#bitfighter IRC Log

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IRC Log for 2012-05-13

Timestamps are in GMT/BST.

00:17:26raptoryummy dinner consumed
00:39:38raptor Quit ()
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03:38:28sam686it looks like some people likes red walls, it started from the forum, http://bitfighter.org/forums/viewtopic.php?t=1486
03:38:37sam686and i made a video based on what was said.. http://www.youtube.com/watch?v=u0gQQ-wCfAo
03:38:39raptor Quit ()
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03:40:35sam686why did everyone leave except BFLogBot?
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03:59:42raptorsorry, watched a movie...
04:02:38raptorsam686: what on earth
04:02:49raptori know how you do red walls, but what happened to the bots?
04:02:57raptorand who made the bot 1c4n?
04:03:55sam686i simply added a "setRobotPosition", and a simple rename the s_bot and make use of "setRobotPosition"
04:05:21raptorhaha
04:05:33raptorso you were testing it at the time, and Opti happened to be there?
04:06:11sam686no, opti started the thread saying that what happened, and i basically tried re-creating it as a video..
04:06:30raptorso...
04:06:34raptoris it a bug?
04:06:47raptoror did someone else exploit the game?
04:07:25sam686i think what opti said is false information (my bitfighter sam686 shows no sign of 1C4N player name)
04:07:38raptorah - maybe he made his own bot then?
04:08:08sam686thats me, i made my own bot, opti made his own story, basically...
04:08:18sam686and i made the video too..
04:08:22raptorah...
04:08:25raptorso...
04:08:41raptoropti made up the story? then you manipulated bitfighter to match it?
04:08:46sam686yes
04:08:47raptorthat's brilliant!
04:09:26sam686it does look like players like the red barriers the most from anything in the video...
04:09:58raptorthat's an INI option still, right?
04:10:10raptormaybe we should tell them about it
04:10:23sam686yes, WallOutlineColor WallFillColor
04:23:59sam686ok, mostly told them about how to change barrier colors, in the same "Strange Happening In Bitfighter" in off topic..
04:35:20raptorsam686: did you ever figure out the getFiringSolution() problem with the bots?
04:36:13raptorwatusimoto doesn't seem too worried about it - but I wonder if it is because we are using both LuaW and Lunar
04:39:48sam686i was sort of putting my work on adding an option on ban list, mostly an option to ban non-authenticated users letting only authenticated users in for certain ip addresses..
04:41:29sam686it can help prevent users that are registered from doing name changing abuse..
04:42:08BFLogBot - Commit 6c82937ccf8c | Author: sam8641 | Log: Add option to ban non-authenticated users only.
04:43:00sam686as for getFiringPosition, is asteroid not an "item"?
04:48:04raptornot sure..
04:48:18raptorhttp://bitfighter.org/~raptor/doxygen/post017b/class_zap_1_1_asteroid.html
04:50:26sam686http://sam686.maxhushahn.com/upload/text1205/120512_23-05-59.txt getting position of asteroid works, test bot crashes into asteroid all the time...
04:56:21sam686since when does the editor copy and paste "at the same exact position" instead of the position of where the mouse is pointing at?
04:56:42raptorprobably since watusimoto's major refactor with EditorObject...
04:56:58sam686i used to do copy and paste as a cheap way for any items i don't know the shortcut to insert..
05:03:53sam686the text output from robots is making log files huge... http://sam686.maxhushahn.com/upload/bitfighter_big_log_file.zip
05:16:33raptori think there are debug statements left in with LuaW?
05:39:49raptorok, i go to bed now - good night
05:39:56sam686night..
05:40:00raptor Quit ()
06:22:23BFLogBot - Commit b909d416e42a | Author: sam8641 | Log: Fix Lua s_bot quitting on level with asteroid, as well as possible other problems.
06:32:14sam686 Quit (Ping timeout: 245 seconds)
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13:03:58raptorgoo dmorning!
