#bitfighter IRC Log

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IRC Log for 2013-04-19

Timestamps are in GMT/BST.

00:02:59raptor has joined
00:03:35ChanServ sets mode +o raptor
00:03:44raptorvoiceCodec.h:73:56: error: cannot declare reference to ‘TNL::ByteBufferRef {aka const class TNL::ByteBuffer&}’
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00:28:28raptorkaen: http://sam6.25u.com/upload/4screenshot_14.png
00:28:31raptor!
00:28:59kaennice!
00:29:33raptorlooks like some duplicate polys...
00:29:50kaenindeed
00:30:16raptorthis inner most one failed for some reason...
00:30:33raptorpoly2tri probably requires holes to only be on the inside..
01:34:09SolumnMushroom has joined
01:35:53SolumnMushroomHello all!
01:35:57SolumnMushroomAgain
01:44:22bobdaducklol hi
01:49:39kaenso I'm trying to be awesome and cook this: http://olivegarden.com/Recipes/Main-Dishes/Sausage-and-Peppers-Ziti-Marinara/
01:49:55kaenI remembered the wine, the herbs, and the two different types of tomatoes
01:50:01kaenbut I forget the damn peppers.
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03:57:49fordcarsjeje, good night guys
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03:58:03raptorhi
04:16:56raptormaths!
05:24:15raptor*sniff* beautiful!: http://sam6.25u.com/upload/2screenshot_15.png
05:33:06Platskies has joined
05:40:20raptorok, i got poly2tri to be about half as fast as Triangle..
05:40:59raptorso far so good: http://sam6.25u.com/upload/2screenshot_16.png
05:46:09raptoroh wow... on super complex levels, they take the same amount of time... and I'm not even using optimal code!
05:46:56PlatskiesNot related: is that font different? It looks nice
05:47:05raptoroh hi Platskies
05:47:11raptoryes I'm monotoning
05:47:16raptorerr monologueing
05:47:21raptorwith bad spelling
05:47:23raptorfont...
05:47:41raptoruh yes! that is one of many new fonts we're playing with for 019
05:47:42PlatskiesHeh
05:48:03raptorwe're hoping for a more polished look this release
05:48:09PlatskiesLooks a little more than what I remember
05:48:19Platskiesmodern, ugh
05:49:08Platskiesbrb
05:49:22raptoryeah, watusimoto has been altering all sorts of UI things..
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07:45:47raptorwatusimoto: !
07:46:50raptorSo I've completely replaced Triangle
07:46:54raptorwith poly2tri
07:46:57raptorit works!
07:47:04raptoron everylevel so far I've tested..
07:47:18raptoreven evil ones
07:48:05raptoralso
07:48:36raptorhere the average timings for 018a + Triangle on the level, CelticArena: Timings: 562 34 609
07:48:45raptorthe 34 is Triangle
07:50:03raptorand here is it with poly2tri: Timings: 572 37 534
07:50:28raptorthe 37 is poly2tri
07:50:47raptorfor whatever reason the ordered output of poly2tri speeds up recast (the third timing)
07:53:14raptoralso, I bet there are improvements we can make to poly2tri, because I have to convert out Point object to a p2t::Point* object
07:53:19raptor*our
07:53:34raptorso lots of construction/copying going on..
07:56:38raptorif you're curious, here is the diff: http://sam6.25u.com/upload/poly2tri.diff
07:57:11raptoryou can set a define 'USE_POLY2TRI' to 0 or 1 to switch it on/off
07:57:16raptoroff means use Triangle
07:57:52raptorok watusimoto, going to bed!
08:02:49raptori guess check logs if you didn't see my results..
08:02:51raptornight!
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13:50:33raptorgood morning
14:17:48bubdan is now known as bubdan[A]
14:32:18watusimotomorning!
14:32:30watusimotoraptor: I saw your notes from last night
14:32:37raptoroh hi
14:32:40watusimotolooks very promising!
14:32:43raptor*yawn* yes
14:32:48bobdaduck has joined
14:32:57raptorwell... so far it's more than promising... it works!
14:33:11watusimotoif we can find a clever way to do the data transformation from our points to theirs, we'll have a real winner!
14:33:12raptorI'm writing up a response to my poly2tri issue on what I did..
14:33:19raptoryeah
14:33:20watusimotowhat did you do?
14:33:43raptoralmost done - I'll let you read when I'm finished :)
14:33:47watusimotosuper
14:45:37raptorok watusimoto: https://code.google.com/p/poly2tri/issues/detail?id=74
14:47:04raptorI hope that wordy reply makes sense...
14:47:37raptorso poly2tri speed was very comparable to Triangle, maybe even too close to tell
14:47:48raptorthe difference was always in the construction and setup
14:48:07bobdaduckSo all this triangle magic was... Botnavmeshzones?
14:48:18raptorhi bobdaduck
14:48:28raptoryes, auto generation of botnavblahblah
14:49:06bobdaduckOh.
14:49:22bobdaduckI thought it was going to be something cool with the ships being triangles or something
14:49:31koda is now known as hedgewars|koda
14:49:31bobdaduckJust navmeshzones though. PFFT.
14:49:48raptoralso, watusimoto, if I haven't said it yet - the decision to use clipper as our engine for merging polys was a very good one
14:49:58raptori mean *really* good
14:50:15raptorbecause I couldn't have done any of the poly2tri work without it being so good
14:58:41raptoralso I hope kaen forgives me - because I know he was working on the same thing
15:00:28watusimotoread it
15:00:30watusimotomakes sense
15:00:57watusimotowe got lucky with clipper!
15:01:04watusimotothat's the one by Angus, right?
15:01:18raptoryep
15:01:38raptorI need a really, really crazy level to test
15:01:43raptorany ideas?
