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| 01:16:43 | raptor | dare i look at the forums... |
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| 01:38:39 | | Nothing_Much has joined |
| 01:39:13 | Nothing_Much | somethin' happen? |
| 01:40:12 | Nothing_Much | oh my god egoraptor |
| 01:40:14 | Nothing_Much | lmfao |
| 01:43:36 | raptor | well i'm glad the topic was locked... |
| 01:44:26 | Nothing_Much | that's good |
| 01:44:36 | Nothing_Much | keep the storms out |
| 01:44:40 | Nothing_Much | or stop them |
| 01:44:42 | Nothing_Much | either way |
| 01:48:06 | | Fordcars_ has joined |
| 01:50:01 | Nothing_Much | Hey Fordcars_ |
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| 01:56:34 | Nothing_Much | Hey bobdaduck |
| 01:58:04 | bobdaduck | sup |
| 01:58:10 | raptor | hola |
| 01:58:39 | Nothing_Much | how're ya guys? |
| 02:00:51 | raptor | dinner time! :) |
| 02:01:31 | Nothing_Much | nice |
| 02:07:01 | Fordcars_ | hi |
| 02:07:23 | Fordcars_ | hola to you to raptor xD |
| 02:09:54 | bobdaduck | PLAY BITFIGHTER GUYS |
| 02:10:36 | Fordcars_ | Iookokokokokokokokokokkkoook |
| 02:10:50 | | Fordcars_ Quit (Quit: Leaving) |
| 03:12:42 | bobdaduck | badge idea: Whoever has the most wins/games played each week/month gets the badge, and it passes from person to person. |
| 03:12:43 | | Fordcars has joined |
| 03:12:43 | Fordcars | hola |
| 03:12:43 | bobdaduck | We could do a lot of badges like that |
| 03:12:43 | bobdaduck | for silly things like most bouncers shot or highest accuracy or highest kd or whatever |
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| 04:25:44 | raptor | hello |
| 04:27:17 | Nothing_Much | heya |
| 04:27:25 | Nothing_Much | what were you talkin' about in game when you said nexus? |
| 04:28:42 | raptor | oh |
| 04:28:44 | raptor | that is a game typ |
| 04:28:47 | raptor | type |
| 04:29:02 | Nothing_Much | oh |
| 04:29:08 | raptor | you zap the other players take their flags, then return it to the nexus (green/tan zone) |
| 04:29:11 | raptor | for points |
| 04:29:16 | Nothing_Much | I thought you were on a google nexus lol |
| 04:29:53 | raptor | ah, no |
| 04:37:16 | | bobdaduck has joined |
| 04:37:56 | raptor | 89iiiiiiiiiiiiiiiiigggggg7g999999999999999999hhhhhhhhgggggggghhhh,.l;';;;;;;http://en.wikipedia.org/wiki/Special:Search?go=Go&search=[[[]]]]]]]]]]]]]]]]]====yhhhhhhbbbbbbbbbbbbbbbbbbbbbbbbbbbbvggggggggggggggggggggggggggggggggggggggggggggggggv2bj4 |
| 04:38:09 | raptor | hhhhhhhhhhhhhhhhh jj b |
| 04:38:29 | bobdaduck | Hi raptors kid! |
| 04:38:31 | bobdaduck | :D |
| 04:38:52 | raptor | h tvyhujg fv bnhjkb |
| 04:39:06 | raptor | ok |
| 04:39:09 | raptor | SHAME |
| 04:39:30 | raptor | he popped off myh mouse nuhbg |
| 04:39:45 | bobdaduck | lol |
| 04:39:49 | Nothing_Much | haha |
| 04:40:05 | Nothing_Much | wow, I'm on like, 6 channels on freenode :D |
| 04:41:54 | raptor | ok target neutralized, uh i mean, given to mama |
| 04:41:57 | bobdaduck | lol |
| 04:42:03 | Nothing_Much | lol |
| 04:42:41 | raptor | nooo... not the colored polygons |
| 04:42:51 | raptor | you really think that's a good idea?? |
| 04:43:05 | bobdaduck | lol |
| 04:43:06 | bobdaduck | Well |
| 04:43:06 | bobdaduck | No. |
| 04:43:06 | raptor | unconstrained colors in *any* level!? |
| 04:43:06 | bobdaduck | But it couldn't do harm |
| 04:43:12 | bobdaduck | Any more than what people already do. |
| 04:43:22 | raptor | just think what Little_Apple might come up with... or... *shudder* skybax |
| 04:43:31 | Nothing_Much | give him a time out for trolling |
| 04:43:36 | Nothing_Much | or something |
| 04:43:44 | Nothing_Much | unless it's his server |
| 04:45:45 | bobdaduck | Maybe you're right. |
| 04:46:11 | raptor | brb |
| 04:46:15 | bobdaduck | Make it a secret command. |
| 04:46:16 | bobdaduck | xD |
| 04:46:53 | Nothing_Much | skybax? |
| 04:46:57 | Nothing_Much | who's that? |
| 04:47:03 | bobdaduck | lol |
| 04:47:06 | bobdaduck | He makes ugly levels. |
| 04:47:19 | Nothing_Much | o.o |
| 04:47:25 | bobdaduck | I keep wishing I had the capability of decor zones though |
| 04:48:30 | Nothing_Much | decor? |
| 04:48:37 | Nothing_Much | you mean a color that's not blue? |
| 04:48:40 | bobdaduck | lol |
| 04:48:44 | bobdaduck | Yeah. |
| 04:48:49 | Nothing_Much | I dunno |
| 04:48:49 | bobdaduck | Raptor's right about the abuse |
| 04:48:52 | bobdaduck | I can live without it. |
| 04:48:59 | Nothing_Much | what abuse? |
| 04:49:11 | bobdaduck | Hm |
| 04:49:13 | bobdaduck | gimme a sec. |
| 04:49:25 | bobdaduck | I made this level |
| 04:49:29 | bobdaduck | WITHOUT the zones |
