Timestamps are in GMT/BST.
| 00:00:20 | raptor | blech |
| 00:00:30 | raptor | what is the code you wrote? |
| 00:00:57 | koda | if (argv.contains("-rootdatadir") == NO) |
| 00:01:24 | koda | EXTREME coding |
| 00:02:57 | raptor | can you remove the ==NO? |
| 00:03:08 | raptor | maybe .contains doesn't really work on vector |
| 00:03:16 | raptor | (or Vector) |
| 00:03:19 | koda | i'm using Vector |
| 00:03:28 | koda | and ==NO doesn't affect it :\ |
| 00:04:59 | raptor | huh - you may have found a bug in our Vector class... |
| 00:05:13 | raptor | what line number is it giving in tnlVector.h? |
| 00:06:48 | koda | umh it's not failing in tnlVector.h |
| 00:06:59 | koda | only in the line i gave you |
| 00:08:25 | raptor | try adding before it: const string s = "-rootdatadir"; |
| 00:08:31 | raptor | then do contains(s) |
| 00:08:43 | raptor | i think it that evil const modifier |
| 00:08:50 | raptor | which we all so love |
| 00:09:01 | koda | :P |
| 00:09:04 | koda | no it's not that |
| 00:09:07 | koda | same error |
| 00:11:35 | raptor | ha! duplicated the error |
| 00:11:40 | raptor | ok, now to see how to fix |
| 00:14:07 | raptor | http://pastie.org/4858415hey sam686, is there a way to get this to compile?: |
| 00:14:11 | raptor | http://pastie.org/4858415 |
| 00:14:13 | raptor | oops |
| 00:14:27 | raptor | its the const part of Vector that is making it fail... |
| 00:15:32 | koda | or i can just use vector at this point... |
| 00:15:49 | raptor | yeah... that may be better, even though it doesn't have a contains() (i think) |
| 00:15:57 | koda | it doesn't |
| 00:16:05 | koda | that's why i was trying to get Vector to work :p |
| 00:16:21 | sam686 | looking at that.. |
| 00:18:06 | raptor | argh, the solution is to add 'const' to the end of contains like so: bool contains(const T&) const; |
| 00:18:11 | raptor | why oh why |
| 00:18:51 | raptor | koda: can you remove the 'const' part of the argument liek so: setDefaultPaths(vector<string> &argv); |
| 00:18:55 | raptor | just to see what happens :) |
| 00:19:26 | koda | yes also because getStlVector is giving me a linking problem right now |
| 00:19:34 | raptor | yay linking |
| 00:20:01 | raptor | if you remove the 'const' in the argument, you have to promise not to modify the Vector :) |
| 00:20:19 | koda | but i want to modify it >_< |
| 00:21:03 | raptor | ok, well... i need to get home |
| 00:21:24 | raptor | i'll be back on later... but i assume you'll probably be asleep. I'll look at the logs for anything you post |
| 00:21:32 | koda | okey dokey |
| 00:21:36 | koda | thanks for the help :) |
| 00:21:39 | raptor | and thanks! |
| 00:21:53 | raptor | if you register an account on the forums, i'll get you the badge |
| 00:21:54 | sam686 | just add a const at the end of fucntion line in tnlVector.h |
| 00:22:09 | raptor | ok, see you all laters |
| 00:22:29 | | raptor Quit () |
| 00:26:33 | sam686 | Ok kaen, If you update / pull the bitfighter main repository, cause I fixed the http://pastie.org/4858415 case |
| 00:27:12 | | BFLogBot - Commit 4d296696ed0c | Author: sam8641 | Log: Fix some of const access in tnlVector. |
| 00:27:15 | sam686 | i mean, koda, thats a fix I did |
| 00:29:35 | | koda tries |
| 00:53:54 | koda | sam686: ok the contains method now works but i get the previous error when i use .push_back |
| 00:55:09 | sam686 | I don't think you can push_back a const, because that will be modifying the Vector (and no longer be a const) |
| 00:56:04 | koda | ok, so just need to remove const from the prototype |
| 00:56:15 | sam686 | yes. |
