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| 08:34:28 | raptor | good day! |
| 08:40:04 | bobdaduck | morin |
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| 10:38:08 | raptor | aww snap, i missed koda |
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| 13:39:38 | amgine1234576789 | *lurk* |
| 13:39:48 | bobdaduck | We're all lurkers here |
| 13:41:39 | amgine1234576789 | 19a coming soon to a galaxy near you |
| 13:41:58 | amgine1234576789 | *19 |
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| 13:47:07 | raptor | koda! |
| 13:47:18 | koda | ohai |
| 13:47:20 | raptor | oh wait, wrong place.. |
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| 14:38:49 | raptor | Watusimoto: I added the robots in-game menu - let me know what you think |
| 14:39:08 | Watusimoto | ok, will check it soon. what do you think? |
| 14:39:17 | raptor | seems ok |
| 14:39:43 | Watusimoto | I did a tiny refactor on one of your recent checkins |
| 14:39:48 | raptor | ko |
| 14:39:48 | Watusimoto | just as a word of warning |
| 14:40:04 | Watusimoto | I started by saying, I'd really like a test case for that |
| 14:40:19 | raptor | heh - and the bot balancing could really use that.. |
| 14:40:24 | Watusimoto | and when I was done I said that's so simple, a test case would be a waste of time |
| 14:40:25 | raptor | test-driven |
| 14:41:05 | Watusimoto | the tests need some work |
| 14:41:15 | Watusimoto | several are failing for one reason or another |
| 14:43:15 | raptor | prbably my bad logic |
| 14:51:55 | Watusimoto | first pass on the robots looks good |
| 14:52:08 | Watusimoto | your logic was fine, and it has not been altered |
| 14:52:31 | Watusimoto | I found that by breaking it into two functions, it became very clear what was happening |
| 14:55:00 | raptor | good |
| 15:03:27 | bobdaduck | Nua lua method request |
| 15:03:39 | bobdaduck | playerInfo:setName(name) |
| 15:04:21 | raptor | what |
| 15:04:30 | bobdaduck | ITS A GOOD IDEA. |
| 15:04:54 | bobdaduck | That way I can change peoples weapons without having to think |
| 15:05:10 | bobdaduck | And also I can make people's names be related to what class they are! |
| 15:05:19 | raptor | hahaha |
| 15:43:16 | Watusimoto | I haven't been following the lua stuff too closely, but I'd say ixnay on that! |
| 15:43:33 | Watusimoto | how could that possibly go wrong? |
| 15:43:58 | kaen | agreed. |
| 15:44:25 | raptor | hi kaen |
| 15:44:49 | kaen | hello |
| 15:45:41 | kaen | I'd say something about a slippery slope, but we're pretty far down it already |
| 15:45:49 | kaen | this is more avoiding the punji sticks at the bottom... |
| 15:46:02 | raptor | hahaha |
| 15:57:59 | bobdaduck | xD |
| 15:58:10 | bobdaduck | I'M SORRY |
| 15:58:11 | bobdaduck | Nowait |
| 15:58:13 | bobdaduck | not really. |
| 15:58:16 | bobdaduck | 30% sorry.\ |
| 15:59:06 | raptor | heading home.. l aters! |
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| 16:02:51 | kaen | okay, let's have a look at these unit tests |
| 16:10:30 | kaen | oh boy |
| 16:10:33 | kaen | failures and a segfault |
| 16:20:05 | | BFLogBot Commit: b234174b2b93 | Author: kaen | Message: fix double delete in ~GameSettings() |
| 16:22:36 | | BFLogBot Commit: cca9b88e5a2d | Author: kaen | Message: comment out flaky connection error case in HttpRequestTest |
| 16:32:14 | | BFLogBot Commit: db01db91fe1a | Author: watusimoto | Message: Break out functionality into separate function, create reusable vector for message parts |
