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| 06:56:42 | | ozbitfighter has joined |
| 06:56:50 | ozbitfighter | Hi |
| 06:57:31 | ozbitfighter | Any chance you could digitally sign releases? I wonder how may decide not to install because it comes from an unknown source? You can get free digital certificates from this Polish source - http://www.certum.eu/certum/cert,offer_en_open_source_cs.xml |
| 07:09:07 | kaen | hm, interesting |
| 07:09:30 | kaen | there's a very good chance, I didn't know there were free certs available |
| 07:09:46 | kaen | and hello again, ozbitfighter :) |
| 07:10:08 | ozbitfighter | Yes it's the same one from Brisbane. I really should register just lazy. |
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| 08:36:05 | raptor | buenos |
| 08:38:51 | ozbitfighter | Hullo |
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| 09:24:39 | bobdaduck | I'm setting up a rough quest system for DnD but it won't really be used until 019 when I can use neutral ships |
| 09:25:01 | raptor | hi |
| 09:25:06 | raptor | uh.... |
| 09:25:18 | raptor | neutral ships? how are we allowing that in 019? |
| 09:36:05 | kaen | I think you can have neutral ships in 018a |
| 09:36:13 | raptor | hi kaen |
| 09:36:13 | kaen | they just crash a lot iirc |
| 09:36:15 | kaen | hello |
| 09:36:49 | raptor | yes, but I believe he's talking about Lua API calls to them |
| 09:37:00 | kaen | oh that's right |
| 09:39:00 | kaen | looks like you could already use them now, bobdaduck: http://bitfighter.org/luadocs/class_ship.html |
| 09:39:10 | raptor | noooo... don't enable him! |
| 09:39:17 | bobdaduck | no |
| 09:39:30 | bobdaduck | neutral ships crash the game when they enter a levelgen'd zone |
| 09:39:33 | kaen | hmm good point raptor |
| 09:39:33 | bobdaduck | ...zoneswords. |
| 09:39:46 | bobdaduck | Also I can't spawn neutral ships via levelgen (or robots) |
| 09:39:54 | kaen | better unfix that crash, then |
| 09:40:06 | bobdaduck | its not 019 yet |
| 09:42:59 | bobdaduck | also good morning |
| 09:47:58 | koda | hi all |
| 09:48:01 | bobdaduck | I'ma start doing stuff with levelgen carnival now |
| 09:48:02 | bobdaduck | hi |
| 09:48:24 | | koda pokes raptor |
| 09:54:06 | | bobdaduck pokes koda |
| 09:54:19 | koda | bobdaduck, \o/ |
| 09:54:44 | bobdaduck | /o/ |
| 09:55:22 | koda | o/\o |
| 09:57:16 | bobdaduck | lol |
| 09:57:37 | bobdaduck | \o\ |o| /o/ |
| 09:57:44 | bobdaduck | looks kinda like a tie fighter |
| 09:59:41 | raptor | hi koda |
| 09:59:44 | raptor | what's up? |
| 10:00:58 | bobdaduck | Levelgen carnival has 60 ID'd zones in it... |
| 10:01:38 | koda | raptor, i have some news regarding that physfs, want to come to #hedgewars? |
| 10:02:48 | raptor | sure |
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| 10:55:36 | ozbitfighter | Any chance you could digitally sign releases? I wonder how may decide not to install because it comes from an unknown source? You can get free digital certificates from this Polish source - http://www.certum.eu/certum/cert,offer_en_open_source_cs.xml |
| 10:55:39 | ozbitfighter | posted from above. |
| 10:55:54 | raptor | hi |
| 10:55:58 | raptor | so, uh... |
| 10:56:27 | raptor | doesn't getting easy, free digital certificates negate some of the 'security' behind using digital certificates |
| 10:56:30 | raptor | ? |
| 10:57:55 | ozbitfighter | Hmmm well it prevents freightening warnings from Microsoft. |
| 10:58:05 | raptor | yeah.. |
| 10:58:07 | raptor | well |
| 10:58:12 | raptor | security theatre yay! |
| 10:58:52 | ozbitfighter | although when they ask for id they're no mention of encryption of scanned id. |
| 10:59:21 | ozbitfighter | I'm not sure how much they authenticate it. |
| 10:59:32 | ozbitfighter | being free like you said. |
| 10:59:48 | raptor | that means there's another purpose behind it, besides security |
| 11:00:12 | bobdaduck | They're trying to steal your passwordz |
| 11:00:14 | raptor | although if implemented *properly* it adds securty |
| 11:01:09 | raptor | improperly implemented security has a name: compliance |
| 11:01:58 | raptor | and it's used to shuffle money around, usually to the ruling entity |
| 11:03:45 | kaen | assuming the private key stays private it seems secure enough |
| 11:04:07 | kaen | maybe there's a better choice than that company, but they also issue commercial keys to some pretty big names |
| 11:04:42 | ozbitfighter | a quick google search reveals none. |
