#bitfighter IRC Log

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IRC Log for 2013-05-02

Timestamps are in GMT/BST.

00:06:35Flynnn has joined
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04:31:18Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
04:31:18Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
04:31:18-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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04:37:53Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
04:37:53Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
04:37:53-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:10:12Watusimoto_ has joined
05:35:34Disconnected.
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13:40:43Topic is 'Bitfighter 018a released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
13:40:44Set by watusimoto!~eykamp@SU115.tudor.lu on Wed Mar 06 15:04:30 GMT 2013
13:40:50-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
13:40:55raptor!
13:41:13bobdaduckLOGBOT
13:41:15bobdaduckI MISSED YOU
13:41:16bobdaduck!bot
13:41:16BFLogBotI'm a real boy!
13:42:31raptor!bbb
13:42:31BFLogBotBig Bitfighter Battle!
13:42:40Watusimotovery strange
13:42:48WatusimotoI actually did nothing
13:42:57bobdaduckhax?
13:43:05raptor[raptor@bitfighter ~]$ uptime
13:43:07raptor 17:42:51 up 8 min, 1 user, load average: 0.63, 1.05, 0.55
13:43:13WatusimotoI had two accounts at this place, and I had logged in to the wrong one
13:43:21raptorit's only been up 8 min
13:43:34Watusimotothat other account was (supposed to be) cancelled -- yet it is still active
13:43:49WatusimotoI was afraid they had removed the wrong account
13:44:11Watusimotoso... no idea why it started working
13:44:20raptorbobdaduck: sky_lark's soccer requests: "As far as recommendations go, I like Soccer01, classic Hat Trick, sam's Speed Soccer (this one for sure). Spineball looks cool too but I haven't played it much. All of these are on kaen test."
13:44:43bobdaduckI love spineball
13:45:17raptorthat's waaaay too small
13:45:25raptoreven smaller than LA's walrus map
13:45:55bobdaduckyeah
13:46:01bobdaduckLETS DO IT ANYWAY.
13:46:09raptorserious?
13:46:16bobdaduck80%
13:46:25raptorlet's... explore other options...
13:46:27raptorfirst
13:46:48bobdaducklol
13:46:58bobdaduckI dunno what sam's speed soccer is
13:47:04bobdaduckclassic hat trick is fun
13:47:12bobdaduckand I have no idea what Soccer01 even is
13:47:20raptorthat's the stock level
13:47:40bobdaduckYeah I know
13:47:45bobdaducknobody likes the stock level
13:47:46bobdaducks
13:48:01bobdaduckThey're all exactly average
13:48:17raptorhaha
13:48:26raptorexcept the retrieve one is below average
13:49:07bobdaduckI nominate /getmap soooo hard for BBB
13:49:24raptorI.. I can't take you seriously at the moment
13:50:38Watusimotommmm.... both accounts seem to be drawing down the money deposited solely for bitfighter.org
13:51:38raptorbobdaduck: says 'Spooning leads to Forking'
13:51:43raptorQuartz
13:51:44raptorsays
13:51:56bobdaduckThat's a good 2v2 3v3 soccer
13:52:04bobdaduckno soccer maps good for a lot of people...
13:52:05raptorand what is spineball/walrus?
13:52:08raptor1v1?
13:52:17koda has joined
13:52:19bobdaduckI dunno
13:52:26bobdaduckI played spineball like 5v5 and it was still fun
13:52:27bobdaduckxD
13:52:51bobdaduckBut like, the soccer map quartz proposed isn't chaotic in a fun way
13:52:57bobdaduckits more just the ball goes wherever
13:53:28raptorwhere's SOC - Des Liens - Qui?
13:53:57bobdaducklevel archives
13:54:00bobdaduckQui's
13:54:02bobdaduckI'll get it
13:54:25bobdaduck'cause I'm gonna send you a bunch anyway
13:54:48raptorok added speed soccer and spineball
13:58:52raptorbobdaduck: what is the joint map one?
13:59:13bobdaduckUh
13:59:15bobdaduckits a htf
13:59:20bobdaduck4 team
13:59:26raptorand you want it in?
13:59:28bobdaduckprobably will be good for lots of people
14:01:16bobdaduckAnd uh
14:01:26bobdaduckmake sure lamp's flag dungeon is a filler/break map / reserves
14:01:27bobdaduckxD
14:01:43bobdaduckYOU DO KNOW WHAT MAP THAT IS RIGHT?