15:01:49watusimotoa well written geometry lib is very cool to use!
15:01:55watusimotoctf3
15:02:00raptordone, too easy
15:02:01watusimotonot whack, but big
15:02:17watusimotoI think bobdaduck should answer that one
15:02:24raptoryeah, I need whack and big
15:02:40raptoroh... fast nexus?
15:02:42watusimotoceltic whatever is about as complex as they come
15:02:47bobdaduckfast nexus
15:02:49bobdaduckrofl
15:02:55watusimotoand it seemed to handle that well
15:03:09bobdaduckIf you're asking me, I'd have to say... Crazy... "how"?
15:03:56raptorthere's like 8 fast nexus levels on kaen test!
15:04:52raptoroh, serpentine would be a good test, too..
15:05:07raptorfast nexus took 5 seconds to download...
15:05:38hedgewars|kodaso anyone going to attend the rejecting meeting?
15:05:44watusimotoone further refinement might be to exclude any polygons contained in any other polygon that is not the one you are triangulating
15:05:52watusimotonot sure if that would cost more to determine than it would save though
15:06:05raptorhedgewars|koda: when does it start again?
15:06:14hedgewars|kodain an hour or so
15:06:23raptorwatusimoto: that's what I do
15:06:34raptorif I understand you correclty..
15:06:45watusimotothat's not what I read, exactly
15:06:53watusimotothis is a refinement of your stragegy
15:07:06watusimotoif a surrounds b which surrounds c...
15:07:19bobdaduckRejection meeting? Online?
15:07:27raptorahh, i see now, watusimoto
15:07:30raptorok
15:07:31watusimotobut z is floating somwehwere else
15:07:37raptoryeah... umm... hmmm
15:07:39watusimotoexclude c when triangluating a
15:07:47raptornot sure how to do that exactly...
15:08:00raptoractually, I have an idea
15:08:00watusimotoyou'd need to know what each poly's parent was
15:08:03raptoryes
15:08:07watusimotonot sure if you can get that from clipper
15:08:14raptorcan't
15:08:24raptorclipper just outputs raw points..
15:08:35watusimotowell, then it might cost more to determine than it would save
15:08:43raptornot sure if the overhead on such an operation would be worth it..
15:09:01watusimoto3-deep polygons are probably pretty rare
15:09:13watusimotothat would be an island completley surrounded by wall
15:09:17watusimotoaccessible only by teleport
15:09:30watusimotoprobably quite rare, actually
15:09:42raptorok, fast nexus passed... and quicker than celtic arena
15:09:46watusimotoor walls within walls
15:09:49watusimotoalso rare
15:09:58watusimotoso forget it
15:10:36bobdaduckYou want a crazy level that will break botnavmesh?
15:10:39raptoryes
15:11:03raptorif you have one that you don't want to release, could you send privately?
15:11:57bobdaduckLessee...
15:12:05bobdaduckDnD might by sheer size
15:12:13raptoroooo
15:12:15bobdaduckWhat about my space station dungeon?
15:12:23raptoryeah, both would be excellent tests
15:12:32raptoryour dungeon has lots of weirdness in it..
15:12:34bobdaduckThough I assume bots aren't supposed to work on dungeons anyway
15:13:02bobdaduckOkay well
15:13:16bobdaduckOh cool it worked
15:13:22bobdaduckThought DnD might be too big for pastie
15:13:54bobdaduckAw
15:14:02bobdaduckSpace station dungeon is too large for pastie
15:14:10raptortry 0bin
15:14:27raptorhttp://0bin.net/\
15:14:28raptorhttp://0bin.net/
15:16:52raptorheh
15:17:02raptorboth triangulated faster than celtic arena
15:17:09raptorat about 25ms each
15:17:37raptorhttp://sam6.25u.com/upload3.php
15:17:41raptoroops
15:17:43raptorhttp://sam6.25u.com/upload/3screenshot_20.png
15:17:58raptorhttp://sam6.25u.com/upload/3screenshot_21.png
15:26:17bobdaduckThe screenshot takes longer to load then that
15:27:12bobdaduckWell those are the craziest levels I have right now then
15:27:32raptori found sarcophage and did that, no issue
15:27:52raptorthat was one that always crashed Triangle before, until we tweaked some settings with float precision
15:28:51bobdaduckI'LL NEVER FORGIVE YOU FOR RUINING THAT LEVEL
15:29:01raptorwait, which?
15:29:10bobdaduckSarcophage
15:29:21raptorruining? or running?
15:29:45bobdaduckRuining
15:29:51bobdaduckSlaughtered
15:29:54bobdaduckDestroyed
15:29:58bobdaduckDesecrated
15:29:58raptorhow did I ruin it?
15:30:01raptorit's already horrid
15:30:24bobdaduckWell actually it was wat. But.
15:30:34Watusimoto_ has joined
15:30:46bobdaduckBasically it was made before goalzones actually had the word "Goal" written across them. They used to look like just empty zones.
15:30:59bobdaduckAnd it was probably the most artistically brilliant level I've ever seen.
15:31:38raptorwatusimoto: I think the name entry screen should be positioned slightly lower - it feels like it isn't centered vertically
15:31:49hedgewars|koda is now known as koda
15:33:14bobdaduckAnd now its just this horrid looking mass of the word "Goal" all over the level.
15:35:00watusimotowhat are the black areas in http://sam6.25u.com/upload/3screenshot_21.png ?
15:35:13bobdaduckThey're walls
15:35:34bobdaduckInvisible ones.
15:35:57watusimotoso they create slots too narrow for bots
15:36:06watusimotoor are just invisible walls
15:36:07watusimotook
15:36:08watusimotogot it
15:36:13raptoryeah, i double checked
15:36:18raptorno missed areas anywhere
15:36:35watusimotohow long did that one take?
