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| 00:03:44 | raptor | voiceCodec.h:73:56: error: cannot declare reference to ‘TNL::ByteBufferRef {aka const class TNL::ByteBuffer&}’ |
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| 00:28:28 | raptor | kaen: http://sam6.25u.com/upload/4screenshot_14.png |
| 00:28:31 | raptor | ! |
| 00:28:59 | kaen | nice! |
| 00:29:33 | raptor | looks like some duplicate polys... |
| 00:29:50 | kaen | indeed |
| 00:30:16 | raptor | this inner most one failed for some reason... |
| 00:30:33 | raptor | poly2tri probably requires holes to only be on the inside.. |
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| 01:35:53 | SolumnMushroom | Hello all! |
| 01:35:57 | SolumnMushroom | Again |
| 01:44:22 | bobdaduck | lol hi |
| 01:49:39 | kaen | so I'm trying to be awesome and cook this: http://olivegarden.com/Recipes/Main-Dishes/Sausage-and-Peppers-Ziti-Marinara/ |
| 01:49:55 | kaen | I remembered the wine, the herbs, and the two different types of tomatoes |
| 01:50:01 | kaen | but I forget the damn peppers. |
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| 03:57:49 | fordcars | jeje, good night guys |
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| 03:58:03 | raptor | hi |
| 04:16:56 | raptor | maths! |
| 05:24:15 | raptor | *sniff* beautiful!: http://sam6.25u.com/upload/2screenshot_15.png |
| 05:33:06 | | Platskies has joined |
| 05:40:20 | raptor | ok, i got poly2tri to be about half as fast as Triangle.. |
| 05:40:59 | raptor | so far so good: http://sam6.25u.com/upload/2screenshot_16.png |
| 05:46:09 | raptor | oh wow... on super complex levels, they take the same amount of time... and I'm not even using optimal code! |
| 05:46:56 | Platskies | Not related: is that font different? It looks nice |
| 05:47:05 | raptor | oh hi Platskies |
| 05:47:11 | raptor | yes I'm monotoning |
| 05:47:16 | raptor | err monologueing |
| 05:47:21 | raptor | with bad spelling |
| 05:47:23 | raptor | font... |
| 05:47:41 | raptor | uh yes! that is one of many new fonts we're playing with for 019 |
| 05:47:42 | Platskies | Heh |
| 05:48:03 | raptor | we're hoping for a more polished look this release |
| 05:48:09 | Platskies | Looks a little more than what I remember |
| 05:48:19 | Platskies | modern, ugh |
| 05:49:08 | Platskies | brb |
| 05:49:22 | raptor | yeah, watusimoto has been altering all sorts of UI things.. |
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| 07:45:47 | raptor | watusimoto: ! |
| 07:46:50 | raptor | So I've completely replaced Triangle |
| 07:46:54 | raptor | with poly2tri |
| 07:46:57 | raptor | it works! |
| 07:47:04 | raptor | on everylevel so far I've tested.. |
| 07:47:18 | raptor | even evil ones |
| 07:48:05 | raptor | also |
| 07:48:36 | raptor | here the average timings for 018a + Triangle on the level, CelticArena: Timings: 562 34 609 |
| 07:48:45 | raptor | the 34 is Triangle |
| 07:50:03 | raptor | and here is it with poly2tri: Timings: 572 37 534 |
| 07:50:28 | raptor | the 37 is poly2tri |
| 07:50:47 | raptor | for whatever reason the ordered output of poly2tri speeds up recast (the third timing) |
| 07:53:14 | raptor | also, I bet there are improvements we can make to poly2tri, because I have to convert out Point object to a p2t::Point* object |
| 07:53:19 | raptor | *our |
| 07:53:34 | raptor | so lots of construction/copying going on.. |
| 07:56:38 | raptor | if you're curious, here is the diff: http://sam6.25u.com/upload/poly2tri.diff |
| 07:57:11 | raptor | you can set a define 'USE_POLY2TRI' to 0 or 1 to switch it on/off |
| 07:57:16 | raptor | off means use Triangle |
| 07:57:52 | raptor | ok watusimoto, going to bed! |
| 08:02:49 | raptor | i guess check logs if you didn't see my results.. |
| 08:02:51 | raptor | night! |
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| 13:50:33 | raptor | good morning |
| 14:17:48 | | bubdan is now known as bubdan[A] |
| 14:32:18 | watusimoto | morning! |
| 14:32:30 | watusimoto | raptor: I saw your notes from last night |
| 14:32:37 | raptor | oh hi |
| 14:32:40 | watusimoto | looks very promising! |
| 14:32:43 | raptor | *yawn* yes |
| 14:32:48 | | bobdaduck has joined |
| 14:32:57 | raptor | well... so far it's more than promising... it works! |
| 14:33:11 | watusimoto | if we can find a clever way to do the data transformation from our points to theirs, we'll have a real winner! |
| 14:33:12 | raptor | I'm writing up a response to my poly2tri issue on what I did.. |
| 14:33:19 | raptor | yeah |
| 14:33:20 | watusimoto | what did you do? |
| 14:33:43 | raptor | almost done - I'll let you read when I'm finished :) |
| 14:33:47 | watusimoto | super |
| 14:45:37 | raptor | ok watusimoto: https://code.google.com/p/poly2tri/issues/detail?id=74 |
| 14:47:04 | raptor | I hope that wordy reply makes sense... |
| 14:47:37 | raptor | so poly2tri speed was very comparable to Triangle, maybe even too close to tell |
| 14:47:48 | raptor | the difference was always in the construction and setup |
| 14:48:07 | bobdaduck | So all this triangle magic was... Botnavmeshzones? |
| 14:48:18 | raptor | hi bobdaduck |
| 14:48:28 | raptor | yes, auto generation of botnavblahblah |
| 14:49:06 | bobdaduck | Oh. |
| 14:49:22 | bobdaduck | I thought it was going to be something cool with the ships being triangles or something |
| 14:49:31 | | koda is now known as hedgewars|koda |
| 14:49:31 | bobdaduck | Just navmeshzones though. PFFT. |
| 14:49:48 | raptor | also, watusimoto, if I haven't said it yet - the decision to use clipper as our engine for merging polys was a very good one |
| 14:49:58 | raptor | i mean *really* good |
| 14:50:15 | raptor | because I couldn't have done any of the poly2tri work without it being so good |
| 14:58:41 | raptor | also I hope kaen forgives me - because I know he was working on the same thing |
| 15:00:28 | watusimoto | read it |
| 15:00:30 | watusimoto | makes sense |
| 15:00:57 | watusimoto | we got lucky with clipper! |
