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| 03:38:17 | raptor | i'm alive!! |
| 03:38:27 | kaen | gratz |
| 03:38:37 | kaen | how was it? |
| 03:38:41 | raptor | phoew... survived my first day.. |
| 03:38:44 | raptor | good |
| 03:38:56 | raptor | i have just the one summer class.. |
| 03:39:00 | zoomber_mbp | hi |
| 03:39:09 | raptor | but i'm like 10 years older than every one there (except the teacher) |
| 03:39:25 | raptor | hi zoomber_mbp |
| 03:39:30 | zoomber_mbp | Raptor, what do you think i'm doing right now |
| 03:39:41 | raptor | eating ice cream? |
| 03:39:46 | zoomber_mbp | Close, I'm managing a minecraft server. It's more addicting than you think |
| 03:40:04 | raptor | that means you are a natural IT-type person |
| 03:40:30 | kaen | I ran an assaultcube server for a while. I loved that way more than playing the game |
| 03:40:48 | raptor | haha that's my take on games, too! |
| 03:41:08 | kaen | I don't think you would guess what I'm doing right now |
| 03:41:12 | | kaen is autoconfiscating a clone for fun |
| 03:41:23 | raptor | autoconfiscating a clone? |
| 03:41:34 | raptor | i didn't know full-grown people could be cloned yet... |
| 03:41:40 | kaen | :| |
| 03:42:00 | kaen | I'm setting up autotools in a bitfighter clone |
| 03:42:09 | raptor | ! |
| 03:42:12 | raptor | uhh |
| 03:42:23 | raptor | i didn't know people actively looked for torture... |
| 03:42:33 | kaen | I feel like dante |
| 03:42:38 | raptor | haha |
| 03:43:14 | kaen | it was actually easier than I expected |
| 03:43:40 | kaen | all I have to do is get it to selectively link against static or dynamic libraries |
| 03:43:43 | raptor | honestly i haven't looked at setting up autotools for like 5 or more years... so i have no idea what state it's in |
| 03:43:52 | kaen | oh, it's still hell |
| 03:43:56 | raptor | haha |
| 03:44:10 | kaen | but like 8/10 on the inferno scale I guess |
| 03:45:06 | raptor | so.... |
| 03:45:11 | raptor | i hear cmake is like 4/10 |
| 03:45:30 | raptor | any reason to do autotools instead of cmake? |
| 03:45:43 | kaen | none come to mind |
| 03:46:28 | raptor | cmake is also portable to mac + windows |
| 03:46:42 | raptor | but i doubt anyone would actually use it on mac or windows.. |
| 03:46:51 | kaen | that was my thought |
| 03:47:02 | kaen | but honestly anything that's simpler is a big plus |
| 03:47:24 | kaen | does bitfighter get packaged for any distros? |
| 03:47:34 | raptor | yes... let me show you something cool |
| 03:47:52 | raptor | i give you... the Open Build Service!: https://build.opensuse.org/package/show?package=bitfighter&project=games |
| 03:48:14 | kaen | :D |
| 03:48:20 | kaen | that is awesome! |
| 03:48:24 | raptor | it's a cross-distro, cross-architecture linux package builder |
| 03:48:35 | raptor | it was pioneered by the SUSE team, in fact |
| 03:49:00 | raptor | but now it is slowly becoming the de-facto standard to build for multiple distros |
| 03:49:27 | raptor | i set up bitfighter there to package |
| 03:49:40 | raptor | i don't package for ubuntu, though - they have their own system |
| 03:50:10 | raptor | but they usually lag behind with getting new releases packaged (especially of small fish like ours) |
| 03:50:50 | kaen | I see |
| 03:53:39 | raptor | most distros have their own system, so it's mostly third-party companies that use the OBS to build |
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| 04:06:17 | | BFLogBot - Commit 66ed81f15ba9 | Author: buckyballreaction | Log: Fix minor compiler warnings |
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| 15:53:19 | raptor | good day! |
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| 16:17:45 | watusimoto1 | hi |
| 16:17:58 | raptor | hello |
| 16:20:04 | watusimoto1 | I'm a little concerned with our declining player counts lately |
| 16:20:20 | raptor | yeah... |
| 16:20:25 | watusimoto1 | I'm hoping it's just the time of the year |
| 16:21:03 | raptor | i was thinking the same thing this morning.. |