| 04:49:29 | bobdaduck | http://bitfighter.org/screens/screenshot8.png |
| 04:50:09 | Nothing_Much | zones? |
| 04:50:16 | | raptor Quit (Disconnected by services) |
| 04:50:25 | bobdaduck | The proposed decor zones we're going over here. |
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| 04:51:06 | Nothing_Much | ah |
| 04:51:37 | bobdaduck | If I can do that much damage without it |
| 04:51:43 | bobdaduck | How much can be done with it? |
| 04:52:19 | raptor | have you see Little_Apple's mario bitmatch? |
| 04:52:47 | bobdaduck | I think so |
| 04:52:50 | bobdaduck | Yes? |
| 04:53:04 | raptor | because... it's pretty good, artwise |
| 04:53:16 | raptor | uses 8 colors |
| 04:53:43 | raptor | actually that may be a fun one for a BBB... |
| 04:54:47 | raptor | can't find it... |
| 04:57:21 | raptor | bobdaduck: http://sam6.25u.com/bitfighter/levels/ |
| 05:11:58 | raptor | back later.. |
| 05:12:03 | | raptor Quit () |
| 05:12:04 | Nothing_Much | later |
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| 07:36:17 | raptor | i have created: the cure |
| 07:36:37 | raptor | a bean burrito loaded with as much chili pepper and salsa as I think I can handle |
| 07:36:49 | raptor | because... I think i'm getting a chest cold |
| 07:37:35 | raptor | ooo, i forgot to check if i have tapatio or tobasco.. |
| 07:38:09 | bobdaduck | I've made better than that |
| 07:38:17 | bobdaduck | I've turned bitfighter into diamonds |
| 07:38:54 | raptor | what |
| 07:38:59 | raptor | you make no sense |
| 07:39:29 | bobdaduck | Gimme a minute |
| 07:39:30 | bobdaduck | I'll show you |
| 07:41:59 | bobdaduck | BITFIGHTER SMILIES |
| 07:42:01 | bobdaduck | I'M TELLING YOU |
| 07:42:32 | bobdaduck | Its the future of bitfighter. |
| 07:44:26 | bobdaduck | Srsly raptor. |
| 07:45:54 | raptor | ok, now comes the part where i try to not drink water... |
| 07:46:12 | bobdaduck | lol why? |
| 07:46:26 | raptor | gotta let the burn do its magic |
| 07:46:46 | raptor | sadly, i don't think it was spicy enough.. |
| 07:47:11 | raptor | because.. i can still think coherently |
| 07:48:04 | bobdaduck | lol |
| 07:48:20 | bobdaduck | Obviously not |
| 07:48:23 | raptor | you, on the other hand, i'm not so sure about.. |
| 07:48:32 | bobdaduck | Because you do not yet see the merit in bitfighter smilies! |
| 07:49:50 | bobdaduck | Stay up a couple more hours. That should do the trick! |
| 07:50:57 | raptor | maybe you ODed on root beer floats |
| 07:51:06 | raptor | that used to be a past time of mine... |
| 07:51:23 | raptor | past midnight, it can have interesting effects |
| 07:51:30 | bobdaduck | Hm |
| 07:51:35 | bobdaduck | Will have to try it. |
| 07:51:37 | bobdaduck | Its just... |
| 07:51:39 | bobdaduck | I've... |
| 07:51:46 | bobdaduck | I've been talking to footloose, okay!? |
| 07:51:51 | raptor | haha |
| 07:51:56 | raptor | hahaha |
| 07:52:33 | raptor | so i'm curious, are there several of you players that communicate on other networks (like skype or whatever) regularly outside of bitfighter? |
| 07:52:41 | bobdaduck | Quartz on facebook |
| 07:52:45 | bobdaduck | Footloose on skype |
| 07:53:00 | bobdaduck | Used to be a ton of us (Edshin, Invader Alex, Quartz, etc.) that would use aim |
| 07:53:06 | bobdaduck | Noone's on aim anymore |
| 07:53:28 | bobdaduck | And I dunno about skylark. |
| 07:53:33 | raptor | i think most everyone moved to google talk, then facebook... |
| 07:53:38 | raptor | or skype |
| 07:53:41 | bobdaduck | He's probably there somewhere but I personally don't have him added anywhere |
| 07:54:58 | bobdaduck | I'm headed to bed |
| 07:55:03 | bobdaduck | talk to y'all tomorrow |
| 07:55:06 | raptor | night |
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| 08:17:57 | raptor | good morning |
| 08:45:35 | raptor | ok to bed |
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| 12:10:00 | | Disconnected. |
| 12:10:00 | | -hobana.freenode.net- *** Looking up your hostname... |
| 12:10:00 | | -hobana.freenode.net- *** Checking Ident |
| 12:10:01 | | -hobana.freenode.net- *** No Ident response |
| 12:10:01 | | -hobana.freenode.net- *** Couldn't look up your hostname |
| 12:10:07 | | BFLogBot2 has joined |
| 12:10:07 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 12:10:07 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 12:10:08 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 12:10:33 | | BFLogBot Quit (Ping timeout: 248 seconds) |
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| 12:40:05 | Nothing_Much | How's Desura going? Still waitin'? |
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| 13:20:41 | watusimoto | still waiging |