| 15:01:04 | watusimoto | that's the one by Angus, right? |
| 15:01:18 | raptor | yep |
| 15:01:38 | raptor | I need a really, really crazy level to test |
| 15:01:43 | raptor | any ideas? |
| 15:01:49 | watusimoto | a well written geometry lib is very cool to use! |
| 15:01:55 | watusimoto | ctf3 |
| 15:02:00 | raptor | done, too easy |
| 15:02:01 | watusimoto | not whack, but big |
| 15:02:17 | watusimoto | I think bobdaduck should answer that one |
| 15:02:24 | raptor | yeah, I need whack and big |
| 15:02:40 | raptor | oh... fast nexus? |
| 15:02:42 | watusimoto | celtic whatever is about as complex as they come |
| 15:02:47 | bobdaduck | fast nexus |
| 15:02:49 | bobdaduck | rofl |
| 15:02:55 | watusimoto | and it seemed to handle that well |
| 15:03:09 | bobdaduck | If you're asking me, I'd have to say... Crazy... "how"? |
| 15:03:56 | raptor | there's like 8 fast nexus levels on kaen test! |
| 15:04:52 | raptor | oh, serpentine would be a good test, too.. |
| 15:05:07 | raptor | fast nexus took 5 seconds to download... |
| 15:05:38 | hedgewars|koda | so anyone going to attend the rejecting meeting? |
| 15:05:44 | watusimoto | one further refinement might be to exclude any polygons contained in any other polygon that is not the one you are triangulating |
| 15:05:52 | watusimoto | not sure if that would cost more to determine than it would save though |
| 15:06:05 | raptor | hedgewars|koda: when does it start again? |
| 15:06:14 | hedgewars|koda | in an hour or so |
| 15:06:23 | raptor | watusimoto: that's what I do |
| 15:06:34 | raptor | if I understand you correclty.. |
| 15:06:45 | watusimoto | that's not what I read, exactly |
| 15:06:53 | watusimoto | this is a refinement of your stragegy |
| 15:07:06 | watusimoto | if a surrounds b which surrounds c... |
| 15:07:19 | bobdaduck | Rejection meeting? Online? |
| 15:07:27 | raptor | ahh, i see now, watusimoto |
| 15:07:30 | raptor | ok |
| 15:07:31 | watusimoto | but z is floating somwehwere else |
| 15:07:37 | raptor | yeah... umm... hmmm |
| 15:07:39 | watusimoto | exclude c when triangluating a |
| 15:07:47 | raptor | not sure how to do that exactly... |
| 15:08:00 | raptor | actually, I have an idea |
| 15:08:00 | watusimoto | you'd need to know what each poly's parent was |
| 15:08:03 | raptor | yes |
| 15:08:07 | watusimoto | not sure if you can get that from clipper |
| 15:08:14 | raptor | can't |
| 15:08:24 | raptor | clipper just outputs raw points.. |
| 15:08:35 | watusimoto | well, then it might cost more to determine than it would save |
| 15:08:43 | raptor | not sure if the overhead on such an operation would be worth it.. |
| 15:09:01 | watusimoto | 3-deep polygons are probably pretty rare |
| 15:09:13 | watusimoto | that would be an island completley surrounded by wall |
| 15:09:17 | watusimoto | accessible only by teleport |
| 15:09:30 | watusimoto | probably quite rare, actually |
| 15:09:42 | raptor | ok, fast nexus passed... and quicker than celtic arena |
| 15:09:46 | watusimoto | or walls within walls |
| 15:09:49 | watusimoto | also rare |
| 15:09:58 | watusimoto | so forget it |
| 15:10:36 | bobdaduck | You want a crazy level that will break botnavmesh? |
| 15:10:39 | raptor | yes |
| 15:11:03 | raptor | if you have one that you don't want to release, could you send privately? |
| 15:11:57 | bobdaduck | Lessee... |
| 15:12:05 | bobdaduck | DnD might by sheer size |
| 15:12:13 | raptor | oooo |
| 15:12:15 | bobdaduck | What about my space station dungeon? |
| 15:12:23 | raptor | yeah, both would be excellent tests |
| 15:12:32 | raptor | your dungeon has lots of weirdness in it.. |
| 15:12:34 | bobdaduck | Though I assume bots aren't supposed to work on dungeons anyway |
| 15:13:02 | bobdaduck | Okay well |
| 15:13:16 | bobdaduck | Oh cool it worked |
| 15:13:22 | bobdaduck | Thought DnD might be too big for pastie |
| 15:13:54 | bobdaduck | Aw |
| 15:14:02 | bobdaduck | Space station dungeon is too large for pastie |
| 15:14:10 | raptor | try 0bin |
| 15:14:27 | raptor | http://0bin.net/\ |
| 15:14:28 | raptor | http://0bin.net/ |
| 15:16:52 | raptor | heh |
| 15:17:02 | raptor | both triangulated faster than celtic arena |
| 15:17:09 | raptor | at about 25ms each |
| 15:17:37 | raptor | http://sam6.25u.com/upload3.php |
| 15:17:41 | raptor | oops |
| 15:17:43 | raptor | http://sam6.25u.com/upload/3screenshot_20.png |
| 15:17:58 | raptor | http://sam6.25u.com/upload/3screenshot_21.png |
| 15:26:17 | bobdaduck | The screenshot takes longer to load then that |
| 15:27:12 | bobdaduck | Well those are the craziest levels I have right now then |
| 15:27:32 | raptor | i found sarcophage and did that, no issue |
| 15:27:52 | raptor | that was one that always crashed Triangle before, until we tweaked some settings with float precision |
| 15:28:51 | bobdaduck | I'LL NEVER FORGIVE YOU FOR RUINING THAT LEVEL |
| 15:29:01 | raptor | wait, which? |
| 15:29:10 | bobdaduck | Sarcophage |
| 15:29:21 | raptor | ruining? or running? |
| 15:29:45 | bobdaduck | Ruining |
| 15:29:51 | bobdaduck | Slaughtered |
| 15:29:54 | bobdaduck | Destroyed |
| 15:29:58 | bobdaduck | Desecrated |
| 15:29:58 | raptor | how did I ruin it? |
| 15:30:01 | raptor | it's already horrid |
| 15:30:24 | bobdaduck | Well actually it was wat. But. |
| 15:30:34 | | Watusimoto_ has joined |
| 15:30:46 | bobdaduck | Basically it was made before goalzones actually had the word "Goal" written across them. They used to look like just empty zones. |
| 15:30:59 | bobdaduck | And it was probably the most artistically brilliant level I've ever seen. |
| 15:31:38 | raptor | watusimoto: I think the name entry screen should be positioned slightly lower - it feels like it isn't centered vertically |
| 15:31:49 | | hedgewars|koda is now known as koda |
| 15:33:14 | bobdaduck | And now its just this horrid looking mass of the word "Goal" all over the level. |
| 15:35:00 | watusimoto | what are the black areas in http://sam6.25u.com/upload/3screenshot_21.png ? |
