Timestamps are in GMT/BST.
| 00:00:13 | Watusimoto | that suddenly seems less imposing |
| 00:01:28 | raptor | we could continue the badge theme of having a different badge per game type somehow.. |
| 00:02:10 | raptor | the golden retriever badge |
| 00:03:53 | raptor | rabid rabbit badge |
| 00:06:40 | | bobdaduck has joined |
| 00:07:32 | Watusimoto | kill 5 players without being killed? |
| 00:07:40 | raptor | too easy |
| 00:07:45 | Watusimoto | 10? |
| 00:07:48 | bobdaduck | 15. |
| 00:07:57 | Watusimoto | that would tie in nicely to the concept of streaks |
| 00:08:23 | bobdaduck | I like Zap!'s system still. |
| 00:08:35 | bobdaduck | bobdaduck has zapped raptor, watusimoto, raptor, raptor! |
| 00:08:57 | Watusimoto | well, I was thinking of sometihng a little different |
| 00:09:20 | Watusimoto | when you kill 5 in a row, say, a big text goes shooting up (like when you score over 100 on nexus) |
| 00:09:48 | Watusimoto | that wouldn't preclude your proposal |
| 00:10:51 | bobdaduck | Well okay |
| 00:10:56 | bobdaduck | 5 kills is still a bit easy. |
| 00:11:01 | bobdaduck | 10 is good. |
| 00:11:12 | bobdaduck | I'm in favor of 15 but I like my games hard so that's just me. |
| 00:19:05 | bobdaduck | Okay so I just tested arbitrarily many-sided polygon spawners via levelgen |
| 00:19:15 | raptor | crash? |
| 00:19:17 | raptor | (i hope) |
| 00:19:22 | bobdaduck | Nope |
| 00:19:25 | raptor | bah |
| 00:19:27 | bobdaduck | Maybe if another person joined |
| 00:19:39 | bobdaduck | but it looks like they spawn like 10 circles each round |
| 00:19:41 | bobdaduck | rather than just one. |
| 00:20:19 | raptor | i think that can change... maybe |
| 00:21:41 | bobdaduck | It doesn't seem to account for it in the luadocs. |
| 00:21:57 | bobdaduck | Whatever, I'm using circles mostly for atmosphere anyway. |
| 00:22:19 | raptor | oops, looks like it is hard-coded |
| 00:23:14 | raptor | the problem with Circles is network usage.. |
| 00:23:21 | bobdaduck | Yeah |
| 00:24:27 | bobdaduck | I don't like the idea of a swarmer enemy, really |
| 00:25:49 | | koda Quit (Quit: koda) |
| 00:41:05 | raptor | heading home! |
| 00:41:09 | | raptor Quit () |
| 00:44:13 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 01:01:28 | bobdaduck | Hey kaen |
| 01:01:39 | bobdaduck | Want to see my super secret under-construction level? |
| 01:03:31 | | raptor has joined |
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| 01:05:12 | Little_Apple | hello |
| 01:05:34 | bobdaduck | raptor! |
| 01:05:39 | bobdaduck | super-secret level testing time! |
| 01:05:43 | bobdaduck | password is your real name |
| 01:05:44 | Little_Apple | can i come? |
| 01:05:54 | bobdaduck | No |
| 01:05:58 | Little_Apple | aww |
| 01:06:01 | Little_Apple | but i know his name... |
| 01:09:38 | kaen | back |
| 01:09:40 | kaen | just in time |
| 01:09:47 | kaen | joining shortly |
| 01:10:29 | kaen | haha apparently I don't know my real name |
| 01:10:48 | kaen | bobdaduck, a little help? |
| 01:10:54 | kaen | oh |
| 01:11:00 | kaen | raptor's real name |
| 01:11:02 | kaen | I'm silly |
| 01:11:02 | bobdaduck | lol |
| 01:11:43 | | Nothing_Much has joined |
| 01:12:35 | bobdaduck | sorry come back in |
| 01:13:33 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 01:14:41 | | Nothing_Much has joined |
| 01:15:32 | Nothing_Much | :( |
| 01:16:27 | Nothing_Much | apparently it IS unity |
| 01:16:56 | kaen | \o/ |
| 01:17:05 | Nothing_Much | gnome shell works amazingly |
| 01:17:06 | kaen | except also :< |
| 01:17:11 | Nothing_Much | yeah |
| 01:17:25 | kaen | because if BF causes it but other games don't, then there's still something to look at |