| 13:20:46 | watusimoto | still waiting |
| 13:20:49 | watusimoto | that's better! |
| 13:29:42 | Nothing_Much | alright |
| 15:08:56 | | raptor has joined |
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| 15:09:40 | raptor | good morning! |
| 16:50:12 | watusimoto | hi |
| 16:50:21 | raptor | hi |
| 16:50:46 | watusimoto | the luaW author is going to integrate my caching idea |
| 16:50:57 | raptor | cool! |
| 16:51:40 | watusimoto | he says it simplifies other aspects of luaw; I agree, but haven't done much of that work. It will be nice to see what he does. |
| 16:51:59 | raptor | maybe he'll fix our problem! :) |
| 16:52:08 | watusimoto | that would be nice |
| 16:52:27 | watusimoto | tonight I'll test my theory about it being related to the metatables changing somehow |
| 16:53:46 | raptor | ok |
| 16:58:24 | watusimoto | so the desura guy asked for the list of dependencies (which I gave him) and independently wrote this: |
| 16:58:28 | watusimoto | "You also need to upload standalone versions for Linux." |
| 16:58:54 | watusimoto | should I clarify that he really needs this, or is this something easy to generate? |
| 17:02:54 | raptor | waiat |
| 17:03:00 | raptor | he said that about standalone? |
| 17:03:26 | raptor | because i created standalone build for linux and uplaoded them as MCFs |
| 17:04:21 | raptor | if he said that, then i'm not sure how he defines 'standalone' |
| 17:04:43 | raptor | i could see that meaning 'static' builds - which will be messy |
| 17:29:25 | watusimoto | you uploaded one or two linux builds? |
| 18:07:04 | | kodaws Quit (Ping timeout: 256 seconds) |
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| 18:14:43 | kaen | I'm sure he means static builds |
| 18:15:09 | kaen | you don't want people's weird versions of glibc crashing your game really |
| 18:16:18 | kaen | it used to be a big problem with commercial linux games (the few there were) |
| 18:17:03 | kaen | there was some company that would port windows games to linux, and almost invariably you have to override the LDPATH with oldschool alsa and glibc binaries to run them now |
| 18:18:54 | kaen | there's -staticlibc or something like that for gcc. and you may need to use a little `ar -d` if you get redefinition errors |
| 18:20:06 | raptor | back |
| 18:20:40 | raptor | i converted both debian 5.0 debs (i386, x86_64) into standalone bundles |
| 18:21:00 | raptor | so older glibc |
| 18:21:18 | raptor | and uploaded them to desura... and he's gone... hmmm |
| 18:28:00 | raptor | kaen: i bet your cmake system would make building static easier... |
| 18:32:51 | kaen | I think you're right. |
| 18:47:04 | | BFLogBot2 Commit: 3c5d2c7e2f61 | Author: buckyballreaction | Message: Revert 35b0250d8453 and add back in armor movement/acceleration penalties - even though the change was compatible for 018, it make client-side prediction stutter the ship on 018 servers |
| 19:31:48 | kaen | "Thank you for purchasing Microsoft Windows XP" |
| 19:31:53 | kaen | yeah.... >_> |
| 19:35:08 | | LordDVG has joined |
| 19:38:29 | raptor | ?? |
| 19:40:43 | kaen | I'm compiling something in a windows vm right now. |
| 19:41:26 | raptor | ha |
| 19:42:33 | kaen | I was able to build it with mingw32 on linux and run it with wine, but I've never actually built a program on windows before. |
| 19:42:52 | raptor | a new world is open to you! |
| 19:42:59 | kaen | this may be is close as I ever get... |
| 19:43:04 | kaen | as close* |
| 19:43:15 | raptor | i use VMs, too.. i even have visual studio installed in one |
| 19:43:26 | kaen | I think I'm going to try building with it |
| 19:43:32 | kaen | there's like a trial version right? |
| 19:43:47 | raptor | visual studio express 2010 is free |
| 19:43:55 | kaen | oh cool |
| 19:44:10 | raptor | but you do need a free activation key - a google search will give you several |
| 19:44:30 | raptor | going to try and build bitfighter? |
| 19:44:42 | kaen | no, a different project |
| 19:44:51 | kaen | I already know bitfighter compiles on windows :) |
| 19:44:55 | raptor | haha |
| 19:44:56 | raptor | cool |
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| 19:56:14 | bobdaduck | Higuise |
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| 20:01:24 | | bobdaduck_The_Gr is now known as bobdaduck |
| 20:01:45 | raptor | hi |
| 20:06:53 | bobdaduck | Hi |
| 20:07:14 | bobdaduck | Bitfighter emoticons! |
| 20:11:31 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 20:11:34 | Nothing_Much | hello people |
| 20:16:03 | | bobdaduck has joined |
| 20:16:30 | bobdaduck | How about this weather? |