| 15:35:13 | bobdaduck | They're walls |
| 15:35:34 | bobdaduck | Invisible ones. |
| 15:35:57 | watusimoto | so they create slots too narrow for bots |
| 15:36:06 | watusimoto | or are just invisible walls |
| 15:36:07 | watusimoto | ok |
| 15:36:08 | watusimoto | got it |
| 15:36:13 | raptor | yeah, i double checked |
| 15:36:18 | raptor | no missed areas anywhere |
| 15:36:35 | watusimoto | how long did that one take? |
| 15:37:34 | raptor | bobdaduck: is see what you mean: http://sam6.25u.com/upload/2screenshot_22.png |
| 15:37:57 | bobdaduck | hm |
| 15:38:03 | bobdaduck | that doesn't look right, actually |
| 15:38:21 | raptor | watusimoto: poly2try Timings: 82 22 234 |
| 15:38:27 | watusimoto | fantastic |
| 15:38:29 | raptor | Triangle Timings: 75 19 245 |
| 15:38:30 | bobdaduck | what's the other parts of the level look like? |
| 15:38:49 | watusimoto | so... equivalent |
| 15:38:55 | raptor | for whatever reason poly2tri gives a 5-20% speed boost for recast |
| 15:39:04 | watusimoto | fewer triangles? |
| 15:39:06 | raptor | consistently |
| 15:39:14 | raptor | no |
| 15:39:19 | watusimoto | either fewer or perhaps cleeaner |
| 15:39:23 | raptor | i think cleaner |
| 15:39:28 | watusimoto | maybe adjacent triangles are closer in the data |
| 15:39:37 | watusimoto | we need a faster recast! |
| 15:39:49 | watusimoto | that's our bottleneck, such as we have one |
| 15:40:08 | raptor | we use it for two things: convex polygon building and zone adjacency |
| 15:40:11 | watusimoto | we need an unclipper for triangulating |
| 15:40:20 | watusimoto | or whatever |
| 15:40:35 | watusimoto | well, poly2tri fixes our debian issue? |
| 15:41:51 | raptor | I actually thought about replacing recast, as I found references to fast 2D, convex polygon builders |
| 15:42:01 | raptor | but then I saw the zone adjacency usage |
| 15:42:28 | raptor | watusimoto: oh yes, poly2tri uses a BSD license |
| 15:42:51 | raptor | but my implementation feels a bit hacky, even it it works quite well |
| 15:42:58 | koda | so meeting starts soon |
| 15:43:00 | raptor | it'd be nice if poly2tri was a bit more robust.. |
| 15:43:04 | raptor | koda: will join! |
| 15:43:20 | koda | don't forget to change your nick and queue |
| 15:43:28 | raptor | what what? |
| 15:43:31 | raptor | how come? |
| 15:43:58 | bobdaduck | Can I come? |
| 15:44:04 | watusimoto | is this the losers anonymous meeting? |
| 15:44:13 | raptor | yes |
| 15:44:16 | koda | yes |
| 15:44:18 | bobdaduck | yes |
| 15:44:21 | raptor | koda: why change nick? |
| 15:44:43 | koda | no change nick to add the org you're from |
| 15:44:46 | raptor | oh... to something like: bitfighter|raptorISMAD |
| 15:44:54 | | bobdaduck is now known as bitfighter|bobda |
| 15:45:19 | raptor | ok |
| 15:45:20 | | watusimoto is now known as bitfighter|watus |
| 15:45:23 | | bitfighter|bobda is now known as bitfighter|duckm |
| 15:45:26 | bitfighter|duckm | dang |
| 15:45:36 | | bitfighter|duckm is now known as bitfighter|Bob |
| 15:45:39 | koda | i'd hang around but need to go soon |
| 15:45:39 | | raptor is now known as bitfighter|rapto |
| 15:45:49 | bitfighter|rapto | so close! |
| 15:45:52 | bitfighter|Bob | lol |
| 15:46:03 | | bitfighter|Bob is now known as bitfighter|ducky |
| 15:46:06 | bitfighter|ducky | Okay I'm content |
| 15:46:15 | bitfighter|watus | raptor: if we can figure out how to partially rebuild zones, recast should be fast enough |
| 15:46:29 | bitfighter|rapto | bitfighter|watus: huh? |
| 15:46:36 | bitfighter|watus | sorry |
| 15:47:10 | bitfighter|watus | if we can figure out how to do partial zone rebuilds (when wall added, turret removed, etc.) recast should be fast enough -- won;t need super faster thingy |
| 15:47:28 | bitfighter|watus | but to rebuild an entire zone in the middle of the game, 200-300ms is too long |
| 15:47:33 | bitfighter|watus | and entire zone set |
| 15:47:49 | bitfighter|rapto | ah yes, you're thinking of dynamic zone changes |
| 15:48:21 | bitfighter|rapto | yeah, we'll have to put work into our own algorithm to detect partial zones |
| 15:49:17 | bitfighter|watus | yes |
| 15:49:45 | bitfighter|watus | where is the meeting? |
| 15:49:53 | bitfighter|ducky | #gsoc |
| 15:50:00 | bitfighter|rapto | in 10 min. |
| 15:50:30 | bitfighter|watus | wow... lots of losers there already! |
| 15:50:35 | bitfighter|rapto | heh |
| 15:51:07 | bitfighter|ducky | Oh man, I've never been a loser before |
| 15:51:10 | bitfighter|ducky | This is so exciting |
| 15:52:59 | bitfighter|rapto | make sure to read the channel topic |
| 15:53:02 | bitfighter|rapto | we have instructions |
| 15:54:05 | bitfighter|ducky | hm |
| 15:54:47 | bitfighter|ducky | like this? /msg gsocbot queue bitfighter http://bitfighter.org |
| 15:54:59 | bitfighter|rapto | no |
| 15:55:01 | bitfighter|rapto | not sure |
| 15:56:40 | bitfighter|ducky | [09:56:53] <gsocbot> I queued you at position 36 in the queue |
| 15:56:51 | bitfighter|rapto | ha!: http://kblin.org/queue.txt |
| 15:56:54 | bitfighter|rapto | made it in just before |
| 15:56:58 | bitfighter|rapto | actually... I'm not sure |
| 15:57:06 | bitfighter|rapto | bitfighter|watus: do we have questions to ask? |
| 15:57:07 | bitfighter|ducky | lol |
| 15:57:14 | bitfighter|watus | no not really |
| 15:57:17 | bitfighter|rapto | i bet that is what the queue is for |
| 15:57:23 | bitfighter|ducky | "why is google so ignorant of our brilliance?" |
| 15:57:27 | bitfighter|watus | I know why we were rejected |
| 15:57:29 | bitfighter|rapto | maybe we should dequeue ourselves bitfighter|ducky |
| 15:57:44 | bitfighter|watus | I am comforted that so many others were too |
| 15:58:02 | bitfighter|rapto | ok i dequeueed |
| 15:58:02 | bitfighter|watus | I guess the main question is is someone going to start the anti gsoc |
| 15:58:07 | bitfighter|ducky | Why? |
| 15:58:14 | bitfighter|rapto | because I don't have a question to ask |
| 15:58:23 | bitfighter|ducky | Why were we rejected? |