| 16:21:05 | watusimoto1 | for a while, we were consistently over 20. now we're hovering at a bit over 10 |
| 16:21:53 | raptor | i wonder - could it be a bad bug somewhere? i think 017b is quite stable... |
| 16:22:09 | watusimoto1 | I think we';d know if there were a bad bug |
| 16:22:15 | watusimoto1 | the community is rather vocal |
| 16:22:43 | watusimoto1 | I used to look at the referrer log for the website and visit the referring websites and try to upvote/post/whatever |
| 16:22:52 | watusimoto1 | haven't done that for over a year |
| 16:23:38 | raptor | maybe the engineered teleports will get people back... :) |
| 16:23:43 | watusimoto1 | ha |
| 16:24:04 | watusimoto1 | it could be a good mod |
| 16:24:09 | watusimoto1 | or rather good change |
| 16:24:27 | raptor | i think bitfighter is a good enough game on it's own, without having to introduce novelty to keep player base, though |
| 16:24:34 | watusimoto1 | yes |
| 16:25:04 | watusimoto1 | I think the real key is figuring out how to let you play without installing |
| 16:25:12 | watusimoto1 | but that's probably not going to happen |
| 16:25:24 | raptor | you mean like in a browser? |
| 16:25:28 | watusimoto1 | yes |
| 16:26:08 | raptor | well, webGL is a sort-of standard... |
| 16:26:23 | raptor | the thing i worry about is the network system.. |
| 16:27:29 | watusimoto1 | I can't login to the drupal system anymore |
| 16:27:36 | watusimoto1 | what pw did I use, I wonder |
| 16:27:39 | watusimoto1 | or user name |
| 16:28:10 | watusimoto1 | can't unlock my pw, either: Unable to send e-mail. Please contact the site administrator if the problem persists. |
| 16:28:33 | raptor | ok, i'll reset your pw |
| 16:28:46 | watusimoto1 | you can do that? thanks |
| 16:29:40 | raptor | ok, your password is 'bitfighter' |
| 16:29:47 | raptor | log in and please change :) |
| 16:29:51 | watusimoto1 | hurray! |
| 16:30:29 | watusimoto1 | looking for interesting referrers |
| 16:32:20 | raptor | how do you find the referrers? |
| 16:32:25 | watusimoto1 | yes |
| 16:34:33 | watusimoto1 | 99 hits from http://www.oschina.net/p/bitfighter |
| 16:34:38 | watusimoto1 | interesting |
| 16:36:39 | raptor | interesting... |
| 16:36:49 | raptor | we have chinese fans! |
| 16:40:22 | watusimoto1 | well, we get hits |
| 16:41:28 | watusimoto1 | http://bitfighter.org/admin/reports/page-not-found |
| 16:41:45 | watusimoto1 | looks like someone has tried to hack us |
| 16:41:54 | watusimoto1 | but weren't very persistent |
| 16:42:18 | watusimoto1 | dozens of attempts to find a setup script |
| 16:44:25 | raptor | wonderful |
| 16:48:00 | raptor | so did beard disappear? |
| 16:48:06 | raptor | any parting words? |
| 16:48:14 | watusimoto1 | looks like it and none |
| 16:48:37 | watusimoto1 | I'm not totally shocked... he jumped in too deep too quickly |
| 16:48:41 | watusimoto1 | that rarely works |
| 16:48:55 | raptor | i think he was also a newly-wed |
| 16:48:56 | watusimoto1 | I should have tried harder to walk him back from the edge |
| 16:49:18 | watusimoto1 | bitfigher is better for those not so recently wed :-) |
| 16:49:25 | raptor | haha |
| 16:49:35 | watusimoto1 | anyway.. heading home |
| 16:49:38 | watusimoto1 | later |
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| 18:46:54 | | -adams.freenode.net- *** Looking up your hostname... |
| 18:46:54 | | -adams.freenode.net- *** Checking Ident |
| 18:46:54 | | -adams.freenode.net- *** No Ident response |
| 18:46:55 | | -adams.freenode.net- *** Couldn't look up your hostname |
| 18:47:16 | | -adams.freenode.net- *** Looking up your hostname... |
| 18:47:16 | | -adams.freenode.net- *** Checking Ident |
| 18:47:16 | | -adams.freenode.net- *** Couldn't look up your hostname |
| 18:47:16 | | -adams.freenode.net- *** No Ident response |
| 18:47:23 | | BFLogBot has joined |
| 18:47:23 | | Topic is 'Bitfighter 017b released!: http://bitfighter.org/downloads' |
| 18:47:23 | | Set by raptor!~raptor@unaffiliated/greenmachine on Sat May 19 14:29:42 GMT 2012 |