14:01:46raptorreserve - where is smeer the queer filler?
14:01:49raptorno
14:01:51raptortesting it
14:02:07bobdaduckxD
14:02:50bobdaduckoh shoot forgot smear
14:03:07bobdaduckuploaded
14:03:09bobdaduckno zip file
14:04:48raptorsmear is a break map, right?
14:06:14raptorneed one more break map
14:06:14bobdaduckyeah
14:06:14bobdaduckFeudalism should be a break map
14:06:14raptorunles that's lamp's flag dungeon (which i have to look at...)
14:06:14bobdaduckDON'T LOOK AT IT
14:06:14raptorcan't be a COR map
14:06:14bobdaduckwhy not a cor map?
14:06:14raptorunless it's impossible to kill all cores for 10 min
14:06:14raptoropen spaces!?
14:06:14bobdaduckYou can adjust that if you want
14:06:24bobdaduckJust that feudalism is an unbalanced map inherently (two teams have very different roles) so it doesn't quite belong in regular gameplay
14:06:26raptorwhat the heck is this map
14:06:30bobdaduckrofl
14:08:45bobdaduckIts... Lamp's flag dungeon!
14:08:45raptorthis...
14:08:45raptorflag spawners.. no... i veto
14:08:45bobdaduckaww
14:08:45raptorcan i veto?
14:08:45raptorthis
14:08:45bobdaduckxD
14:08:45raptori request we have no abusive maps for BBB
14:08:45bobdaduckxD
14:08:45bobdaduckits not abusive
14:08:45bobdaduckits a catagory of its own
14:08:45raptorthat many flag spawners is abusive
14:08:45raptorthere will be too many objects on the map
14:08:45bobdaducklol
14:08:55bobdaduckIts super competitive
14:09:24bobdaducklike both teams are breaking through the forcefields and stuff to try to get the flags, and then they have to fight their way out, and then keep the flags
14:11:24raptoryes, but network-object-abuse
14:11:45raptorwe're talking huge slowdowns with lots of players exploding with 100 flags dissipating every half second!
14:11:52bobdaduckxD
14:12:01bobdaduckOkay
14:12:06bobdaduckif we can't do flag dungeon
14:12:10bobdaduckcan we at least do fast nexus?
14:12:12bobdaduckI love that mpa
14:12:14bobdaduckmap
14:13:39raptori don't think i can still take you seriously at the moment...
14:14:10bobdaduckI don't blame you
14:14:15bobdaduckI don't take me seriously either
14:16:21raptorok compromise
14:16:35raptorby the end of teh BBB you'll have admin powers and can upload whatever you want
14:16:45raptorproblem solved!
14:18:06bobdaduckTHAT IS A VERY BAD IDEA.
14:18:17bobdaduckJust kidding I doubt I'd actually abuse it if nobody else is game
14:18:36raptorplease don't destroy the confidence I had built up for you..
14:18:42bobdaduckxD
14:19:17raptorok bobdaduck
14:19:21raptortake a look at the list
14:19:28raptorwe need one more break map
14:19:44raptorand can move some of the standard ones to Reservers
14:19:47raptor*reserves
14:19:52raptorwe have 44 standard
14:20:14bobdaduckyeah
14:20:39raptorthen we'll order them
14:20:53raptorthen I put them on the server in order
14:21:00raptorthen we test and adjust times/etc.
14:21:34bobdaduckright
14:21:37raptorI'd say choose 3 or 4 to move to reserves
14:21:45bobdaduckokay I'll mark them
14:22:09bobdaduckCAN I NOMINATE /BOBMAP SOOO HARD FOR BBB?
14:25:29bobdaduckkdone
14:25:34raptorok
14:26:10raptorladies and gentlemen, we have our final list!
14:26:28raptorwait, one more break map
14:27:16raptorwe can do rave party if you want to...
14:27:20bobdaducknono
14:27:22bobdaduckmove power plant
14:27:24bobdaduckto break maps
14:27:26raptorok
14:27:35bobdaduckAnd if we need one more: bebop is perfect
14:29:39raptorok, now to order
14:42:04kaenbebop tried to be a mediocre competitive map and ended up as a perfect break map
14:42:07kaenI'll take it.