| 20:16:37 | kaen | yes |
| 20:16:39 | kaen | sure is nice. |
| 20:16:41 | raptor | it won't stop snowing! |
| 20:16:41 | Nothing_Much | what weather? |
| 20:16:46 | Nothing_Much | it's hot down here |
| 20:16:59 | bobdaduck | lol |
| 20:17:05 | bobdaduck | WHOO SNOW |
| 20:17:12 | bobdaduck | I saw a snow plow on my way to work. |
| 20:17:18 | bobdaduck | It wasn't plowing, it was just driving. |
| 20:18:23 | Nothing_Much | lol |
| 20:18:35 | bobdaduck | Despite |
| 20:18:46 | bobdaduck | there being about six inches of snow on the roads. |
| 20:19:34 | bobdaduck | Driving to work was a blast. |
| 20:27:51 | kaen | I hate windows so much |
| 20:28:04 | Nothing_Much | Windows is lame |
| 20:28:26 | kaen | I'm not often confronted with that fact |
| 20:28:38 | Nothing_Much | It's basically just marketing |
| 20:28:49 | kaen | definitely. |
| 20:29:37 | bobdaduck | Not as lame as our current forum emoticons! |
| 20:29:48 | Nothing_Much | If Apple were to make a compare and contrast for OSX, they'd have the benefit |
| 20:29:52 | Nothing_Much | As I did my own comparison |
| 20:30:45 | Nothing_Much | With Dell at least |
| 20:31:09 | Nothing_Much | To get the same amount of RAM and a Core i7, it's only 100$ more than the Dell, but with a MUCH better GPU |
| 20:32:05 | kaen | that's interesting. |
| 20:32:16 | kaen | I'm looking to upgrade machines soon |
| 20:32:35 | bobdaduck | My understanding is that apple makes good hardware. |
| 20:32:43 | bobdaduck | Apple computers are great, once you install windows on them. |
| 20:32:51 | kaen | ... |
| 20:32:53 | Nothing_Much | Nope |
| 20:32:54 | kaen | ....... |
| 20:32:57 | Nothing_Much | OSX is much better dude |
| 20:32:59 | bobdaduck | lol |
| 20:33:01 | kaen | bobdaduck you're trolling me. |
| 20:33:01 | Nothing_Much | Not as good as Linux |
| 20:33:04 | Nothing_Much | But srsly |
| 20:33:11 | Nothing_Much | OSX is the most stable OS I've ever used |
| 20:33:14 | bobdaduck | Am I? |
| 20:33:15 | bobdaduck | Good to know |
| 20:33:17 | Nothing_Much | More stable than Linux |
| 20:33:21 | bobdaduck | I'm never quite sure who I'm trolling |
| 20:33:31 | bobdaduck | Every time I get on an apple computer |
| 20:33:35 | bobdaduck | it crashes within ten minutes. |
| 20:33:37 | Nothing_Much | Because with Linux, there's some configuration error depending on which distro you use |
| 20:33:48 | Nothing_Much | What Apple computer did you use? |
| 20:34:07 | bobdaduck | No, not one single apple computer. |
| 20:34:15 | bobdaduck | Every time I have ever gotten on an apple. |
| 20:34:36 | bobdaduck | Which, admittedly, is only like 20 times |
| 20:34:37 | bobdaduck | but still. |
| 20:34:53 | Nothing_Much | Were they PPC or Intel based? |
| 20:35:13 | bobdaduck | And its not an understandable crash, like if I was messing around with settings or something. I hit exit on games and they crash, I leave the computers for ten minutes then come back and they're froze, etc. |
| 20:35:24 | bobdaduck | I don't know. I had to use them for school |
| 20:35:28 | bobdaduck | And I didn't really care. |
| 20:36:00 | kaen | you bought 20 apple computers? |
| 20:36:12 | kaen | if they all crashed on you like that I'd have stopped at two. |
| 20:36:13 | bobdaduck | No I had to use apple computers for school |
| 20:36:25 | kaen | oops misread |
| 20:36:27 | Nothing_Much | "school" |
| 20:36:30 | Nothing_Much | don't trust those |
| 20:36:30 | kaen | gotten on* |
| 20:36:32 | bobdaduck | I would never buy something from apple on principle xD |
| 20:36:40 | Nothing_Much | you need first hand experience |
| 20:36:44 | kaen | I would never buy software |
| 20:36:45 | Nothing_Much | by buying one or renting one |
| 20:36:47 | kaen | on principle |
| 20:36:56 | bobdaduck | lol |
| 20:37:05 | kaen | I haven't in like ten years |
| 20:37:22 | kaen | last time I bought a game/software was the roller coaster tycoon expansion pack |
| 20:38:45 | bobdaduck | Why would I buy or rent an apple computer |
| 20:39:00 | bobdaduck | when every apple computer I have ever used has been terrible |
| 20:39:11 | bobdaduck | and every windows computer I've ever used I've been satisfied with? |
| 20:39:14 | Nothing_Much | don't trust the school's computers |
| 20:39:21 | Nothing_Much | people like to fuck with them |
| 20:39:23 | Nothing_Much | also |
| 20:39:27 | Nothing_Much | what color were the Macs? |
| 20:39:30 | raptor | a flame war! |
| 20:39:39 | bobdaduck | white like all macs |
| 20:39:45 | bobdaduck | Apple makes everything white |
| 20:39:48 | Nothing_Much | those are the PPC versions |