| 01:17:26 | Nothing_Much | maybe it's a regression in 12.10 |
| 01:17:36 | kaen | especially if TF2 works fine |
| 01:17:45 | Nothing_Much | it's crazy |
| 01:19:36 | Nothing_Much | but at least it's only unity |
| 01:19:49 | Nothing_Much | shame though, it's a pretty good DE |
| 01:20:59 | | Little_Apple_ has joined |
| 01:21:10 | Nothing_Much | oh darn |
| 01:21:17 | Nothing_Much | that scrollbar's still there on the main page |
| 01:22:46 | | Little_Apple Quit (Ping timeout: 245 seconds) |
| 01:26:19 | bobdaduck | Okay fixed! |
| 01:27:17 | Little_Apple_ | fixedwhat? |
| 01:27:29 | bobdaduck | Secret level project. |
| 01:27:44 | Little_Apple_ | ohok. |
| 01:27:47 | bobdaduck | I didn't realize the bugs I'm exploiting might not be bugs for everyone |
| 01:27:53 | bobdaduck | So I've fixed that now |
| 01:27:55 | Little_Apple_ | i dont have the need to know? |
| 01:28:59 | bobdaduck | Well |
| 01:29:07 | bobdaduck | I'm mostly trying to show raptor one particular part of it |
| 01:29:11 | Little_Apple_ | ah |
| 01:29:16 | bobdaduck | but I can't really isolate it from the rest of the level |
| 01:29:29 | bobdaduck | And then I guess kaen happens to know raptor's real name so he's seen it now |
| 01:29:40 | Little_Apple_ | i know his real name... |
| 01:29:43 | bobdaduck | xD |
| 01:29:55 | Little_Apple_ | its in the credits lol |
| 01:30:22 | bobdaduck | Well... Yeah.... |
| 01:30:25 | bobdaduck | BUT STILL. |
| 01:30:55 | Little_Apple_ | and i knew it before i found out it was in the credits... |
| 01:31:48 | bobdaduck | Okay, its still MARGINALLY secure. |
| 01:31:53 | bobdaduck | At least Lamp isn't getting in. |
| 01:32:19 | Little_Apple_ | lol |
| 01:32:50 | Nothing_Much | I'm curious to know how many basic rotation servers there are |
| 01:32:54 | Little_Apple_ | i won! |
| 01:33:31 | bobdaduck | Won what? |
| 01:33:54 | raptor | bobdaduck: |
| 01:33:58 | Little_Apple_ | the #swag olympics |
| 01:34:16 | bobdaduck | Well either way raptor I fixed it |
| 01:34:29 | Little_Apple_ | brb |
| 01:35:48 | Nothing_Much | Guys, I think we need a basic rotation server with the basic CTF/DM/etc maps |
| 01:35:56 | kaen | yes |
| 01:35:59 | kaen | I'll do that now |
| 01:36:02 | Nothing_Much | Because I think some players are looking for other things rather than just tests |
| 01:36:18 | Nothing_Much | Since I haven't seen much of a spike since a few days ago |
| 01:36:18 | kaen | kaen's 24/7 should be all playable levels |
| 01:36:22 | kaen | unless I'm mistaken |
| 01:36:45 | Nothing_Much | I'm not sure if newbies know about changing levels |
| 01:36:52 | Nothing_Much | Hell I'm still not sure |
| 01:36:54 | Nothing_Much | brb |
| 01:36:54 | kaen | bobdaduck do you need anything from 24/7 before PERMANENTLY DELETE IT ALL? |
| 01:37:03 | bobdaduck | What? No |
| 01:37:05 | bobdaduck | xD |
| 01:37:28 | bobdaduck | Can I use classID to count a number of objects? |
| 01:38:00 | kaen | k |
| 01:38:06 | kaen | 24/7 is now stock maps only |
| 01:38:17 | kaen | test is still... test |
| 01:39:41 | | raptor Quit (Ping timeout: 240 seconds) |
| 01:39:59 | kaen | Nothing_Much, you might like this |
| 01:40:23 | kaen | in 12.04 with unity 2D, pressing a key stops my mouse from moving |
| 01:40:30 | kaen | but it works fine with any other WM |
| 02:01:05 | Nothing_Much | oh wow that was fast |
| 02:01:12 | Nothing_Much | got a haircut 'n stuff |
| 02:01:42 | Nothing_Much | Oh and that's strange |
| 02:01:51 | Nothing_Much | Is it 12.04.2 or 1 or just stock? |
| 02:02:33 | | Little_Apple_ Quit (Quit: Page closed) |
| 02:06:08 | Nothing_Much | kaen, good job |
