#bitfighter IRC Log

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IRC Log for 2013-02-26

Timestamps are in GMT/BST.

00:05:46bobdaduckHi
00:23:58raptor has joined
00:23:59ChanServ sets mode +o raptor
00:24:22bobdaduckArg! Beta you gave me doesn't have circle plugin!
00:24:33raptorhi
00:24:34raptorwhat?
00:24:45bobdaduckEr, curve tool
00:24:53raptorwhat!?
00:24:57raptorbeta should have it...
00:25:23raptorhuh..
00:25:28raptoroh
00:25:34raptoris it missing in the INI?
00:26:02raptorunder the section [EditorPlugins]
00:26:06raptoradd: Plugin1=Ctrl+;|draw_arcs.lua|Make curves!
00:27:14raptorWatusimoto!
00:27:20raptorha! he saw my SO post
00:27:54bobdaduckWhat?
00:28:25raptorumm.. this conversation requires a certain decompression algorithm to understand
00:29:34bobdaducklol
00:31:31Watusimotoyes, he did
00:31:41raptorstill trying to comprehend his response..
00:31:47Watusimotoand made those changes to luaw as a result
00:31:54Watusimotoit led to his changes
00:32:09raptorwow, a post of mine led to Real Change
00:32:14Watusimoto:-)
00:53:16Watusimotook, going to bed
00:53:29Watusimotohowever, after some thought, I think alex may have addressed our issue
00:53:32Watusimotoit seems to fit
00:53:45Watusimotomaaaaaybe we have a way to move forward with lua
00:54:24Watusimotonight!
00:55:21raptornight!
01:00:12Watusimoto Quit (Ping timeout: 256 seconds)
02:13:09kaen Quit (Ping timeout: 256 seconds)
02:17:26kaen has joined
02:17:27kaen Quit (Max SendQ exceeded)
02:32:24Platskies has joined
02:44:21SolumnMushroom has joined
02:54:41SolumnMushroomHello all!
02:54:51raptorhi
02:58:46Little_Appleraptor: how do i get a levelgen to add spybugs?
02:58:54Little_Appleit doesnt want to work...
02:58:55raptorumm
02:58:57raptorhmm
02:59:02Little_Appledo i need to assign a team?
02:59:03raptorhave an error?
02:59:13raptoryou may need to assign a team first... looking
02:59:45Little_Applethats my guess...
02:59:55Little_Appleand yes i got an error...
03:00:09raptorcan you pastie the error for me?
03:00:14Little_Applei can send a screen cap
03:00:38raptorok actually
03:00:40raptorneeds a team
03:00:51Little_Applehow do i assign a team number?
03:00:52raptorthe constructor says it requires a point and a team
03:01:00raptorumm like this: 0
03:01:08raptoroh wait
03:01:14raptordo you have the lua docs open?
03:01:21Little_Appleill send you a pastie of my script
03:01:25raptorno no
03:01:28raptorgo here:
03:01:30raptorhttp://bitfighter.org/luadocs/index.html
03:01:38Little_Applegotcha
03:01:39raptorclick 'class list' on the left
03:01:47raptorselect spybug
03:01:56raptorclick 'List of all members'
03:02:28Little_Applewhat am i looking at...
03:02:30raptoryou'll see a 'setTeam' method
03:02:46raptorso you'd do bug = SpyBug.new()
03:02:58raptorbug.setLoc(point.new(0,0))
03:03:04raptorbug.setTeam(0)
03:03:04Little_Appleok...
03:03:13raptorthen levelgen:addItem(bug)
03:03:17raptoroops
03:03:24raptoruse ':' colons instead of periods
03:03:30Little_Applek...
03:03:38raptordoes that make sense?
03:04:30Little_Appleuh..
03:04:57Little_Applecan i just send you my script? its probably really messy
03:05:19raptornot yet...
03:06:06bobdaduck Quit (Ping timeout: 245 seconds)
03:06:16raptorok, sent me your spybug method
03:07:47Little_Appleoh man. http://pastie.org/6338477
03:08:07Little_Applestarting from scratch next time
03:08:23raptorsee the line: resourceitem:setLoc(0,0)
03:08:34raptorright below it put: resourceitem:setTeam(0)
03:08:36Little_Appleyea...
03:08:42raptor0 is the team
03:08:50raptor0 = team 1; 1 = team 2
03:08:50Little_Applei did that...
03:08:55raptor-1 = neutral
03:08:57raptori think
03:09:08raptorok
03:09:22raptorwhy don't is ee it in your script?
03:09:33Little_Appleits probably way over on the right...
03:09:36Little_Appleblah
03:09:45raptorwhat on EARTH
03:09:50raptordid you do..
03:10:03Little_Applelol
03:10:15Little_Appleit looks all pretty in my text edit window...
03:12:03Little_Applefixing up...
03:13:10raptorok, i see it
03:13:14raptorlet me test your spybug...
03:13:49raptoroh, haha, that's because you used TABs instead of RETURNs to space the file...
03:13:57Little_Appleyea...
03:14:04Little_Appleit was all lined up nice and pretty
03:14:29Little_Appleand i want the spybugs to spawn in the center of the zone..
03:15:21raptorok
03:15:55Little_Appleone day...
03:16:01Little_Appleone day ill understand all of this.
03:16:19raptoryou're on your way!
03:16:54Little_Applei understood normal levelgens...
03:18:11SolumnMushroomTime to break out the old NDS for some Pokemon Black 2
03:19:14raptorIT WORKS!#@#!@!!
03:19:17raptorEUREAKKKAA
03:19:22raptorBEWAAHAHAHAAHAAHA
03:19:23Little_Apple:D
03:19:28raptorok, now to Little_Apple's problem...
03:19:40raptorif you see bobdaduck tell him i have his script ready...
03:19:48Little_Appleokie dokie
03:20:17Little_Applei told footloose to tell bob
03:20:53raptorinteresting... spybugs don't seem to work...
03:21:01SolumnMushroomI'm really happy that my old Mario Kart Racing Red NDS still works
03:21:24raptorha
03:21:48SolumnMushroomLimited edition
03:22:07Little_Appledid i find a bug?
03:22:21raptori think so
03:22:25raptortesting...
03:23:18Little_Appleawesome.
03:23:30raptori can add bursts...
03:24:01raptorBUG!
03:24:03raptorgood find
03:24:13Little_Appledanke
03:25:49raptorhuh, i'm not sure i can fix this one right now - i may have to ask watusimoto because i don't know what's going on..
03:26:01Little_Appleaw ok
03:26:18Little_Apple!Little_Apple
03:26:24Little_Appledarn.
03:26:51raptoroh wait
03:26:56raptori think i see the problem...
