Timestamps are in GMT/BST.
| 00:47:16 | | bobdaduck Quit (Quit: Page closed) |
| 00:55:28 | | koda has joined |
| 01:35:26 | | YoshiSmb has joined |
| 01:35:48 | | YoshiSmb has left |
| 02:15:16 | raptor | argh, i'm dealing with circular includes |
| 02:18:13 | | Nothing_Much has joined |
| 03:27:36 | | amgine1234567890 has joined |
| 03:44:27 | | amgine1234567890 Quit (Ping timeout: 245 seconds) |
| 03:49:42 | | koda Quit (Quit: koda) |
| 04:42:05 | | amgine1234567890 has joined |
| 04:45:23 | amgine1234567890 | weird new bug sheild lag? |
| 05:45:14 | Nothing_Much | Does anybody know why my controller's button's aren't being recognized aside from my 0 button? |
| 05:45:34 | raptor | Nothing_Much: we may not have your joystick profile set up properly |
| 05:45:46 | raptor | you can create a profile by editing the joystick_presets.ini |
| 05:46:19 | raptor | you can find what key numbers your joystick hardware maps to by using the in-game diagnostic screen (F7) |
| 05:46:32 | Nothing_Much | oh |
| 05:47:12 | Nothing_Much | oh my, there is a problem |
| 05:48:22 | Nothing_Much | not sure where the joystick_presets.ini is |
| 05:48:29 | Nothing_Much | oh wait |
| 05:48:33 | Nothing_Much | is that in the system file? |
| 05:48:36 | raptor | depends on your system |
| 05:48:47 | Nothing_Much | linux |
| 05:49:05 | raptor | take a look at $HOME/.bitfighter/ |
| 05:50:25 | Nothing_Much | there's a bitfighter.ini file |
| 05:51:53 | raptor | maybe in /usr/share/bitfighter ? or wherever the game resources are |
| 05:56:20 | | Lamp has joined |
| 05:56:23 | Lamp | bored |
| 05:56:45 | Lamp | why do ppl stay in the chat even though they are not in the chat? |
| 05:57:07 | Nothing_Much | idling so to not miss anything that could be interesting or whatnot |
| 05:57:17 | Lamp | @raptor, +sam686, amgine1234567890, kaen, they stay... |
| 05:57:24 | Lamp | but you have the log bot for that |
| 05:57:29 | Lamp | just read the logs |
| 05:57:39 | Lamp | http://bitfighter.org/irclogs/ |
| 05:57:54 | Lamp | test |
| 05:58:05 | Lamp | wow the logs are updated instantly... |
| 05:58:16 | Lamp | this and all above was logged! :P |
| 05:58:22 | Lamp | it's instant! |
| 05:58:26 | Lamp | why not just read logs? |
| 05:58:51 | Nothing_Much | not sure then lol, some irc chats don't have a logger I know that much |
| 05:59:06 | Lamp | but there is one here. |
| 05:59:21 | Lamp | they could just read something from the log, like this from today: |
| 05:59:21 | Lamp | http://bitfighter.org/irclogs/index.php?date=2013-01-19 |
| 05:59:34 | Lamp | or yesterday according to the logbot's time |
| 06:00:15 | Lamp | anyone not idle? |
| 06:00:57 | Lamp | raptor ; sam686 ; amgine1234567890 ; kaen ; Lamp ; Nothing_Much ;;; |
| 06:01:07 | amgine1234567890 | idle |
| 06:01:13 | Nothing_Much | trying to figure out how to get this controller to work |
| 06:01:15 | Lamp | oh wow a bot? |
| 06:01:20 | Lamp | what controller? |
| 06:01:26 | Nothing_Much | logitech |
| 06:01:30 | Lamp | oh |
| 06:01:31 | Nothing_Much | dual action |
| 06:01:40 | Lamp | were you "Nothing" at bitfighte? |
| 06:01:41 | Nothing_Much | it's an oldie, but it still works great |
| 06:01:41 | Lamp | r |
| 06:01:46 | Nothing_Much | yes |
| 06:01:48 | Lamp | oh |
| 06:02:00 | Lamp | hmm |
| 06:02:09 | sam686 | I have logitech dual action too.. |
| 06:02:12 | Lamp | is amgine1234567890 a bot? acted like one |
| 06:02:17 | sam686 | I use windows, mostly |
| 06:02:23 | Lamp | oh sam's here! |
| 06:02:25 | Lamp | wow |
| 06:02:26 | sam686 | though it should work in linux as it did to me.. |
| 06:02:39 | Lamp | so cool how when you chat the idlers COME ALIVE!!! :D |
| 06:02:47 | Lamp | I use map |
| 06:02:51 | Lamp | *Mac :P |
| 06:03:03 | Lamp | sam, you have server computers? |
| 06:03:24 | Lamp | sam686, you have server computers? |
| 06:03:52 | Lamp | would be nice if i had one |
| 06:03:58 | Lamp | or manyu >:D |
| 06:04:01 | sam686 | no.. |
| 06:04:07 | sam686 | but I have multiple computers.. |
| 06:04:21 | Lamp | computers, server computers, same thing (almost) |
| 06:04:22 | sam686 | I just keep one of my computer on all the time.. |
| 06:04:28 | Lamp | windows? |
| 06:04:33 | sam686 | yes |
| 06:04:50 | Lamp | so you host several things off of it? |
| 06:04:53 | Lamp | like your website |
| 06:04:57 | sam686 | yes |
| 06:05:29 | Lamp | so your 'website' is your personal database/hosting? |
| 06:05:37 | sam686 | basically, yes |
| 06:05:45 | Lamp | cool |
| 06:05:58 | sam686 | I put on apache + php + mysql on a computer |
| 06:06:15 | Lamp | btw, why do you have a forum and a wiki? |
| 06:06:26 | Lamp | that's not even configured? |
| 06:06:40 | sam686 | earliear, it was for testing the mods or other things.. |
| 06:06:48 | sam686 | not sure about it now.. |
| 06:07:08 | Lamp | i found it through your avatar |
| 06:07:15 | Lamp | i like to see what images are hosted on |
| 06:07:24 | sam686 | though on my forum, I have about hundreds of spammers not shown (because it isn't approved) |
| 06:07:35 | sam686 | but my wiki happen to be spam free so far.. |
| 06:07:40 | Lamp | yes |
| 06:07:48 | Lamp | except for the welcome message i put :) |
| 06:08:30 | sam686 | your welcome message isn't much of a spam, so I guess thats ok. |
| 06:08:59 | Lamp | http://sam6.25u.com/upload/11screenshot_14.png what are those lines along the cores? the ones along the/a diameter? |
| 06:09:44 | sam686 | not sure, maybe it is just for looks and graphics.. |
| 06:10:17 | Lamp | i never seen it before |
| 06:10:20 | Lamp | it's not normal |
| 06:10:31 | Lamp | http://sam6.25u.com/bitfight/1/build_.php what's this for? |
| 06:10:43 | Lamp | is it... match reports? |
| 06:10:56 | Lamp | It looks like it doesnt work |
| 06:11:14 | sam686 | yes, i guess.. I was testing the game reports.. |
| 06:11:39 | Lamp | hmm |
| 06:11:42 | sam686 | but my database has no more game reports put in over 30 days ago.. |
