Timestamps are in GMT/BST.
| 00:13:59 | TheBeard | alright, the night-time programming binge starts now :D |
| 00:14:18 | | TheBeard is now known as IAmBeard |
| 00:31:00 | sam686 | so, the problem isn't ALURE, isn't libogg? |
| 00:32:32 | | raptor has joined |
| 00:32:32 | | ChanServ sets mode +o raptor |
| 00:33:19 | raptor | nope, the problem is not alure libogg or libvorbis |
| 00:33:35 | raptor | there is a memory corruption somewhere i think |
| 00:33:55 | IAmBeard | run it through valgrind? |
| 00:34:01 | sam686 | could i maybe see some of your simple test file that plays ogg music? |
| 00:34:21 | raptor | yes... let me get y ou the link |
| 00:34:40 | raptor | get the source here: http://kcat.strangesoft.net/alure-releases/alure-1.2.tar.bz2 |
| 00:34:55 | raptor | in the 'build' directory run: 'cmake ..' |
| 00:35:01 | raptor | then make |
| 00:35:04 | sam686 | valgrind doesn't show much (too much useless info), i tried yesterday... http://sam686.maxhushahn.com/upload/valgrind4.txt |
| 00:35:26 | raptor | it will build alure with linking to libogg and libvorbis and make a binary called alurestream |
| 00:35:36 | raptor | open the menu.ogg with alurestream binary |
| 00:35:54 | raptor | (you might need to install cmake) |
| 00:42:03 | sam686 | ok, got your test working (but no crash) |
| 00:42:10 | raptor | yep |
| 00:42:25 | raptor | i though tmaybe we ran out of stack space on 32bit after that - but that doesn't make sense |
| 00:43:09 | raptor | i tried reducing the musicChunkLength, but that didn't work either |
| 00:45:20 | sam686 | --stack,8388608 in linker flags? |
| 00:47:52 | sam686 | i guess the problem isn't stack size4 |
| 00:50:59 | raptor | nope |
| 00:51:31 | raptor | i thought maybe the alureStream *stream pointer was wrong, but i tested to make sure it was set to NULL on creation |
| 00:54:07 | raptor | dinner time! |
| 00:55:31 | Heyub|2 | I had speghetti for dinner. |
| 01:05:29 | IAmBeard | raptor / sam686 are you gents limiting client-side frame rate for any reason? |
| 01:08:12 | raptor | FPS is set to 100 by default, but can be increased to 1000 |
| 01:08:21 | raptor | there is a /maxfps command you can change in-game |
| 01:13:21 | Heyub|2 | Why would you need more than 100fps? |
| 01:15:27 | IAmBeard | it's not that you need more, but I don't know that it's always good to limit the fps |
| 01:18:38 | Heyub|2 | Well it helps on slower computers to l imit the fps, then there must be a default fps. I don't know any games that dont have an fps limit. |
| 01:20:12 | IAmBeard | well, we could go the minecraft route and have two options "max performance (unlimited fps)" or "power saver (limited fps)" |
| 01:22:03 | Heyub|2 | Not sure how that would be any different than what is in place. |
| 01:23:18 | raptor | our current system works just fine, and bitfighter is low enough system usage that 100 fps doesn't really hurt anyone |
| 01:23:43 | raptor | any more than 60fps is undetectable to the human eye (consciously) |
| 01:24:04 | raptor | some say 30fps is good enough, but you can tell a little difference between that and 60 |
| 01:25:19 | raptor | ok, i'll be back tonight |
| 01:25:22 | | raptor Quit () |
| 01:29:16 | sam686 | there is /maxfps 1000 if you want more frame rate.. |
| 01:29:26 | sam686 | as in in-game command |
| 01:45:24 | IAmBeard | i'm not saying it's necessary to get a billion frames per second, but getting max fps can be good for benchmarking and such |
| 01:47:34 | IAmBeard | for void parseComplexStringToMap in stringUtils.cpp, is it possible for the value to be enclosed in a string and therefore it could have the entrySeperator? |