15:37:34raptorbobdaduck: is see what you mean: http://sam6.25u.com/upload/2screenshot_22.png
15:37:57bobdaduckhm
15:38:03bobdaduckthat doesn't look right, actually
15:38:21raptorwatusimoto: poly2try Timings: 82 22 234
15:38:27watusimotofantastic
15:38:29raptorTriangle Timings: 75 19 245
15:38:30bobdaduckwhat's the other parts of the level look like?
15:38:49watusimotoso... equivalent
15:38:55raptorfor whatever reason poly2tri gives a 5-20% speed boost for recast
15:39:04watusimotofewer triangles?
15:39:06raptorconsistently
15:39:14raptorno
15:39:19watusimotoeither fewer or perhaps cleeaner
15:39:23raptori think cleaner
15:39:28watusimotomaybe adjacent triangles are closer in the data
15:39:37watusimotowe need a faster recast!
15:39:49watusimotothat's our bottleneck, such as we have one
15:40:08raptorwe use it for two things: convex polygon building and zone adjacency
15:40:11watusimotowe need an unclipper for triangulating
15:40:20watusimotoor whatever
15:40:35watusimotowell, poly2tri fixes our debian issue?
15:41:51raptorI actually thought about replacing recast, as I found references to fast 2D, convex polygon builders
15:42:01raptorbut then I saw the zone adjacency usage
15:42:28raptorwatusimoto: oh yes, poly2tri uses a BSD license
15:42:51raptorbut my implementation feels a bit hacky, even it it works quite well
15:42:58kodaso meeting starts soon
15:43:00raptorit'd be nice if poly2tri was a bit more robust..
15:43:04raptorkoda: will join!
15:43:20kodadon't forget to change your nick and queue
15:43:28raptorwhat what?
15:43:31raptorhow come?
15:43:58bobdaduckCan I come?
15:44:04watusimotois this the losers anonymous meeting?
15:44:13raptoryes
15:44:16kodayes
15:44:18bobdaduckyes
15:44:21raptorkoda: why change nick?
15:44:43kodano change nick to add the org you're from
15:44:46raptoroh... to something like: bitfighter|raptorISMAD
15:44:54bobdaduck is now known as bitfighter|bobda
15:45:19raptorok
15:45:20watusimoto is now known as bitfighter|watus
15:45:23bitfighter|bobda is now known as bitfighter|duckm
15:45:26bitfighter|duckmdang
15:45:36bitfighter|duckm is now known as bitfighter|Bob
15:45:39kodai'd hang around but need to go soon
15:45:39raptor is now known as bitfighter|rapto
15:45:49bitfighter|raptoso close!
15:45:52bitfighter|Boblol
15:46:03bitfighter|Bob is now known as bitfighter|ducky
15:46:06bitfighter|duckyOkay I'm content
15:46:15bitfighter|watusraptor: if we can figure out how to partially rebuild zones, recast should be fast enough
15:46:29bitfighter|raptobitfighter|watus: huh?
15:46:36bitfighter|watussorry
15:47:10bitfighter|watusif we can figure out how to do partial zone rebuilds (when wall added, turret removed, etc.) recast should be fast enough -- won;t need super faster thingy
15:47:28bitfighter|watusbut to rebuild an entire zone in the middle of the game, 200-300ms is too long
15:47:33bitfighter|watusand entire zone set
15:47:49bitfighter|raptoah yes, you're thinking of dynamic zone changes
15:48:21bitfighter|raptoyeah, we'll have to put work into our own algorithm to detect partial zones
15:49:17bitfighter|watusyes
15:49:45bitfighter|watuswhere is the meeting?
15:49:53bitfighter|ducky#gsoc
15:50:00bitfighter|raptoin 10 min.
15:50:30bitfighter|watuswow... lots of losers there already!
15:50:35bitfighter|raptoheh
15:51:07bitfighter|duckyOh man, I've never been a loser before
15:51:10bitfighter|duckyThis is so exciting
15:52:59bitfighter|raptomake sure to read the channel topic
15:53:02bitfighter|raptowe have instructions
15:54:05bitfighter|duckyhm
15:54:47bitfighter|duckylike this? /msg gsocbot queue bitfighter http://bitfighter.org
15:54:59bitfighter|raptono
15:55:01bitfighter|raptonot sure
15:56:40bitfighter|ducky[09:56:53] <gsocbot> I queued you at position 36 in the queue
15:56:51bitfighter|raptoha!: http://kblin.org/queue.txt
15:56:54bitfighter|raptomade it in just before
15:56:58bitfighter|raptoactually... I'm not sure
15:57:06bitfighter|raptobitfighter|watus: do we have questions to ask?
15:57:07bitfighter|duckylol
15:57:14bitfighter|watusno not really
15:57:17bitfighter|raptoi bet that is what the queue is for
15:57:23bitfighter|ducky"why is google so ignorant of our brilliance?"
15:57:27bitfighter|watusI know why we were rejected
15:57:29bitfighter|raptomaybe we should dequeue ourselves bitfighter|ducky
15:57:44bitfighter|watusI am comforted that so many others were too
15:58:02bitfighter|raptook i dequeueed
15:58:02bitfighter|watusI guess the main question is is someone going to start the anti gsoc
15:58:07bitfighter|duckyWhy?
15:58:14bitfighter|raptobecause I don't have a question to ask
15:58:23bitfighter|duckyWhy were we rejected?
