#bitfighter IRC Log

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IRC Log for 2013-05-31

Timestamps are in GMT/BST.

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10:47:57raptorgood day!
10:48:45bobdaduckg'mornain
10:56:59bobdaduckdid you see my idea for fixing circles?
10:58:25raptoryes, but I forgot it already..
11:00:03bobdaduckcircles as a repairabel/engineerable
11:00:14bobdaduckthe spawn timer only goes off if the circle dies
11:00:36bobdaduckcircles will have team affiliations, and instakill enemies like asteroids.
11:02:24raptorhuh
11:02:35raptorthat seems better than what they are now..
11:02:59raptorso the spawner would be the engineerable?
11:03:25raptorand would it allow only one circle (or would we define how many it makes?)
11:04:39bobdaduckonly one circle per spawner
11:04:44bobdaduckto avoid network death
11:04:58bobdaduckwhen the circle dies, then a spawn timer starts (level editor defined)
11:05:19bobdaduckand then also do the same for mines. Make mines a mine spawner instead of just a preset mine that only does something once per level.
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13:08:27kaenmy idea for fixing circles is much simpler:
13:08:43kaen1. remove Circle and CircleSpawner
13:08:45kaen2. fixed!
13:10:21bobdaduck3. Add suns
13:10:34bobdaduckONLY WAY I WILL ACCEPT SUCH A PROPOSAL
13:31:43kaenlol bug reports: https://jira.mongodb.org/browse/PYTHON-532
13:33:23bobdaduckroflwhat
13:33:53Nothing_Muchapparently trolls are now making their way towards.. those things
13:37:12kaenmake sure that when you report bugs you call the developers plebeians and type in all caps with excessive punctuation
13:38:08kaenI hope that guy got a taste of some crow when the devs responded to him with nothing but courtesy
13:39:40bobdaduckIt didn't sound all that serious to me...?
13:40:01Nothing_Muchit's basic bottom-of-the-barrel stupidity
13:40:33Nothing_Muchit all depends on who takes it seriously, in a specific context
13:40:50kaen"DISCOVER ORIGINAL AUTHOR SHOULD NOT BE ALLOWED NEAR COMPUTER"
13:41:51kaennah, this guy is a huge jackass mad because his crappy web app tripped an obscure bug in one of the most massively deployed open source projects in existence
13:42:21bobdaduckI have a hard time believing anyone who is speaking in all caps is serious.
13:42:43kaenand, if he can in fact "CRASH 99% OF ALL WEB 3.9 SHIT-TASTIC WEBSCALE MONGO-DEPLOYING SERVICES WITH 16 BYTE POST" then this should actually be made through private disclosure
13:43:44bobdaduckI still have a really hard time believing anyone who uses caps lock is serious.
13:43:50kaenthere's some subtleties in the phrasing that are really, really condescending. especially in the context of bug reports, which should be technical and professional
13:44:28kaen"Labels: incompetence"
13:46:55bobdaduckstill can't take it seriously
13:47:55kaenit's intrinsically a very serious report...
13:48:15kaenoh, look he even apologizes afterwards
13:49:01kaenI guess I feel better now
14:15:02raptorhahaha... that report is awesome
14:32:00raptorbut kind of mean..
15:18:14BFLogBot Commit: 3e0d672572d5 | Author: watusimoto | Message: Fix warnings
15:18:16BFLogBot Commit: 07deb80207b1 | Author: watusimoto | Message: Fix some warnings, reduce code duplication, add some tests that don't run for some reason...
15:18:17Watusimotohi
15:18:21raptorcommits!
15:18:43Watusimotokaen: my question from last night is to ask if you know why the tests I just committed don't run
15:19:33raptoryou touched my bot balancing logic!
15:19:59bobdaduckThere's balancing logic?
15:20:06raptorthere is now
15:20:09raptorit's even smart
15:20:20bobdaduckohyah?
15:20:25raptorerr
15:20:32raptormaybe you're thinking of something different
15:20:43raptorlogic to always add teh appropriate number of bots to balance teams
15:20:52bobdaduckWhy would that need logic?
15:21:01raptorbecause
15:21:06raptorjust because
15:21:27bobdaduckxD
15:23:53Watusimotomy mods were basically a warning killing exersize
15:24:26raptoroh neat - you even wrote a test...
15:24:35raptormaybe I should fall in line and start doing that myself..
15:24:42Watusimotoyes... but the tests don't run
15:24:52WatusimotoI have a dummy test that should fail, but it doesn't
15:27:03Watusimotothose tests aren't really very interesting. they were really for myself to verify testing was still working, and to double-check my logic
15:28:04raptorsoo...
15:28:22raptoris integer division guaranteed to round down on all platforms?
15:29:06raptorthat's one of those murky questions I was never sure about..
15:30:46raptorlooks like yes
15:31:06raptorinteger division is guaranteed to return the integer quotient with any fraction discarded
15:31:50Watusimotoyes, that's my understanding
15:31:57Watusimotobut... we have a test to verify that!
