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| 00:59:15 | | amgine246135 has joined |
| 00:59:23 | amgine246135 | hello sam |
| 00:59:48 | amgine246135 | still on a friutless quest to get one section of lline to work |
| 02:17:07 | | koda Quit (Quit: koda) |
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| 03:02:38 | amgine246135 | well shucks i lost the scrpt |
| 03:06:46 | amgine246135 | i accidnently d3eleted the only file that had the script i needed |
| 03:07:09 | amgine246135 | hi |
| 03:07:35 | sam686 | hi |
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| 03:08:37 | amgine135246 | i am so angry that i screwed up. |
| 03:11:45 | sam686 | If not overwritten, check recycle bin, deleted files mostly go to recycle bin... |
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| 04:43:47 | sam686 | the "ctrl /" buttons not on instruction (F1) list.. |
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| 04:46:22 | raptor | hello |
| 04:47:21 | sam686 | hi |
| 04:47:34 | raptor | i almost have libmodplug compiled for windows... |
| 04:47:59 | raptor | what is your new dns name? 35u.com? |
| 04:48:04 | raptor | 25u |
| 04:48:10 | sam686 | lib-mod-plug? plugin? |
| 04:48:34 | raptor | yes, for playing tracker music like modules (.mod/.s3m/.it/etc.) |
| 04:48:41 | sam686 | http://sam6.25u.com That has been my other DNS names for maybe a year( a changeip.com free one) |
| 05:09:26 | sam686 | I think I am falling asleep.. |
| 05:09:35 | raptor | ok, good night |
| 05:09:36 | sam686 | good night.. |
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| 05:11:22 | | amginea246135 has joined |
| 05:11:34 | amginea246135 | RAPTOR! |
| 05:11:43 | amginea246135 | guess what =) |
| 05:11:55 | raptor | hi |
| 05:12:55 | amginea246135 | i have a question what would happen if i set the item from a local to a global setting im my energy and health pick up bot |
| 05:13:07 | amginea246135 | =) |
| 05:14:31 | raptor | it would keep the state you set it at |
| 05:15:20 | amginea246135 | hte bot i made now picks ups health and engery packs now but ssems to have problems cause if its tartgeting somthing it doesnt do it and ifes no target it jsut orbits it does somtimes work however |
| 05:15:35 | amginea246135 | not always |
| 05:16:10 | amginea246135 | 1 means 100% in lua right and -1 = 0? |
| 05:17:10 | amginea246135 | and on a realted note the ctrl+./ command is missing from teh instrucitons list |
| 05:17:17 | amginea246135 | ctrl+/ |
| 05:17:52 | amginea246135 | would chaging it to global do much? |
| 05:18:31 | raptor | you would need a global variable to keep track of what it's doing |
| 05:20:38 | amginea246135 | but would it have much effect on the efficincy of the item pick up |
| 05:21:01 | raptor | depends on how you program it |
| 05:21:12 | raptor | the only thing a global does is stick around |
| 05:21:29 | raptor | so the next time you call the method, the global var has the previous value in it |
| 05:23:08 | amginea246135 | so it would bascily be always in affect? |
| 05:23:17 | raptor | correct |
| 05:23:21 | raptor | until you change it again |
| 05:24:24 | amginea246135 | hmm mabye ill try that what would i do as far as code for string the varible im sure the changing to global thing ide be fine with |
| 05:26:47 | amginea246135 | storing |
| 05:26:51 | amginea246135 | not string |
| 05:28:50 | raptor | i think a global can be put in the main() function |
| 05:28:57 | raptor | then you can grab it anywhere |
| 05:30:33 | amginea246135 | so it will go to it regargless of weither it can see it? |
| 05:32:27 | amginea246135 | btw i dont know if this was intended on purpose or a result of a hacker but i use windows xd and ie 7 and every itme i go to the main page it tris to download some sort of youtube file luckoily it gets blocked but i dont know if its malicoius or not |
| 05:32:55 | raptor | i'm not sure what you're talking about... if it is the global variable, then the variable stays around |
