Timestamps are in GMT/BST.
| 00:01:56 | sam686 | I found a stupid problem when running bitfighter linux inside virtual machine: "Using joystick 1 - VirtualBox USB Tablet" |
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| 00:02:30 | sam686 | as a result of that problem, it keeps double clicking (one from mouse, another one from "Joystick" mouse button 1) |
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| 00:17:37 | sam686 | so umm, here is how I am currently running bitfighter in... http://sam6.25u.com/upload/virtualmachine1.png |
| 00:18:45 | raptor | wow, cool |
| 00:18:47 | sam686 | I even can make my Logitech dual action (and maybe other USB devices) be completely usable to inside the virtual machine |
| 00:19:09 | raptor | oh, you can do softlinks instead of copying: cd exe; ln -s ../resource/music |
| 00:19:13 | raptor | :) |
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| 01:22:01 | amgine1234567890 | suggestion make all audio input from the mic automatic wihtout having to hold r to make it easier for players to play and chat in future relases |
| 01:53:21 | raptor | that is probably a good idea, but probably will never be added as there is already much better software that does that outside of the game |
| 01:54:04 | raptor | also, there are many other voice chat fixes and features that would have to be added first - like echo cancellation and directed chats |
| 01:56:39 | amgine1234567890 | yes and separation of a gobal and team voice chat chat right now is only team |
| 01:57:00 | amgine1234567890 | so you cant voice chat with people on other teams |
| 01:57:34 | sam686 | maybe Skype or similar is what you thinking for Voice and web-camera outside of Bitfighter.. |
| 01:58:11 | raptor | yeah - we want to focus more on the game instead of communication |
| 01:59:16 | sam686 | maybe a Global voice could be useful with less then 4 players.. |
| 01:59:59 | sam686 | but always sending voice chat without needing to hold a button can overload the game with too many voices with more then 2 players |
| 02:00:31 | raptor | also watusimoto doesn't even like voice chat and thinks it should probably be removed |
| 02:00:39 | raptor | text-chat is probably good enough |
| 02:00:46 | raptor | and doesn't overload the server as much |
| 02:09:16 | amgine1234567890 | i disagree i like having voice chat better it would alow players ( if on auto) to chat and play at the same time wihout having to puase helping relave the type killing problem that i so hate |
| 02:10:02 | amgine1234567890 | releaving and its more conveinent besides i just barly got it configured do you really want to ruin the moment XD |
| 02:10:33 | sam686 | another problem with voice chat vs typing chat is, you can't or it is kindof hard to make it see the voice history (like text chat ctrl+M) |
| 02:11:07 | amgine1234567890 | voice regintion to text program? |
| 02:12:10 | sam686 | http://google.com has a voice recognition (mic icon) |
| 02:12:20 | sam686 | I haven't really seen it work very good though |
| 02:12:59 | amgine1234567890 | i just relized somthing that i need to test does /gmuting include voice? cuase i just relized osmthing that there needs to be a /vmute player option or if oyu gmuted osmone they would just take it to voice |
| 02:13:10 | sam686 | oh and sometimes voice recognition can fail like this: http://www.youtube.com/watch?v=AgF8-nTwu00 |
| 02:14:39 | sam686 | i think /gmute can alreay mute the players voice, test that by /gmute yourself |
| 02:15:11 | amgine1234567890 | umm cant i would already be a dmin on my own server? |
| 02:15:37 | sam686 | you are always admin when you host, but I think admin can gmute itself |
| 02:15:37 | amgine1234567890 | you have to be a admin to gmute so i couldnt test it by myself |
| 02:15:59 | amgine1234567890 | no admins canot gmute orhter admins |
| 02:16:14 | amgine1234567890 | says canoot mute a admin |
| 02:16:50 | amgine1234567890 | i wonder what would happen if i opened the game a second time and tried to voice chat |
| 02:17:09 | sam686 | oh i guess you can't gmute admin |
