Timestamps are in GMT/BST.
| 00:26:15 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 00:28:39 | raptor | howdy folks |
| 00:33:07 | kaen | hi |
| 00:33:11 | kaen | working on a cmake test target |
| 00:40:32 | | koda Quit (Quit: koda) |
| 01:07:49 | raptor | ok |
| 01:07:57 | raptor | dare I try to render ship in one pass? |
| 01:08:10 | raptor | also, where did we settle on the cloaking cloak cloak? |
| 02:17:27 | | Little_Apple has joined |
| 02:17:34 | Little_Apple | raptor: bug! |
| 02:17:39 | raptor | yay! |
| 02:17:48 | raptor | tell me tell me |
| 02:18:09 | Little_Apple | in the editor, you cannot resize two line items at once |
| 02:18:20 | raptor | hmmm.... |
| 02:18:26 | raptor | as opposed to what other item? |
| 02:18:54 | Little_Apple | walls, goals, loadout zones etc |
| 02:18:57 | raptor | oh neat! |
| 02:19:06 | raptor | (i didn't know you could do that...) |
| 02:19:12 | Little_Apple | hah! |
| 02:19:25 | raptor | uh |
| 02:19:30 | raptor | i'm resizing them OK... |
| 02:19:39 | raptor | I created two lineitems |
| 02:19:43 | raptor | each have only two points |
| 02:19:50 | raptor | then i grab one point from each and drag |
| 02:19:53 | raptor | it resizes.. |
| 02:20:10 | raptor | unless you're talkinga bout a different method? |
| 02:20:25 | Little_Apple | try adding more vertices? |
| 02:20:34 | Little_Apple | er.. whatevers |
| 02:20:43 | raptor | that's correct terminology |
| 02:20:46 | raptor | ok adding lots |
| 02:20:50 | Little_Apple | pfew |
| 02:21:04 | Little_Apple | i think its at least 3 points |
| 02:21:25 | raptor | ok, it's working for me with 5 vertices |
| 02:21:44 | raptor | curious |
| 02:21:48 | Little_Apple | hm... maybe i was just being dumb and missed the x key. |
| 02:21:50 | raptor | are you on PPC osx? |
| 02:22:00 | Little_Apple | its working for me now haha |
| 02:22:06 | raptor | because there was a bug on ppc.. |
| 02:22:08 | raptor | oh good! |
| 02:22:14 | raptor | yay, bug solved! |
| 02:22:17 | raptor | that was easy |
| 02:22:18 | Little_Apple | and im not on ppc |
| 02:22:24 | Little_Apple | user error! |
| 02:23:21 | Little_Apple | hm.. i just thought of a way to make un-downloadable levels... |
| 02:23:32 | Little_Apple | while keeping the server open to download |
| 02:23:42 | raptor | uh oh |
| 02:25:00 | Little_Apple | basically: use a script to add in the entire level to a level file with params |
| 02:25:31 | raptor | hah! |
| 02:25:36 | raptor | like mazeracer |
| 02:25:43 | Little_Apple | pretty much |
| 02:25:49 | raptor | sneaky |
| 02:25:49 | Little_Apple | but... plays better |
| 02:26:15 | Little_Apple | i need to work on more level projects... |
| 02:26:29 | raptor | excited for the BBB? :) |
| 02:26:49 | raptor | speaking of which, where is bobdaduck... we need to finish grabbing all the levels |
| 02:26:50 | Little_Apple | oh yea! |
| 02:27:09 | Little_Apple | i almost wasn't going to be able to make it |
| 02:27:34 | Little_Apple | we're appearantly flying to europe on the 4th... |
| 02:28:24 | raptor | oh wow |
| 02:28:33 | raptor | that's a drastic move to get away from the BBB... |
| 02:28:47 | Little_Apple | but i should be able to make it to the bbb :D |
| 02:28:58 | Little_Apple | and then have major jet lag |
| 02:29:18 | Little_Apple | ok. sooooooo levelgen question |
| 02:29:36 | raptor | the BBB is the 3rd |
| 02:29:39 | Little_Apple | how do i get the script to see how many players on in the server? |
| 02:29:40 | raptor | ok |
| 02:30:16 | Little_Apple | yea i wasnt going to be able to make it before the reschedule :P |
| 02:31:08 | kaen | me either \o/ |
| 02:33:36 | kaen | okay so wat seems to have only included the google test headers... |
| 02:35:17 | raptor | we should ban him from coding after midnight his time |
| 02:35:40 | kaen | heh |
| 02:36:09 | kaen | I think it's best to just include the whole tarball |
| 02:36:30 | kaen | it has cmake and vc++ and xcode build files in it, and a really useful driver lib |
| 02:36:38 | kaen | so we don't have to write our own main() |
| 02:37:22 | | Little_Apple is waiting patiently for an answer |
| 02:37:53 | raptor | oh Little_Apple, sorry - i didn't even see the question |
| 02:38:00 | raptor | ok looking... |
| 02:38:08 | Little_Apple | how do i get the script to see how many players on in the server? |
| 02:38:26 | Little_Apple | woah i didnt proof read |
| 02:38:45 | raptor | ok |
| 02:38:53 | raptor | so you want to get the count of all current players? |
| 02:38:59 | Little_Apple | yup |
| 02:40:35 | raptor | ok, let me throw something together... this might change in 019... |
| 02:48:16 | raptor | ok Little_Apple |
| 02:48:20 | raptor | here is an example: http://pastie.org/7740874 |
| 02:48:21 | Little_Apple | yo |
| 02:48:36 | Little_Apple | thanks! |
| 02:48:39 | raptor | enjoy |
| 02:48:40 | raptor | :) |
| 02:49:38 | Little_Apple | so does this require the players that will be counted to be in a zone? |
| 02:49:46 | raptor | no |
| 02:49:50 | raptor | any players on the map |
| 02:49:55 | Little_Apple | oh ok |
| 02:50:06 | raptor | i just tied it to onShipEnteredZone to show you you can get it on any event |
| 02:51:50 | Little_Apple | so how would i return the number of players as a variable? or something.. |
| 02:52:09 | raptor | i did that in that example |
| 02:52:18 | raptor | where would you want to do it? |
| 02:52:40 | raptor | or when? |
| 02:53:15 | Little_Apple | so playerCount would be the number of players |
| 02:57:06 | raptor | yes |
| 02:58:00 | raptor | you need both those lines though, the 'playerList' line and the 'playerCOunt' one |
| 03:23:38 | | BFLogBot Commit: 545c6c43f0ca | Author: buckyballreaction | Message: Fix compiler warnings |