03:26:57raptortesting
03:27:08Little_Applegood luck!
03:27:08SolumnMushroom is playing Pokemon Black 2
03:27:38Little_Appleexcited for pokemon x & y?
03:27:58SolumnMushroomNo
03:28:04Little_Appleahahahaha
03:28:25SolumnMushroomBecause I don't have a 3DS
03:28:34Little_Appleneither do i d:
03:29:21bobdaduck has joined
03:29:32Little_Applehello
03:29:40bobdaduckHey.
03:29:48bobdaduckRaptor perchance loadoutzone creation script?
03:29:58raptoroh bobdaduck have i got something useful for you
03:30:07bobdaduckoooh!
03:31:02SolumnMushroomMy NPCs are saying :3
03:31:10SolumnMushroomI'm not even kidding
03:31:55raptorok bobdaduck, enjoy: http://pastie.org/6338570
03:32:11Little_Applethere should be a script that just has the word swag flash around all over the map
03:32:17Little_Appleand give people seizures...
03:33:04bobdaducklol
03:33:20bobdaduck begins deciphering code
03:34:33raptorI try and document my code for consumption
03:34:50bobdaduckYeah
03:34:58bobdaduckA lot of the functions and math you used is unfamiliar to me though
03:34:59bobdaduckso
03:35:12raptorthat's OK
03:35:21raptoryou'll get there when you're level 5 or 6 or so...
03:35:33bobdaduckHow would I theoretically adapt this to have three loadout zones?
03:36:03raptorusing absolute points?
03:36:11bobdaduckYeah
03:36:19raptorcall the one method levelCodeToPoint on three different global strings
03:36:27raptorsee the 'levelCode' string at the top?
03:36:34bobdaduckyeah
03:36:39raptorjust make a few more variables with your desired coordinates
03:36:56raptorand where you create the geometry with: zonePointArray = levelCodeToPoint(levelCode)
03:37:02bobdaduckokay
03:37:06raptordo others like: zonePointArray2 = levelCodeToPoint(levelCode2)
03:37:07SolumnMushroomI'm battling electric type stuff
03:37:18Little_Appleany luck on the bug?
03:37:23raptorand pass those into spawnLoadoutZone()
03:37:28raptorLittle_Apple: still looking...
03:37:40Little_Applek
03:37:48raptoryour bug is weird...
03:38:47Little_Applethank you.
03:38:51Little_Applei try.
03:39:14raptoroh haha
03:39:28raptorlet me see if this works...
03:40:13raptorworks!
03:40:54Little_Appleyea raptor!
03:41:08raptoruh oh
03:41:14raptorwatusimoto checked in new code...
03:41:15Little_Appleuh oh what?
03:41:25Little_Appleohdear?
03:41:28bobdaducklol
03:41:37raptorthis means i have to make sure the game isn't broken real quick...
03:42:05raptorBFLogBot
03:42:05BFLogBotI'm a real boy.... I think?
03:42:08raptoryou fail me
03:42:17raptoryou did not tell about the new code
03:42:22bobdaduckrofl
03:42:52Little_Applei think you hurt his feelings
03:43:00raptorLittle_Apple: ok for now
03:43:07raptorthe fix is to use 'SpyBugItem'
03:43:18raptorin SpyBugItem.new()
03:43:32Little_Appleon the build i have?
03:43:34raptorbut, after my fix you'll have to change back to SpyBug.new()
03:43:35raptoryes
03:43:39Little_Appleok
03:43:48raptorso continue using your build, i can get a new one later tonight after a few bugs
03:44:00Little_Appleok
03:44:30Little_Appleok.
03:44:31raptorha, watusimoto's last commit message: "Sliiiiigthtly hacky fix"
03:44:43raptoryeah, that was made at 2am
03:44:46Little_Appleeither that didnt work or my script is beyond repair.
03:44:47bobdaducklol
03:45:23bobdaduckRaptor
03:45:27raptoryes yes
03:45:29bobdaduckIt says it needs a team on luadocs
03:45:36bobdaduckbut I can't see where in your script you define a team?
03:45:36raptorwhat needs a team?
03:45:39raptorok
03:45:41raptoruh
03:45:42bobdaduckLoadoutzone
03:45:51Little_Applegtg
03:45:52raptorbecause if it's not provided it's set to team 0
03:45:53Little_Applelaters
03:45:55raptorneutral
03:45:57Little_Apple Quit (Quit: Page closed)
03:46:07raptorso you can call zone:setTeam(1)
03:46:20raptorif you want before levelgen:addItem
03:46:28bobdaduckokay
03:47:42raptordon't fail me logbot!
03:47:50BFLogBot Commit: a244120ae80b | Author: buckyballreaction | Message: Fix adding a SpyBug with the Lua API
03:47:54raptoryay
03:48:10bobdaducklol
03:48:39bobdaduckOkay raptoh
03:48:46bobdaduckWant to see the fruits of your labors?
03:48:58raptoruh oh
03:49:00raptorand yes!
03:49:04bobdaduckPass is your real name capitalised
03:50:36SolumnMushroomGoodbye all
03:50:45SolumnMushroom Quit (Quit: Leaving)
03:53:25bobdaduckI think I can probably figure it out, honestly
03:53:32raptorok, nevermind
03:53:36raptoruse a global bool
03:53:41bobdaduckright
03:53:49raptorset it to something then when you run the function change it
03:54:03raptorbut check it before running the function
03:54:32bobdaduckAlready done
03:54:46raptorthere's a special coding word for that...
03:55:01bobdaduckSwitch?
03:55:03bobdaduckToggle?
03:55:10bobdaduckBlackbox?
03:55:13bobdaduckEncapsulation?
03:55:17bobdaduckFor loops?
03:55:48bobdaduckCode gremlins?
03:56:54raptoridempotence
03:56:58raptorthat's the word
03:57:05bobdaducklol
03:57:12bobdaduckI'm going to stick with "toggle", thanks.
03:57:16raptorbasically if you try to run something loads of times, it just operates that once
03:57:21raptoroh ok
03:59:55raptorwho in their right mind makes the default size of zones be 3x9 ??
04:01:39raptorha
04:01:42raptorok bobdaduck
04:01:53Platskies Quit (Remote host closed the connection)
04:01:59raptorsoccerball crashes the game because it tries to send the ball home to a spawn point
04:02:01raptorbut...
04:02:12bobdaducklol
04:02:21bobdaduckand rofl zones
04:02:30bobdaduckbut....?
04:02:38raptorno spawn points...
04:02:53raptorso tell me
04:02:58raptorthe best way to handle this
04:03:06raptori see at least two options:
04:03:19raptor1. send the ball to 0,0 (some default spawn point)
04:03:38raptor2. send the ball to where it started (might get a bit crazy)
04:03:42raptor3. something else?
