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| 04:31:18 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 04:31:18 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
| 04:31:18 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 04:37:53 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 04:37:53 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
| 04:37:53 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 13:40:43 | | Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 13:40:44 | | Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013 |
| 13:40:50 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 13:40:55 | raptor | ! |
| 13:41:13 | bobdaduck | LOGBOT |
| 13:41:15 | bobdaduck | I MISSED YOU |
| 13:41:16 | bobdaduck | !bot |
| 13:41:16 | BFLogBot | I'm a real boy! |
| 13:42:31 | raptor | !bbb |
| 13:42:31 | BFLogBot | Big Bitfighter Battle! |
| 13:42:40 | Watusimoto | very strange |
| 13:42:48 | Watusimoto | I actually did nothing |
| 13:42:57 | bobdaduck | hax? |
| 13:43:05 | raptor | [raptor@bitfighter ~]$ uptime |
| 13:43:07 | raptor | 17:42:51 up 8 min, 1 user, load average: 0.63, 1.05, 0.55 |
| 13:43:13 | Watusimoto | I had two accounts at this place, and I had logged in to the wrong one |
| 13:43:21 | raptor | it's only been up 8 min |
| 13:43:34 | Watusimoto | that other account was (supposed to be) cancelled -- yet it is still active |
| 13:43:49 | Watusimoto | I was afraid they had removed the wrong account |
| 13:44:11 | Watusimoto | so... no idea why it started working |
| 13:44:20 | raptor | bobdaduck: sky_lark's soccer requests: "As far as recommendations go, I like Soccer01, classic Hat Trick, sam's Speed Soccer (this one for sure). Spineball looks cool too but I haven't played it much. All of these are on kaen test." |
| 13:44:43 | bobdaduck | I love spineball |
| 13:45:17 | raptor | that's waaaay too small |
| 13:45:25 | raptor | even smaller than LA's walrus map |
| 13:45:55 | bobdaduck | yeah |
| 13:46:01 | bobdaduck | LETS DO IT ANYWAY. |
| 13:46:09 | raptor | serious? |
| 13:46:16 | bobdaduck | 80% |
| 13:46:25 | raptor | let's... explore other options... |
| 13:46:27 | raptor | first |
| 13:46:48 | bobdaduck | lol |
| 13:46:58 | bobdaduck | I dunno what sam's speed soccer is |
| 13:47:04 | bobdaduck | classic hat trick is fun |
| 13:47:12 | bobdaduck | and I have no idea what Soccer01 even is |
| 13:47:20 | raptor | that's the stock level |
| 13:47:40 | bobdaduck | Yeah I know |
| 13:47:45 | bobdaduck | nobody likes the stock level |
| 13:47:46 | bobdaduck | s |
| 13:48:01 | bobdaduck | They're all exactly average |
| 13:48:17 | raptor | haha |
| 13:48:26 | raptor | except the retrieve one is below average |
| 13:49:07 | bobdaduck | I nominate /getmap soooo hard for BBB |
| 13:49:24 | raptor | I.. I can't take you seriously at the moment |
| 13:50:38 | Watusimoto | mmmm.... both accounts seem to be drawing down the money deposited solely for bitfighter.org |
| 13:51:38 | raptor | bobdaduck: says 'Spooning leads to Forking' |
| 13:51:43 | raptor | Quartz |
| 13:51:44 | raptor | says |
| 13:51:56 | bobdaduck | That's a good 2v2 3v3 soccer |
| 13:52:04 | bobdaduck | no soccer maps good for a lot of people... |
| 13:52:05 | raptor | and what is spineball/walrus? |
| 13:52:08 | raptor | 1v1? |
| 13:52:17 | | koda has joined |
| 13:52:19 | bobdaduck | I dunno |
| 13:52:26 | bobdaduck | I played spineball like 5v5 and it was still fun |
| 13:52:27 | bobdaduck | xD |
| 13:52:51 | bobdaduck | But like, the soccer map quartz proposed isn't chaotic in a fun way |
| 13:52:57 | bobdaduck | its more just the ball goes wherever |
| 13:53:28 | raptor | where's SOC - Des Liens - Qui? |
| 13:53:57 | bobdaduck | level archives |
| 13:54:00 | bobdaduck | Qui's |
| 13:54:02 | bobdaduck | I'll get it |