| 20:39:49 | bobdaduck | because apple is the master race |
| 20:39:51 | kaen | it didn't take much, raptor |
| 20:39:52 | Nothing_Much | the newer ones are aluminum |
| 20:39:55 | Nothing_Much | they're way better |
| 20:40:19 | Nothing_Much | so your school probably had defective iMacs |
| 20:40:34 | raptor | kaen: froma purely functional point of view, i find my personality cannot handle windows that well (too restricted), and OSX is even worse |
| 20:40:40 | Nothing_Much | http://www.apple.com/ |
| 20:40:47 | Nothing_Much | check out their newer iMacs |
| 20:40:48 | bobdaduck | This isn't just my school |
| 20:40:53 | kaen | similarly for me |
| 20:40:55 | bobdaduck | Every apple I've ever used in any setting. |
| 20:41:15 | bobdaduck | Get on one at a friends house: Crashes when I try to close saffari |
| 20:41:39 | Nothing_Much | guess you must have pretty bad luck lol |
| 20:41:41 | kaen | bobdaduck, you should send apple a bug report. |
| 20:41:41 | Nothing_Much | shame too |
| 20:41:47 | raptor | bobdaduck: that's because everyone bought the 'macs don't have viruses' lie - when in reality they all do.. :) |
| 20:41:49 | bobdaduck | Get on one at a DIFFERENT school: Freezes randomly and no less than pulling out the plug turns it off |
| 20:42:01 | bobdaduck | MACS ARE VIRUSES. |
| 20:42:04 | bobdaduck | :P |
| 20:42:13 | raptor | hobbits are a virus |
| 20:42:24 | kaen | ebola is a virus |
| 20:42:40 | kaen | hobbits are fictional creatures raptor |
| 20:43:00 | raptor | heh, brings back memories of having the 'Stoned' virus on my windows 3.1+DOS computer |
| 20:43:01 | bobdaduck | Its okay |
| 20:43:06 | bobdaduck | I live in a fictional world. |
| 20:43:28 | raptor | it would scramble the screen, print 'legalize marijuana' then crash the computer |
| 20:43:43 | bobdaduck | Where apples are as unreliable as everyone tells me windows computers are |
| 20:43:53 | bobdaduck | lol |
| 20:44:01 | Nothing_Much | How old were those Macs? |
| 20:44:15 | Nothing_Much | Honestly you most likely had the worst luck from anything |
| 20:44:26 | Nothing_Much | For me, I've had the best luck for all 3 os's |
| 20:45:05 | bobdaduck | They were probably around three years old |
| 20:45:06 | bobdaduck | Or |
| 20:45:11 | bobdaduck | maybe they were current. |
| 20:45:15 | bobdaduck | Somewhere within that range. |
| 20:45:42 | Nothing_Much | If they were current, then why were they white/ |
| 20:45:43 | Nothing_Much | ? |
| 20:45:58 | bobdaduck | When I was in school |
| 20:46:03 | bobdaduck | This was years agoo |
| 20:46:04 | bobdaduck | xD |
| 20:46:10 | bobdaduck | I've graduated now, mind you. |
| 20:46:20 | Nothing_Much | well then |
| 20:46:28 | Nothing_Much | Apple's definitely improved |
| 20:46:31 | Nothing_Much | by now |
| 20:46:57 | bobdaduck | I'll take your word for it :) |
| 20:47:41 | raptor | quick kaen, what's a simple encryption algorithm I can use to obsfuscate some text with a key and easy to program |
| 20:47:47 | Nothing_Much | I'd get a Mac Mini, in fact I wanna get one, but I'll wait for Haswell to come out |
| 20:47:48 | raptor | (don't say ROT13) |
| 20:47:56 | kaen | XOR |
| 20:47:59 | raptor | haha |
| 20:48:06 | kaen | I was going to say rot13 lol |
| 20:48:08 | kaen | you're a cool dudde |
| 20:48:44 | raptor | i need to be able to take any text, scramble it with a key, then pass it as a URL parameter (so maybe base64 encode as a second step..) |
| 20:49:10 | raptor | but, it needs to be simple, and I may need to implement it in both java and javascript... :-/ |
| 20:49:53 | kaen | and you really can't use the xor cipher? |
| 20:50:20 | raptor | doesn't that require the cipher text be the same length as the plain text? |
| 20:50:50 | kaen | if you're putting it through a url it's not going to be longer than 2k right? |
| 20:50:54 | raptor | ha! |
| 20:51:00 | raptor | i knew you were going to mention that... |
| 20:51:13 | raptor | i supposed it will be less than 100 characters or so |
| 20:51:18 | raptor | so yeah, that'll work |
| 20:51:26 | kaen | easy squeezy |
| 20:51:36 | raptor | sometimes my head gets caught up in the complicated.. |
| 20:51:40 | kaen | me too! |
| 20:51:50 | kaen | I needn't tell you, though :) |
| 20:56:45 | kaen | heh. vc++ is hurting my feelings a little bit. |
| 20:56:53 | kaen | maybe I should turn on -Wall in gcc now... |
| 20:56:53 | raptor | how so? |
| 20:56:56 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 20:57:09 | kaen | a bunch of compiler errors that I don't get from gcc |
| 20:57:20 | raptor | oh yeah... vc++ errors... level 3 is silent and level 4 is like (YOU STINK AT CODING MORON) |