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| 02:19:37 | | Little_Apple has joined |
| 02:19:46 | Little_Apple | hello |
| 02:37:02 | | raptor Quit () |
| 02:42:51 | bobdaduck | HOO HOO |
| 02:42:53 | bobdaduck | That's awesome. |
| 02:43:10 | bobdaduck | Where's raptor when you need him! |
| 02:55:39 | Little_Apple | hes in happy land. |
| 02:55:54 | Little_Apple | with the cheezit king |
| 02:58:29 | bobdaduck | lol |
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| 06:09:33 | raptor | kaen: I'm stupid |
| 06:12:03 | raptor | I've been trying to solve a coding problem (it was an interview question and they gave me half an hour) |
| 06:12:12 | raptor | (i failed, I think) |
| 06:12:23 | raptor | anyways, i've been trying to solve it now, and cannot seem to |
| 06:12:37 | raptor | wait, kaen, are you still up? |
| 06:16:38 | | bobdaduck has joined |
| 06:21:48 | raptor | dumb problem: http://pastie.org/6352705 |
| 06:22:28 | raptor | algorithmically make it traverse the letters like it was a tree with parent/children |
| 06:22:46 | raptor | you know you get it right if you make it print out ABCDE... |
| 06:25:23 | bobdaduck | What? |
| 06:25:37 | raptor | i was asking kaen for help on a recursive math problem |
| 06:25:42 | raptor | because i'm too stupid |
| 06:25:47 | raptor | but he's not awake |
| 06:26:59 | bobdaduck | lol |
| 06:27:17 | bobdaduck | Okay so obviously it needs to not do anything until 3... |
| 06:27:24 | raptor | ? |
| 06:27:37 | raptor | oh, line 3? |
| 06:27:40 | bobdaduck | Yeah |
| 06:27:57 | raptor | each indent indicates it's a child of the parent before the indent |
| 06:28:38 | bobdaduck | So could you draw this graphically? |
| 06:29:15 | bobdaduck | Er what's the problem? |
| 06:29:21 | bobdaduck | USE RUBBER DUCK PROGRAMMING |
| 06:29:43 | raptor | i have to traverse the tree and get it to print out in order |
| 06:29:50 | raptor | with logic |
| 06:30:08 | bobdaduck | and is the stuff within the ====== what you have so far |
| 06:30:11 | bobdaduck | or what you have to use? |
| 06:30:53 | raptor | that's my algorithm |
| 06:30:56 | raptor | but i fail |
| 06:31:05 | raptor | come here: http://www.twiddla.com/1101999 |
| 06:33:15 | raptor | yeah you got it |
| 06:33:17 | raptor | so basically |
| 06:34:00 | raptor | you have start at 'E' then do things like 'goto child' 'goto parent' 'goto sibling' and determine you're in the right place, then print out the letter |
| 06:34:32 | raptor | and have it print out ABCDE... |
| 06:35:02 | raptor | well, technically you know it's correct *if* it prints out ABCDE... |
| 06:55:15 | raptor | ok, i need to stop being stupid and go to bed |
| 06:56:25 | bobdaduck | lol |
| 06:56:40 | bobdaduck | You can play a couple rounds with my sister first though |
| 06:56:49 | raptor | she keeps slaughtering |
| 06:56:51 | raptor | me |
| 06:57:01 | bobdaduck | who is supposed to be doing her homework but for some reason is playing bitfighter and I'm doing her homework for her? |
| 06:57:57 | bobdaduck | Yeah she's good at dogfights xD |
| 06:58:11 | bobdaduck | I'm never ready playing with her. "Oh wait, you're GOOD. Forgot!" |
| 07:03:43 | raptor | ok, i lost twice to her |
| 07:03:49 | raptor | and i was really playing |
| 07:04:10 | bobdaduck | lol |
| 07:04:12 | bobdaduck | I was watching xD |
| 07:05:18 | raptor | all right, good night! |
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| 16:19:30 | raptor | good day! |
| 16:19:45 | watusimoto | hello |
| 16:19:51 | raptor | hi |
| 16:23:34 | watusimoto | it occurred to me that we could do a release now with what we have, then another when we fix the remaining bugs, then another when we fix lua |