| 02:23:15 | amgine1234567890 | note when you gmute a player it siplays oyu can not voice chat if you try to voice chat but it doesnt say you can not pm or you can not g chat if you try to say somthing? |
| 02:24:56 | amgine1234567890 | note add a i.p gmute option to avoid poeple from switching teams to remove the mute |
| 02:25:26 | sam686 | changing teams does not remove the gmute, rejoining server does.. |
| 02:26:04 | amgine1234567890 | thats why i htink there should be a i.p gmute |
| 02:26:08 | sam686 | but maybe a ip_gmute or gmuteBan might be some use |
| 02:26:45 | amgine1234567890 | i would prefer i.pgmute cuase osmone could just chage acounts..... |
| 02:26:55 | amgine1234567890 | or go on as a chump change |
| 02:27:47 | amgine1234567890 | btw the windows vista voice regintion failure ver yfunny |
| 02:27:56 | amgine1234567890 | ++ +1 |
| 02:28:28 | amgine1234567890 | btw i saw the video of bitfighter put in 2.9 3d that was cool |
| 02:40:57 | raptor | i think any work on voice chat is too much work |
| 02:41:13 | raptor | it's really a low priority.. |
| 02:41:25 | raptor | especially with all the other stuff we have going on.. |
| 02:41:48 | amgine1234567890 | well i do recomend however a i.pgmute cause people like to evade it by leaving the game then joining again |
| 02:42:18 | amgine1234567890 | i had that problem with cleverbot when he was on a rampage about me a while back |
| 02:48:09 | amgine1234567890 | i think a i.p mute is a very good idea if you object ill put it on the forums |
| 02:49:56 | raptor | i won't object to you adding it to the forums, you may add whatever you wish |
| 02:51:01 | amgine1234567890 | cause people like to evade gmutes by leaving the game the ngoing back |
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| 05:05:04 | amgine1234567890 | well i gtg all bye |
| 05:05:15 | amgine1234567890 | i couldnt find any other bugs |
| 05:05:21 | amgine1234567890 | maybe moday see you then |
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| 13:47:45 | raptor | good day |
| 14:21:06 | Watusimoto | hi |
| 14:22:44 | | BFLogBot Commit: ee887be98dce | Author: watusimoto | Message: Temporary code to confirm there are no new leaks from the removal of cleanup code in previous checkin |
| 14:22:55 | raptor | hi |
| 14:26:02 | Watusimoto | I totally don't trust my memory leak fix yesterday |
| 14:26:34 | raptor | it looked like a small change.. |
| 14:28:16 | Watusimoto | it was |
| 14:28:28 | Watusimoto | but it involved removing some other cleanup code |
| 14:28:32 | Watusimoto | but it does seem to be working |
| 14:28:42 | Watusimoto | it's actually a cleaner solution |
| 14:28:55 | Watusimoto | so if I can get more confidence, we will be better off |
| 14:29:36 | raptor | haha |
| 14:34:59 | Watusimoto | well, the good news is that speedzones and teleporters seem to be working pretty well... moving on to textitems |
| 14:35:21 | Watusimoto | after than, still need more work on walls, and then spawns... and then??? don??? |
| 14:35:32 | raptor | bugs |
| 14:35:39 | Watusimoto | oh phooey |
| 14:35:47 | Watusimoto | bugs and also enums |
| 14:35:53 | raptor | enums? |
| 14:36:13 | Watusimoto | Yeah, things like weapon constants and such |
| 14:36:21 | Watusimoto | not a big deal |
| 14:36:30 | Watusimoto | but I will ahve to check s_bot again |
| 14:36:38 | Watusimoto | :-( |
| 14:37:21 | raptor | weren't we planning on releasing *before* this refactor you're in the middle of? |
| 14:39:20 | raptor | i'll just keep working on bugs.. |
| 14:40:36 | Watusimoto | no |
| 14:40:51 | Watusimoto | this is all related to basic manipulation of items in lua |
| 14:40:58 | Watusimoto | I always intended this to be part of 018 |
| 14:41:06 | Watusimoto | I'm not refactoring really |
| 14:41:16 | Watusimoto | only where needed to fix bugs and such |
| 14:42:16 | Watusimoto | I actually have let part of what I originally planned for 018 slide to 019, like constructors with args (l - LoadoutZone.new(team, geom) |
| 14:42:24 | Watusimoto | sorry l= |