| 15:58:27 | bitfighter|watus | and we'll find that out in a matter of course |
| 15:58:35 | bitfighter|watus | because our projects list was half-assed |
| 15:58:51 | bitfighter|watus | and our project is low profile and probably not interesting to google |
| 15:59:06 | bitfighter|watus | very little potential for greatness |
| 15:59:16 | bitfighter|rapto | ok bitfighter|ducky, keep your position for now... maybe it'll be good to just stay in line to see if a question arises |
| 15:59:25 | bitfighter|ducky | uhhh |
| 15:59:28 | bitfighter|ducky | dequeued |
| 15:59:38 | bitfighter|rapto | YOU LOST IT |
| 15:59:41 | bitfighter|rapto | eh ok |
| 15:59:43 | bitfighter|rapto | no worries |
| 16:00:01 | bitfighter|ducky | lol |
| 16:00:02 | bitfighter|rapto | we have the most obvious presence... |
| 16:01:51 | bitfighter|watus | ah, this is an official google meeting |
| 16:02:01 | bitfighter|watus | I thought it was a renegade emeting |
| 16:02:04 | bitfighter|rapto | haha, someone got kicked already... |
| 16:02:21 | bitfighter|ducky | He wasn't supposed to be able to talk xD |
| 16:03:42 | bitfighter|rapto | my first official IRC meeting! |
| 16:04:03 | bitfighter|ducky | lol |
| 16:04:32 | bitfighter|rapto | i queued again, just in case |
| 16:04:44 | bitfighter|ducky | And I said something in chat and didn't get kicked! |
| 16:04:46 | bitfighter|ducky | Yeah good idea |
| 16:05:02 | bitfighter|rapto | bitfighter|ducky: it didn't show up because we're all muted |
| 16:05:09 | bitfighter|rapto | only ops or voiced people can talk |
| 16:05:12 | bitfighter|ducky | Ah. |
| 16:05:20 | bitfighter|ducky | It doesn't notify you if you're muted? |
| 16:06:03 | bitfighter|rapto | nope |
| 16:06:10 | bitfighter|rapto | why tell trolls? :) |
| 16:07:33 | bitfighter|ducky | Hah, okay. |
| 16:08:56 | bitfighter|rapto | so bitfighter|watus, what do you think with respect to poly2tri? should we rip out Triangle? I'll think I'll miss Triangle... discarding an old friend is never painless |
| 16:09:19 | bitfighter|watus | yes, rip it out |
| 16:09:39 | bitfighter|watus | I think that makes the most sense |
| 16:10:42 | bitfighter|rapto | I wish I had more confidence in the performance of my algorithm... |
| 16:11:03 | bitfighter|rapto | maybe we can get back performance by using our Point and Vector.. |
| 16:11:13 | | bubdan[A] is now known as bubdan |
| 16:11:33 | bitfighter|watus | " i would encourage you guys to apply if we have the program next year." |
| 16:11:36 | bitfighter|watus | if? |
| 16:11:57 | bitfighter|ducky | I will attempt to restrain myself from getting my personality all over the irc when its our turn |
| 16:14:11 | | kodane has joined |
| 16:14:29 | bitfighter|ducky | Because it will be /really/ tempting. |
| 16:14:35 | | koda Quit (Read error: Connection reset by peer) |
| 16:16:42 | bitfighter|rapto | you first official meeting, too, bitfighter|ducky? :) |
| 16:17:00 | bitfighter|ducky | And everyone be all like "OH GOSH ITS EVERYWHERE." and "HOW did you get your personality on the CEILING" and such |
| 16:17:40 | bitfighter|ducky | I am already being told by evil me that as soon as its our turn to start with "sup bro" |
| 16:18:47 | bitfighter|rapto | ok, I think at this rate I have enough time to go to work and rejoin.. |
| 16:18:52 | bitfighter|rapto | so... back soon! |
| 16:18:57 | | bitfighter|rapto Quit () |
| 16:19:50 | | kodane_ has joined |
| 16:22:46 | | kodane Quit (Ping timeout: 256 seconds) |
| 16:22:47 | | kodane_ is now known as kodane |
| 16:31:54 | bitfighter|ducky | Wow you really weren't kidding when you said our gsoc ideas page kind of sucked |
| 16:33:22 | bitfighter|ducky | Like owwww |
| 16:36:55 | | raptor has joined |
| 16:36:55 | | ChanServ sets mode +o raptor |
| 16:37:10 | | raptor is now known as bitfighter|rapto |
| 16:37:31 | bitfighter|ducky | like owwwwwwwwwwwwwww |
| 16:38:02 | bitfighter|rapto | yeah - ideas page was ugly |
| 16:38:46 | bitfighter|ducky | quite. |
| 16:39:22 | bitfighter|rapto | huh, talk of umbrella orgs - bitfighter|watus, have you thought about asking an umbrella org? |
| 16:39:32 | bitfighter|ducky | What would we use? |
| 16:39:53 | bitfighter|rapto | i have no idea |
| 16:41:15 | bitfighter|watus | an umbrella like we did with the other program |
| 16:41:23 | bitfighter|rapto | yes |
| 16:41:24 | bitfighter|watus | with gci |
| 16:41:42 | bitfighter|rapto | hedgewars got in with openSUSE, and the gsoc channel is mentioning Xorg as another... |
| 16:41:52 | bitfighter|watus | sure, that could work |
| 16:42:10 | bitfighter|watus | not sure where we'd be a good fit |
| 16:43:31 | bitfighter|ducky | So are these status widget thingies still slated for 019? |
| 16:44:14 | | bitfighter|watus is now known as watusimoto |
| 16:44:33 | bitfighter|rapto | tired of the verbose name watusimoto? |
| 16:44:57 | watusimoto | got tired of typing it before every message |
| 16:45:12 | bitfighter|rapto | tab complete! |
| 16:45:19 | bitfighter|ducky | xD |
| 16:45:21 | watusimoto | (06:45:28 PM) watusimoto: doesn't work! |
| 16:45:32 | watusimoto | :-) |
| 16:46:47 | bitfighter|rapto | ooo a response to my poly2tri post |
| 16:52:08 | | kodane_ has joined |
| 16:52:13 | | kodane Quit (Ping timeout: 252 seconds) |
| 16:52:13 | | kodane_ is now known as kodane |
| 16:56:18 | bitfighter|rapto | watusimoto: I'm not sure how to respond to the latest comment: http://code.google.com/p/poly2tri/issues/detail?id=74 |
| 16:56:37 | bitfighter|rapto | I can't tell if he is or is not thinking about making code changes.. |
| 16:58:39 | watusimoto | I think he is not |
| 16:58:54 | watusimoto | but I'm not sure I understand what he wrote completely |
| 16:59:02 | watusimoto | I will try again later tonight |
| 16:59:17 | | kodane Quit (Ping timeout: 246 seconds) |
| 16:59:31 | watusimoto | you know... I think your method is fine |
| 17:00:16 | watusimoto | a typical level will not have much nesting |