14:42:24bobdaducklol
14:56:52raptorok bobdaduck
14:57:03raptorordered teh list
14:57:08bobdaduckyayy
14:57:17raptori ordered it more or less by gametype
14:57:30raptorfeel free to move around maps
14:57:40bobdaducklooks fine
14:57:42raptorespecially if it's more likely there will be more players at the start or end
14:57:53raptorand you want some maps to show off with more players
14:58:45bobdaduckyah
14:58:51bobdaduckI'm more concerned
14:59:03bobdaduckabout playing three of my maps in a row
14:59:07raptorno
14:59:12raptorthat is not a concern
14:59:26raptorthey are all different gametypes
15:00:22bobdaduckokay they're good
15:00:28raptorok
15:00:36raptori'll start numbering them on the server
15:00:49raptori figure kompressor's gambit is always a good one to start with
15:01:25bobdaduckIts a concern because styles in a row get boring
15:01:50raptorok, i'll give you that - you know styles better than I
15:04:25raptorquestion, should I rename the titles of the maps to have numbers like 01, 02, etc. at the start?
15:04:27kodahi guys
15:04:32kodawhat's up
15:04:43raptorhi koda
15:04:52raptorwe're setting up for teh BBB tomorrow
15:05:05kodaBBB?
15:05:07raptor!bbb
15:05:07BFLogBotBig Bitfighter Battle!
15:05:20kodatournament?
15:05:35raptornot a tournament, but a big bash
15:05:44kodaorgy? ^_^
15:05:48raptorstarts at 8pm EST tomorrow
15:06:13raptora scheduled event to get more players :)
15:06:47bobdaducknumbers at the start? I should think not xD
15:07:12kodado stats before and after!
15:07:34koda8pm est is 4am CET :!
15:08:12raptorkoda: yep
15:08:15raptorrise and shine!
15:08:33raptorWatusimoto's kids are getting up early :)
15:08:50raptorbobdaduck: how do i put levels in order - number the file names?
15:08:57raptori think that's it...
15:09:01bobdaduckprobably
15:09:10kodaWatusimoto: waking up children at 4am! you criminal!!!
15:09:15bobdaduckI dunno I've never gotten it working
15:09:21raptorok
15:09:29Watusimotofor them it's a special treat!
15:09:38Watusimotothat's because they're insane
15:11:00bobdaduckrofl
15:14:38kaenraptor, you can specify them in the ini with keys which get ordered alphanumerically
15:14:47kaenin case filenames don't work for some reason
15:14:52raptordoes that work??
15:14:59kaenuh, never tried it
15:15:03kaenbut that's what the ini says
15:15:15raptorbobdaduck: do you have experience with that?
15:15:38bobdaducknope.
15:15:53bobdaduckFootloose says we should have a bf fundraiser for bitcon
15:16:13raptori thought we decided we weren't feeding her habit
15:16:18bobdaduckAnd sell things like ship emoticons and airlock blankets and bouncer beads
15:17:07bobdaduckAnd I am her official spokesduck. Apparently.
15:17:28kaenjust tried it. it does not appear to work
15:17:46bobdaduckSelling airlock blankets?
15:17:50bobdaduckTHAT COULD MAKE BANK BRO.
15:18:11raptorthat sounds like a way to torture someone
15:18:27bobdaduckxD
15:19:16kaenalphabetically seems to, though
15:19:55kaenI can now conclude that you should never listen to my advice.
15:20:05raptorairlock is the last map
15:23:36Watusimotohurray!
15:24:19Watusimotobobdaduck: see if you can get a bitcoin for this: :-) I'll split the proceeds with you 50-50
15:24:36bobdaducka bitcoin for what? xD
15:24:45Watusimotothat emoticon
15:25:03Watusimotoshould be worth something, no?
15:25:10Watusimotowe have a motivated buyer, apparently
15:25:13LordDVG Quit (Remote host closed the connection)
15:26:05bobdaduckOkay I'll see what I can do
15:26:18bobdaduckBut I say 25-75.
15:28:01raptorbobdaduck: what happen to 'towers of sherrizah' ?
15:28:05raptorit disappeared from the list
15:28:09raptordo you want it somewhere?
15:28:27bobdaduckyeah
15:28:33bobdaduckMake sure that's on there
15:29:01raptori'll replace Eden
15:29:07raptoreden will move to reserves
15:39:45kaen Quit (Ping timeout: 268 seconds)
15:43:22bobdaduckOkay so watusimoto
15:43:31bobdaduckI got up in front of my office and drew it on the whiteboard
15:43:40bobdaduckand sold it to a coworker for a penny
15:44:22bobdaduckbut since I can't split the penny 75-25, I'll just hold on to it myself
15:44:48bobdaduckI'll give you what I've taken to calling "intellectual shares."
