#bitfighter IRC Log

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IRC Log for 2013-02-28

Timestamps are in GMT/BST.

00:00:13Watusimotothat suddenly seems less imposing
00:01:28raptorwe could continue the badge theme of having a different badge per game type somehow..
00:02:10raptorthe golden retriever badge
00:03:53raptorrabid rabbit badge
00:06:40bobdaduck has joined
00:07:32Watusimotokill 5 players without being killed?
00:07:40raptortoo easy
00:07:45Watusimoto10?
00:07:48bobdaduck15.
00:07:57Watusimotothat would tie in nicely to the concept of streaks
00:08:23bobdaduckI like Zap!'s system still.
00:08:35bobdaduckbobdaduck has zapped raptor, watusimoto, raptor, raptor!
00:08:57Watusimotowell, I was thinking of sometihng a little different
00:09:20Watusimotowhen you kill 5 in a row, say, a big text goes shooting up (like when you score over 100 on nexus)
00:09:48Watusimotothat wouldn't preclude your proposal
00:10:51bobdaduckWell okay
00:10:56bobdaduck5 kills is still a bit easy.
00:11:01bobdaduck10 is good.
00:11:12bobdaduckI'm in favor of 15 but I like my games hard so that's just me.
00:19:05bobdaduckOkay so I just tested arbitrarily many-sided polygon spawners via levelgen
00:19:15raptorcrash?
00:19:17raptor(i hope)
00:19:22bobdaduckNope
00:19:25raptorbah
00:19:27bobdaduckMaybe if another person joined
00:19:39bobdaduckbut it looks like they spawn like 10 circles each round
00:19:41bobdaduckrather than just one.
00:20:19raptori think that can change... maybe
00:21:41bobdaduckIt doesn't seem to account for it in the luadocs.
00:21:57bobdaduckWhatever, I'm using circles mostly for atmosphere anyway.
00:22:19raptoroops, looks like it is hard-coded
00:23:14raptorthe problem with Circles is network usage..
00:23:21bobdaduckYeah
00:24:27bobdaduckI don't like the idea of a swarmer enemy, really
00:25:49koda Quit (Quit: koda)
00:41:05raptorheading home!
00:41:09raptor Quit ()
00:44:13Watusimoto Quit (Ping timeout: 272 seconds)
01:01:28bobdaduckHey kaen
01:01:39bobdaduckWant to see my super secret under-construction level?
01:03:31raptor has joined
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01:05:12Little_Applehello
01:05:34bobdaduckraptor!
01:05:39bobdaducksuper-secret level testing time!
01:05:43bobdaduckpassword is your real name
01:05:44Little_Applecan i come?
01:05:54bobdaduckNo
01:05:58Little_Appleaww
01:06:01Little_Applebut i know his name...
01:09:38kaenback
01:09:40kaenjust in time
01:09:47kaenjoining shortly
01:10:29kaenhaha apparently I don't know my real name
01:10:48kaenbobdaduck, a little help?
01:10:54kaenoh
01:11:00kaenraptor's real name
01:11:02kaenI'm silly
01:11:02bobdaducklol
01:11:43Nothing_Much has joined
01:12:35bobdaducksorry come back in
01:13:33Nothing_Much Quit (Read error: Connection reset by peer)
01:14:41Nothing_Much has joined
01:15:32Nothing_Much:(
01:16:27Nothing_Muchapparently it IS unity
01:16:56kaen\o/
01:17:05Nothing_Muchgnome shell works amazingly
01:17:06kaenexcept also :<
01:17:11Nothing_Muchyeah
01:17:25kaenbecause if BF causes it but other games don't, then there's still something to look at
01:17:26Nothing_Muchmaybe it's a regression in 12.10
01:17:36kaenespecially if TF2 works fine
01:17:45Nothing_Muchit's crazy
01:19:36Nothing_Muchbut at least it's only unity
01:19:49Nothing_Muchshame though, it's a pretty good DE
01:20:59Little_Apple_ has joined
01:21:10Nothing_Muchoh darn
01:21:17Nothing_Muchthat scrollbar's still there on the main page
01:22:46Little_Apple Quit (Ping timeout: 245 seconds)
01:26:19bobdaduckOkay fixed!