| 03:23:39 | | BFLogBot Commit: 4a91bb8dd3cc | Author: buckyballreaction | Message: Clean-up old botzone-in-editor render stuff left over from 015. Also add minor rendering optimizations for the botzones as well as simplify the drawing of the connections |
| 03:24:22 | raptor | kaen: still around? |
| 03:24:58 | raptor | what was the consenus with the ship cloaking this morning? |
| 03:52:30 | kaen | I think it was all up in the air, but at the end bob and wat to agreed that cloak being undetectable is probably not overpowered |
| 03:52:48 | Little_Apple | so... no actual use for sensor? |
| 03:53:22 | kaen | gets a buff this way |
| 03:53:29 | kaen | as the only way to detect cloakers... |
| 03:56:34 | raptor | hmmm |
| 04:04:16 | | BFLogBot Commit: 96d6128e635d | Author: buckyballreaction | Message: Rename render method to remove ambiguity |
| 04:04:17 | | BFLogBot Commit: f276c5cfe733 | Author: buckyballreaction | Message: Rename another method |
| 04:05:50 | raptor | clean-up clean-up |
| 04:06:08 | raptor | am I supposed to be working on some actual feature? I don't remember.. |
| 04:07:22 | kaen | wat did gtest the hard way |
| 04:07:33 | raptor | oh yeah? |
| 04:07:50 | kaen | he wrote his own main function when we could just link against gtest_main |
| 04:08:10 | Little_Apple | off for tonight |
| 04:08:11 | | Little_Apple Quit (Quit: Page closed) |
| 04:08:21 | raptor | i'm sure he spent most of his time just trying to get things to work with vc++ |
| 04:08:27 | kaen | that's what I gathered |
| 04:08:34 | raptor | we should convince him to use CMake |
| 04:08:51 | kaen | or at least cmake-generated vc++ files |
| 04:08:59 | raptor | ^^ yes, that's what I meant |
| 04:09:32 | kaen | when I tested them on windows I literally just opened them and hit build and it worked |
| 04:09:41 | raptor | that is so cool |
| 04:10:07 | kaen | that way we don't have to do this build system tug-of-war |
| 04:10:34 | raptor | then if he wants to add a new class - just add to cmake and regenerate? |
| 04:12:03 | kaen | yep |
| 04:12:59 | raptor | now we jsut have to convince him... |
| 04:13:16 | raptor | maybe we just need to remind him of these linker problems |
| 04:13:19 | raptor | over and over and over |
| 04:14:05 | kaen | I honestly don't know how he got it to compile |
| 04:14:23 | kaen | I'm getting redefinition errors for main(), but main.cpp has a bunch essential definitions in it |
| 04:15:52 | kaen | in my gtest clone I had to make a BITFIGHTER_TEST definition to ifdef out the real main() |
| 04:18:14 | | Nothing_Much has joined |
| 04:50:27 | kaen | [----------] Global test environment tear-down |
| 04:50:27 | kaen | [==========] 1 test from 1 test case ran. (1 ms total) |
| 04:50:27 | kaen | [ PASSED ] 1 test. |
| 04:50:38 | raptor | YAY |
| 04:50:43 | kaen | ^ and it only took me four hours... |
| 04:51:23 | kaen | I added a BITFIGHTER_TEST flag, I hope that's okay |
| 04:52:38 | raptor | uh sure |
| 04:52:43 | raptor | 4 hours? |
| 04:52:51 | raptor | was that to recover from watusimoto's stuff? |
| 04:53:05 | | BFLogBot Commit: 164fc499bd44 | Author: buckyballreaction | Message: Some random clean-up |
| 04:53:06 | | BFLogBot Commit: d6fecdc251ee | Author: buckyballreaction | Message: Actually do a TODO (we have a lot of these): Move database-centric method to GridDatabase from UIEditor |
| 04:54:25 | kaen | well, to be honest I had a lot of distractions. |
| 04:54:42 | kaen | but then also I had to fix a bunch of linker errors... |
| 04:55:09 | raptor | :( |
| 04:56:36 | kaen | oh, and I learned about gcc's directory inclusion process |
| 04:56:51 | kaen | especially the difference between -iquote, -I, and -isystem |
| 04:57:29 | raptor | i have no idea what that is.. |
| 04:57:35 | raptor | oh |
| 04:57:37 | raptor | wait |
| 04:57:40 | raptor | yes |
| 04:57:41 | raptor | ok |
| 04:57:42 | | BFLogBot Commit: 75d93ae7003e | Author: kaen | Message: add cmake 'test' target. run 'make test' and run exe/test |
| 04:57:44 | | BFLogBot Commit: 29ab51c86b85 | Author: kaen | Message: merge |
| 04:58:33 | kaen | funny how I only notice bad commit log wording after it's in red text on the irc channel. |
| 04:59:30 | raptor | haha |
| 05:09:11 | raptor | whoa.. python interp? |
| 05:09:22 | | raptor takes a closer look at the CMake changes |
| 05:10:21 | raptor | ha! we still have the XBOX flag? |
| 05:11:00 | raptor | *gasp* spaces to tabs! |
| 05:12:22 | | BFLogBot Commit: 27be24e52f94 | Author: buckyballreaction | Message: Alter comment to reflect reality about rendering layers. Also remove a couple of useless TODOs |
| 05:12:32 | raptor | and with that, good night! |
| 05:14:27 | | raptor Quit () |
| 05:47:22 | | Darrel has joined |
| 06:28:12 | | Nothing_Much Quit (Quit: Nothing_Much) |
| 07:07:26 | | watusimoto has joined |
| 07:07:27 | | ChanServ sets mode +o watusimoto |
| 03:06:43 | | -card.freenode.net- *** Looking up your hostname... |
| 03:06:43 | | -card.freenode.net- *** Checking Ident |
| 03:06:45 | | -card.freenode.net- *** Couldn't look up your hostname |
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| 03:06:58 | | BFLogBot has joined |
| 03:06:58 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 03:06:58 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
| 03:06:58 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 03:50:11 | | LordDVG has joined |
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| 08:38:05 | | ChanServ sets mode +o raptor |
| 08:38:13 | raptor | good day! |
| 08:41:10 | | thread_ Quit (Ping timeout: 245 seconds) |
| 09:05:35 | watusimoto | hello |
| 09:05:43 | raptor | hi |
| 09:06:33 | watusimoto | here's a quiz for you -- why is sdl_joystick.h needed when you build LoadoutTracker ? |