| 01:47:59 | IAmBeard | I'm removing the boost dependancy there (since the algo is fairly basic, anyway), and just want to make sure I'm not missing anything |
| 01:50:14 | sam686 | not sure yet |
| 01:51:11 | IAmBeard | i'm not familiar with boost, so i wasn't sure if the boost::tokenizer managed that internally |
| 01:58:24 | sam686 | maybe i can try rewriting the parseComplexStringToMap to not use boost.. |
| 02:05:53 | | -kloeri- [Global Notice] Hi all. We're experiencing some technical problems and as a side-effect of that services email is currently down. This means that registering nicks and sending password reset emails won't currently work. The mails will be queued up but it's unknown when they'll be delivered. Thank you for using freenode. |
| 02:06:20 | IAmBeard | sam686, i can give you my version |
| 02:07:30 | IAmBeard | sam686, http://pastie.org/3846629 |
| 02:08:28 | sam686 | ok, i can test that |
| 02:11:10 | sam686 | your version have a "endless loop" problem.. |
| 02:31:03 | IAmBeard | it shouldn't, but i can fix |
| 02:31:20 | IAmBeard | anyway, night-run to mcdonalds! |
| 02:31:40 | sam686 | almost doen fixing your parseComplexStringToMap.. |
| 02:42:41 | sam686 | http://sam686.maxhushahn.com/upload/text1205/120501_21-05-05.txt i am very very close to fixing (one small problem, it still doesn't quite work) |
| 02:44:04 | sam686 | or maybe that does work, something else is broken on the latest release? |
| 02:44:22 | sam686 | latest hg i meant |
| 02:52:29 | sam686 | i got to test the changes on the link i put and it works ok |
| 02:53:18 | sam686 | IAmBeard , parseComplexStringToMap is working without boost (on my link) just remove the printf |
| 02:54:45 | sam686 | or you can use this for parseComplexStringToMap (theres is no printf in here) http://sam686.maxhushahn.com/upload/text1205/120501_21-05-18.txt |
| 03:16:30 | Heyub|2 | I'm off for the night, good night guys! |
| 03:16:39 | | Heyub|2 Quit (Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/) |
| 03:22:34 | | raptor has joined |
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| 03:22:34 | sam686 | msg hi raptor, I have narrowed down the problem to one cpp test file. make http://sam686.maxhushahn.com/upload/test2_alure.zip Put test2 into bitfighter folder, and cd test2, and make, cd ../exe, ./musictest |
| 03:22:51 | raptor | hi, ok, i'll test... |
| 03:28:42 | raptor | ubuntu 12.04 makes me want to gouge my eyes out... |
| 03:29:56 | sam686 | you could change desktop background to black or gray or some other picture... |
| 03:30:04 | IAmBeard | anything after ubuntu 9 makes me quite angry |
| 03:30:15 | IAmBeard | i liked classic gnome |
| 03:31:21 | IAmBeard | anywho, it's bedtime for me |
| 03:31:36 | sam686 | like this ubuntu? http://sam686.maxhushahn.com/upload/11Screenshot.png |
| 03:32:00 | sam686 | my laptop lcd is kind of limited to 1024 x 576... |
| 03:32:11 | raptor | how did you get the bar on the bottom again? |
| 03:32:34 | sam686 | i don't know, it was there since i install it 2 years ago |
| 03:32:45 | sam686 | they might have recently changed that on later version |
| 03:34:12 | sam686 | maybe it might be posssible to install gnome? |
| 03:34:57 | sam686 | or maybe its in the themes? |
| 03:35:46 | sam686 | http://www.techjail.net/howto-get-old-gnome-ubuntu-look-back-in-11-04-lucid-lynx.html |
| 03:36:00 | sam686 | says to log out, and "Then select �Gnome� at the bottom of your PC." |
| 03:38:51 | IAmBeard | night gents |
| 03:38:56 | raptor | good night |
| 03:39:22 | | IAmBeard Quit (Quit: Leaving) |
| 03:39:37 | raptor | ok sam686, i get the crash with your file |
| 03:39:47 | raptor | anything look funny to you? |
| 03:40:50 | sam686 | they look like mostly the same problem (and nearly the same backtrace apart from not going through ClientGame in a test2/main.cpp) |