| 00:57:15 | koda | well that was easy but indeed works :P |
| 00:58:03 | | amginea135246 has joined |
| 00:58:15 | amginea135246 | umm whered ya go sam |
| 00:58:32 | sam686 | in a FordCars server |
| 00:58:47 | amginea135246 | i didnt see it whats its name |
| 01:01:25 | koda | \o/ |
| 01:05:49 | koda | sam686, raptor pushed my changes :) |
| 01:17:18 | amginea135246 | what do oyu mean koda? |
| 01:18:30 | sam686 | amgine, pushing changes to repository mostly means uploading changes to repository. |
| 01:19:22 | sam686 | as in, this repository changes: http://code.google.com/p/bitfighter/source/list |
| 01:24:52 | amginea135246 | btw sam what you saw was small sacle large enough scales = a crash that wasent the real level and ill never publish it either |
| 01:25:53 | sam686 | millions of flag spawns spawning flag every one second in a Nexus game level... |
| 01:26:18 | amginea135246 | like the one i just did froze the program im waiting for it to close |
| 01:26:46 | amginea135246 | so i was thinking of maybe you could chage the course code to limit the max numbr of flags on ALL servers |
| 01:26:51 | amginea135246 | source |
| 01:27:07 | amginea135246 | on a level or else........ |
| 01:27:13 | sam686 | use task manager and end task all "Bitfighter.exe" in process tab (if using windows) when bitfighter freezes.. |
| 01:27:30 | amginea135246 | i did it stills not closed yet and its almost crashed my ocmputer now |
| 01:27:48 | amginea135246 | im sufffering major cpu problesm |
| 01:28:25 | sam686 | go to process tab, click CPU column to sort, and end tack high CPU usage |
| 01:29:24 | amginea135246 | there we go as you see it is a very hihg pritorty to fix that and i wouldnt of said that in the irc btw cause now people might do it |
| 01:32:21 | amginea135246 | promise me you will stay and here and report it to raptor or wattisimo |
| 01:34:34 | | amginea135246 Quit (Quit: Page closed) |
| 01:36:16 | sam686 | Servers that don't allow level uploads aren't going to crash from not being able to upload a level having "millions of flag spawns on nexus" |
| 01:37:37 | | amginea123456 has joined |
| 01:40:09 | amginea123456 | hello sam? |
| 01:40:32 | sam686 | hi |
| 01:41:55 | | raptor has joined |
| 01:41:55 | | ChanServ sets mode +o raptor |
| 01:42:02 | raptor | hi, not here for long... |
| 01:42:04 | | Fordcars has joined |
| 01:42:12 | sam686 | hi |
| 01:42:19 | Fordcars | HI |
| 01:42:20 | | BFLogBot - Commit dc4b4967722b | Author: koda | Log: set default rootdatadir and sfxdir on osx if they are not set, so you can launch Bitfighter directly from the app bundle |
| 01:42:38 | raptor | hi |
| 01:42:41 | Fordcars | Ok you had to click connect |
| 01:42:48 | sam686 | yes.. |
| 01:43:17 | sam686 | I think its the first time Fordcars using a KVIrc client for windows, like I use.. |
| 01:43:55 | sam686 | oh and messages containing your name alerts you, too.. |
| 01:44:17 | amginea123456 | raptor sam wants to reprot somthing to you i reprotd to him |
| 01:44:24 | Fordcars | nice small window thing |
| 01:44:40 | koda | \o/ |
| 01:44:47 | sam686 | As I said when amgine wasn't here for a few minutes: Servers that don't allow level uploads aren't going to crash from not being able to upload a level having "millions of flag spawns on nexus" |
| 01:44:59 | koda | also i just registered to the forums |
| 01:45:02 | raptor | looked koda... and even compiles! |
| 01:45:16 | amginea123456 | yes but servers that can...... |
| 01:45:22 | koda | that's incredible, right |
| 01:45:45 | Fordcars | later |