04:03:46raptorideas?
04:05:39bobdaducklol
04:05:57bobdaduckLemme think for a second
04:06:03raptorbecause, you're the closest person I have to a developer at the moment... :)
04:06:08bobdaducklol
04:07:30bobdaduckWhere it started is best
04:07:45bobdaduckIF there's no flag spawns on the level.
04:07:52bobdaduckIf there's flag spawns it should set those as the default.
04:07:58raptorhmm... ok
04:09:20raptoroh yikes this will be complicated
04:09:23raptorbecause
04:09:34raptorhmmm
04:09:42raptori'd have to create a new spawn point object as well
04:09:50raptorand then that is part of the level for good
04:10:53bobdaducklol
04:10:58raptorwait, i dea
04:11:01bobdaduckWell
04:11:18bobdaduckSoccerballs pre-placed into level auto generate a spawnpoint right?
04:11:21bobdaduckcouldn't they use that?
04:11:27raptoryes!
04:11:33raptorand i just found out how
04:11:42bobdaducklol okay
04:24:00raptori'm evangelizing
04:24:55raptorsomeone asked about how to do something in SDL2 (our main game framework), and I said: "here, look at this cool game that does just what you want"
04:27:27bobdaduckrofl
04:27:29BFLogBot Commit: d6f47df4bd34 | Author: buckyballreaction | Message: Fix crash: If a soccerball is added by Lua, make sure a spawn point is set at it's starting location. Is this what we want?
04:28:24kaen has joined
04:29:14BFLogBot Commit: 5b4ef6a24953 | Author: buckyballreaction | Message: Oops, completely forgot the Lua test for the soccer ball
04:31:21bobdaducklol
04:31:49raptorI just found out that I could have sold my blood for several hundred dollars
04:32:11raptoralthough that would feel weird to do... sell it
04:38:47bobdaduckrofl
04:38:58bobdaduckDonating plasma or blood?
04:39:44raptorblood
04:39:57raptorplasma for money always felt wrong to do
04:40:20raptorbut apparently i have the one blood type that they well allow people to pay for
04:40:44raptorO negative
04:41:04raptorbut i'd still feel dirty being paid for blood
04:41:10raptorsuch a weird business...
04:46:30bobdaducklol
04:46:38bobdaduckYou're saving people's lives
04:46:45bobdaduckDoctors charge for that, don't they?
04:47:01raptoracutally, in my case, i found out that it's almost certain its saving lives
04:47:26raptorbecause O negative is the universal blood, so it is used in trauma situations (like car crashes) where there is no time to find out the blood type
04:47:53raptoranyways, the snacks afterwards were yummy
04:48:13raptori ate the equivalent of 4 candy bars
04:48:16raptoror so
04:48:19raptorand 3 juices
04:51:19bobdaduckrofl
04:51:33BFLogBot Commit: 22299b8ff468 | Author: buckyballreaction | Message: Revert 66817280e64a (new asteroid sounds) so 018a servers don't give weird sound glitches to 018 clients
04:51:58raptornow to find that editor bug of Little_Apples
05:00:51raptorbobdaduck: any more bugs?
05:00:58bobdaduckProbably!
05:01:21bobdaduckUh...
05:01:34bobdaduckAdd an editor: GetOnScreen method for ship objects?
05:01:51raptorwait
05:01:59raptorthat isn't still crashing you is it?
05:02:06raptor(didn't i give you a release build?)
05:03:07bobdaduckNo its not crashing
05:03:12bobdaduckIts just annoying :P
05:03:23raptorhow so?
05:03:43raptoroh, the dot?
05:03:47bobdaduckYeah.
05:03:50raptoryou want a ship to appear...
05:03:55raptorsigh
05:04:12bobdaducklol
05:04:20bobdaduckOr at least say "Ship Item"
05:04:30bobdaduckinstead of "EDITOR GETONSCREEN METHOD NOT IMPLEMENTED ARGGHHHHh"
05:08:49raptorhaha
05:15:36bobdaduckMAN
05:15:45bobdaduckIts not letting me dynamically change a flags team randomly.
05:16:24raptorrandomly?
05:16:31bobdaduckWell no.
05:16:36bobdaduckI dunno, my code is probably wrong
05:16:44bobdaduckIts not returning any errors though so
05:17:43raptori can review if you'd like
05:18:00bobdaduckNah
05:18:07bobdaduckIt was just an aesthetic thing anyway
05:18:38bobdaduckLol you don't even want to know what I would do with changing teams as a part of the level mechanics
05:19:41raptorevil
05:19:48raptorthat's what you'd do
05:38:24raptorok, bug hunting done for the night...
05:38:25BFLogBot Commit: aa87d3b12339 | Author: buckyballreaction | Message: Be consistent with 'Teleporter' name
05:38:26BFLogBot Commit: c4abdf435f9d | Author: buckyballreaction | Message: For bobdaduck: Fix ghost ship name in editor
05:38:28BFLogBot Commit: ff2c0a1de03b | Author: buckyballreaction | Message: Fix Core rendering bug when arbitrarily rotating it in the editor
05:38:44bobdaduckyay!
05:38:58raptorok, want a new build before I go to bed?
05:39:06raptorthis one let's you see the IDs in the editor, too..
05:39:09bobdaduckDid you add asteroid spawning sizes?
05:39:14raptoruhh
05:39:17bobdaducklol
05:39:18raptorno...
05:39:23bobdaduckokay
05:39:23raptor goes back to code
05:39:27bobdaduckxD
05:39:32bobdaduckYou can go to bed if you want...
05:40:03raptoractually asteroid size is probably a good setter because we'd want small ones too
05:43:14bobdaduckCan we add ships and robots via levelgen?
05:43:18raptorNO
05:43:19raptorNEVER
05:43:21raptorEVER
05:43:26raptormaybe robots
05:43:29bobdaducklol
05:43:34raptorsome day
05:43:58raptorbut that will be some work... because they'd have to plug into the robot running engine
05:44:04bobdaduckah, yes.
05:44:07bobdaduckWell, oh well
05:44:09bobdaduckI'm going to bed
05:44:22raptorwait
05:44:24raptorquestion
05:44:29bobdaduckyeah
05:44:38raptorwhat happens if you call getSize() on an asteroid?
05:44:44raptorthe code is a little ambiguous
05:44:49bobdaduckUh.
05:47:19bobdaduckReturns asteroid size
05:47:33raptoryes
05:47:38raptorbut what numbers for what size?
05:47:46raptori'll let you go to bed anyways..
05:47:52bobdaduck3 for normal size
05:47:54bobdaduck2 for medium
05:47:57bobdaduck1 for small...