| 03:41:24 | sam686 | so that means the problem is not Zap, not TNL, |
| 03:42:13 | sam686 | the problem is either: alure, libogg, libvorbisfile or inputting bad date in test2/main.cpp |
| 03:42:28 | sam686 | data (not date) |
| 03:42:33 | raptor | well, the problem isn't libogg or libvorbis |
| 03:42:43 | raptor | and i don't think alure |
| 03:42:49 | raptor | so that leaves bad data? |
| 03:43:04 | sam686 | maybe, but whats wrong with it? |
| 03:43:44 | raptor | i have no idea |
| 03:54:31 | sam686 | looks like I got the usleep wrong ("define Sleep usleep" should be "static void Sleep(unsigned int A) {usleep(A * 1000);} " |
| 03:55:20 | sam686 | \ Sleep ( 1 / 1000 seconds) usleep (1 / 1000000 seocnds) |
| 03:58:47 | raptor | ah |
| 03:58:55 | raptor | usleep is microseconds |
| 05:01:37 | raptor | well, i've been talking with the openal dev |
| 05:01:52 | raptor | he said to compile against libsndfile as a test |
| 05:02:09 | raptor | i did, and it plays just find, no crashing (libsndfile links against libvorbis) |
| 05:02:16 | raptor | *just fine |
| 05:12:56 | raptor | sam686: i compiled against dynamic libalure.so.1 (instead of libalure.a) and it runs ok |
| 05:18:54 | sam686 | so maybe libalure was the problem? |
| 05:19:11 | raptor | looks like it is libalure, or how I compiled it... |
| 05:19:52 | sam686 | it looks like we do our own libalure compiling (in bitfighter folder) |
| 05:19:58 | raptor | yes |
| 05:19:59 | sam686 | so it may be fixable.. |
| 05:20:47 | sam686 | maybe a dynamic lib may be better, saves disk space and avoid the need to compile alure |
| 05:21:04 | sam686 | but will then need to install libalure lib.. |
| 05:21:28 | raptor | yeah, and that doesn't exist on many distros |
| 05:22:42 | raptor | ok, it's a building problem i think |
| 05:22:55 | raptor | i just linked against the libalure-static.a from the source archive, and it runs fine |
| 05:52:32 | raptor | i've been playing around with the config.h and Makefile, adjusting all sorts of settings, but still crashes |
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| 05:58:32 | sam686 | well, that one little crashy problem we are spending so much time on... |
| 05:58:39 | sam686 | and it is already past midnight |
| 05:58:49 | raptor | yeah... |
| 05:58:55 | raptor | it's driving me crazy |
| 06:09:43 | raptor | i got it to work |
| 06:09:53 | raptor | let me see now i need to narrow it down |
| 06:23:23 | raptor | solved it |
| 06:32:28 | sam686 | ok, so what shoudl i do to fix it? a simple hg pull if you made changes? |
| 06:32:39 | raptor | question |
| 06:33:06 | raptor | on 32bit machine what is 'typedef long' ? |
| 06:33:16 | raptor | is that different than on 64bit machine? |
| 06:34:12 | sam686 | not sure.. |
| 06:36:00 | raptor | i need to find out what a 'long long' is on 64 bit |
| 06:36:18 | sam686 | sizeof(long long)? |
| 06:36:27 | sam686 | sizeof(size_t)? |
| 06:39:13 | raptor | ok, committed the fix |
| 06:40:33 | | BFLogBot - Commit 21ee5c002c17 | Author: buckyballreaction | Log: Fix sound crash in 32-bit Linux. I can't believe how long this took to fix |
| 06:51:57 | sam686 | ok, about one more minute to compile, to test if it works for me |
| 06:52:15 | raptor | what a small thing that caused such a big error... |
| 06:53:13 | sam686 | trying to find the problem is hard, fixing it is easy once found.. |
| 06:53:58 | raptor | i bet it crashed on 32bit x86 mac, too |
| 06:55:33 | sam686 | maybe not, because mac is done very differently (windows is done differently too) |
| 06:55:46 | sam686 | like, how did the alure came from for windows and not crash? |
| 06:56:37 | sam686 | i see libvorbisfile.dll and .lib but no compiling of libvorbis.. |