| 01:45:48 | raptor | bye |
| 01:45:52 | raptor | koda: what is your forum name? |
| 01:45:53 | Fordcars | bye |
| 01:46:07 | koda | koda but still waiting the activation email |
| 01:46:14 | koda | waiting for* |
| 01:46:19 | amginea123456 | anyways to many flag spawns = crash |
| 01:46:37 | | Fordcars Quit (Client Quit) |
| 01:47:30 | raptor | i activated it for you koda |
| 01:47:36 | raptor | my guess it was 'koda'? |
| 01:47:38 | raptor | (I hope) |
| 01:48:17 | amginea123456 | so raptro any diea when vrsion 18 will come out? |
| 01:48:46 | raptor | nope |
| 01:48:55 | raptor | probably within the next month (hopefully) |
| 01:49:16 | raptor | but no guarantees |
| 01:49:16 | amginea123456 | cool =) |
| 01:49:30 | amginea123456 | i know im patient i cant wait XD |
| 01:49:40 | | raptor awards the dev badge to koda |
| 01:50:06 | | koda gladly accepts the badge from raptor |
| 01:50:14 | amginea123456 | do bad my bot work im doing doesnt earn me one* |
| 01:51:04 | raptor | so if you join a game now, koda, and press <tab> to see the scoreboard, you should see you're shiny new badge next to your name |
| 01:51:06 | amginea123456 | alhtough i would like to see if i could fix the bot path problems with getting stuck on arrows and forcefeilds |
| 01:51:25 | koda | neat |
| 01:51:30 | koda | will try that |
| 01:51:43 | raptor | *your (not 'you're' - I am ashamed) |
| 01:52:13 | raptor | amginea123456: you should know that s_bot has changed a lot since 017 |
| 01:52:25 | koda | now that that part is fixed i plan to start from there and see if i can contribute more |
| 01:52:44 | | raptor jumps for joy at having a REAL Apple dev around |
| 01:53:02 | raptor | no more hedgewars work? |
| 01:53:04 | raptor | :) |
| 01:53:11 | koda | apple dev? where? >_> |
| 01:53:14 | amginea123456 | we;; i bet my S-bot could outpreform S_bot |
| 01:53:23 | amginea123456 | err a_bot |
| 01:53:55 | koda | raptor: nah, quite a lot to do with hw, but i wanted to focus on some new project |
| 01:54:06 | koda | maybe i'll finally be able to program in c++ |
| 01:54:06 | raptor | excellent! |
| 01:54:29 | raptor | it's funny - i think we open source coders like to drift around a bit |
| 01:54:38 | raptor | we have a main project, but like to help on others |
| 01:54:42 | koda | or maybe i'll get swamped of work and not be able to either :p |
| 01:54:55 | koda | yeah that too |
| 01:54:59 | amginea123456 | *wants to help* |
| 01:56:41 | amginea123456 | *and get dev badge* |
| 01:57:50 | sam686 | for one thing, kod a already have been commiting and helping bithfgither C++ code.. |
| 01:59:16 | raptor | amginea123456: you get the dev badge if you get a revision into the code tree :) |
| 01:59:54 | | raptor goes to test out the xcode play button |
| 02:00:39 | amginea123456 | dont be fooled my a_bot is good |
| 02:02:04 | amginea123456 | and im still improving it |
| 02:02:27 | amginea123456 | currently it out performs the current S_bot |
| 02:04:06 | koda | maybe that nasty 'system()' hack could be improved... |
| 02:04:16 | koda | *tomorrow* |
| 02:05:29 | raptor | system() hack? |
| 02:10:01 | amginea123456 | yeah |
| 02:10:18 | koda | the one that calls the old bitfighter.sh script |
| 02:13:58 | | raptor Quit (Remote host closed the connection) |
| 02:14:51 | | raptor has joined |
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| 02:18:35 | | raptor Quit (Client Quit) |
| 02:32:15 | | raptor has joined |
| 02:32:15 | | ChanServ sets mode +o raptor |
| 02:32:24 | raptor | connection problems... |
| 02:32:25 | raptor | :( |