| 16:23:52 | watusimoto | not sure I want to do that, but throwing that out as an option |
| 16:25:04 | raptor | i think #9 should be fixed |
| 16:25:12 | raptor | if we do that... |
| 16:29:00 | raptor | well, actually |
| 16:29:07 | raptor | that doesn't really matter either... |
| 16:29:20 | raptor | because it's so rarely hit |
| 16:31:43 | watusimoto | 9 and 2 are related |
| 16:31:56 | raptor | oh really? |
| 16:32:45 | watusimoto | well... probably. We should get rid of /suspend altogether |
| 16:32:53 | watusimoto | that might simplify the logic a little |
| 16:33:57 | raptor | ok, we can wait if we want to just release |
| 16:34:15 | raptor | releasing might provide some stabilization to the upcoming level design contest |
| 16:34:27 | watusimoto | unless only half upgrade |
| 16:35:21 | watusimoto | actually, nothing we've done so far would be problemeatic if only half upgraded, right? |
| 16:35:31 | raptor | define half-upgraded |
| 16:35:41 | watusimoto | I upgraded and you didn't |
| 16:35:56 | raptor | we've kept compatibility |
| 16:36:00 | watusimoto | yes |
| 16:36:18 | raptor | so far, 018 clients have been running better on 'kaen test' server (which runs 018a code) |
| 16:36:20 | watusimoto | removing /suspend might break compatibility, I'm not sure |
| 16:36:34 | raptor | yeah, i've considered removing /suspend a compatibility break |
| 16:36:50 | raptor | in fact it almost definitely is |
| 16:36:54 | raptor | because it has its own RPC |
| 16:37:08 | watusimoto | well, it would if we completely yanked it out -- we could leave a functionless stub in place for the moment |
| 16:37:22 | raptor | yes, that's true |
| 16:40:33 | watusimoto | though if we want to release before the contest, we should probably do so tonight |
| 16:40:57 | watusimoto | to give people time to get updated if they want |
| 16:41:21 | raptor | yes |
| 16:41:25 | raptor | i'm OK with that... |
| 16:41:38 | watusimoto | I was going to work on 2 tonight, but maybe I should get 19 squared away |
| 16:41:54 | watusimoto | I do want to get that working before we relesae, but I think it is not very hard |
| 16:42:00 | raptor | oK |
| 16:42:27 | watusimoto | so if we release tonight, that will be 018a |
| 16:42:53 | watusimoto | the next release will come a few days later, with the rest of our fixes, and will be 019? |
| 16:43:13 | raptor | or we can just really start breaking things |
| 16:43:17 | watusimoto | and then after the lua fixes 019a |
| 16:43:23 | watusimoto | does that really make sense? |
| 16:43:42 | raptor | sure, but i honestly doubt 019 would come a few days later... i'd expect weeks :) |
| 16:44:21 | watusimoto | well, what would it include? more fixes from the bug list, expanded vertex limits, your sound fixes, and asteroid spawn markers... anything else? |
| 16:44:40 | raptor | not at the moment |
| 16:44:44 | watusimoto | those last 3 items could be done in... what... 10 minutes? |
| 16:45:04 | raptor | ha, yeah - although i don't have the graphic polished for the spawn marker... |
| 16:45:30 | watusimoto | understood... but even a placeholder would be fine, and we could upgrade it when we can |
| 16:45:36 | watusimoto | without changing versions |
| 16:45:40 | raptor | I have a place holder, yes |
| 16:45:48 | raptor | ok true |
| 16:46:00 | raptor | but did you want to upgrade to Lua 5.2? |
| 16:46:05 | watusimoto | kind of |
| 16:46:06 | raptor | (and fix LuaW)? |
| 16:46:14 | watusimoto | fix luaW absolutly |
| 16:46:24 | watusimoto | but I'm thinking fix luaW first |
