#bitfighter IRC Log

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IRC Log for 2012-04-21

Timestamps are in GMT/BST.

00:07:37Watusimotonot sure if this is an sdl issue, or an issue with the way we are handling sdl events
00:16:57BFLogBot - Commit 73d6aada3f9a | Author: watusim...@bitfighter.org | Log: Reduce code duplication, better error handling, remove debugging prints
00:16:58BFLogBot - Commit ef05c22ea6de | Author: watusim...@bitfighter.org | Log: Merge
00:17:00BFLogBot - Commit bed98945ab5b | Author: watusim...@bitfighter.org | Log: Merge
00:17:01BFLogBot - Commit b4f1b7d30ae2 | Author: watusim...@bitfighter.org | Log: VC++ compile issue
00:17:03BFLogBot - Commit 8b7382308f1b | Author: watusim...@bitfighter.org | Log: Clearer instructions
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00:43:43WatusimotoLuaWrapper out of the box requires creating lots of static methods:
00:43:44Watusimotostatic S32 TestItemL_getVel(lua_State* L)
00:43:44Watusimoto{
00:43:45Watusimoto TestItem* w = luaW_check<TestItem>(L, 1);
00:43:45Watusimoto
00:43:45Watusimoto return w->getVel(L);
00:43:46Watusimoto}
00:44:03Watusimotomaybe there is a way to hack it to go directly to the w->getvel bit
01:00:06raptor has joined
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01:00:11raptorok
01:00:13raptorsdl input
01:00:15raptori fix
01:00:53raptorwhat is it you are testing with alt + 4?
01:01:02raptorWatusimoto, the team editor?
01:02:30Watusimotoholding alt down seems to suppress the underlying key event
01:02:53raptorwith what?
01:03:12WatusimotoI logged all the events that got fired when I pressed 4
01:03:14Watusimotokey down
01:03:27WatusimototextInput event
01:03:29Watusimotokey up
01:03:37Watusimotothen I did the same when pressing alt-4
01:03:43Watusimotothe textInput event did not fire
01:03:43raptorwhat specific thing are you trying to do in-game?
01:04:00Watusimotoin the team editor, pressing alt-4 will add 4 teams with default colors
01:04:12raptorok
01:04:17Watusimotoor at least it should :-)
01:04:58raptorok, i'll take care of it
01:05:51Watusimotogood luck!
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01:08:16mollie_sup
01:08:44mollie_hello
01:08:48mollie_llllllllllllllllllllllllll
01:08:48raptorhi
01:08:52sam686hi (real person)
01:08:58mollie_hi
01:09:05sam686i turned off my automatic robotic message..
01:09:14mollie_yeah
01:09:25mollie_sorry
01:09:54mollie_@raotor
01:09:59raptorhi
01:10:15mollie_do you like pie
01:10:35raptori like tau
01:10:46mollie_what
01:11:12mollie_I can't understand you
01:11:29raptorhttp://tauday.com/
01:11:33raptor^^ pi is wrong
01:14:50mollie_ Quit (Quit: Page closed)
01:15:00raptoranother victim of pi
01:15:36sam686there is some sort of problem with "YARD SALE" big red text, they never fade away, and keeps going up and up, and my ship catches up till i hit the top edge of the level (barrier wall is in the way)
01:27:58raptorwow
01:28:01raptorbug!
01:28:35raptorWatusimoto: i fixed your team problem.. commiting...
01:28:45Watusimotoreally?
01:28:50raptoryes
01:29:07raptori rewrote the whole onKeyDown system so i am intimately familiar
01:29:20raptorwell, about 1/2 rewrote it...
01:29:25raptorok maybe 3/4
01:30:04Watusimotomaybe you can figure out why when I hold alt while I change focus, then come back, and start a bot, pressing enter triggers screen mode change
01:30:23Watusimotoi.e. why our alt-enter handler doesn't see the true state of the alt-key
01:30:27raptorbecause SDL is your friend?
01:30:36Watusimotogood call
01:31:48raptori think it might have been an SDL design choice to not reset the keystates when the window lost focus... but i'm not sure
01:31:57raptorbrb
01:31:58sam686things might be different, on SDL 2.0 (then before where some might have complain about pressing enter while holding down alt)
01:32:11BFLogBot - Commit 13881be2c247 | Author: buckyballreaction | Log: Fix compile warning
01:32:13BFLogBot - Commit 81169eebb392 | Author: buckyballreaction | Log: Fix team presets not working
01:32:16raptor Quit ()
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01:38:49raptorok
01:38:56raptorteam presets are back now
01:39:47WatusimotoI hate bot caching!
01:39:52raptorhaha
01:40:06WatusimotoI need to get the disabling working
01:40:19WatusimotoI've hardocded my code not to cache
01:49:39raptorok, as soon as i get the flame ports dynamically drawn, i'll go for the cube...
01:49:49FlynnnNT Quit (Quit: This computer has gone to sleep)
01:56:13WatusimotoRobot: vec(6.5873908996582, 262.30813598633)
01:56:23Watusimotocoordinates brought to you via new t_bot script
01:56:31Watusimotothat monitors the positions of testitems
01:56:40Watusimotousing LuaWrapper instead of Luna
01:56:52raptora police bot!
01:57:08raptorhow dare that testitem get away!
01:57:30Watusimotowell, more importantly, looks like we can run Lunar side-by-side with LuaWrapper
01:57:38Watusimotowhich will make testing it MuCH easier
01:57:51Watusimotodon't need to recode everything to see how it works
01:57:56Watusimotocan do just bits at a time
01:58:19raptorside-by-side?
01:58:22Watusimotobut I may have found a LuaWrapper bug already
01:58:24Watusimotoyes
01:58:29raptordoes it look like a replacement?