01:27:17Little_Apple_fixedwhat?
01:27:29bobdaduckSecret level project.
01:27:44Little_Apple_ohok.
01:27:47bobdaduckI didn't realize the bugs I'm exploiting might not be bugs for everyone
01:27:53bobdaduckSo I've fixed that now
01:27:55Little_Apple_i dont have the need to know?
01:28:59bobdaduckWell
01:29:07bobdaduckI'm mostly trying to show raptor one particular part of it
01:29:11Little_Apple_ah
01:29:16bobdaduckbut I can't really isolate it from the rest of the level
01:29:29bobdaduckAnd then I guess kaen happens to know raptor's real name so he's seen it now
01:29:40Little_Apple_i know his real name...
01:29:43bobdaduckxD
01:29:55Little_Apple_its in the credits lol
01:30:22bobdaduckWell... Yeah....
01:30:25bobdaduckBUT STILL.
01:30:55Little_Apple_and i knew it before i found out it was in the credits...
01:31:48bobdaduckOkay, its still MARGINALLY secure.
01:31:53bobdaduckAt least Lamp isn't getting in.
01:32:19Little_Apple_lol
01:32:50Nothing_MuchI'm curious to know how many basic rotation servers there are
01:32:54Little_Apple_i won!
01:33:31bobdaduckWon what?
01:33:54raptorbobdaduck:
01:33:58Little_Apple_the #swag olympics
01:34:16bobdaduckWell either way raptor I fixed it
01:34:29Little_Apple_brb
01:35:48Nothing_MuchGuys, I think we need a basic rotation server with the basic CTF/DM/etc maps
01:35:56kaenyes
01:35:59kaenI'll do that now
01:36:02Nothing_MuchBecause I think some players are looking for other things rather than just tests
01:36:18Nothing_MuchSince I haven't seen much of a spike since a few days ago
01:36:18kaenkaen's 24/7 should be all playable levels
01:36:22kaenunless I'm mistaken
01:36:45Nothing_MuchI'm not sure if newbies know about changing levels
01:36:52Nothing_MuchHell I'm still not sure
01:36:54Nothing_Muchbrb
01:36:54kaenbobdaduck do you need anything from 24/7 before PERMANENTLY DELETE IT ALL?
01:37:03bobdaduckWhat? No
01:37:05bobdaduckxD
01:37:28bobdaduckCan I use classID to count a number of objects?
01:38:00kaenk
01:38:06kaen24/7 is now stock maps only
01:38:17kaentest is still... test
01:39:41raptor Quit (Ping timeout: 240 seconds)
01:39:59kaenNothing_Much, you might like this
01:40:23kaenin 12.04 with unity 2D, pressing a key stops my mouse from moving
01:40:30kaenbut it works fine with any other WM
02:01:05Nothing_Much oh wow that was fast
02:01:12Nothing_Muchgot a haircut 'n stuff
02:01:42Nothing_MuchOh and that's strange
02:01:51Nothing_MuchIs it 12.04.2 or 1 or just stock?
02:02:33Little_Apple_ Quit (Quit: Page closed)
02:06:08Nothing_Muchkaen, good job
02:12:41raptor has joined
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02:19:37Little_Apple has joined
02:19:46Little_Applehello
02:37:02raptor Quit ()
02:42:51bobdaduckHOO HOO
02:42:53bobdaduckThat's awesome.
02:43:10bobdaduckWhere's raptor when you need him!
02:55:39Little_Applehes in happy land.