| 09:06:56 | watusimoto | (I know the answer) |
| 09:07:07 | raptor | ummm |
| 09:07:14 | raptor | because |
| 09:07:39 | raptor | someone put it there by accident? (probably me?) |
| 09:07:45 | watusimoto | we have some crazy chains of includes in this project |
| 09:07:49 | watusimoto | no |
| 09:08:05 | watusimoto | it's just one thing leading to another, about 10 layers deep |
| 09:08:12 | watusimoto | it's all includes, all the way down |
| 09:08:38 | raptor | oh yeah.. |
| 09:09:00 | raptor | I could get you a report of the entire chain for each compilation unit... |
| 09:09:05 | watusimoto | but there is no reason in the world why you need sdl joystick definitions to create a container for a loadout |
| 09:09:09 | raptor | gcc has a nifty flag for it |
| 09:09:22 | watusimoto | I've got it covered |
| 09:09:43 | watusimoto | As we build out the testing infrastructure, I will try to untangle some of these things |
| 09:09:48 | watusimoto | make things a bit more atomic |
| 09:10:14 | raptor | oh |
| 09:10:15 | raptor | so |
| 09:10:27 | raptor | kaen: cleaned up some stuff with regards to the testing framework |
| 09:10:40 | watusimoto | the key for loadoutTracker is that it includes Game to get an enum or something |
| 09:10:41 | raptor | apparantly you committed too few things.. |
| 09:10:46 | watusimoto | yes I did |
| 09:10:57 | watusimoto | I was unsure how much to put it |
| 09:11:04 | watusimoto | and was too tired to discuss it |
| 09:11:06 | raptor | so he took care of it |
| 09:11:10 | watusimoto | ok, great |
| 09:11:15 | raptor | oh |
| 09:11:17 | raptor | also |
| 09:11:30 | watusimoto | I omitted everything needed to build the google testing library |
| 09:11:51 | raptor | we were wondering what it would take to try and convince you to use cmake to generate your vc++ project files instead of you having to fight with it |
| 09:12:26 | watusimoto | how would this work? |
| 09:12:36 | raptor | so we maintain the CMakeLists |
| 09:12:41 | raptor | used in Linux |
| 09:12:45 | watusimoto | yes |
| 09:13:20 | raptor | but all you'd need to do would be go into the build directory |
| 09:13:35 | raptor | run once something like: cmake .. |
| 09:13:46 | raptor | and it woudl generate all of your vc++ project files for you |
| 09:13:53 | raptor | and it would compile as is |
| 09:13:56 | raptor | however |
| 09:14:10 | raptor | if you wanted to add a class, you'd add it to the CMakeLists.txt |
| 09:14:19 | raptor | then regenerate your project files |
| 09:14:31 | raptor | no more messing with stupid vc++ settings (at least that's the theory) |
| 09:14:37 | watusimoto | I'd be willling to take a look at a generated project file and see how it looks |
| 09:14:44 | raptor | ok |
| 09:15:02 | raptor | because I would like to cut down on your fighting with linker errors (I fee the pain..) |
| 09:15:11 | raptor | *feel |
| 09:15:14 | watusimoto | so maybe tonight you ore kaen could give me the full details |
| 09:15:20 | raptor | ok |
| 09:15:29 | watusimoto | last night, the issue was a linker setting that differed on google's project and mine |
| 09:15:45 | watusimoto | the google lib was incompatible with the bitfighter code |
| 09:15:54 | watusimoto | and the error message was very cryptic |
| 09:16:08 | raptor | blech |
| 09:16:09 | watusimoto | and it involved a setting I did't even know existed |
| 09:16:32 | watusimoto | so I was frustrated :-) |
| 09:17:05 | raptor | yes |
| 09:17:15 | watusimoto | actually, it wasn't even a setting so much as a flag to be passed to the linker |
| 09:17:20 | raptor | and that's why we think cmake will reduce frustration a bit... |
| 09:17:24 | watusimoto | perhaps |
| 09:17:53 | watusimoto | If I had used the google cmake to build the google project, the setting may still have been broken |
| 09:18:08 | watusimoto | or rather the flags may still have differed, and it may not have resolved the issue |
| 09:18:44 | watusimoto | because google set the flags one way, and we set them another... and it's not clear it would have been obvious in any event. |
| 09:18:48 | raptor | because instead of editing different sets of project files on Linux/Windows, we'd only need to edit one set... and spread the frustration out a bit :) |
| 09:18:50 | watusimoto | that pain may have been unavoidable |
| 09:19:07 | watusimoto | not last night though... we'd haev had our cmake and google's cmake |
| 09:19:26 | raptor | I think kaen worked on that, too |
| 09:19:42 | watusimoto | just as I had google's vc++ sln and the bitfighter sln (sln = cv++ solution file) |
| 09:20:24 | watusimoto | well, in any event, I'll try it tonight, and even if it doesn't solve every problem, it might be a better work flow for us as a team |
| 09:21:38 | raptor | actually, now I'm curious about how cmake handles the msvc runtime libraries... |
| 09:23:31 | watusimoto | bf.org was down for a while this morning |
| 09:23:37 | raptor | booo |
| 09:23:46 | watusimoto | yeah |
| 09:23:55 | raptor | define 'down' |
| 09:24:02 | watusimoto | the same event we |
| 09:24:04 | raptor | whole server? or just the mysql database? |
| 09:24:09 | watusimoto | 've observed before |
| 09:24:18 | watusimoto | no ping, no www, no nothing |
| 09:24:43 | watusimoto | basically, I think the network is down, and the server still running |
| 09:25:28 | watusimoto | that makes 3 or 4 times it has happened |
| 09:25:43 | raptor | more than that, i think |
| 09:25:54 | watusimoto | very likely |
| 09:26:09 | raptor | we need a good server for the BBB |
| 09:26:23 | watusimoto | yes |
| 09:26:38 | raptor | kaen's server has the CPU/RAM, but it like to do the constant network laggy thing |
| 09:26:52 | watusimoto | bitfighter.org might be fine |
| 09:26:58 | raptor | the master doesn't have as bad lag |