| 16:32:16 | | BFLogBot Commit: 78ae87a629be | Author: watusimoto | Message: Merge |
| 16:32:17 | | BFLogBot Commit: 7b83e9fb0dd3 | Author: watusimoto | Message: Fix ellipse button |
| 16:32:19 | | BFLogBot Commit: 61ebf31c58e5 | Author: watusimoto | Message: Whitespace |
| 16:32:20 | | BFLogBot Commit: 7edf4659c12d | Author: watusimoto | Message: Get the PS buttons rendering banged up |
| 16:32:22 | | BFLogBot Commit: 4c39ccdadba8 | Author: watusimoto | Message: Adjust position of small triangles... lots of little fudge factors to make stuff look good. |
| 16:32:23 | | BFLogBot Commit: a87ba1a56299 | Author: watusimoto | Message: Merge |
| 16:33:09 | kaen | Watusimoto, if you pull the tests should at least run now |
| 16:33:44 | Watusimoto | great! Does my failing test get run (and fail)? It's in gametype tests |
| 16:33:51 | Watusimoto | ah heck, I can just chekc myself |
| 16:33:55 | kaen | yes |
| 16:34:14 | Watusimoto | ok, good |
| 16:34:21 | kaen | when a test segfaults it takes down the runner executable... |
| 16:34:27 | kaen | kind of a major flaw in c++ testing |
| 16:34:48 | Watusimoto | ah, I see... ok, I didn't realize that was what was happening |
| 16:37:58 | Watusimoto | well, thanks for looking into it -- I was going to take a poke tonight, but i'm really tired, so i'm glad I don't feel compelled! |
| 16:38:43 | Watusimoto | >>> connect returns UnknownError on a successful call on linux <<< |
| 16:38:49 | Watusimoto | that doesn't sound good |
| 16:41:05 | | BFLogBot Commit: 7b8844dbef16 | Author: watusimoto | Message: Remove sentinel test |
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| 17:58:08 | raptor | commits! |
| 18:00:12 | kaen | word. |
| 18:00:43 | raptor | let's see what Watusimoto has hacked up.. |
| 18:01:40 | raptor | heh, he made the same change i did to /kickbot |
| 18:01:43 | raptor | except better |
| 18:05:12 | kaen | uh, do you get this in the host game screen: http://imgur.com/m6irI7J |
| 18:05:12 | kaen | ? |
| 18:05:25 | raptor | haha |
| 18:05:45 | raptor | i fixed that bug last night here: https://code.google.com/p/bitfighter/source/detail?r=89062358bd305d8823115008cbf64849ad81f837 |
| 18:05:59 | raptor | so yes - i did get it |
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| 18:06:10 | raptor | but that shouldn't manifest itslef anymore |
| 18:06:19 | raptor | but you'll have to change back the values |
| 18:07:07 | kaen | oh yep |
| 18:07:08 | kaen | works fine |
| 18:07:14 | kaen | the in-game robots menu is great btw |
| 18:07:24 | raptor | oh good |
| 18:07:42 | raptor | i'm open to suggestions - watusimoto and I had a long talk about it yesterday and that's what we came up with.. |
| 18:17:53 | | BFLogBot Commit: 83b5ff8a32d4 | Author: kaen | Message: remove debug print from HttpRequestTest |
| 18:25:16 | Nothing_Much | robots menu? |
| 18:25:19 | Nothing_Much | wuts dat? |
| 18:28:48 | kaen | menu to add and remove robots |
| 18:40:31 | raptor | i wanted the options to be HATE BOTS and LIKE BOTS |
| 18:40:49 | raptor | watusimoto wanted MOAR COWBELL |
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| 18:41:19 | kaen | heh |
| 18:41:32 | kaen | bots-- |
| 18:41:34 | kaen | bots++ |
| 18:42:06 | raptor | BFBuildBot: you're back! |
| 18:42:06 | BFBuildBot | What you say! |
| 18:42:17 | raptor | man BFBuildBot you're waaay better than BFLogBot |
| 18:42:22 | kaen | in my defense, all of these stupid triggers are built in |