02:55:54Little_Applewith the cheezit king
02:58:29bobdaducklol
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06:09:33raptorkaen: I'm stupid
06:12:03raptorI've been trying to solve a coding problem (it was an interview question and they gave me half an hour)
06:12:12raptor(i failed, I think)
06:12:23raptoranyways, i've been trying to solve it now, and cannot seem to
06:12:37raptorwait, kaen, are you still up?
06:16:38bobdaduck has joined
06:21:48raptordumb problem: http://pastie.org/6352705
06:22:28raptoralgorithmically make it traverse the letters like it was a tree with parent/children
06:22:46raptoryou know you get it right if you make it print out ABCDE...
06:25:23bobdaduckWhat?
06:25:37raptori was asking kaen for help on a recursive math problem
06:25:42raptorbecause i'm too stupid
06:25:47raptorbut he's not awake
06:26:59bobdaducklol
06:27:17bobdaduckOkay so obviously it needs to not do anything until 3...
06:27:24raptor?
06:27:37raptoroh, line 3?
06:27:40bobdaduckYeah
06:27:57raptoreach indent indicates it's a child of the parent before the indent
06:28:38bobdaduckSo could you draw this graphically?
06:29:15bobdaduckEr what's the problem?
06:29:21bobdaduckUSE RUBBER DUCK PROGRAMMING
06:29:43raptori have to traverse the tree and get it to print out in order
06:29:50raptorwith logic
06:30:08bobdaduckand is the stuff within the ====== what you have so far
06:30:11bobdaduckor what you have to use?
06:30:53raptorthat's my algorithm
06:30:56raptorbut i fail
06:31:05raptorcome here: http://www.twiddla.com/1101999
06:33:15raptoryeah you got it
06:33:17raptorso basically
06:34:00raptoryou have start at 'E' then do things like 'goto child' 'goto parent' 'goto sibling' and determine you're in the right place, then print out the letter
06:34:32raptorand have it print out ABCDE...
06:35:02raptorwell, technically you know it's correct *if* it prints out ABCDE...
06:55:15raptorok, i need to stop being stupid and go to bed
06:56:25bobdaducklol
06:56:40bobdaduckYou can play a couple rounds with my sister first though
06:56:49raptorshe keeps slaughtering
06:56:51raptorme
06:57:01bobdaduckwho is supposed to be doing her homework but for some reason is playing bitfighter and I'm doing her homework for her?
06:57:57bobdaduckYeah she's good at dogfights xD
06:58:11bobdaduckI'm never ready playing with her. "Oh wait, you're GOOD. Forgot!"
07:03:43raptorok, i lost twice to her
07:03:49raptorand i was really playing
07:04:10bobdaducklol
07:04:12bobdaduckI was watching xD
07:05:18raptorall right, good night!
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16:19:30raptorgood day!
16:19:45watusimotohello
16:19:51raptorhi
16:23:34watusimotoit occurred to me that we could do a release now with what we have, then another when we fix the remaining bugs, then another when we fix lua
16:23:52watusimotonot sure I want to do that, but throwing that out as an option
16:25:04raptori think #9 should be fixed
16:25:12raptorif we do that...
16:29:00raptorwell, actually
16:29:07raptorthat doesn't really matter either...
16:29:20raptorbecause it's so rarely hit
16:31:43watusimoto9 and 2 are related
16:31:56raptoroh really?
16:32:45watusimotowell... probably. We should get rid of /suspend altogether
16:32:53watusimotothat might simplify the logic a little
16:33:57raptorok, we can wait if we want to just release
16:34:15raptorreleasing might provide some stabilization to the upcoming level design contest
16:34:27watusimotounless only half upgrade
16:35:21watusimotoactually, nothing we've done so far would be problemeatic if only half upgraded, right?
