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IRC Log for 2012-05-10

Timestamps are in GMT/BST.

00:02:33raptor Quit ()
00:13:53BFLogBot - Commit 71c0ad017b43 | Author: watusim...@bitfighter.org | Log: Push some rendering code down to the editor (may eventully bring it back...)
00:13:55BFLogBot - Commit b621b537a213 | Author: watusim...@bitfighter.org | Log: Move more functionality to editor
00:13:56BFLogBot - Commit 9e2378b45e01 | Author: watusim...@bitfighter.org | Log: Move code out of loop
00:13:58BFLogBot - Commit 718fb3411968 | Author: watusim...@bitfighter.org | Log: Merge
00:13:59BFLogBot - Commit 000bbc0e3311 | Author: watusim...@bitfighter.org | Log: Useless comment
00:14:01BFLogBot - Commit a05d6b40a84e | Author: watusim...@bitfighter.org | Log: Remove unused functions
00:14:02BFLogBot - Commit 6963869a288c | Author: watusim...@bitfighter.org | Log: Reorder declarations
00:14:04BFLogBot - Commit 8d86e2efa626 | Author: watusim...@bitfighter.org | Log: Formatting
00:14:05BFLogBot - Commit c0a3a9c0dfac | Author: watusim...@bitfighter.org | Log: More crunk out of EditorObject
00:14:07BFLogBot - Commit 5d29a963337c | Author: watusim...@bitfighter.org | Log: Merge
00:22:20Watusimoto Quit (Ping timeout: 260 seconds)
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01:46:13raptoruh oh, i hit an assert...
01:46:24sam686can you continue past the assert?>
01:46:58raptorno, you'll have to reconnect
01:50:14raptorhttp://pastie.org/3887251
01:50:17raptorassert
01:50:22raptornot sure why
01:51:21sam686TNL::BitStream::writeFloat (this=0x7fffffffd060, f=1.89218748, bitCount=5 '\005') at bitStream.cpp:306 ...
01:51:34sam686i thinnk f >= 1 and f <= 0
01:51:40raptoryes...
01:52:23raptornot sure why sentinal on my side does that...
01:52:28raptor*sentinel
01:53:52sam686it might be the robot trying to move faster then 1.0
01:53:57raptorah...
01:54:09raptori forgot - there is a broken thrustToPt method
01:54:14raptorlet me bring that in, too...
01:56:56raptorok, join now
02:09:20BFLogBot - Commit d1fe6f205432 | Author: buckyballreaction | Log: build version bump once more...
02:09:21BFLogBot - Commit 8e2c7296f682 | Author: buckyballreaction | Log: Start fixes-017 branch
02:09:23BFLogBot - Commit 2e0f52eb7ab4 | Author: watusim...@bitfighter.org | Log: Break out ClientInfo into its own file (transplanted from b497ca3252e0b1448acdac050cc6003ee1784857)
02:09:24BFLogBot - Commit 2ea8a5342149 | Author: watusim...@bitfighter.org | Log: Break out ServerGame into its own file (transplanted from 320a37daf17a7367129212c66e080ebd96642817)
02:09:26BFLogBot - Commit bb0bec7728b8 | Author: watusim...@bitfighter.org | Log: Compile fixes related to previous checkins... not sure how it compiled the first time... (transplanted from 5f537f10d9e389e89689d6d383f68986328b36e9)
02:09:27BFLogBot - Commit 2f39252d463c | Author: watusim...@bitfighter.org | Log: Reduce dependencies (transplanted from 2cf62f642e2610e4f7aeb3846ddffe46a5418f00)
02:09:29BFLogBot - Commit c8df522cd86d | Author: watusim...@bitfighter.org | Log: Attempt to update makefile to include objects created yesterday (transplanted from 20d38e88e887041ce2897cbc3e37490d9cb76d24)
02:09:30BFLogBot - Commit 99639aff203e | Author: watusim...@bitfighter.org | Log: Break out EventManager into its own file (transplanted from 7be2ba79f5528ea45274c3d21924ee117f3c325d)