15:32:42Watusimotothe code I wrote is probably less efficient than the code it replaced, but it kills warnings without casts, and is clearer so (maybe) it's better?
15:34:36raptorseems fine to me..
15:35:08raptorI've been learning recently that branches kill performance in later generation CPUs
15:35:38raptorbecause of pipelining
15:43:10raptorWatusimoto: what are your specific suggestions for improvements to the 'SETUP ROBOTS' menu and options?
15:44:54Watusimotooh yes
15:44:56Watusimotoummm
15:45:14Watusimototry moving the sub menu higher up in the menu options
15:45:27Watusimotofind a way to make it clearer what the various options do
15:46:04Watusimotoeither by changing the text/help, or looking at ways of providing more detailed help based on what option is chosen
15:46:12raptorso I thought I was clear on the help text for the options, but maybe not?
15:46:21Watusimotoit was clearish
15:46:21raptori was clear for me... :)
15:46:39Watusimotoit may be a problem with the way we do our menus
15:46:57Watusimotooverall, I think you picked good options and sturctured it pretty well
15:47:24Watusimotoif you want to call it done 9for now) you can, and I will see what I can do after I finish this never ending controller button revamp
15:47:32raptorhttp://sam6.25u.com/upload/2screenshot_26.png
15:47:58raptorare you saying that maybe the yellow/green text isn't that easy to digest?
15:48:24WatusimotoI don't actually know what that option is supposed to do!
15:48:37raptorthe yellow doesn't make sense?
15:48:55raptorbobdaduck: your a good control subject... does that yellow text make sense?
15:48:56Watusimotoso min player count is 6 in this case?
15:49:16raptor*you're
15:49:17raptoryes
15:49:26raptorand if it were a 2 team game, but 7 players were there
15:49:33raptora bot would still be added
15:49:42raptoreven though the minimum players has been met
15:49:53Watusimotook, so not 6 players per team
15:50:06bobdaduckThe yellow text is whatever
15:50:11bobdaduckthe options are confusing though.
15:50:26raptorhttp://sam6.25u.com/upload/2screenshot_27.png
15:50:34raptorhttp://sam6.25u.com/upload/1screenshot_28.png
15:50:46bobdaduckAuto-add bots: Yes/No. The end
15:50:58raptoruh no
15:51:23raptoryou need control over howmany get added
15:51:24Watusimotowhy would you not want forced balancing?
15:51:38WatusimotoI think just two options:
15:51:48raptorWatusimoto: say you have a CTF game with 19 players already playing (like in BBB)
15:51:53WatusimotoAdd Robots or Add Robot Players
15:52:05bobdaduckAdd robot players what
15:52:07raptoradding a bot for player 20 might not make sense
15:52:15Watusimotoand Minimum Players or Minimum Players Per Team
15:52:25bobdaduckthat's silly
15:52:30bobdaduckit might be different per level
15:52:45Watusimotoperhaps you are right, but really, is anyone going to toggle that in the menu in that case?
15:53:12bobdaduckIf we really want to give people that control throw it in the ini
15:53:26raptorit is in the INI
15:53:32Watusimotoor even use the level params of min/max players to control the bots
15:53:38raptorha
15:53:43bobdaduckHonestly when you said "robot menu" I was expecting something more like in-game if you hit esc there's an "add bots" option
15:53:48WatusimotoI know they're never used
15:54:05Watusimotobobdaduck: that's what this is
15:54:14raptorwell.. I followed the lead of other multiplayer games (specifically UT)
15:54:18Watusimotooh wait, no it isn't
15:54:31WatusimotoI think it should also be on the options menu from in-game
15:54:39Watusimotobut it is also good where it is
15:54:47WatusimotoI think it needs to be in both places
15:55:04raptorwell, this is the server set up
15:55:11Watusimotoyes, needs to be there
15:55:18raptorwe can add another ROBOTS menu for adding/removing bots
15:55:25bobdaduckDo we need an "advanced options" menu?
15:55:36bobdaduckThis all belongs there...
15:55:54WatusimotoI think that in the game setup it should just be bots yes/no
15:56:02Watusimotowe default the number of players to 4 per team
15:56:13Watusimotowe force balance it
15:56:25Watusimoto(though perhaps taking score into account to help a weaker team)
15:56:47Watusimotowe provide an in-game options menu that
15:56:57raptori have never seem a per-team setting before on a server, just a 'total/minimum players' option
15:57:00raptor*seen
15:57:03Watusimoto1) allows you to turn off/on bots
15:57:15Watusimoto2) perhaps set the number of bots
15:57:32Watusimotoand 3) perhaps perhaps has an advanced option to customize what bots/settings are used
15:57:56raptorso i struggle with the phrase 'turn off/on bots'
15:58:02raptorbecause bots are always on
15:58:10Watusimotobut I think the host option should just be bots/no bots
15:58:18Watusimotoor maybe... always bots
15:58:32raptora level file can specify NoBots
15:58:39Watusimotowith an in-game option to turn them off
15:59:28Watusimotowhen I say turn off/on bots I mean turn off/on auto balancing by adding/removing bots automatically
15:59:48Watusimotobut as I think about it, I think we should be auto balancing by default
16:00:03Watusimotowith a sane number of bots
16:01:16Watusimotohowever sane is defined
16:01:33Watusimotomabye 6 players per game ?