| 16:46:29 | raptor | OK |
| 16:46:32 | watusimoto | then treat upgrading as an independent item |
| 16:46:37 | raptor | now from the point of view of the players |
| 16:46:41 | watusimoto | this is a daunting enough problem as it is |
| 16:47:09 | raptor | would having 018a then quick 019 be too much? |
| 16:48:44 | watusimoto | that's my concern as well |
| 16:48:58 | watusimoto | 018a is optional, but everyone will be required to move to 019 |
| 16:49:17 | raptor | yes, but people want 018a because of the crash fixes and levelgens |
| 16:49:23 | watusimoto | yes |
| 16:49:32 | watusimoto | oh, what about achievements |
| 16:49:56 | watusimoto | I guess those could wait for release part II |
| 16:49:57 | raptor | we can delay 019 a little longer and add achievements |
| 16:51:39 | watusimoto | ok, let's do it |
| 16:51:48 | raptor | release tonight? |
| 16:52:16 | watusimoto | yes |
| 16:52:17 | raptor | i'm game :) |
| 17:26:13 | watusimoto | ok... we'll need to add some fields to the database to hold our new stats. I might be able to do that myself, otherwise I might ask you or kaen to do that |
| 17:30:46 | raptor | !release |
| 17:30:46 | BFLogBot | To release, follow the checklist: http://bitfighter.org/wiki/index.php?title=Release_checklist |
| 17:31:46 | raptor | our schema is in a sub-directory of master/ |
| 17:33:50 | watusimoto | ok, heading home |
| 17:34:00 | raptor | ok |
| 17:52:35 | | watusimoto Quit (Ping timeout: 260 seconds) |
| 18:07:18 | | Watusimoto has joined |
| 18:17:57 | | BFLogBot Commit: c734d622220a | Author: watusimoto | Message: Asteroid killing stats now tracked |
| 18:17:59 | | BFLogBot Commit: 19905db9d4e4 | Author: watusimoto | Message: Collect stats on various engineering projects |
| 18:18:00 | | BFLogBot Commit: 373d1e9b4f0b | Author: watusimoto | Message: Make distance accumulate a little slower |
| 18:18:02 | | BFLogBot Commit: 043b43daad02 | Author: watusimoto | Message: Merge |
| 18:19:59 | | kodab Quit (Ping timeout: 272 seconds) |
| 18:32:25 | raptor | Watusimoto: does master need updating? |
| 18:34:59 | Watusimoto | no |
| 18:35:02 | Watusimoto | not yet |
| 18:35:18 | Watusimoto | that's the next step |
| 18:35:22 | raptor | should we add GCI credits? |
| 18:35:27 | Watusimoto | probably |
| 18:35:36 | Watusimoto | the problem is I don;t know who all our students were. Do you? |
| 18:38:19 | raptor | Umm |
| 18:38:27 | raptor | I think I can get most of their full names... maybe |
| 18:38:34 | Watusimoto | just finished an email to the luaw guy. chatting in the stackoverflow comments seemed kind of silly |
| 18:38:54 | raptor | But we'd only want to do ones that completed tasks, i think |
| 18:39:03 | Watusimoto | martinsky, martin_bede, dimitri... those are the ones I can think of off the top of my head |
| 18:39:22 | Watusimoto | That sounds like a sane cutoff |
| 18:43:26 | Watusimoto | oh, and should we include the notifier with this relese? |
| 18:44:05 | raptor | This is everyone: http://pastie.org/private/cfivgtst8zmts504c4hozg |
| 18:44:11 | raptor | notifier... no |
| 18:44:21 | raptor | not included in the bundles at least |
| 18:44:33 | raptor | maybe as separate downloads later when we feel like they're polished enough |
| 18:44:58 | raptor | be back in a bit... |
| 18:45:59 | Little_Apple | footloose wants to know whats with the white bar on the home page |
| 18:50:34 | Watusimoto | raptor: I'll get my wife to transliterate the russian |
| 18:50:46 | Watusimoto | or rather the cyrillic, as it's not russian at all |
| 18:54:54 | Watusimoto | raptor, kaen: My knowledge of our database is a bit out of date. Would one of you please add the following fields to the appropriate table? |
