#bitfighter IRC Log

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IRC Log for 2012-09-27

Timestamps are in GMT/BST.

00:59:15amgine246135 has joined
00:59:23amgine246135hello sam
00:59:48amgine246135 still on a friutless quest to get one section of lline to work
02:17:07koda Quit (Quit: koda)
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03:02:38amgine246135well shucks i lost the scrpt
03:06:46amgine246135i accidnently d3eleted the only file that had the script i needed
03:07:09amgine246135hi
03:07:35sam686hi
03:07:41amgine246135 has left
03:08:17amgine135246 has joined
03:08:37amgine135246i am so angry that i screwed up.
03:11:45sam686If not overwritten, check recycle bin, deleted files mostly go to recycle bin...
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04:43:47sam686the "ctrl /" buttons not on instruction (F1) list..
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04:46:22raptorhello
04:47:21sam686hi
04:47:34raptori almost have libmodplug compiled for windows...
04:47:59raptorwhat is your new dns name? 35u.com?
04:48:04raptor25u
04:48:10sam686lib-mod-plug? plugin?
04:48:34raptoryes, for playing tracker music like modules (.mod/.s3m/.it/etc.)
04:48:41sam686http://sam6.25u.com That has been my other DNS names for maybe a year( a changeip.com free one)
05:09:26sam686I think I am falling asleep..
05:09:35raptorok, good night
05:09:36sam686good night..
05:09:46sam686 Quit (Quit: ZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz)
05:11:22amginea246135 has joined
05:11:34amginea246135RAPTOR!
05:11:43amginea246135 guess what =)
05:11:55raptorhi
05:12:55amginea246135 i have a question what would happen if i set the item from a local to a global setting im my energy and health pick up bot
05:13:07amginea246135=)
05:14:31raptorit would keep the state you set it at
05:15:20amginea246135 hte bot i made now picks ups health and engery packs now but ssems to have problems cause if its tartgeting somthing it doesnt do it and ifes no target it jsut orbits it does somtimes work however
05:15:35amginea246135 not always
05:16:10amginea246135 1 means 100% in lua right and -1 = 0?
05:17:10amginea246135and on a realted note the ctrl+./ command is missing from teh instrucitons list
05:17:17amginea246135 ctrl+/
05:17:52amginea246135 would chaging it to global do much?
05:18:31raptoryou would need a global variable to keep track of what it's doing
05:20:38amginea246135 but would it have much effect on the efficincy of the item pick up
05:21:01raptordepends on how you program it
05:21:12raptorthe only thing a global does is stick around
05:21:29raptorso the next time you call the method, the global var has the previous value in it
05:23:08amginea246135 so it would bascily be always in affect?
05:23:17raptorcorrect
05:23:21raptoruntil you change it again
05:24:24amginea246135 hmm mabye ill try that what would i do as far as code for string the varible im sure the changing to global thing ide be fine with
05:26:47amginea246135 storing
05:26:51amginea246135 not string
05:28:50raptori think a global can be put in the main() function
05:28:57raptorthen you can grab it anywhere
05:30:33amginea246135so it will go to it regargless of weither it can see it?
05:32:27amginea246135btw i dont know if this was intended on purpose or a result of a hacker but i use windows xd and ie 7 and every itme i go to the main page it tris to download some sort of youtube file luckoily it gets blocked but i dont know if its malicoius or not
05:32:55raptori'm not sure what you're talking about... if it is the global variable, then the variable stays around
05:33:33amginea246135by main page i mean hte main page of the website
05:33:49amginea246135in regards to the file thing
05:34:50amginea246135 and as far as the global varible thing im asking will that mean it will go to the item regarless if it can see it or not as supossed to local
05:35:18amginea246135btw i published A_bot version 1.0
05:40:16amginea246135well that embarrising it was working now its not
05:44:22amginea246135 there we go fixed and rerepublished
05:44:45amginea246135 you never answered my question
05:45:13raptori'm sorry, i'm focusing on something that requires my attention
05:46:52amginea246135 ok
05:47:04amginea246135 sorry im naturaly impatient
05:47:16amginea246135 what are you working on
05:47:40amginea246135the archiving thing again?
05:58:28amginea246135well im leaveing its midnight here goodbye
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07:21:12BFLogBot - Commit b0750652757e | Author: buckyballreaction | Log: Modplug support in Windows. Supports S3M, IT, and XM. Still need to add some patches to compile in the committed Visual Studio project, and the ALURE CMAKE patch...
