#bitfighter IRC Log

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IRC Log for 2013-06-03

Timestamps are in GMT/BST.

01:06:33koda has joined
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08:34:28raptorgood day!
08:40:04bobdaduckmorin
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10:38:08raptoraww snap, i missed koda
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13:39:38amgine1234576789*lurk*
13:39:48bobdaduckWe're all lurkers here
13:41:39amgine123457678919a coming soon to a galaxy near you
13:41:58amgine1234576789*19
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13:47:07raptorkoda!
13:47:18kodaohai
13:47:20raptoroh wait, wrong place..
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14:38:49raptorWatusimoto: I added the robots in-game menu - let me know what you think
14:39:08Watusimotook, will check it soon. what do you think?
14:39:17raptorseems ok
14:39:43WatusimotoI did a tiny refactor on one of your recent checkins
14:39:48raptorko
14:39:48Watusimotojust as a word of warning
14:40:04WatusimotoI started by saying, I'd really like a test case for that
14:40:19raptorheh - and the bot balancing could really use that..
14:40:24Watusimotoand when I was done I said that's so simple, a test case would be a waste of time
14:40:25raptortest-driven
14:41:05Watusimotothe tests need some work
14:41:15Watusimotoseveral are failing for one reason or another
14:43:15raptorprbably my bad logic
14:51:55Watusimotofirst pass on the robots looks good
14:52:08Watusimotoyour logic was fine, and it has not been altered
14:52:31WatusimotoI found that by breaking it into two functions, it became very clear what was happening
14:55:00raptorgood
15:03:27bobdaduckNua lua method request
15:03:39bobdaduckplayerInfo:setName(name)
15:04:21raptorwhat
15:04:30bobdaduckITS A GOOD IDEA.
15:04:54bobdaduckThat way I can change peoples weapons without having to think
15:05:10bobdaduckAnd also I can make people's names be related to what class they are!
15:05:19raptorhahaha
15:43:16WatusimotoI haven't been following the lua stuff too closely, but I'd say ixnay on that!
15:43:33Watusimotohow could that possibly go wrong?
15:43:58kaenagreed.
15:44:25raptorhi kaen
15:44:49kaenhello
15:45:41kaenI'd say something about a slippery slope, but we're pretty far down it already
15:45:49kaenthis is more avoiding the punji sticks at the bottom...
15:46:02raptorhahaha
15:57:59bobdaduckxD
15:58:10bobdaduckI'M SORRY
15:58:11bobdaduckNowait
15:58:13bobdaducknot really.
15:58:16bobdaduck30% sorry.\
15:59:06raptorheading home.. l aters!
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16:02:51kaenokay, let's have a look at these unit tests
16:10:30kaenoh boy
16:10:33kaenfailures and a segfault
16:20:05BFLogBot Commit: b234174b2b93 | Author: kaen | Message: fix double delete in ~GameSettings()
16:22:36BFLogBot Commit: cca9b88e5a2d | Author: kaen | Message: comment out flaky connection error case in HttpRequestTest
16:32:14BFLogBot Commit: db01db91fe1a | Author: watusimoto | Message: Break out functionality into separate function, create reusable vector for message parts
16:32:16BFLogBot Commit: 78ae87a629be | Author: watusimoto | Message: Merge
16:32:17BFLogBot Commit: 7b83e9fb0dd3 | Author: watusimoto | Message: Fix ellipse button
16:32:19BFLogBot Commit: 61ebf31c58e5 | Author: watusimoto | Message: Whitespace
16:32:20BFLogBot Commit: 7edf4659c12d | Author: watusimoto | Message: Get the PS buttons rendering banged up
16:32:22BFLogBot Commit: 4c39ccdadba8 | Author: watusimoto | Message: Adjust position of small triangles... lots of little fudge factors to make stuff look good.
16:32:23BFLogBot Commit: a87ba1a56299 | Author: watusimoto | Message: Merge
16:33:09kaenWatusimoto, if you pull the tests should at least run now
16:33:44Watusimotogreat! Does my failing test get run (and fail)? It's in gametype tests
16:33:51Watusimotoah heck, I can just chekc myself
16:33:55kaenyes
16:34:14Watusimotook, good
16:34:21kaenwhen a test segfaults it takes down the runner executable...
16:34:27kaenkind of a major flaw in c++ testing
16:34:48Watusimotoah, I see... ok, I didn't realize that was what was happening
16:37:58Watusimotowell, thanks for looking into it -- I was going to take a poke tonight, but i'm really tired, so i'm glad I don't feel compelled!
16:38:43Watusimoto>>> connect returns UnknownError on a successful call on linux <<<
16:38:49Watusimotothat doesn't sound good
16:41:05BFLogBot Commit: 7b8844dbef16 | Author: watusimoto | Message: Remove sentinel test
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17:58:08raptorcommits!