16:35:31raptordefine half-upgraded
16:35:41watusimotoI upgraded and you didn't
16:35:56raptorwe've kept compatibility
16:36:00watusimotoyes
16:36:18raptorso far, 018 clients have been running better on 'kaen test' server (which runs 018a code)
16:36:20watusimotoremoving /suspend might break compatibility, I'm not sure
16:36:34raptoryeah, i've considered removing /suspend a compatibility break
16:36:50raptorin fact it almost definitely is
16:36:54raptorbecause it has its own RPC
16:37:08watusimotowell, it would if we completely yanked it out -- we could leave a functionless stub in place for the moment
16:37:22raptoryes, that's true
16:40:33watusimotothough if we want to release before the contest, we should probably do so tonight
16:40:57watusimototo give people time to get updated if they want
16:41:21raptoryes
16:41:25raptori'm OK with that...
16:41:38watusimotoI was going to work on 2 tonight, but maybe I should get 19 squared away
16:41:54watusimotoI do want to get that working before we relesae, but I think it is not very hard
16:42:00raptoroK
16:42:27watusimotoso if we release tonight, that will be 018a
16:42:53watusimotothe next release will come a few days later, with the rest of our fixes, and will be 019?
16:43:13raptoror we can just really start breaking things
16:43:17watusimotoand then after the lua fixes 019a
16:43:23watusimotodoes that really make sense?
16:43:42raptorsure, but i honestly doubt 019 would come a few days later... i'd expect weeks :)
16:44:21watusimotowell, what would it include? more fixes from the bug list, expanded vertex limits, your sound fixes, and asteroid spawn markers... anything else?
16:44:40raptornot at the moment
16:44:44watusimotothose last 3 items could be done in... what... 10 minutes?
16:45:04raptorha, yeah - although i don't have the graphic polished for the spawn marker...
16:45:30watusimotounderstood... but even a placeholder would be fine, and we could upgrade it when we can
16:45:36watusimotowithout changing versions
16:45:40raptorI have a place holder, yes
16:45:48raptorok true
16:46:00raptorbut did you want to upgrade to Lua 5.2?
16:46:05watusimotokind of
16:46:06raptor(and fix LuaW)?
16:46:14watusimotofix luaW absolutly
16:46:24watusimotobut I'm thinking fix luaW first
16:46:29raptorOK
16:46:32watusimotothen treat upgrading as an independent item
16:46:37raptornow from the point of view of the players
16:46:41watusimotothis is a daunting enough problem as it is
16:47:09raptorwould having 018a then quick 019 be too much?
16:48:44watusimotothat's my concern as well
16:48:58watusimoto018a is optional, but everyone will be required to move to 019
16:49:17raptoryes, but people want 018a because of the crash fixes and levelgens
16:49:23watusimotoyes
16:49:32watusimotooh, what about achievements
16:49:56watusimotoI guess those could wait for release part II
16:49:57raptorwe can delay 019 a little longer and add achievements
16:51:39watusimotook, let's do it
16:51:48raptorrelease tonight?
16:52:16watusimotoyes
16:52:17raptori'm game :)
17:26:13watusimotook... we'll need to add some fields to the database to hold our new stats. I might be able to do that myself, otherwise I might ask you or kaen to do that
17:30:46raptor!release
17:30:46BFLogBotTo release, follow the checklist: http://bitfighter.org/wiki/index.php?title=Release_checklist
17:31:46raptorour schema is in a sub-directory of master/
17:33:50watusimotook, heading home
17:34:00raptorok
17:52:35watusimoto Quit (Ping timeout: 260 seconds)
18:07:18Watusimoto has joined
18:17:57BFLogBot Commit: c734d622220a | Author: watusimoto | Message: Asteroid killing stats now tracked
18:17:59BFLogBot Commit: 19905db9d4e4 | Author: watusimoto | Message: Collect stats on various engineering projects
18:18:00BFLogBot Commit: 373d1e9b4f0b | Author: watusimoto | Message: Make distance accumulate a little slower
18:18:02BFLogBot Commit: 043b43daad02 | Author: watusimoto | Message: Merge
18:19:59kodab Quit (Ping timeout: 272 seconds)
18:32:25raptorWatusimoto: does master need updating?
