Timestamps are in GMT/BST.
| 00:07:37 | Watusimoto | not sure if this is an sdl issue, or an issue with the way we are handling sdl events |
| 00:16:57 | | BFLogBot - Commit 73d6aada3f9a | Author: watusim...@bitfighter.org | Log: Reduce code duplication, better error handling, remove debugging prints |
| 00:16:58 | | BFLogBot - Commit ef05c22ea6de | Author: watusim...@bitfighter.org | Log: Merge |
| 00:17:00 | | BFLogBot - Commit bed98945ab5b | Author: watusim...@bitfighter.org | Log: Merge |
| 00:17:01 | | BFLogBot - Commit b4f1b7d30ae2 | Author: watusim...@bitfighter.org | Log: VC++ compile issue |
| 00:17:03 | | BFLogBot - Commit 8b7382308f1b | Author: watusim...@bitfighter.org | Log: Clearer instructions |
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| 00:43:43 | Watusimoto | LuaWrapper out of the box requires creating lots of static methods: |
| 00:43:44 | Watusimoto | static S32 TestItemL_getVel(lua_State* L) |
| 00:43:44 | Watusimoto | { |
| 00:43:45 | Watusimoto | TestItem* w = luaW_check<TestItem>(L, 1); |
| 00:43:45 | Watusimoto | |
| 00:43:45 | Watusimoto | return w->getVel(L); |
| 00:43:46 | Watusimoto | } |
| 00:44:03 | Watusimoto | maybe there is a way to hack it to go directly to the w->getvel bit |
| 01:00:06 | | raptor has joined |
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| 01:00:11 | raptor | ok |
| 01:00:13 | raptor | sdl input |
| 01:00:15 | raptor | i fix |
| 01:00:53 | raptor | what is it you are testing with alt + 4? |
| 01:01:02 | raptor | Watusimoto, the team editor? |
| 01:02:30 | Watusimoto | holding alt down seems to suppress the underlying key event |
| 01:02:53 | raptor | with what? |
| 01:03:12 | Watusimoto | I logged all the events that got fired when I pressed 4 |
| 01:03:14 | Watusimoto | key down |
| 01:03:27 | Watusimoto | textInput event |
| 01:03:29 | Watusimoto | key up |
| 01:03:37 | Watusimoto | then I did the same when pressing alt-4 |
| 01:03:43 | Watusimoto | the textInput event did not fire |
| 01:03:43 | raptor | what specific thing are you trying to do in-game? |
| 01:04:00 | Watusimoto | in the team editor, pressing alt-4 will add 4 teams with default colors |
| 01:04:12 | raptor | ok |
| 01:04:17 | Watusimoto | or at least it should :-) |
| 01:04:58 | raptor | ok, i'll take care of it |
| 01:05:51 | Watusimoto | good luck! |
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| 01:08:16 | mollie_ | sup |
| 01:08:44 | mollie_ | hello |
| 01:08:48 | mollie_ | llllllllllllllllllllllllll |
| 01:08:48 | raptor | hi |
| 01:08:52 | sam686 | hi (real person) |
| 01:08:58 | mollie_ | hi |
| 01:09:05 | sam686 | i turned off my automatic robotic message.. |
| 01:09:14 | mollie_ | yeah |
| 01:09:25 | mollie_ | sorry |
| 01:09:54 | mollie_ | @raotor |
| 01:09:59 | raptor | hi |
| 01:10:15 | mollie_ | do you like pie |
| 01:10:35 | raptor | i like tau |
| 01:10:46 | mollie_ | what |
| 01:11:12 | mollie_ | I can't understand you |
| 01:11:29 | raptor | http://tauday.com/ |
| 01:11:33 | raptor | ^^ pi is wrong |
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| 01:15:00 | raptor | another victim of pi |
| 01:15:36 | sam686 | there is some sort of problem with "YARD SALE" big red text, they never fade away, and keeps going up and up, and my ship catches up till i hit the top edge of the level (barrier wall is in the way) |
| 01:27:58 | raptor | wow |
| 01:28:01 | raptor | bug! |
| 01:28:35 | raptor | Watusimoto: i fixed your team problem.. commiting... |
| 01:28:45 | Watusimoto | really? |
| 01:28:50 | raptor | yes |
| 01:29:07 | raptor | i rewrote the whole onKeyDown system so i am intimately familiar |
| 01:29:20 | raptor | well, about 1/2 rewrote it... |
| 01:29:25 | raptor | ok maybe 3/4 |
| 01:30:04 | Watusimoto | maybe you can figure out why when I hold alt while I change focus, then come back, and start a bot, pressing enter triggers screen mode change |
| 01:30:23 | Watusimoto | i.e. why our alt-enter handler doesn't see the true state of the alt-key |
| 01:30:27 | raptor | because SDL is your friend? |