02:09:32BFLogBot - Commit 3143840bf1b4 | Author: watusim...@bitfighter.org | Log: Consolidate two arrays into one struct (transplanted from f8fa8e984f8aaed8c62c71b80adc43bf3c941187)
02:09:33BFLogBot - Commit bd71fed93018 | Author: sam8641 | Log: fix some project and dedicated compile
02:14:35BFLogBot - Commit d05a5eff5c62 | Author: watusim...@bitfighter.org | Log: Fix double instantiation (transplanted from c598d79bfb6f18f5b784d19997e78e6f246b5d91)
02:14:37BFLogBot - Commit 882079eec195 | Author: sam8641 | Log: Fix ClientInfo pointer to Game problem, having "mGame" in ClientInfo (transplanted from da39a922680cc52768e3ad1c2ebe9adb842af341)
02:14:38BFLogBot - Commit 0415f80a0a3d | Author: buckyballreaction | Log: Fix F5 not exiting global chat (transplanted from f1f063679e12647e974f109812742b8e8f77f9c8)
02:14:40BFLogBot - Commit 6190604f2e8d | Author: buckyballreaction | Log: Fix segfault on exit if bitfighter -dedicated was specified (transplanted from 2c2748b6549dff6f79ed6879536e0cf1e7cffb7c)
02:14:41BFLogBot - Commit de1cf3277332 | Author: sam8641 | Log: Fix some level load crash if missing or duplicate GameType (transplanted from eae1e219334ddb94d1bdacf6093a4290f52368ad)
02:14:43BFLogBot - Commit b0f6d011538d | Author: sam8641 | Log: Fix not clearing names on disconnect that caused showing up player names in score board on next connect; Fixes nearly all possible memory leaks of ClientInfo (by using RefPtr) (transplanted from a6b2c7b3080abab445cb686a128f3e65637ed0d7)
02:14:44BFLogBot - Commit e0359fda326e | Author: buckyballreaction | Log: Fix sound crash in 32-bit Linux. I can't believe how long this took to fix (transplanted from 21ee5c002c175e95f65d04721f4b572118764b45)
02:14:46BFLogBot - Commit 2e990fac5397 | Author: buckyballreaction | Log: Fix crash with pasting forcefields in editor (transplanted from aeb64c9391056a23844079248ed781bd4e754a9c)
02:14:47BFLogBot - Commit 16626f70b02c | Author: buckyballreaction | Log: Hacky fix for editor saving objects to (0,0) problem (transplanted from e7608188b73b56aa154475445a410ad0d7f333f8)
02:14:49BFLogBot - Commit a6d968a51739 | Author: buckyballreaction | Log: Post transplant fix
02:14:50BFLogBot - Commit aee08a34b207 | Author: buckyballreaction | Log: Pull in parts of 1d3c0b29bf28 to fix dedicated compile
02:14:52BFLogBot - Commit 77fbf33282ff | Author: buckyballreaction | Log: Fix LuaRobot::setThrustToPt() (transplanted from f09bdbe26e2a2cd0f4e6df0ae6217ec0f099b904)
02:14:53BFLogBot - Commit 11c1f2b34c2b | Author: buckyballreaction | Log: Merge
02:16:51raptoryay, it's google code's fault: they're switching the branches in the ATOM feed with every update...
02:31:11FlynnnNT Quit (Quit: This computer has gone to sleep)
02:34:59BFLogBot - Commit 62b37b02254c | Author: sam8641 | Log: fix visual c++ project again (added one more missing cpp file)
03:11:41sam686dang, some crash when i was reconnecting...
03:38:40raptori will try to crash server...
03:55:37BFLogBot - Commit df9af71ce34f | Author: buckyballreaction | Log: Fix gameConnection crash (partly transplanted from c5944acf89a9)
04:00:15sam686umm, i think 255 clone bots was enough to kill the server...
04:00:42raptori continued!
04:00:54raptorstack trace: http://pastie.org/3887613
04:02:18sam686oh, must be teh score board getting so big, trying to send all info on one go may be a problem...
04:02:47raptorinteresting
04:02:56raptorok, i'm updating the zap version
04:10:04sam686zap? ZAP? is this game zap or Bitfighter?