| 13:54:25 | bobdaduck | 'cause I'm gonna send you a bunch anyway |
| 13:54:48 | raptor | ok added speed soccer and spineball |
| 13:58:52 | raptor | bobdaduck: what is the joint map one? |
| 13:59:13 | bobdaduck | Uh |
| 13:59:15 | bobdaduck | its a htf |
| 13:59:20 | bobdaduck | 4 team |
| 13:59:26 | raptor | and you want it in? |
| 13:59:28 | bobdaduck | probably will be good for lots of people |
| 14:01:16 | bobdaduck | And uh |
| 14:01:26 | bobdaduck | make sure lamp's flag dungeon is a filler/break map / reserves |
| 14:01:27 | bobdaduck | xD |
| 14:01:43 | bobdaduck | YOU DO KNOW WHAT MAP THAT IS RIGHT? |
| 14:01:46 | raptor | reserve - where is smeer the queer filler? |
| 14:01:49 | raptor | no |
| 14:01:51 | raptor | testing it |
| 14:02:07 | bobdaduck | xD |
| 14:02:50 | bobdaduck | oh shoot forgot smear |
| 14:03:07 | bobdaduck | uploaded |
| 14:03:09 | bobdaduck | no zip file |
| 14:04:48 | raptor | smear is a break map, right? |
| 14:06:14 | raptor | need one more break map |
| 14:06:14 | bobdaduck | yeah |
| 14:06:14 | bobdaduck | Feudalism should be a break map |
| 14:06:14 | raptor | unles that's lamp's flag dungeon (which i have to look at...) |
| 14:06:14 | bobdaduck | DON'T LOOK AT IT |
| 14:06:14 | raptor | can't be a COR map |
| 14:06:14 | bobdaduck | why not a cor map? |
| 14:06:14 | raptor | unless it's impossible to kill all cores for 10 min |
| 14:06:14 | raptor | open spaces!? |
| 14:06:14 | bobdaduck | You can adjust that if you want |
| 14:06:24 | bobdaduck | Just that feudalism is an unbalanced map inherently (two teams have very different roles) so it doesn't quite belong in regular gameplay |
| 14:06:26 | raptor | what the heck is this map |
| 14:06:30 | bobdaduck | rofl |
| 14:08:45 | bobdaduck | Its... Lamp's flag dungeon! |
| 14:08:45 | raptor | this... |
| 14:08:45 | raptor | flag spawners.. no... i veto |
| 14:08:45 | bobdaduck | aww |
| 14:08:45 | raptor | can i veto? |
| 14:08:45 | raptor | this |
| 14:08:45 | bobdaduck | xD |
| 14:08:45 | raptor | i request we have no abusive maps for BBB |
| 14:08:45 | bobdaduck | xD |
| 14:08:45 | bobdaduck | its not abusive |
| 14:08:45 | bobdaduck | its a catagory of its own |
| 14:08:45 | raptor | that many flag spawners is abusive |
| 14:08:45 | raptor | there will be too many objects on the map |
| 14:08:45 | bobdaduck | lol |
| 14:08:55 | bobdaduck | Its super competitive |
| 14:09:24 | bobdaduck | like both teams are breaking through the forcefields and stuff to try to get the flags, and then they have to fight their way out, and then keep the flags |
| 14:11:24 | raptor | yes, but network-object-abuse |
| 14:11:45 | raptor | we're talking huge slowdowns with lots of players exploding with 100 flags dissipating every half second! |
| 14:11:52 | bobdaduck | xD |
| 14:12:01 | bobdaduck | Okay |
| 14:12:06 | bobdaduck | if we can't do flag dungeon |
| 14:12:10 | bobdaduck | can we at least do fast nexus? |
| 14:12:12 | bobdaduck | I love that mpa |
| 14:12:14 | bobdaduck | map |
| 14:13:39 | raptor | i don't think i can still take you seriously at the moment... |
| 14:14:10 | bobdaduck | I don't blame you |
| 14:14:15 | bobdaduck | I don't take me seriously either |
| 14:16:21 | raptor | ok compromise |
| 14:16:35 | raptor | by the end of teh BBB you'll have admin powers and can upload whatever you want |
| 14:16:45 | raptor | problem solved! |
| 14:18:06 | bobdaduck | THAT IS A VERY BAD IDEA. |
| 14:18:17 | bobdaduck | Just kidding I doubt I'd actually abuse it if nobody else is game |
| 14:18:36 | raptor | please don't destroy the confidence I had built up for you.. |
| 14:18:42 | bobdaduck | xD |
| 14:19:17 | raptor | ok bobdaduck |
| 14:19:21 | raptor | take a look at the list |
| 14:19:28 | raptor | we need one more break map |