15:45:06Watusimotommm
15:45:13Watusimotodraw a couple of more
15:45:40bobdaduckI dunno if that will work
15:45:50bobdaduckI already gave my coworkers the sales pitch and stuff...
15:54:21kaen has joined
15:55:05bobdaduckA SHIP PLUSHIE.
15:55:34bobdaduckStupid ideas aside I would totally pay $30 for that
15:57:20Flynnn has joined
15:57:33bobdaduckSup whoever-you-are
16:00:51Watusimotokaen, I have a question about testing
16:01:00kaenokay :)
16:01:45Watusimototake a look at this:
16:01:47Watusimotohttp://pastie.org/7755175
16:02:06Watusimotothis is one of several files that I don't want to include in the tests for now
16:02:24Watusimotoit's all rendering stuff, with lots of hooks into sdl, opengl, and other stuff
16:02:36Watusimotoand it seems messy to have that built into the test project
16:02:38Watusimotoso
16:02:39Watusimoto1)
16:03:02Watusimoto1) is that a valid thought, or would it make more sense just to bake everything in
16:03:19Watusimotoand 2) is the file I posted a good way to do it?
16:03:38WatusimotoNotice I created two copies of every function; 1 is the real deal, the other is an empty husk
16:03:52Watusimotoand I use the TEST_BUILD directive to choose
16:04:14Watusimotothe husks are all at the bottom
16:05:25kaenthat's valid, keeping out sdl and opengl stuff would let us build the test runner without those libs
16:06:12kaenI think it might be more trouble than the gain is worth, though. and also I think it would be better to simply ifdef out the core of the real functions
16:06:32kaenbut I don't know
16:07:13kaenthat's either a lot of duplication or a lot of ifdefs
16:07:22Watusimotowell, of the two files I've applied the husking approach to, the one I posted is by far the smaller
16:07:30kaenI see
16:07:33Watusimotoand I'm getting ready to do it to a thrid, even more complex file
16:07:46Watusimotoour ui is, in some ways, half the game
16:07:59Watusimotoand we'll never test it
16:08:10kaenokay, that's definitely valid
16:08:20Watusimotomy other thought is that even if we included all the functionality, we'd probabloy have to mock it out anyway
16:08:27kaenthe ui is one of the most interesting things to test in my opinion
16:08:50Watusimotowell, this enters the realm where my understanding of testing takes a steep plunge
16:09:07kaenI'm not sure about that, I think we could mock (or ifdef) out just the core rendering loop and video initialization
16:09:29kaenand just let the functions return ogl error
16:09:33Watusimotothat's a thought
16:09:38kaenwhich is harmless enough
16:09:42Watusimotoespecially if all our rendering functiosn aer const
16:09:50Watusimotothen we know they are not doing anything but rendering
16:10:10kaen^ which is probably a good axiom to enforce in the first place
16:10:36WatusimotoI've been doing a lot of work to get the rendering stuff out of the main code, sfx too
16:10:52Watusimotoand also trying to make each object more autonomous
16:11:00kaenI've noticed
16:11:10Watusimotoyou haven't seen my next checkin
16:11:15Watusimotoyou've seen nothing
16:11:22kaenoh boy :)
16:12:37Watusimotowell, if I ifdef out the core render functions, I could perhaps include all the little render functions I ifdefed out in the pastie
16:13:11Watusimotothough that seems kind of messy too
16:13:44Watusimotoso what kind of stuff would you want to test in the UI?
16:14:48kaenwell, not much that's related to the true meaning of UI, but rather the controlling logic inside most of the UI classes
16:15:26kaenlike the editor functions inside of EditorUserInterface
16:15:58raptorput all enums into separate headers!
16:16:10raptortada! 50% of include problems solved
16:17:34Watusimotoraptor: I've done a lot of that
16:22:07bobdaduck Quit (Remote host closed the connection)
16:29:29raptoryay
16:40:56kaennot to ask for Yet Another library, but how would you guys feel about pulling in googlemock? https://code.google.com/p/googlemock/wiki/ForDummies
16:41:09kaenmocking in c++ is not as much fun as interpreted languages...