| 02:33:15 | sam686 | connection problems? I saw just "raptor has quit IRC: Client Quit" |
| 02:41:04 | raptor | gotta go! might not be back tonight |
| 02:41:08 | raptor | night! |
| 02:41:12 | sam686 | ok |
| 02:41:23 | | raptor Quit () |
| 02:51:31 | | amginea123456 Quit (Quit: Page closed) |
| 03:07:36 | | amgine136246 has joined |
| 03:14:17 | | Fordcars has joined |
| 03:14:28 | Fordcars | hey |
| 03:17:27 | | Fordcars Quit (Client Quit) |
| 03:17:48 | | Fordcars has joined |
| 04:13:08 | sam686 | hi |
| 04:15:02 | amgine136246 | <<< is afk |
| 04:39:20 | | Fordcars Quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/) |
| 05:18:14 | amgine136246 | samyour still here? |
| 05:18:33 | amgine136246 | koda hello anyone? |
| 05:18:40 | sam686 | Yes, but not for long.. |
| 05:19:35 | amgine136246 | i just have a question so youve played my double decker maps the problems is you cant make the rings on solid shope is there and way to do that? |
| 05:20:21 | amgine136246 | also is there any way to make a full circle with the draw curves plugin |
| 05:20:37 | amgine136246 | thats all i wonder and i want to to go to bed after you answer |
| 05:21:47 | sam686 | not sure, if you can create a GoalZone circle, you can change it to PolyWall in a level file.. |
| 05:22:58 | sam686 | you could edit the plugin, in bitfighter files, /scripts/plugin |
| 05:22:59 | amgine136246 | cause i want to be able to make shapes that have holes on them so they are one solid peice for exmple if you make sqares it treats it like 4 wall over laping i dont want that |
| 05:23:01 | sam686 | _arc.lua |
| 05:24:38 | sam686 | I guess the only way to make shape with holes is to use 2 walls (probably poly wall) overlapping to make it look like one shape with hole.. |
| 05:28:46 | amgine136246 | never mind you dont ubnderstand me go to bed |
| 05:29:19 | sam686 | good night |
| 05:29:24 | | sam686 has left |
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| 06:35:08 | | raptor Quit () |
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| 12:31:32 | Watusimoto | hello |
| 12:31:35 | raptor | hi |
| 12:31:57 | Watusimoto | Will anyone ever read these docs I'm writing? |
| 12:32:11 | raptor | perhaps |
| 12:32:24 | raptor | i'm sure I will a little bit to update any previous bots... |
| 12:33:11 | | BFLogBot - Commit d129d070a7a9 | Author: watusim...@bitfighter.org | Log: doxygen improvements |
| 12:33:13 | | BFLogBot - Commit e34930174593 | Author: watusim...@bitfighter.org | Log: luadoc now launches doxygen, making it a one-stop doc builder |
| 12:33:14 | | BFLogBot - Commit faff41ad8767 | Author: watusim...@bitfighter.org | Log: Lua docs |
| 12:33:16 | | BFLogBot - Commit c7c98b201fcd | Author: watusim...@bitfighter.org | Log: Documentation and remove MoveItem from the Lua class hiearchy (still part of the normal C++ classes, but it unnecessarily complicates the class system as seen from Lua) |
| 12:33:17 | | BFLogBot - Commit e9f8a9b216bb | Author: watusim...@bitfighter.org | Log: Comment & small docs update |
| 12:33:19 | | BFLogBot - Commit 370481ad546f | Author: watusim...@bitfighter.org | Log: Add missing method |
| 12:33:20 | | BFLogBot - Commit 66b2d15e658d | Author: watusim...@bitfighter.org | Log: More documentation |
| 12:33:22 | | BFLogBot - Commit 4f6146413f83 | Author: watusim...@bitfighter.org | Log: Merge |
| 12:36:53 | raptor | you probably want to hear something like: "yes! and they will help steer future generations towards progress!" |