| 14:42:50 | raptor | :) |
| 14:50:48 | Watusimoto | but I'm trying to hurry! |
| 14:54:01 | raptor | nonono |
| 14:54:17 | raptor | a hobby it shouldn't be a chore |
| 14:54:27 | raptor | and grammar i fail |
| 14:55:44 | raptor | well, at least, it should be more fun than chore... |
| 15:01:09 | Watusimoto | well, sometimes its fun, but my recent work hasn't been so |
| 15:01:23 | Watusimoto | but that's the nature of the project. |
| 15:02:00 | Watusimoto | I'm in the ironic position of somewhat disliking releases, yet agreeing that we really need one |
| 15:02:08 | raptor | what time is it there for you? |
| 15:02:44 | Watusimoto | 4PM |
| 15:02:46 | raptor | because time standard switch is next week (finally) |
| 15:02:51 | raptor | ok 7 hours ahead |
| 15:02:54 | Watusimoto | we switched last night |
| 15:02:57 | raptor | so next week it'll be 8 |
| 15:03:08 | Watusimoto | yes |
| 15:03:11 | Watusimoto | as it was last week |
| 15:03:20 | raptor | i don't know what wrong with politicians brains - it's dark unti llike 8 in the morning now... |
| 15:03:38 | Watusimoto | I'd prefer to have the light in the evening |
| 15:03:46 | raptor | really? |
| 15:03:52 | Watusimoto | yes |
| 15:03:58 | Watusimoto | but I generally sleep later than most people |
| 15:04:06 | raptor | ah |
| 15:04:16 | Watusimoto | I usually get up around 8:30 |
| 15:04:34 | Watusimoto | I realize this is unusual |
| 15:04:44 | raptor | i tend to get up with the light or with the little ones, whichever is earlier... |
| 15:04:47 | Watusimoto | employed people usually get up earlier, and the unemplyed later |
| 15:04:53 | raptor | usually little ones |
| 15:05:01 | Watusimoto | I'm trying to shift my schedule slightly earlier |
| 15:05:06 | Watusimoto | so far not so good |
| 15:05:18 | raptor | what time do you start work, then? |
| 15:05:23 | raptor | 10? |
| 15:05:25 | Watusimoto | but I'm trying to knock off "work" at 1AM insteda of 2 |
| 15:05:32 | Watusimoto | I'm usually in the office 9:30-10 |
| 15:05:36 | Watusimoto | yes |
| 15:05:36 | Watusimoto | late |
| 15:05:44 | Watusimoto | my last two jobs were like that too |
| 15:06:56 | raptor | yeah, i'd see why you'd prefer light later... |
| 15:07:05 | Watusimoto | I'm trying to reform |
| 15:07:07 | raptor | i think Utah should get rid of DST |
| 15:07:10 | raptor | like Arizona |
| 15:07:41 | Watusimoto | there goes Thomas... scootering into the busy street near our house |
| 15:07:46 | raptor | ha |
| 15:08:01 | Watusimoto | I hope he looks before he goes |
| 15:08:28 | Watusimoto | he's 12 now and the school lets him leave school at lunch time |
| 15:08:37 | Watusimoto | so he can go wherever he wants |
| 15:09:08 | raptor | scooter.. motorized? |
| 15:09:14 | Watusimoto | ha |
| 15:09:17 | raptor | :) |
| 15:09:29 | Watusimoto | the day I get him a motorized toy is the day I've gone completely insane |
| 15:09:36 | Watusimoto | I'm all about muscle power |
| 15:09:43 | Watusimoto | for myself as well |
| 15:09:49 | Watusimoto | we don't even have a car here |
| 15:09:52 | raptor | when i lived in Wyoming, the 12 year olds drove their parent's trucks to school... |
| 15:10:04 | Watusimoto | that's a bit.... young |
| 15:10:34 | raptor | that one year i lived there - the town was only 120 people or so (probably a larger dog population) |
| 15:10:45 | Watusimoto | wow |
| 15:11:06 | Watusimoto | I visited kiev a few years ago, and there were packs of wild dogs running around between the apartment building |
| 15:11:07 | Watusimoto | s |
| 15:11:39 | Watusimoto | but I found they all knew what a rock was for, so if you had one, they kept their distance |
| 15:12:17 | Watusimoto | the same when I was in Yemen too |
| 15:12:29 | Watusimoto | always keep a rock visible in your hand, and you'll have no problems |
| 15:12:45 | Watusimoto | probably not an issue in wyoming |
| 15:13:12 | raptor | nope |
| 15:13:19 | raptor | if they were wild, they were shot |
| 15:13:46 | raptor | code question: if an admin renames a player, should: |