| 18:47:23 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 18:47:39 | raptor | my fault - i updated drupal and i messed up permissions on the logging directory |
| 18:47:54 | raptor | the only thing you missed was kaen saying hello |
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| 18:51:36 | sam686 | I also missed seeing me joined a room (what I was looking for in latest irclogs) |
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| 18:51:47 | raptor | sorry |
| 19:05:13 | raptor | so it looks like we just have GameType and GameConnection as the main s2c/c2s RPC classes being used |
| 19:05:30 | raptor | but neither seem to fit when we want to update ClientInfo data |
| 19:05:35 | raptor | should I create a new class? |
| 19:10:29 | sam686 | i am not really sure about that.. |
| 19:27:47 | raptor | maybe i should just use GameType like everything else.. |
| 20:13:56 | zoomber_mbp | hi |
| 20:14:04 | raptor | hi |
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| 20:55:11 | Watusimoto | great! (on the drupal update) |
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| 21:09:28 | yamenu13 | hey guys |
| 21:09:34 | raptor | hi |
| 21:09:38 | yamenu13 | ltns |
| 21:10:23 | yamenu13 | im just gonna go back to the game |
| 21:10:28 | raptor | hi |
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| 22:14:38 | Watusimoto | I need an opinion |
| 22:15:07 | Watusimoto | currently, we expose a number of enums to lua programs, since these aer needed to properly interact with C++ |
| 22:15:25 | Watusimoto | we do that by defining global variables, one for each enum value |
| 22:16:17 | Watusimoto | for example, we create a variable for each item in ModuleShield, ModuleBoost, ModuleSensor, ModuleRepair, ModuleEngineer, ModuleCloak, ModuleArmor |
| 22:16:22 | Watusimoto | (as well as others) |
| 22:16:50 | Watusimoto | I am trying to decide if we should stick with this, or create a pseudo namespace for these, so that we might access these values like this: |
| 22:17:10 | Watusimoto | Module.ModuleShield, Module.ModuleBoost, Module.ModuleSensor, Module.ModuleRepair, Module.ModuleEngineer, Module.ModuleCloak, Module.ModuleArmor |
| 22:17:50 | Watusimoto | that would vastly reduce the amount of global namespace consumed, would better organize things, and would break compatibility with existing bots |
| 22:18:44 | Watusimoto | All the enums curretnly start with a capital letter, so if your vars start with lowercase, there is little chance of name collision; also, our names are generally well organized in the way they are structured, also reducing the liklihood of collisions |
| 22:19:00 | Watusimoto | but... I still wonder if we should change. |
| 22:19:05 | Watusimoto | that's the question of the hour |
| 22:20:09 | sam686 | not sure if that might break existing levelgens, there are plenty of levelgens out there.. |
| 22:20:39 | sam686 | but i guess most levelgens don't use any const variables.. |
| 22:22:12 | raptor | I am in favor of better organization |
| 22:22:31 | raptor | we have some pretty radical Lua changes this upcoming release anyways... |
| 22:22:50 | raptor | most bots are already broken.. |
| 22:23:36 | sam686 | s_bot is broken when s_bot tries to fire at forcefield or turrets.. |
| 23:12:31 | Watusimoto | well, it would be a pretty easy change from the c++ side |
| 23:12:58 | raptor | i already assume that I'll have to update bots that i've released |
| 23:13:10 | Watusimoto | possibly not |
| 23:13:23 | Watusimoto | nothing I;ve done so far requires any changes on the bot side |
| 23:13:38 | Watusimoto | *that I'm aware of |
| 23:15:18 | raptor | s_bot has broken several times already, I think.. |
| 23:31:16 | raptor | going home... bye! |
| 23:31:27 | | raptor Quit () |
| 23:44:38 | Watusimoto | useful? |
| 23:44:39 | Watusimoto | http://pastie.org/4123459 |
| 23:44:56 | Watusimoto | you'll probably need to cut and paste it into an editor that can display things very wide |
| 23:45:28 | Watusimoto | it's the lua class hiearchy available to bots, btw |
| 23:56:59 | Watusimoto | no, not terribly useful |