| 09:27:00 | watusimoto | or |
| 09:27:07 | watusimoto | my son's minecraft server |
| 09:27:14 | watusimoto | since I'm paying for it... |
| 09:27:27 | watusimoto | kill minecraft, start bitfighter |
| 09:27:55 | watusimoto | it's a vps with very good network |
| 09:28:04 | watusimoto | in buffalo, NY, I think |
| 09:28:35 | raptor | OOooo |
| 09:28:37 | raptor | really?? |
| 09:28:48 | watusimoto | sure, why not? |
| 09:29:07 | raptor | how's the performance been? |
| 09:29:34 | watusimoto | no idea |
| 09:29:42 | raptor | hmmm.... |
| 09:30:01 | watusimoto | but we can try it out and see |
| 09:30:06 | raptor | we'd need to compile bitfighter on it.. |
| 09:30:12 | watusimoto | it's centos |
| 09:30:14 | watusimoto | no problem |
| 09:30:49 | watusimoto | remind me later and I'll set it up |
| 09:31:21 | watusimoto | if it looks good, I can create an account for whomever wants to take care of the server so they can have access to load levels, or whatever |
| 09:31:53 | watusimoto | it has 1 GB of memory too |
| 09:32:01 | raptor | sure! |
| 09:32:11 | raptor | I'll need to compile a dedicated server with a couple of patches |
| 09:32:26 | watusimoto | tomorrow during the day the kids will probably be playing minecraft on it, but tonight would work fine |
| 09:33:45 | watusimoto | stock code won't work? |
| 09:33:51 | raptor | it does |
| 09:33:59 | raptor | but we want a patch that fixes the team balancing |
| 09:34:04 | watusimoto | ah |
| 09:34:08 | raptor | and i think there were one or two others.. |
| 09:34:19 | watusimoto | ok, well, we can test the performance with stock, then apply patches or whatever |
| 09:34:19 | raptor | i'll have to ask bobdaduck |
| 09:34:31 | raptor | ok |
| 09:35:05 | raptor | side question: wasn't there some batch file that you need to run to get vc++ environment vars set up in a command prompt? |
| 09:35:32 | watusimoto | not sure what you mean |
| 09:35:40 | watusimoto | I use no such batch file in my work |
| 09:36:04 | raptor | so if you open a dos shell, you have all the compiler programs at your disposal? |
| 09:36:22 | watusimoto | I have never actually tried running vc++ compiler from the cmd line |
| 09:36:37 | watusimoto | I know it can be done... |
| 09:36:51 | watusimoto | but the exe is probably not on the path |
| 09:37:03 | watusimoto | so you'd probably modify the system path |
| 09:37:36 | watusimoto | which is one of the dark hideyholes of windows |
| 09:39:04 | raptor | C:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat |
| 09:39:06 | raptor | foudn it |
| 09:39:29 | raptor | you run that in a command prompt and it sets up your environment to use all the commandline stuff instead of teh GUI |
| 09:39:35 | watusimoto | interesting |
| 09:39:40 | watusimoto | never actually heard of that |
| 09:39:44 | raptor | there's even an 'nmake' |
| 09:39:54 | watusimoto | make.... shudder |
| 09:40:02 | raptor | it has an entire tool change for CLI |
| 09:43:13 | raptor | oooo |
| 09:43:21 | raptor | we can make a 64bit project for windows, too! |
| 09:43:53 | raptor | watusimoto: you use vc++ 10? |
| 09:44:04 | watusimoto | yes |
| 09:44:06 | raptor | ok |
| 09:44:19 | watusimoto | thinking about upgrading though, but haven't yet |
| 09:45:16 | raptor | upgrade to eclipse CDT? :) |
| 09:45:30 | raptor | actually that might be worse as far as building... |
| 09:45:35 | watusimoto | tried that... rejected it |
| 09:46:09 | watusimoto | still looking for a better IDE -- VC++ is good but has a mediocre editor |
| 09:47:19 | raptor | eclipse CDT editor is amazing |
| 09:47:32 | raptor | especially with the last two releases |
| 09:48:39 | watusimoto | may |
| 09:48:46 | watusimoto | maybe I should look at it again |
| 09:48:57 | raptor | i don't know about the building, though... |
| 09:48:58 | watusimoto | it sucked hard last time I tried, but that was several years ago |
| 09:49:03 | raptor | still seems clunky |
| 09:49:14 | raptor | but debugging is really good |
| 09:49:25 | watusimoto | wait... is amazing or clunky? or amazingly clunky? |
| 09:49:34 | raptor | the editor is amazing |
| 09:49:43 | kaen | morning |
| 09:49:43 | raptor | the backend building system still seems clunky |
| 09:49:46 | raptor | hi kaen |
| 09:49:49 | watusimoto | hi |
| 09:51:02 | kaen | couple of pings for me, anything in particular? |
| 09:51:05 | raptor | kaen: how did you get cmake in windows to find teh SDL path, etc. ? |
| 09:51:33 | kaen | I honestly have no idea |
| 09:51:35 | raptor | I'm trying to convince watusimoto to use it, and I hope I can polish some of the rough edges before he tries it tonight :) |
| 09:51:39 | kaen | I put it on a vm, completely unmodified |
| 09:51:56 | kaen | it might be just building the libs from the tree |
| 09:52:08 | kaen | actually, no it's definitely not doing that |
| 09:52:11 | watusimoto | I should note that 99% of the time, VC++ works great |
| 09:52:12 | kaen | ummm |
| 09:52:28 | watusimoto | it's only when doing something a bit different like last night that I get stabbed repeatedly |
| 09:52:33 | watusimoto | by the sharp edges |
| 09:52:54 | raptor | and the blunt edges.. |
| 09:53:07 | kaen | well, it just generates .sln files, you still edit and build with vc++ |
| 09:53:14 | raptor | watusimoto: with this, hopefully, vc++ will still work great! :) |
| 09:53:23 | kaen | I think it would let is unify our build system (a little bit) |
| 09:53:27 | watusimoto | yes, I've agreed to look at the emitted sln files |
| 09:53:43 | watusimoto | and I would use those for adding classes or whatnot |
| 09:53:58 | watusimoto | sorry - would add the new classes to cmake and produce a new sln |