| 05:33:33 | amginea246135 | by main page i mean hte main page of the website |
| 05:33:49 | amginea246135 | in regards to the file thing |
| 05:34:50 | amginea246135 | and as far as the global varible thing im asking will that mean it will go to the item regarless if it can see it or not as supossed to local |
| 05:35:18 | amginea246135 | btw i published A_bot version 1.0 |
| 05:40:16 | amginea246135 | well that embarrising it was working now its not |
| 05:44:22 | amginea246135 | there we go fixed and rerepublished |
| 05:44:45 | amginea246135 | you never answered my question |
| 05:45:13 | raptor | i'm sorry, i'm focusing on something that requires my attention |
| 05:46:52 | amginea246135 | ok |
| 05:47:04 | amginea246135 | sorry im naturaly impatient |
| 05:47:16 | amginea246135 | what are you working on |
| 05:47:40 | amginea246135 | the archiving thing again? |
| 05:58:28 | amginea246135 | well im leaveing its midnight here goodbye |
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| 07:21:12 | | BFLogBot - Commit b0750652757e | Author: buckyballreaction | Log: Modplug support in Windows. Supports S3M, IT, and XM. Still need to add some patches to compile in the committed Visual Studio project, and the ALURE CMAKE patch... |
| 07:26:14 | | BFLogBot - Commit 8ed4bb881608 | Author: buckyballreaction | Log: Fix modplug compiling in Linux |
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| 15:52:12 | | BFLogBot - Commit 403122c98cac | Author: buckyballreaction | Log: Fix Makefile not linking to libmodplug |
| 15:52:14 | | BFLogBot - Commit 350ea090fc2a | Author: buckyballreaction | Log: Add in patches I forgot to commit last night |
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| 17:47:20 | Little_Apple | helloo |
| 17:49:12 | Watusimoto | hi |
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| 17:49:41 | | ChanServ sets mode +o raptor |
| 17:50:56 | raptor | hi |
| 17:51:07 | raptor | so i did it - libmodplug for windows |
| 17:51:11 | raptor | man what a mess |
| 17:52:40 | raptor | also - apparently the ALURE abstraction doesn't play anything other than s3m, it, xm right now... |
| 17:52:45 | Watusimoto | great, I think :-) |
| 17:52:52 | Watusimoto | we can convert |
| 17:52:55 | raptor | but i can fix it |
| 17:52:59 | raptor | i already wrote a patch |
| 17:53:41 | raptor | the problem is that there is a loading order to test the stream for what type it is... and ALURE tests modules before mp3s, the problem being that the .mod and .mp3 format both don't have proper header specifications |
| 17:53:46 | raptor | so there are false positives |
| 17:53:58 | Watusimoto | that sucks... |
| 17:53:58 | raptor | both ways |
| 17:54:00 | Watusimoto | can I ask yo to take a quick look at this: http://pastie.org/4830832 |
| 17:54:17 | raptor | ok |
| 17:54:18 | Watusimoto | I added some comments explaining what I think the code does |
| 17:54:40 | raptor | so as long as we don't decode mp3s, i can turn on the .mod part without risk of false positive stream detection |
| 17:54:42 | Watusimoto | and I _think_ I can replace it with a simple call to getClosestEnemy() and it will be effectively the same |
| 17:54:50 | Watusimoto | just want a 2nd pair of eyes |
| 17:54:55 | Watusimoto | since sam isn't here |
| 17:55:32 | Watusimoto | the only place where this behavior diverges from getClostsEnemy is if there is no LOS to the closest ship (target) |
| 17:55:45 | Watusimoto | in which case it returns the first ship found (whichis arbitrary) |
| 17:55:51 | Watusimoto | it could well end up returning target |
| 17:56:01 | raptor | looks like everything up to the comment "if we have los to cloeset enemy..." is a simple getClosestEnemy() |
| 17:56:07 | Watusimoto | so, if we always return the closest ship, LOS or not, I think we get to pretty much the same place |
| 17:56:15 | Watusimoto | yes |
| 17:56:48 | Watusimoto | the only difference is what happens if ship has los to target |
| 17:57:07 | Little_Apple | oh hello raptor |