16:01:39Watusimotomaybe 8 ?
16:02:15raptorok, so despite teh terminology not being accurate, you think I should just name the option 'Enable Robots' or something?
16:02:28raptorinaccuracy breaks my brain
16:02:32Watusimotoor soemthing
16:02:40Watusimotono, we should pick a correct name
16:02:53WatusimotoAuto Robots
16:03:00WatusimotoAdd Robots
16:03:11raptornot 'Add'
16:03:31WatusimotoUse Bot Balancing
16:03:44WatusimotoUse Bots to Balance Teams
16:03:58WatusimotoAdd Bots to Balance Teams
16:04:24raptorwell, I have 'BOT BALANCING' and the yellow text is straightforward I think
16:04:35raptordo we need tooltips?
16:04:55raptori thought the purpose of the yellow text was to make it so we can non-verbose menu options
16:05:02raptor*we can have
16:05:10Watusimotoyesish
16:05:22WatusimotoI think tooltips would be a mistake :-)
16:05:30raptorgood... me too :)
16:05:46Watusimotobot balancing is not clear to me
16:05:50Watusimotomaybe I don't game enough
16:06:26WatusimotoAuto-Manage Bots
16:06:53WatusimotoManage Bots: Auto/Manual
16:07:18Watusimotomaybe that>
16:07:20Watusimoto?
16:10:23raptoroh interesting
16:10:27Watusimotosorry to have to go, but I have some parenting to attend to
16:10:29raptori just started ut2004 to see what it did..
16:10:32Watusimotook
16:10:34raptorok, you go parent
16:10:39Watusimototell me first!
16:10:43WatusimotoI might not be coming back
16:10:55raptorok, it doesn't have an 'enable bots' option
16:10:58raptorit has two:
16:11:01raptor1. min players
16:11:08raptor2. bots balance
16:11:17raptorif min players is above 0, then it adds bots
16:11:30Watusimotoand what does 2. do?
16:11:55raptor'bots balance' lets bots change teams, etc. when more players join the game to keep balance - there is no 'force balance' like there was in the original UT
16:12:24raptorso bots would just be added up until the minimum was met
16:12:40raptorwow UT99 is 14 years old!
16:13:42Watusimotook, well, gotta run. I think simplify this as much as possible, especially on the host menu. We can discuss again tomorrow if you prefer
16:13:46Watusimotogood nithgt!
16:13:54raptoro
16:13:55raptork
16:13:57raptornight
16:18:23Watusimoto Quit (Ping timeout: 245 seconds)
16:31:19kaen"<raptor> is integer division guaranteed to round down on all platforms?"
16:31:35kaenI think it's guaranteed to round towards zero
16:31:45kaenbecause it's usually done by truncation
16:32:06raptoryep, you win :)
16:32:27kaenlol
16:38:08raptormaybe for bots, we just have a 'min players' option
16:38:16raptorinstead of enable bots/etc...
16:39:12raptorhmm... well heading home
16:39:15raptorback later!
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19:02:03fordcarsdid you do DnD?
19:02:07fordcarsbobdaduck
19:02:14bobdaduckhm?
19:02:39fordcarsWHAT
19:02:44fordcarsTHE 7th?!?!?!
19:02:57fordcarslololololololololol I htought it was today and I missed it hahahahah
19:03:06bobdaduckxD
19:03:09bobdaduckNOPE.
19:03:12fordcarslol
19:03:15fordcarsphew
19:03:42fordcarsI am heading north in a few hours for the weekend
19:06:17bobdaduckcool
19:06:53bobdaduck Quit (Remote host closed the connection)
19:08:07kaenI'm so excited for the dnd reveal. You could say I'm...
19:08:09kaenpumped.
19:08:13kaenhehe
19:08:15kaenmuahaha
19:08:19kaenmuAHAHAHAHAH
19:08:43kaenoh... bobdaduck is gone
19:28:05fordcarsouch :P
19:28:19fordcarsanyway later guys, going to internet-free zone :P
19:28:25fordcarsbye
19:28:39fordcarssee ya monday
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23:08:32bobdaduckraptor
23:08:50bobdaduckI tried ForceFieldProjector.new() and it crashed the game
23:09:13raptorsweet!
23:12:09raptorhmm... that shouldn't crash..
23:15:24raptordidn't i give you a special build with fixes to FFPs?
23:15:28bobdaduckyeah
23:15:43bobdaduckspecial build allows modification of forcefield attributes such as team
23:15:47bobdaduckbut.

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