| 06:11:57 | sam686 | at one time, I had my server save game reports. |
| 06:13:27 | Lamp | if i would want to make my own server, what would I need to do? Just install some software and let the software do the rest? |
| 06:14:16 | sam686 | first of all, make sure you can port forward if using router.. UDP 28000 for bitfighter server.. |
| 06:14:27 | sam686 | TCP 80 for web server like apache. |
| 06:15:15 | Lamp | Is there any website out there that allows free hosting of any files and full customization just like you would get from having your own servre? |
| 06:15:55 | sam686 | I don't think there is any free servers that let you host bitfighter server.. |
| 06:16:07 | Lamp | or apache? |
| 06:16:30 | sam686 | there may be a free web server, but is only very limited usually, often filled with advertisements. |
| 06:16:58 | Lamp | eh ads :P |
| 06:17:25 | sam686 | but apache is free but you need a server to run, maybe a computer if you can port forward.. |
| 06:17:36 | sam686 | (server or computer) |
| 06:19:37 | Lamp | well i g2g bye |
| 06:24:02 | | Lamp Quit (Ping timeout: 245 seconds) |
| 06:28:33 | raptor | Nothing_Much: still have joystick issues? |
| 06:28:40 | Nothing_Much | yeah |
| 06:28:55 | raptor | try copying that joystick_presets.ini into your ~/.bitfighter/ folder |
| 06:29:13 | Nothing_Much | I couldn't find that file |
| 06:29:24 | raptor | what OS are you running? |
| 06:29:29 | Nothing_Much | xubuntu 12.10 |
| 06:29:39 | raptor | hmmm.... using the debian 6.0 package? |
| 06:29:46 | Nothing_Much | Yes |
| 06:29:55 | raptor | look in /usr/games/bitfighter |
| 06:30:07 | raptor | i *think* that's where debian derivatives put it.. |
| 06:30:32 | Nothing_Much | it's an executable |
| 06:30:55 | raptor | ugh... one moment.. |
| 06:31:27 | raptor | ok, try /usr/share/games/bitfighter/ |
| 06:31:45 | Nothing_Much | Aha, there it is |
| 06:31:48 | raptor | yay! |
| 06:31:58 | raptor | ok, copy it into your ~/.bitfighter/ folder |
| 06:32:28 | raptor | and restart |
| 06:32:42 | raptor | sam686 says he has the same controller as you and it works for him |
| 06:33:35 | Nothing_Much | same problem |
| 06:34:06 | sam686 | does the "Mode" button lights up a red light on a controller? |
| 06:34:39 | Nothing_Much | doesn't change anything aside from swapping the d-pad and left analog |
| 06:35:13 | sam686 | Does joystick work on other programs? |
| 06:35:20 | Nothing_Much | I believe so |
| 06:36:06 | sam686 | in Bitfighter options, change keyboard to joystick and then press F7 to see joystick stuff.. |
| 06:36:15 | amgine1234567890 | gtg bye |
| 06:36:19 | amgine1234567890 | call me whne its testing time |
| 06:36:23 | | amgine1234567890 Quit (Quit: Page closed) |
| 06:37:05 | Nothing_Much | only the 0 button works |
| 06:38:18 | sam686 | does other buttons work? using jstest, bitfighter F7 or similar? |
| 06:39:34 | Nothing_Much | jstest works |
| 06:39:39 | Nothing_Much | all buttons are recognized |
| 06:40:31 | sam686 | are you looking at RAW controller input in F7 bitfighter? |
| 06:41:43 | Nothing_Much | the raw controller shows, but the keys down only works with the 0 button |
| 06:42:08 | sam686 | so RAW shows all kinds of numbers if you press other buttons? |
| 06:42:33 | Nothing_Much | yes |
| 06:42:52 | sam686 | you might just be missing joystick_presets.ini causing joystick to not work in-game.. |
| 06:43:19 | Nothing_Much | I just copied and pasted it from the /usr/share/games/bitfighter into /.bitfighter |
| 06:43:37 | sam686 | does options -> Joystick set to Logitech Dual Action? |
| 06:43:57 | Nothing_Much | it goes to a generic joystick |
| 06:44:09 | sam686 | try changing it.. |
| 06:44:14 | Nothing_Much | it doesn't change |
| 06:44:35 | Nothing_Much | :( |
| 06:44:42 | sam686 | if it is stuck and can't be changed, you are missing joystick_presets.ini or bitfighter can't find that file. |
| 06:45:09 | sam686 | try restarting bitfighter after putting in joystick_presets.ini |
| 06:46:34 | Nothing_Much | been doin' that for a while now lol |
| 06:47:35 | sam686 | where is your bitfighter.ini? |
| 06:47:55 | Nothing_Much | it's in /.bitfighter |
| 06:48:10 | sam686 | try putting joystick_presets.ini into where bitfighter executible file is, and maybe where bitfighter.ini is |
| 06:49:53 | Nothing_Much | oh hey, it worked :D |
| 06:50:01 | Nothing_Much | logitech dual action is showin' up |
| 06:51:38 | sam686 | its working ok, right? |
| 06:52:39 | | bobdaduck has joined |
| 06:52:48 | Nothing_Much | absolutely! |
| 06:52:50 | Nothing_Much | woo! |
| 06:52:58 | bobdaduck | Raptor |
| 06:53:01 | bobdaduck | Bad news |
| 06:53:16 | bobdaduck | I may have... Kinda... Accidentally... Deleted my secret level project. |
| 06:53:46 | sam686 | check recycle bin if you delete it... |
| 06:54:00 | bobdaduck | I empty'd the recycle bin yesterday xD |
| 06:54:14 | sam686 | if it is gone, no easy way to recover.. |
| 06:54:20 | bobdaduck | yeap |
| 06:54:22 | bobdaduck | oh well |
| 06:54:26 | sam686 | I usually never empty recycle bin at all.. |
| 06:54:33 | bobdaduck | I'll just redo level |
| 06:54:37 | bobdaduck | *shrug* |
| 06:54:38 | raptor | hi |
| 06:54:54 | sam686 | at the most, I sort the recycle bin by deleted date and delete half of older ones.. |
| 06:55:15 | bobdaduck | ['sa a good idea |
| 06:55:16 | sam686 | but I only delete recycle bin older then 2 months.. |
| 06:55:21 | bobdaduck | I needed quick space |
| 06:55:33 | sam686 | Sometimes I sort by size and delete giant file sizes.. |
| 06:55:58 | bobdaduck | Well |
| 06:56:04 | bobdaduck | it looks like I'm going to have to redo the level |
| 06:56:08 | bobdaduck | because I can't seem to find it. |
| 06:56:13 | bobdaduck | WAIT |
| 06:56:14 | bobdaduck | IDEA. |
| 06:56:15 | raptor | you can use a file carver |
| 06:57:10 | sam686 | bobdaduck uses windows, right? (but I don't have much of file recovery stuff I do) |