| 14:19:44 | raptor | and can move some of the standard ones to Reservers |
| 14:19:47 | raptor | *reserves |
| 14:19:52 | raptor | we have 44 standard |
| 14:20:14 | bobdaduck | yeah |
| 14:20:39 | raptor | then we'll order them |
| 14:20:53 | raptor | then I put them on the server in order |
| 14:21:00 | raptor | then we test and adjust times/etc. |
| 14:21:34 | bobdaduck | right |
| 14:21:37 | raptor | I'd say choose 3 or 4 to move to reserves |
| 14:21:45 | bobdaduck | okay I'll mark them |
| 14:22:09 | bobdaduck | CAN I NOMINATE /BOBMAP SOOO HARD FOR BBB? |
| 14:25:29 | bobdaduck | kdone |
| 14:25:34 | raptor | ok |
| 14:26:10 | raptor | ladies and gentlemen, we have our final list! |
| 14:26:28 | raptor | wait, one more break map |
| 14:27:16 | raptor | we can do rave party if you want to... |
| 14:27:20 | bobdaduck | nono |
| 14:27:22 | bobdaduck | move power plant |
| 14:27:24 | bobdaduck | to break maps |
| 14:27:26 | raptor | ok |
| 14:27:35 | bobdaduck | And if we need one more: bebop is perfect |
| 14:29:39 | raptor | ok, now to order |
| 14:42:04 | kaen | bebop tried to be a mediocre competitive map and ended up as a perfect break map |
| 14:42:07 | kaen | I'll take it. |
| 14:42:24 | bobdaduck | lol |
| 14:56:52 | raptor | ok bobdaduck |
| 14:57:03 | raptor | ordered teh list |
| 14:57:08 | bobdaduck | yayy |
| 14:57:17 | raptor | i ordered it more or less by gametype |
| 14:57:30 | raptor | feel free to move around maps |
| 14:57:40 | bobdaduck | looks fine |
| 14:57:42 | raptor | especially if it's more likely there will be more players at the start or end |
| 14:57:53 | raptor | and you want some maps to show off with more players |
| 14:58:45 | bobdaduck | yah |
| 14:58:51 | bobdaduck | I'm more concerned |
| 14:59:03 | bobdaduck | about playing three of my maps in a row |
| 14:59:07 | raptor | no |
| 14:59:12 | raptor | that is not a concern |
| 14:59:26 | raptor | they are all different gametypes |
| 15:00:22 | bobdaduck | okay they're good |
| 15:00:28 | raptor | ok |
| 15:00:36 | raptor | i'll start numbering them on the server |
| 15:00:49 | raptor | i figure kompressor's gambit is always a good one to start with |
| 15:01:25 | bobdaduck | Its a concern because styles in a row get boring |
| 15:01:50 | raptor | ok, i'll give you that - you know styles better than I |
| 15:04:25 | raptor | question, should I rename the titles of the maps to have numbers like 01, 02, etc. at the start? |
| 15:04:27 | koda | hi guys |
| 15:04:32 | koda | what's up |
| 15:04:43 | raptor | hi koda |
| 15:04:52 | raptor | we're setting up for teh BBB tomorrow |
| 15:05:05 | koda | BBB? |
| 15:05:07 | raptor | !bbb |
| 15:05:07 | BFLogBot | Big Bitfighter Battle! |
| 15:05:20 | koda | tournament? |
| 15:05:35 | raptor | not a tournament, but a big bash |
| 15:05:44 | koda | orgy? ^_^ |
| 15:05:48 | raptor | starts at 8pm EST tomorrow |
| 15:06:13 | raptor | a scheduled event to get more players :) |
| 15:06:47 | bobdaduck | numbers at the start? I should think not xD |
| 15:07:12 | koda | do stats before and after! |
| 15:07:34 | koda | 8pm est is 4am CET :! |
| 15:08:12 | raptor | koda: yep |
| 15:08:15 | raptor | rise and shine! |
| 15:08:33 | raptor | Watusimoto's kids are getting up early :) |
| 15:08:50 | raptor | bobdaduck: how do i put levels in order - number the file names? |
| 15:08:57 | raptor | i think that's it... |
| 15:09:01 | bobdaduck | probably |
| 15:09:10 | koda | Watusimoto: waking up children at 4am! you criminal!!! |
| 15:09:15 | bobdaduck | I dunno I've never gotten it working |
| 15:09:21 | raptor | ok |
| 15:09:29 | Watusimoto | for them it's a special treat! |
| 15:09:38 | Watusimoto | that's because they're insane |
| 15:11:00 | bobdaduck | rofl |