| 01:30:36 | Watusimoto | good call |
| 01:31:48 | raptor | i think it might have been an SDL design choice to not reset the keystates when the window lost focus... but i'm not sure |
| 01:31:57 | raptor | brb |
| 01:31:58 | sam686 | things might be different, on SDL 2.0 (then before where some might have complain about pressing enter while holding down alt) |
| 01:32:11 | | BFLogBot - Commit 13881be2c247 | Author: buckyballreaction | Log: Fix compile warning |
| 01:32:13 | | BFLogBot - Commit 81169eebb392 | Author: buckyballreaction | Log: Fix team presets not working |
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| 01:38:49 | raptor | ok |
| 01:38:56 | raptor | team presets are back now |
| 01:39:47 | Watusimoto | I hate bot caching! |
| 01:39:52 | raptor | haha |
| 01:40:06 | Watusimoto | I need to get the disabling working |
| 01:40:19 | Watusimoto | I've hardocded my code not to cache |
| 01:49:39 | raptor | ok, as soon as i get the flame ports dynamically drawn, i'll go for the cube... |
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| 01:56:13 | Watusimoto | Robot: vec(6.5873908996582, 262.30813598633) |
| 01:56:23 | Watusimoto | coordinates brought to you via new t_bot script |
| 01:56:31 | Watusimoto | that monitors the positions of testitems |
| 01:56:40 | Watusimoto | using LuaWrapper instead of Luna |
| 01:56:52 | raptor | a police bot! |
| 01:57:08 | raptor | how dare that testitem get away! |
| 01:57:30 | Watusimoto | well, more importantly, looks like we can run Lunar side-by-side with LuaWrapper |
| 01:57:38 | Watusimoto | which will make testing it MuCH easier |
| 01:57:51 | Watusimoto | don't need to recode everything to see how it works |
| 01:57:56 | Watusimoto | can do just bits at a time |
| 01:58:19 | raptor | side-by-side? |
| 01:58:22 | Watusimoto | but I may have found a LuaWrapper bug already |
| 01:58:24 | Watusimoto | yes |
| 01:58:29 | raptor | does it look like a replacement? |
| 01:58:30 | Watusimoto | lunar handles everything but testitems |
| 01:58:35 | Watusimoto | maybe |
| 01:58:38 | raptor | ah |
| 01:58:50 | Watusimoto | we'll see if I can use it with shared_ptrs |
| 01:58:58 | Watusimoto | and if inheritance works |
| 01:59:11 | Watusimoto | those are the two things I think we need moving forward |
| 02:01:20 | Watusimoto | and now that it is after 4AM, I bid you all a fond farewell |
| 02:01:46 | raptor | good morning! |
| 02:01:49 | Watusimoto | or, in Luxembourgish, "adee" |
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| 02:42:01 | raptor | brb |
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| 06:37:41 | | BFLogBot - Commit d7bbbf188335 | Author: buckyballreaction | Log: Ship flames are now dynamically rendered. This completes the ship shape abstraction |
| 07:12:10 | | raptor Quit () |
| 07:12:46 | | BFLogBot - Commit 2a641edd6b28 | Author: buckyballreaction | Log: Ship shape changes: - Fix normal ship rotational thrusters - Add new shape and default bot to it |
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| 11:53:03 | Watusimoto | This is interesting: http://www.needformadness.com/developer/simplecar.html |
| 11:53:29 | Watusimoto | looking at how this game that has infatuated my kids works -- you can design your own vehicles, and this tutorial shows how it works |
| 11:54:10 | Watusimoto | interesting because if we ever did this in bf (which we probably shouldn't), we could just transmit the coords of a ship to each client in order to render a custom body shape |
| 11:54:13 | Watusimoto | over and out |
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| 15:24:05 | | Watusimoto has joined |
| 15:30:07 | Watusimoto | hi |
| 15:30:12 | raptor | good day |
| 15:32:42 | Watusimoto | trying to work my way through luawrapper, to understand how it works |
| 15:32:56 | raptor | it's mostly templates, right? |
| 15:32:57 | Watusimoto | then to try extending and/or smart ptrs |
| 15:33:13 | Watusimoto | well, code in templated functions |
| 15:33:24 | Watusimoto | lots of lua code |