| 15:13:59 | raptor | 1. only the player receive a message that its been renamed |
| 15:14:11 | raptor | 2. everyone receive a message that the player was renamed |
| 15:14:18 | raptor | 3. other? |
| 15:17:28 | Watusimoto | shooting is probably the best solution |
| 15:17:44 | Watusimoto | do admins rename players? |
| 15:17:53 | Watusimoto | probably #2 |
| 15:17:59 | raptor | i have never done so, but the ability is there |
| 15:18:07 | raptor | ok |
| 15:18:07 | Watusimoto | "Watusimoto renamed raptor to knucklehead" |
| 15:18:12 | raptor | yes, exactly |
| 15:18:20 | Watusimoto | I think that should go out |
| 15:18:28 | raptor | ok |
| 15:18:50 | raptor | i think it was one of sam686's anti-troll countermeasures |
| 15:19:39 | Watusimoto | probably a reasonable thing |
| 15:20:07 | Watusimoto | we need to generate a pdf of all admin commands or soemthing... there are soooo many now |
| 15:20:13 | Watusimoto | I can never remember what they are |
| 15:20:15 | raptor | yeah loads |
| 15:20:26 | raptor | i always look at that giant struct in UIGame |
| 15:20:59 | Watusimoto | ok, question for you |
| 15:21:09 | raptor | 42 |
| 15:21:25 | Watusimoto | I'm going to rename the internal name of lua methods to reduce conflicts with regular code |
| 15:21:28 | Watusimoto | for example |
| 15:21:37 | Watusimoto | textItem will have a lua method setText() |
| 15:21:37 | raptor | i support that move |
| 15:21:47 | raptor | ok |
| 15:22:06 | Watusimoto | currently we already have an internal method settext(str) and the lua method maps to an internal method called setText(L) |
| 15:22:13 | Watusimoto | but the compiler doesn't like that |
| 15:22:22 | Watusimoto | so I want to rename the (L) version |
| 15:22:31 | Watusimoto | I;m thinking setText_lua(L) |
| 15:22:36 | Watusimoto | but that's kind of ugly |
| 15:22:45 | Watusimoto | what do you think? |
| 15:22:51 | Watusimoto | the only ones who will ever see it will be us |
| 15:22:58 | Watusimoto | lua will still use setText |
| 15:23:05 | raptor | that seems fine to me |
| 15:23:17 | Watusimoto | lua_setText() so they sort together? |
| 15:23:23 | Watusimoto | LsetText |
| 15:23:27 | Watusimoto | setTextL() |
| 15:23:39 | Watusimoto | setText_L() |
| 15:23:56 | Watusimoto | L_setText() |
| 15:23:58 | raptor | there is the case for making methods: Lib_NounVerb |
| 15:24:04 | raptor | so they sort in IDEs |
| 15:24:22 | Watusimoto | this is more interface_nounVerb |
| 15:24:31 | raptor | close enough |
| 15:24:41 | Watusimoto | so would settext(L) more naturally group with setText(str) or with other Lua methods? |
| 15:24:53 | raptor | umm... yes |
| 15:24:58 | Watusimoto | yes |
| 15:25:10 | raptor | as in, on any given day, i might chose either |
| 15:25:16 | Watusimoto | understood |
| 15:25:40 | Watusimoto | ok, I'll just decide something... it can be changed later; I'm only implementing where I need to at the moment |
| 15:25:47 | Watusimoto | which is only on one class |
| 15:26:05 | Watusimoto | I'll do a full conversion for 019 or something |
| 15:26:21 | raptor | ok |
| 15:27:24 | Watusimoto | this is going to freak doxygen out |
| 15:27:41 | Watusimoto | unfortunately |
| 15:27:41 | raptor | ha |
| 15:27:42 | | BFLogBot Commit: d291f7e19191 | Author: buckyballreaction | Message: Fix ambiguous admin renaming message on all clients |
| 15:28:11 | Watusimoto | another thing that will need to be handled in the perl script |
| 15:34:19 | raptor | oh yay |
| 15:35:50 | Watusimoto | actually, it doesn't freak doxygen out at all... it just works |
| 15:35:57 | Watusimoto | that's lucky! |
| 15:35:57 | raptor | oh good |
| 15:39:07 | Watusimoto | ok, maybe textitem is now done... testing |
| 15:39:29 | raptor | oh rats, i chose a bug in the same code as you are... |
| 15:42:43 | raptor | did I tell you my 3 year old put tweezers in the outlet |
| 15:50:13 | Watusimoto | I think so... |
| 15:50:17 | Watusimoto | that's nuts |
| 15:52:24 | raptor | ok, so |
| 15:52:27 | raptor | speedzones |
| 15:52:38 | raptor | they are a SimpleLine |