15:58:27bitfighter|watusand we'll find that out in a matter of course
15:58:35bitfighter|watusbecause our projects list was half-assed
15:58:51bitfighter|watusand our project is low profile and probably not interesting to google
15:59:06bitfighter|watusvery little potential for greatness
15:59:16bitfighter|raptook bitfighter|ducky, keep your position for now... maybe it'll be good to just stay in line to see if a question arises
15:59:25bitfighter|duckyuhhh
15:59:28bitfighter|duckydequeued
15:59:38bitfighter|raptoYOU LOST IT
15:59:41bitfighter|raptoeh ok
15:59:43bitfighter|raptono worries
16:00:01bitfighter|duckylol
16:00:02bitfighter|raptowe have the most obvious presence...
16:01:51bitfighter|watusah, this is an official google meeting
16:02:01bitfighter|watusI thought it was a renegade emeting
16:02:04bitfighter|raptohaha, someone got kicked already...
16:02:21bitfighter|duckyHe wasn't supposed to be able to talk xD
16:03:42bitfighter|raptomy first official IRC meeting!
16:04:03bitfighter|duckylol
16:04:32bitfighter|raptoi queued again, just in case
16:04:44bitfighter|duckyAnd I said something in chat and didn't get kicked!
16:04:46bitfighter|duckyYeah good idea
16:05:02bitfighter|raptobitfighter|ducky: it didn't show up because we're all muted
16:05:09bitfighter|raptoonly ops or voiced people can talk
16:05:12bitfighter|duckyAh.
16:05:20bitfighter|duckyIt doesn't notify you if you're muted?
16:06:03bitfighter|raptonope
16:06:10bitfighter|raptowhy tell trolls? :)
16:07:33bitfighter|duckyHah, okay.
16:08:56bitfighter|raptoso bitfighter|watus, what do you think with respect to poly2tri? should we rip out Triangle? I'll think I'll miss Triangle... discarding an old friend is never painless
16:09:19bitfighter|watusyes, rip it out
16:09:39bitfighter|watusI think that makes the most sense
16:10:42bitfighter|raptoI wish I had more confidence in the performance of my algorithm...
16:11:03bitfighter|raptomaybe we can get back performance by using our Point and Vector..
16:11:13bubdan[A] is now known as bubdan
16:11:33bitfighter|watus" i would encourage you guys to apply if we have the program next year."
16:11:36bitfighter|watusif?
16:11:57bitfighter|duckyI will attempt to restrain myself from getting my personality all over the irc when its our turn
16:14:11kodane has joined
16:14:29bitfighter|duckyBecause it will be /really/ tempting.
16:14:35koda Quit (Read error: Connection reset by peer)
16:16:42bitfighter|raptoyou first official meeting, too, bitfighter|ducky? :)
16:17:00bitfighter|duckyAnd everyone be all like "OH GOSH ITS EVERYWHERE." and "HOW did you get your personality on the CEILING" and such
16:17:40bitfighter|duckyI am already being told by evil me that as soon as its our turn to start with "sup bro"
16:18:47bitfighter|raptook, I think at this rate I have enough time to go to work and rejoin..
16:18:52bitfighter|raptoso... back soon!
16:18:57bitfighter|rapto Quit ()
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16:31:54bitfighter|duckyWow you really weren't kidding when you said our gsoc ideas page kind of sucked
16:33:22bitfighter|duckyLike owwww
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16:37:10raptor is now known as bitfighter|rapto
16:37:31bitfighter|duckylike owwwwwwwwwwwwwww
16:38:02bitfighter|raptoyeah - ideas page was ugly
16:38:46bitfighter|duckyquite.
16:39:22bitfighter|raptohuh, talk of umbrella orgs - bitfighter|watus, have you thought about asking an umbrella org?
16:39:32bitfighter|duckyWhat would we use?
16:39:53bitfighter|raptoi have no idea
16:41:15bitfighter|watusan umbrella like we did with the other program
16:41:23bitfighter|raptoyes
16:41:24bitfighter|watuswith gci
16:41:42bitfighter|raptohedgewars got in with openSUSE, and the gsoc channel is mentioning Xorg as another...
16:41:52bitfighter|watussure, that could work
16:42:10bitfighter|watusnot sure where we'd be a good fit
16:43:31bitfighter|duckySo are these status widget thingies still slated for 019?
16:44:14bitfighter|watus is now known as watusimoto
16:44:33bitfighter|raptotired of the verbose name watusimoto?
16:44:57watusimotogot tired of typing it before every message
16:45:12bitfighter|raptotab complete!
16:45:19bitfighter|duckyxD
16:45:21watusimoto(06:45:28 PM) watusimoto: doesn't work!
16:45:32watusimoto:-)
16:46:47bitfighter|raptoooo a response to my poly2tri post
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16:56:18bitfighter|raptowatusimoto: I'm not sure how to respond to the latest comment: http://code.google.com/p/poly2tri/issues/detail?id=74
16:56:37bitfighter|raptoI can't tell if he is or is not thinking about making code changes..
16:58:39watusimotoI think he is not
16:58:54watusimotobut I'm not sure I understand what he wrote completely
16:59:02watusimotoI will try again later tonight
16:59:17kodane Quit (Ping timeout: 246 seconds)
16:59:31watusimotoyou know... I think your method is fine
17:00:16watusimotoa typical level will not have much nesting
17:00:34watusimotoperhaps just the outside and an inner area
17:00:48watusimotoI've got to go, but I'll think about this more on the ride home
17:00:52watusimototake care!
17:00:54bitfighter|raptolater!
17:01:45kodane has joined
17:02:34bitfighter|raptohaha, the graphic the videolan guys left..
17:03:27bitfighter|raptokodane: will you queue in the discussion at #gsoc?
17:03:55watusimoto Quit (Quit: Leaving.)