| 18:42:30 | raptor | haha |
| 18:42:35 | kaen | shh, raptor, the poor guy is standing right here... |
| 18:42:56 | raptor | oh, --sorry BFLogBot-- |
| 18:43:26 | kaen | :P |
| 18:43:38 | kaen | I'm trying to fix the goofy structure of the tarballs/zips |
| 18:43:46 | kaen | and make a little page with easy links to the latest builds |
| 18:52:58 | raptor | I wonder... |
| 18:53:47 | raptor | you mean with your buildbot builds? |
| 18:55:37 | raptor | time to hunt down a bug.. |
| 18:56:30 | raptor | a windows bug :( |
| 18:57:18 | kaen | yes, I do |
| 18:57:23 | kaen | what windows bug? |
| 18:57:25 | kaen | also, :< |
| 18:57:30 | raptor | #16 on the running list |
| 18:57:37 | raptor | unless you added that.. |
| 18:57:43 | kaen | yuck |
| 18:57:45 | kaen | nope |
| 18:57:53 | raptor | man - this may be SDL2, too.. |
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| 19:20:53 | kaen | hello. |
| 19:21:53 | fordcars | hi |
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| 19:49:55 | raptor | well, it seems that instead of duplicating that bug, bitfighter spikes the CPU.. |
| 19:56:42 | kaen | oh boy! |
| 20:08:02 | raptor | this stinks |
| 20:08:10 | raptor | i can't debug in msvc without getting mad |
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| 20:30:54 | kaen | ah, finally: http://198.23.227.119:8010/latest/ |
| 21:13:21 | fordcars | brb |
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| 22:25:11 | raptor | and of course SDL2 in linux has no issue... |
| 22:29:35 | raptor | sam686: you around? |
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| 22:39:58 | kaen | wow. free subdomains are getting better and better |
| 22:40:21 | kaen | http://www.bfbuildbot.com.nu/ |
| 22:43:50 | raptor | sweet! |
| 22:44:09 | raptor | actually... i bet if you ask watusimoto, he could get bitfighter.org to point to your server |
| 22:57:59 | kaen | ah, that would be *much* better |
| 23:10:14 | raptor | ok, this is crazy |
| 23:10:43 | raptor | (I'm actually working on something else) |
| 23:18:26 | raptor | how do you do 64bit division on a 32bit system without libgcc? |
| 23:36:46 | sam686 | 32 bit lacks native 64-bit integers, I guess the system has to do complex ways of dividing without native 64 bit integers.. |
| 23:37:04 | raptor | hi sam686 |
| 23:37:22 | raptor | oh goodie, you're here |
| 23:37:48 | raptor | do you get the issue #16 on the running list?: http://bitfighter.org/wiki/index.php/Running_Bug_List |
| 23:40:31 | sam686 | I found that my weak dd-wrt router is getting me more frequent disconnect like if the wireless part of the dd-wrt is dying. But now I was able to stick a pci-e wireless N card into a computer running linux to run as a access point, far less problems then wireless G dd-wrt.. |
| 23:41:06 | sam686 | but anyway, as the fullscreen and back to windowed bitfighter, I get frozen window till I resize it, |
| 23:41:30 | sam686 | then it zoom in and crops preventing me from seeing everything... |
| 23:42:27 | raptor | frozen window... yes, i get that, too.. and it spikes the PCU |
| 23:42:29 | raptor | CPU |
| 23:43:04 | sam686 | oh and the multi monitor (each on different resolution) bugs continues on me, freezes on fullscreen if first dragged into smaller resolution monitor.. |
| 23:48:28 | sam686 | on the fullscreen and back to windowed, bitfighter is stuck somewhere inside SDL_PollEvent |
| 23:48:42 | raptor | hmm.. |