04:10:28raptorbitfighter, i think....
04:10:52raptorha! i meant ZAP_GAME_RELEASE...
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04:23:16raptordoing a test mac build before i update the version...
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04:46:14BFLogBot - Commit 5ffe29840040 | Author: buckyballreaction | Log: Add missing classes for Xcode project
04:49:32raptorok sam686, i tagged the release
04:51:16BFLogBot - Commit 8660f4092ec7 | Author: buckyballreaction | Log: Update version info for 017b
04:51:17BFLogBot - Commit 4e6f8ff18b0b | Author: buckyballreaction | Log: tag for release
04:54:48sam686ok..
05:02:10raptordid you crash my server again?
05:04:50sam686don't know, probably not.
05:05:07raptorok mac builds are up, starting windows build...
05:10:01raptorok bitfighter source archive is up
05:16:11raptorok, windows installer is up
05:29:34FlynnnNT has joined
05:49:05raptorok, posted in the forums
05:49:19raptorupdated the master server, and the windows autoupdate download URL
06:06:09sam686as for the latest code changes (and i mean rev 5d29a963337c), s_bot hates asteroids so much, s_bot either leaves with error "Robot:getFiringSolution() expected item as arg at position 2", or sometimes it can crash the whole server..
06:06:41raptorhaha
06:09:19raptori'm thinking i'll just merge in the branch again...
06:13:24sam686skybax says, the bottom of fullscreen is still chopped after the update. (in the game lobby right now)
06:25:38koda has joined
06:28:58raptorgood night all, update to 017b!
06:29:06raptorthanks for testing with me sam686
06:29:12sam686ok
06:29:14sam686night
06:29:40raptor Quit ()
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14:26:57raptorgood day!
14:27:00raptorwe released!
14:27:05raptoryay
14:27:08raptornow back to breaking code
14:55:02IAmBeardoooh :)
16:18:58kodabbwscongrats
16:20:22raptorhi
16:20:30raptorit was bugfix release only
16:20:34raptornot much in it
16:20:41raptorbut people will crash less :)
16:20:52raptorand thanks!
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18:09:37raptori saw someone testing in the editor today!
18:09:43raptorthat's new!
18:43:38WatusimotoVery compact music files available here:
18:43:39Watusimotohttp://modarchive.org/index.php?request=view_by_moduleid&query=53265
18:44:55Watusimotosome seem quite usable
18:45:01Watusimotolots of public domain stuff
18:46:37raptoroooo mod
18:46:47raptori can get our music system hooked into that...
18:51:31raptorthis is the library i'd use: http://modplug-xmms.sourceforge.net/
18:52:14Watusimotolets find some we like first!
18:52:33raptoryep
18:53:08raptorbut yeah - i remember we had a discussion about modules. i think they'd be ideal because of their small size
18:53:41raptorthis is one of my favorites: http://sam686.maxhushahn.com/upload/Cutdry.mod
18:53:48raptorbut not sure how it's go with bitfighter :)
18:54:04raptoralso, i think sam686 made this one: http://sam686.maxhushahn.com/upload/Bitfighter.mod
18:57:23Watusimoto Quit (Ping timeout: 256 seconds)
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19:42:07Watusimotohttp://modarchive.org/index.php?request=view_by_moduleid&query=150366 ==> not sure about the license
19:42:34koda has joined
19:43:13raptorthe license basically says: you agree to distribute it, retrain the copyright, and be responsible
19:44:02FlynnnNT has joined
19:44:03raptoralso i feel like i'm playing sonic the hedgehog
19:44:08raptorlistening to that
19:44:54Watusimotothe license says it can be redistributed in unbundled form
19:46:38raptorcool
19:46:46raptor422 KB at 2:14
19:46:47Watusimotomy latest music idea is to distribute new tracks with each release; over time, playuers will get more
19:47:23raptorand maybe include a past_music_pack.zip on google code?
19:47:28Watusimotothis one is kind of cool
19:47:30Watusimotoyes
19:47:31Watusimotohttp://modarchive.org/index.php?request=view_by_moduleid&query=53329
19:47:42Watusimotodidn't like it at first, it;s growing on me
19:48:40raptorare those bird calls?