| 06:57:18 | bobdaduck | yeah, windows |
| 06:57:41 | sam686 | mostly because I frequently copy several files accross other of my computers.. |
| 06:59:48 | sam686 | shooting heat seekers kindof sounds like a heart beat when using headphones.. |
| 06:59:55 | bobdaduck | lol |
| 07:00:12 | bobdaduck | Seekers need to not be destroyed by bullets, btw. |
| 07:02:41 | raptor | ok, good night! |
| 07:03:11 | bobdaduck | G'night |
| 07:03:16 | | raptor Quit () |
| 07:11:02 | | raptor has joined |
| 07:11:02 | | ChanServ sets mode +o raptor |
| 07:12:44 | Nothing_Much | What engine does this game run off of? |
| 07:12:54 | raptor | ok i lied, i'm not going to sleeep yett |
| 07:13:00 | bobdaduck | OpenGML or something like that? |
| 07:13:06 | raptor | what? |
| 07:13:53 | raptor | it is written mostly in c++ and uses SDL for the input, windowing, and events; opengl for drawing graphics and TNL for the network library (and several other minor libraries) |
| 07:14:19 | Nothing_Much | oh, so it's an engine built from scratch |
| 07:14:25 | Nothing_Much | that's awesome |
| 07:15:26 | raptor | well.. sort of |
| 07:15:47 | raptor | it was released in a much more primitive form as an opensource game called Zap! |
| 07:15:51 | raptor | about 4-5 years ago? |
| 07:15:53 | raptor | i think |
| 07:16:05 | raptor | and we've changed it into bitfighter |
| 07:17:03 | bobdaduck | Yeah |
| 07:17:21 | bobdaduck | But Zap! was built from scratch? |
| 07:17:22 | bobdaduck | so. |
| 07:17:57 | raptor | yes, it was built using TNL (Torque Network Library), and GLUT for windowing/events |
| 07:21:16 | Nothing_Much | .net torque? |
| 07:21:26 | Nothing_Much | oh my, sounds not cross-platform friendly |
| 07:21:44 | raptor | it was written in c++ |
| 07:22:31 | Nothing_Much | ohh |
| 07:25:00 | Nothing_Much | wow, I'm learning the history of garage games, this is very interesting |
| 07:26:04 | bobdaduck | lol |
| 07:27:15 | bobdaduck | Garagegames made Zap!, released the source, stopped working on Zap!, released instantaction Z.A.P., then shut down Zap!'s masterserver. two years later shut down instantaction. |
| 07:31:05 | | BFLogBot Commit: 3de46aa83b77 | Author: buckyballreaction | Message: Initial commit of python-based bitfighter notifier for Windows, OSX, and Linux. This is based heavily on the GCI 2012 code for OSX and Linux notifiers, courtesy of Dmitry Morozov. The code has been refactored with common components pu lled out into a shared module (core.py) |
| 07:31:12 | raptor | phoew! that was quite the project |
| 07:31:26 | raptor | now i can get on with my life and get my schoolwork done... |
| 07:32:26 | bobdaduck | hah |
| 07:32:27 | bobdaduck | yay |
| 07:32:54 | Nothing_Much | apparently garagegames survived an acquisition |
| 07:33:23 | bobdaduck | yeah? |
| 07:33:27 | bobdaduck | What're they doing now? |
| 07:33:45 | Nothing_Much | they've got some games, just not too many |
| 07:33:46 | Nothing_Much | http://www.garagegames.com/products |
| 07:34:00 | bobdaduck | ty for googling for me |
| 07:34:05 | bobdaduck | I have many lazy |
| 07:34:11 | Nothing_Much | np |
| 07:34:53 | Nothing_Much | not only that, but they also made torque, which is open source I believe |
| 07:35:04 | Nothing_Much | if the MIT license represents open source |
| 07:35:13 | bobdaduck | yeah prolly |
| 07:35:31 | bobdaduck | lol you can still download Zap! |
| 07:35:46 | bobdaduck | I mean, the master server is down so you can't play |
| 07:35:50 | bobdaduck | but that's still funny. |
| 07:36:05 | Nothing_Much | That's pretty strange |
| 07:36:17 | Nothing_Much | but you can use ad-hoc mode, right? |
| 07:37:51 | bobdaduck | LAN? |
| 07:37:55 | bobdaduck | LAN mode works. |
| 07:38:02 | bobdaduck | Level editor is laughable though xD |
| 07:39:27 | Nothing_Much | wuchu mean? In bitfighter or zap? |
| 07:40:04 | sam686 | the old ZAP might work as a LAN, or as a -connect 0.0.0.0:28000 command (provided the other person is hosting with port forwarded and you know the other person ip address) |
| 07:41:28 | bobdaduck | Zap! will work in LAN |
| 07:41:39 | bobdaduck | Zap!'s level editor is laughable. |
| 07:42:04 | Nothing_Much | Ah |
| 07:42:27 | sam686 | I remembered playing the old Zap with Zoomber, (zoomber port forwarded, me using -connect for a startup command.. |
| 07:45:02 | raptor | ok good night for reals now! |
| 07:47:10 | | raptor Quit () |
| 07:50:26 | Nothing_Much | Hmm.. |
| 07:51:53 | Nothing_Much | Looks like TNL is over 5 years old |
| 07:54:33 | | bobdaduck Quit (Quit: Page closed) |
| 08:06:01 | | Watusimoto has joined |
| 08:06:07 | Nothing_Much | Hello sir |
| 09:28:39 | | Darrel has joined |
| 10:00:37 | | watusimoto1 has joined |
| 10:39:57 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 15:10:28 | kaen | the first commit I can find for openTNL is almost nine years ago. |
| 15:10:42 | kaen | openTNL (the one in bitfighter) is GPL as far as I know |
| 15:10:57 | kaen | but their new Torque engines, e.g. Torque3D are MIT licensed |
| 15:11:06 | kaen | which is actually much more permissive than GPL |
| 15:11:59 | kaen | I like their model: the engine is OSS, and they sell content/addon packs |
| 15:14:55 | | raptor has joined |
| 15:14:55 | | ChanServ sets mode +o raptor |
| 15:17:21 | raptor | I looked through the source of the OSS Torque3D the network stuff hadn't changed to much since TNL.. noticeably was there was still no ipv6 support |
| 15:54:45 | | kaen Quit (Quit: Leaving) |
| 16:04:29 | | Watusimoto has joined |
| 16:29:44 | | BFLogBot Commit: cce232d9d0ae | Author: buckyballreaction | Message: Make sure game icon is loaded from the resource directory |
| 16:29:54 | raptor | oh wow! a commit! |
| 16:30:01 | raptor | and by *me* no less.. |
| 16:38:38 | | kaen has joined |
| 16:45:30 | watusimoto1 | http://eykamp.com/bfvid2.mpg |
| 16:45:36 | watusimoto1 | this is the full resolution version |
