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| 03:25:13 | | amgine123456789 has joined |
| 03:25:23 | amgine123456789 | hi sam |
| 03:29:50 | - *amgine123456789* bflogbot commit change alow copying and pasting of test into the chat | *amgine123456789* bflogbot commit change alow copying and pasting of test into the chats |
| 03:32:26 | - *amgine123456789* commit change | *amgine123456789* commit change a |
| 03:32:42 | amgine123456789 | sam are you afk? |
| 03:35:51 | | raptor has joined |
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| 03:36:29 | amgine123456789 | hey raptor can i suggest somthing |
| 03:36:48 | raptor | hi |
| 03:37:01 | raptor | you can, but i'll probably forget it |
| 03:37:03 | raptor | :) |
| 03:37:31 | amgine123456789 | i was thinking would it be possible to alow copying and pasting of text into the chat cause oyu cant right now at least not in the beta version of 18 i have |
| 03:37:49 | raptor | actually, that is a plan for the future, but it will be a while |
| 03:38:30 | amgine123456789 | well make sure you add it to your ocmmit chagew log so you dont forget |
| 03:38:34 | raptor | we also have the idea copy/paste into/from the editor |
| 03:38:50 | sam686 | hi 123456789 |
| 03:38:57 | raptor | that is actually watusimoto's idea |
| 03:39:12 | raptor | but it's not a high priority |
| 03:39:13 | raptor | hi sam686 |
| 03:39:38 | amgine123456789 | i still like the idea of being able to engeneer speed zones |
| 03:40:39 | raptor | you can right these ideas down in the features forum |
| 03:41:17 | sam686 | engineer ships? |
| 03:41:23 | sam686 | engineer robots? |
| 03:41:45 | amgine123456789 | lol ships and robots = no |
| 03:42:06 | amgine123456789 | although ship design....... |
| 03:42:24 | sam686 | or multiple ship sizes? |
| 03:45:42 | amgine123456789 | lol ship sizes sizes = no imagine a 50 x 50 ship XD |
| 03:46:28 | amgine123456789 | how about being able to engeneer a astroid spawn? |
| 03:46:39 | amgine123456789 | or a asteroid? |
| 03:47:08 | amgine123456789 | maybe being able to spawn test objects wouldnt be to bad |
| 03:47:32 | sam686 | not sure about asteroid, as usually it is only a waste of energy and time to engineer asteroids.. |
| 03:47:42 | amgine123456789 | asteroids are debatable but i dont see anything wrong with test objects |
| 03:48:20 | sam686 | engineer test (bouncy) objects? not sure what that has a use of.. |
| 03:48:34 | amgine123456789 | they could be used as blockers |
| 03:48:34 | sam686 | why is a bouncy objects called TextItem? |
| 03:48:41 | sam686 | i mean TestItem |
| 03:48:52 | amgine123456789 | idn ask raptor |
| 03:49:04 | amgine123456789 | i think if iremeber right i was used to test collsion ealry on in BF |
| 03:49:26 | raptor | i think people should write triggered levelgens that do all these things.. |
| 03:49:45 | sam686 | the bouncy Object TestItem was still there and mostly unchanged name on the past 8 version of bitfighter.. |
| 03:50:06 | amgine123456789 | but i dont see anything wrong with test objects an speed zone spawns but the other stuff hmmm |
| 03:50:20 | sam686 | more like TestItem been there since Bitfighter 001 |
| 03:50:25 | amgine123456789 | err being able to engerneet them |
| 03:51:09 | amgine123456789 | heres a idea how about being able to engerneer turrets as hostiles? |
| 03:51:16 | amgine123456789 | or forcefeids? |
| 03:51:52 | sam686 | that might make it more complicated and less useful. Better to have engineer as your team.. |
| 03:53:16 | amgine123456789 | not really hostile turrets could make things interesting |
| 03:56:08 | sam686 | engineer health items? engineer loadout zones? engineer TextItem with your custom text message? |
| 03:57:02 | amgine123456789 | health items yes loudout zones maybe test messages yes lol |
| 04:03:57 | sam686 | there is more then 200 levels, but only about 5 levelgens.. I think most players don't know how to make levelgens.. |
| 04:07:23 | | raptor Quit (Ping timeout: 246 seconds) |
| 04:13:55 | amgine123456789 | well maybe i could learn level gens and see what i do |
| 04:14:06 | amgine123456789 | can |
| 04:14:36 | amgine123456789 | i always wondered if it would be possible to make maze racer make crazy large mazes |
| 05:24:33 | amgine123456789 | so it would take like 15 minutes to go trugh it |
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| 15:18:27 | raptor | good day! |
| 15:29:15 | | Watusimoto_ has joined |
| 15:53:57 | watusimoto | hi |
| 15:54:21 | raptor | hi |
| 15:54:34 | raptor | read only hosting at the moment.. |
| 15:54:41 | watusimoto | what? |