16:49:11raptoronce teh BBB is over, I can feel like I have license to code again
16:52:18raptorWatusimoto: you should tell those review people to show up for the BBB
16:52:27Watusimotodone and done
16:52:34raptoroh good!
16:52:55Watusimotoone of them is just some random dude that got 2 views of his video
16:53:17Watusimotoso we're not talking star power here
16:53:21raptorhaha
16:53:32Watusimotojustin beiber will NOT be reviewing Bitfighter tomorrow
16:54:24raptorphoew good thing
16:54:30raptori don't want our game tainted
16:55:38Watusimotoyo yo ma will NOT be reviewing Bitfighter tomorrow
16:55:47raptoraww sad
16:55:51FlynnnHe would do epic sound effects
17:00:11raptorfound a decent wallpaper that matches my openSUSE OS: http://inphi.deviantart.com/art/Chameleon-106915133
17:11:21raptorback later!
17:11:24raptor Quit ()
17:12:35Flynnn Quit (Quit: Leaving)
17:30:39koda Quit (Quit: koda)
17:51:49Flynnn has joined
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17:51:55ChanServ sets mode +o raptor
17:58:53Watusimotobig checkin
17:59:05Watusimotowill need to add one class to the cmake file
17:59:19BFLogBot Commit: 65cbd244f181 | Author: watusimoto | Message: Formatting
17:59:21BFLogBot Commit: 034008922a28 | Author: watusimoto | Message: Add comments trying to categorize different messages
17:59:22BFLogBot Commit: 26d565352a52 | Author: watusimoto | Message: Formatting
17:59:24BFLogBot Commit: 4b7dc8e0a9f4 | Author: watusimoto | Message: Big start on untangling our code. More to do. This should compile and run fine; VC++ test project does not link (not even close)
17:59:26BFLogBot Commit: b76af312eed7 | Author: watusimoto | Message: Merge
17:59:31Watusimotowhich, for some reason, I could not find
17:59:32Watusimotoprobably because I'm half asleep
18:01:42Watusimotogood night!
18:01:53FlynnnSleep well
18:04:47raptornight
18:05:37raptoroh my
18:05:38raptor132 files...
18:11:37kaen"VC++ test project does not link (not even close) "
18:11:38kaenhmm
18:13:20raptorthe cmake normal bitfighter project should compile (after adding the missing class)
18:14:47Watusimoto Quit (Ping timeout: 264 seconds)
18:15:34kaenwow, look at all the red #include lines!
18:16:11kaenspecifically in https://code.google.com/p/bitfighter/source/detail?r=4b7dc8e0a9f45adc87f4000116652786790d993f
18:39:59raptoryay!
18:40:17raptorkaen: I have dinner; but, would you know why I get this linker error? it's nonsensical:
18:40:19raptorCMakeFiles/bitfighter.dir/moveObject.cpp.o: In function `Zap::Asteroid::setCurrentSize(int)':
18:40:20raptor/home/dbuck/temp/hg/bitfighter/zap/moveObject.cpp:1388: undefined reference to `Zap::Asteroid::ASTEROID_SIZELEFT_MAX'
18:48:51kaenlooks like a static member without an initialization
18:49:18kaenI'm just about to go shopping and then make dinner, I'll work on fixing the build after if you haven't
19:06:33raptorthat's what it looks like, yes, but the member is there and initialized
19:06:41raptornext hunch: line endings
19:09:53raptorbad hunch
19:19:03raptorfinally
19:19:13BFLogBot Commit: 67cb872272fb | Author: buckyballreaction | Message: Fix compiler errors and warnings on Linux. Add new class to CMakeLists.txt
19:19:25raptorthis was the issue with that linker error: http://stackoverflow.com/questions/5391973/undefined-reference-to-static-const-int
19:19:35raptorwhich I still don't fully understand
19:19:44raptorok, back late
19:19:46raptorr
19:19:47raptor Quit ()
20:42:45Flynnn Quit (Quit: This computer has gone to sleep)
21:43:30raptor has joined
21:43:30ChanServ sets mode +o raptor
21:43:56raptorhi hi
21:54:24kaenhello
21:54:29kaendinner accomplished
21:54:30raptorhi
21:59:43raptoryum
22:22:41raptorok, i should code something...
22:27:19Flynnn has joined
22:27:33Flynnn Quit (Remote host closed the connection)

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