| 12:40:52 | Watusimoto | maybe I'd rather hear, "probably not. forget about it; go outside and do something fun with your kids while they still don't hate you." |
| 12:41:32 | raptor | that's good too! :) |
| 12:41:43 | Watusimoto | :-) |
| 12:42:06 | | koda has joined |
| 12:47:30 | raptor | off-topic question: you wouldn't happen to know a good way to set a rib back in place? |
| 12:48:25 | | BFLogBot - Commit 379e5d99742f | Author: watusim...@bitfighter.org | Log: Rename HeatSeeker to Seeker internally |
| 12:48:27 | | BFLogBot - Commit 622d1d422962 | Author: watusim...@bitfighter.org | Log: Fix compile issue & docs |
| 12:49:24 | Watusimoto | seekers are move items? who knew? |
| 12:49:31 | Watusimoto | set a rib? |
| 12:49:35 | Watusimoto | is it out of place? |
| 12:49:38 | raptor | i've got at least one that's slipped out of where it attaches to the spine (because of muscle tension) |
| 12:49:44 | Watusimoto | (perhaps a dumb question) |
| 12:49:51 | Watusimoto | slipped out?? |
| 12:50:10 | raptor | well, technically, it doesn't come *out* |
| 12:50:14 | Watusimoto | I'd suggest seeing a doctor over that one |
| 12:50:27 | Watusimoto | detachment sounds bad to me |
| 12:51:04 | Watusimoto | (and I'm they guy who broke a rib skiing, and canceled my doctor's appointment because it started snowing, and I didn't want to miss skiing in the fresh poweder) |
| 12:51:11 | raptor | ha |
| 12:51:22 | Watusimoto | it was *almost* worth the pain! |
| 12:51:29 | raptor | haha |
| 12:52:04 | Watusimoto | but with a fracture, it heals itself if you can immobilize it somehow. A "disjointed" rib, not so sure |
| 12:52:16 | raptor | well my problem is that i'm a tense person and my own muscles have pushed it out of place |
| 12:52:31 | Watusimoto | you don't seem tense! |
| 12:52:56 | Watusimoto | I do know that you can get a treatment that will relax your muscles |
| 12:53:19 | Watusimoto | I had electric shocks applied to some muscles in my back to get them accustomed to moving, rather than just clentching |
| 12:53:41 | raptor | interesting |
| 12:54:26 | Watusimoto | I went hoping for massage treatment, and got jolted instead. Basically they let me turn up the juice until I was at the edge of unbearable pain. |
| 12:54:40 | raptor | oooo, that's sounds good, actually |
| 12:54:55 | Watusimoto | especially when they turned the power off! |
| 12:54:58 | raptor | (pain helps me relax afterwards) |
| 12:55:08 | Watusimoto | well, that worked really well for me |
| 12:56:20 | raptor | i can never tell what type of doctor to go for things like this: standard industrial doctors just seem to give pills, chiropractors seem to give partial, instant relief |
| 12:56:48 | raptor | i've never been to a massage therapist or the like.. |
| 12:57:04 | Watusimoto | try that |
| 12:57:17 | raptor | oh yay, i can compile again |
| 12:57:44 | Watusimoto | a "conventional" (read science based) doctor may give pills without considering other treatments, but then that may not be the right doc for you |
| 12:58:13 | Watusimoto | This does seem to be one case where a chiropractor might be able to help |
| 12:58:24 | Watusimoto | but I wouldn't try one for a stomach flu, for example |
| 12:59:09 | raptor | heh |
| 12:59:25 | raptor | this has been an ongoing problem for about 4 months now |
| 12:59:57 | raptor | it's just that it's so bad now that i'm not getting much sleep |
| 13:00:09 | raptor | that's why i was up at 6am on a Saturday! |
| 13:00:54 | Watusimoto | Try a massage therapist |
| 13:01:00 | Watusimoto | that's where I got my shocks |
| 13:01:19 | raptor | hmm, ok |