| 17:00:34 | watusimoto | perhaps just the outside and an inner area |
| 17:00:48 | watusimoto | I've got to go, but I'll think about this more on the ride home |
| 17:00:52 | watusimoto | take care! |
| 17:00:54 | bitfighter|rapto | later! |
| 17:01:45 | | kodane has joined |
| 17:02:34 | bitfighter|rapto | haha, the graphic the videolan guys left.. |
| 17:03:27 | bitfighter|rapto | kodane: will you queue in the discussion at #gsoc? |
| 17:03:55 | | watusimoto Quit (Quit: Leaving.) |
| 17:04:31 | | bubdan is now known as bubdan[A] |
| 17:13:20 | | bitfighter|ducky Quit (Ping timeout: 258 seconds) |
| 17:13:45 | | kodane Quit (Quit: Colloquy for iPhone - http://colloquy.mobi) |
| 17:43:52 | | bobdaduck has joined |
| 17:44:22 | bobdaduck | Did I miss it? |
| 17:44:46 | | bobdaduck is now known as bitfighter|ducky |
| 17:44:57 | bitfighter|rapto | nope |
| 17:45:00 | bitfighter|ducky | phew |
| 17:45:02 | bitfighter|rapto | still like 24 or so |
| 17:45:02 | bitfighter|ducky | long meeting. |
| 17:45:06 | bitfighter|ducky | Woah. |
| 17:45:11 | bitfighter|ducky | Well then I'ma do lunch too xD |
| 17:45:17 | bitfighter|rapto | yeah, they blocked off 3 hours? |
| 18:01:05 | bitfighter|rapto | 19! |
| 18:05:47 | | bitfighter|ducky Quit (Ping timeout: 246 seconds) |
| 18:09:14 | bitfighter|rapto | 17! |
| 18:12:28 | | bobdaduck has joined |
| 18:12:51 | bobdaduck | like less than 20 left in line! |
| 18:12:55 | bobdaduck | In front of us. |
| 18:13:09 | bitfighter|rapto | yay |
| 18:29:56 | | Watusimoto_ Quit (Ping timeout: 246 seconds) |
| 18:33:04 | | bobdaduck Quit (Ping timeout: 258 seconds) |
| 18:41:29 | | bubdan[A] Quit (Ping timeout: 246 seconds) |
| 19:22:59 | | bobdaduck has joined |
| 19:24:05 | bobdaduck | Only like 6 left! |
| 19:24:17 | | bobdaduck is now known as bitfighter|ducky |
| 19:25:05 | bitfighter|ducky | longest. Queue. Ever. |
| 19:25:25 | | kaen has joined |
| 19:25:38 | kaen | did I miss the gsoc meeting? |
| 19:25:55 | bitfighter|ducky | nope |
| 19:26:05 | bitfighter|ducky | there's actually only 6 in line in front of us. |
| 19:26:06 | bitfighter|rapto | kaen: http://kblin.org/queue.txt |
| 19:26:09 | bitfighter|ducky | ...So about half an hour. |
| 19:26:45 | kaen | which channel? |
| 19:26:50 | kaen | I'll just idle and read |
| 19:26:54 | bitfighter|ducky | #gsoc |
| 19:26:57 | kaen | oh derp |
| 19:27:01 | bitfighter|ducky | You can join in if you want |
| 19:27:15 | bitfighter|ducky | bitfighter|kaen and then when raptor finally gets to the front of the queue |
| 19:27:46 | bitfighter|ducky | Then we'll all be in on it. |
| 19:28:01 | kaen | not much to say, I'm sure raptor will can handle it |
| 19:28:06 | bitfighter|rapto | yeah kaen add our org name to the front if you want to be voiced when it is our time |
| 19:28:17 | bitfighter|ducky | None of us really have anything to say xD |
| 19:28:18 | bitfighter|rapto | never fear! rapto can handle it! |
| 19:28:39 | kaen | he will can handle anything? |
| 19:28:45 | kaen | anything! ** |
| 19:28:48 | bitfighter|ducky | but REPRESENT! Make sure they know that we bitfighters are larger than the others and deserve to be in! |
| 19:29:05 | kaen | yeah definitely not going to try typing in front of #gsoc |
| 19:29:12 | kaen | I've been up since 3am |
| 19:29:17 | bitfighter|rapto | haha oh man |
| 19:29:19 | bitfighter|ducky | lol |
| 19:29:22 | bitfighter|ducky | doit doit |
| 19:29:27 | bitfighter|ducky | Someone has to |
| 19:29:36 | kaen | so... uh... why'd you guys... like... uh |
| 19:29:41 | bitfighter|ducky | Or else I will not be able to restrain myself and I'll end up getting my personality all over the channel |
| 19:29:43 | kaen | zzzzzZZZzz |
| 19:29:57 | bitfighter|ducky | lol |
| 19:33:13 | bitfighter|rapto | I don't think I'd have the patience as this 'carols' person to sit around for so long and answer so many people... |
| 19:33:20 | bitfighter|rapto | hope she gets paid well... |
| 19:33:32 | bitfighter|ducky | lol |
| 19:33:39 | bitfighter|ducky | Well she's pretty much repeating the same things too |
| 19:33:50 | bitfighter|ducky | "hi we appreciate your entry. Looks pretty good. I'm sorry." |
| 19:33:50 | kaen | clearly she's a bot |
| 19:34:01 | kaen | :P |
| 19:34:05 | bitfighter|rapto | hahaha |
| 19:34:13 | bitfighter|ducky | So do I have permission to treat her as such? |
| 19:34:18 | bitfighter|ducky | THAT'S A DANGEROUS ASSUMPTION. |
| 19:35:17 | bitfighter|ducky | renick kaen! |
| 19:35:23 | bitfighter|ducky | You don't have to say anything but. |
| 19:35:23 | kaen | nty |
| 19:35:27 | bitfighter|ducky | just in case? |
| 19:35:44 | | kaen is now known as bitfighter|kaen |
| 19:35:49 | bitfighter|kaen | hooligans |
| 19:36:01 | bitfighter|ducky | That's exactly what I am. Exactly. |
| 19:36:02 | bitfighter|rapto | a panda eats, shoots and leaves |
| 19:36:12 | bitfighter|rapto | 4! |
| 19:36:34 | bitfighter|ducky | ...'course our ideas page was terrible and it gets obvious why we didn't get in BUT STILL WE DEMAND ANSWERS. |
| 19:38:23 | bitfighter|kaen | "<cryos> Thanks for taking the time to do this, we would appreciate your feedback." |
| 19:38:29 | bitfighter|kaen | AWESOME QUESTION DUDE |
| 19:38:52 | bitfighter|rapto | haha |
| 19:38:53 | bitfighter|ducky | Yeah pretty much all of them have been like that |
| 19:39:00 | bitfighter|ducky | We'll probably be the same. |
| 19:41:49 | bitfighter|ducky | Dang this thing started like four hours ago and there's still over 20 in line |
| 19:42:33 | bitfighter|kaen | this language is pretty non-committal... |
| 19:42:39 | bitfighter|rapto | yep |
| 19:43:04 | bitfighter|ducky | Well this is more the "I'm sorry you didn't win the lottery" sort of meeting. |
| 19:44:43 | bitfighter|kaen | wow |
| 19:45:00 | bitfighter|kaen | this project used by chromium and didn't get accepted |
| 19:45:11 | bitfighter|kaen | I find that both surprising and comforting. |
| 19:46:05 | bitfighter|kaen | oh super lame ideas page |
| 19:47:05 | bitfighter|ducky | Theirs? |