07:26:14BFLogBot - Commit 8ed4bb881608 | Author: buckyballreaction | Log: Fix modplug compiling in Linux
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15:52:12BFLogBot - Commit 403122c98cac | Author: buckyballreaction | Log: Fix Makefile not linking to libmodplug
15:52:14BFLogBot - Commit 350ea090fc2a | Author: buckyballreaction | Log: Add in patches I forgot to commit last night
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17:47:20Little_Applehelloo
17:49:12Watusimotohi
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17:50:56raptorhi
17:51:07raptorso i did it - libmodplug for windows
17:51:11raptorman what a mess
17:52:40raptoralso - apparently the ALURE abstraction doesn't play anything other than s3m, it, xm right now...
17:52:45Watusimotogreat, I think :-)
17:52:52Watusimotowe can convert
17:52:55raptorbut i can fix it
17:52:59raptori already wrote a patch
17:53:41raptorthe problem is that there is a loading order to test the stream for what type it is... and ALURE tests modules before mp3s, the problem being that the .mod and .mp3 format both don't have proper header specifications
17:53:46raptorso there are false positives
17:53:58Watusimotothat sucks...
17:53:58raptorboth ways
17:54:00Watusimotocan I ask yo to take a quick look at this: http://pastie.org/4830832
17:54:17raptorok
17:54:18WatusimotoI added some comments explaining what I think the code does
17:54:40raptorso as long as we don't decode mp3s, i can turn on the .mod part without risk of false positive stream detection
17:54:42Watusimotoand I _think_ I can replace it with a simple call to getClosestEnemy() and it will be effectively the same
17:54:50Watusimotojust want a 2nd pair of eyes
17:54:55Watusimotosince sam isn't here
17:55:32Watusimotothe only place where this behavior diverges from getClostsEnemy is if there is no LOS to the closest ship (target)
17:55:45Watusimotoin which case it returns the first ship found (whichis arbitrary)
17:55:51Watusimotoit could well end up returning target
17:56:01raptorlooks like everything up to the comment "if we have los to cloeset enemy..." is a simple getClosestEnemy()
17:56:07Watusimotoso, if we always return the closest ship, LOS or not, I think we get to pretty much the same place
17:56:15Watusimotoyes
17:56:48Watusimotothe only difference is what happens if ship has los to target
17:57:07Little_Appleoh hello raptor
17:57:14raptorhi Little_Apple
17:57:26Little_Applei made a diff. could yooouuuu compile it for windows pleeaaaase?
17:57:38raptorsorry Little_Apple, I have too much going on...
17:57:45Little_Appleaw ok
17:58:02raptoryou should set up your own windows development environment
17:58:19Watusimotoapple -- do you have a windows machine?
17:58:27Little_Appleis there a windows compiler i could get?
17:58:30Watusimotoyes
17:58:32raptorey
17:58:34raptoryes
17:58:35Little_Applefor freeeeeee?
17:58:37Watusimotoget VC++ express. google for it
17:58:39Watusimotoit's free
17:58:41Watusimotoand good
17:58:48Watusimotofrom microsoft
17:58:59Watusimotobitfighter is designed to compile with that
17:59:08Little_Applealrighty
17:59:10raptorit's better than xcode, in my opinion
17:59:22Watusimotoping me again when you have it, and I'll tell you how to compile
17:59:39Watusimotoso raptor, you think I can replace this fn with getClosestEnemy()?
18:00:09raptorLittle_Apple: direct link to the online installer: http://go.microsoft.com/?linkid=9709949
18:00:14raptorWatusimoto: sure
18:00:21raptorseems straightforward
18:01:11Watusimotothank!
18:01:48Little_Appleack. its not agreeing with my emulator.
18:02:09Little_Applehold on. must eat.
18:02:13raptorgood idea
18:02:20raptor gets out his bag lunch
18:12:13Little_Applewaaatcha eaaatin?
18:12:22raptorpbh
18:12:28raptorand aaple
18:12:31raptorapple
18:13:12Little_Apple;—;
18:23:48raptoryay fun fix
18:27:29BFLogBot - Commit 414213f99bf3 | Author: buckyballreaction | Log: ALURE now plays all module types, including MOD Note: False-positive detection of MP3s as MODs can happen now because both formats don't have proper headers
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18:47:33BFLogBot - Commit 43eb8357a9bc | Author: buckyballreaction | Log: Recompiled ALURE DLL on Windows to include the patch for playing MOD files
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19:48:54raptorWatusimoto: latest commit adds full module support to Windows
19:49:40Watusimotoexcellent!
19:49:46Watusimotoyou are a master!
19:50:21raptori wasn't expecting to learn the intricacies (read: problems) of supporting multiple codecs in one abstraction layer...
19:52:38raptorwell, off to more school...
19:52:40raptorlater!