17:04:31bubdan is now known as bubdan[A]
17:13:20bitfighter|ducky Quit (Ping timeout: 258 seconds)
17:13:45kodane Quit (Quit: Colloquy for iPhone - http://colloquy.mobi)
17:43:52bobdaduck has joined
17:44:22bobdaduckDid I miss it?
17:44:46bobdaduck is now known as bitfighter|ducky
17:44:57bitfighter|raptonope
17:45:00bitfighter|duckyphew
17:45:02bitfighter|raptostill like 24 or so
17:45:02bitfighter|duckylong meeting.
17:45:06bitfighter|duckyWoah.
17:45:11bitfighter|duckyWell then I'ma do lunch too xD
17:45:17bitfighter|raptoyeah, they blocked off 3 hours?
18:01:05bitfighter|rapto19!
18:05:47bitfighter|ducky Quit (Ping timeout: 246 seconds)
18:09:14bitfighter|rapto17!
18:12:28bobdaduck has joined
18:12:51bobdaducklike less than 20 left in line!
18:12:55bobdaduckIn front of us.
18:13:09bitfighter|raptoyay
18:29:56Watusimoto_ Quit (Ping timeout: 246 seconds)
18:33:04bobdaduck Quit (Ping timeout: 258 seconds)
18:41:29bubdan[A] Quit (Ping timeout: 246 seconds)
19:22:59bobdaduck has joined
19:24:05bobdaduckOnly like 6 left!
19:24:17bobdaduck is now known as bitfighter|ducky
19:25:05bitfighter|duckylongest. Queue. Ever.
19:25:25kaen has joined
19:25:38kaendid I miss the gsoc meeting?
19:25:55bitfighter|duckynope
19:26:05bitfighter|duckythere's actually only 6 in line in front of us.
19:26:06bitfighter|raptokaen: http://kblin.org/queue.txt
19:26:09bitfighter|ducky...So about half an hour.
19:26:45kaenwhich channel?
19:26:50kaenI'll just idle and read
19:26:54bitfighter|ducky#gsoc
19:26:57kaenoh derp
19:27:01bitfighter|duckyYou can join in if you want
19:27:15bitfighter|duckybitfighter|kaen and then when raptor finally gets to the front of the queue
19:27:46bitfighter|duckyThen we'll all be in on it.
19:28:01kaennot much to say, I'm sure raptor will can handle it
19:28:06bitfighter|raptoyeah kaen add our org name to the front if you want to be voiced when it is our time
19:28:17bitfighter|duckyNone of us really have anything to say xD
19:28:18bitfighter|raptonever fear! rapto can handle it!
19:28:39kaenhe will can handle anything?
19:28:45kaenanything! **
19:28:48bitfighter|duckybut REPRESENT! Make sure they know that we bitfighters are larger than the others and deserve to be in!
19:29:05kaenyeah definitely not going to try typing in front of #gsoc
19:29:12kaenI've been up since 3am
19:29:17bitfighter|raptohaha oh man
19:29:19bitfighter|duckylol
19:29:22bitfighter|duckydoit doit
19:29:27bitfighter|duckySomeone has to
19:29:36kaenso... uh... why'd you guys... like... uh
19:29:41bitfighter|duckyOr else I will not be able to restrain myself and I'll end up getting my personality all over the channel
19:29:43kaenzzzzzZZZzz
19:29:57bitfighter|duckylol
19:33:13bitfighter|raptoI don't think I'd have the patience as this 'carols' person to sit around for so long and answer so many people...
19:33:20bitfighter|raptohope she gets paid well...
19:33:32bitfighter|duckylol
19:33:39bitfighter|duckyWell she's pretty much repeating the same things too
19:33:50bitfighter|ducky"hi we appreciate your entry. Looks pretty good. I'm sorry."
19:33:50kaenclearly she's a bot
19:34:01kaen:P
19:34:05bitfighter|raptohahaha
19:34:13bitfighter|duckySo do I have permission to treat her as such?
19:34:18bitfighter|duckyTHAT'S A DANGEROUS ASSUMPTION.
19:35:17bitfighter|duckyrenick kaen!
19:35:23bitfighter|duckyYou don't have to say anything but.
19:35:23kaennty
19:35:27bitfighter|duckyjust in case?
19:35:44kaen is now known as bitfighter|kaen
19:35:49bitfighter|kaenhooligans
19:36:01bitfighter|duckyThat's exactly what I am. Exactly.
19:36:02bitfighter|raptoa panda eats, shoots and leaves
19:36:12bitfighter|rapto4!
19:36:34bitfighter|ducky...'course our ideas page was terrible and it gets obvious why we didn't get in BUT STILL WE DEMAND ANSWERS.
19:38:23bitfighter|kaen"<cryos> Thanks for taking the time to do this, we would appreciate your feedback."
19:38:29bitfighter|kaenAWESOME QUESTION DUDE
19:38:52bitfighter|raptohaha
19:38:53bitfighter|duckyYeah pretty much all of them have been like that
19:39:00bitfighter|duckyWe'll probably be the same.
19:41:49bitfighter|duckyDang this thing started like four hours ago and there's still over 20 in line
19:42:33bitfighter|kaenthis language is pretty non-committal...
19:42:39bitfighter|raptoyep
19:43:04bitfighter|duckyWell this is more the "I'm sorry you didn't win the lottery" sort of meeting.
19:44:43bitfighter|kaenwow
19:45:00bitfighter|kaenthis project used by chromium and didn't get accepted
19:45:11bitfighter|kaenI find that both surprising and comforting.
19:46:05bitfighter|kaenoh super lame ideas page
19:47:05bitfighter|duckyTheirs?
19:47:09bitfighter|ducky...Or ours?