18:34:59Watusimotono
18:35:02Watusimotonot yet
18:35:18Watusimotothat's the next step
18:35:22raptorshould we add GCI credits?
18:35:27Watusimotoprobably
18:35:36Watusimotothe problem is I don;t know who all our students were. Do you?
18:38:19raptorUmm
18:38:27raptorI think I can get most of their full names... maybe
18:38:34Watusimotojust finished an email to the luaw guy. chatting in the stackoverflow comments seemed kind of silly
18:38:54raptorBut we'd only want to do ones that completed tasks, i think
18:39:03Watusimotomartinsky, martin_bede, dimitri... those are the ones I can think of off the top of my head
18:39:22WatusimotoThat sounds like a sane cutoff
18:43:26Watusimotooh, and should we include the notifier with this relese?
18:44:05raptorThis is everyone: http://pastie.org/private/cfivgtst8zmts504c4hozg
18:44:11raptornotifier... no
18:44:21raptornot included in the bundles at least
18:44:33raptormaybe as separate downloads later when we feel like they're polished enough
18:44:58raptorbe back in a bit...
18:45:59Little_Applefootloose wants to know whats with the white bar on the home page
18:50:34Watusimotoraptor: I'll get my wife to transliterate the russian
18:50:46Watusimotoor rather the cyrillic, as it's not russian at all
18:54:54Watusimotoraptor, kaen: My knowledge of our database is a bit out of date. Would one of you please add the following fields to the appropriate table?
18:54:55Watusimotohttp://pastie.org/6355752
18:54:57Watusimotothanks!
18:55:14WatusimotoBack after dinner
19:09:29Watusimoto Quit (Ping timeout: 248 seconds)
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19:15:01raptorkaen: you around?
19:15:08kaenjust got back
19:15:21raptorhello!
19:15:24kaenhi!
19:15:38raptorso watusimoto left a task
19:15:40kaengot the important bits: interview question, release today, db stuff
19:15:45raptorhaha
19:16:09raptoroh yeah, that stupid question that had me stumped at midnight (still stumped)
19:16:18raptoranyways
19:16:20raptorDB stuff
19:17:01raptoryou are probably more familiar with the tables right now... would you have a good idea where the data would go?
19:17:24raptorprobably in stats_game?
19:17:31raptoroh wait
19:17:41raptorstats_player for things like distTraveled
19:17:49raptor goes to review the schema
19:19:33kaenI'm pretty ticked at my hosters.
19:19:43raptorwhat happened?
19:19:46kaenthe server's down, and I'm blacklisted from control panel for some reason
19:19:52raptorwhat!?
19:19:58kaenand support hasn't responded to my ticket in almost eight hours.
19:20:21kaenand the company is now doing business under a different name than they were earlier this week...
19:20:28kaenit's all looking very shifty.
19:27:22kaenof course there's no phone number
19:30:57LordDVG has joined
19:39:22raptorthat stinks
19:47:47kaenI was quick to judge. once someone got around to my ticket it all went pretty quick.
19:51:20raptoroh good
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20:06:09BFLogBot Commit: 32d01a762f3e | Author: watusimoto | Message: Comments
20:09:35bobdaduck has joined
20:22:35bobdaduckGentlementlemen
20:28:34raptorhi
20:29:08Watusimotohi
20:29:14koda has joined
20:32:52raptorso work has kept me from updating tables, but it seems like most of that stuff would go into stats_player
20:33:16raptorunless it is multidimensional then we can link with another table (like we do with stats_player_shots)
20:58:24bobdaduckI came in to work today
20:58:33bobdaduckand they switched out my desk for a glass one.
20:58:55raptorendless windex required!
20:58:58bobdaduckAnd I'm in a slightly better position in the room, so that's good
20:59:00bobdaduckBUT
20:59:16bobdaduckI USE WINDOWS.