| 18:54:55 | Watusimoto | http://pastie.org/6355752 |
| 18:54:57 | Watusimoto | thanks! |
| 18:55:14 | Watusimoto | Back after dinner |
| 19:09:29 | | Watusimoto Quit (Ping timeout: 248 seconds) |
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| 19:15:01 | raptor | kaen: you around? |
| 19:15:08 | kaen | just got back |
| 19:15:21 | raptor | hello! |
| 19:15:24 | kaen | hi! |
| 19:15:38 | raptor | so watusimoto left a task |
| 19:15:40 | kaen | got the important bits: interview question, release today, db stuff |
| 19:15:45 | raptor | haha |
| 19:16:09 | raptor | oh yeah, that stupid question that had me stumped at midnight (still stumped) |
| 19:16:18 | raptor | anyways |
| 19:16:20 | raptor | DB stuff |
| 19:17:01 | raptor | you are probably more familiar with the tables right now... would you have a good idea where the data would go? |
| 19:17:24 | raptor | probably in stats_game? |
| 19:17:31 | raptor | oh wait |
| 19:17:41 | raptor | stats_player for things like distTraveled |
| 19:17:49 | | raptor goes to review the schema |
| 19:19:33 | kaen | I'm pretty ticked at my hosters. |
| 19:19:43 | raptor | what happened? |
| 19:19:46 | kaen | the server's down, and I'm blacklisted from control panel for some reason |
| 19:19:52 | raptor | what!? |
| 19:19:58 | kaen | and support hasn't responded to my ticket in almost eight hours. |
| 19:20:21 | kaen | and the company is now doing business under a different name than they were earlier this week... |
| 19:20:28 | kaen | it's all looking very shifty. |
| 19:27:22 | kaen | of course there's no phone number |
| 19:30:57 | | LordDVG has joined |
| 19:39:22 | raptor | that stinks |
| 19:47:47 | kaen | I was quick to judge. once someone got around to my ticket it all went pretty quick. |
| 19:51:20 | raptor | oh good |
| 19:59:08 | | Watusimoto has joined |
| 20:06:09 | | BFLogBot Commit: 32d01a762f3e | Author: watusimoto | Message: Comments |
| 20:09:35 | | bobdaduck has joined |
| 20:22:35 | bobdaduck | Gentlementlemen |
| 20:28:34 | raptor | hi |
| 20:29:08 | Watusimoto | hi |
| 20:29:14 | | koda has joined |
| 20:32:52 | raptor | so work has kept me from updating tables, but it seems like most of that stuff would go into stats_player |
| 20:33:16 | raptor | unless it is multidimensional then we can link with another table (like we do with stats_player_shots) |
| 20:58:24 | bobdaduck | I came in to work today |
| 20:58:33 | bobdaduck | and they switched out my desk for a glass one. |
| 20:58:55 | raptor | endless windex required! |
| 20:58:58 | bobdaduck | And I'm in a slightly better position in the room, so that's good |
| 20:59:00 | bobdaduck | BUT |
| 20:59:16 | bobdaduck | I USE WINDOWS. |
| 20:59:19 | bobdaduck | On a glass desk! |
| 20:59:42 | bobdaduck | The horror! |
| 21:01:03 | bobdaduck | its like wearing spots with stripes |
| 21:03:46 | bobdaduck | Does no one feel my pain? |
| 21:03:49 | bobdaduck | A windows computer! |
| 21:03:55 | bobdaduck | On a glass desk! |
| 21:24:55 | Watusimoto | raptor: I bcc'ed you on my latest message to Alex |
| 21:25:52 | Watusimoto | I think the columns I described can be added as normal columns |
| 21:26:01 | Watusimoto | no extra tables allowed |
| 21:26:24 | Watusimoto | how do you access mysql? cmd line or web interface? |
| 21:26:37 | Watusimoto | (we used to have a web interface, but the url is dead) |
| 21:31:55 | Watusimoto | that table has lots of columns! |
| 21:33:22 | raptor | kaen *may* have altered it since I last looked... |
| 21:34:26 | raptor | bobdaduck: any last minute bugs you found in the latest beta I gave you? |