| 15:14:38 | kaen | raptor, you can specify them in the ini with keys which get ordered alphanumerically |
| 15:14:47 | kaen | in case filenames don't work for some reason |
| 15:14:52 | raptor | does that work?? |
| 15:14:59 | kaen | uh, never tried it |
| 15:15:03 | kaen | but that's what the ini says |
| 15:15:15 | raptor | bobdaduck: do you have experience with that? |
| 15:15:38 | bobdaduck | nope. |
| 15:15:53 | bobdaduck | Footloose says we should have a bf fundraiser for bitcon |
| 15:16:13 | raptor | i thought we decided we weren't feeding her habit |
| 15:16:18 | bobdaduck | And sell things like ship emoticons and airlock blankets and bouncer beads |
| 15:17:07 | bobdaduck | And I am her official spokesduck. Apparently. |
| 15:17:28 | kaen | just tried it. it does not appear to work |
| 15:17:46 | bobdaduck | Selling airlock blankets? |
| 15:17:50 | bobdaduck | THAT COULD MAKE BANK BRO. |
| 15:18:11 | raptor | that sounds like a way to torture someone |
| 15:18:27 | bobdaduck | xD |
| 15:19:16 | kaen | alphabetically seems to, though |
| 15:19:55 | kaen | I can now conclude that you should never listen to my advice. |
| 15:20:05 | raptor | airlock is the last map |
| 15:23:36 | Watusimoto | hurray! |
| 15:24:19 | Watusimoto | bobdaduck: see if you can get a bitcoin for this: :-) I'll split the proceeds with you 50-50 |
| 15:24:36 | bobdaduck | a bitcoin for what? xD |
| 15:24:45 | Watusimoto | that emoticon |
| 15:25:03 | Watusimoto | should be worth something, no? |
| 15:25:10 | Watusimoto | we have a motivated buyer, apparently |
| 15:25:13 | | LordDVG Quit (Remote host closed the connection) |
| 15:26:05 | bobdaduck | Okay I'll see what I can do |
| 15:26:18 | bobdaduck | But I say 25-75. |
| 15:28:01 | raptor | bobdaduck: what happen to 'towers of sherrizah' ? |
| 15:28:05 | raptor | it disappeared from the list |
| 15:28:09 | raptor | do you want it somewhere? |
| 15:28:27 | bobdaduck | yeah |
| 15:28:33 | bobdaduck | Make sure that's on there |
| 15:29:01 | raptor | i'll replace Eden |
| 15:29:07 | raptor | eden will move to reserves |
| 15:39:45 | | kaen Quit (Ping timeout: 268 seconds) |
| 15:43:22 | bobdaduck | Okay so watusimoto |
| 15:43:31 | bobdaduck | I got up in front of my office and drew it on the whiteboard |
| 15:43:40 | bobdaduck | and sold it to a coworker for a penny |
| 15:44:22 | bobdaduck | but since I can't split the penny 75-25, I'll just hold on to it myself |
| 15:44:48 | bobdaduck | I'll give you what I've taken to calling "intellectual shares." |
| 15:45:06 | Watusimoto | mmm |
| 15:45:13 | Watusimoto | draw a couple of more |
| 15:45:40 | bobdaduck | I dunno if that will work |
| 15:45:50 | bobdaduck | I already gave my coworkers the sales pitch and stuff... |
| 15:54:21 | | kaen has joined |
| 15:55:05 | bobdaduck | A SHIP PLUSHIE. |
| 15:55:34 | bobdaduck | Stupid ideas aside I would totally pay $30 for that |
| 15:57:20 | | Flynnn has joined |
| 15:57:33 | bobdaduck | Sup whoever-you-are |
| 16:00:51 | Watusimoto | kaen, I have a question about testing |
| 16:01:00 | kaen | okay :) |
| 16:01:45 | Watusimoto | take a look at this: |
| 16:01:47 | Watusimoto | http://pastie.org/7755175 |
| 16:02:06 | Watusimoto | this is one of several files that I don't want to include in the tests for now |
| 16:02:24 | Watusimoto | it's all rendering stuff, with lots of hooks into sdl, opengl, and other stuff |
| 16:02:36 | Watusimoto | and it seems messy to have that built into the test project |
| 16:02:38 | Watusimoto | so |
| 16:02:39 | Watusimoto | 1) |
| 16:03:02 | Watusimoto | 1) is that a valid thought, or would it make more sense just to bake everything in |
| 16:03:19 | Watusimoto | and 2) is the file I posted a good way to do it? |
| 16:03:38 | Watusimoto | Notice I created two copies of every function; 1 is the real deal, the other is an empty husk |
