#bitfighter IRC Log

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IRC Log for 2012-10-19

Timestamps are in GMT/BST.

00:13:08amgine123456 Quit (Quit: Page closed)
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02:16:23sam686 has joined
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03:25:13amgine123456789 has joined
03:25:23amgine123456789hi sam
03:29:50- *amgine123456789* bflogbot commit change alow copying and pasting of test into the chat *amgine123456789* bflogbot commit change alow copying and pasting of test into the chats
03:32:26- *amgine123456789* commit change *amgine123456789* commit change a
03:32:42amgine123456789sam are you afk?
03:35:51raptor has joined
03:35:51ChanServ sets mode +o raptor
03:36:29amgine123456789hey raptor can i suggest somthing
03:36:48raptorhi
03:37:01raptoryou can, but i'll probably forget it
03:37:03raptor:)
03:37:31amgine123456789i was thinking would it be possible to alow copying and pasting of text into the chat cause oyu cant right now at least not in the beta version of 18 i have
03:37:49raptoractually, that is a plan for the future, but it will be a while
03:38:30amgine123456789well make sure you add it to your ocmmit chagew log so you dont forget
03:38:34raptorwe also have the idea copy/paste into/from the editor
03:38:50sam686hi 123456789
03:38:57raptorthat is actually watusimoto's idea
03:39:12raptorbut it's not a high priority
03:39:13raptorhi sam686
03:39:38amgine123456789 i still like the idea of being able to engeneer speed zones
03:40:39raptoryou can right these ideas down in the features forum
03:41:17sam686engineer ships?
03:41:23sam686engineer robots?
03:41:45amgine123456789lol ships and robots = no
03:42:06amgine123456789although ship design.......
03:42:24sam686or multiple ship sizes?
03:45:42amgine123456789lol ship sizes sizes = no imagine a 50 x 50 ship XD
03:46:28amgine123456789how about being able to engeneer a astroid spawn?
03:46:39amgine123456789or a asteroid?
03:47:08amgine123456789maybe being able to spawn test objects wouldnt be to bad
03:47:32sam686not sure about asteroid, as usually it is only a waste of energy and time to engineer asteroids..
03:47:42amgine123456789asteroids are debatable but i dont see anything wrong with test objects
03:48:20sam686engineer test (bouncy) objects? not sure what that has a use of..
03:48:34amgine123456789they could be used as blockers
03:48:34sam686why is a bouncy objects called TextItem?
03:48:41sam686i mean TestItem
03:48:52amgine123456789idn ask raptor
03:49:04amgine123456789 i think if iremeber right i was used to test collsion ealry on in BF
03:49:26raptori think people should write triggered levelgens that do all these things..
03:49:45sam686the bouncy Object TestItem was still there and mostly unchanged name on the past 8 version of bitfighter..
03:50:06amgine123456789but i dont see anything wrong with test objects an speed zone spawns but the other stuff hmmm
03:50:20sam686more like TestItem been there since Bitfighter 001
03:50:25amgine123456789err being able to engerneet them
03:51:09amgine123456789heres a idea how about being able to engerneer turrets as hostiles?
03:51:16amgine123456789 or forcefeids?
03:51:52sam686that might make it more complicated and less useful. Better to have engineer as your team..
03:53:16amgine123456789not really hostile turrets could make things interesting
03:56:08sam686engineer health items? engineer loadout zones? engineer TextItem with your custom text message?
03:57:02amgine123456789health items yes loudout zones maybe test messages yes lol
04:03:57sam686there is more then 200 levels, but only about 5 levelgens.. I think most players don't know how to make levelgens..
04:07:23raptor Quit (Ping timeout: 246 seconds)
04:13:55amgine123456789well maybe i could learn level gens and see what i do
04:14:06amgine123456789can
04:14:36amgine123456789i always wondered if it would be possible to make maze racer make crazy large mazes
05:24:33amgine123456789so it would take like 15 minutes to go trugh it
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15:18:27raptorgood day!
15:29:15Watusimoto_ has joined
15:53:57watusimotohi
15:54:21raptorhi
15:54:34raptorread only hosting at the moment..
15:54:41watusimotowhat?
