Timestamps are in GMT/BST.
| 00:17:26 | raptor | yummy dinner consumed |
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| 03:38:28 | sam686 | it looks like some people likes red walls, it started from the forum, http://bitfighter.org/forums/viewtopic.php?t=1486 |
| 03:38:37 | sam686 | and i made a video based on what was said.. http://www.youtube.com/watch?v=u0gQQ-wCfAo |
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| 03:40:35 | sam686 | why did everyone leave except BFLogBot? |
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| 03:59:42 | raptor | sorry, watched a movie... |
| 04:02:38 | raptor | sam686: what on earth |
| 04:02:49 | raptor | i know how you do red walls, but what happened to the bots? |
| 04:02:57 | raptor | and who made the bot 1c4n? |
| 04:03:55 | sam686 | i simply added a "setRobotPosition", and a simple rename the s_bot and make use of "setRobotPosition" |
| 04:05:21 | raptor | haha |
| 04:05:33 | raptor | so you were testing it at the time, and Opti happened to be there? |
| 04:06:11 | sam686 | no, opti started the thread saying that what happened, and i basically tried re-creating it as a video.. |
| 04:06:30 | raptor | so... |
| 04:06:34 | raptor | is it a bug? |
| 04:06:47 | raptor | or did someone else exploit the game? |
| 04:07:25 | sam686 | i think what opti said is false information (my bitfighter sam686 shows no sign of 1C4N player name) |
| 04:07:38 | raptor | ah - maybe he made his own bot then? |
| 04:08:08 | sam686 | thats me, i made my own bot, opti made his own story, basically... |
| 04:08:18 | sam686 | and i made the video too.. |
| 04:08:22 | raptor | ah... |
| 04:08:25 | raptor | so... |
| 04:08:41 | raptor | opti made up the story? then you manipulated bitfighter to match it? |
| 04:08:46 | sam686 | yes |
| 04:08:47 | raptor | that's brilliant! |
| 04:09:26 | sam686 | it does look like players like the red barriers the most from anything in the video... |
| 04:09:58 | raptor | that's an INI option still, right? |
| 04:10:10 | raptor | maybe we should tell them about it |
| 04:10:23 | sam686 | yes, WallOutlineColor WallFillColor |
| 04:23:59 | sam686 | ok, mostly told them about how to change barrier colors, in the same "Strange Happening In Bitfighter" in off topic.. |
| 04:35:20 | raptor | sam686: did you ever figure out the getFiringSolution() problem with the bots? |
| 04:36:13 | raptor | watusimoto doesn't seem too worried about it - but I wonder if it is because we are using both LuaW and Lunar |
| 04:39:48 | sam686 | i was sort of putting my work on adding an option on ban list, mostly an option to ban non-authenticated users letting only authenticated users in for certain ip addresses.. |
| 04:41:29 | sam686 | it can help prevent users that are registered from doing name changing abuse.. |
| 04:42:08 | | BFLogBot - Commit 6c82937ccf8c | Author: sam8641 | Log: Add option to ban non-authenticated users only. |
| 04:43:00 | sam686 | as for getFiringPosition, is asteroid not an "item"? |
| 04:48:04 | raptor | not sure.. |
| 04:48:18 | raptor | http://bitfighter.org/~raptor/doxygen/post017b/class_zap_1_1_asteroid.html |
| 04:50:26 | sam686 | http://sam686.maxhushahn.com/upload/text1205/120512_23-05-59.txt getting position of asteroid works, test bot crashes into asteroid all the time... |
| 04:56:21 | sam686 | since when does the editor copy and paste "at the same exact position" instead of the position of where the mouse is pointing at? |
| 04:56:42 | raptor | probably since watusimoto's major refactor with EditorObject... |
| 04:56:58 | sam686 | i used to do copy and paste as a cheap way for any items i don't know the shortcut to insert.. |
| 05:03:53 | sam686 | the text output from robots is making log files huge... http://sam686.maxhushahn.com/upload/bitfighter_big_log_file.zip |
| 05:16:33 | raptor | i think there are debug statements left in with LuaW? |
| 05:39:49 | raptor | ok, i go to bed now - good night |
| 05:39:56 | sam686 | night.. |
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| 06:22:23 | | BFLogBot - Commit b909d416e42a | Author: sam8641 | Log: Fix Lua s_bot quitting on level with asteroid, as well as possible other problems. |
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| 13:03:58 | raptor | goo dmorning! |
| 13:54:51 | raptor | since sam686's fix for the asteroids, i can't crash anymore with bots... |
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| 15:08:05 | Watusimoto | really... |