13:54:51raptorsince sam686's fix for the asteroids, i can't crash anymore with bots...
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15:08:05Watusimotoreally...
15:08:17Watusimotomaybe the error condition leaves something uncleaned up
15:08:17raptoryep
15:08:22raptoryeah...
15:08:29Watusimotoanyway... I have a surprise!
15:08:35raptorok
15:08:38raptorsuprise!
15:08:42Watusimotolook at my lateste checkin
15:08:52Watusimotoyou're going to love it!
15:09:34Watusimotolook at the pheonix one
15:09:45raptorit's back!
15:09:53Watusimotoyes! I knew you missed it.
15:09:53raptoreditorobject couldn't stay away?
15:10:36BFLogBot - Commit b06284baac0c | Author: watusim...@bitfighter.org | Log: Remove unused functions
15:10:37BFLogBot - Commit 82a47a71f560 | Author: watusim...@bitfighter.org | Log: Shuffling things around in BfObject header
15:10:39BFLogBot - Commit 42c6f8a15807 | Author: watusim...@bitfighter.org | Log: Make GeomObject a Database Object... see how that feels
15:10:40BFLogBot - Commit 344479532886 | Author: watusim...@bitfighter.org | Log: dynamic to static cast
15:10:42BFLogBot - Commit 35d99c6c17c1 | Author: watusim...@bitfighter.org | Log: Remove unneeded assert
15:10:43BFLogBot - Commit 680f7b9aa792 | Author: watusim...@bitfighter.org | Log: Minor
15:10:45BFLogBot - Commit 6ff27680abc5 | Author: watusim...@bitfighter.org | Log: Break out GeomObject into a separate file, make GeomObject a parent class of DatabaseObject
15:10:46BFLogBot - Commit 4b760491e47c | Author: watusim...@bitfighter.org | Log: More poking around; move getBounds() out of BfObject
15:10:48BFLogBot - Commit eb3fff74cdec | Author: watusim...@bitfighter.org | Log: Makefile
15:10:49BFLogBot - Commit 7bc41ee2aaf8 | Author: watusim...@bitfighter.org | Log: The pheonix has risen again!
15:10:51BFLogBot - Commit ea51117a398a | Author: watusim...@bitfighter.org | Log: Merge
15:11:19WatusimotoI'm still not sure it makes sense
15:12:04Watusimotoit's more organizational at this point than anything
15:12:18raptordid you discover that the editor was too broken without it?
15:12:27Watusimotoit fixes nothing
15:12:52Watusimotoactually, the editor knows nothing about it
15:12:55raptor then i'm not sure why it rose from the dead?
15:12:58Watusimotoit knows only bfObjects
15:13:24Watusimotojust to help organize the million methods in bfObject
15:13:45Watusimotobut we have objects that are editable, but aren't game objects
15:13:48Watusimotolike spawnpoints
15:14:03Watusimotothat's what I'm trying to address mainly
15:14:34Watusimotoso I want to see if we can really separate editor functionality from game functionality
15:15:12Watusimotoanyway, I'm committed to avoiding the dread diamond, which is what caused all our weirdness before
15:15:22Watusimotothe object model is still logical
15:15:40raptori just reran doxygen
15:15:58raptorhttp://bitfighter.org/~raptor/doxygen/post017b/class_zap_1_1_bf_object.html
15:16:10Watusimotostill looking clean, I'll bet
15:16:14raptoryep
15:16:17Watusimotojust more things feeding into bfObject
15:16:24Watusimotobut no loops
15:16:35Watusimotoanyway; I'm heading out for a bit, back later
15:16:42raptorbye
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21:48:14BFLogBot - Commit 70a7e9a47601 | Author: watusim...@bitfighter.org | Log: whitespace
21:48:15BFLogBot - Commit 0f4879876535 | Author: watusim...@bitfighter.org | Log: Spelling
21:48:17BFLogBot - Commit 6c8ffe613c84 | Author: watusim...@bitfighter.org | Log: More methods to EditorObject
21:48:18BFLogBot - Commit dda5c68ed8c3 | Author: watusim...@bitfighter.org | Log: Fix typo, remove almost unused method
21:48:20BFLogBot - Commit 8407ebc1d9c4 | Author: watusim...@bitfighter.org | Log: Functions out of bfObject
21:48:21BFLogBot - Commit 5042dfe03cd5 | Author: watusim...@bitfighter.org | Log: Remove unneeded declarations
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22:36:56raptorkoda: does hedgewars use a 'deterministic' (event based) or state-based game replay saving?
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