19:48:56raptori see what you mean..
19:49:23Watusimotoyes
19:49:41FlynnnNT Quit (Quit: Leaving)
19:50:29raptortry this one: http://modarchive.org/index.php?request=view_by_moduleid&query=72075
19:50:39raptoralmost a 'soft' chip tunes
19:51:21Watusimotohttp://modarchive.org/index.php?request=view_by_moduleid&query=34314
19:51:33Watusimotoa little generic but probably good for a game
19:52:59raptoryeah, that's the thing - it needs to only be good enough for the background and to enhance the feel
19:53:31Watusimotofill the voids
19:53:49Watusimotothere's plenty of stuff better than what we've got now on this site
19:54:29Watusimotohttp://modarchive.org/index.php?request=view_by_moduleid&query=34320
19:54:30raptormaybe we need to enlist forum minions to go through the music
19:58:25raptorthat one seems like it'd be part of the first person shooter game 'descent'
20:00:10FlynnnNT has joined
20:04:28raptormaybe any of these?: http://modarchive.org/index.php?request=view_top_favourites
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20:18:49Watusimotothey have that ambiguous license
20:19:07raptorthey all have the same license i thought...
20:19:47raptoroh, one of yours has the attribute license
20:19:49raptorhuh
20:19:58Watusimotono
20:20:00Watusimotothose are Licensed under the Mod Archive Distribution license
20:20:14Watusimotoothers I posted are variants of CC
20:20:38raptorthe MAD license looks even more liberal... if ambiguous
20:21:18raptorhttp://modarchive.org/index.php?faq-licensing
20:23:43Watusimotothat's not the license
20:23:44Watusimotohttp://modarchive.org/index.php?terms-upload
20:24:20raptoryes, but that clears some ambiguity: it basically says we need to contact the author
20:24:28Watusimotoyes :-)
20:24:42raptorok, you're one step ahead...
20:24:54raptori still say we get forum minions to search mod archives...
20:27:07Watusimotoyes
20:33:13Watusimotoso why do I get the outdated version message?
20:33:20Watusimotoon a brand new build?
20:33:31Watusimotooh wait,
20:33:35raptoruhh
20:33:38Watusimotomaybe it's not so brand new
20:33:42raptordid i miss updating a version somewhere?
20:33:48Watusimotomaybe I need to update
20:34:35FlynnnNT Quit (Quit: Leaving)
20:35:14raptorso i've been thinking about closing the 'fixes-017' branch, and re-merging it with trunk
20:37:23Watusimotowhy?
20:37:39raptorbecause it seems to me messy
20:37:50Watusimotoit will get taken care of later
20:37:52raptorok
20:38:01raptori'll leave it
20:38:02Watusimotowhen we do the next release, it will just scroll off the bottom of the screen
20:38:08raptorha
20:38:23Watusimotogame crashes when gameType is missing form level file
20:38:29WatusimotoI thought sam686 fixed that
20:38:38raptorare you on the right branch?
20:38:42WatusimotoI thought I fixed that
20:38:50raptori know it was fixed at least twice before
20:38:53Watusimotoon trunk, but probably last night's
20:39:06Watusimotoabout to check in so I need to update
20:42:32raptorhg update default
20:45:13Watusimotouh oh
20:46:08Watusimotoah
20:46:11Watusimotojust curious
20:46:25Watusimotohow does the repo look to you at this moment?
20:46:46Watusimotojust... wondering, you know
20:49:27BFLogBot - Commit 661ef2438c04 | Author: watusim...@bitfighter.org | Log: Rename GrenadeProjectile --> BurstProjectile
20:49:28BFLogBot - Commit 06774ae31926 | Author: buckyballreaction | Log: Minor clean-up
20:49:30BFLogBot - Commit aeb64c939105 | Author: buckyballreaction | Log: Fix crash with pasting forcefields in editor
20:49:31BFLogBot - Commit f30db629a1d9 | Author: watusim...@bitfighter.org | Log: Rearrange some things -- rename classes, move methods around, etc.