| 16:45:41 | watusimoto1 | 1.5 mins shorter |
| 16:45:59 | raptor | next iteration? |
| 16:46:04 | watusimoto1 | yes |
| 16:46:12 | watusimoto1 | incorporates comments from the forums |
| 16:46:33 | watusimoto1 | at least some of them :-) |
| 16:47:07 | raptor | 1.5 MB/s! |
| 16:54:24 | raptor | color is better, i like the shorter-ness |
| 16:54:43 | raptor | couldn't listen to audio because others in the same room are listening to things.. |
| 16:54:52 | raptor | and... ITS HUGE |
| 16:55:58 | raptor | between time index 9 and 18 seconds, there are 3 or 4 stutters |
| 16:59:17 | | BFLogBot Commit: 30f92d5c74bf | Author: buckyballreaction | Message: Make sure the joystick_presets.ini is loaded properly on Linux (and all platforms) |
| 17:04:38 | watusimoto1 | I see no stutters between the start and 17 seconds |
| 17:04:51 | raptor | playing the file directly? |
| 17:06:51 | watusimoto1 | yes |
| 17:07:08 | raptor | ok, let me try a different decoder... |
| 17:09:36 | raptor | hmmm.. different decoder produced the same results - a stutter on the bitfighter logo, then on the 'press any key to spawn'.., then a flash at the start of endless war |
| 17:09:44 | raptor | let me try a different system... |
| 17:10:34 | raptor | i should try to make an exe out of my notifier... |
| 17:13:28 | | Watusimoto Quit (Ping timeout: 248 seconds) |
| 17:14:10 | watusimoto1 | odd |
| 17:14:32 | raptor | same result on windows |
| 17:14:44 | watusimoto1 | did you download the file, or are you playing it off the website somehow? |
| 17:14:45 | raptor | (well, in a VM, but using a completely different decoder) |
| 17:14:51 | raptor | downloaded |
| 17:14:59 | raptor | 431561eac7f389b725a0b207d97535d5 bfvid2.mpg |
| 17:15:03 | raptor | md5sum ^^ |
| 17:16:01 | watusimoto1 | I'm playing on totem player |
| 17:16:10 | raptor | decoder? |
| 17:16:31 | raptor | file info should tell you which decoder it uses, but my guess is it's the same as mine: ffmpeg2 |
| 17:17:19 | raptor | but the decoder on windows would be completely different... |
| 17:17:24 | raptor | and still same result |
| 17:17:34 | watusimoto1 | Totem Movie Player 3.0.1 |
| 17:17:44 | watusimoto1 | http://projects.gnome.org/totem/ |
| 17:17:50 | watusimoto1 | not that the player should matter |
| 17:18:08 | watusimoto1 | I'll try it in vlc |
| 17:18:38 | raptor | ok, well, i might just be crazy... |
| 17:19:05 | watusimoto1 | vlc plays fine too |
| 17:19:18 | watusimoto1 | for me |
| 17:19:18 | raptor | they may be using the same decoder |
| 17:19:26 | watusimoto1 | try mint :-) |
| 17:19:38 | raptor | i can try a mac system... |
| 17:29:24 | raptor | can't get my mac to play it and show video |
| 17:29:31 | raptor | mac vm - probably just a vm issue |
| 17:29:56 | raptor | watusimoto1: what would you use to make python into an executable on windows? py2exe? |
| 17:30:27 | watusimoto1 | that would be my first suggestion, yes (I have no other suggestions ;-) |
| 17:30:35 | raptor | hmm... ok |
| 17:48:34 | raptor | well, i got it working.. sort of, but it's 6MB uncompress junk |
| 17:54:37 | | koda has joined |
| 17:55:50 | watusimoto1 | what do you mean by that? |
| 17:59:57 | raptor | so it creates a tiny EXE (22KB) then a 6MB zip file that it requires |
| 18:04:50 | watusimoto1 | ha |
| 18:05:00 | watusimoto1 | so the 6MB must be all the libraries and such |
| 18:05:21 | raptor | yes... and as far as i can tell, it looks like the entire python distribution |
| 18:06:23 | watusimoto1 | there must be a way to shrink it |
| 18:06:31 | raptor | i'm looking at alternatives... |
| 18:06:36 | raptor | so far people are raving about pyinstaller |
| 18:06:45 | raptor | but i'm having setup problems... |
| 18:09:09 | watusimoto1 | http://www.pyinstaller.org/ |
| 18:09:15 | watusimoto1 | ah |
| 18:09:17 | watusimoto1 | yes |
| 18:11:40 | watusimoto1 | http://pypi.python.org/pypi/bbfreeze/0.95.2 |
| 18:12:40 | watusimoto1 | but the code repo for that seems gone, so may be a bad sign |
| 18:13:37 | raptor | ok, got pyinstaller running.. so far look much more promising |
| 18:13:44 | watusimoto1 | ok, dinner time, will think more about options if you still need them |
| 18:13:52 | | watusimoto1 Quit (Quit: Leaving.) |
| 18:14:30 | raptor | much better! |
| 18:15:23 | raptor | well, 3MB single EXE, fewer dll dependencies |
| 19:17:22 | | Watusimoto has joined |
| 19:18:06 | raptor | ok Watusimoto: http://sam6.25u.com/upload/bitfighter-notifier.zip |
| 19:19:17 | Watusimoto | hey there |
| 19:19:23 | Watusimoto | ok, let's check that out |
| 19:26:13 | raptor | hi |
| 19:26:47 | raptor | there are numerous missing features of the notifier |
| 19:27:06 | raptor | but it runs and comes from a more-or-less common codebase! |
| 19:42:59 | | watusimoto1 has joined |
| 19:45:11 | | BFLogBot Commit: 0db2b7ef1f58 | Author: buckyballreaction | Message: Add pyinstaller SPEC file for windows |
| 20:20:32 | | watusimoto1 Quit (Quit: Leaving.) |
| 20:21:37 | | Fordcars has joined |
| 20:21:42 | Fordcars | hello |
| 20:21:44 | raptor | hi |
| 20:22:32 | | Watusimoto_ has joined |
| 20:24:06 | Watusimoto_ | ok, running the notifier |
| 20:24:32 | Watusimoto_ | the icon is horrible :-) |
| 20:25:12 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 20:26:33 | Fordcars | hey is there anyway yo can send me the source code for the notifier? I want to check out something.... |
| 20:28:42 | raptor | Fordcars: on mac? |
| 20:28:54 | raptor | Watusimoto_: the icon shows up, right? |
| 20:29:03 | raptor | in the tray, i mean |
| 20:29:43 | Watusimoto_ | yrd |
| 20:29:46 | Watusimoto_ | yes |
| 20:30:15 | Watusimoto_ | we just need to package it with an icon that looks good @ 16px |
| 20:30:44 | raptor | looks fine on winxp :) |
| 20:31:13 | Watusimoto_ | so how did you make the exe? |
| 20:31:27 | raptor | Fordcars: it's in the tools repo: https://code.google.com/p/bitfighter/source/checkout?repo=tools |