| 16:03:52 | Watusimoto | and I use the TEST_BUILD directive to choose |
| 16:04:14 | Watusimoto | the husks are all at the bottom |
| 16:05:25 | kaen | that's valid, keeping out sdl and opengl stuff would let us build the test runner without those libs |
| 16:06:12 | kaen | I think it might be more trouble than the gain is worth, though. and also I think it would be better to simply ifdef out the core of the real functions |
| 16:06:32 | kaen | but I don't know |
| 16:07:13 | kaen | that's either a lot of duplication or a lot of ifdefs |
| 16:07:22 | Watusimoto | well, of the two files I've applied the husking approach to, the one I posted is by far the smaller |
| 16:07:30 | kaen | I see |
| 16:07:33 | Watusimoto | and I'm getting ready to do it to a thrid, even more complex file |
| 16:07:46 | Watusimoto | our ui is, in some ways, half the game |
| 16:07:59 | Watusimoto | and we'll never test it |
| 16:08:10 | kaen | okay, that's definitely valid |
| 16:08:20 | Watusimoto | my other thought is that even if we included all the functionality, we'd probabloy have to mock it out anyway |
| 16:08:27 | kaen | the ui is one of the most interesting things to test in my opinion |
| 16:08:50 | Watusimoto | well, this enters the realm where my understanding of testing takes a steep plunge |
| 16:09:07 | kaen | I'm not sure about that, I think we could mock (or ifdef) out just the core rendering loop and video initialization |
| 16:09:29 | kaen | and just let the functions return ogl error |
| 16:09:33 | Watusimoto | that's a thought |
| 16:09:38 | kaen | which is harmless enough |
| 16:09:42 | Watusimoto | especially if all our rendering functiosn aer const |
| 16:09:50 | Watusimoto | then we know they are not doing anything but rendering |
| 16:10:10 | kaen | ^ which is probably a good axiom to enforce in the first place |
| 16:10:36 | Watusimoto | I've been doing a lot of work to get the rendering stuff out of the main code, sfx too |
| 16:10:52 | Watusimoto | and also trying to make each object more autonomous |
| 16:11:00 | kaen | I've noticed |
| 16:11:10 | Watusimoto | you haven't seen my next checkin |
| 16:11:15 | Watusimoto | you've seen nothing |
| 16:11:22 | kaen | oh boy :) |
| 16:12:37 | Watusimoto | well, if I ifdef out the core render functions, I could perhaps include all the little render functions I ifdefed out in the pastie |
| 16:13:11 | Watusimoto | though that seems kind of messy too |
| 16:13:44 | Watusimoto | so what kind of stuff would you want to test in the UI? |
| 16:14:48 | kaen | well, not much that's related to the true meaning of UI, but rather the controlling logic inside most of the UI classes |
| 16:15:26 | kaen | like the editor functions inside of EditorUserInterface |
| 16:15:58 | raptor | put all enums into separate headers! |
| 16:16:10 | raptor | tada! 50% of include problems solved |
| 16:17:34 | Watusimoto | raptor: I've done a lot of that |
| 16:22:07 | | bobdaduck Quit (Remote host closed the connection) |
| 16:29:29 | raptor | yay |
| 16:40:56 | kaen | not to ask for Yet Another library, but how would you guys feel about pulling in googlemock? https://code.google.com/p/googlemock/wiki/ForDummies |
| 16:41:09 | kaen | mocking in c++ is not as much fun as interpreted languages... |
| 16:49:11 | raptor | once teh BBB is over, I can feel like I have license to code again |
| 16:52:18 | raptor | Watusimoto: you should tell those review people to show up for the BBB |
| 16:52:27 | Watusimoto | done and done |
| 16:52:34 | raptor | oh good! |
| 16:52:55 | Watusimoto | one of them is just some random dude that got 2 views of his video |
| 16:53:17 | Watusimoto | so we're not talking star power here |
| 16:53:21 | raptor | haha |