| 09:55:19 | raptor | so i got cmake to detect everything about vc++ 10, it's just failing on finding the dependency include dirs... |
| 09:56:22 | kaen | which ones in particular? |
| 09:56:31 | kaen | our CML is different now from how it was |
| 09:56:34 | kaen | when I tried it |
| 09:57:17 | raptor | http://sam6.25u.com/upload/untitled.PNG |
| 09:57:44 | raptor | I ran the GUI against it just for fun |
| 10:00:42 | kaen | that's really weird |
| 10:00:58 | kaen | find_package(SDL) should do it if the development lib is installed |
| 10:01:41 | raptor | more info: http://sam6.25u.com/upload/untitled2.PNG |
| 10:13:10 | | bobdaduck has joined |
| 10:18:31 | raptor | kaen: looks like doing something like this is starting to work: http://pastie.org/7743777 |
| 10:18:38 | raptor | i'll just need to do it for all the missing includes |
| 10:18:52 | raptor | one question: is the main CMakeLists.txt a good place to put that? |
| 10:22:23 | kaen | I'd put it in zap/CML rather than the main, right by the find_package stuff |
| 10:23:12 | raptor | OK |
| 10:24:06 | kaen | but I didn't need to do that last time :x |
| 10:24:35 | raptor | were you runing in an msys environment with many of the libraries/headers installed? |
| 10:27:02 | raptor | ok solution built... starting.. |
| 10:28:05 | raptor | WOW |
| 10:28:20 | kaen | I think I did mingw |
| 10:28:27 | raptor | *gasp* |
| 10:28:36 | raptor | looks quite complete |
| 10:30:49 | kaen | yeah, the .sln files it generates made me kind of jealous |
| 10:32:09 | | LordDVG Quit (Remote host closed the connection) |
| 11:12:19 | | watusimoto Quit (Quit: Leaving.) |
| 11:18:46 | | koda Quit (Ping timeout: 245 seconds) |
| 11:33:45 | | Watusimoto has joined |
| 11:47:36 | bobdaduck | Tell me the story of deltaTime |
| 11:47:44 | raptor | calculus! |
| 11:48:09 | bobdaduck | Its how much time has passed since the last tick |
| 11:48:15 | raptor | yes |
| 11:48:39 | bobdaduck | How do I use it to regulate acceloration |
| 11:50:03 | bobdaduck | I SWEAR I WILL UNDERSTAND THIS IF IT KILLS ME. |
| 11:50:19 | raptor | the idea is |
| 11:50:43 | raptor | let's work with velocity |
| 11:50:45 | raptor | since it simpler |
| 11:51:00 | raptor | let's say you want to make an object go 1000 points / second |
| 11:51:03 | raptor | so |
| 11:51:10 | raptor | you take deltatime |
| 11:51:26 | raptor | you know that it is a fraction of a secont: deltaTime / 1000 |
| 11:51:48 | raptor | so if deltaTime is 33 ms |
| 11:51:58 | raptor | than 0.033 seconds have passed |
| 11:52:00 | raptor | follow? |
| 11:52:10 | bobdaduck | not quite. |
| 11:52:14 | raptor | (depite my horrible spelling and grammar) |
| 11:52:27 | raptor | deltime is milliseconds since last tick, right? |
| 11:52:28 | bobdaduck | why delatTime / 1000 |
| 11:52:49 | raptor | because you want to convert to seconds |
| 11:53:05 | raptor | because that's what your target velocity is in: 1000 points / second |
| 11:53:05 | bobdaduck | okay |
| 11:53:18 | raptor | so 33 ms == 0.033 seconds |
| 11:53:19 | raptor | follow? |
| 11:53:58 | bobdaduck | yeah |
| 11:54:17 | raptor | ok |
| 11:54:40 | raptor | you want your object to go 1000 points in a second, but it has only gone 0.033 seconds, so how many points to you make it move? |
| 11:55:04 | raptor | *do you |
| 11:55:32 | bobdaduck | .033/1000? |
| 11:56:09 | raptor | nope, but you have the right idea |
| 11:56:26 | raptor | you've gone a 0.033 piece of 1 second |
| 11:56:37 | raptor | so you want to go 0.033 piece of 1000 points |
| 11:57:14 | bobdaduck | Okay, but I don't have a target velocity. I want acceloration |
| 11:57:29 | raptor | yes that's fine - i'm making sure you understand calculus |
| 11:57:42 | bobdaduck | oh okay xD |
| 11:57:51 | raptor | so how many points would you travel in that increment (just humor me) :) |
| 11:58:08 | bobdaduck | 1000 * 0.033 |
| 11:58:09 | bobdaduck | yah? |
| 11:58:12 | raptor | correct |
| 11:58:23 | raptor | what if you wanted 2000 pionts per second? |
| 11:58:39 | bobdaduck | 2000 * 0.033 |
| 11:58:42 | raptor | correct |
| 11:58:44 | raptor | good |
| 11:58:47 | raptor | ok |
| 11:58:56 | raptor | now apply those same principles to anything |
| 11:59:07 | raptor | you make tiny incremental changes each tick |
| 12:00:39 | bobdaduck | oh crap, I'm also using your helper functions wrong |
| 12:00:40 | bobdaduck | xD |
| 12:01:12 | bobdaduck | Can you take a look at it? http://pastie.org/7744256# |
| 12:01:20 | bobdaduck | ShipLeftZone isn't going off |
| 12:02:23 | raptor | oh, you may need to use the ship:playerInfo() instead of teh ship to register |
| 12:03:15 | bobdaduck | I was hoping just to use ship and skip the middle man |
| 12:03:34 | raptor | yeah, the issue is a bug in 018a |
| 12:03:41 | raptor | the Ship object ends up different |
| 12:03:44 | bobdaduck | ...oh. |
| 12:03:45 | bobdaduck | xD |
| 12:04:52 | bobdaduck | Okay so what's happening is its giving the ship a steady velocity towards the bottom right. |
| 12:05:01 | bobdaduck | I've obviously messed up my logic, somewhere. |
| 12:06:06 | bobdaduck | Do I need to switch a + to a -? Or should I be like "if vel.x is positive, then this, but otherwise, this" |
| 12:06:16 | raptor | huh... it looks right to me... |
| 12:06:40 | raptor | value:setVel |
| 12:06:45 | raptor | value isn't the ship anymore |
| 12:06:59 | bobdaduck | right I fixed that |
| 12:07:24 | bobdaduck | It was giving the constant diagnal velocity before I fixed the arrays, it just was still doing it after the ship left zone |
| 12:10:51 | bobdaduck | If I change it to negative it goes to the top left and accelorates properly |
| 12:11:26 | raptor | odd |
| 12:12:07 | bobdaduck | Oh wait, bottom right accelorates too. |
| 12:12:37 | raptor | ah |