| 20:57:35 | kaen | and then I made a debug build |
| 20:57:45 | kaen | and found vc++'s runtime error detection |
| 20:58:11 | kaen | which, obviously, detected some runtime errors |
| 20:58:16 | raptor | heh |
| 21:00:47 | | bobdaduck has joined |
| 21:01:01 | Nothing_Much | wb bobby |
| 21:01:19 | bobdaduck | Bitfighter emoticons! |
| 21:01:32 | Nothing_Much | how and what would they look like? |
| 21:01:43 | bobdaduck | Well |
| 21:01:45 | kaen | cool and ships |
| 21:01:47 | kaen | respectively |
| 21:01:48 | bobdaduck | You have a bitfighter ship |
| 21:01:54 | bobdaduck | And then you make it happy |
| 21:01:58 | bobdaduck | and viola |
| 21:02:02 | bobdaduck | :) |
| 21:02:05 | bobdaduck | or |
| 21:02:12 | kaen | YOUR IDEA IS BAD AND YOU SHOULD FEEL BAD |
| 21:02:20 | bobdaduck | http://www.bitfighter.org/forums/viewtopic.php?f=11&p=17296#p17296 |
| 21:02:23 | | Watusimoto has joined |
| 21:02:42 | bobdaduck | Hi wat |
| 21:02:47 | raptor | i still say lay off the rootbeer floats bobdaduck |
| 21:03:03 | bobdaduck | I DEMAND BITFIGHTER EMOTICONS |
| 21:04:20 | raptor | ok, cat /dev/urandom doesn't give me an easy string cipher... |
| 21:04:29 | raptor | i don't know what i was expecting... |
| 21:06:45 | Watusimoto | hi |
| 21:06:50 | bobdaduck | BITFIGHTER EMOTICONS. |
| 21:06:52 | raptor | hi |
| 21:23:18 | | Darrel Quit (Read error: Connection reset by peer) |
| 21:23:42 | | koda has joined |
| 21:49:13 | raptor | now to figure how to XOR decrypt in JS.. |
| 21:51:55 | bobdaduck | I will draw some more extremely helpful concept art once I get off work |
| 21:53:47 | kaen | raptor, charCodeAt and ^ |
| 21:53:56 | kaen | are probably what you're looking for... |
| 21:54:19 | Watusimoto | that or a cyanide pill |
| 21:54:38 | kaen | yes, also make sure to bring lots of cyanide |
| 21:55:40 | | kaen is now known as hail |
| 21:55:41 | raptor | cyanide swallowed |
| 21:56:01 | | hail is now known as kaen |
| 21:56:19 | bobdaduck | lol |
| 21:56:32 | kaen | okay now you should be ready to write some javascript |
| 21:59:15 | raptor | Watusimoto: i had this idea of a *true* level gallery on bitfighter.org |
| 21:59:40 | raptor | a hookin to a database, with author, map name, version, screenshot, etc.. |
| 22:00:01 | raptor | (this is apart from my suicidal JS project) |
| 22:00:07 | Watusimoto | where would the database live? |
| 22:00:09 | bobdaduck | lol |
| 22:00:24 | raptor | bitfighter.org mysql |
| 22:00:32 | Watusimoto | so a central repo of levels? |
| 22:00:35 | raptor | yes |
| 22:00:48 | Watusimoto | to what end? |
| 22:00:49 | raptor | i haven't figured out details of submission, etc. |
| 22:01:11 | Watusimoto | it's an intriguing idea |
| 22:01:13 | raptor | it seems that in the past few weeks people have been constantly looking for old levels |
| 22:01:33 | Watusimoto | so it would basically be a level encyclopedia of sorts |
| 22:01:36 | raptor | yes |
| 22:01:50 | raptor | i know we have the forums level archives... |
| 22:01:50 | Watusimoto | everything would go in? |
| 22:02:01 | Watusimoto | or would you manually submit? |
| 22:02:12 | raptor | yes, but i need to figure out how to submit |
| 22:02:26 | raptor | so people can update their levels, etc.. |
| 22:02:40 | Watusimoto | ok, so someone would have to decide to include their level |
| 22:02:46 | Watusimoto | and could update it |
| 22:02:55 | raptor | correct |
| 22:03:01 | raptor | but i'm open to other possibilities |
| 22:03:01 | kaen | and there'd be an authoritative source... |
| 22:03:03 | kaen | nice. |
| 22:03:03 | Watusimoto | maybe people could comment on them |
| 22:03:09 | raptor | that too |
| 22:03:11 | Watusimoto | or rate them |
| 22:03:23 | raptor | just like the forums! |
| 22:03:25 | Watusimoto | maybe we could tie that into the in-game rating system we keep talking about |
| 22:03:40 | raptor | but the forums seem clunky for searching, e.g. like on author |
| 22:04:06 | Watusimoto | maybe you could host levels that lived in the database |
| 22:04:18 | kaen | whoa |
| 22:04:23 | raptor | interesting idea... |
| 22:04:25 | Watusimoto | we'd need a unique key though |
| 22:04:26 | raptor | yeah |
| 22:04:32 | kaen | UUID |
| 22:04:33 | raptor | fdjkaslf;j34k;qf4'sajf434 |
| 22:04:35 | raptor | done |
| 22:04:35 | Watusimoto | md5 wouldn't cut it if people could update |
| 22:04:46 | raptor | yeah |
| 22:04:47 | kaen | username-timestamp |
| 22:04:50 | raptor | it would be quite the project |
| 22:04:56 | Watusimoto | ok, so we have an arbitrary key |
| 22:04:59 | raptor | but i thought it would be neat |