15:55:15raptorgoogle code is read only
15:55:19watusimotoah
15:55:25watusimotogreat
16:01:57raptorit's back!
16:02:00BFLogBot Commit: fb2a4bdf2dbd | Author: buckyballreaction | Message: Fix some compiler warnings
16:32:23watusimoto Quit (Ping timeout: 246 seconds)
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16:59:13raptorok, so what was i supposed to code with the credits last night?
16:59:33raptorstop on the last credits (bitfighter.org), finish the music, then exit?
17:19:41WatusimotoI think the best idea is to stop the credits when the final bit comes on ("join us at bf.org") and just leave that on the screen while the music plays itself out.
17:19:50raptoryes
17:19:52raptorok
17:19:59Watusimotothen... continue sitting there? exit out?
17:20:07Watusimoto???
17:20:17raptorsure
17:20:20Watusimotoyou can see what you like best while I make dinner
17:20:24raptorexit out..
17:20:26raptorok
17:20:28Watusimotook
17:20:31Watusimotoback later
17:20:53raptorlater
18:33:29Watusimoto Quit (Ping timeout: 255 seconds)
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19:23:14BFLogBot Commit: 97593c705ba4 | Author: buckyballreaction | Message: Fix a couple of music system bugs and add a method: - Handle location changes more gracefully - Don't try to play the stream if the music file wasn't found - add isMusicPlaying()
19:23:15BFLogBot Commit: fc454c8b267e | Author: buckyballreaction | Message: Credits now pause at last message until music is over, then exit
19:50:01Watusimoto has joined
19:58:11raptorhi
19:58:22raptortest the credits now, when you have a chance :)
20:13:46Watusimotowill do
20:13:54Watusimotolooking forward to seeing them!
20:14:31raptorwe should probably update the credits some...
20:24:16Watusimotoyes
20:24:36Watusimotowhat do you have in mind? add credits for all the music we're going to add in? :-)
20:24:58raptorwell, maybe add kaen to the credits for the web/stats/sql work he's done
20:25:35raptoralso the United States Marine Band
20:25:40raptorfor the music
20:26:30raptormaybe change the ending "get the latest at bitifighter.org" to "join us at bitfighter.org"
20:26:48raptori don't know..
20:34:59Watusimotoyes, definitely add kaen
20:35:37WatusimotoI like "join us" personally, it sounds more welcoming. get the latest sounds rather threadbare
20:35:57Watusimotobut then I wrote it so I'm a little biased!
20:55:24raptorhave pushes to google code taken a long time for you in the last couple weeks?
20:55:36raptor(like 2-5 min. long)
20:55:52BFLogBot Commit: bf11cedca091 | Author: buckyballreaction | Message: Update credits. Also fix a scrolling bug
21:00:06Watusimotono, the've seen normal
22:06:15amgine1234567890 has joined
22:06:48amgine1234567890whats going on
22:27:34Watusimotohi
22:28:43amgine1234567890hows BF 18 coming i cant wait
22:31:16Watusimotosoon
22:31:22raptorhi
22:31:29Watusimotocan you build from the source code amgine?
22:36:49amgine1234567890maybe most of it is in C++ right?
22:42:10Watusimotoyes
22:42:11WatusimotoI was just wondering if you had done it before and could do it again without assistance
22:42:22raptorWatusimoto: anything else you could add to the running bug list?
22:42:27raptorfor me to fix...
22:43:00Watusimotouh.... everything?
22:43:13Watusimoto(I've had a rather tough time tonight...)
22:43:19raptor:(
22:43:26WatusimotoI brought it on myself
22:43:45WatusimotoI'm heading to bed -- was hoping I'd at least be able to build, but no such luck
22:43:55raptorok
22:44:03Watusimotowell, there is one long tedius project that needs doing
22:44:08raptorgood night, maybe a clear morning mind may help...
22:44:30raptor?
22:44:30Watusimotorelated to lua
22:44:49Watusimotowe have a bunch of things that can be manipulated by lua
22:45:01Watusimotoany object in the game
22:45:08raptorunit tests?
22:45:10Watusimototestitems, asteroids, walls, bullets, etc.