| 12:12:39 | bobdaduck | So the problem is that its not taking the ships velocity into account properly. |
| 12:12:40 | raptor | so... |
| 12:12:44 | raptor | it is |
| 12:12:55 | raptor | it's just that you're adding velocity incorrectly |
| 12:13:13 | raptor | if the velocity is in the -y direction, then you need to add -y velocity |
| 12:13:41 | bobdaduck | so do I do "if vel.x > 0, then positive velocity" or whatever |
| 12:13:43 | bobdaduck | ? |
| 12:13:45 | raptor | yep |
| 12:14:01 | raptor | there are smarter ways to do it I'm sure, but I'm stupid at the moment |
| 12:14:06 | raptor | and that is simple enough |
| 12:14:15 | bobdaduck | okey dokey |
| 12:19:51 | bobdaduck | in lua is => a thing? |
| 12:20:13 | bobdaduck | or maybe >= |
| 12:20:39 | kaen | probably >= |
| 12:20:47 | kaen | ask the interpreter :P |
| 12:29:21 | bobdaduck | Okay so |
| 12:29:24 | bobdaduck | it doesn't work like I wanted |
| 12:29:43 | bobdaduck | I wanted to make a speedzone that was actually, you know, a zone, but what I've created is basically a funky slipzone |
| 12:31:17 | bobdaduck | bah! |
| 12:31:33 | bobdaduck | Someone take a look for me again? http://pastie.org/7744360 |
| 12:39:19 | raptor | bobdaduck: |
| 12:39:23 | raptor | something simpler: http://pastie.org/7744392 |
| 12:46:41 | kaen | I made the 25th percentile for a c++ qualification test against professional developers. not bad for a college drop-out :P |
| 12:47:43 | raptor | ha! |
| 12:49:24 | kaen | those test writers sure love the subtleties of virtual inheritance |
| 12:57:42 | bobdaduck | raptor you can't declare multiple variables like that |
| 12:57:49 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 12:57:51 | bobdaduck | local xvel, yvel = blahwhatever |
| 12:58:02 | raptor | really? |
| 12:58:05 | raptor | sorry |
| 12:58:19 | raptor | i didn't test the code (should have mentioned that..) |
| 12:58:22 | bobdaduck | lol |
| 12:58:36 | bobdaduck | Okay well its adding velocity |
| 12:58:48 | bobdaduck | If x is 0 (you're moving straight up) it will push you off to the right |
| 13:02:05 | raptor | yup |
| 13:02:26 | raptor | oh yeah, that's another case, haha |
| 13:03:29 | raptor | uhh |
| 13:04:06 | kaen | you can totally declare variables like that |
| 13:04:43 | bobdaduck | The code he gave me didn't work until I seperated them |
| 13:05:37 | raptor | bobdaduck: try this!: http://pastie.org/7744494 |
| 13:05:40 | raptor | (untested) |
| 13:06:06 | raptor | also accelorator is spelled wrong (unless that's intentional) |
| 13:06:39 | bobdaduck | NOw its a slipzone |
| 13:08:56 | bobdaduck | xD |
| 13:10:53 | bobdaduck | Oh it works if I increase the acceloratorCoefficient |
| 13:11:06 | bobdaduck | kinda. |
| 13:12:29 | bobdaduck | Nope, still broken. |
| 13:13:20 | raptor | give me your full script please.. |
| 13:15:21 | raptor | kaen: I *almost* have cmake working well with vc++.. |
| 13:15:44 | kaen | what's the problem? |
| 13:15:48 | raptor | i'm curious - do you know where teh findModPlug.cmake module in lib/projects/ came from? |
| 13:15:55 | raptor | and is that used? |
| 13:16:10 | raptor | i need a module for modplug and vorbis.. |
| 13:16:49 | raptor | oh, and speex and ogg |
| 13:17:00 | raptor | how on earth does the standard cmake distro not have those?? |
| 13:20:11 | kaen | hg log says you added it for modplug support in windows: https://code.google.com/p/bitfighter/source/detail?spec=svn27be24e52f94119ae1335d1fd3ae95c98e2e582c&r=b0750652757e1c31fa78d0986a95fe7795720ce6 |
| 13:20:20 | bobdaduck | Full script: http://pastie.org/7744557 |
| 13:21:15 | raptor | hmm... |
| 13:23:34 | raptor | bobdaduck: it's accelerating me... |
| 13:24:52 | bobdaduck | For me I go into it and then it just slows down really slow. |
| 13:25:28 | bobdaduck | if you move into it and stop moving what happens? |
| 13:26:00 | bobdaduck | for me its working pretty much exactly as a slipzone. |
| 13:27:51 | bobdaduck | You're testing in 018a right? |
| 13:30:46 | bobdaduck | a;fdjkqo;fwa it seriously works for you? |
| 13:31:58 | bobdaduck | Uh, you tested with a loadoutzone right? |
| 13:33:25 | raptor | sorry, busy at work for a bit... |
| 13:33:35 | bobdaduck | right right |
| 13:51:19 | | Watusimoto has joined |
| 13:55:48 | | BFLogBot Commit: 97d8ab2816e4 | Author: watusimoto | Message: Get testing working for LoadoutTracker class. This involved untangling lots of tangly code; that object at least is now pretty clean, and the experience offers some suggestions on how to proceed in the future. |
| 13:55:50 | | BFLogBot Commit: 6dc4bfbe6ac9 | Author: watusimoto | Message: Whitespace |
| 13:55:52 | | BFLogBot Commit: 43d7a2e45e89 | Author: watusimoto | Message: Get this in so it won't be clobbered by Kaen's stuff |
| 13:55:54 | | BFLogBot Commit: 742847ede47d | Author: watusimoto | Message: Merge |
| 13:57:58 | bobdaduck | lol that third one |
| 13:59:49 | kaen | oops :x |
| 14:00:56 | raptor | fyi Watusimoto, cmake stuff isn't ready to test yet... |
| 14:01:07 | Watusimoto | ok |
| 14:02:27 | Watusimoto | kaen: We need to build the google test object with my project ebcause it has different link flags than the default, which will not work with our stuff (hence my frustrations last night) |
| 14:03:33 | kaen | I didn't realize you had modified them |
| 14:03:46 | | raptor commits to staying away from the test stuff for a good month or so... |
| 14:04:04 | bobdaduck | Not to be too pester-y, but has anyone fixed my goalzones being loadoutzones yet? |
| 14:04:34 | bobdaduck | *goalzones being slipzones |
| 14:05:44 | raptor | sorry bobdaduck, i cannot commit mental resources to it for the rest of the work day.. |
| 14:06:00 | bobdaduck | Can you tell me if you tested it with a slipzone |