| 21:34:49 | bobdaduck | Not that I can think of. |
| 21:35:05 | bobdaduck | There's probably plenty of things I've just learned to work around and I don't notice anymore, but. |
| 21:35:12 | raptor | ha |
| 21:36:40 | bobdaduck | So... No giant pressing bugs. |
| 21:36:56 | raptor | ok, because we'll probably release tonight (but don't tell anyone) |
| 21:39:01 | Watusimoto | table altered |
| 21:39:56 | bobdaduck | Is a team change disabler included in 018a? |
| 21:40:09 | Watusimoto | hmmm... I set the default value to 0, but noticed that none of the other columns have that |
| 21:43:48 | raptor | bobdaduck: yes |
| 21:43:55 | | bobdaduck cheers |
| 21:44:48 | Watusimoto | ok, done |
| 21:45:12 | raptor | yay |
| 21:45:49 | raptor | Watusimoto: I can do all the building/bundling/deploying, etc tonight |
| 21:46:04 | Watusimoto | ok, I need to finish the stats stuff, working on that now |
| 21:46:06 | raptor | so don't wory about falling asleep before that... |
| 21:46:27 | Watusimoto | ha... I just finished a half liter of tea |
| 21:46:40 | Watusimoto | when I crash it will come suddenly |
| 22:05:01 | Watusimoto | raptor: just a quick FYI -- I will be gone sat and most of sun |
| 22:05:07 | raptor | ok |
| 22:08:26 | raptor | no problem, i'll handle the 018a fires :) |
| 22:15:25 | | LordDVG Quit (Remote host closed the connection) |
| 22:43:49 | bobdaduck | Is there any way in lua to calculate if a resourceitem is inside of a zone? |
| 22:43:57 | raptor | maths! |
| 22:44:06 | raptor | 1. find resource item |
| 22:44:09 | raptor | 2. find zone |
| 22:44:14 | raptor | 3. get zone geometry |
| 22:44:23 | raptor | 4. get resource item location |
| 22:44:29 | raptor | 5. maths! |
| 22:44:50 | bobdaduck | lol |
| 22:44:57 | raptor | but without an event |
| 22:45:06 | raptor | you'll have to do 'polling' |
| 22:45:13 | bobdaduck | polling? |
| 22:45:19 | raptor | so in the idle() method keep checking over and over |
| 22:45:38 | raptor | polling == constantly checking for a condition until it's met |
| 22:45:46 | raptor | used when there are no automatic triggers |
| 22:46:07 | bobdaduck | Which is cpu intensive, I imagine? |
| 22:46:19 | bobdaduck | Would that go under onTick()? |
| 22:47:35 | raptor | yes |
| 22:47:40 | raptor | and yes, is usually more CPU intensive |
| 22:48:02 | raptor | put i had to use polling in the black hole code i used |
| 22:48:10 | Watusimoto | bobdaduck: set a event listener on items entering the zone and check their type |
| 22:48:13 | raptor | for soemthing, i can't remember |
| 22:49:24 | bobdaduck | Event listener? |
| 22:49:25 | raptor | Watusimoto: there is no event for items other than ships when entering a zone... is there? |
| 22:49:40 | Watusimoto | oh... maybe you are right |
| 22:49:51 | Watusimoto | bobdaduck: forget it |
| 22:50:03 | bobdaduck | lol |
| 22:50:08 | Watusimoto | bobdaduck: make it a rectangle zone and the math is trivial |
| 22:50:14 | Watusimoto | or a circle zone |
| 22:50:51 | bobdaduck | I'm bad at the actual math part of coding. |
| 22:51:13 | bobdaduck | The coding part I'm fine with xD |
| 22:55:38 | bobdaduck | New something: My script didn't run, and there's gibberish in the console. |
| 22:55:39 | bobdaduck | What do? |
| 22:55:45 | raptor | fix script |
| 22:56:02 | bobdaduck | Like, alien symbols gibberish. |
| 22:56:20 | bobdaduck | Script shouldn't be broken, I imported it directly from the working script last night |
| 22:56:32 | raptor | so... pastie? |
| 22:57:09 | bobdaduck | no thanks |
| 22:57:26 | bobdaduck | I copied the beta over onto my thumbdrive |