| 22:05:11 | Watusimoto | and the original submitter has a password? |
| 22:05:18 | Watusimoto | for the updating? |
| 22:05:21 | raptor | sure |
| 22:05:23 | raptor | anything |
| 22:05:30 | kaen | why not hook it into phpbb? |
| 22:05:30 | Watusimoto | and if they forget? |
| 22:05:34 | Watusimoto | yes |
| 22:05:40 | Watusimoto | I was just going to say that |
| 22:05:42 | bobdaduck | What would this accomplish? |
| 22:06:00 | kaen | it could stimulate constructive dialog about map quality |
| 22:06:16 | kaen | and also everything else stated above |
| 22:06:49 | Watusimoto | why does this line crash bitfighter? |
| 22:06:50 | Watusimoto | string val = string(lua_tostring(L, -1)); |
| 22:06:52 | raptor | because right now the best way to search for maps is to go on 'Sam Test' and hope it's there |
| 22:07:03 | Watusimoto | samtest is our database! |
| 22:07:08 | raptor | haha |
| 22:07:15 | bobdaduck | lol |
| 22:07:24 | Watusimoto | that line crashes the string function itself |
| 22:07:30 | raptor | what? |
| 22:07:46 | bobdaduck | the -1 |
| 22:07:46 | raptor | that's odd |
| 22:07:53 | bobdaduck | is being square root |
| 22:07:58 | bobdaduck | comes out with an imaginary number |
| 22:07:59 | bobdaduck | and crashes. |
| 22:08:00 | Watusimoto | creepy |
| 22:08:03 | kaen | ... |
| 22:08:30 | Watusimoto | ok, so we have this database of levels... what if you could host on an sql query? |
| 22:08:39 | raptor | yes, i like that idea |
| 22:09:00 | raptor | level transmits, loads, and tada! |
| 22:09:03 | Watusimoto | you'd proabably want to submit from in game |
| 22:09:18 | Watusimoto | maybe |
| 22:09:18 | raptor | we could let authenticated users do that |
| 22:09:21 | Watusimoto | yes |
| 22:09:33 | raptor | anyways, just an idea.. HUGE project |
| 22:09:37 | Watusimoto | yes |
| 22:09:46 | Watusimoto | could start small -- submit only |
| 22:10:10 | Watusimoto | then do a quick and dirty level browser |
| 22:10:32 | Watusimoto | which would not require authentication |
| 22:10:40 | Watusimoto | that alone might be useful |
| 22:10:43 | bobdaduck | Would we be able to see images of maps ingame? |
| 22:10:49 | raptor | idea taken partly from the game 'xmoto' |
| 22:11:07 | Watusimoto | eventually probably yes |
| 22:11:12 | raptor | they let you hook into their database in-game, download a level and play it right there |
| 22:11:19 | Watusimoto | great |
| 22:11:37 | Watusimoto | maybe we could have a function that tells you if the name opf the level you are editing is a dupe of an existing level |
| 22:12:32 | Watusimoto | we could have a level contest submit feature that kept levels from being included in queries until after contest is over |
| 22:13:10 | Watusimoto | mark levels as being favorites |
| 22:13:20 | Watusimoto | or bookmarks |
| 22:13:26 | Watusimoto | or playlists |
| 22:13:55 | bobdaduck | Would that remove a sense of ownership from people hosting a server? |
| 22:14:28 | Watusimoto | why would it? do you lose ownership when you have a party because everyone has access to the same music you do? |
| 22:14:35 | Watusimoto | it's your custom mix |
| 22:14:47 | Watusimoto | and you wouldn;t need to submit your levels |
| 22:14:54 | raptor | wait, are you suggesting we scrape levels from servers by the master? |
| 22:15:11 | Watusimoto | I did briefly, but wasn't |
| 22:15:32 | Watusimoto | no |
| 22:15:40 | Watusimoto | I think people would volunatarily submit |
| 22:16:17 | Watusimoto | we could use md5 to cache levels locally with preview images |
| 22:17:33 | Watusimoto | it's an interesting idea |
| 22:20:00 | raptor | so what are our future plans? 018a, then... |
| 22:20:01 | Watusimoto | we'd haev to figure how to handle levelgens |
| 22:20:13 | Watusimoto | 018a then ideas from google |
| 22:20:25 | raptor | levelgens might need to be stored separately or in-file somehow |
| 22:20:39 | Watusimoto | I keep thinking in-file is the way to go |
| 22:20:47 | Watusimoto | but I haven't worked out exactly how |
| 22:20:50 | raptor | i smile everytime i look at our level loading code... with all of the goto statements |
| 22:20:57 | bobdaduck | lol |
| 22:21:13 | Watusimoto | yeah... it's a bear, but it's efficient and it works so I don't want to touch it! |
| 22:21:32 | Watusimoto | all that can happen is it can get buggier |
| 22:34:13 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 22:35:55 | | LordDVG Quit (Ping timeout: 264 seconds) |
| 22:49:57 | | Nothing_Much has joined |
| 22:59:33 | raptor | Watusimoto: I put back the armor slippy-slide |
| 23:00:12 | raptor | i was talking with bobdaduck about what to do with armor... he suggested some ways we could 'save' it |