| 14:06:02 | bobdaduck | or a goalzone? |
| 14:06:11 | raptor | goalzone |
| 14:06:15 | raptor | and it would slow me down |
| 14:06:26 | raptor | but sometimes, when entering the zone at an angle, it would speed me up |
| 14:06:38 | bobdaduck | Okay thanks |
| 15:01:39 | bobdaduck | Lua API request: playerInfo:isAuthenticated() |
| 15:12:49 | Watusimoto | bobdaduck: how will you use that? |
| 15:13:05 | bobdaduck | To give registered players an advantage over non-registered players |
| 15:13:29 | bobdaduck | Just kidding |
| 15:14:03 | bobdaduck | I'm not quite sure now, but it was something along the lines of "how do I verify a player?" |
| 15:16:34 | bobdaduck | I mean I guess I could be like "if this player isn't registered, tell them "hey you should join the forums" or "You would have gotten an achievement just barely, if you were registered!" |
| 15:29:37 | bobdaduck | Eh you have higher priority things nevermind |
| 15:49:31 | | Darrel Quit (Read error: Connection reset by peer) |
| 16:03:34 | | bobdaduck Quit (Remote host closed the connection) |
| 16:39:22 | Watusimoto | odd... can't build 018 dedicated server |
| 16:43:37 | raptor | 018a! |
| 16:43:58 | raptor | let me see if there were any specific patches needed... |
| 16:45:38 | Watusimoto | ah, I was following the now outdated (apparently) instructions on our server |
| 16:47:10 | Watusimoto | all these warnings make me frightened |
| 16:47:18 | raptor | scary scary warnings... |
| 16:48:51 | kaen | ominous |
| 16:52:31 | Watusimoto | I must be missing something on the server, because 018a won't build either |
| 16:52:42 | raptor | let me get you a diff |
| 16:52:51 | Watusimoto | lots of errors like this |
| 16:52:56 | Watusimoto | undefined reference to `non-virtual thunk to Zap::SimpleLine::getEditorRadius(float)' |
| 16:54:27 | raptor | Watusimoto: you need to apply this: http://sam6.25u.com/upload/bitfighter_cmake_fixes1.diff |
| 16:54:36 | raptor | and this: http://sam6.25u.com/upload/bitfighter_cmake_fixes2.diff |
| 16:54:44 | Watusimoto | for 018a? |
| 16:54:49 | raptor | yes |
| 16:54:52 | raptor | and use cmake |
| 16:54:58 | Watusimoto | were we cmaking already? |
| 16:55:02 | raptor | yes |
| 16:55:06 | raptor | so |
| 16:55:08 | raptor | cd build |
| 16:55:11 | raptor | sorry |
| 16:55:14 | raptor | 1. apply diffs |
| 16:55:16 | raptor | 2. cd build |
| 16:55:19 | raptor | 3. cmake .. |
| 16:55:27 | raptor | 4. make bitfighterd |
| 16:56:26 | raptor | to apply diffs go to the top level bitfighter directory and do: patch -p1 < path_to_file.diff |
| 16:56:28 | raptor | for each |
| 16:58:50 | Watusimoto | make is in color??? |
| 16:59:57 | raptor | yes, well, cmake sets it up specially for you |
| 17:02:22 | Watusimoto | and look... it works! |
| 17:03:04 | raptor | yay |
| 17:06:11 | Watusimoto | well, too soon for champagne |
| 17:06:12 | Watusimoto | No levels found in folder /home/bitfighter/.bitfighter/levels. Cannot host a game. |
| 17:06:23 | Watusimoto | is this related to standalone mode? |
| 17:06:23 | raptor | heh |
| 17:06:29 | raptor | oh yeah |
| 17:06:31 | raptor | in the exe folder |
| 17:06:32 | Watusimoto | I am user bitfighter |
| 17:06:36 | raptor | do: touch standalone.txt |
| 17:06:58 | raptor | also in the exe folder do: for i in $( ls ../resource ); do ln -s ../resource/$i; done |
| 17:07:08 | raptor | to link all the resource folders in |
| 17:07:12 | Watusimoto | already copied the resources |
| 17:07:18 | raptor | okey doke |
| 17:07:24 | Watusimoto | our instructions are hopeleslly out of date |
| 17:07:36 | Watusimoto | well, just slightly out of date |
| 17:08:18 | raptor | well, one version out of date |
| 17:08:24 | raptor | with an entirely new build system! |
| 17:08:25 | Watusimoto | yes, but a big version |
| 17:08:31 | Watusimoto | in any event, it works |
| 17:08:43 | Watusimoto | I need to fix it up so I'm not running as root and I'll give you the details |
| 17:09:28 | Watusimoto | uh oh... |
| 17:09:54 | Watusimoto | I think I just did something very bad |
| 17:10:10 | Watusimoto | @#$%^Y&* |
| 17:10:34 | Watusimoto | I chowned every file on the system to bitfighter |
| 17:11:06 | Watusimoto | no idea what the recovery path is here |
| 17:11:09 | raptor | what |
| 17:11:13 | raptor | are you root??? |
| 17:11:16 | Watusimoto | yes |
| 17:11:20 | raptor | NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
| 17:11:43 | Watusimoto | yes, well, I undstertood the dangers |
| 17:11:52 | Watusimoto | and I got burned |
| 17:11:56 | Watusimoto | so |
| 17:12:02 | raptor | and you now have a more complete understanding! |
| 17:12:09 | Watusimoto | indeed |
| 17:12:16 | Watusimoto | are normal system files owned by root? |
| 17:12:37 | raptor | many are, many are owned by various system users |
| 17:13:02 | Watusimoto | in this case, probably only home files are owned by different users |
| 17:13:05 | raptor | ok |
| 17:13:10 | raptor | how badly are you burned? |
| 17:13:22 | Watusimoto | well... I don't really know! |
| 17:13:30 | raptor | because in an RPM distro |
| 17:13:33 | Watusimoto | I should ask you that |
| 17:13:41 | raptor | you can reset the permissions of any file owned by an RPM |
| 17:13:48 | raptor | is that something that you think you'll need? |
| 17:13:51 | Watusimoto | no |
| 17:14:04 | kaen | "<Watusimoto> I chowned every file on the system to bitfighter" |
| 17:14:16 | kaen | it sounds like that's just what you need, are not running on an rpm system? |
| 17:14:21 | Watusimoto | the only stuff installed before tonight was jar files and minecraft junk that's all in user folders |
| 17:14:34 | Watusimoto | and java itself, which was installed as root |
| 17:14:55 | Watusimoto | running centos |