20:59:19bobdaduckOn a glass desk!
20:59:42bobdaduckThe horror!
21:01:03bobdaduckits like wearing spots with stripes
21:03:46bobdaduckDoes no one feel my pain?
21:03:49bobdaduckA windows computer!
21:03:55bobdaduckOn a glass desk!
21:24:55Watusimotoraptor: I bcc'ed you on my latest message to Alex
21:25:52WatusimotoI think the columns I described can be added as normal columns
21:26:01Watusimotono extra tables allowed
21:26:24Watusimotohow do you access mysql? cmd line or web interface?
21:26:37Watusimoto(we used to have a web interface, but the url is dead)
21:31:55Watusimotothat table has lots of columns!
21:33:22raptorkaen *may* have altered it since I last looked...
21:34:26raptorbobdaduck: any last minute bugs you found in the latest beta I gave you?
21:34:49bobdaduckNot that I can think of.
21:35:05bobdaduckThere's probably plenty of things I've just learned to work around and I don't notice anymore, but.
21:35:12raptorha
21:36:40bobdaduckSo... No giant pressing bugs.
21:36:56raptorok, because we'll probably release tonight (but don't tell anyone)
21:39:01Watusimototable altered
21:39:56bobdaduckIs a team change disabler included in 018a?
21:40:09Watusimotohmmm... I set the default value to 0, but noticed that none of the other columns have that
21:43:48raptorbobdaduck: yes
21:43:55bobdaduck cheers
21:44:48Watusimotook, done
21:45:12raptoryay
21:45:49raptorWatusimoto: I can do all the building/bundling/deploying, etc tonight
21:46:04Watusimotook, I need to finish the stats stuff, working on that now
21:46:06raptorso don't wory about falling asleep before that...
21:46:27Watusimotoha... I just finished a half liter of tea
21:46:40Watusimotowhen I crash it will come suddenly
22:05:01Watusimotoraptor: just a quick FYI -- I will be gone sat and most of sun
22:05:07raptorok
22:08:26raptorno problem, i'll handle the 018a fires :)
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22:43:49bobdaduckIs there any way in lua to calculate if a resourceitem is inside of a zone?
22:43:57raptormaths!
22:44:06raptor1. find resource item
22:44:09raptor2. find zone
22:44:14raptor3. get zone geometry
22:44:23raptor4. get resource item location
22:44:29raptor5. maths!
22:44:50bobdaducklol
22:44:57raptorbut without an event
22:45:06raptoryou'll have to do 'polling'
22:45:13bobdaduckpolling?
22:45:19raptorso in the idle() method keep checking over and over
22:45:38raptorpolling == constantly checking for a condition until it's met
22:45:46raptorused when there are no automatic triggers
22:46:07bobdaduckWhich is cpu intensive, I imagine?
22:46:19bobdaduckWould that go under onTick()?
22:47:35raptoryes
22:47:40raptorand yes, is usually more CPU intensive
22:48:02raptorput i had to use polling in the black hole code i used
22:48:10Watusimotobobdaduck: set a event listener on items entering the zone and check their type
22:48:13raptorfor soemthing, i can't remember
22:49:24bobdaduckEvent listener?
22:49:25raptorWatusimoto: there is no event for items other than ships when entering a zone... is there?
22:49:40Watusimotooh... maybe you are right
22:49:51Watusimotobobdaduck: forget it
22:50:03bobdaducklol
22:50:08Watusimotobobdaduck: make it a rectangle zone and the math is trivial
22:50:14Watusimotoor a circle zone
22:50:51bobdaduckI'm bad at the actual math part of coding.
22:51:13bobdaduckThe coding part I'm fine with xD
22:55:38bobdaduckNew something: My script didn't run, and there's gibberish in the console.
22:55:39bobdaduckWhat do?
22:55:45raptorfix script
22:56:02bobdaduckLike, alien symbols gibberish.