| 22:58:54 | bobdaduck | Okay, closed it and opened it and it works now. |
| 22:58:56 | bobdaduck | Nevermind |
| 22:59:14 | raptor | weird ness |
| 23:02:06 | bobdaduck | Root beer/jalapeno burps suck. |
| 23:06:05 | | Watusimoto_ has joined |
| 23:08:50 | | Watusimoto Quit (Ping timeout: 255 seconds) |
| 23:13:50 | bobdaduck | What does BFobject:clone() do? |
| 23:14:17 | raptor | not sure probably clones the object |
| 23:17:46 | bobdaduck | That's what I thought |
| 23:17:54 | bobdaduck | but then the docs say it won't be added to the current game |
| 23:18:01 | raptor | might be useful if you do a .new() |
| 23:18:01 | bobdaduck | so... What IS it added to? |
| 23:18:10 | raptor | then set properties like setGeom |
| 23:18:20 | raptor | then clone a bunch of times so you don't need to setGeom again |
| 23:18:33 | raptor | then add all the clones via levelgen:addItem |
| 23:19:08 | bobdaduck | Hm |
| 23:19:44 | bobdaduck | Okay |
| 23:20:33 | raptor | marginally useful... |
| 23:20:37 | raptor | maybe |
| 23:22:27 | bobdaduck | lol |
| 23:22:32 | bobdaduck | Yep |
| 23:44:35 | Watusimoto_ | man, our sql is painful to work with |
| 23:44:53 | Watusimoto_ | we really need some helpers to help keep fields and values properly paired |
| 23:45:02 | Watusimoto_ | I almost screwed it up |
| 23:45:20 | raptor | java persistence API! |
| 23:45:27 | raptor | trade one problem for another! |
| 23:45:47 | Watusimoto_ | we had some very nice code at my last job |
| 23:45:57 | raptor | what language? |
| 23:46:00 | Watusimoto_ | java |
| 23:46:29 | Watusimoto_ | though we don't need anything near as fancy |
| 23:46:31 | raptor | yes... java is *really* nice with database wrapping... it just getting it work on (certain) application servers |
| 23:46:47 | raptor | *cough* Websphere |
| 23:46:53 | Watusimoto_ | just some simple key value pairs --> sql writers |
| 23:47:08 | Watusimoto_ | link errors... ugh |
| 23:47:13 | raptor | yay! |
| 23:47:30 | raptor | 3 types of linker errors: |
| 23:47:35 | raptor | 1. missing classes |
| 23:47:42 | raptor | 2. messed up namespaces |
| 23:47:48 | raptor | 3. impossible to solve |
| 23:48:06 | raptor | roughly |
| 23:49:10 | Watusimoto_ | this was a missing constructor |
| 23:49:25 | Watusimoto_ | I hope |
| 23:51:14 | bobdaduck | rofl |
| 23:52:28 | | Little_Apple has joined |
| 23:52:32 | Little_Apple | hello |
| 23:56:27 | Watusimoto_ | ok, I think I'm done with the stats |
| 23:56:38 | Watusimoto_ | everything compiles, though I;m not sure if it works |
| 23:57:00 | Watusimoto_ | but it should, as all I'm doing is passing values around |
| 23:57:25 | raptor | test a quick game |
| 23:57:32 | raptor | then check the DB in phpma |
| 23:57:39 | | BFLogBot Commit: 3e1c04d64484 | Author: watusimoto | Message: Whitespace, formatting, and so on |
| 23:57:41 | | BFLogBot Commit: 0770759ec916 | Author: watusimoto | Message: Add versiondStats read/write support for new stats |
| 23:57:42 | | BFLogBot Commit: bb9c3d2f6fb2 | Author: watusimoto | Message: Formatting (indention mostly) |
| 23:57:44 | | BFLogBot Commit: 858a939386e2 | Author: watusimoto | Message: Whitespace |
| 23:57:45 | | BFLogBot Commit: c2aca5b7bf10 | Author: watusimoto | Message: Reorganize stats so it is easier to read |
| 23:57:47 | | BFLogBot Commit: 021cdc6dc29b | Author: watusimoto | Message: Update sqlite schema |
| 23:57:48 | | BFLogBot Commit: bd42c59879b0 | Author: watusimoto | Message: Update sql for saving stats |
| 23:57:50 | | BFLogBot Commit: 7d5ca2fdb2d7 | Author: watusimoto | Message: Fix link error, clean up notational marks |
| 23:59:36 | | bobdaduck Quit (Quit: Page closed) |