| 20:31:31 | raptor | Watusimoto_: using pyinstaller |
| 20:31:47 | Watusimoto_ | and it pared down the python stuff it boxed up? |
| 20:32:05 | raptor | yes |
| 20:32:08 | raptor | quite nicely actually |
| 20:32:19 | raptor | py2exe seemed incredibly primitive in comparison |
| 20:32:28 | Watusimoto_ | ha |
| 20:32:36 | Watusimoto_ | well, live and learn! |
| 20:33:37 | raptor | i put the pyinstaller spec file in the repo with instructions in the header |
| 20:33:47 | Watusimoto_ | a couple of small items: |
| 20:34:00 | Watusimoto_ | 1) the notifier should just say Bitfighter instead of Bitfighter Master |
| 20:34:01 | Fordcars | ok thanks :D |
| 20:35:15 | Watusimoto_ | 2) when you hover over the icon, it currently displays 3 lines (Bitfighter Master;Chump change;is online) -- might be better to consolidate into one (ChumpChange, player 2 are online) |
| 20:35:34 | raptor | so far easy changes... |
| 20:35:43 | Watusimoto_ | those are trivial points; the alert seems "normal" otherwise |
| 20:35:53 | raptor | i have your list you sent me... still many features to go.. |
| 20:36:33 | Watusimoto_ | uses 17MB memory -- not great but horrible |
| 20:36:53 | raptor | horrible? |
| 20:37:14 | raptor | how muchh does the .NET one use when you factor in the VM? |
| 20:37:32 | Watusimoto_ | whoa... just dropped down to 3MB |
| 20:37:47 | Watusimoto_ | well, the vm is already in memory anyway, probably |
| 20:38:03 | Watusimoto_ | and it's not a vm, is it, but rather a giant library? |
| 20:38:06 | raptor | on windows 7 probably yes |
| 20:38:14 | raptor | .net is definitely a VM |
| 20:38:51 | raptor | wrapped as a library (or several hundred) |
| 20:40:56 | Watusimoto_ | still at 3.3MB |
| 20:41:04 | Watusimoto_ | that's not bad at all |
| 20:41:17 | raptor | are t here two executables? |
| 20:41:21 | Watusimoto_ | can't get it to rise -- I've tried activating it |
| 20:41:40 | Watusimoto_ | I don't see two |
| 20:41:46 | Watusimoto_ | there was only one in the zip file |
| 20:41:50 | raptor | oh yeah - i haven't implemented launching bitfighter yet... |
| 20:42:10 | Watusimoto_ | wait, yes |
| 20:42:13 | Watusimoto_ | there are two |
| 20:42:15 | raptor | ok.. on windows xp it runs two processes named the same main_windows.exe |
| 20:42:19 | Watusimoto_ | one takes 17MB, the other 3MB |
| 20:42:31 | raptor | that's more like it! |
| 20:42:59 | Watusimoto_ | so one is the prog, one is the library? |
| 20:43:14 | raptor | i'm not sure... |
| 20:43:38 | raptor | i think it might be two threads? i know there's one thread that runs the tray, and one that does the updating |
| 20:43:39 | Watusimoto_ | so if we use fewer libraries, do we get a smaller package? |
| 20:43:47 | Watusimoto_ | could be |
| 20:44:39 | raptor | i imagine we'd get a smaller package, but we're already not using that many... maybe the json stuff is expensive with size, though |
| 20:44:49 | raptor | and its dependencies |
| 20:46:09 | Watusimoto_ | so I think I know how to make the lua stuff always return a consistent object |
| 20:46:18 | Watusimoto_ | and maybe perform better as well |
| 20:46:26 | Watusimoto_ | maybe |
| 20:47:25 | raptor | was it with lua-vec? |
| 20:47:29 | raptor | sorry, i mean |
| 20:47:31 | raptor | luaW |
| 20:47:50 | Watusimoto_ | yes |
| 20:48:19 | Watusimoto_ | it's an easy change, so I may be able to get it working (or not) tonight |
| 20:48:32 | Watusimoto_ | because... thank god... I'm done with that video for a while |
| 20:48:37 | raptor | ha |
| 20:58:45 | Watusimoto_ | we should give lamp your notifier so he can just sit tight until someone else joins |
| 20:58:51 | raptor | video stuff can be tedious |
| 20:58:59 | Watusimoto_ | yes |
| 20:59:09 | Watusimoto_ | but it gets easier |
| 20:59:17 | raptor | yeah, do that, he can beta test it, then complain lots about how it stinks |
| 20:59:22 | Fordcars | yeah watusimoto |
| 20:59:33 | Fordcars | yep |
| 20:59:36 | Watusimoto_ | I see |
| 20:59:56 | Watusimoto_ | I spent almost 1/3 of my time today trying to shorten that song |
| 21:01:45 | raptor | blech |
| 21:02:53 | raptor | and it still sounds distorted to me... :( |
| 21:03:21 | raptor | i usually just find the end of a sequence chop it, then fade out upto that point for a few seconds |
| 21:03:44 | Fordcars | fade out sound kinda cheap, though |
| 21:04:01 | raptor | i guess it can |
| 21:06:39 | Fordcars | but normaly when it distorts, it was just to amplified |
| 21:08:45 | raptor | maybe that's it |
| 21:09:11 | raptor | and probably my super-high-quality laptop speakers |
| 21:15:52 | Watusimoto_ | when I played in vlc, it sounded distored, but I had the volume up over 100% |
| 21:16:03 | Watusimoto_ | when I reduced it to 100%, the distortion went awat |
| 21:16:24 | raptor | yeah, the track is probably already amplified quite a bit... |
| 21:16:42 | Watusimoto_ | it's probably pushed to max volume |
| 21:19:35 | | LordDVG has joined |
| 21:19:43 | Fordcars | Probably got preamped already :/ You don't have midi file of the song right? |
| 21:19:51 | Fordcars | *a |
| 21:22:36 | Watusimoto_ | no; it came as mp3 |
| 21:22:50 | Watusimoto_ | I converted to wav to do my editing |
| 21:22:55 | Fordcars | ok |
| 21:23:49 | Fordcars | could the conversion affect the quality? |
| 21:26:00 | raptor | conversion *always* affects quality |
| 21:26:07 | raptor | (with lossy codecs) |
| 21:26:30 | Fordcars | yeah |
| 21:26:39 | Watusimoto_ | well... yes and no |
| 21:27:08 | Watusimoto_ | I would bet that 320 mp3 -> wav -> 320 mp3 would have no perceptible loss of quality |
| 21:27:28 | raptor | correct, with the use of 'perceptible' :) |
| 21:27:50 | Watusimoto_ | that's really the only metric for quality that there is :-) |
| 21:28:00 | raptor | but i'd wager it'd be perceptible after you do that 3 or 4 times |
| 21:28:10 | Watusimoto_ | or, I should say, the only reasonable one :-) |