| 17:57:14 | raptor | hi Little_Apple |
| 17:57:26 | Little_Apple | i made a diff. could yooouuuu compile it for windows pleeaaaase? |
| 17:57:38 | raptor | sorry Little_Apple, I have too much going on... |
| 17:57:45 | Little_Apple | aw ok |
| 17:58:02 | raptor | you should set up your own windows development environment |
| 17:58:19 | Watusimoto | apple -- do you have a windows machine? |
| 17:58:27 | Little_Apple | is there a windows compiler i could get? |
| 17:58:30 | Watusimoto | yes |
| 17:58:32 | raptor | ey |
| 17:58:34 | raptor | yes |
| 17:58:35 | Little_Apple | for freeeeeee? |
| 17:58:37 | Watusimoto | get VC++ express. google for it |
| 17:58:39 | Watusimoto | it's free |
| 17:58:41 | Watusimoto | and good |
| 17:58:48 | Watusimoto | from microsoft |
| 17:58:59 | Watusimoto | bitfighter is designed to compile with that |
| 17:59:08 | Little_Apple | alrighty |
| 17:59:10 | raptor | it's better than xcode, in my opinion |
| 17:59:22 | Watusimoto | ping me again when you have it, and I'll tell you how to compile |
| 17:59:39 | Watusimoto | so raptor, you think I can replace this fn with getClosestEnemy()? |
| 18:00:09 | raptor | Little_Apple: direct link to the online installer: http://go.microsoft.com/?linkid=9709949 |
| 18:00:14 | raptor | Watusimoto: sure |
| 18:00:21 | raptor | seems straightforward |
| 18:01:11 | Watusimoto | thank! |
| 18:01:48 | Little_Apple | ack. its not agreeing with my emulator. |
| 18:02:09 | Little_Apple | hold on. must eat. |
| 18:02:13 | raptor | good idea |
| 18:02:20 | | raptor gets out his bag lunch |
| 18:12:13 | Little_Apple | waaatcha eaaatin? |
| 18:12:22 | raptor | pbh |
| 18:12:28 | raptor | and aaple |
| 18:12:31 | raptor | apple |
| 18:13:12 | Little_Apple | ;—; |
| 18:23:48 | raptor | yay fun fix |
| 18:27:29 | | BFLogBot - Commit 414213f99bf3 | Author: buckyballreaction | Log: ALURE now plays all module types, including MOD Note: False-positive detection of MP3s as MODs can happen now because both formats don't have proper headers |
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| 18:47:33 | | BFLogBot - Commit 43eb8357a9bc | Author: buckyballreaction | Log: Recompiled ALURE DLL on Windows to include the patch for playing MOD files |
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| 19:48:54 | raptor | Watusimoto: latest commit adds full module support to Windows |
| 19:49:40 | Watusimoto | excellent! |
| 19:49:46 | Watusimoto | you are a master! |
| 19:50:21 | raptor | i wasn't expecting to learn the intricacies (read: problems) of supporting multiple codecs in one abstraction layer... |
| 19:52:38 | raptor | well, off to more school... |
| 19:52:40 | raptor | later! |
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| 22:04:05 | | amginea135246 has joined |
| 22:04:16 | amginea135246 | hi wattisimo |
| 22:04:26 | amginea135246 | well another day another line |
| 22:05:47 | amginea135246 | let me know ehrn your not afk xd |
| 22:08:23 | | raptor has joined |
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| 22:08:56 | amginea135246 | hi raptor |
| 22:09:07 | raptor | hi |
| 22:09:44 | amginea135246 | so i m having some sucess but failure the rbot doesnt crash but its not pickinbg up ehalth and energy tiems like it should be |
| 22:10:52 | amginea135246 | im guessing that it might be result of a missing end command but im not sure |
| 22:17:23 | amginea135246 | if oyur busy then dont mind me im sure you will get it |
| 22:17:36 | amginea135246 | Err I will |
| 22:18:21 | raptor | amginea135246: please forgive me, but most of us here will not take much time to help you learn to program or debug your problems. We can help a little better if you have some of the programming basics learned. I suggest you start on a smaller Lua project and get more comfortable with programming in general - then we can help better |
| 22:20:04 | raptor | I'd go through that entire Lua tutorial at luatut.com |
| 22:22:27 | amginea135246 | I did |