| 13:02:00 | raptor | my wife and I have been disillusioned with 'conventional' doctors/pediatricians the last few times - it seems like they don't make diagnoses anymore |
| 13:02:30 | raptor | they just hand you over to 'specialists' without getting involved (then charge your insurance a couple hundred $) |
| 13:05:33 | raptor | oh hey, another SDL patch i needed to apply for Mac isn't needed anymore! |
| 13:05:52 | raptor | and some possible android OpenGL fixes... |
| 13:07:00 | Watusimoto | what did we decide about shooting down seekers with phaser? |
| 13:07:11 | raptor | that it was difficult |
| 13:07:14 | raptor | not much else |
| 13:07:18 | Watusimoto | about the docs, you are probably going to the wrong ones |
| 13:07:32 | Watusimoto | like any professional, some will see things like you do, some won't |
| 13:07:47 | raptor | yeah, that's true |
| 13:08:18 | raptor | but the last problem my year old had was solved by wikipedia because the doc just gave antibiotics and sent us home |
| 13:08:23 | raptor | *1 year old |
| 13:10:17 | raptor | so with seekers - are you contemplating make then shootable? |
| 13:10:20 | raptor | *them |
| 13:13:33 | Watusimoto | yes |
| 13:13:44 | Watusimoto | and get a new doctor |
| 13:13:59 | Watusimoto | but not a luxembourgish one... they give you 100 pills for a common cold |
| 13:14:09 | raptor | blech |
| 13:14:16 | Watusimoto | you need to get a doctor's note for almost every absence from school or work |
| 13:14:24 | Watusimoto | and they give you meds |
| 13:14:35 | Watusimoto | next time I told my wife to say no |
| 13:14:40 | raptor | man |
| 13:19:58 | | koda Quit (Quit: koda) |
| 13:28:20 | raptor | seeker was a moveitem because it was originally based on burst |
| 13:31:16 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 14:45:23 | | koda has joined |
| 15:10:33 | koda | hi |
| 15:27:02 | koda | raptor: i'm dissecting the old bitfighter.sh, can you explain me the various numbers in upgrade specifics and what they are for please? |
| 15:31:14 | raptor | hi kida |
| 15:31:17 | raptor | koda: |
| 15:31:28 | raptor | let me look... |
| 15:31:53 | raptor | ok |
| 15:32:04 | raptor | so with each release, there are upgrade directives |
| 15:32:47 | raptor | so for instance with release 015a, we added the AI s_bot. so i put a check in the script to test for its existence, if it isn't found, then copy it over |
| 15:33:24 | | sam686 has joined |
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| 15:33:27 | raptor | for 016, we decided to have the scripts/plugins/levels in the user data dir |
| 15:33:35 | raptor | and so on |
| 15:34:06 | koda | umh |
| 15:34:23 | koda | that's why the check for first time is only on $userdatadir/robots, right |
| 15:36:21 | raptor | oh that.. |
| 15:36:45 | raptor | yeah, well... i didn't think this through very well |
| 15:37:55 | raptor | the logic isn't all that great... in fact, i wonder if it should be done in the cpp |
| 15:38:02 | raptor | 1. determine if it is an upgrade |
| 15:38:08 | raptor | 2. if so, do junk |
| 15:38:44 | koda | i can do that on the objc front |
| 15:39:04 | raptor | if you look in main.cpp |
| 15:39:07 | raptor | there is checkIfThisIsAnUpdate() |
| 15:39:18 | raptor | that does INI upgrades for settings we may change |
| 15:39:47 | raptor | all this stuff should probably be consolidated... |
| 15:42:05 | koda | yeah, so... |
| 15:42:25 | koda | no objc haxx? |
| 15:42:52 | raptor | i'm not sure... |
| 15:42:58 | raptor | sam686: you around? |
| 15:44:38 | raptor | so i guess there are two parts to upgrading: the INI stuff, and the file stuff |