| 15:55:15 | raptor | google code is read only |
| 15:55:19 | watusimoto | ah |
| 15:55:25 | watusimoto | great |
| 16:01:57 | raptor | it's back! |
| 16:02:00 | | BFLogBot Commit: fb2a4bdf2dbd | Author: buckyballreaction | Message: Fix some compiler warnings |
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| 16:59:13 | raptor | ok, so what was i supposed to code with the credits last night? |
| 16:59:33 | raptor | stop on the last credits (bitfighter.org), finish the music, then exit? |
| 17:19:41 | Watusimoto | I think the best idea is to stop the credits when the final bit comes on ("join us at bf.org") and just leave that on the screen while the music plays itself out. |
| 17:19:50 | raptor | yes |
| 17:19:52 | raptor | ok |
| 17:19:59 | Watusimoto | then... continue sitting there? exit out? |
| 17:20:07 | Watusimoto | ??? |
| 17:20:17 | raptor | sure |
| 17:20:20 | Watusimoto | you can see what you like best while I make dinner |
| 17:20:24 | raptor | exit out.. |
| 17:20:26 | raptor | ok |
| 17:20:28 | Watusimoto | ok |
| 17:20:31 | Watusimoto | back later |
| 17:20:53 | raptor | later |
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| 19:23:14 | | BFLogBot Commit: 97593c705ba4 | Author: buckyballreaction | Message: Fix a couple of music system bugs and add a method: - Handle location changes more gracefully - Don't try to play the stream if the music file wasn't found - add isMusicPlaying() |
| 19:23:15 | | BFLogBot Commit: fc454c8b267e | Author: buckyballreaction | Message: Credits now pause at last message until music is over, then exit |
| 19:50:01 | | Watusimoto has joined |
| 19:58:11 | raptor | hi |
| 19:58:22 | raptor | test the credits now, when you have a chance :) |
| 20:13:46 | Watusimoto | will do |
| 20:13:54 | Watusimoto | looking forward to seeing them! |
| 20:14:31 | raptor | we should probably update the credits some... |
| 20:24:16 | Watusimoto | yes |
| 20:24:36 | Watusimoto | what do you have in mind? add credits for all the music we're going to add in? :-) |
| 20:24:58 | raptor | well, maybe add kaen to the credits for the web/stats/sql work he's done |
| 20:25:35 | raptor | also the United States Marine Band |
| 20:25:40 | raptor | for the music |
| 20:26:30 | raptor | maybe change the ending "get the latest at bitifighter.org" to "join us at bitfighter.org" |
| 20:26:48 | raptor | i don't know.. |
| 20:34:59 | Watusimoto | yes, definitely add kaen |
| 20:35:37 | Watusimoto | I like "join us" personally, it sounds more welcoming. get the latest sounds rather threadbare |
| 20:35:57 | Watusimoto | but then I wrote it so I'm a little biased! |
| 20:55:24 | raptor | have pushes to google code taken a long time for you in the last couple weeks? |
| 20:55:36 | raptor | (like 2-5 min. long) |
| 20:55:52 | | BFLogBot Commit: bf11cedca091 | Author: buckyballreaction | Message: Update credits. Also fix a scrolling bug |
| 21:00:06 | Watusimoto | no, the've seen normal |
| 22:06:15 | | amgine1234567890 has joined |
| 22:06:48 | amgine1234567890 | whats going on |
| 22:27:34 | Watusimoto | hi |
| 22:28:43 | amgine1234567890 | hows BF 18 coming i cant wait |
| 22:31:16 | Watusimoto | soon |
| 22:31:22 | raptor | hi |
| 22:31:29 | Watusimoto | can you build from the source code amgine? |
| 22:36:49 | amgine1234567890 | maybe most of it is in C++ right? |
| 22:42:10 | Watusimoto | yes |
| 22:42:11 | Watusimoto | I was just wondering if you had done it before and could do it again without assistance |
| 22:42:22 | raptor | Watusimoto: anything else you could add to the running bug list? |
| 22:42:27 | raptor | for me to fix... |
| 22:43:00 | Watusimoto | uh.... everything? |
| 22:43:13 | Watusimoto | (I've had a rather tough time tonight...) |
| 22:43:19 | raptor | :( |
| 22:43:26 | Watusimoto | I brought it on myself |
| 22:43:45 | Watusimoto | I'm heading to bed -- was hoping I'd at least be able to build, but no such luck |
| 22:43:55 | raptor | ok |
| 22:44:03 | Watusimoto | well, there is one long tedius project that needs doing |
| 22:44:08 | raptor | good night, maybe a clear morning mind may help... |
| 22:44:30 | raptor | ? |
| 22:44:30 | Watusimoto | related to lua |
| 22:44:49 | Watusimoto | we have a bunch of things that can be manipulated by lua |
| 22:45:01 | Watusimoto | any object in the game |
| 22:45:08 | raptor | unit tests? |
| 22:45:10 | Watusimoto | testitems, asteroids, walls, bullets, etc. |
| 22:45:13 | Watusimoto | no |
| 22:45:20 | Watusimoto | each of these items has a constructor |
| 22:45:44 | Watusimoto | and, for all of them, the guts of the constructor need to be mvoed to an initialize() function |