19:47:10bitfighter|duckyxD
19:47:14bitfighter|raptoheh
19:47:34bitfighter|raptowell, I hope I can break up the monotony a little when it's my turn
19:47:57bitfighter|kaenHEY, JUST DROPPED IN TO SAY PEACE OUT, SUCKAZ
19:48:01bitfighter|kaen/part
19:48:06bitfighter|raptohahaha
19:48:32bitfighter|duckyI was totally planning on almost doing that
19:50:57bitfighter|duckyWe're next!
19:51:01bitfighter|duckyGAMING FACES EVERYBODY
19:51:05bitfighter|kaenbut really just be polite please
19:51:24bitfighter|duckyI'm so bad at that,
19:51:29bitfighter|duckyso very bad.
19:52:37bitfighter|raptodo you have a self-mute button?
19:52:48bitfighter|duckyAlas no
19:53:02bitfighter|duckyBut I will /try/ to damper.
19:53:26Watusimoto has joined
19:53:32bitfighter|duckywatusimoto
19:53:33bitfighter|duckywe're next
19:54:33Watusimotoreally???
19:54:35bitfighter|duckyyeah
19:54:38bitfighter|raptoyep
19:54:40bitfighter|duckylike... 10 seconds next.
19:54:44bitfighter|raptoalmost... there....
19:55:00Watusimotonot sure I want to hear
19:55:14bitfighter|duckylol
19:55:18bitfighter|raptochange nick Watusimoto!
19:55:19bitfighter|duckynick
19:55:25bitfighter|kaenspoiler alert: ideas page
19:55:30bitfighter|duckyrofl
19:56:15bitfighter|kaenjust let raptor talk, bob
19:57:13Watusimotoour page suffered from lack of finishing
19:57:42Watusimotoask if those would actually help, or if there is just no chance for a small project like ours
19:59:23WatusimotoWE also got a late start
19:59:35bitfighter|kaenwell, that was predictably unenlightening and meaningless.
19:59:52bitfighter|duckylol
20:00:00bitfighter|duckyYeah, stupid google.
20:00:01bitfighter|kaen"would have absolutely improved your chances."
20:00:03bitfighter|duckyI'M NOT BITTER
20:00:23Watusimotothe application or the project list?
20:00:36bitfighter|kaenabout the project list
20:01:41bitfighter|kaenanything else? I'm satisfied
20:01:58bitfighter|duckyUhhh
20:02:10bitfighter|ducky*resits urge to pull the 'PEACE SUCKAZ' /part*
20:02:12bitfighter|kaennice one raptor
20:03:20Watusimotogood job!
20:03:39bitfighter|kaen is now known as kaen
20:03:44bitfighter|duckySo, if we did better, we would have done better.
20:03:49bitfighter|ducky is now known as bobdaduckie
20:03:50bitfighter|raptohahaha
20:03:56bitfighter|rapto is now known as raptor
20:04:05kaenwell, I mean if they're going to spend $5000 per head
20:04:22kaenthey probably want the application and project ideas to be fleshed out pretty well
20:04:27raptoroh yeah
20:04:29bobdaduckieAnd I guess the part about her liking our description or whatever was unique but other than that
20:04:41raptorWatusimoto: she liked your summary!
20:04:47Watusimoto!!
20:05:17Watusimotowell, we have a whole nother year to ignore our projects page
20:05:25raptorhaha
20:05:40bobdaduckielol
20:06:22Watusimotomaybe next year we'll get "most improved"
20:06:37bobdaduckielol
20:07:29raptorgsoc applicant badges!
20:07:48bobdaduckieAchievement unlocks!
20:08:18bobdaduckieCarols says she's "feeling like a broken record here."
20:08:23bobdaduckieReally? After only four hours?
20:08:50raptorI tried to do the work for her..
20:09:09bobdaduckielol
20:09:20bobdaduckieAnd I sort of restrained myself! I should get a treat.
20:09:23raptorkaen: I hope you didn't stay up until 3am working on triangulation
20:09:29raptorbecause that's what I did
20:10:38raptorWatusimoto: the issue is pretty much done: http://code.google.com/p/poly2tri/issues/detail?id=74
20:11:38bobdaduckieSo next time, We need an ideas list that's like 80 pages long
20:12:01Watusimotook, good
20:12:31raptorresult - what i have is good enough and he's not going to change the library
20:15:20kaenhere's some slim ones that made it in: https://github.com/ginatrapani/ThinkUp/wiki/Google-Summer-of-Code-2013-Ideas-Page http://codeforamerica.org/gsoc2013/
20:15:43kaenboth significantly less than 80 pages...
20:16:10bobdaduckieBoth twice the size of ours, at least
20:16:23raptoryeah, her responses to many really seemed like she was fishing for reasons to not say eeny-meeny-miney-moe
20:16:36bobdaduckielol
20:16:52kaenthe codeforamerica one is so vague that I actually had to wrestle projects names out of the devs for ideas...
20:17:05kaen"Work on dashboard and visualization tools for public"
20:17:12raptorhahaha
20:17:13kaenseriously not even worth typing.
20:17:16raptorwow, you're right
20:17:43bobdaduckielol
20:18:33bobdaduckieThey get in because america. We we had an american themed bitfighter ship we would have had better chances.
20:18:55bobdaduckie adds that to todo list
20:19:47kaencfa is kind of a big thing to the webdev crowd
20:20:07raptormob rule a computer speeds!
20:20:10raptor*at
20:20:27kaensecretly a lot of my heros are cfa "fellows"
20:20:34kaenmostly Resig
20:20:46kaenokay, off to run errands
20:20:57bobdaduckieI admire your patriotism
20:21:32kaenoh, and raptor: good work on poly2tri! I'm just glad you got a functional system to replace triangle... I was still banging my head against it this morning
20:22:44raptoryou think it'll do?