18:00:12kaenword.
18:00:43raptorlet's see what Watusimoto has hacked up..
18:01:40raptorheh, he made the same change i did to /kickbot
18:01:43raptorexcept better
18:05:12kaenuh, do you get this in the host game screen: http://imgur.com/m6irI7J
18:05:12kaen?
18:05:25raptorhaha
18:05:45raptori fixed that bug last night here: https://code.google.com/p/bitfighter/source/detail?r=89062358bd305d8823115008cbf64849ad81f837
18:05:59raptorso yes - i did get it
18:06:00Watusimoto Quit (Ping timeout: 256 seconds)
18:06:10raptorbut that shouldn't manifest itslef anymore
18:06:19raptorbut you'll have to change back the values
18:07:07kaenoh yep
18:07:08kaenworks fine
18:07:14kaenthe in-game robots menu is great btw
18:07:24raptoroh good
18:07:42raptori'm open to suggestions - watusimoto and I had a long talk about it yesterday and that's what we came up with..
18:17:53BFLogBot Commit: 83b5ff8a32d4 | Author: kaen | Message: remove debug print from HttpRequestTest
18:25:16Nothing_Muchrobots menu?
18:25:19Nothing_Muchwuts dat?
18:28:48kaenmenu to add and remove robots
18:40:31raptori wanted the options to be HATE BOTS and LIKE BOTS
18:40:49raptorwatusimoto wanted MOAR COWBELL
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18:41:19kaenheh
18:41:32kaenbots--
18:41:34kaenbots++
18:42:06raptorBFBuildBot: you're back!
18:42:06BFBuildBotWhat you say!
18:42:17raptorman BFBuildBot you're waaay better than BFLogBot
18:42:22kaenin my defense, all of these stupid triggers are built in
18:42:30raptorhaha
18:42:35kaenshh, raptor, the poor guy is standing right here...
18:42:56raptoroh, --sorry BFLogBot--
18:43:26kaen:P
18:43:38kaenI'm trying to fix the goofy structure of the tarballs/zips
18:43:46kaenand make a little page with easy links to the latest builds
18:52:58raptorI wonder...
18:53:47raptoryou mean with your buildbot builds?
18:55:37raptortime to hunt down a bug..
18:56:30raptora windows bug :(
18:57:18kaenyes, I do
18:57:23kaenwhat windows bug?
18:57:25kaenalso, :<
18:57:30raptor#16 on the running list
18:57:37raptorunless you added that..
18:57:43kaenyuck
18:57:45kaennope
18:57:53raptorman - this may be SDL2, too..
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19:20:53kaenhello.
19:21:53fordcarshi
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19:49:55raptorwell, it seems that instead of duplicating that bug, bitfighter spikes the CPU..
19:56:42kaenoh boy!
20:08:02raptorthis stinks
20:08:10raptori can't debug in msvc without getting mad
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20:30:54kaenah, finally: http://198.23.227.119:8010/latest/
21:13:21fordcarsbrb
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22:25:11raptorand of course SDL2 in linux has no issue...
22:29:35raptorsam686: you around?
22:39:03BFBuildBot Quit (Quit: buildmaster reconfigured: bot disconnecting)
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22:39:58kaenwow. free subdomains are getting better and better
22:40:21kaenhttp://www.bfbuildbot.com.nu/
22:43:50raptorsweet!
22:44:09raptoractually... i bet if you ask watusimoto, he could get bitfighter.org to point to your server
22:57:59kaenah, that would be *much* better
23:10:14raptorok, this is crazy
23:10:43raptor(I'm actually working on something else)
23:18:26raptorhow do you do 64bit division on a 32bit system without libgcc?
23:36:46sam68632 bit lacks native 64-bit integers, I guess the system has to do complex ways of dividing without native 64 bit integers..
23:37:04raptorhi sam686
23:37:22raptoroh goodie, you're here
23:37:48raptordo you get the issue #16 on the running list?: http://bitfighter.org/wiki/index.php/Running_Bug_List
23:40:31sam686I found that my weak dd-wrt router is getting me more frequent disconnect like if the wireless part of the dd-wrt is dying. But now I was able to stick a pci-e wireless N card into a computer running linux to run as a access point, far less problems then wireless G dd-wrt..
23:41:06sam686but anyway, as the fullscreen and back to windowed bitfighter, I get frozen window till I resize it,
23:41:30sam686then it zoom in and crops preventing me from seeing everything...
23:42:27raptorfrozen window... yes, i get that, too.. and it spikes the PCU
23:42:29raptorCPU
23:43:04sam686oh and the multi monitor (each on different resolution) bugs continues on me, freezes on fullscreen if first dragged into smaller resolution monitor..
23:48:28sam686on the fullscreen and back to windowed, bitfighter is stuck somewhere inside SDL_PollEvent
23:48:42raptorhmm..

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