05:48:01raptorexcellent! thanks!
05:48:17bobdaduckJust like in the level editor... xD
05:48:19bobdaduckgoodnight
05:48:20bobdaduck Quit (Quit: Page closed)
06:50:19kodaws has joined
06:53:06BFLogBot Commit: c4326a4265a7 | Author: buckyballreaction | Message: Lua API: Asteroid:setSize() method added. Did I do this right?
07:03:25raptorand with that, good night!
07:12:08raptor Quit ()
07:18:27kaen Quit (Read error: Connection timed out)
07:33:07Darrel has joined
07:38:27raptor has joined
07:38:27ChanServ sets mode +o raptor
08:44:44watusimoto has joined
08:44:44ChanServ sets mode +o watusimoto
08:45:34raptorhello!
08:54:09kodane has joined
08:58:23raptorok watusimoto, i just finished merging in all changes upto the second-to-latest revision of LuaWrapper
08:58:32watusimotohi
08:58:36watusimotoreally?
08:58:37raptorhi
08:58:39raptoryes
08:58:40raptorit compiles, it runs - bots crash
08:58:41watusimotogreat
08:58:46watusimotosame crash?
08:58:49raptorno
08:58:57watusimotoprogress then!
08:59:06raptorcrash on the absolute first call of a method
08:59:10watusimotoyou included the older changes, I assume
08:59:10raptorevery time
08:59:14raptoryes
08:59:25watusimotothat strikes me as a different sort of problem
08:59:32raptoryep
08:59:33watusimotomaybe just a simple implementation bug
08:59:56watusimotoprobably on our part, the way we had to alter things slightly to make them work with proxies
08:59:59raptori went through everything line-by-line diff with upstream
09:00:07raptoryeah
09:00:22watusimotoso that's not a discouraging to me
09:00:30raptorwell, I think I'm finally ready to sleep...
09:00:32watusimotoha
09:00:34raptorwant my changes?
09:00:36watusimotowhat time is it there?
09:00:37watusimotoyes
09:00:40raptor2AM
09:00:45watusimoto:-)
09:01:00watusimotoemail me a diff file; you can do it in the morning if you want
09:01:05raptorok, i have two diffs
09:01:13raptorone to revert to our caching release
09:01:20raptorone to bring us upstream more
09:01:25raptorwant them combined?
09:01:31watusimotowhatever makes sense
09:01:46watusimotoI'm not sure I'm psychologically prepared for this yet!
09:01:52raptorok, i'll send them separately
09:01:53watusimotothe psychic scars are still sore
09:01:54raptorhaha
09:01:57raptorhahaha
09:02:01raptortell me about it..
09:02:06watusimotobut WE WILL PREVAIL
09:02:46watusimotook, I'll look for it and see what I think. Get some sleep!
09:04:13raptorsend via e-mail?
09:04:18watusimotosure
09:04:39watusimotothanks for jumping headfirst into the bowl of fire
09:04:57watusimotothat way I can enter more tentavely, try to get used to the temperature
09:05:02raptorhaha
09:05:43raptorI've been fixing bugs all night, too
09:05:51watusimotook, good
09:05:56raptorso far 018a is looking quite stable
09:06:01watusimotowe fix them about the rate they're found
09:06:19watusimotowell, it has far fewer bugs than 018
09:06:20raptorlittle_apple and bobdaduck have been good beta testers so far
09:06:23watusimotogood
09:06:33watusimotoMaybe we should add a testing section to the credits??
09:06:50raptorDidn't I bring that up last time?
09:06:53watusimotothough that might just open the flood gates
09:07:00watusimotoyes, I think you did
09:07:10raptorwe determined it will flood
09:07:10watusimotoI don't remember what we decided
09:07:28raptorso i compromised and mentioned specific people in the release announcement
09:07:48raptorLittle_Apple still wants his bug finding badge...
09:07:52watusimotoha
09:08:16watusimotohttps://www.google.com/search?q=bug+icon&hl=en&safe=off&tbm=isch&tbo=u&source=univ&sa=X&ei=fHssUa7sNM-M0wXwg4A4&sqi=2&ved=0CDUQsAQ&biw=1600&bih=734
09:08:31watusimotohttp://files.softicons.com/download/toolbar-icons/wpzoom-developer-icon-set-by-wpzoom/png/48/bug.png
09:08:33raptorthat's just what I was thinking! :)
09:09:02watusimotothough finding bugs is so easy!
09:09:15raptorhaha, yeah..
09:09:50watusimotothough I suppose a well described bug report is exactly what we want to encourage
09:11:38raptorSo far I've been getting good ones from some of the 'older' players
09:11:49watusimotothey're learning
09:12:15raptorOK, well, off to bed for me
09:12:19watusimotoyour real victory will be when amgine submits a well described, gramataically correct bug report
09:12:22watusimotook, good night
09:14:19raptornight!
09:14:57raptor Quit ()
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16:38:55raptorgood day!
16:40:03raptorhaha Lamp - did exactly the opposite of what you suggested in rating the game on Desura..
16:40:22Little_Apple has joined
16:40:50Little_Applehello
16:40:53raptorhi
16:41:06Little_Applehow go the things?
16:41:14raptorthe things go well
16:41:36Little_Applethats good
16:42:05raptoroh
16:42:13raptorwant another beta build?
16:42:37Little_Appleyes pleeease
16:42:51raptorI've fixed all of your bugs so far..
16:43:01Little_Appleoh boy!
16:44:34raptor64bit still OK?
16:44:55Little_Appleyep
16:46:17raptorbuilding...
16:47:15Little_Applecan we fix it?
16:47:22raptorfix what?
16:48:34Little_Applethe bugs?
16:48:47raptorare you thinking of specific ones?
16:50:14Little_Appleoh nevermind. i was going for a bad pun.
16:51:07raptoryes. completely lost on me
16:51:32raptorok Little_Apple, new build: http://sam6.25u.com/upload/Bitfighter-018a-64bit-beta2-c4326a4265a7.zip
16:51:48Little_Applethank yooou
16:55:46Little_Applei think the sound is broken...
16:57:09Little_Appleyep. raptor, you broke the sound :D
16:58:26raptorwhat
16:58:37raptorturn up the volume
16:58:54Little_Applei did
16:59:10Little_Applei opened the previous build too and the sound works fine.
16:59:18Little_Applesoooo......
16:59:18raptoroops
16:59:20raptorfixing..
16:59:23Little_Apple:P
17:09:22raptori can't find the problem Little_Apple
17:09:29Little_Applehmm
17:09:29raptorcan you open the application 'Console'
17:09:34Little_Appleok
17:09:49raptorand see if there is a weird error message when starting the game?