| 19:47:09 | bitfighter|ducky | ...Or ours? |
| 19:47:10 | bitfighter|ducky | xD |
| 19:47:14 | bitfighter|rapto | heh |
| 19:47:34 | bitfighter|rapto | well, I hope I can break up the monotony a little when it's my turn |
| 19:47:57 | bitfighter|kaen | HEY, JUST DROPPED IN TO SAY PEACE OUT, SUCKAZ |
| 19:48:01 | bitfighter|kaen | /part |
| 19:48:06 | bitfighter|rapto | hahaha |
| 19:48:32 | bitfighter|ducky | I was totally planning on almost doing that |
| 19:50:57 | bitfighter|ducky | We're next! |
| 19:51:01 | bitfighter|ducky | GAMING FACES EVERYBODY |
| 19:51:05 | bitfighter|kaen | but really just be polite please |
| 19:51:24 | bitfighter|ducky | I'm so bad at that, |
| 19:51:29 | bitfighter|ducky | so very bad. |
| 19:52:37 | bitfighter|rapto | do you have a self-mute button? |
| 19:52:48 | bitfighter|ducky | Alas no |
| 19:53:02 | bitfighter|ducky | But I will /try/ to damper. |
| 19:53:26 | | Watusimoto has joined |
| 19:53:32 | bitfighter|ducky | watusimoto |
| 19:53:33 | bitfighter|ducky | we're next |
| 19:54:33 | Watusimoto | really??? |
| 19:54:35 | bitfighter|ducky | yeah |
| 19:54:38 | bitfighter|rapto | yep |
| 19:54:40 | bitfighter|ducky | like... 10 seconds next. |
| 19:54:44 | bitfighter|rapto | almost... there.... |
| 19:55:00 | Watusimoto | not sure I want to hear |
| 19:55:14 | bitfighter|ducky | lol |
| 19:55:18 | bitfighter|rapto | change nick Watusimoto! |
| 19:55:19 | bitfighter|ducky | nick |
| 19:55:25 | bitfighter|kaen | spoiler alert: ideas page |
| 19:55:30 | bitfighter|ducky | rofl |
| 19:56:15 | bitfighter|kaen | just let raptor talk, bob |
| 19:57:13 | Watusimoto | our page suffered from lack of finishing |
| 19:57:42 | Watusimoto | ask if those would actually help, or if there is just no chance for a small project like ours |
| 19:59:23 | Watusimoto | WE also got a late start |
| 19:59:35 | bitfighter|kaen | well, that was predictably unenlightening and meaningless. |
| 19:59:52 | bitfighter|ducky | lol |
| 20:00:00 | bitfighter|ducky | Yeah, stupid google. |
| 20:00:01 | bitfighter|kaen | "would have absolutely improved your chances." |
| 20:00:03 | bitfighter|ducky | I'M NOT BITTER |
| 20:00:23 | Watusimoto | the application or the project list? |
| 20:00:36 | bitfighter|kaen | about the project list |
| 20:01:41 | bitfighter|kaen | anything else? I'm satisfied |
| 20:01:58 | bitfighter|ducky | Uhhh |
| 20:02:10 | bitfighter|ducky | *resits urge to pull the 'PEACE SUCKAZ' /part* |
| 20:02:12 | bitfighter|kaen | nice one raptor |
| 20:03:20 | Watusimoto | good job! |
| 20:03:39 | | bitfighter|kaen is now known as kaen |
| 20:03:44 | bitfighter|ducky | So, if we did better, we would have done better. |
| 20:03:49 | | bitfighter|ducky is now known as bobdaduckie |
| 20:03:50 | bitfighter|rapto | hahaha |
| 20:03:56 | | bitfighter|rapto is now known as raptor |
| 20:04:05 | kaen | well, I mean if they're going to spend $5000 per head |
| 20:04:22 | kaen | they probably want the application and project ideas to be fleshed out pretty well |
| 20:04:27 | raptor | oh yeah |
| 20:04:29 | bobdaduckie | And I guess the part about her liking our description or whatever was unique but other than that |
| 20:04:41 | raptor | Watusimoto: she liked your summary! |
| 20:04:47 | Watusimoto | !! |
| 20:05:17 | Watusimoto | well, we have a whole nother year to ignore our projects page |
| 20:05:25 | raptor | haha |
| 20:05:40 | bobdaduckie | lol |
| 20:06:22 | Watusimoto | maybe next year we'll get "most improved" |
| 20:06:37 | bobdaduckie | lol |
| 20:07:29 | raptor | gsoc applicant badges! |
| 20:07:48 | bobdaduckie | Achievement unlocks! |
| 20:08:18 | bobdaduckie | Carols says she's "feeling like a broken record here." |
| 20:08:23 | bobdaduckie | Really? After only four hours? |
| 20:08:50 | raptor | I tried to do the work for her.. |
| 20:09:09 | bobdaduckie | lol |
| 20:09:20 | bobdaduckie | And I sort of restrained myself! I should get a treat. |
| 20:09:23 | raptor | kaen: I hope you didn't stay up until 3am working on triangulation |
| 20:09:29 | raptor | because that's what I did |
| 20:10:38 | raptor | Watusimoto: the issue is pretty much done: http://code.google.com/p/poly2tri/issues/detail?id=74 |
| 20:11:38 | bobdaduckie | So next time, We need an ideas list that's like 80 pages long |
| 20:12:01 | Watusimoto | ok, good |
| 20:12:31 | raptor | result - what i have is good enough and he's not going to change the library |
| 20:15:20 | kaen | here's some slim ones that made it in: https://github.com/ginatrapani/ThinkUp/wiki/Google-Summer-of-Code-2013-Ideas-Page http://codeforamerica.org/gsoc2013/ |
| 20:15:43 | kaen | both significantly less than 80 pages... |
| 20:16:10 | bobdaduckie | Both twice the size of ours, at least |
| 20:16:23 | raptor | yeah, her responses to many really seemed like she was fishing for reasons to not say eeny-meeny-miney-moe |
| 20:16:36 | bobdaduckie | lol |
| 20:16:52 | kaen | the codeforamerica one is so vague that I actually had to wrestle projects names out of the devs for ideas... |
| 20:17:05 | kaen | "Work on dashboard and visualization tools for public" |
| 20:17:12 | raptor | hahaha |
| 20:17:13 | kaen | seriously not even worth typing. |
| 20:17:16 | raptor | wow, you're right |
| 20:17:43 | bobdaduckie | lol |
| 20:18:33 | bobdaduckie | They get in because america. We we had an american themed bitfighter ship we would have had better chances. |
| 20:18:55 | | bobdaduckie adds that to todo list |
| 20:19:47 | kaen | cfa is kind of a big thing to the webdev crowd |
| 20:20:07 | raptor | mob rule a computer speeds! |
| 20:20:10 | raptor | *at |
| 20:20:27 | kaen | secretly a lot of my heros are cfa "fellows" |
| 20:20:34 | kaen | mostly Resig |
| 20:20:46 | kaen | okay, off to run errands |
| 20:20:57 | bobdaduckie | I admire your patriotism |
| 20:21:32 | kaen | oh, and raptor: good work on poly2tri! I'm just glad you got a functional system to replace triangle... I was still banging my head against it this morning |