| 22:23:05 | raptor | oh good |
| 22:23:09 | raptor | including the crash course? |
| 22:25:20 | raptor | that one really explains more of the syntax |
| 22:25:29 | amginea135246 | yes there were a few minor detisl i didn get im going to go over those again |
| 22:25:44 | amginea135246 | but iget most of it |
| 22:27:39 | raptor | good |
| 22:27:55 | raptor | i'd next try and write a small program so you can get used to the kinds of problems that arise |
| 22:28:46 | amginea135246 | there was only one file i never readin the lua cause it was grey for some reason and wouldnt load |
| 22:28:54 | amginea135246 | the luatut |
| 22:31:07 | amginea135246 | maybe this is a stupid question but where are the energy pack items to place in the bitfighter editor i cant see them. |
| 22:31:20 | raptor | :) |
| 22:31:27 | raptor | those were never in the editor |
| 22:31:36 | raptor | you had to open up the .level file and type them in |
| 22:32:07 | amginea135246 | those really need to be added in version 18 |
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| 23:08:10 | amginea135246 | hi sam and reaptor |
| 23:08:16 | amginea135246 | and the afk wattisimo |
| 23:08:40 | sam686 | hi |
| 23:08:42 | amginea135246 | so i found smthing anoyying that needs to be fixed. |
| 23:10:15 | amginea135246 | so there is a player with the name of blank and they alewasy troll the matches in game i told them there not welcome anymore on my games but they still come hoever i am unable to ban them cause you have to input there name which i cant cause i dont know how many blanks ther are in his name anways i would do 3 things a delete the acount and b disalowe no name acounts |
| 23:10:48 | amginea135246 | oh and c do b XD |
| 23:11:19 | sam686 | that happens if you name yourself " " |
| 23:11:28 | sam686 | just a space in username... |
| 23:11:48 | amginea135246 | it really needs to be fixed. |
| 23:13:36 | sam686 | if you were hosting, you can look at bitfighter_server.log to find ip address, |
| 23:14:11 | sam686 | then, while hosting, you could do a /banip 1.1.1.1 (4 numbers with periods in between) |
| 23:14:30 | amginea135246 | i know what a ai.p is |
| 23:14:35 | amginea135246 | a i,p is |
| 23:15:05 | amginea135246 | how does that work cause I play another game that really needs i.p bans |
| 23:15:48 | amginea135246 | im a modo there and the amdins are looking for a way to get the bots (nonmembers) i.ps so they can ban the bad ones which is amjor problem |
| 23:17:16 | sam686 | actually you can do /banip <ip_address> <number of minutes ban last> |
| 23:17:35 | amginea135246 | cause alot of people jsut go on a a guest (nonmember) and harrass other people |
| 23:17:41 | | raptor Quit () |
| 23:17:48 | sam686 | or /ban <playername_or_press_tab> <number_of_minutes_ban_last> |
| 23:17:54 | amginea135246 | goodbye raptor |
| 23:19:06 | amginea135246 | anyways this doesnt all have to be techinky dissuciton on the chat want to play a few rounds or are you busy |
| 23:20:04 | sam686 | ok |
| 23:38:09 | | BFLogBot - Commit aa160f39582f | Author: watusim...@bitfighter.org | Log: Bot cleanup and optimization... start documenting s_bot, and conversion of some functions to C++ code. A couple of bugfixes in C++, and some clean up of robot_helper_fns. |
| 23:38:10 | | BFLogBot - Commit 7bd31e679eb4 | Author: watusim...@bitfighter.org | Log: Remove unused code |
| 23:38:12 | | BFLogBot - Commit bd7118347f95 | Author: watusim...@bitfighter.org | Log: Removed dangerous helpers |
| 23:38:13 | | BFLogBot - Commit 1930ab12487b | Author: watusim...@bitfighter.org | Log: Merge |
| 23:43:15 | | BFLogBot - Commit 9ec375e68591 | Author: watusim...@bitfighter.org | Log: Forgot to include this... |
| 23:48:17 | | BFLogBot - Commit b21ed3d7e2fb | Author: watusim...@bitfighter.org | Log: Stifle bot warnings, improve performance |
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| 23:51:47 | raptor | hello again |
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