| 11:06:58 | ozbitfighter | http://stackoverflow.com/questions/10202556/code-signing-certificate-for-open-source-projects stackoverflow has some info. |
| 11:07:02 | kaen | I imagine MS charges a fee to accept an organization as a CA, so that's not surprising |
| 11:07:31 | raptor | yes - there must be a CA chain.. and *all* CAs must be reputable or security breaks down |
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| 11:15:38 | kaen | googling around, these free certum certs seem to work |
| 11:19:55 | kaen | and it says they're "trusted" root CA in windows, flash, and all the big browsers |
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| 11:26:12 | ozbitfighter | well it is trusted in win7sp1 - i found it whilst installing mumble |
| 11:26:24 | ozbitfighter | an opensource teamspeak/ventrilo. |
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| 12:24:26 | raptor | Baconator is online! must meet... |
| 12:24:55 | raptor | hmm... locked 017 server :( |
| 12:25:13 | raptor | wait no, it's gone.. |
| 12:27:19 | bobdaduck | lol |
| 12:27:22 | bobdaduck | locked 017 servers |
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| 12:30:33 | bobdaduck | Okay raptor |
| 12:30:41 | bobdaduck | You open? |
| 12:30:46 | raptor | hi |
| 12:30:48 | raptor | open? |
| 12:31:00 | bobdaduck | Yeah. |
| 12:31:10 | raptor | my mouth is currently closed |
| 12:31:22 | bobdaduck | Okay so next on my list of things for levelgen carnival is a "spy laser dodge room" |
| 12:31:33 | raptor | haha |
| 12:31:42 | bobdaduck | Obviously I could do this with forcefields, but it would be much more interactive to do this with goalzones. |
| 12:32:33 | raptor | you could set aim angles of turrets... |
| 12:32:50 | bobdaduck | THAT'S COMPLETELY UNTESTED |
| 12:32:55 | raptor | it sure is |
| 12:32:57 | bobdaduck | and will probably crash it |
| 12:32:59 | bobdaduck | xD |
| 12:33:01 | bobdaduck | but hm. |
| 12:36:59 | bobdaduck | Too bad there's no z axis |
| 12:37:27 | bobdaduck | Okay raptor so next on my list is to convert all of bitfighter into 3d and make it a paper planes game. |
| 12:37:27 | bobdaduck | Could you get the code ready for that? |
| 12:37:30 | bobdaduck | JUST KIDDING. |
| 12:38:37 | raptor | what |
| 12:38:53 | raptor | I think we've given you too much power already.. |
| 12:39:09 | bobdaduck | xD |
| 12:40:11 | bobdaduck | Oh and it needs to be cross-compatable with bitfighter 018 |
| 12:41:09 | bobdaduck | Things to add to Levelgen Carnival: Spy laser dodge room, demolition derby, wave pool, fireworks show, haunted mansion, |
| 12:41:15 | bobdaduck | hm. |
| 12:41:47 | bobdaduck | That list is way too small xD |
| 12:45:05 | bobdaduck | My nutso factor has calmed down since "finishing" DnD |
| 12:45:28 | raptor | not from my perspective.. |
| 12:45:31 | raptor | :) |
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| 12:50:30 | raptor | great I made him upset |
| 12:50:36 | raptor | I should shut my mouth.. |
| 12:50:49 | raptor | errr.. bind the fingers |
| 12:52:58 | kaen | if only it were that easy to discourage him... |
| 13:10:47 | raptor | aww man |
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| 13:15:59 | raptor | there's an ASM part of Lua's tostring in luajit.. |
| 13:16:05 | raptor | boo |
| 13:18:42 | koda | Omg asm |
| 13:18:45 | koda | Scary |
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| 13:25:59 | thread_ | long time no see |
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| 13:32:15 | koda | It has been a long thread...... |
| 13:35:12 | bobdaduck | Okay so now I need a memory efficient way to cover the entire map in bursts |
| 13:35:32 | bobdaduck | any ideas? |
| 13:39:19 | thread_ | don't? |
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| 13:40:41 | raptor | scary, scary stuff.. |
| 13:43:54 | thread_ | Don't, say you didn't, but act suspiciously like you did. Then claim you made the decision in the name of science and hot dogs. |
| 13:44:08 | raptor | koda: do you know how to set architecture-specific linker flags for xcode? |
| 13:44:18 | raptor | i tried OTHER_LINKER_FLAGS_ppc |
| 13:44:19 | raptor | etc.. |
| 13:44:39 | raptor | not working.. |
| 13:46:56 | raptor | bobdaduck, get the extents of the map somehow |
| 13:47:21 | raptor | then place a burst every 200 grid coords along x and y |
| 13:47:55 | koda | raptor: There is no such thing |
| 13:48:06 | raptor | yeah, that's what I thought |
| 13:49:17 | koda | You can force setting cmake_osx_arch and then happy if checks |
| 13:49:25 | koda | I kinda do that for pascal stuff |