| 20:22:44 | raptor | you think it'll do? |
| 20:22:48 | kaen | bobdaduckie, I am probably one of the proudest patriots you'll meet, although I can feel your sarcasm from here :) |
| 20:23:02 | kaen | raptor, if it works, it works! |
| 20:23:03 | bobdaduckie | lol |
| 20:23:04 | raptor | Watusimoto: what on earth did you do to the voiceCodec stuff... i can't get it compile no matter how hard I try.. |
| 20:23:07 | kaen | got to go, cya guys |
| 20:23:12 | raptor | later! |
| 20:23:13 | bobdaduckie | A note |
| 20:23:20 | bobdaduckie | Its not malicious sarcasm :P |
| 20:23:28 | bobdaduckie | good luck on teh errands |
| 20:24:12 | raptor | bobdaduckie: what are you talking about? |
| 20:24:22 | bobdaduckie | Huh? |
| 20:24:25 | bobdaduckie | I dunno. |
| 20:24:49 | bobdaduckie | You tell me! What am I talking about? xD |
| 20:26:46 | bobdaduckie | CFA being "code for america" so obviously liking them is patriotic and... Bah ignore it xD |
| 20:27:16 | bobdaduckie | Online I choose quantity over quality in jokes. I'M MORE WITTY IN REAL LIFE I SWEAR |
| 20:27:41 | raptor | bobdaduckie: you should start collecting the maps and putting them in a folder somewhere.. |
| 20:27:46 | raptor | (for the BBB) |
| 20:27:52 | bobdaduckie | Oh gosh |
| 20:27:58 | bobdaduckie | Am I supposed to do that part too? xD |
| 20:28:00 | bobdaduckie | Okay |
| 20:28:29 | raptor | so I was thinking we could have it... 1 or 2 weeks from today? |
| 20:28:57 | bobdaduckie | Always give at least 2 weeks notice |
| 20:29:10 | raptor | maybe if we post about it we'll get more ideas for SOC, COR, and BTB levels |
| 20:29:16 | bobdaduckie | Yeah |
| 20:29:34 | raptor | whoa - 6 for ZC? |
| 20:29:44 | bobdaduckie | No not negative six |
| 20:29:46 | bobdaduckie | positive six |
| 20:30:26 | raptor | whoa: 6 for ZC? |
| 20:30:50 | Watusimoto | voice codec broken???? |
| 20:31:18 | raptor | yeah, I can't get the thing to compile... something about 'const' and a possible TNL change you made |
| 20:31:39 | Watusimoto | crud |
| 20:31:46 | Watusimoto | well... it compiles for me!!!! |
| 20:31:50 | bobdaduckie | Am I supposed to do less ZCs? |
| 20:32:01 | raptor | you changed this: * getPointer() { return static_cast<T*>(mObject); } |
| 20:32:12 | raptor | to this: T* getPointer() const { return static_cast<T*>(mObject); } |
| 20:32:12 | Watusimoto | ooooh |
| 20:32:20 | Watusimoto | in fact, I did |
| 20:32:26 | Watusimoto | to get something to compile |
| 20:32:31 | raptor | and did a few const changes in the header, now everything is borken |
| 20:32:35 | Watusimoto | can you post the error |
| 20:32:46 | Watusimoto | and I'll try a full recompile here |
| 20:33:08 | raptor | http://pastie.org/7666702 |
| 20:36:57 | bobdaduckie | So far the only maps that are bad maps that are bad but are going to be in the BBB anyway are: Endless war, Power plant, RTS, Feudalism, and space cruisers |
| 20:37:06 | bobdaduckie | 5 out of 40 isn't too bad |
| 20:37:32 | raptor | what did we need to do with space cruisers again? fix a teleport and remove some turrets? |
| 20:38:03 | Watusimoto | OK, did a clean full rebuild of what's in the repo... worked fine |
| 20:38:04 | bobdaduckie | Gaugh I dunno it wasn't my idea |
| 20:38:21 | raptor | Watusimoto: me too! |
| 20:38:34 | Watusimoto | but not the worked fine part |
| 20:38:36 | bobdaduckie | I mean I can take a look at it but I would probably just say NO NO WE ARE SO NOT DOING THIS or something |
| 20:38:46 | bobdaduckie | So I'm having you do it instead xD |
| 20:38:56 | raptor | Watusimoto: correct |
| 20:39:09 | Watusimoto | bobdaduckie: I woudl suggest no dungeons, or if you haeve to have one, make it last |
| 20:39:22 | bobdaduckie | The only dungeon |
| 20:39:29 | bobdaduckie | is under the "reserves" section |
| 20:39:46 | bobdaduckie | And its Quartz' competitive dungeon. So the two teams will still be competing. |
| 20:39:53 | Watusimoto | well, I made only one change to voicecodec, changed a blah to a const blah & |
| 20:40:20 | Watusimoto | pretty sure that the type of blah was a ByteBuffer |
| 20:40:22 | bobdaduckie | I hate dungeons anyway so |
| 20:40:24 | raptor | yeah, I changed it back, still doesn't compile |
| 20:40:32 | Watusimoto | did you revert tnl as well? |
| 20:40:52 | | koda has joined |
| 20:41:01 | Watusimoto | I think I made one tnl change to support the voicecodec change |
| 20:41:19 | raptor | no, didn't do the TNL change, will do now.. |
| 20:41:48 | Watusimoto | that's probably the culprit, judging from the message you posted |
| 20:42:12 | raptor | still fails! what |
| 20:43:24 | Watusimoto | huh?? |
| 20:43:30 | bobdaduckie | Lamp's flag dungeon: BBB material or no? |
| 20:43:41 | raptor | yeah... what else did you do.. |
| 20:44:14 | bobdaduckie | Okay adding it |
| 20:44:47 | Watusimoto | could try reverting to ca97ac38afbf and see if that works |
| 20:45:12 | raptor | really? that one? |
| 20:47:16 | raptor | ah ha! |
| 20:47:26 | raptor | guess what the issue was |
| 20:47:41 | raptor | you turned this: ByteBufferRef compressedBuffer |
| 20:47:47 | raptor | into this: const ByteBufferRef &compressedBuffer |
| 20:48:05 | raptor | but it's already declared as this: typedef const ByteBuffer &ByteBufferRef; |
| 20:49:09 | kaen | errands successful! |
| 20:49:33 | kaen | probably due to the surplus luck afforded to me from bobdaduckie |
| 20:49:58 | | BFLogBot Commit: f3228feeca12 | Author: buckyballreaction | Message: Fix compiling in voiceCodec.h |
| 20:51:12 | Watusimoto | I wonder why that works for me... |
| 20:51:20 | raptor | me too |
| 20:51:34 | Watusimoto | maybe get rid of the typedef??? |
| 20:51:50 | raptor | actually that's a good idea, less confusion |
| 20:51:56 | Watusimoto | or just revert the code and add a comment? |
| 20:51:59 | Watusimoto | yes, less confusion |
| 20:52:06 | Watusimoto | in a month I'd just do it again |
| 20:53:10 | raptor | so now |