22:56:20bobdaduckScript shouldn't be broken, I imported it directly from the working script last night
22:56:32raptorso... pastie?
22:57:09bobdaduckno thanks
22:57:26bobdaduckI copied the beta over onto my thumbdrive
22:58:54bobdaduckOkay, closed it and opened it and it works now.
22:58:56bobdaduckNevermind
22:59:14raptorweird ness
23:02:06bobdaduckRoot beer/jalapeno burps suck.
23:06:05Watusimoto_ has joined
23:08:50Watusimoto Quit (Ping timeout: 255 seconds)
23:13:50bobdaduckWhat does BFobject:clone() do?
23:14:17raptornot sure probably clones the object
23:17:46bobdaduckThat's what I thought
23:17:54bobdaduckbut then the docs say it won't be added to the current game
23:18:01raptormight be useful if you do a .new()
23:18:01bobdaduckso... What IS it added to?
23:18:10raptorthen set properties like setGeom
23:18:20raptorthen clone a bunch of times so you don't need to setGeom again
23:18:33raptorthen add all the clones via levelgen:addItem
23:19:08bobdaduckHm
23:19:44bobdaduckOkay
23:20:33raptormarginally useful...
23:20:37raptormaybe
23:22:27bobdaducklol
23:22:32bobdaduckYep
23:44:35Watusimoto_man, our sql is painful to work with
23:44:53Watusimoto_we really need some helpers to help keep fields and values properly paired
23:45:02Watusimoto_I almost screwed it up
23:45:20raptorjava persistence API!
23:45:27raptortrade one problem for another!
23:45:47Watusimoto_we had some very nice code at my last job
23:45:57raptorwhat language?
23:46:00Watusimoto_java
23:46:29Watusimoto_though we don't need anything near as fancy
23:46:31raptoryes... java is *really* nice with database wrapping... it just getting it work on (certain) application servers
23:46:47raptor*cough* Websphere
23:46:53Watusimoto_just some simple key value pairs --> sql writers
23:47:08Watusimoto_link errors... ugh
23:47:13raptoryay!
23:47:30raptor3 types of linker errors:
23:47:35raptor1. missing classes
23:47:42raptor2. messed up namespaces
23:47:48raptor3. impossible to solve
23:48:06raptorroughly
23:49:10Watusimoto_this was a missing constructor
23:49:25Watusimoto_I hope
23:51:14bobdaduckrofl
23:52:28Little_Apple has joined
23:52:32Little_Applehello
23:56:27Watusimoto_ok, I think I'm done with the stats
23:56:38Watusimoto_everything compiles, though I;m not sure if it works
23:57:00Watusimoto_but it should, as all I'm doing is passing values around
23:57:25raptortest a quick game
23:57:32raptorthen check the DB in phpma
23:57:39BFLogBot Commit: 3e1c04d64484 | Author: watusimoto | Message: Whitespace, formatting, and so on
23:57:41BFLogBot Commit: 0770759ec916 | Author: watusimoto | Message: Add versiondStats read/write support for new stats
23:57:42BFLogBot Commit: bb9c3d2f6fb2 | Author: watusimoto | Message: Formatting (indention mostly)
23:57:44BFLogBot Commit: 858a939386e2 | Author: watusimoto | Message: Whitespace
23:57:45BFLogBot Commit: c2aca5b7bf10 | Author: watusimoto | Message: Reorganize stats so it is easier to read
23:57:47BFLogBot Commit: 021cdc6dc29b | Author: watusimoto | Message: Update sqlite schema
23:57:48BFLogBot Commit: bd42c59879b0 | Author: watusimoto | Message: Update sql for saving stats
23:57:50BFLogBot Commit: 7d5ca2fdb2d7 | Author: watusimoto | Message: Fix link error, clean up notational marks
23:59:36bobdaduck Quit (Quit: Page closed)

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