| 15:53:13 | raptor | but processArguments normalizes the two endpoints into a start point and a direction vector |
| 16:04:44 | raptor | the end result being that you save a speedzone from the editor with the SimpleLine vertices, but it is loaded as having the start point and a directional point < 1.0 |
| 16:07:26 | raptor | so the question: why do we transform the endpoint into a direction vector < 1.0? |
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| 16:16:26 | Watusimoto | don't know |
| 16:16:29 | Watusimoto | we don;t need to |
| 16:16:38 | Watusimoto | maybe there was a reason at one time |
| 16:16:45 | Watusimoto | but I think you can get rid of it |
| 16:16:50 | raptor | we basically are setting getVert(1) to the direction |
| 16:16:57 | raptor | instead of the SimpleLine endpoint |
| 16:17:07 | Watusimoto | they are one in the same, sort of |
| 16:17:26 | Watusimoto | let met see something |
| 16:17:32 | raptor | ok |
| 16:17:42 | Watusimoto | yes, we should not normalize |
| 16:17:49 | Watusimoto | it mucks up the level on reload |
| 16:18:00 | raptor | correct |
| 16:18:03 | sam686 | "Watusimoto renamed raptor to knucklehead" - not really possible as long as "raptor" or any player using authenticated (underlined) name, its been coded to only allow renaming any non-authenticated(not underlined) names.. |
| 16:18:04 | Watusimoto | so get rid of it |
| 16:18:11 | raptor | ok, i'll change it... |
| 16:18:19 | raptor | there is a getDir(L) |
| 16:18:20 | Watusimoto | sam686: thanks for the clarification |
| 16:18:24 | raptor | :) |
| 16:18:26 | raptor | hi sam686 |
| 16:18:42 | Watusimoto | getDir(L) -- what about it? |
| 16:18:59 | Watusimoto | that just returns the "destination" of a speedzone |
| 16:19:05 | Watusimoto | errrr go fast |
| 16:19:10 | raptor | it just grabs getVert(1) - should I have it calculate the direction normalized to 1.0? |
| 16:19:20 | Watusimoto | no |
| 16:19:29 | raptor | ok |
| 16:19:31 | Watusimoto | at least, I don;t think |
| 16:19:42 | Watusimoto | no |
| 16:19:47 | Watusimoto | well |
| 16:19:48 | Watusimoto | ah |
| 16:19:51 | Watusimoto | I don;t know |
| 16:19:57 | Watusimoto | should it? |
| 16:20:12 | raptor | maybe? |
| 16:20:13 | Watusimoto | I can't think of any use case where it matters at all |
| 16:20:25 | Watusimoto | in fact I can hardly think of a use case where someone woud use that at all |
| 16:20:34 | Watusimoto | yes? |
| 16:20:41 | Watusimoto | sure, normalize it |
| 16:20:47 | Watusimoto | that seems more directionish |
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| 16:21:05 | Watusimoto | if you want the actual dest point, you can do x:getgeom()[1] |
| 16:21:29 | raptor | ok, how about, I keep the vertices of the line how they should be, but in every instance that it looks for a direction, i'll just calculate it from the vertices? |
| 16:21:32 | Watusimoto | if you are doing something liek writing a plugin to modify the item, you would probably be interacting with geometry rather than direction |
| 16:21:53 | Watusimoto | as opposed to what? |
| 16:22:10 | raptor | to the current state |
| 16:22:11 | Watusimoto | ah you mean |
| 16:22:26 | Watusimoto | you mean you'll normalize direction whenever it's used? |
| 16:22:30 | raptor | yes |
| 16:22:32 | Watusimoto | sure |
| 16:22:35 | Watusimoto | perfect |
| 16:22:52 | raptor | ok, working on it.. |
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| 16:44:21 | | BFLogBot Commit: 43dbe161296c | Author: watusimoto | Message: More temp memory leak fix confirmation code |
| 16:44:22 | | BFLogBot Commit: 25b7bb512162 | Author: watusimoto | Message: Cleanup/formatting |
| 16:44:24 | | BFLogBot Commit: b5cb4df94d78 | Author: watusimoto | Message: Documentation |
| 16:44:25 | | BFLogBot Commit: d995a8b14e9a | Author: watusimoto | Message: Create a second set of macros to allow us to generate Lua function names that do not conflict with internal names. Creates duplicate code. At some point in the future, all functions will be converted to this new format, and the duplicate code can be deleted. |