| 23:00:24 | raptor | like increase the armor over time somehow |
| 23:00:48 | raptor | or have a passive ability to add extra armor (by levels maybe, up to 3 or 4) |
| 23:02:30 | bobdaduck | Everytime you get hit your armor reinforces itself slightly |
| 23:03:02 | bobdaduck | So the longer you survive, the more tanky you become |
| 23:03:13 | raptor | ^^ that too |
| 23:04:09 | Watusimoto | Personally, I find the slippy effect sooo annoying |
| 23:04:23 | bobdaduck | Its currently armor's only redeeming quality though. |
| 23:04:41 | Watusimoto | yes, but for completely independent reasons |
| 23:04:45 | Nothing_Much | To balance it out? |
| 23:04:48 | raptor | i put it back because client-side predicting was making movement really stuttery on 018 servers.. |
| 23:05:00 | Watusimoto | yeah, it will have to be a 019 change |
| 23:05:35 | bobdaduck | My thought was what if we added double-tap options to all the modules, and then made armors really overpowered? |
| 23:05:38 | Watusimoto | Nothing_Much: the ideas was to offset armor's passive abilities |
| 23:05:55 | bobdaduck | It would let armor compete with shield, because currently it just doesn't. |
| 23:07:11 | Watusimoto | agreed, it doesn't |
| 23:07:32 | Watusimoto | but maybe vulnerability to bouncers might offset the goodness of proper movement |
| 23:08:36 | raptor | well, i think it could be saved - we just need to figure out something else to add or make some other adjustment |
| 23:08:43 | raptor | or 2 or 3 |
| 23:08:56 | bobdaduck | lol |
| 23:12:44 | Watusimoto | what if armor got used up and didn't regen? |
| 23:12:58 | Watusimoto | so it could absorb (say) 10 shots then stop working |
| 23:13:08 | raptor | hmm... interesting idea! |
| 23:13:15 | Watusimoto | or maybe each panel could absorb 10 shots |
| 23:14:03 | raptor | bobdaduck: what do you think? |
| 23:14:15 | bobdaduck | Ew. |
| 23:14:23 | bobdaduck | Hard to graphically simulate |
| 23:14:27 | bobdaduck | and makes it even worse |
| 23:14:36 | bobdaduck | Especially compared to shield. |
| 23:14:39 | raptor | but without panels |
| 23:14:48 | raptor | we could just easily reduce the thickness |
| 23:15:14 | bobdaduck | Okay |
| 23:15:21 | bobdaduck | even if you can convey that graphically |
| 23:15:27 | bobdaduck | How does that help armor at all? |
| 23:15:33 | bobdaduck | I think that makes it worse... |
| 23:15:36 | raptor | makes it more valuable |
| 23:15:44 | raptor | you don't lose health until its gone |
| 23:15:51 | bobdaduck | Shield |
| 23:15:57 | bobdaduck | You don't lose health until its gone |
| 23:16:15 | bobdaduck | Bringing this up again: make armor a pickupable. |
| 23:22:21 | Watusimoto | that might work |
| 23:22:31 | Watusimoto | would add a new element to the game |
| 23:23:20 | bobdaduck | If map makers used it responsibly |
| 23:23:29 | Watusimoto | like engineer |
| 23:23:33 | bobdaduck | No |
| 23:23:38 | bobdaduck | Engineer can't be used responsibly. |
| 23:24:36 | bobdaduck | I maintain my position that the only way to use engineer is in fortress-building competitions, and that every level it is used on will invariably be won by the team with the most engineers on it. |
| 23:25:04 | | Watusimoto_ has joined |
| 23:25:07 | bobdaduck | Armor isn't going to be spoiling games that way though, because it can't. |
| 23:25:37 | | Watusimoto Quit (Read error: Connection reset by peer) |
| 23:27:38 | bobdaduck | TIME TO LUNCH |
| 23:29:45 | Watusimoto_ | still sumped by this lua thing |
| 23:29:55 | Watusimoto_ | the meta table appears not to be changeing |
| 23:30:11 | raptor | it is grabing the wrong index somehow? |
| 23:30:15 | Watusimoto_ | after bots crash, adding more bots causes immediate crash |
| 23:30:22 | Watusimoto_ | but after game cycles, things work again |
| 23:30:40 | Watusimoto_ | currently, I get crashes on unknown method getEnergy |
| 23:30:53 | Watusimoto_ | but the object is a ship object, which has that method |
| 23:30:58 | Watusimoto_ | so... wtf?? |
| 23:31:48 | Watusimoto_ | so maybe the method tables aer somehow getting corrupted |
| 23:32:18 | | amgine1234567890 has joined |
| 23:32:31 | amgine1234567890 | hi there how is the devolpment of version 19 going |
| 23:32:41 | amgine1234567890 | or are you jsut bug fixing |
| 23:32:45 | Watusimoto_ | bug fixing |
| 23:33:10 | amgine1234567890 | yeah i need to stop finding bugs and putting a lod on you XD |
| 23:39:54 | raptor | back later |
| 23:39:57 | | raptor Quit () |
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| 23:59:15 | | bobdaduck has joined |