| 16:53:32 | Watusimoto | justin beiber will NOT be reviewing Bitfighter tomorrow |
| 16:54:24 | raptor | phoew good thing |
| 16:54:30 | raptor | i don't want our game tainted |
| 16:55:38 | Watusimoto | yo yo ma will NOT be reviewing Bitfighter tomorrow |
| 16:55:47 | raptor | aww sad |
| 16:55:51 | Flynnn | He would do epic sound effects |
| 17:00:11 | raptor | found a decent wallpaper that matches my openSUSE OS: http://inphi.deviantart.com/art/Chameleon-106915133 |
| 17:11:21 | raptor | back later! |
| 17:11:24 | | raptor Quit () |
| 17:12:35 | | Flynnn Quit (Quit: Leaving) |
| 17:30:39 | | koda Quit (Quit: koda) |
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| 17:58:53 | Watusimoto | big checkin |
| 17:59:05 | Watusimoto | will need to add one class to the cmake file |
| 17:59:19 | | BFLogBot Commit: 65cbd244f181 | Author: watusimoto | Message: Formatting |
| 17:59:21 | | BFLogBot Commit: 034008922a28 | Author: watusimoto | Message: Add comments trying to categorize different messages |
| 17:59:22 | | BFLogBot Commit: 26d565352a52 | Author: watusimoto | Message: Formatting |
| 17:59:24 | | BFLogBot Commit: 4b7dc8e0a9f4 | Author: watusimoto | Message: Big start on untangling our code. More to do. This should compile and run fine; VC++ test project does not link (not even close) |
| 17:59:26 | | BFLogBot Commit: b76af312eed7 | Author: watusimoto | Message: Merge |
| 17:59:31 | Watusimoto | which, for some reason, I could not find |
| 17:59:32 | Watusimoto | probably because I'm half asleep |
| 18:01:42 | Watusimoto | good night! |
| 18:01:53 | Flynnn | Sleep well |
| 18:04:47 | raptor | night |
| 18:05:37 | raptor | oh my |
| 18:05:38 | raptor | 132 files... |
| 18:11:37 | kaen | "VC++ test project does not link (not even close) " |
| 18:11:38 | kaen | hmm |
| 18:13:20 | raptor | the cmake normal bitfighter project should compile (after adding the missing class) |
| 18:14:47 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 18:15:34 | kaen | wow, look at all the red #include lines! |
| 18:16:11 | kaen | specifically in https://code.google.com/p/bitfighter/source/detail?r=4b7dc8e0a9f45adc87f4000116652786790d993f |
| 18:39:59 | raptor | yay! |
| 18:40:17 | raptor | kaen: I have dinner; but, would you know why I get this linker error? it's nonsensical: |
| 18:40:19 | raptor | CMakeFiles/bitfighter.dir/moveObject.cpp.o: In function `Zap::Asteroid::setCurrentSize(int)': |
| 18:40:20 | raptor | /home/dbuck/temp/hg/bitfighter/zap/moveObject.cpp:1388: undefined reference to `Zap::Asteroid::ASTEROID_SIZELEFT_MAX' |
| 18:48:51 | kaen | looks like a static member without an initialization |
| 18:49:18 | kaen | I'm just about to go shopping and then make dinner, I'll work on fixing the build after if you haven't |
| 19:06:33 | raptor | that's what it looks like, yes, but the member is there and initialized |
| 19:06:41 | raptor | next hunch: line endings |
| 19:09:53 | raptor | bad hunch |
| 19:19:03 | raptor | finally |
| 19:19:13 | | BFLogBot Commit: 67cb872272fb | Author: buckyballreaction | Message: Fix compiler errors and warnings on Linux. Add new class to CMakeLists.txt |
| 19:19:25 | raptor | this was the issue with that linker error: http://stackoverflow.com/questions/5391973/undefined-reference-to-static-const-int |
| 19:19:35 | raptor | which I still don't fully understand |
| 19:19:44 | raptor | ok, back late |
| 19:19:46 | raptor | r |
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| 21:43:30 | | raptor has joined |
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| 21:43:56 | raptor | hi hi |
| 21:54:24 | kaen | hello |
| 21:54:29 | kaen | dinner accomplished |
| 21:54:30 | raptor | hi |
| 21:59:43 | raptor | yum |
| 22:22:41 | raptor | ok, i should code something... |
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