| 13:49:42 | koda | What linker prob are you (bit)fighting with? |
| 13:50:23 | bobdaduck | Well yeah covering the map in bursts is not the hard part |
| 13:50:36 | bobdaduck | memory efficiency is the hard part |
| 13:50:43 | raptor | I'm tinkering with moving to LuaJIT, and it requires special linker flags on 32bit OSX |
| 13:51:29 | koda | If cmake_sizeof_voidp less 8 and apple |
| 13:51:38 | koda | Next problem? |
| 13:51:49 | raptor | yes well.. we haven't *quite* moved OSX to cmake yet... |
| 13:52:06 | raptor | and i need to test if LuaJIT will work OK on that platform.. |
| 13:52:18 | koda | What's left beside luajit? |
| 13:52:53 | raptor | actually nothing - LuaJIT is a new addition I'm considering |
| 13:53:07 | raptor | the only thing really left for OSX is the packaging |
| 13:53:17 | raptor | (with CMake) |
| 13:53:35 | raptor | cmake can already build the binary, but I'm in R&D mode for something else now |
| 14:03:07 | koda | Try the bundle_osx mode |
| 14:03:26 | raptor | ha! it was OTHER_LDFLAGS_ppc |
| 14:10:17 | koda | Is that a standard variable? |
| 14:11:30 | raptor | i have no idea - but it seems to work on Xcode 3.. |
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| 19:13:31 | Little_Apple | hello |
| 19:13:35 | raptor | hola |
| 19:13:50 | Little_Apple | how go the things? |
| 19:13:58 | raptor | doing ok |
| 19:14:27 | Little_Apple | newnewbork there yet? |
| 19:15:03 | raptor | yes |
| 19:15:09 | raptor | sunday |
| 19:15:14 | raptor | her name is Katherine |
| 19:15:16 | raptor | :) |
| 19:15:24 | Little_Apple | :D |
| 19:15:32 | Little_Apple | happy birthday! |
| 19:16:07 | raptor | if she could talk, she'd say 'thanks!' |
| 19:16:30 | Little_Apple | :P |
| 19:18:58 | raptor | huh - i can get LuaJIT to compile on OSX ppc and x86_64, but not i386 |
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| 19:53:24 | Little_Apple | hello bob |
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| 22:04:57 | raptor | ok kaen, i'm dropping LuaJIT for now |
| 22:05:13 | raptor | i posted why here: https://code.google.com/p/bitfighter/issues/detail?id=134 |
| 22:07:27 | raptor | i am saddened at my current failure.. |
| 23:02:10 | raptor | hahaha.. I just came across this trying to solve a git problem: http://jordi.inversethought.com/blog/enough-git/ |
| 23:09:04 | kaen | The Scribbler of The Rueful Countenance is totally a Don Quixote reference |
| 23:09:13 | kaen | I like this guy. |
| 23:13:29 | raptor | I'm trying to make a case at work that hg will be better than git for in-house stuff (I am biased) |
| 23:13:41 | raptor | and especially for the learning curve |
| 23:16:54 | raptor | but it's a losing battle because we have lots of fanbois who love github |
| 23:17:04 | raptor | i mean, i think github is great |
| 23:18:18 | raptor | but we're not using it for internal code.. |
| 23:18:33 | kaen | interesting. |
| 23:18:51 | kaen | since I've been working on bitfighter I've come to really like hg |
| 23:19:02 | raptor | this guy is hilarious |
| 23:19:10 | raptor | i've moved on to his topic on 'gitology' |
| 23:23:07 | raptor | "Git refers to implementation details as “plumbing” and the user interface as “porcelain”, in order to make it clear that git’s designers think of git with the same reverence I think of the instrument that handles the organic waste that my body produces" |
| 23:24:46 | Flynnn | what |
| 23:24:52 | Flynnn | I don't even |
| 23:24:53 | Flynnn | what |
| 23:25:12 | Flynnn | bodily fluids? |
| 23:25:15 | Flynnn | plumbers? |
| 23:25:17 | Flynnn | porcelain? |
| 23:25:25 | Flynnn | wtf xD is the guy you are talking to drunk? |
| 23:26:13 | raptor | Flynnn: Git refers to implementation details as “plumbing” and the user interface as “porcelain”, in order to make it clear that git’s designers think of git with the same reverence I think of the instrument that handles the organic waste that my body produces |
| 23:26:15 | raptor | oops |
| 23:26:20 | raptor | here: http://jordi.inversethought.com/blog/on-gitology/ |
| 23:26:23 | Flynnn | I think my brain finally just translated that |
| 23:26:28 | Flynnn | he thinks of toilets xD |
| 23:27:18 | kaen | that's a great line |
| 23:27:35 | Flynnn | lol |
| 23:27:43 | Flynnn | Yeah, I am clearly drunk xD |
| 23:32:43 | raptor | I should probably work on LuaW or something worthwhile.. |
| 23:32:51 | raptor | what was I working on before delving into LuaJIT? |
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| 23:59:32 | raptor | well good night! |