| 22:45:54 | raptor | uh oh |
| 22:45:59 | Watusimoto | so that they can be called from the lua constructor as well |
| 22:46:19 | Watusimoto | because in C++, one constructor can't call another |
| 22:46:22 | Watusimoto | unlike java |
| 22:46:31 | raptor | yay java |
| 22:46:33 | raptor | boo java |
| 22:46:40 | Watusimoto | and we will now have 2 ways to construct everything -- normal constructors and lua constructors |
| 22:46:48 | Watusimoto | and they both need to call the same init code |
| 22:47:09 | Watusimoto | so the best solution seems to be to move the constructor code into an init function |
| 22:47:09 | raptor | and then in the future we'll have to remember to put everything in initialize()? |
| 22:47:24 | Watusimoto | well, it will be pretty easy to remember |
| 22:47:36 | raptor | can Lua constructor->init->c++ constructor ? |
| 22:47:37 | Watusimoto | when the entire body of the constructor is initialize() |
| 22:47:56 | Watusimoto | don't understand |
| 22:48:10 | Watusimoto | Lua constructor --> init() <-- c++ construcotr |
| 22:48:10 | raptor | the lua constructor calls an init method that calls the c++ constructor |
| 22:48:14 | Watusimoto | no |
| 22:48:18 | Watusimoto | like my drawing |
| 22:48:25 | raptor | haha |
| 22:48:35 | raptor | hmmm |
| 22:48:43 | Watusimoto | they're really both C++ constructors |
| 22:48:49 | Watusimoto | one takes the normal args |
| 22:48:55 | Watusimoto | the other takes an L |
| 22:49:11 | Watusimoto | so the first step is to get everything into intialize functions |
| 22:49:26 | Watusimoto | the second step is to pull params out of the Ls as needed |
| 22:49:42 | Watusimoto | we could possibly release somewhere btween those two steps |
| 22:49:47 | Watusimoto | but the first is pretty important |
| 22:50:24 | Watusimoto | otherwise, levelgens will be dangerous and klunky |
| 22:50:49 | raptor | ooo dangerous |
| 22:50:59 | Watusimoto | so do that if you want, but really don't do it if you don't want |
| 22:51:09 | Watusimoto | it's an icky job |
| 22:52:26 | Watusimoto | I already did LoadoutZone |
| 22:52:47 | raptor | I'll take an honest look, but I may pass... i'd probably mess something up because i don't have a firm architectural grasp |
| 22:52:58 | Watusimoto | pass |
| 22:53:12 | Watusimoto | though it's just copy-paste into an initialize() fn |
| 22:53:17 | Watusimoto | nothing more |
| 22:53:24 | amgine1234567890 | im working on making maze racer harder by a making the maps larger b making the start points random and b maki g the finishes radnom |
| 22:53:26 | Watusimoto | rather, cut-paste |
| 22:53:32 | Watusimoto | great! |
| 22:53:47 | amgine1234567890 | im going to see if i can make maze racer more complex |
| 22:53:59 | amgine1234567890 | imagine doing a massive 100 by 100 maze |
| 22:54:07 | Watusimoto | wow |
| 22:54:11 | amgine1234567890 | get lost in that XD |
| 22:54:12 | raptor | you even pu LUAW_CONSTRUCTOR_INITIALIZATIONS in teh initialize() method? |
| 22:54:22 | Watusimoto | yes |
| 22:54:23 | Watusimoto | sure |
| 22:54:32 | Watusimoto | it only sets something to null |
| 22:54:59 | Watusimoto | and that will have to be done regardless of how the obj is constructed |
| 22:55:44 | Watusimoto | raptor: you could also find a small and interesting task from the google list |
| 22:56:19 | Watusimoto | ok, nodding off |
| 22:56:22 | raptor | yes, i keep forgetting about that list |
| 22:56:23 | raptor | ok |
| 22:56:25 | raptor | good night |
| 22:57:33 | raptor | heading home myself.. |
| 22:58:00 | | raptor Quit () |
| 23:04:37 | amgine1234567890 | hmm weird i made a copy of maze racer and made the map bigger but its not showing up on the in game levels list |
| 23:04:53 | amgine1234567890 | on 17b wonder if it would happen in 18 as well |
| 23:06:29 | amgine1234567890 | hmm this concernes me its not leting me move my levels from the list in hte levels file in bitfighter17b |
| 23:06:41 | amgine1234567890 | wont let me delete some of mine |
| 23:09:37 | amgine1234567890 | wattisimo here is a tecnical question is it possible to combine level gens and levels into the same file to save space |
| 23:09:50 | amgine1234567890 | for users of BF |
| 23:35:21 | amgine1234567890 | so BF will read them together? |
| 23:35:30 | amgine1234567890 | or raptor if you come back |
| 23:43:03 | Watusimoto | sorry... fell asleep. the answer is not really possible at the moment... maybe moreso in the future. good night |
| 23:49:03 | amgine1234567890 | goodnight |
| 23:49:09 | amgine1234567890 | go to sleep |