| 06:56:43 | sam686 | in windows |
| 06:56:45 | raptor | that's because I didn't compile it against the headers in the bitfighter repo |
| 06:57:07 | raptor | it only failed because it compiled against the libogg/ headers |
| 06:57:08 | sam686 | it could of also crash on windows if done that way, i bet |
| 06:57:15 | raptor | yes |
| 06:58:01 | sam686 | it does work now after that fix (no crash) |
| 06:58:08 | raptor | yay!! |
| 06:58:17 | raptor | I retriggered my linux packages |
| 06:58:25 | raptor | but ubuntu will fall behind again, i'm sure |
| 07:02:18 | raptor | ok, well time for bed |
| 07:02:20 | raptor | good night! |
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| 13:37:22 | IAmBeard | good/bad news; i'm sort of sick today, meaning i may put a little time into bitfighter programming, but probably not a lot |
| 13:54:19 | | Heyub has joined |
| 13:55:11 | Heyub | I killed the off-topic discussions lol |
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| 14:53:18 | raptor | good morning! |
| 14:57:37 | raptor | watusimoto: we solved the 32bit music playing bug |
| 14:57:47 | raptor | and i re-triggered the linux builds with a patch |
| 15:46:12 | raptor | so i should get probably get a github account... |
| 15:46:21 | raptor | now i need to come up with another pseudonym |
| 15:47:25 | Heyub | gothub. |
| 15:49:00 | raptor | say what |
| 15:49:18 | Heyub | "git" hub, so you "got" hub |
| 15:50:17 | Heyub | I suppose accents don't do well over the text :P |
| 15:50:35 | raptor | oh.. uh,, hardy har har... |
| 15:51:42 | raptor | yeah... it's a real skill to convey full ideas over plain text |
| 15:51:49 | raptor | one that i do not have |
| 15:52:26 | Heyub | I live in northern Al, and the accent here is thick as clay. |
| 15:52:38 | raptor | Alabama? |
| 15:52:43 | Heyub | Yeah. |
| 15:52:51 | raptor | wow, i believe it... |
| 15:54:42 | Heyub | My mom suFriendliest place I've ever lived in... A bit strange at times though... |
| 15:55:04 | | Watusimoto_ has joined |
| 15:56:29 | Heyub | People get upset when someone shoots their "pet" deer. |
| 15:56:35 | raptor | haha |
| 15:56:38 | raptor | that's awesome |
| 15:56:49 | raptor | err.. not the shooting, but the idea |
| 15:56:58 | raptor | unless they're hungry |
| 15:57:18 | Heyub | A lot of people hunt deer here. |
| 15:57:20 | | kodaws Quit (Ping timeout: 250 seconds) |
| 15:57:35 | Heyub | Im probably the only teenager for 100 miles that hasn't hunted lol |
| 15:58:40 | Heyub | Our property is right next to property owned by a hunting club, drives mom crazy when they wander onto our land. |
| 16:01:00 | raptor | i bet |
| 16:25:11 | IAmBeard | Heyub, where abouts are you from? |
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| 19:23:21 | Watusimoto | hi |
| 19:23:29 | raptor | hi |
| 19:25:02 | raptor | did you see the fix to the crazy 32bit crash |
| 19:25:57 | Watusimoto | ha |
| 19:25:58 | | Heyub Quit (Read error: Connection reset by peer) |
| 19:26:13 | Watusimoto | our bug or theirs? |
| 19:26:20 | | Heyub has joined |
| 19:26:22 | raptor | both? |
| 19:26:34 | Watusimoto | well, good catch |
| 19:26:37 | raptor | my problem was that i used the 64bit headers for libogg |
| 19:26:56 | raptor | i had no idea that a 'long' on 64bit was different than on 32bit |
| 19:28:04 | raptor | but why on earth would you ever use anything different than 'long long' if it is the same on all platforms, and 'long' is different? |
| 19:28:17 | raptor | so that part is the libogg peoples problem |
| 19:28:21 | raptor | (if it's a problem) |
| 19:35:46 | | Heyub|2 has joined |
| 19:36:28 | raptor | i retriggered my linux builds... |