20:49:33BFLogBot - Commit 2cc68d03faa8 | Author: watusim...@bitfighter.org | Log: Merge
20:49:34BFLogBot - Commit 1696fcb23469 | Author: watusim...@bitfighter.org | Log: More EditorObject cleanup
20:49:36BFLogBot - Commit f81a6327f4d2 | Author: watusim...@bitfighter.org | Log: Dead code
20:49:37BFLogBot - Commit e7608188b73b | Author: watusim...@bitfighter.org | Log: Hacky fix to crashy problem
20:49:39BFLogBot - Commit 2c4a361c1ccd | Author: watusim...@bitfighter.org | Log: Whole lot of shuffling things around, trying to empty out editorObject
20:49:44sam686bad bd logbot...
20:50:07sam686a lot of those was commited and pushed a long time ago
20:50:14raptoras ugly as ever
20:51:30WatusimotoI think I have hte latest, and I'm seeing the update msg
20:51:30raptoroh and google code updates its ATOM feed (from which the logbot pulls) in a non-chronological manner - it can't seem to handle brances well...
20:51:30raptorbad logbot bad
20:51:40Watusimotooh
20:51:44WatusimotoI bet I know wy
20:51:52WatusimotoI'm working on old trunk, 017a
20:51:56Watusimotonew release is 017b
20:52:16raptoryes - i need to pull in some minor changes
20:52:28Watusimotowe need to update version.h
20:52:28raptorwhich was part of the reason i suggested i merge them...
20:53:29raptorwant me to? i know the exact changes that need to be done
20:54:39Watusimotosure hell, I don't care
20:54:41BFLogBot - Commit 05c9d443d06c | Author: sam8641 | Log: Made a small change to make compatible with existing 017
20:54:42BFLogBot - Commit b621b537a213 | Author: watusim...@bitfighter.org | Log: Move more functionality to editor
20:54:44BFLogBot - Commit 9e2378b45e01 | Author: watusim...@bitfighter.org | Log: Move code out of loop
20:54:45BFLogBot - Commit 718fb3411968 | Author: watusim...@bitfighter.org | Log: Merge
20:54:47BFLogBot - Commit 000bbc0e3311 | Author: watusim...@bitfighter.org | Log: Useless comment
20:54:48BFLogBot - Commit a05d6b40a84e | Author: watusim...@bitfighter.org | Log: Remove unused functions
20:54:50BFLogBot - Commit 6963869a288c | Author: watusim...@bitfighter.org | Log: Reorder declarations
20:54:51BFLogBot - Commit 4373470663f0 | Author: sam8641 | Log: fix ZAP_DEDICATED
20:54:53Watusimotobut it will make doing another emergency release in the future more difficult, no?
20:55:01raptornope
20:55:11raptornot now that i've master the art of forking the repo :)
20:55:23raptorerr, branching
20:55:40raptorbad logbot bad
20:59:53BFLogBot - Commit 8d86e2efa626 | Author: watusim...@bitfighter.org | Log: Formatting
20:59:55BFLogBot - Commit c0a3a9c0dfac | Author: watusim...@bitfighter.org | Log: More crunk out of EditorObject
20:59:56BFLogBot - Commit 5d29a963337c | Author: watusim...@bitfighter.org | Log: Merge
20:59:58BFLogBot - Commit b36c9841d070 | Author: watusim...@bitfighter.org | Log: More potential music
21:00:57raptorargh..
21:06:36raptoreveyone watch out!
21:06:41raptori'm pushing the merge!
21:07:37-niven.freenode.net- *** Looking up your hostname...
21:07:37-niven.freenode.net- *** Checking Ident
21:07:37-niven.freenode.net- *** No Ident response
21:07:37-niven.freenode.net- *** Couldn't look up your hostname
21:07:40BFLogBot has joined
21:07:40Topic is 'Bitfighter 017a released!: http://bitfighter.org/downloads'
21:07:40Set by raptor!raptor@unaffiliated/greenmachine on Wed Apr 11 14:50:15 GMT 2012
21:07:40-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:07:43raptorok, logbot shouldn't be so bad anymore...
21:10:33raptorWatusimoto: please don't commit without updating first...