| 21:28:22 | Watusimoto_ | I'll bet it would take more |
| 21:28:28 | Watusimoto_ | soon or later, though, you are right |
| 21:28:48 | raptor | with mp3? it starts to sound 'tinny' |
| 21:29:23 | Watusimoto_ | that's not at all how I would describe the mp3 artifacts I've heard |
| 21:29:27 | raptor | reminds me that one stargate show with the aliens who cloned themselves one too many times |
| 21:29:41 | Watusimoto_ | I think of it more as "mealy", or like there's a layer of water between me and the sound |
| 21:29:49 | Fordcars | mp3 is already low quality |
| 21:30:07 | Watusimoto_ | I disagree |
| 21:30:08 | raptor | oh right, you are correct... i was thinking of low quality wma |
| 21:30:14 | raptor | mp3 can be great quality! |
| 21:30:17 | Watusimoto_ | some mp3s are of low quality |
| 21:30:24 | raptor | it's all about bitrate |
| 21:30:49 | raptor | and other settings |
| 21:31:05 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 21:31:12 | Fordcars | mp3 is a compressed file |
| 21:31:22 | Fordcars | to fit on mp3 players |
| 21:31:41 | Fordcars | it removes sounds we can't hear but affects the quality |
| 21:31:50 | Watusimoto_ | according to my sources lame -v2 (lower bitrate than -v0, and -v1) is equal to the original for all material except that which can't be compressed at all without introducing artefacts |
| 21:31:57 | raptor | Fordcars: thats what a 'lossy' codec is |
| 21:32:04 | raptor | mp3, vorbis, opus, aac |
| 21:32:15 | Watusimoto_ | every step in teh recording process reduces quality by that metric |
| 21:32:27 | Watusimoto_ | well, that's not quite true |
| 21:32:41 | Watusimoto_ | the inherent act of recording loses a lot |
| 21:32:51 | Fordcars | yeajh |
| 21:33:01 | Watusimoto_ | to me, though, having more stuff I can;t hear doesn;t make a recording higher quality |
| 21:33:04 | Watusimoto_ | just bigger |
| 21:33:36 | Watusimoto_ | and it consumes more power and space on my mp3 player |
| 21:33:46 | Watusimoto_ | so that extra stuff comes with a cost |
| 21:33:49 | Fordcars | yeah but mp3 removes low pitch sounds that can reduce quality. But that won't make it distort, though |
| 21:34:01 | raptor | Fordcars: it doesn't have to |
| 21:34:17 | raptor | mp3 (specifically the 'lame' encoder) actually keeps them fine |
| 21:34:38 | Fordcars | ok |
| 21:34:54 | raptor | but i have noticed better with lower sounds at lower bitrates with vorbis and aac |
| 21:35:34 | Watusimoto_ | this conversation runs the risk of becoming a purely religious one |
| 21:35:39 | raptor | sure does! |
| 21:35:47 | raptor | 96kHz! |
| 21:35:52 | Fordcars | lol |
| 21:35:57 | Watusimoto_ | ok, that's hell |
| 21:36:08 | Watusimoto_ | unless it's spoken word |
| 21:36:13 | Fordcars | yeah I don'tknow much about encoders |
| 21:36:17 | raptor | nonono |
| 21:36:20 | raptor | sampling rate |
| 21:36:23 | raptor | not bitrate |
| 21:36:27 | Watusimoto_ | (though I have one mp3 audio recording at 96 that actually sounds great) |
| 21:36:38 | raptor | because, i kid you not, people think 96kHz sounds better than 48... |
| 21:37:10 | Fordcars | by the way the text in the beginning of the video is kinda .... weird |
| 21:37:21 | Watusimoto_ | how so? |
| 21:37:25 | raptor | good (long) read on the topic: http://people.xiph.org/~xiphmont/demo/neil-young.html |
| 21:37:33 | Watusimoto_ | don't like the color? |
| 21:37:41 | Fordcars | yeah :P |
| 21:38:05 | Fordcars | it looks a little cheap, like the "As seen on T.V.!" tv ads |
| 21:41:58 | Watusimoto_ | show me one you like better |
| 21:42:11 | Fordcars | huh? |
| 21:42:13 | Watusimoto_ | it's the best font I had on that machine |
| 21:42:18 | Watusimoto_ | a better color |
| 21:42:33 | Watusimoto_ | or better text |
| 21:42:34 | Fordcars | what machine, windows 1900? sr |
| 21:42:52 | | Nothing_Much has joined |
| 21:42:55 | raptor | one of these?: http://www.nikmakris.com/images/blog/webding_characters.gif |
| 21:43:18 | Fordcars | lol euh do you have a nice fancy geeky computerish binaryish font? |
| 21:46:41 | Watusimoto_ | that was one, sort of |
| 21:47:20 | Watusimoto_ | the most computery font I have is the bitfighter font, but I'm not using that |
| 21:47:31 | Fordcars | Yeah of course |
| 21:48:01 | Fordcars | here---- http://cooltext.com/Fonts-Futuristic you shouldn't have any copyright problems either |
| 21:48:45 | raptor | or: http://www.urbanfonts.com/fonts/Checkbook.htm :) |
| 21:51:59 | | BFLogBot Commit: e93911bdc0de | Author: buckyballreaction | Message: Change applet title to 'Bitfighter' and make uniform across platforms |
| 21:52:01 | | BFLogBot Commit: 654b1818ffd6 | Author: buckyballreaction | Message: Fix verbiage; also put player names on one line in the tooltip |
| 21:53:47 | Watusimoto_ | I kind of want to use this one in the game for things like yardsales: |
| 21:53:48 | Watusimoto_ | http://cooltext.com/Download-Font-Robotic+Monkey+1 |
| 21:54:41 | Watusimoto_ | Fordcars: so... like this one? |
| 21:54:42 | Watusimoto_ | http://cooltext.com/Download-Font-Orbitron |
| 21:55:33 | raptor | Robot monkey!? |
| 21:55:48 | raptor | would you vectorize that like with the BF logo? |
| 21:56:19 | Watusimoto_ | Not sure -- we'd probably want to outline it somehow |
| 21:58:17 | Watusimoto_ | http://www.cufonfonts.com/en/font/334/orbitron |
| 21:58:21 | Watusimoto_ | you can enter text here |
| 21:59:01 | Watusimoto_ | http://www.cufonfonts.com/makeImage.php?width=650&id=711&size=36&d=y&text=Combat%20has%20been%20miniaturized |
| 21:59:12 | raptor | that looks good! |
| 21:59:22 | Watusimoto_ | I'd be willing to go with that |
| 22:05:16 | | LordDVG Quit (Remote host closed the connection) |
| 22:10:26 | | Darrel Quit (Quit: Leaving) |
| 22:10:53 | Watusimoto_ | according to the inkscape docs, you can covert text to paths |
| 22:11:02 | raptor | already on it! |
| 22:11:04 | raptor | :) |
| 22:11:05 | Watusimoto_ | this might make converting |