17:09:53Little_Applek
17:09:59raptoryou may have to start, then exit the game for th emessages to appear
17:10:03raptorConsole is dumb that way
17:10:48Little_Applelol
17:11:17Little_Applei dont see any messages from bitfighter...
17:11:46raptoroh, haha
17:11:49raptorok, found the problem
17:11:53Little_Appleawesome
17:12:03raptorlet me get you a new build
17:12:06raptorplease delete the old
17:12:56Little_Applegotcha
17:18:24BFLogBot Commit: 7d61d135e122 | Author: buckyballreaction | Message: Fix broken sound loading due to the rename of the asteroid sounds
17:25:27raptorok Little_Apple, try this one: http://sam6.25u.com/upload/Bitfighter-018a-beta2-7d61d135e122-OSX-64bit.zip
17:25:30raptorand thanks!
17:25:58Little_Appleno, thank you, sensei.
17:28:13Little_Applehooray! sound is back!
17:28:18raptoroh good!
17:33:01raptorYour SpyBug should work now, too... :)
17:36:55Little_Applei doubt the script would work anyways :P
17:38:41Little_Appleis there a way to spawn in multiple items without having to have a line for each item?
17:40:48raptoryes, you can use a loop
17:41:31raptorfor i = 1, 10 do
17:41:38raptorspawnWhatever(location)
17:41:40raptorend
17:41:49raptorthat will spawn 10 items
17:41:53raptorin 3 lines of code
17:42:27raptorbut it only works if the location is the same
17:42:52raptorif you want the location to be different on each spawned item, then you'll have to do them separately or do some math
17:43:17raptorbrb
17:43:21raptor Quit ()
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17:56:11Little_Appleso... what
17:56:18raptor?
17:56:29raptori had to restart everything, what were we taking about?
17:56:29Little_Applefor i = 1, 10 do
17:56:36Little_ApplespawnWhatever(location)
17:56:40Little_Appleend
17:56:44raptoroh yeah
17:56:52Little_Applewha?
17:57:11raptorthat's how you us a 'for' loop to do 10 things over and over again
17:57:25watusimoto Quit (Ping timeout: 272 seconds)
17:57:42Little_Appleso.. do i need to put anywhere in particular?
17:57:54raptormaybe if you told me your problem first...
17:58:17Little_Appleuno momento...
17:59:34Little_Appleill send another pastie....
17:59:44Little_Applehopefully its not as ugly as the last one
17:59:59Little_Applehttp://pastie.org/6342792
18:00:24raptorok
18:00:28raptorso
18:00:39raptordo you want to spawn everything at the same location?
18:00:50Little_Appleyep
18:00:55raptorall the same object?
18:00:58Little_Appleyep
18:01:05raptorthen instead of the line: spawnResource(spawnPoint1)
18:01:07raptoruse:
18:01:13raptorfor 1, 10 do
18:01:16raptorspawnResource(spawnPoint1)
18:01:17raptorend
18:01:20Little_Appleok
18:01:32raptorthat will spawn 10 items at that exact location
18:02:06Little_Applewould it help if the script works in the first place?
18:02:14raptorYES
18:02:29Little_Appleoh.. well it doesnt...
18:02:39raptorerror?
18:04:16Little_Applecould not validate params for function bfobject::setloc
18:05:24raptorchange resourceitem:setLoc(0,0)
18:05:31raptorto
18:05:36raptorresourceitem:setLoc(location)
18:05:40Little_Appleok
18:07:02Little_Applestill not working...
18:07:13raptorthat's not descriptive enough!
18:07:42Little_Appleit gave me the same message...
18:07:50raptor use /clearcache
18:07:51kodaws Quit (Ping timeout: 245 seconds)
18:07:54raptorand restart the level
18:08:33Little_Applesame message
18:10:06raptorum
18:10:15Watusimoto has joined
18:10:19Little_Appleyolo
18:11:46raptorworks for me!
18:12:54Watusimotohi
18:13:01raptorhi
18:13:18Watusimotoso what is that big white line on our website -- any idea?
18:13:18Little_Applecan i see your script?
18:13:22Little_Applei probably did something wrong
18:13:27raptorWatusimoto: ??
18:13:32Watusimotoit's a div that contains n/a
18:13:43Watusimotoand is of type "unpublished node" or something
18:13:58raptorwhat
18:14:03raptorone moment..
18:14:32Watusimotodo you see it on hour home page? just below the bitfighter 018 released story, just above tbe Bitfighter videos story
18:15:07Little_Applei see it...
18:15:25Watusimotointeresting... it seems to have altered type since I last looked at it a few hours ago
18:15:26Watusimoto<div class="entry">n/a</div>
18:16:11raptorhuh, it's there
18:16:30raptorLittle_Apple: this works: http://pastie.org/6342877
18:17:16raptorWatusimoto: so weird...
18:18:07Little_Appleoooh
18:18:11Little_Applei see what i did wrong
18:18:29Little_Applei forgot to add an end
18:18:43raptorWatusimoto: it also looks like several nodes are missing
18:19:01Watusimotowhat do you mean?
18:19:05raptori wonder if my user delete deleted them
18:19:17raptorolder main page entry items
18:19:21WatusimotoI deleted all the old unpublished stories, and unpublished one of the storis from th efront page
18:19:24Watusimotoyes, that
18:19:31raptoroh ho!
18:19:34raptoryou're the culprit!
18:19:43Watusimotobut only this afternoon!
18:19:46raptorha!
18:19:50raptorguilty!
18:19:54Watusimotouh oh
18:20:03Watusimotoguilty of what... exactly?
18:20:12raptornot sure yet
18:20:16Little_Appleyes! i got mine to work!
18:20:16raptorbut guilty none the less
18:20:19raptorLittle_Apple: yay
18:22:10Watusimotothe white div predated any action on my part
18:22:43Watusimotoin fact led to my actions
18:23:03raptoroh really
18:24:31raptorhuh
18:29:35Watusimotoyup
18:29:52raptorin that case i'm probably the culprit somehow
18:30:03raptorprobably with the plugin i had to install to bulk remove users
18:30:06Watusimotomaybe it was you, or perhaps sam, or whomever once asked if we should get rid of drupal
18:30:20WatusimotoI was thinking about that on the way home from work
18:30:24Watusimotogo to a static page
18:31:18Watusimotobecause we make very little use of drupal
18:31:34Watusimotomost of what we use it for is to be a container for static chunks of html
18:31:47raptoryes
18:32:00raptorI will be the first to say: I hate website building
18:32:31WatusimotoI'll be the second!