21:10:36raptorif possible
21:10:48Watusimotowait no, that's not what I did!!!
21:10:59WatusimotoI updated!!!
21:11:06raptorreally!!
21:11:07raptoryay
21:11:10raptorand phoew!
21:11:27raptorbecause i wouldn't want you to merge with what i just did...
21:11:34WatusimotoI didn't force anything!
21:11:45Watusimotojust updated again
21:12:07Watusimotosorry, pulled again, haven;t updated
21:12:21Watusimotoshould I not update to your merge?
21:12:28raptorno you should
21:12:48raptorbut i am just hoping you haven't committed anything since i pushed teh merge
21:12:54raptorbecause it wasn't pretty
21:14:21raptorwell, our tree has more colors now
21:20:02sam686as for mostly latest LUA changes, s_bot either leaves with error "Robot:getFiringSolution() expected item as arg at position 2", or sometimes it can crash the whole server..
21:20:35sam686I happen to run into Assert "Stack not cleared!"
21:21:29sam686here is windows stack trace: http://sam686.maxhushahn.com/upload/text1205/120510_16-05-26.txt
21:22:03sam686what i did is add a bunch of s_bot in a level with asteroids, eventually "stack not cleared" assert..
21:23:00sam686i meant, s_bot have trouble with Asteroids
21:30:22sam686there is some weard output when it does error with "stack not cleared" assert... http://sam686.maxhushahn.com/upload/text1205/120510_16-05-11.txt
21:32:22WatusimotoLooks like there was a stack overflow
21:33:07Watusimotothe lua work is still very much work in progress
21:33:54Watusimotothe editorObject stuff is related
21:43:17sam686Thats where it starts after adding more then 200 s_bot... http://sam686.maxhushahn.com/upload/text1205/120510_16-05-26.txt
21:48:10Watusimotothat's where the stack overflow starts?
21:48:20sam686yes
21:48:27Watusimotoit's making a copy of the globals table
21:48:42Watusimotoe = table.copy(_G)
21:48:42Watusimotothat's the lua code it's running
21:48:49Watusimotooh...
21:48:56sam686what strange is, addbots 80, kickbots, 3 times is also enough to overflow
21:49:13Watusimotono
21:49:24sam686or, addbots 80, let bots error out
21:49:27WatusimotoI wonder if somehow the table.copy is getting run recursively
21:50:11Watusimotothough it makes a shallow copy
21:50:46Watusimotono it's not recursive
21:51:15sam686oh, not kickbots, but when addbots 80, let all bots error, then add another 80 bots, let bots error, then add 80 more, then overflow..
21:51:30sam686s_bot error when level have asteroids
21:52:17sam686might be something to do with LUAI_MAXCCALLS = 200
21:53:10sam686lua\lua-vec\src\lparser.c line 278 or lua\lua-vec\src\luaconf.h line 468
21:55:20WatusimotoLUAI_MAXCCALLS is the maximum depth for nested C calls
21:55:29Watusimotoso if we hit that, we've already overflowed
21:56:20Watusimotothat block of code is simply copying the global table into a new table, which is stored in the registry with a unique key name
21:56:36Watusimotoit may be possible that the registry is overflowing, but I'd be surprised
21:56:56Watusimotoand I wouldn't expect that to be a stack overflow error
21:58:04Watusimotoin general tables have no max size
21:58:15Watusimotoand the registry is, I think, just a tabe
22:01:06Watusimotoso adding 200 bots causes the overflow?
22:01:16sam686more then 200, yes
22:01:28WatusimotoI checked in a possible fix
22:01:32Watusimotothough I doubt it
22:01:53WatusimotoI'm going to try to reproduce here
22:02:18sam686the problem is, when robot errored, it seems to leak somewhere?
22:02:59BFLogBot - Commit c4d725788edb | Author: watusim...@bitfighter.org | Log: Delete unneeded stuff
22:03:00BFLogBot - Commit f881fd0c2aef | Author: watusim...@bitfighter.org | Log: Compactify the code a bit
22:03:02BFLogBot - Commit 1eca3ea61124 | Author: watusim...@bitfighter.org | Log: Unlikely but inlikely fix for the stack overflow... but harmless, in any event.