| 17:15:01 | Watusimoto | not sure if it's an rpm system |
| 17:15:14 | raptor | did you do it to the *entire* sytem or just some directory? |
| 17:15:37 | kaen | I think it is, try `rpm --version |
| 17:15:37 | Watusimoto | I did it all! |
| 17:15:47 | kaen | er, without the tick |
| 17:16:01 | raptor | ok watusimoto |
| 17:16:02 | Watusimoto | 4.8.0 |
| 17:16:04 | raptor | you uh |
| 17:16:14 | Watusimoto | I could archive everything and reset the system |
| 17:16:21 | raptor | nonono |
| 17:16:24 | raptor | do the following... |
| 17:17:01 | raptor | rpm -qa | while read rpm; do rpm --setperms $rpm; done |
| 17:17:06 | raptor | as root |
| 17:17:10 | kaen | you're genius raptor |
| 17:17:14 | raptor | then sit back, twiddle your thumbs |
| 17:17:16 | kaen | *a genius |
| 17:17:18 | raptor | (pray) |
| 17:18:40 | kaen | although that won't fix the user directories, you'll probably need to re-chown those separately |
| 17:19:02 | Watusimoto | user directories are already fixed |
| 17:19:10 | Watusimoto | there were 4 and 3 were empty |
| 17:19:22 | Watusimoto | who usually owns the user folders themselves? |
| 17:19:26 | Watusimoto | the users? |
| 17:19:28 | kaen | yeah |
| 17:20:19 | raptor | ok, have to go, back soon |
| 17:20:27 | | raptor Quit () |
| 17:20:28 | Watusimoto | great, thanks a bunch! |
| 17:34:19 | Watusimoto | well, things are hosed |
| 17:34:30 | Watusimoto | I can no longer sudo with my non-root account |
| 17:34:50 | Watusimoto | and I can't su because it's rejecting my pw |
| 17:35:04 | Watusimoto | (even though I just changed it via the vm web console) |
| 17:39:32 | Watusimoto | then I restarted the vps |
| 17:39:40 | Watusimoto | and now it isn't accepting any connections at all |
| 17:39:42 | Watusimoto | boo! |
| 17:43:13 | Watusimoto | i'll bet it's because sshd is owned by bitfighter and isn't starting |
| 17:51:30 | Watusimoto | going to sort it tomorrow |
| 17:51:35 | Watusimoto | this is ridiculous |
| 17:51:43 | kaen | ouch :x |
| 17:54:41 | | raptor has joined |
| 17:54:41 | | ChanServ sets mode +o raptor |
| 17:54:45 | raptor | hello |
| 17:59:41 | Watusimoto | tomorrow I'm nuking my server |
| 17:59:45 | raptor | oh no! |
| 17:59:54 | raptor | did you do my restore permissions thingy? |
| 17:59:56 | Watusimoto | it's toast |
| 18:00:00 | Watusimoto | yes |
| 18:00:08 | Watusimoto | but |
| 18:00:21 | Watusimoto | I logged and can't get back in |
| 18:00:27 | Watusimoto | I think sshd isn't running |
| 18:00:28 | raptor | oh no! |
| 18:00:42 | raptor | and restarting the server failed? |
| 18:00:49 | Watusimoto | yes |
| 18:00:56 | Watusimoto | it answers to ping but nothing mor |
| 18:01:05 | raptor | well that.. stinks |
| 18:01:14 | Watusimoto | not a huge deal |
| 18:01:22 | Watusimoto | except my son's minecraft world is gone |
| 18:01:29 | raptor | so we get a fresh server for the BBB! |
| 18:01:34 | Watusimoto | yes |
| 18:01:37 | raptor | oh.. he may not be happy |
| 18:01:41 | Watusimoto | tomorrow |
| 18:01:58 | Watusimoto | we'll see... he was working on a bigger/better world anyway |
| 18:02:01 | Watusimoto | he'll understand |
| 18:14:36 | raptor | ok tomorrow - it'd be good if we could have the server up for a day or two just to see if it'll be OK for network |
| 18:18:04 | kaen | ah, the old "sorry I accidentally nuked your server, son" talk |
| 19:29:48 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 20:18:35 | | raptor Quit () |
| 20:55:29 | | bobdaduck has joined |
| 20:55:52 | bobdaduck | hey kaen |
| 20:56:05 | bobdaduck | can arrays be indexed with strings in lua |
| 20:56:06 | bobdaduck | ? |
| 20:57:49 | bobdaduck | nmd |
| 20:57:53 | | bobdaduck Quit (Remote host closed the connection) |
| 22:29:21 | | bobdaduck has joined |
| 22:33:53 | | -verne.freenode.net- *** Looking up your hostname... |
| 22:33:53 | | -verne.freenode.net- *** Checking Ident |
| 22:33:53 | | -verne.freenode.net- *** Couldn't look up your hostname |
| 22:33:58 | | -verne.freenode.net- *** No Ident response |
| 22:34:04 | | BFLogBot has joined |
| 22:34:04 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 22:34:04 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
| 22:34:05 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 22:48:51 | bobdaduck | DINO WHY ARE YOU AWAKE. |
| 22:49:07 | raptor | because I'm working on unifying our build systems for Windows and Linux |
| 22:49:14 | raptor | and I'm *really* stubborn |
| 22:49:19 | bobdaduck | Laaaaaame |
| 22:49:31 | bobdaduck | I was just over at thread's house teaching him lua and making rockin' levels together |
| 22:49:51 | raptor | ah ha! |
| 22:50:04 | raptor | I saw you two on at the same time, but couldn't join the server :) |
| 22:51:00 | bobdaduck | He wants to do a release of several maps at once |
| 22:51:05 | bobdaduck | so locked down for now |
| 22:52:45 | bobdaduck | And we made a rather fun levelgen together |
| 22:52:59 | bobdaduck | in an actual map |
| 22:53:14 | bobdaduck | And it uses dictionaries! |
| 22:53:21 | bobdaduck | Which I still don't quite understand. |
| 22:53:23 | bobdaduck | BUT STILL. |
| 22:53:53 | raptor | so is he more of a coder? |
| 22:54:12 | bobdaduck | yah |
| 22:54:16 | bobdaduck | ...Of my variety. |
| 22:54:32 | bobdaduck | So I'd expect a levelgen-carnival-esque map from him in a month or so xD |
| 22:55:40 | bobdaduck | Well maybe. |
| 22:55:54 | bobdaduck | Probably a lot of actual-map levelgens from him too. |
| 22:56:07 | bobdaduck | and I'ma head to bed |
| 22:56:08 | bobdaduck | so night! |
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| 23:49:14 | raptor | kaen: is there a way to make it so that the 'test' project doesn't compile all the classes of bitfighter again? |
| 23:49:19 | raptor | (in CMake) |