01:58:30Watusimotolunar handles everything but testitems
01:58:35Watusimotomaybe
01:58:38raptorah
01:58:50Watusimotowe'll see if I can use it with shared_ptrs
01:58:58Watusimotoand if inheritance works
01:59:11Watusimotothose are the two things I think we need moving forward
02:01:20Watusimotoand now that it is after 4AM, I bid you all a fond farewell
02:01:46raptorgood morning!
02:01:49Watusimotoor, in Luxembourgish, "adee"
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02:42:01raptorbrb
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06:37:41BFLogBot - Commit d7bbbf188335 | Author: buckyballreaction | Log: Ship flames are now dynamically rendered. This completes the ship shape abstraction
07:12:10raptor Quit ()
07:12:46BFLogBot - Commit 2a641edd6b28 | Author: buckyballreaction | Log: Ship shape changes: - Fix normal ship rotational thrusters - Add new shape and default bot to it
10:56:06Watusimoto has joined
11:53:03WatusimotoThis is interesting: http://www.needformadness.com/developer/simplecar.html
11:53:29Watusimotolooking at how this game that has infatuated my kids works -- you can design your own vehicles, and this tutorial shows how it works
11:54:10Watusimotointeresting because if we ever did this in bf (which we probably shouldn't), we could just transmit the coords of a ship to each client in order to render a custom body shape
11:54:13Watusimotoover and out
13:47:58Watusimoto Quit (Ping timeout: 245 seconds)
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15:30:07Watusimotohi
15:30:12raptorgood day
15:32:42Watusimototrying to work my way through luawrapper, to understand how it works
15:32:56raptorit's mostly templates, right?
15:32:57Watusimotothen to try extending and/or smart ptrs
15:33:13Watusimotowell, code in templated functions
15:33:24Watusimotolots of lua code
15:34:46Watusimotono dynamic casting, though
15:35:33raptorgood
15:37:19Watusimotothe code looks pretty efficient
15:42:45raptorhave you seen my new cube ship?
15:43:42Watusimotono
15:43:51Watusimotoupdate and add a bot?
15:45:11Watusimotowe should either make a demo of the new bot shapes available, or do some screenshots so all those requesting the feature will understand our decision to include(or not) the shapes
15:46:38raptoryes, update + add bot
15:47:51raptordo you think this was better for the BirdOfPrey shape?: http://sam686.maxhushahn.com/upload/11111screenshot_0.png
15:48:02raptor(than what we currently have)
15:48:44Watusimotoyes, I like that one better
15:48:49Watusimotoless runty
15:49:02Watusimotobut not sure I like it
15:49:10raptorexactly
15:49:14raptorthat's why i changed from it...
15:49:41raptor'runty' haha
15:49:45raptorgood description
15:51:41raptorhttp://sam686.maxhushahn.com/upload/1111111screenshot_1.png
15:51:43raptorhttp://sam686.maxhushahn.com/upload/111111screenshot_2.png
15:51:47raptor^^ cube bot
15:55:22Watusimotohard to tell when it's "looking at you"
15:55:48raptorhehe, yep
15:56:16Watusimotowhen I added 5 bots, I hardly noticed the shape amongst all the chaos
15:56:47Watusimotoso the shape may be less important in game than when looking at a static picture
15:56:57raptoryeah, i noticed that too
15:57:12raptorthe shape should just not get in the way - and a triangle is perfect for that
15:57:21Watusimotoyes
15:57:24Watusimotofully concur
15:57:59Watusimotoso I don't knwo -- I'm not wild about the ships
15:58:17Watusimotobut I'm also conservative and averse to change
15:58:47raptori'm thinking bot body shapes would just be a novelty
15:59:15Watusimotothough if certain bodies were associated with certain behavior, it might be a useful cue
16:01:22raptoryes - then i could see it as something useful
16:02:10Watusimotomy thinking is we should publish the screenshots and disable the feature for now
16:02:15raptoryeah, me too
16:02:23raptorleave the code, but not use it for a while
16:02:32WatusimotoI haven't looked at your code, but I'm hoping we can disable it without it being too obtrusive
16:02:41raptorone line is all that's needed
16:02:44Watusimotogreat
16:06:48mollie_ has joined
16:06:53mollie_hello
16:06:57raptorhi mollie_
16:07:05mollie_sup
16:07:25mollie_do you want to play bitfighter
16:07:58mollie_ Quit (Client Quit)
16:10:23raptormy 6 month old has become mobile!
16:20:36Watusimotooh brother... the end is nigh
16:21:14raptoralready he likes the taste of marker
16:21:33Watusimotosharpies?
16:21:34raptorwhich his older brother leaves around with the caps off
16:21:44Watusimotoor those gold ink ones?
16:21:55raptorsharpies are weapons of mass destruction in our house
16:22:01Watusimotono kidding
16:22:04raptorthey stay on top of the fridge
16:22:37raptorbut that's hasn't stopped the 2yr old from moving a chair to try and get them...
16:23:24Watusimotomight as well tell him they're magic
16:23:52Watusimotoit's when he starts stacking the chairs you have to really worry
16:25:01raptorhe already starting with boxes and food item cans from the closet...
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17:30:16amgine_hello everyone
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20:55:42WatusimotoExcellent! First test with LuaWrapper and shared_ptr is successful!
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