| 15:34:46 | Watusimoto | no dynamic casting, though |
| 15:35:33 | raptor | good |
| 15:37:19 | Watusimoto | the code looks pretty efficient |
| 15:42:45 | raptor | have you seen my new cube ship? |
| 15:43:42 | Watusimoto | no |
| 15:43:51 | Watusimoto | update and add a bot? |
| 15:45:11 | Watusimoto | we should either make a demo of the new bot shapes available, or do some screenshots so all those requesting the feature will understand our decision to include(or not) the shapes |
| 15:46:38 | raptor | yes, update + add bot |
| 15:47:51 | raptor | do you think this was better for the BirdOfPrey shape?: http://sam686.maxhushahn.com/upload/11111screenshot_0.png |
| 15:48:02 | raptor | (than what we currently have) |
| 15:48:44 | Watusimoto | yes, I like that one better |
| 15:48:49 | Watusimoto | less runty |
| 15:49:02 | Watusimoto | but not sure I like it |
| 15:49:10 | raptor | exactly |
| 15:49:14 | raptor | that's why i changed from it... |
| 15:49:41 | raptor | 'runty' haha |
| 15:49:45 | raptor | good description |
| 15:51:41 | raptor | http://sam686.maxhushahn.com/upload/1111111screenshot_1.png |
| 15:51:43 | raptor | http://sam686.maxhushahn.com/upload/111111screenshot_2.png |
| 15:51:47 | raptor | ^^ cube bot |
| 15:55:22 | Watusimoto | hard to tell when it's "looking at you" |
| 15:55:48 | raptor | hehe, yep |
| 15:56:16 | Watusimoto | when I added 5 bots, I hardly noticed the shape amongst all the chaos |
| 15:56:47 | Watusimoto | so the shape may be less important in game than when looking at a static picture |
| 15:56:57 | raptor | yeah, i noticed that too |
| 15:57:12 | raptor | the shape should just not get in the way - and a triangle is perfect for that |
| 15:57:21 | Watusimoto | yes |
| 15:57:24 | Watusimoto | fully concur |
| 15:57:59 | Watusimoto | so I don't knwo -- I'm not wild about the ships |
| 15:58:17 | Watusimoto | but I'm also conservative and averse to change |
| 15:58:47 | raptor | i'm thinking bot body shapes would just be a novelty |
| 15:59:15 | Watusimoto | though if certain bodies were associated with certain behavior, it might be a useful cue |
| 16:01:22 | raptor | yes - then i could see it as something useful |
| 16:02:10 | Watusimoto | my thinking is we should publish the screenshots and disable the feature for now |
| 16:02:15 | raptor | yeah, me too |
| 16:02:23 | raptor | leave the code, but not use it for a while |
| 16:02:32 | Watusimoto | I haven't looked at your code, but I'm hoping we can disable it without it being too obtrusive |
| 16:02:41 | raptor | one line is all that's needed |
| 16:02:44 | Watusimoto | great |
| 16:06:48 | | mollie_ has joined |
| 16:06:53 | mollie_ | hello |
| 16:06:57 | raptor | hi mollie_ |
| 16:07:05 | mollie_ | sup |
| 16:07:25 | mollie_ | do you want to play bitfighter |
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| 16:10:23 | raptor | my 6 month old has become mobile! |
| 16:20:36 | Watusimoto | oh brother... the end is nigh |
| 16:21:14 | raptor | already he likes the taste of marker |
| 16:21:33 | Watusimoto | sharpies? |
| 16:21:34 | raptor | which his older brother leaves around with the caps off |
| 16:21:44 | Watusimoto | or those gold ink ones? |
| 16:21:55 | raptor | sharpies are weapons of mass destruction in our house |
| 16:22:01 | Watusimoto | no kidding |
| 16:22:04 | raptor | they stay on top of the fridge |
| 16:22:37 | raptor | but that's hasn't stopped the 2yr old from moving a chair to try and get them... |
| 16:23:24 | Watusimoto | might as well tell him they're magic |
| 16:23:52 | Watusimoto | it's when he starts stacking the chairs you have to really worry |
| 16:25:01 | raptor | he already starting with boxes and food item cans from the closet... |
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| 17:30:16 | amgine_ | hello everyone |
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| 20:55:42 | Watusimoto | Excellent! First test with LuaWrapper and shared_ptr is successful! |
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