18:33:34Watusimotoalso, I think we should add a stats button to our now overcrowded main menu bar
18:33:52Watusimotomaybe move contact under get involved
18:33:54Watusimototo make room
18:34:07raptorargh
18:34:16raptori can't figure this out right now... need to focus on work stuff
18:34:21Watusimotono worries
18:34:29WatusimotoI'll be around
18:57:01raptorso for drupal, i had to install a new module called 'Views'
18:57:19raptorthis would let me do bulk operations like delete 5000+ users
19:08:47Little_Appleraptor: can levelgens alter objects that already exist in the level that havent been added by the levelgen itself?
19:09:09raptoryes
19:09:14raptorbut you have to find them
19:09:39Little_Applewould it be simpler to just add it with the levelgen first?
19:09:57raptorthat would be easier, because you'd know the ID and can grab it directly
19:10:16raptorotherwise, you'll have to do a finding method on a specific type
19:10:22raptorsee the orbitbot.bot code
19:17:52Watusimotook, going to dinner -- will look at drupal more later
19:19:03raptordo Lua instead!
19:19:10raptoror something with code
19:19:25raptorforget the website it can manage itself :)
19:22:55Watusimoto Quit (Ping timeout: 272 seconds)
19:25:33Little_Applewoah people online
19:25:49raptorand all are on 017 servers
19:26:59Little_Appleoh dear
19:28:02raptorit's the canadian technical school!
19:28:04raptorBDHS
19:28:12Little_Appleseriously?
19:28:16raptorthey have homemade maps... i want to break in..
19:28:18raptoryes
19:28:20Little_Applewow lol
19:28:41Little_Applethats awesome lol
19:30:49raptorI"M IN
19:31:03raptoroh bother
19:31:12Little_Applekicked?
19:31:13raptorthey quit right when i joined!!
19:31:17Little_Appleahahaha
19:31:18raptorserver is gone..
19:31:38Little_Applemaybe the students were playing behind the teacher's back
19:31:45Little_Appleand got caught
19:31:46raptorthere were 10 of them..
19:32:18Little_Applemaybe between class?
19:32:40raptorhuh, yeah that would make sense
19:34:19Little_Appleok, so how would i have a levelgen add in a teleporter?
19:34:38raptoryou know how to add things now, right?
19:34:49Little_Applesort of
19:35:09raptoraddint has three steps:
19:37:32raptorhttp://pastie.org/6343293
19:37:38raptori documented the steps ^
19:38:07raptorso with Teleporters steps 1 and 3 will be essentially the same
19:38:18Little_Appleoh thanks
19:38:25raptorbut with step 2, you look here to help you out: http://bitfighter.org/luadocs/index.html
19:38:33raptorselect 'Teleporter' from the class list
19:38:47raptora teleporter will have a Geom instead of Loc
19:39:22raptorso use: :setGeom(point.new(0,0), point.new(1,1))
19:39:40raptorwhere the first point is the teleporter entrance location, the second is the exit location
19:40:35Little_Appleok...
19:40:39Little_Applei can work with that
19:40:50raptorexcellent
19:41:09raptorin case you don't know already, I'm trying to get you to understand things instead of just write code for you.. :)
19:41:16raptor(even though I write code for you..)
19:41:30Little_Applelol
19:41:43Little_Appleyea i dont want you to write everything for me :P
19:41:55Little_Appleso ill try to figure mose of this out on my own if i can
19:42:59raptorhopefully i can help break it up into understandable pieces
19:44:29Little_Applewhat you gave me is fine for now
19:45:45Little_Appleim guessing i won't need to assign a team to a teleporter
19:46:07raptorheh, nope
19:49:17Little_Appledont i need some kind of action to add in the teleporter?
19:49:39raptoryes
19:49:56Little_Applebecause isnt the pastie you sent me like setting up the command waiting for something to give it a yes?
19:50:04raptorcorrect
19:50:09Little_Applewoohoo
19:50:11raptoryou'll need to run that command somehow
19:50:25raptoryou do can do that in a number of ways:
19:50:38raptor1. on level start within the main() portion of the script
19:50:57raptor2. triggered by an event (onShipEnteredZone, etc.)
19:51:03raptor3. Using a timer
19:51:35Little_Applethis teleporter is going to be around from the start so i think it would be best to have it start from the main()
19:52:42raptorok, then you put your spawnTeleporter() or whatever method in main()
19:52:49raptorand it would show up a the start of a level
19:52:59Little_Appleok thanks
19:53:30Little_Appleaha! it works!
19:53:34Little_Applei didnt mess anything up!
19:53:56raptorgreat!
19:55:30kodapad has joined
19:55:49Little_Appleoh man levelgens are so cool
19:56:26raptorhah
19:56:27raptoryes
19:56:34raptorworld's of possibilities!
20:00:07LordDVG has joined
20:00:31Little_Appleraptor: if i were to change the destination of a teleporter would i use setGeom or clearDests and then addDest?
20:00:46Little_Appleim guessing the second
20:01:17raptoryes, use the second
20:01:45Little_Appleok
20:02:16raptorin fact, i have a ready made function for you
20:02:17raptorhttp://pastie.org/6343423
20:02:27raptorbut you need ot knwo the teleportedId in that one
20:02:33raptorteleporter ID
20:02:43raptorbut that does just what you described
20:04:02Little_Appleso would i put the name of the teleporter into the parentheses?
20:04:15Little_Appleor would i need to assign an id in the levelgen?
20:08:55bobdaduck has joined
20:08:58Little_Applehello
20:09:33bobdaduckhilow
20:12:20raptorwhen you create it, grab the id
20:12:29raptorstore it in a global variable
20:12:53raptorhmm... our luadocs are out of date..
20:13:00raptorlet me see iif i can update them
20:19:00Little_Applei dont want to have to resort to explaining my entire script to this koala here...
20:19:22bobdaduck_ has joined
20:19:34raptorhaha
20:22:21bobdaduck Quit (Ping timeout: 245 seconds)
20:22:35Little_Appleill get this thing working eventually...
20:28:31raptoryay Lua doc updated
20:28:39raptorthere is a getId()
20:28:43raptormethod for any object
20:29:06raptorso after addint the teleport, grab the ID
20:29:12raptorright after levelgen:addItem...
20:29:29bobdaduck_There's a getId method?
20:29:32raptordo teleporterId = object:getId()
20:29:35raptorbobdaduck_: yes
20:29:45raptoroh bobdaduck_, can i get you a latest beta build?
20:29:48bobdaduck_So if a resourceitem crossed a zone, I could get the ID of it and then delete it... Right?
20:29:56bobdaduck_uh, sure.
20:30:00bobdaduck_I'm at work but.
20:30:03bobdaduck_What's in it?