| 16:44:27 | | BFLogBot Commit: 718ac4eca925 | Author: watusimoto | Message: Documentation |
| 16:44:28 | | BFLogBot Commit: 5b95fa3ed72a | Author: watusimoto | Message: Oooops.... how long has this been wrong? |
| 16:44:30 | | BFLogBot Commit: 37b2fdf4ff7b | Author: watusimoto | Message: Whitespace |
| 16:44:31 | | BFLogBot Commit: e399121f6cc5 | Author: watusimoto | Message: Lua interface for 018 now working for textItem |
| 16:44:33 | | BFLogBot Commit: b52f54d1de0e | Author: watusimoto | Message: Merge |
| 16:53:41 | | BFLogBot Commit: ef8228b164d7 | Author: watusimoto | Message: Walls can be modified in editor |
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| 17:21:06 | raptor | sam686: what is the syntax for a rotating speedzone? |
| 17:22:13 | raptor | I want to make sure I didn't break anything.. |
| 17:23:43 | sam686 | R10 or Rotate=10 on a speedzone line |
| 17:26:30 | raptor | ok |
| 17:26:43 | raptor | can you test if it works normally? (I have made some changes already..) |
| 17:29:40 | raptor | it doesn't seem to work normally for me.. |
| 17:34:16 | | BFLogBot Commit: 4ed919d69d12 | Author: buckyballreaction | Message: Fix speedzone endpoint not loading properly in editor |
| 17:34:34 | raptor | i commited my change anyways.. |
| 17:47:13 | sam686 | SpeedZone 0 0 1 0 2000 R1 works |
| 17:47:34 | sam686 | oh maybe cause I just pulled your changes together with several others.. |
| 17:50:42 | sam686 | ok, found that Rotate=10 doesn't work, but R10 does.. |
| 17:51:26 | raptor | ok |
| 17:52:33 | raptor | oh good, it works still |
| 17:53:14 | raptor | thanks |
| 17:53:29 | sam686 | fixing the processArgument problem.. |
| 17:55:23 | | BFLogBot Commit: f1c7ea1d9c11 | Author: sam8641 | Message: Make SpeedZone "Rotate=" work, check words first, single character last. |
| 18:13:02 | raptor | ok, i'll be back in about 2 hours... |
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| 19:37:59 | | BFLogBot Commit: 997515b7e509 | Author: watusimoto | Message: Cleanup |
| 19:38:00 | | BFLogBot Commit: 91897da272a5 | Author: watusimoto | Message: Fix a crash when Lua adding PolyWalls to editor, and geometry gets modified before it's been added. Need more testing with walls and weird situations like this in the editor. Lots more testing. |
| 19:38:02 | | BFLogBot Commit: dbb498bb3f5d | Author: watusimoto | Message: Whitespace |
| 19:38:03 | | BFLogBot Commit: 8dba1124c8fc | Author: watusimoto | Message: Modernize MenuItem constructor -- should have no effect on anything |
| 19:38:05 | | BFLogBot Commit: 2a8d440db791 | Author: watusimoto | Message: Whitespace |
| 19:38:06 | | BFLogBot Commit: b7a84b2a01d0 | Author: watusimoto | Message: Whitespace |
| 19:38:08 | | BFLogBot Commit: 1484ea1a8a1f | Author: watusimoto | Message: Clarify method names, add missing method, add documentation |
| 19:38:09 | | BFLogBot Commit: a23ac84be38c | Author: watusimoto | Message: Documentation |
| 19:38:11 | | BFLogBot Commit: 949d6aaaf364 | Author: watusimoto | Message: Documentation |
| 19:38:12 | | BFLogBot Commit: d0d9e7cf6005 | Author: watusimoto | Message: Merge |
| 19:41:02 | kodaws | so how are tthings here? |
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| 19:44:44 | raptor | more commits! |
| 19:49:08 | raptor | Watusimoto: you don' thave too many items left, do you? |
| 19:49:42 | Watusimoto | I *think* just spawns and... maybe LineItems |
| 19:49:47 | Watusimoto | no not too many |
| 19:50:03 | Watusimoto | spawns will be easy; I anticipate no tricky issues there |
| 19:50:08 | Watusimoto | LineItems likewise |
| 19:50:13 | Watusimoto | but fixing walls... |
| 19:50:19 | Watusimoto | still more work there |
| 19:50:23 | Watusimoto | that *is* tricky |
| 19:50:38 | raptor | evil walls |
| 19:50:40 | Watusimoto | but closing in on completion of phase 1 (i.e. pre 018 work) |
| 19:52:54 | | BFLogBot Commit: 427f58be0a9c | Author: watusimoto | Message: Comments and formatting; small performance enhancement |
| 20:13:15 | raptor | back in a bit./ |
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