| 22:11:06 | Watusimoto_ | ok |
| 22:11:17 | Watusimoto_ | it doesn't work with my 2009 version of inkscape, though |
| 22:11:38 | raptor | not sure it works with mine either... |
| 22:12:26 | raptor | hey i think it worked! |
| 22:12:36 | raptor | ok, now to save as SVG and see what we get... |
| 22:14:22 | raptor | ok, i got svg paths... but to convert to vertex data... hmmm |
| 22:16:22 | Watusimoto_ | can you show me one? |
| 22:16:54 | raptor | here open this in a text editor: http://sam6.25u.com/upload/drawing.svg |
| 22:17:06 | raptor | svg path is the first step... |
| 22:18:01 | raptor | i typed every key i could in that... |
| 22:18:06 | raptor | in robot monkey font |
| 22:18:27 | Watusimoto_ | I see coordinates! |
| 22:18:43 | raptor | at 144 pt font (the largest in the ttf) |
| 22:19:03 | Watusimoto_ | wow |
| 22:19:11 | Watusimoto_ | you're playing for keeps |
| 22:19:24 | raptor | you mean research for application? yes! |
| 22:19:39 | Watusimoto_ | do you knwo what the m and c are in the coord list? |
| 22:19:48 | raptor | no, but i bet the svg spec does |
| 22:20:12 | raptor | http://www.w3.org/TR/SVG/paths.html |
| 22:20:46 | Watusimoto_ | http://www.w3.org/TR/SVG/paths.html#PathData |
| 22:21:08 | raptor | hmmm.. |
| 22:21:53 | raptor | lowercase = relative position |
| 22:22:07 | raptor | i bet a perl script could convert this... |
| 22:22:16 | | raptor didn't just say that |
| 22:22:30 | raptor | hmm |
| 22:22:33 | raptor | bezier cruves |
| 22:22:44 | Watusimoto_ | yes |
| 22:22:55 | raptor | curves... not sure how to get vector points out of that... |
| 22:22:57 | raptor | oh wait! |
| 22:23:03 | raptor | i wrote something in java that did this |
| 22:23:04 | Watusimoto_ | there must be a lib somewhere that can produce intermediate points |
| 22:23:09 | Watusimoto_ | yes, you did |
| 22:23:29 | raptor | where is that... |
| 22:23:51 | raptor | BitfighterSvgConversion |
| 22:23:53 | raptor | ha! |
| 22:24:02 | raptor | dare i load it up? |
| 22:24:04 | Watusimoto_ | and the solution can be ugly, as long as the resulting data is usable |
| 22:24:08 | Watusimoto_ | absolutely! |
| 22:24:23 | Watusimoto_ | it's a cleaner solution than the way I did the Bitfighter logo! |
| 22:27:40 | raptor | i even wrote a gui, wow |
| 22:28:32 | Watusimoto_ | if the coords are releative to 0,0 they're absolute |
| 22:29:34 | raptor | ok, i'm loading up a level file.. |
| 22:29:53 | raptor | segfault |
| 22:29:56 | raptor | that's not good... |
| 22:31:21 | Watusimoto_ | oh, don't worry -- java can't seg fault |
| 22:31:45 | raptor | i meant when i tried to load my level file... |
| 22:31:54 | raptor | witht he output |
| 22:33:39 | raptor | oh haha, i have the leveline wrong... |
| 22:35:29 | raptor | ok, i turned out enormous |
| 22:35:31 | raptor | it |
| 22:35:42 | raptor | so zoomed out that it's pass the max bitfighter can handle |
| 22:36:58 | raptor | ok Watusimoto_ want to join my server and see the result? |
| 22:37:12 | Watusimoto_ | sure |
| 22:37:52 | raptor | starts with 69... |
| 22:37:53 | Watusimoto_ | I haven't been notified you are online! |
| 22:37:58 | raptor | debug! |
| 22:38:28 | Watusimoto_ | pw? |
| 22:38:32 | raptor | uhhh |
| 22:38:46 | raptor | none now |
| 22:44:06 | Watusimoto_ | http://stackoverflow.com/questions/5443653/opengl-coordinates-from-bezier-curves |
| 22:44:34 | Watusimoto_ | that was pretty cool! |
| 22:46:04 | raptor | hmmm |
| 22:47:14 | Watusimoto_ | sending line segments isn't too bad |
| 22:47:21 | Watusimoto_ | and requires 0 work |
| 22:48:00 | raptor | :) |
| 22:48:17 | raptor | i wasn't being serious about programming in bezier curves into bitfighter |
| 22:48:22 | raptor | that would be enormous work |
| 22:48:36 | Watusimoto_ | good |
| 22:48:50 | Watusimoto_ | well, to let the editor edit them would |
| 22:49:16 | Watusimoto_ | but if we assume we somehow had them, to trasmit them as curves, then convert to segments on the client wouldn;t be too bad |
| 22:49:19 | raptor | yes, and to get recast to work with them |
| 22:49:29 | Watusimoto_ | no -- covert them to segments before all that |
| 22:49:44 | Watusimoto_ | use them as storage/transmission only |
| 22:50:15 | Watusimoto_ | all rendering/collison/etc. is with segment approximations |
| 22:50:21 | raptor | i can see a new wave of level building abuse |
| 22:51:53 | Watusimoto_ | well... if they can get the curve into the level file, they can commit the abuse today |
| 22:52:05 | Watusimoto_ | anyway, not needed |
| 22:52:37 | raptor | ok, so |
| 22:52:51 | raptor | what is the next step forward with this? do you really want this font in vertex data? |
| 22:53:01 | Watusimoto_ | what do you think? |
| 22:53:15 | Watusimoto_ | watching the vids, i thought the current "yardsale" font was pretty weak |
| 22:53:30 | Watusimoto_ | we need something with more oomph |
| 22:53:31 | raptor | let me draw that out in a level and see what you think... |
| 22:53:59 | Watusimoto_ | maybe this isn't the font, but I think we need a font for these sort of effects |
| 22:54:10 | Watusimoto_ | my only concern with this one is it may be hard to read |
| 22:58:24 | raptor | ok join my server again |
| 22:59:03 | | Xavi92 has joined |
| 22:59:11 | Xavi92 | Hi |
| 22:59:25 | raptor | Watusimoto_: or i can get you a screenshot |
| 22:59:27 | raptor | hi Xavi92 |
| 22:59:44 | Watusimoto_ | joining |
| 22:59:47 | Xavi92 | Hey raptor, we were playing a couple of days ago |
| 23:00:36 | raptor | hi |
| 23:00:47 | raptor | oh yeah |
| 23:01:42 | Watusimoto_ | welcome |
| 23:02:49 | Xavi92 | Thanks :) |
| 23:02:54 | raptor | Watusimoto_: maybe we should do the 'look' test before converting... |
| 23:03:03 | Watusimoto_ | yes |
| 23:03:11 | Watusimoto_ | like look if it sucks or not? |
| 23:03:15 | Watusimoto_ | :-) |
| 23:03:45 | raptor | haha yes |
| 23:04:04 | raptor | well at least we have some of the tools partway build to help us out.. |