20:30:10raptorbug fixes from last night
20:30:30bobdaduck_Can I assign IDs to walls now?
20:30:36raptorbobdaduck_: no :(
20:30:44raptorthat's going to be a problem
20:30:58bobdaduck_lol
20:30:59bobdaduck_okay
20:31:19raptorok, i'll get you the build later when you're at home..
20:31:41raptorever object that is added to the level has an auto-assigned ID
20:31:53raptorusually some negative number -1, -2, etc
20:32:13raptorbut you cannot trigger an event with a resource crossing a zone, only ships...
20:33:12bobdaduck_what? Why not?
20:33:28raptorbecause only ship's crossing zones is coded in
20:34:10bobdaduck_So I can't delete resourceitems when they enter a zone?
20:34:18bobdaduck_Without using complicated math?
20:34:37raptorno
20:34:44raptorthere is no event trigger for that
20:34:58raptorevents: http://bitfighter.org/luadocs/group___event_enum.html
20:36:10bobdaduck_Messsage recieved....
20:36:13bobdaduck_like, chat commands?
20:38:32raptoryes
20:38:45raptorhave you not looked at eliza??
20:38:59bobdaduck_Nah I haven't touched bots.
20:39:17raptorso you can have a levelgen now wait for a person to say a specific word and do a trigger :)
20:39:30bobdaduck_Engineering resourceitems
20:39:34bobdaduck_healthpacks
20:39:37bobdaduck_energyitems
20:39:54bobdaduck_Nope, not even going to try it.
20:39:57bobdaduck_On principle.
20:41:15Little_Applethink of the possibilities!
20:41:19Little_Applemath problems in dungeons!
20:43:37Little_Appleraptor: how do i find the id of the teleporter in my levelgen?
20:43:38bobdaduck_lol
20:43:54Little_Appleis it just local object1 = Teleporter.new() ?
20:46:20raptorthen
20:46:21raptordo
20:46:33raptorobjectId = object1:getId()
20:46:43raptorand now objectId has the ID in it
20:53:08Little_Appleok i almost got it working...
20:56:12raptorwant to show my what you have?
20:57:27Little_Appleok...
20:57:36Little_Applei got it so it takes away the destination..
20:57:42Little_Applebut can't get it to set a new one
20:58:02Little_Applehttp://pastie.org/6343742
21:01:36raptorlooking
21:01:37raptorbrb
21:05:26raptorok
21:06:05raptorjust put this at the top of the script, outside any functions:
21:06:07raptorobject1Id = 0
21:06:11raptorthat makes it global
21:06:18Little_Appleok
21:06:29raptorthen you should be able to access that in other methods
21:06:41raptorso spawnTele1 sets the object1Id
21:06:49raptorthen moveTeleDest1
21:06:52raptorcan grab it
21:08:03raptorLittle_Apple: looks like you're getting a hang of the syntax!
21:08:10Little_Applewoohoo
21:09:20Little_Applebut i still cant get it to set the new dest
21:09:39raptoroh
21:09:45raptorit needs to be a 'point'
21:09:53raptorso wrap the coords in point.new()
21:10:03raptorlooks like that part of our doc needs updating too...
21:10:17Little_Applei can get it to recognize the teleport without "object1Id = 0"
21:10:25Watusimoto has joined
21:10:30raptorOK
21:10:36raptorlet me diagnose
21:11:52raptorhuh
21:12:18Little_Applewhere should the point.new() go?
21:12:46raptorok, i got it working
21:12:54Little_Appleonce i get it to redirect the exit i think i can figure the rest out
21:12:57raptorlike this: teleporter:addDest(point.new(510,510))
21:13:02Little_Appleok thanks
21:13:52Little_Appleit works!
21:14:06raptorhooray!
21:14:43Little_Applethanks :P
21:15:26raptoryou're welcome
21:15:39raptorbetter school than school huh? :)
21:15:46Little_Applelol
21:15:51raptor(figuring things out on your own...)
21:16:05Little_Applelol yea
21:16:22Little_Applei feel accomplished.
21:22:34Little_Appleok. one more thing.
21:22:55Little_Applehow can i make it so once a zone is activated it cant be activated again?
21:23:50raptoryou use a toggle
21:23:57raptori give you an example
21:24:03Little_Applek
21:26:45raptoridempotency: http://pastie.org/6343889
21:29:04Little_Appleok..
21:30:07bobdaduck_You make it so the function flips a switch and only runs if the switch hasn't been flipped yet.
21:35:57Little_Applehooray it doesnt want to work anymore
21:41:35Little_Applenot working..
21:42:18Little_Appledead...
21:42:21Little_Applenot alive...
22:14:17LordDVG Quit (Remote host closed the connection)
22:23:39raptorhi
22:26:26Little_Applehi
22:26:41Little_Appleraptor: i cant seem to get my script to toggle...
22:28:05bobdaduck_What's the problem?
22:28:44Little_Appleit pretty much makes nothing work lol
22:29:23bobdaduck_what's the error?
22:29:41bobdaduck_And: paste the script?
22:29:52Little_Applek
22:30:09Little_Applehttp://pastie.org/6344233
22:31:17Little_Appley no work, it
22:31:25bobdaduck_line 22
22:31:29bobdaduck_indentation
22:31:46bobdaduck_(that probably won't break it
22:31:48bobdaduck_still looking
22:31:49bobdaduck_)
22:31:49Little_Appleoh that...
22:31:57Little_Applei put it there as a test
22:32:22Little_Appleit didnt work the other way either..
22:32:23bobdaduck_Are you getting an error?
22:32:38bobdaduck_line 14
22:32:43bobdaduck_no () around the if statement
22:33:21bobdaduck_should read: "if(tele1Toggle == true) then"
22:34:00Little_Appleah.
22:34:03Little_Appleas i suspected.
22:34:08Little_AppleRAPTOR YOU HAVE FAILED ME
22:34:14bobdaduck_rofl
22:34:26Little_Applehe gave me a faulty example lol
22:34:45Darrel Quit (Quit: Closed IRC client)
22:35:19Little_Applestill wont work though
22:35:53bobdaduck_That should have given you an error....
22:37:29bobdaduck_Check the console
22:37:35bobdaduck_Ctrl-/
22:37:38bobdaduck_or /
22:43:51Little_Applecould not validate params for teleporter::addDest()
22:44:30Little_Applehmmm
22:46:25Little_Appleraptor: help?
22:46:58bobdaduck_what line number?
22:47:04Little_Applenot sure...
22:47:24bobdaduck_it'll say in the error
22:47:35Little_Appleis it possible to scroll up in the console?
22:48:12Little_Appleah.
22:48:13Little_Applethere is.
22:51:54bobdaduck_...Well?