22:45:13Watusimotono
22:45:20Watusimotoeach of these items has a constructor
22:45:44Watusimotoand, for all of them, the guts of the constructor need to be mvoed to an initialize() function
22:45:54raptoruh oh
22:45:59Watusimotoso that they can be called from the lua constructor as well
22:46:19Watusimotobecause in C++, one constructor can't call another
22:46:22Watusimotounlike java
22:46:31raptoryay java
22:46:33raptorboo java
22:46:40Watusimotoand we will now have 2 ways to construct everything -- normal constructors and lua constructors
22:46:48Watusimotoand they both need to call the same init code
22:47:09Watusimotoso the best solution seems to be to move the constructor code into an init function
22:47:09raptorand then in the future we'll have to remember to put everything in initialize()?
22:47:24Watusimotowell, it will be pretty easy to remember
22:47:36raptorcan Lua constructor->init->c++ constructor ?
22:47:37Watusimotowhen the entire body of the constructor is initialize()
22:47:56Watusimotodon't understand
22:48:10WatusimotoLua constructor --> init() <-- c++ construcotr
22:48:10raptorthe lua constructor calls an init method that calls the c++ constructor
22:48:14Watusimotono
22:48:18Watusimotolike my drawing
22:48:25raptorhaha
22:48:35raptorhmmm
22:48:43Watusimotothey're really both C++ constructors
22:48:49Watusimotoone takes the normal args
22:48:55Watusimotothe other takes an L
22:49:11Watusimotoso the first step is to get everything into intialize functions
22:49:26Watusimotothe second step is to pull params out of the Ls as needed
22:49:42Watusimotowe could possibly release somewhere btween those two steps
22:49:47Watusimotobut the first is pretty important
22:50:24Watusimotootherwise, levelgens will be dangerous and klunky
22:50:49raptorooo dangerous
22:50:59Watusimotoso do that if you want, but really don't do it if you don't want
22:51:09Watusimotoit's an icky job
22:52:26WatusimotoI already did LoadoutZone
22:52:47raptorI'll take an honest look, but I may pass... i'd probably mess something up because i don't have a firm architectural grasp
22:52:58Watusimotopass
22:53:12Watusimotothough it's just copy-paste into an initialize() fn
22:53:17Watusimotonothing more
22:53:24amgine1234567890im working on making maze racer harder by a making the maps larger b making the start points random and b maki g the finishes radnom
22:53:26Watusimotorather, cut-paste
22:53:32Watusimotogreat!
22:53:47amgine1234567890im going to see if i can make maze racer more complex
22:53:59amgine1234567890imagine doing a massive 100 by 100 maze
22:54:07Watusimotowow
22:54:11amgine1234567890get lost in that XD
22:54:12raptoryou even pu LUAW_CONSTRUCTOR_INITIALIZATIONS in teh initialize() method?
22:54:22Watusimotoyes
22:54:23Watusimotosure
22:54:32Watusimotoit only sets something to null
22:54:59Watusimotoand that will have to be done regardless of how the obj is constructed
22:55:44Watusimotoraptor: you could also find a small and interesting task from the google list
22:56:19Watusimotook, nodding off
22:56:22raptoryes, i keep forgetting about that list
22:56:23raptorok
22:56:25raptorgood night
22:57:33raptorheading home myself..
22:58:00raptor Quit ()
23:04:37amgine1234567890hmm weird i made a copy of maze racer and made the map bigger but its not showing up on the in game levels list
23:04:53amgine1234567890on 17b wonder if it would happen in 18 as well
23:06:29amgine1234567890hmm this concernes me its not leting me move my levels from the list in hte levels file in bitfighter17b
23:06:41amgine1234567890wont let me delete some of mine
23:09:37amgine1234567890wattisimo here is a tecnical question is it possible to combine level gens and levels into the same file to save space
23:09:50amgine1234567890for users of BF
23:35:21amgine1234567890so BF will read them together?
23:35:30amgine1234567890 or raptor if you come back
23:43:03Watusimotosorry... fell asleep. the answer is not really possible at the moment... maybe moreso in the future. good night
23:49:03amgine1234567890goodnight
23:49:09amgine1234567890 go to sleep

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