| 23:05:34 | Watusimoto_ | yup |
| 23:06:55 | raptor | but this is good... because now it seems feasible to put int'l symbols in our font as well... |
| 23:07:22 | raptor | or any symbol |
| 23:08:46 | Watusimoto_ | yes |
| 23:09:32 | raptor | huh... we impose a maximum size limit on our textitems? |
| 23:10:22 | | Watusimoto_ Quit (Read error: Connection reset by peer) |
| 23:11:44 | | Watusimoto has joined |
| 23:14:27 | | Watusimoto Quit (Read error: Connection reset by peer) |
| 23:15:56 | | Watusimoto has joined |
| 23:18:20 | Watusimoto | what about using this, not as an outline, but as a solid typeface? |
| 23:18:22 | Watusimoto | http://www.theleagueofmoveabletype.com/orbitron/images/orbitron-2.jpeg |
| 23:18:47 | raptor | would you want that bubbly-fied? |
| 23:18:56 | raptor | uhh outlined i guess is the correct term |
| 23:19:04 | raptor | or stroked? |
| 23:19:13 | raptor | not sure i can convert to stroked... but maybe |
| 23:19:22 | Watusimoto | maybe as a bitmapped font |
| 23:19:26 | raptor | but i like that one (all lower case?) |
| 23:19:29 | Watusimoto | if we every figure those out |
| 23:19:35 | Watusimoto | has caps too |
| 23:19:46 | Watusimoto | http://www.theleagueofmoveabletype.com/orbitron |
| 23:20:42 | Watusimoto | Orbitron was designed so that graphic designers in the future will have some alternative to typefaces like Eurostile or Bank Gothic. If you’ve ever seen a futuristic sci-fi movie, you have may noticed that all other fonts have been lost or destroyed in the apocalypse that led humans to flee earth. Only those very few geometric typefaces have survived to be used on spaceship exteriors, space station signage, monopolistic corporate branding, uniforms |
| 23:20:42 | Watusimoto | featuring aerodynamic shoulder pads, etc. Of course Orbitron could also be used on the posters for the movies portraying this inevitable future. |
| 23:22:48 | raptor | haha |
| 23:24:48 | Watusimoto | my lua object cacheing is not working |
| 23:28:00 | raptor | ah ha!: https://github.com/theleagueof/orbitron/tree/master/webfonts |
| 23:30:38 | Watusimoto | svg! |
| 23:30:55 | raptor | yes... but all 'glyph' |
| 23:31:09 | raptor | not sure how to work with those yet... they don't appear in inkscape when i load it |
| 23:33:41 | Watusimoto | inkscape has soem sort of font editing ode |
| 23:33:42 | Watusimoto | mode |
| 23:33:48 | Watusimoto | ode to a mode |
| 23:34:17 | | Fordcars Quit (Quit: Leaving) |
| 23:34:31 | Watusimoto | and this is some weird stuff |
| 23:34:32 | Watusimoto | M80 0v313h184v254h-184v314h184v297q0 123 88 210t209 87h535q123 0 210 -87.5t87 -209.5v-115h-316v98h-499v-280h618v-314h-618v-254h815v-313h-1313z |
| 23:34:49 | raptor | yeah.. i guess glyph is like a dynamic entity in a font? |
| 23:34:55 | Watusimoto | maybe |
| 23:35:13 | Watusimoto | for a one-ioff, better to stick with your method |
| 23:35:23 | raptor | yeah |
| 23:35:42 | Watusimoto | but I think with these we want to do a bitmap font |
| 23:36:06 | raptor | that will require opengl textures |
| 23:36:08 | Watusimoto | unless we want to triangulate a fill |
| 23:36:14 | Watusimoto | I don;t think so |
| 23:36:30 | Watusimoto | I was reading that bitmap fonts are an alternative to textures |
| 23:36:35 | raptor | really? |
| 23:36:40 | Watusimoto | as I recall |
| 23:36:41 | raptor | that doesn't seem right in my head... |
| 23:36:57 | raptor | so maybe they're faster than textures? |
| 23:37:04 | Watusimoto | maybe |
| 23:37:05 | raptor | because nothing beats vertex data... |
| 23:37:10 | Watusimoto | they're good for different hings |
| 23:37:18 | Watusimoto | not good for applying to 3-d shapes |
| 23:37:30 | raptor | but we have skinny fonts with vertex data.. |
| 23:37:35 | Watusimoto | but good for text floating and rotating in 3-d space |
| 23:37:49 | raptor | hmmm |
| 23:37:51 | Watusimoto | you mean our current font? |
| 23:38:06 | raptor | vertex'd fonts |
| 23:38:24 | raptor | so you want to actually add a non-stroke based font? something with meat? |
| 23:38:31 | Watusimoto | maybe? |
| 23:38:38 | Watusimoto | I was reading this: |
| 23:38:38 | raptor | it just seems... out of style |
| 23:38:38 | Watusimoto | http://nehe.gamedev.net/tutorial/bitmap_fonts/17002/ |
| 23:38:49 | Watusimoto | I thihnk it depends on how it looks |
| 23:39:00 | Watusimoto | I was thinking of the lightest-weight version |
| 23:39:34 | Watusimoto | Not only do Bitmap Fonts looks 100 times better than graphical fonts (textures)... |
| 23:39:41 | Watusimoto | maybe different |
| 23:40:02 | raptor | huh |
| 23:40:15 | raptor | ok, i think you're right - they don't use textures, like ttf fonts do |
| 23:40:31 | Watusimoto | A small note, this code is Windows specific. It uses the wgl functions of Windows to build the font. Apparently Apple has agl support that should do the same thing, and X has glx. Unfortunately I can't guarantee this code is portable. If anyone has platform independant code to draw fonts to the screen, send it my way and I'll write another font tutorial. |
| 23:40:42 | Watusimoto | boo |
| 23:40:45 | raptor | BOOO |
| 23:40:58 | raptor | SDL_font |
| 23:41:01 | raptor | i bet has something |
| 23:41:02 | Watusimoto | I don't fully understand that |
| 23:41:06 | Watusimoto | could be! |
| 23:41:23 | Watusimoto | they've got to be good for something! |
| 23:41:31 | raptor | actually it's called SDL_ttf |
| 23:41:32 | | Xavi92 Quit (Remote host closed the connection) |
| 23:43:38 | raptor | found an example using SDL_BlitSurface |
| 23:44:02 | raptor | http://lazyfoo.net/SDL_tutorials/lesson30/index.php |
| 23:46:25 | raptor | what was that library you showed once of packing a font into one large bitmap? |
| 23:47:54 | raptor | found it: https://code.google.com/p/freetype-gl/ |
| 23:56:49 | raptor | except it requires freetype and a texture.. |
| 23:59:18 | | koda Quit (Quit: koda) |