#bitfighter IRC Log

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IRC Log for 2012-09-21

Timestamps are in GMT/BST.

00:24:42koda Quit (Quit: you can't say 'hello' without saying 'hell')
01:12:17raptor Quit ()
01:31:25bobdaduck has joined
01:36:30bobdaduck Quit (Quit: Page closed)
03:24:52bobdaduck has joined
03:27:46bobdaduckanyone there?
03:29:28raptor has joined
03:29:28ChanServ sets mode +o raptor
03:29:52raptoryes, i'm there
03:31:34raptorsam686: want to test watusimoto's seeker changes?
03:33:23bobdaduck_ has joined
03:33:33bobdaduck_internet went down.
03:33:36bobdaduck_soz
03:33:38bobdaduck_says its finished.
03:33:43sam686ok..
03:33:47bobdaduck_attempting to load.
03:33:55bobdaduck_oh wait
03:33:59bobdaduck_compiling
03:34:03bobdaduck Quit (Ping timeout: 245 seconds)
03:34:05bobdaduck_gonna take a while xD
03:34:21bobdaduck_hang tight folks.
03:34:22bobdaduck_xD
03:34:25raptor?
03:35:20bobdaduck_just downloaded the code
03:35:24bobdaduck_for the first time in say a year?
03:35:26bobdaduck_its compiling.
03:35:28sam686will take about 4 minutes to compile on my Pentium D
03:35:33raptoroh... you're getting a dev environment set up
03:35:38bobdaduck_uh
03:35:39bobdaduck_sure?
03:35:41bobdaduck_I DUNNO
03:35:57bobdaduck_I don't much care for your fancy schmancy technical terms.
03:36:04raptoryeah, welcome to the world of distributed version control
03:36:14bobdaduck_I have no idea
03:36:16bobdaduck_what you just said.
03:36:43raptorok compiled and server started
03:37:04sam686just a note, you don't need to "clone" over and over again, just "pull" and update it...
03:37:04bobdaduck_talking to me?
03:37:31bobdaduck_um
03:37:32bobdaduck_kay?
03:37:36sam686my computer is still compiling on the latest changes on 018 code
03:37:37bobdaduck_I'll try to remember that.
03:37:52raptorok
03:38:11bobdaduck_How often do I need to "pull"?
03:38:34sam686whenever you want to get the latest updates..
03:38:36raptorpull anytime you wan tto get the latest changes
03:38:48sam686pull and updating is faster then a complete clone
03:38:52raptorremember to 'update' to them
03:39:05raptorotherwise you stay at the current changeset
03:39:14bobdaduck_uh
03:39:16bobdaduck_kay
03:39:31raptorjust takes some getting used to
03:39:36raptorgo here: http://hginit.com
03:39:38raptorand read
03:39:42raptorit's a simple tutorial
03:39:58bobdaduck_nah
03:40:00bobdaduck_too much work
03:40:25bobdaduck_Is it like tortoise SVN?
03:40:50raptorno
03:41:00bobdaduck_okey
03:41:03raptorit's the next generation of version control
03:41:09raptoryou cannot compare
03:41:14sam686clone grabs the entire history of revisions
03:41:43sam686commit only commits to your clone, until you push (which often need a password to push)
04:09:25sam686ouch, my client crash, and when debugging, right click freezes visual c++ 2008...
04:09:27raptorsorry crash with Circle i think
04:09:31raptorrejoin!
04:09:47sam686was right clicking LUAW_DESTRUCTOR_CLEANUP
04:09:56sam686Circle was missing lua_constructor
04:10:41raptorsigh
04:10:43raptorcrash again
04:10:45raptorNO MORE CIRCLE
04:12:04bobdaduck_holy crap
04:12:06raptorrestarted...
04:12:07bobdaduck_super crash
04:12:52bobdaduck_Wouldn't let me switch windows or anything
04:13:27raptorand that's why they're no ready for primetime... also we might not even like them - they were probably coded in a late-night stupor
04:15:03sam686so there, at least got the simple error fixed..
04:15:43sam686but your client will crash unless you have the changes I just pushed...
04:18:35BFLogBot - Commit 0717630655c3 | Author: sam8641 | Log: Fix LUAW_DESTRUCTOR without LUAW_CONSTRUCTOR causing runtime errors
04:32:15raptor***ROBOT ERROR*** Error encountered while attempting to run script's main() function: scripts/robot_helper_functions.lua:94: Variable 'subscribe_bot' cannot be used if it is not first declared.. Aborting script.