| 19:36:37 | raptor | but not sure what to do about ubuntu |
| 19:39:18 | | Heyub Quit (Ping timeout: 246 seconds) |
| 19:41:08 | Watusimoto | not much to do... |
| 19:41:23 | raptor | !bug |
| 19:41:23 | BFLogBot | To enter a bug, please make sure it is reproducible and then go to http://code.google.com/p/bitfighter/issues/list | Also, see current running bug list: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 19:41:32 | Watusimoto | bump up the versino number and release a linux version? |
| 19:41:37 | raptor | those two evil editor bugs |
| 19:41:54 | raptor | i just added a patch |
| 19:42:12 | raptor | probably not many were affected |
| 19:42:38 | | BFLogBot - Commit f2101757cb09 | Author: watusim...@bitfighter.org | Log: Macroize the luaw code needed for implementing classes |
| 19:42:40 | | BFLogBot - Commit 8da8fbf814de | Author: watusim...@bitfighter.org | Log: Merge |
| 19:44:01 | raptor | macro! |
| 19:44:57 | raptor | {P{P |
| 19:45:01 | raptor | what is that |
| 19:45:10 | raptor | saerch string |
| 20:05:22 | Watusimoto | yes |
| 20:05:58 | Watusimoto | it's a marker I use sometimes... easy to type, unique |
| 20:12:46 | | BFLogBot - Commit ffa51cda2051 | Author: watusim...@bitfighter.org | Log: Remove commented code |
| 20:41:33 | | sam686 has joined |
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| 20:59:29 | raptor | self-conscious about the {P{P eh? |
| 21:00:05 | sam686 | what is a " { P { P " ? |
| 21:02:51 | Watusimoto | it's a comment to myself |
| 21:03:06 | Watusimoto | secret meaning |
| 21:03:10 | Watusimoto | kind of like a rune |
| 21:03:10 | sam686 | oh, i see that in some of latest changes |
| 21:04:16 | IAmBeard | }P}P |
| 21:04:31 | IAmBeard | Watusimoto, how many times have i told you to close the braces |
| 21:04:33 | IAmBeard | !!! |
| 21:04:35 | IAmBeard | :P |
| 21:04:49 | raptor | a rune - i like that |
| 21:04:57 | Watusimoto | oh, maybe that was my problem |
| 21:05:04 | Watusimoto | thanks! |
| 21:05:26 | Heyub|2 | Witch craft. |
| 21:10:22 | Watusimoto | I give up -- which craft? |
| 21:13:19 | Heyub|2 | "runes small stones, pieces of bone, etc., bearing such marks, and used as divinatory sumbols. A spell or incantation" |
| 21:15:22 | raptor | like in-game achievements! |
| 21:15:39 | Heyub|2 | LOL wow... I had not... I... |
| 21:21:45 | IAmBeard | what are you trying to say raptor? :P |
| 21:24:33 | raptor | footloose says loadouts with numpad still isn't working... |
| 21:25:57 | IAmBeard | gents, any idea where dSprintf() is declared in the code? |
| 21:26:21 | IAmBeard | the top-row number keys and numpad may need different key codes, and will need nunmlock on |
| 21:26:25 | IAmBeard | *numlock |
| 21:26:54 | raptor | they have different keycode, and numlock doesn't matter at the framework level, i think (with SDL) |
| 21:27:27 | IAmBeard | i haven't tried numpad stuff with sdl before, so I'm not sure |
| 21:27:48 | IAmBeard | is footloose's bitfighter client using SDL 1.2 or 1.3/2.0? |
| 21:28:07 | raptor | no one is on sdl 2.0 |
| 21:28:12 | sam686 | tnlPlatform.h have dSprintf |
| 21:28:14 | raptor | except windows devs |
| 21:29:32 | Watusimoto | platform.cpp, 485 |
| 21:29:57 | sam686 | many laptop users don't have the extra button to fit the numpad, it is a number lock to turn some letters into numbers in laptop, i guess |
| 21:30:37 | sam686 | some laptop and netbook don't have number lock and no such number pad on it (like my tiny laptop without no cd rom reader) |
| 21:32:39 | IAmBeard | well, most have a numlock as a Fn+key |
| 21:33:01 | IAmBeard | ^ that is, if it's a laptop |
| 21:33:06 | | BFLogBot - Commit a6717e08ef9f | Author: watusim...@bitfighter.org | Log: Move resource item over to luaW -- much duplicated code to investigate |
