51raptori'mout soon, too...
23:22:56questI didn't catch that
23:23:03raptorquest: I don't think we have one, Watusimoto_?
23:23:24Watusimoto_we don't have one
23:23:49Watusimoto_just curious... how much would you donate if there were one?
23:23:52questoh cause i was thinking of donating some money
23:23:58Watusimoto_that's great!
23:24:24questbut I don't think it is possible with no donate button
23:24:39raptorok, good night, i'm taking off, too...
23:24:39questI am a huge fun of bitfighter
23:24:40Watusimoto_I'm not asking for the money, just curiou
23:24:49Watusimoto_bye raptro
23:24:51questgn raptor
23:24:53raptor Quit ()
23:25:35quest<Watusimoto> Are you currently online for bitfighter multiplayer?
23:25:52Watusimoto_If I had a doneate button and I kept all the money myself, and I got $100 a year... that would give me an effective rate of... about 10 cents an hour
23:26:12Watusimoto_I am not, and I need to get to bed
23:26:15Watusimoto_sorry
23:26:18questok
23:26:19Watusimoto_where aer you?
23:26:20questbye
23:26:24questAussie
23:26:31questI am aussie
23:26:38Watusimoto_well, I'm in Luxembourg, so the lag would be HORRIBLE
23:26:44Watusimoto_what part of oz?
23:26:46questrelly
23:26:52questsorry
23:26:54questvictoria
23:26:58Watusimoto_I used to live in Sydney
23:27:05questcool
23:27:12Watusimoto_I went to UNSW for a while, then worked there a few years later
23:27:15questbut i don't think lag is a problem
23:27:23Watusimoto_it's a huge problem
23:27:29questmy internet is super fast
23:27:30Watusimoto_I can't play even on servers in the US
23:27:43questwhy did you move from sydney?
23:27:55Watusimoto_it's not a bandwidth issue, just the time it takes a packet to get from here to there and back
23:28:04questI understand
23:28:20Watusimoto_anything more than about 150ms sucks. i sometimes get 500ms to the us
23:28:30questWhy did you move from sydney?
23:28:36Watusimoto_i left sydney because I got a good job offer elsewhere
23:28:43Watusimoto_but I really liked it there
23:28:47questnice how much?
23:28:49Watusimoto_I still have the emigration paperwork
23:29:08Watusimoto_trying to think where I went after oz
23:29:22Watusimoto_peru?
23:29:26questhey what time is in in oz
23:29:33questI mean your location
23:29:36Watusimoto_look at aclock!
23:29:41Watusimoto_1:30AM
23:29:46questyour location?
23:29:50Watusimoto_1:30A<
23:29:52Watusimoto_M
23:29:52questsorry glitch
23:30:11Watusimoto_where did you hear about bf?
23:31:01questI was searching for shoot em up games on google guess what! bf was on the first page, first result!
23:31:35questbtw my bf name in game is babycowie
23:33:05Watusimoto_ok cool
23:33:27Watusimoto_be sure to register in the forums so no one can steal your name
23:33:38questsee ya soon play each other once we meet again?
23:33:45questhave done that
23:34:00Watusimoto_sure. best thing you can do for bitfighter is spread the word. Much better than cash.
23:34:09questkk
23:34:17Watusimoto_see ya, and thanks for chatting!
23:34:21questbye
23:35:01questWatusimoto_ Your real name is Chris
23:35:47Watusimoto_it sure is
23:36:07questfound out by whois
23:36:17Watusimoto_it's also in the game credits
23:36:23sam686you could alfo find out in game credits
23:36:39questkk bye p.s How do you log off from IRC chat
23:36:46questwait
23:36:51Watusimoto_close your window!
23:37:00quest+sam686 is that you?
23:37:03sam686yes
23:37:25questI am a huge fan of both of you!
23:38:30questWatusimoto for the mazeracer levelgen, sam686 cause I just do
23:39:23Watusimoto_sam has done all the cool stuff with bots and levelgens (mazeracer aside)
23:39:50questI know
23:40:05questHow do you make a dedicated server?
23:40:08questfor bf
23:40:26questI wanna join as tester/player
23:40:30sam686dedicated server from where? from your computer?
23:41:07questmaybe or from a seprate computer no longer used for everyday use
23:42:18sam686you can simply start bitfighter by adding a startup command: -dedicated -adminpassword test123
23:42:53questhow batch file?
23:43:04sam686if on windows, you can create shortcut, and add that startup command at the end of shortcut to bitfighter.exe -dedicated
23:43:27questI don't understand
23:44:19sam686i can make a screenshot to better show you
23:44:55questfor a aussie genius I ampretty dumb!
23:45:07questyes can you make a screenshot?
23:46:00sam686http://sam686.maxhushahn.com/upload/shortcut_dedicated.PNG
23:46:34sam686thats how a shortcut can look like, after you create or copy a bitfighter shortcut, and right click and properties
23:47:04sam686http://bitfighter.org/wiki/index.php/Hosting_a_dedicated_server_on_Windows maybe that will tell you more
23:47:43questok bye for now
23:48:00quest Quit (Quit: Page closed)

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