04:32:16raptorCould not find bot file timer
04:46:22bobdaduck_dat crash
04:46:29bobdaduck_what was that.
04:46:29bobdaduck_xD
04:46:45raptoryou crashed?
04:46:51raptorhmmm
04:46:57raptorhave a stack trace?
04:48:12bobdaduck_Every time I leave its when I crash
04:48:21raptorleave the game?
04:48:26raptorlike exit normally?
04:49:49bobdaduck_no
04:49:52bobdaduck_like leave your server
04:49:56bobdaduck_its all been crashes
04:50:00raptoroh
04:53:19raptorok, bobdaduck_ how did you compile with vc++?
04:53:32bobdaduck_I hit "debug mode".
04:53:42raptorexcellent
04:53:58raptorthen when you crash, there should be an easy way to get what's called a stack trace
04:54:04raptorsam686 would know better in vc++
05:10:47raptorall right, good tests
05:10:51raptorgood night all!
05:13:04sam686|2 has joined
05:13:44sam686|2completely unable to connect to one of freenode IRC server (card.freenode.net)
05:14:11sam686 Quit (Ping timeout: 245 seconds)
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05:15:57sam686|2 is now known as sam686
05:15:58ChanServ sets mode +v sam686
05:36:58raptor Quit ()
06:21:19sam686 Quit (Ping timeout: 246 seconds)
07:37:52watusimoto has joined
07:37:52ChanServ sets mode +o watusimoto
08:02:23KeteK has joined
08:02:39KeteKhello all
08:02:44KeteKg'day
08:29:48KeteK Quit (Quit: Page closed)
09:13:49LordDVG has joined
09:19:42LordDVG Quit (Remote host closed the connection)
14:52:08Watusimoto_ has joined
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14:58:04ChanServ sets mode +o raptor
15:29:59raptorsomeone named KeteK has tried to catch us 3 days in a row...
15:57:42Watusimoto_ Quit (Ping timeout: 246 seconds)
16:58:36watusimoto Quit (Ping timeout: 246 seconds)
17:29:05sam686 has joined
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18:16:58Watusimoto has joined
18:21:36WatusimotoI saw that -- he only stayed on for 4 secs today...
18:22:32raptorwe tested the seeker again last night
18:22:34raptorquite a bit
18:22:40Watusimotoand
18:22:41Watusimoto...
18:22:42Watusimoto?
18:22:45raptori think we like the targetting of the shooter
18:22:56raptormakes for a very interesting gameplay
18:23:03raptorsuper dangerous
18:23:11raptorit was fun
18:23:13Watusimotoreally?
18:23:15raptoreven bobdaduck said so
18:23:26Watusimotowell... if he likes it...
18:23:30Watusimotowell, that sounds good
18:23:42WatusimotoI wasn't sure if self targeting would be used much
18:24:22raptorwell, it is...
18:24:33raptorkeeps you on yoru toes
18:24:36raptor*your
18:25:27Watusimotoexcellent
19:05:31Watusimotonothing crashed for you guys last night?
19:05:40raptorwell...
19:05:45raptorCircle crashed
19:05:58raptorwe were testing loads of stuff
19:06:03raptorbut that doesn't count
19:06:06Watusimotopoor circle
19:06:14sam686I think that "circle" crash was an easy fixed, was missing LUA constructor stuff..
19:06:14Watusimotodo you think we should add energyitems to the editor?
19:06:34raptoralso bobdaduck kept getting some crash, but i don't think he ever figured out how to get a stack trace
19:06:47raptorand he wasn't clear on how it was gotten, remember sam686?
19:06:56Watusimotosam686: you are running windows, right?
19:07:02raptorWatusimoto: aren't energyItems deprecated now that we have the new regen?
19:07:07raptor(practically)
19:07:10sam686too many OrbitBot and asteroids?
19:07:13Watusimotopossible
19:07:14Watusimotoy
19:07:20sam686don't know since it didn't crash on me...
19:07:34Watusimotowe could hold off abother version to decide, after we see how the new energy system works
19:07:42raptori'd say hold off
19:08:28Watusimotoone more item off the list
19:09:00Watusimotoduring bbb it looked like the * indicator that
19:09:10Watusimoto's supposed to mark which team has the flag was not working
19:09:17Watusimotodid we remove it on purpose?