22:05:14sam686oh and s_bot shouldn't error on asteroids (like on old 017 release version)
22:08:16Watusimotoadding 201 bots
22:08:28raptorsounds like a movie
22:08:41Watusimotothings are pretty bogged down...
22:09:10sam686non-debug build make a difference on faster speed...
22:11:59raptorok, i'm runing with 250 bots
22:12:02raptor*running
22:12:05raptorno crash yet...
22:12:11raptoruntil i press tab for the scoreboard...
22:13:39raptorstill running, no issue...
22:14:02raptordo i need to do something special to crash it?
22:14:34sam686level with asteroids
22:14:52raptorand that causes stack overflow?
22:15:15sam686it errors s_bot, then eventually can cause bigger problem
22:21:01sam686have fun trying to prevent this robot from crashing the game: http://sam686.maxhushahn.com/upload/err.bot
22:23:22sam686oh, and i am so used to C++, i end up using putting the character ; in LUA...
22:25:25sam686I think i rather have a C++ script then LUA, easier to move code between native C++ and script (mostly easier on C++ developers)
22:27:37sam686anyway, script errors shouldn't crash the whole game...
22:28:19Watusimotoit is not crashing for me with my 201 bots
22:28:42Watusimotoif the lua interpreter runs out of memory or overflows stack, it will bring whole game down
22:28:50Watusimotoit means something has gone very wrong
22:29:04WatusimotoI've ben running 200 bots for 10-15 mins
22:29:10Watusimotosooooo slow
22:29:23raptorou need an asteroid, i think
22:29:34raptoradd asteroids
22:30:36Watusimotoadded an asteroid
22:30:39Watusimotoadded 80 bots
22:30:44Watusimotoall exited immeditatly
22:30:57Watusimotoadded 80 more
22:31:23Watusimotoall crashed again
22:31:54Watusimotowait, now they're all back somehow
22:32:03raptorasteroid disappeared?
22:32:11raptori used an asteroid spawn...
22:32:18Watusimotolevel restarted
22:32:28Watusimotobots don't like asteroid
22:32:57sam686s_bot tries to "getFiringSolution" on asteroids, but errored instead
22:33:05raptoris asteroid wrapped with LuaWrapper now?
22:33:07Watusimotoyes, that is easily fixed
22:33:09Watusimotoyes
22:33:27Watusimotoasteroid, testitem, resrouce item, and something else
22:34:21WatusimotoI can't reproduce the crash
22:35:18Watusimotoadding 300 bots now; same session
22:35:34sam686maximum is 255 robots, i think..
22:36:04Watusimotowell, on this machine in debug mode, max is like 1o
22:36:29Watusimotook, so my latest fix didn't fix your crash, didn't do anything for mine, right?
22:37:35WatusimotoI am definitely cooking my manly bits here
22:37:52sam686when i do /addbots 80 then let bot errored out due to asteroids, then 80 more bots, errored out, then 80 more bots, "0xC0000005: Access violation reading location 0x0003ba98." crash
22:39:46Watusimotonot me
22:39:53Watusimotoodd
22:40:31raptorfull recompile homies
22:42:27raptori got the crash
22:43:09raptortook 5 seconds, with 255 bots on this level: http://sam686.maxhushahn.com/upload/test_stack_overflow.level
22:43:27raptorbut even with 255 bots, i still had about 10 fps
22:47:05Watusimotowill try it after I finish building
22:49:53raptorthis was my stack trace, but i'm not sure if it means much: http://pastie.org/3892123
22:50:35raptorok, i'm off for a while... good night
22:52:33Watusimotobye
22:53:08BFLogBot - Commit 330848253f6c | Author: watusim...@bitfighter.org | Log: Move geometry functions out of EditorObject
22:58:12Watusimoto255 bots with raptor's leve... no problem
22:58:31Watusimotoah, now it crashes
23:05:26Watusimotoabsolutely no idea why
23:11:18Watusimotoeveryone is reporting crashes in different places
23:36:43koda Quit (Quit: I used to be chatting like you. Then I took an arrow in the knee)

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