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22:04:05amginea135246 has joined
22:04:16amginea135246hi wattisimo
22:04:26amginea135246 well another day another line
22:05:47amginea135246let me know ehrn your not afk xd
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22:08:56amginea135246hi raptor
22:09:07raptorhi
22:09:44amginea135246 so i m having some sucess but failure the rbot doesnt crash but its not pickinbg up ehalth and energy tiems like it should be
22:10:52amginea135246 im guessing that it might be result of a missing end command but im not sure
22:17:23amginea135246if oyur busy then dont mind me im sure you will get it
22:17:36amginea135246Err I will
22:18:21raptoramginea135246: please forgive me, but most of us here will not take much time to help you learn to program or debug your problems. We can help a little better if you have some of the programming basics learned. I suggest you start on a smaller Lua project and get more comfortable with programming in general - then we can help better
22:20:04raptorI'd go through that entire Lua tutorial at luatut.com
22:22:27amginea135246 I did
22:23:05raptoroh good
22:23:09raptorincluding the crash course?
22:25:20raptorthat one really explains more of the syntax
22:25:29amginea135246 yes there were a few minor detisl i didn get im going to go over those again
22:25:44amginea135246 but iget most of it
22:27:39raptorgood
22:27:55raptori'd next try and write a small program so you can get used to the kinds of problems that arise
22:28:46amginea135246there was only one file i never readin the lua cause it was grey for some reason and wouldnt load
22:28:54amginea135246 the luatut
22:31:07amginea135246 maybe this is a stupid question but where are the energy pack items to place in the bitfighter editor i cant see them.
22:31:20raptor:)
22:31:27raptorthose were never in the editor
22:31:36raptoryou had to open up the .level file and type them in
22:32:07amginea135246those really need to be added in version 18
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23:08:10amginea135246hi sam and reaptor
23:08:16amginea135246 and the afk wattisimo
23:08:40sam686hi
23:08:42amginea135246 so i found smthing anoyying that needs to be fixed.
23:10:15amginea135246 so there is a player with the name of blank and they alewasy troll the matches in game i told them there not welcome anymore on my games but they still come hoever i am unable to ban them cause you have to input there name which i cant cause i dont know how many blanks ther are in his name anways i would do 3 things a delete the acount and b disalowe no name acounts
23:10:48amginea135246 oh and c do b XD
23:11:19sam686that happens if you name yourself " "
23:11:28sam686just a space in username...
23:11:48amginea135246it really needs to be fixed.
23:13:36sam686if you were hosting, you can look at bitfighter_server.log to find ip address,
23:14:11sam686then, while hosting, you could do a /banip 1.1.1.1 (4 numbers with periods in between)
23:14:30amginea135246i know what a ai.p is
23:14:35amginea135246 a i,p is
23:15:05amginea135246 how does that work cause I play another game that really needs i.p bans
23:15:48amginea135246 im a modo there and the amdins are looking for a way to get the bots (nonmembers) i.ps so they can ban the bad ones which is amjor problem
23:17:16sam686actually you can do /banip <ip_address> <number of minutes ban last>
23:17:35amginea135246cause alot of people jsut go on a a guest (nonmember) and harrass other people
23:17:41raptor Quit ()
23:17:48sam686or /ban <playername_or_press_tab> <number_of_minutes_ban_last>
23:17:54amginea135246goodbye raptor
23:19:06amginea135246anyways this doesnt all have to be techinky dissuciton on the chat want to play a few rounds or are you busy
23:20:04sam686ok
23:38:09BFLogBot - Commit aa160f39582f | Author: watusim...@bitfighter.org | Log: Bot cleanup and optimization... start documenting s_bot, and conversion of some functions to C++ code. A couple of bugfixes in C++, and some clean up of robot_helper_fns.
23:38:10BFLogBot - Commit 7bd31e679eb4 | Author: watusim...@bitfighter.org | Log: Remove unused code
23:38:12BFLogBot - Commit bd7118347f95 | Author: watusim...@bitfighter.org | Log: Removed dangerous helpers
23:38:13BFLogBot - Commit 1930ab12487b | Author: watusim...@bitfighter.org | Log: Merge
23:43:15BFLogBot - Commit 9ec375e68591 | Author: watusim...@bitfighter.org | Log: Forgot to include this...
23:48:17BFLogBot - Commit b21ed3d7e2fb | Author: watusim...@bitfighter.org | Log: Stifle bot warnings, improve performance
23:51:28raptor has joined
23:51:28ChanServ sets mode +o raptor
23:51:47raptorhello again
23:54:11Watusimoto Quit (Ping timeout: 245 seconds)

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