| 20:53:26 | raptor | why is a 'ByteBuffer' used instead of a 'ByteBufferPtr' like in 'compressBuffer() ? |
| 20:54:18 | raptor | and do we have a memory leak in those methods? |
| 20:55:32 | raptor | I see: ByteBufferPtr ret = new ByteBuffer(spf * sizeof(S16) * guessFrameCount); |
| 20:55:40 | raptor | but it's not cleaned up anywhere?? |
| 21:01:54 | raptor | question |
| 21:02:04 | raptor | does a TNL::RefPtr clean itself up? |
| 21:06:26 | | BFLogBot Commit: 85d52691c02f | Author: buckyballreaction | Message: Minor voice codec changes so we're not confused in the future |
| 21:06:47 | | BFLogBot Commit: 83ff24aaf05d | Author: buckyballreaction | Message: Missed some clean-up |
| 21:09:52 | | Darrel Quit (Quit: Closed IRC client) |
| 21:14:34 | raptor | soo... last chance to stop me from removing Triangle! kaen, Watusimoto and further reservations? |
| 21:14:42 | raptor | a code review maybe?... |
| 21:14:50 | raptor | uhh.. something |
| 21:14:54 | Watusimoto | sorry -- was reading the news from boston |
| 21:15:14 | raptor | ah yes boston, not a happy place at the moment |
| 21:15:55 | Watusimoto | just a little excitement |
| 21:16:13 | raptor | not like boston is ever a happy place, honestly... |
| 21:16:20 | Watusimoto | let's pull the plug on triangle! |
| 21:16:26 | raptor | ok |
| 21:16:30 | Watusimoto | it was when the red sox finally won! |
| 21:16:38 | raptor | oh yeah! that's true |
| 21:16:50 | raptor | for fleeting definitions of 'happy' |
| 21:20:25 | | bobdaduckie Quit (Remote host closed the connection) |
| 21:22:55 | Watusimoto | so it's working again, right? |
| 21:42:10 | | bobdaduck has joined |
| 21:43:00 | raptor | Watusimoto: compiles... untested |
| 21:43:19 | Watusimoto | compiles, that';s the important part |
| 21:43:24 | raptor | yep! |
| 21:44:13 | koda | back |
| 21:44:16 | koda | what's up |
| 21:45:10 | raptor | hi koda |
| 21:46:16 | raptor | bobdaduck: wasn't there some giant soccer map that was pretty good played on past BBBs? |
| 21:46:23 | bobdaduck | uhh |
| 21:46:25 | bobdaduck | Maybe |
| 21:46:28 | bobdaduck | gibbed soccer level |
| 21:46:39 | raptor | let me try and find it... |
| 21:48:25 | raptor | there was this one: http://www.youtube.com/watch?v=5MstzRIrMPg |
| 21:48:42 | koda | so how did it go? |
| 21:49:53 | raptor | it was basically telling every org that they lost the lottery because their ideas page wasn't great |
| 21:50:22 | bobdaduck | lol |
| 21:50:36 | bobdaduck | Basically "We would have done better, if we had done better" |
| 21:50:42 | bobdaduck | It was very insightful. |
| 21:52:06 | koda | raptor: and that was your case too? |
| 21:52:19 | raptor | bobdaduck: http://www.youtube.com/watch?v=BIllykclW_w |
| 21:52:43 | raptor | koda: our case was a combination of having lots of games and our ideas page was like the worst of all of them |
| 21:54:53 | koda | ah |
| 21:55:05 | koda | we just got "we had to make room for new orgs" |
| 21:57:56 | | Watusimoto_ has joined |
| 22:00:17 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 22:38:52 | raptor | so kaen, when I go home and swap out Triangle for poly2tri, what would our next step be for debian? |
| 22:39:03 | raptor | wait to release? |
| 22:48:40 | kaen | no |
| 22:48:55 | kaen | I'll have to package anything that isn't in debian yet, and get some feedback about tnl and lua-vec |
| 22:49:09 | kaen | because we've modified those |
| 22:49:38 | kaen | poly2tri will be trivial (as far as libs go) and most of the others are already in |
| 22:51:15 | raptor | kaen: wait wait... you'll have to extract the lib from the codebase and link it separately? |
| 22:51:50 | kaen | if it's actually a part of the source code, then probably not |
| 22:52:04 | kaen | but like I said, I need to clear up the specifics |
| 22:52:10 | raptor | ah ok |
| 22:52:19 | raptor | I would think that TNL and lua-vec shouldn't be a problem |
| 22:52:44 | raptor | because no other project (it seems) uses them.. |
| 22:53:05 | raptor | also our copy of alure is slightly modified... |
| 22:53:13 | raptor | recast is heavily so |
| 22:54:09 | kaen | oh boy... |
| 22:59:40 | raptor | fontstash is untouched |
| 23:00:05 | kaen | ah, fresh meat |
| 23:00:11 | raptor | clipper has minor modifications |
| 23:00:22 | raptor | and... |
| 23:00:27 | raptor | sqlite is untouched |
| 23:00:35 | raptor | i think that's everthing.. |
| 23:01:07 | raptor | huh? |
| 23:01:17 | kaen | huh? |
| 23:02:00 | raptor | we're still no where near the insanity that is FreeOrion |
| 23:04:26 | | fordcars has joined |
| 23:14:01 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 23:15:08 | kaen | #debian-mentors is being pretty insensitive about lua-vec |
| 23:15:54 | kaen | they want a package for TNL |
| 23:16:23 | kaen | haven't given me an answer about poly2tri and the like |
| 23:16:46 | raptor | heh, invite-only channel, interesting... |
| 23:19:07 | kaen | irc.debian.org |
| 23:20:12 | | bobdaduck Quit (Ping timeout: 252 seconds) |
| 23:25:07 | raptor | there are two problems with tnl: it uses zap/Point.h in tnlMethodDispatch.h and it uses oglconsole.h in log.cpp |
| 23:25:19 | raptor | so you can't really package it as such |
| 23:25:46 | raptor | also, if they want a separate library for TNL, it probably shouldn't be ours as there is still the openTNL project |
| 23:25:59 | raptor | ours has had lots of changes |
| 23:26:18 | raptor | unless you called it tnl-bitfighter or something like that |
| 23:29:48 | kaen | I feel like that wouldn't fly |
| 23:30:14 | raptor | it's what I had to do with freeorion and the GUI toolkit it used called GG |
| 23:30:36 | raptor | the freeorion project had made major changes to it so I had to package it as gigi-fo |
| 23:31:12 | raptor | I followed in the footsteps of gentoo on that one.. |
| 23:32:31 | raptor | ok, heading home |
| 23:32:33 | raptor | back later! |
| 23:32:48 | | raptor Quit () |
| 23:37:50 | | fordcars Quit (Ping timeout: 245 seconds) |
| 23:52:40 | | fordcars has joined |