| 15:44:49 | raptor | INI stuff can easily be handled in .cpcp |
| 15:45:05 | raptor | the file stuff... |
| 15:45:12 | raptor | not really sure how best to do that in cros |
| 15:45:22 | raptor | cross platform environment |
| 15:45:41 | koda | well i converted the initial directory creation, maybe i can commit that first and then think about the updates |
| 15:45:47 | | koda adds a todo note |
| 15:46:08 | raptor | maybe in cpp, somehow, using paths to the various game directories.. |
| 15:46:27 | raptor | ok |
| 15:46:50 | raptor | well, i need to go for a couple hours - i'll be back later |
| 15:46:57 | koda | cya |
| 15:47:11 | raptor | sam686: if you're around, how does Windows update it's files with a new release? |
| 15:47:16 | raptor | (for when I come back) |
| 15:47:19 | raptor | bye now |
| 15:47:22 | | raptor Quit () |
| 15:47:40 | koda | and also how does it create the first time directories |
| 15:59:25 | koda | pushed my changes btw |
| 16:05:08 | sam686 | there is build/windows/installer/updator which bacically downloads the nsis installer i think, and then the installer overwrites old files with newer files, but keeps any old files not overwritten by installer.. |
| 16:06:16 | koda | so it basically overwrites the files every time there is an update |
| 16:07:10 | sam686 | yes, files not in installer includes bitfighter.ini, logs, and custom levels.. |
| 16:37:33 | | Watusimoto has joined |
| 16:45:01 | | uknow has joined |
| 16:45:15 | uknow | hey |
| 16:46:27 | sam686 | hi\ |
| 16:48:09 | uknow | :) |
| 16:48:20 | uknow | alot of people still play at this game? |
| 16:49:04 | sam686 | There may be a few players, though I can play.. |
| 17:09:22 | sam686 | I will be gone for a few hours. |
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| 18:38:43 | | raptor has joined |
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| 18:54:29 | raptor | hello |
| 19:01:21 | | LordDVG has joined |
| 19:13:22 | raptor | brb |
| 20:59:30 | raptor | hiello |
| 21:23:13 | Watusimoto | hi |
| 21:23:31 | raptor | hi |
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| 22:32:37 | | amgine135246 has joined |
| 22:33:35 | amgine135246 | hi |
| 22:44:30 | Watusimoto | hi |
| 22:49:22 | | BFLogBot - Commit 0dc394bdc407 | Author: watusim...@bitfighter.org | Log: Docs update |
| 22:49:23 | | BFLogBot - Commit dca25503c339 | Author: watusim...@bitfighter.org | Log: Seekers can be shot down with other projectiles. |
| 23:19:03 | | raptor has joined |
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| 23:19:24 | amgine135246 | hi raptor |
| 23:24:39 | amgine135246 | i had a tencical quetion how does using the servers login get peoples i.p another game i play online had hte problems of guests (the equivivlent of chump chages logging in and harrsing people and being rude however the mods since its not a a acunt cant do a acount ban so we need to be able to do i.p bans |
| 23:33:34 | raptor | amgine135246: if it's your own server, you can look in the bitfighter_server.log for the IP address of anyone who connects |
| 23:33:56 | | sam686 has joined |
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| 23:36:19 | raptor | you cannot ban anyone on a server unless you are the administrator of the server |
| 23:39:25 | sam686 | you hosting = you running a server that quits when you leave. (to keep server up without a bitfighter graphics window, run bitfighter as -dedicated startup command) |
| 23:55:23 | amgine135246 | umm i dont htink you understood what i asked |