19:09:50raptorit never worked
19:10:03raptorbecause it only shows when the ship with the flag is in scope
19:10:03Watusimotook, do we agree it should work?
19:10:37Watusimotodo we not have another channel for communicating which team has the flag?
19:10:43raptorwell, i think some indicator to show that the opposing team has the flag should work
19:10:59raptori don't know, sam686 you wrote that, right?
19:11:07sam686is s_bot broken?
19:11:14Watusimotohow does it work in other gametypes?
19:11:39Watusimotonot s_bot, the * indicator marking which team has the flag
19:11:48sam686I don't think I wrote that * indicator...
19:12:07raptor goes history diving
19:12:18sam686i was going to test it with s_bot ctf, but s_bot doesn't feel like working..
19:13:10sam686something to do with missing "vec"
19:17:49Watusimotook, well, I'm going to fix it
19:18:01Watusimotounless someone presents an argument about why we don't want it fixed
19:19:07raptorit shoudl be fixed, but i want to understand the behaviour - it's supposed to show anytime a player from the opposing team has your flag, right?
19:21:30sam686I think the * shows on any team that have the flag, you will see it on 017 i think
19:23:14LordDVG has joined
19:30:51WatusimotoI didn't see it in bbb
19:31:06raptoryeah - it's based on scope of carrier
19:48:22Watusimotonot entirel
19:48:34WatusimotoI have the flag, and there is no * next to my name
19:48:39Watusimotosorry, next to my team
19:48:52raptoroh... then it is even more broken than I thought
19:52:45Watusimotoit seems broken. The id of my team is -842150451
19:52:51Watusimotothat doesn't sound quite right
19:52:57raptorlooks like a nice clean number
19:53:49Watusimotocrap on a shingle
19:53:52Watusimotoit happened again
19:54:05Watusimotoa non-const method not overriding a const method
19:54:13Watusimotowhy no warning??!??!?
19:55:00Watusimotozone control is the only gametype that does not have the const deisgnator
19:55:23raptorummm
19:55:41raptorinteresting euphemism
19:55:54raptori'm sure gcc would've thrown a fit
19:56:01Watusimotowell, it hasn't
19:56:28Watusimotothis is a bug in 018
19:56:32Watusimotosorry, in o17
19:56:34Watusimoto017
19:56:58raptoroh
19:57:04raptorhmmm
19:58:44WatusimototeamId is never set anywhere
19:59:03Watusimotohow odd we never noticed this before
19:59:50Watusimotoof course, it's hardly used anywhere
20:00:01Watusimotoin fact nowhere outside of making the "*" mark...
20:00:06raptorha
20:08:56Watusimotocan we count on team names being unique
20:09:05Watusimotono wait, I know the answer... no
20:09:21raptorno
20:11:03sam686we could use s2cIsThisTeamIsHoldingTheFlag(bool yes, U8 teamNumber);;
20:14:10Watusimotoyeah, that's what I was thinking
20:14:24Watusimotobut first I want to make it less broken
20:16:15Watusimotosayonara, teamId
20:17:23raptoradios
20:25:54WatusimotoMaybe turn this on?
20:25:54WatusimototeamIndex
20:26:05Watusimotohttp://stackoverflow.com/questions/9113787/need-a-warning-about-overriding-a-function-with-const-parameter
20:26:06Watusimotorather
20:26:28raptorOOooo good idea
20:26:44raptorlet's see what happens...
20:27:08Watusimotonot the exact situation, but we shouldn't doing that behavior anyway
20:27:13raptoralready -Wall is on
20:27:30raptoroh my goodness
20:27:37raptorvolumes of warnings
20:29:44Watusimotoany useful?
20:29:53Watusimotowell, any not useful?
20:31:19raptorhere's a snippet
20:31:21raptorpastie.org/pastes/4775887
20:31:47raptori'd say there's about 10 - 100 thousand times that many warnins in total
20:32:15sam686clicking on that doesn't work - missing http:
20:32:22raptorhttp://pastie.org/pastes/4775887
20:32:37Watusimotoyeah, turn it off
20:32:42Watusimotomore harm than help
20:36:38Watusimotohttp://msdn.microsoft.com/en-US/library/bby1ahfc(v=vs.80).aspx
20:36:42Watusimotovc++ 2005 had it
20:36:44Watusimotoseems gone now
20:37:25raptoraren't vx++ warning levels: silent, nearly silent, whisper, scream
20:39:08Watusimotosomething like that, yes
20:39:20Watusimotowell put
20:41:24sam686I guess visual C++ lacks catching some warnings
20:41:52sam686and gcc might be caching way too many warnings on some settings..