20:22:48kaenbobdaduckie, I am probably one of the proudest patriots you'll meet, although I can feel your sarcasm from here :)
20:23:02kaenraptor, if it works, it works!
20:23:03bobdaduckielol
20:23:04raptorWatusimoto: what on earth did you do to the voiceCodec stuff... i can't get it compile no matter how hard I try..
20:23:07kaengot to go, cya guys
20:23:12raptorlater!
20:23:13bobdaduckieA note
20:23:20bobdaduckieIts not malicious sarcasm :P
20:23:28bobdaduckiegood luck on teh errands
20:24:12raptorbobdaduckie: what are you talking about?
20:24:22bobdaduckieHuh?
20:24:25bobdaduckieI dunno.
20:24:49bobdaduckieYou tell me! What am I talking about? xD
20:26:46bobdaduckieCFA being "code for america" so obviously liking them is patriotic and... Bah ignore it xD
20:27:16bobdaduckieOnline I choose quantity over quality in jokes. I'M MORE WITTY IN REAL LIFE I SWEAR
20:27:41raptorbobdaduckie: you should start collecting the maps and putting them in a folder somewhere..
20:27:46raptor(for the BBB)
20:27:52bobdaduckieOh gosh
20:27:58bobdaduckieAm I supposed to do that part too? xD
20:28:00bobdaduckieOkay
20:28:29raptorso I was thinking we could have it... 1 or 2 weeks from today?
20:28:57bobdaduckieAlways give at least 2 weeks notice
20:29:10raptormaybe if we post about it we'll get more ideas for SOC, COR, and BTB levels
20:29:16bobdaduckieYeah
20:29:34raptorwhoa - 6 for ZC?
20:29:44bobdaduckieNo not negative six
20:29:46bobdaduckiepositive six
20:30:26raptorwhoa: 6 for ZC?
20:30:50Watusimotovoice codec broken????
20:31:18raptoryeah, I can't get the thing to compile... something about 'const' and a possible TNL change you made
20:31:39Watusimotocrud
20:31:46Watusimotowell... it compiles for me!!!!
20:31:50bobdaduckieAm I supposed to do less ZCs?
20:32:01raptoryou changed this: * getPointer() { return static_cast<T*>(mObject); }
20:32:12raptorto this: T* getPointer() const { return static_cast<T*>(mObject); }
20:32:12Watusimotoooooh
20:32:20Watusimotoin fact, I did
20:32:26Watusimototo get something to compile
20:32:31raptorand did a few const changes in the header, now everything is borken
20:32:35Watusimotocan you post the error
20:32:46Watusimotoand I'll try a full recompile here
20:33:08raptorhttp://pastie.org/7666702
20:36:57bobdaduckieSo far the only maps that are bad maps that are bad but are going to be in the BBB anyway are: Endless war, Power plant, RTS, Feudalism, and space cruisers
20:37:06bobdaduckie5 out of 40 isn't too bad
20:37:32raptorwhat did we need to do with space cruisers again? fix a teleport and remove some turrets?
20:38:03WatusimotoOK, did a clean full rebuild of what's in the repo... worked fine
20:38:04bobdaduckieGaugh I dunno it wasn't my idea
20:38:21raptorWatusimoto: me too!
20:38:34Watusimotobut not the worked fine part
20:38:36bobdaduckieI mean I can take a look at it but I would probably just say NO NO WE ARE SO NOT DOING THIS or something
20:38:46bobdaduckieSo I'm having you do it instead xD
20:38:56raptorWatusimoto: correct
20:39:09Watusimotobobdaduckie: I woudl suggest no dungeons, or if you haeve to have one, make it last
20:39:22bobdaduckieThe only dungeon
20:39:29bobdaduckieis under the "reserves" section
20:39:46bobdaduckieAnd its Quartz' competitive dungeon. So the two teams will still be competing.
20:39:53Watusimotowell, I made only one change to voicecodec, changed a blah to a const blah &
20:40:20Watusimotopretty sure that the type of blah was a ByteBuffer
20:40:22bobdaduckieI hate dungeons anyway so
20:40:24raptoryeah, I changed it back, still doesn't compile
20:40:32Watusimotodid you revert tnl as well?
20:40:52koda has joined
20:41:01WatusimotoI think I made one tnl change to support the voicecodec change
20:41:19raptorno, didn't do the TNL change, will do now..
20:41:48Watusimotothat's probably the culprit, judging from the message you posted
20:42:12raptorstill fails! what
20:43:24Watusimotohuh??
20:43:30bobdaduckieLamp's flag dungeon: BBB material or no?
20:43:41raptoryeah... what else did you do..
20:44:14bobdaduckieOkay adding it
20:44:47Watusimotocould try reverting to ca97ac38afbf and see if that works
20:45:12raptorreally? that one?
20:47:16raptorah ha!
20:47:26raptorguess what the issue was
20:47:41raptoryou turned this: ByteBufferRef compressedBuffer
20:47:47raptorinto this: const ByteBufferRef &compressedBuffer
20:48:05raptorbut it's already declared as this: typedef const ByteBuffer &ByteBufferRef;
20:49:09kaenerrands successful!
20:49:33kaenprobably due to the surplus luck afforded to me from bobdaduckie
20:49:58BFLogBot Commit: f3228feeca12 | Author: buckyballreaction | Message: Fix compiling in voiceCodec.h
20:51:12WatusimotoI wonder why that works for me...
20:51:20raptorme too
20:51:34Watusimotomaybe get rid of the typedef???
20:51:50raptoractually that's a good idea, less confusion
20:51:56Watusimotoor just revert the code and add a comment?