| 21:39:40 | raptor | Watusimoto: you prefer one line methods to be one line? :) |
| 21:40:06 | Watusimoto | only when it's preferable! |
| 21:40:40 | Watusimoto | if you are referring to my grouping of similar string defs in MoveObject, I think it's much easier to read |
| 21:40:53 | Watusimoto | and to understand, and therefore yes, in this case I do |
| 21:46:52 | IAmBeard | after breaking a substantial amount of code, I finally cleaned up one class :P I'm on a roll |
| 21:46:53 | IAmBeard | hah |
| 21:50:12 | IAmBeard | gents, with the current map format, if i put a random line of garbage into the file, would it just skip that line, or would it toss an error out? |
| 21:52:22 | raptor | skip-de-doo |
| 21:56:42 | IAmBeard | awesome possum, that means we can add things in as we go |
| 21:56:47 | raptor | every time i see the level line loading code, i think of this: http://xkcd.com/292/ |
| 21:57:22 | IAmBeard | GOTO, reminds me of the good olde qbasic days |
| 21:58:26 | Watusimoto | We've had a lot of discussions about the level code, what it might look like if not what we have |
| 21:59:30 | Watusimoto | No good resolution |
| 21:59:37 | Watusimoto | we've discussed a xml like format |
| 21:59:48 | Watusimoto | something that's parsable svg |
| 22:00:01 | Watusimoto | a series of key-value pairs |
| 22:00:06 | Watusimoto | lua code |
| 22:00:26 | Watusimoto | though actually, with levelgens, you can already do a whole level as lua code |
| 22:00:32 | Watusimoto | or almost the whole level |
| 22:01:51 | Watusimoto | but it needs to be easily readable |
| 22:02:07 | Watusimoto | lots of levelmakers tweak their code by hand |
| 22:12:28 | IAmBeard | i think the format you have is good |
| 22:13:01 | IAmBeard | it's extensible and it works |
| 22:13:45 | IAmBeard | one thing i was thinking of doing for my version is tossing the levelgen along with applicable scripts into a zip file |
| 22:14:10 | IAmBeard | so a level would be something like foobar.zip which would have a levelgen, and custom actions/whatever for the map |
| 22:14:31 | IAmBeard | possibly some background images, too |
| 22:15:00 | IAmBeard | it would certainly break compatibility, to an extent, but it would be fairly easy to manage, and the zip file would make it compress fairly well |
| 22:15:10 | Watusimoto | it's a good idea |
| 22:15:22 | Watusimoto | I'm heading to bed; we can discuss this more tomorrow |
| 22:15:28 | Watusimoto | night! |
| 22:15:32 | IAmBeard | yeah man, have a good one |
| 22:16:44 | raptor | night |
| 22:20:18 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 23:00:59 | | raptor Quit () |
| 23:24:24 | Heyub|2 | If you pulse at the same time you go over speed arrow the speed arrows don't do anything. |
| 23:28:05 | IAmBeard | pulse, as in shoot? |
| 23:28:13 | IAmBeard | it may be that you're hitting the projectile |
| 23:28:22 | IAmBeard | you can do the same with a burst |
| 23:28:27 | Heyub|2 | No, as in pressing turbo twice. |
| 23:28:30 | IAmBeard | let me doubel check |
| 23:28:42 | IAmBeard | huh |
| 23:33:29 | sam686 | probably you are already going too fast past the speed arrows for the speed arrow to make you go faster (in a direction you are going) |
| 23:34:11 | Heyub|2 | I am hitting the speed arrows going the same directiont hey are pointing, if that is what your asking. |
| 23:35:02 | sam686 | yes, in that case, you are probably going faster then the speed the gofast (speedzone) is set to. |
| 23:36:45 | IAmBeard | gg ir0x539 |
| 23:37:31 | ir0x539 | haha yea |
| 23:39:22 | IAmBeard | sam686 is the gridDB part of the physics calculations? |
| 23:40:01 | IAmBeard | it appears to be but I just want to be absolutely sure |