20:42:03raptorwell, i put it on -Wall
20:42:23raptorI have several warning to clean up after the Lua bindings rewrite
20:42:28sam686-Wall isn't all if it doesn't add in ALL warnings...
20:43:08Watusimotopost them if you want me to take a look
20:43:15raptorfrom the manpage: -Wall
20:43:17raptorThis enables all the warnings about constructions that some users consider questionable, and that are easy to avoid (or modify
20:43:18raptor to prevent the warning), even in conjunction with macros. This also enables some language-specific warnings described in C++
20:43:20raptor Dialect Options and Objective-C and Objective-C++ Dialect Options
20:43:36raptorwell, i'd rather the Lua part be done with first...
20:44:10Watusimotoyes, of course
20:44:48WatusimotoMy last push will free up some potential space in the instructions for badges
20:45:00raptoryay
20:45:14BFLogBot - Commit 05c8e16f26b6 | Author: watusim...@bitfighter.org | Log: Documentation updates
20:45:15BFLogBot - Commit 63e7b3633d85 | Author: watusim...@bitfighter.org | Log: Remove dead code, documentation
20:45:17BFLogBot - Commit ec2aa66e1c79 | Author: watusim...@bitfighter.org | Log: Documentation
20:45:18BFLogBot - Commit d48f526228c9 | Author: watusim...@bitfighter.org | Log: Add legend item to scoreboard
20:45:20Watusimotothe scoreboard legend means we no longer need to document @ and + in the help
20:45:20BFLogBot - Commit 0052e80cec93 | Author: watusim...@bitfighter.org | Log: Merge
20:45:21BFLogBot - Commit c7b5b83c71ea | Author: watusim...@bitfighter.org | Log: Tiny effiency gain
20:45:23BFLogBot - Commit d890568b2c9d | Author: watusim...@bitfighter.org | Log: Fix "marking team with flag" to its normal state of brokedness.
20:46:09raptor?
20:46:15raptoryou added a legend?
20:46:18Watusimotoyes
20:46:23Watusimotonext time you run, take a look
20:47:37raptorgame.cpp:483:17: error: ‘class Zap::Team’ has no member named ‘mId’
20:49:27Watusimotowha?
20:49:34raptorgood legend!
20:49:38raptoryeah compile error
20:49:44raptorthat's the only one though
20:51:46Watusimotogreat compiler I've got
20:52:18raptori wonder if teh non-express version catches things like that...
20:55:59Watusimotonight!
20:57:33raptorgood night...
20:57:39raptorso, you fixed the compile error?
20:58:02raptoroh good, looks like yes
21:00:26BFLogBot - Commit 68fef12c9613 | Author: watusim...@bitfighter.org | Log: Fix!
21:01:26Watusimoto Quit (Ping timeout: 268 seconds)
21:14:18Little_Apple has joined
21:15:42Little_Applehelloo
21:15:48raptorhi
21:15:54Little_Applewhatcha doin?
21:16:08raptorwork work
21:16:23Little_Appleah.
21:35:18Little_Apple Quit (Ping timeout: 245 seconds)
21:35:29raptorhey look!: https://github.com/GarageGames/Torque3D
21:37:06LordDVG Quit (Remote host closed the connection)
21:45:04sam686After I looked at Torque3D, i don't really see much of anything that deals with network stuff.. most of the stuff looks like 3D stuff..
21:45:12raptoryeah
21:45:31raptorbut i thought i'd mention it since it is by the same guys who did zap!
21:46:38sam686Now i sort of start to see some of "packUpdate" stuff... https://github.com/GarageGames/Torque3D/blob/master/Engine/source/T3D/player.h
21:47:32raptorI see NetConnection...
21:48:14raptorlook in T3D/gameBase
21:49:01raptorhttps://github.com/GarageGames/Torque3D/blob/master/Engine/source/sim/netConnection.cpp
21:49:17sam686i see..
21:49:34sam686but I don't see any of EventConnection or RPC
23:00:14sam686not sure why sam686.maxhushahn.com dns went basically unusable (probably need Zoomber for that), but you can use http://208.107.12.78/
23:00:31sam686will be back in about an hour
23:04:01raptor Quit ()
23:07:56koda has joined
23:47:10koda Quit (Quit: koda)
23:56:16koda has joined

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