22:52:08Little_Applei think it says line 9...
22:52:14Little_Applethats the only line it mentions
22:53:02bobdaduck_hm
22:53:46bobdaduck_the part where it says "could not validate params for teleporter::addDest()"
22:53:54bobdaduck_that says line 9?
22:54:05Little_Applei guess
22:54:26bobdaduck_Run the level
22:54:34bobdaduck_And then try to switch the teleporter destination
22:54:41bobdaduck_and open the console with ctrl/
22:54:47bobdaduck_and tell me what it says
22:54:49Little_Appleok
22:55:44Little_Appleam i looking for anything in particular?
22:55:57bobdaduck_errors
22:55:58bobdaduck_xD
22:56:06bobdaduck_line numbers
22:56:12bobdaduck_and what the error is.
22:56:21Little_Appleline 9 was the only one it mentioned..
22:56:57Little_Applei dont see anything
22:57:17bobdaduck_Screenshot the console for me
22:57:22bobdaduck_if that's not too much work?
22:57:42Little_Applethats fine
22:58:14Little_Applehttp://i.imgur.com/6uq04Xy.png
23:00:35Little_Appleanything?
23:00:47bobdaduck_Thinking...
23:01:06Little_Appleanythink?
23:01:08bobdaduck_Ah!
23:01:14Little_Applewhat ah?
23:01:18bobdaduck_Function moveteledest()
23:01:21bobdaduck_calls for two inputs
23:01:38bobdaduck_And line 95 has no paramaters being passed in to it
23:01:52bobdaduck_At the very least, the error has something to do with that.
23:03:06Little_Applesoo..
23:04:13Little_Appleeh?
23:04:39bobdaduck_function moveTeleDest1(object1, dest)
23:04:48bobdaduck_moveTeleDest1()
23:05:02bobdaduck_it needs to have object1 and a dest in it
23:05:40Little_Applewha?
23:06:14bobdaduck_line 95
23:06:24bobdaduck_calls the moveteletdest bethod
23:06:24Little_Appleyes?
23:06:36bobdaduck_without sending in a variable for object1 and dest
23:06:53Little_Appleok..
23:07:15bobdaduck_so... I guess try putting object1, dest in there
23:07:22Little_Applei tried that
23:07:32Little_Applenothing
23:07:53Little_Applethe script works fine without the toggle stuff though
23:09:12bobdaduck_move teletoggle = false on line 22 up inside the if statement
23:09:16bobdaduck_and fix the indentation on it.
23:10:00Little_Applei did that...
23:10:07Little_Applea while ago
23:10:36bobdaduck_inside the if statement too?
23:10:56Little_Appleyes
23:11:35bobdaduck_ug.
23:11:51bobdaduck_Think you could send me the level you're trying to use this in and let me take a look at it?
23:12:04bobdaduck_OH
23:12:07bobdaduck_clearcache!
23:12:10bobdaduck_Try that first.
23:12:11bobdaduck_xD
23:12:29Little_Applei did.........
23:13:09Little_Applelevel: http://pastie.org/6344448
23:13:11bobdaduck_oh okay then send me the level code.
23:13:29Little_Applescript: http://pastie.org/6344449
23:19:18bobdaduck_I'm at work so I'm not working on your problem fulltime, mind you
23:21:17Little_Applek
23:24:31bobdaduck_Your code is messy
23:25:01Little_Appleindeed
23:27:25bobdaduck_Only error I'm getting
23:27:31bobdaduck_is missing an "end" somewhere
23:28:37Little_Applehmmmmm...
23:34:56raptorhi
23:34:59raptorsorry, meetings
23:35:06raptorsomeone say my name?
23:36:48raptorLittle_Apple:
23:36:49bobdaduck_Yeah
23:36:50bobdaduck_Raptor
23:36:54bobdaduck_fix little Apple's script
23:36:59Little_Applelol
23:37:02raptormoveTeleDest1
23:37:17raptorI'm going to give you a secret coding guru trick
23:37:29raptorwhen you start an 'if' statement
23:37:37raptorthe FIRST thing you do, is close it
23:37:47raptorso
23:37:49raptorif(tele1Toggle == true) then
23:37:51raptorend
23:38:04raptorfirst thing you do! always!
23:38:21raptoronce done, you can then put the code in the middle
23:38:28Little_Appleok..
23:38:34raptorjust as a trick..
23:38:42raptorumm... this was leading me somewhere..
23:38:43raptoroh
23:38:54Little_Appleis my script not swag enough?
23:39:12raptoryour method should look like this:
23:39:14raptorhttp://pastie.org/6344582
23:39:20raptoryou were missing an 'end'
23:39:27bobdaduck_lol
23:39:35bobdaduck_I added that raptor
23:39:43bobdaduck_Its still asking me for an end statement somewhere
23:39:49Little_Appleah.
23:40:00Little_Appleits working so far for me..
23:40:13raptoryes, that's what was missing
23:40:20raptoralso, you're screen is HUGE, Little_Apple
23:40:23raptor*your
23:40:27Little_Applelol
23:40:36Little_Appleim using a laptop with an external display :P
23:40:42Little_Appleit works!
23:40:50raptoralso
23:41:03raptorwhat text editor do you use?
23:41:11Little_Applejust textedit
23:41:19raptorok, that needs to change
23:41:19Little_Applenot the best but it works
23:41:48raptorbecause an editor that shows you the indentation properly will *really* help out finding problems
23:42:16Little_Applegot anything in mind?
23:42:34raptornotepad++ for windows, kate for linux...
23:42:37raptorosx, umm...
23:42:39raptorhmm...
23:42:55Little_Appletextwrangler?
23:43:03raptorheh
23:43:08raptorthat's what i just found!
23:43:11Little_Applelol
23:43:21Little_Applei guess i can look it up
23:43:35raptorhttp://www.barebones.com/products/textwrangler/download.html
23:43:42Little_Applegot it
23:43:59raptorso script working now?
23:44:16Little_Appleyep!
23:44:22raptoryay!
23:46:24Little_Applenow to finish it...
23:46:38raptorcross the tees and dot the eyes
23:46:50raptor(ouch)
23:47:55Watusimoto Quit (Ping timeout: 260 seconds)
23:50:13raptorand the big question: what has watusimoto been doing so silently before he went to bed...
23:51:46Little_Applesorting the different colored pieces of his frootloops.
23:52:43Little_Apple Quit (Quit: Page closed)
23:53:02Little_Apple has joined
23:53:44Little_Applewhoops
23:57:50raptorbroken script?.
23:57:57Little_Appleish
23:58:05Little_Applejust making lots of mistakes lol
23:58:26bobdaduck_And being messy!
23:58:29Little_Appleshhhh

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