| 15:08:17 | Watusimoto | maybe the error condition leaves something uncleaned up |
| 15:08:17 | raptor | yep |
| 15:08:22 | raptor | yeah... |
| 15:08:29 | Watusimoto | anyway... I have a surprise! |
| 15:08:35 | raptor | ok |
| 15:08:38 | raptor | suprise! |
| 15:08:42 | Watusimoto | look at my lateste checkin |
| 15:08:52 | Watusimoto | you're going to love it! |
| 15:09:34 | Watusimoto | look at the pheonix one |
| 15:09:45 | raptor | it's back! |
| 15:09:53 | Watusimoto | yes! I knew you missed it. |
| 15:09:53 | raptor | editorobject couldn't stay away? |
| 15:10:36 | | BFLogBot - Commit b06284baac0c | Author: watusim...@bitfighter.org | Log: Remove unused functions |
| 15:10:37 | | BFLogBot - Commit 82a47a71f560 | Author: watusim...@bitfighter.org | Log: Shuffling things around in BfObject header |
| 15:10:39 | | BFLogBot - Commit 42c6f8a15807 | Author: watusim...@bitfighter.org | Log: Make GeomObject a Database Object... see how that feels |
| 15:10:40 | | BFLogBot - Commit 344479532886 | Author: watusim...@bitfighter.org | Log: dynamic to static cast |
| 15:10:42 | | BFLogBot - Commit 35d99c6c17c1 | Author: watusim...@bitfighter.org | Log: Remove unneeded assert |
| 15:10:43 | | BFLogBot - Commit 680f7b9aa792 | Author: watusim...@bitfighter.org | Log: Minor |
| 15:10:45 | | BFLogBot - Commit 6ff27680abc5 | Author: watusim...@bitfighter.org | Log: Break out GeomObject into a separate file, make GeomObject a parent class of DatabaseObject |
| 15:10:46 | | BFLogBot - Commit 4b760491e47c | Author: watusim...@bitfighter.org | Log: More poking around; move getBounds() out of BfObject |
| 15:10:48 | | BFLogBot - Commit eb3fff74cdec | Author: watusim...@bitfighter.org | Log: Makefile |
| 15:10:49 | | BFLogBot - Commit 7bc41ee2aaf8 | Author: watusim...@bitfighter.org | Log: The pheonix has risen again! |
| 15:10:51 | | BFLogBot - Commit ea51117a398a | Author: watusim...@bitfighter.org | Log: Merge |
| 15:11:19 | Watusimoto | I'm still not sure it makes sense |
| 15:12:04 | Watusimoto | it's more organizational at this point than anything |
| 15:12:18 | raptor | did you discover that the editor was too broken without it? |
| 15:12:27 | Watusimoto | it fixes nothing |
| 15:12:52 | Watusimoto | actually, the editor knows nothing about it |
| 15:12:55 | raptor | then i'm not sure why it rose from the dead? |
| 15:12:58 | Watusimoto | it knows only bfObjects |
| 15:13:24 | Watusimoto | just to help organize the million methods in bfObject |
| 15:13:45 | Watusimoto | but we have objects that are editable, but aren't game objects |
| 15:13:48 | Watusimoto | like spawnpoints |
| 15:14:03 | Watusimoto | that's what I'm trying to address mainly |
| 15:14:34 | Watusimoto | so I want to see if we can really separate editor functionality from game functionality |
| 15:15:12 | Watusimoto | anyway, I'm committed to avoiding the dread diamond, which is what caused all our weirdness before |
| 15:15:22 | Watusimoto | the object model is still logical |
| 15:15:40 | raptor | i just reran doxygen |
| 15:15:58 | raptor | http://bitfighter.org/~raptor/doxygen/post017b/class_zap_1_1_bf_object.html |
| 15:16:10 | Watusimoto | still looking clean, I'll bet |
| 15:16:14 | raptor | yep |
| 15:16:17 | Watusimoto | just more things feeding into bfObject |
| 15:16:24 | Watusimoto | but no loops |
| 15:16:35 | Watusimoto | anyway; I'm heading out for a bit, back later |
| 15:16:42 | raptor | bye |
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| 21:48:14 | | BFLogBot - Commit 70a7e9a47601 | Author: watusim...@bitfighter.org | Log: whitespace |
| 21:48:15 | | BFLogBot - Commit 0f4879876535 | Author: watusim...@bitfighter.org | Log: Spelling |
| 21:48:17 | | BFLogBot - Commit 6c8ffe613c84 | Author: watusim...@bitfighter.org | Log: More methods to EditorObject |
| 21:48:18 | | BFLogBot - Commit dda5c68ed8c3 | Author: watusim...@bitfighter.org | Log: Fix typo, remove almost unused method |
| 21:48:20 | | BFLogBot - Commit 8407ebc1d9c4 | Author: watusim...@bitfighter.org | Log: Functions out of bfObject |
| 21:48:21 | | BFLogBot - Commit 5042dfe03cd5 | Author: watusim...@bitfighter.org | Log: Remove unneeded declarations |
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| 22:36:56 | raptor | koda: does hedgewars use a 'deterministic' (event based) or state-based game replay saving? |
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