20:51:59Watusimotoyes, less confusion
20:52:06Watusimotoin a month I'd just do it again
20:53:10raptorso now
20:53:26raptorwhy is a 'ByteBuffer' used instead of a 'ByteBufferPtr' like in 'compressBuffer() ?
20:54:18raptorand do we have a memory leak in those methods?
20:55:32raptorI see: ByteBufferPtr ret = new ByteBuffer(spf * sizeof(S16) * guessFrameCount);
20:55:40raptorbut it's not cleaned up anywhere??
21:01:54raptorquestion
21:02:04raptordoes a TNL::RefPtr clean itself up?
21:06:26BFLogBot Commit: 85d52691c02f | Author: buckyballreaction | Message: Minor voice codec changes so we're not confused in the future
21:06:47BFLogBot Commit: 83ff24aaf05d | Author: buckyballreaction | Message: Missed some clean-up
21:09:52Darrel Quit (Quit: Closed IRC client)
21:14:34raptorsoo... last chance to stop me from removing Triangle! kaen, Watusimoto and further reservations?
21:14:42raptora code review maybe?...
21:14:50raptoruhh.. something
21:14:54Watusimotosorry -- was reading the news from boston
21:15:14raptorah yes boston, not a happy place at the moment
21:15:55Watusimotojust a little excitement
21:16:13raptornot like boston is ever a happy place, honestly...
21:16:20Watusimotolet's pull the plug on triangle!
21:16:26raptorok
21:16:30Watusimotoit was when the red sox finally won!
21:16:38raptoroh yeah! that's true
21:16:50raptorfor fleeting definitions of 'happy'
21:20:25bobdaduckie Quit (Remote host closed the connection)
21:22:55Watusimotoso it's working again, right?
21:42:10bobdaduck has joined
21:43:00raptorWatusimoto: compiles... untested
21:43:19Watusimotocompiles, that';s the important part
21:43:24raptoryep!
21:44:13kodaback
21:44:16kodawhat's up
21:45:10raptorhi koda
21:46:16raptorbobdaduck: wasn't there some giant soccer map that was pretty good played on past BBBs?
21:46:23bobdaduckuhh
21:46:25bobdaduckMaybe
21:46:28bobdaduckgibbed soccer level
21:46:39raptorlet me try and find it...
21:48:25raptorthere was this one: http://www.youtube.com/watch?v=5MstzRIrMPg
21:48:42kodaso how did it go?
21:49:53raptorit was basically telling every org that they lost the lottery because their ideas page wasn't great
21:50:22bobdaducklol
21:50:36bobdaduckBasically "We would have done better, if we had done better"
21:50:42bobdaduckIt was very insightful.
21:52:06kodaraptor: and that was your case too?
21:52:19raptorbobdaduck: http://www.youtube.com/watch?v=BIllykclW_w
21:52:43raptorkoda: our case was a combination of having lots of games and our ideas page was like the worst of all of them
21:54:53kodaah
21:55:05kodawe just got "we had to make room for new orgs"
21:57:56Watusimoto_ has joined
22:00:17Watusimoto Quit (Ping timeout: 246 seconds)
22:38:52raptorso kaen, when I go home and swap out Triangle for poly2tri, what would our next step be for debian?
22:39:03raptorwait to release?
22:48:40kaen no
22:48:55kaenI'll have to package anything that isn't in debian yet, and get some feedback about tnl and lua-vec
22:49:09kaenbecause we've modified those
22:49:38kaenpoly2tri will be trivial (as far as libs go) and most of the others are already in
22:51:15raptorkaen: wait wait... you'll have to extract the lib from the codebase and link it separately?
22:51:50kaenif it's actually a part of the source code, then probably not
22:52:04kaenbut like I said, I need to clear up the specifics
22:52:10raptorah ok
22:52:19raptorI would think that TNL and lua-vec shouldn't be a problem
22:52:44raptorbecause no other project (it seems) uses them..
22:53:05raptoralso our copy of alure is slightly modified...
22:53:13raptorrecast is heavily so
22:54:09kaenoh boy...
22:59:40raptorfontstash is untouched
23:00:05kaenah, fresh meat
23:00:11raptorclipper has minor modifications
23:00:22raptorand...
23:00:27raptorsqlite is untouched
23:00:35raptori think that's everthing..
23:01:07raptorhuh?
23:01:17kaenhuh?
23:02:00raptorwe're still no where near the insanity that is FreeOrion
23:04:26fordcars has joined
23:14:01Watusimoto_ Quit (Ping timeout: 240 seconds)
23:15:08kaen#debian-mentors is being pretty insensitive about lua-vec
23:15:54kaenthey want a package for TNL
23:16:23kaenhaven't given me an answer about poly2tri and the like
23:16:46raptorheh, invite-only channel, interesting...
23:19:07kaenirc.debian.org
23:20:12bobdaduck Quit (Ping timeout: 252 seconds)
23:25:07raptorthere are two problems with tnl: it uses zap/Point.h in tnlMethodDispatch.h and it uses oglconsole.h in log.cpp
23:25:19raptorso you can't really package it as such
23:25:46raptoralso, if they want a separate library for TNL, it probably shouldn't be ours as there is still the openTNL project
23:25:59raptorours has had lots of changes
23:26:18raptorunless you called it tnl-bitfighter or something like that
23:29:48kaenI feel like that wouldn't fly
23:30:14raptorit's what I had to do with freeorion and the GUI toolkit it used called GG
23:30:36raptorthe freeorion project had made major changes to it so I had to package it as gigi-fo
23:31:12raptorI followed in the footsteps of gentoo on that one..
23:32:31raptorok, heading home
23:32:33raptorback later!
23:32:48raptor Quit ()
23:37:50fordcars Quit (Ping timeout: 245 seconds)
23:52:40fordcars has joined

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