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| 08:37:39 | watusimoto | hello! |
| 08:38:50 | watusimoto | kaen: how hard would it be to adapt plaedies (sorry, hard to spell) to work with bots as well as levels? It might be a good way to distribute the small but growing number of actually useful bots (though we'd probably want to manually vet them before final publication) |
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| 09:22:49 | raptor | good day! |
| 09:23:35 | watusimoto | hi |
| 09:23:36 | bobdaduck | goodmorning, gentleraptor |
| 09:23:43 | bobdaduck | and gentlewat. |
| 09:23:50 | raptor | greetings |
| 09:24:15 | raptor | BFLogBot: tell me your wisdom |
| 09:24:15 | BFLogBot | Endorsing products is the American way of expressing individuality. -- Calvin |
| 09:25:08 | BFLogBot | Susie: When life gives you a lemon, make lemonade. Calvin: I say, when life gives you a lemon, wing it right back and add some lemons of your own! |
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| 09:31:44 | raptor | sooo... another week for the contest? |
| 09:31:47 | bobdaduck | lol |
| 09:34:11 | bobdaduck | If you want |
| 09:34:20 | raptor | I want more maps |
| 09:39:32 | bobdaduck | go for it |
| 09:41:36 | kaen | watusimoto I actually had done that originally but it added another layer in the inheritance chain so I scrapped it |
| 09:41:50 | kaen | this was before there was any general interesting in bots |
| 09:42:03 | kaen | also, hello all |
| 09:42:16 | watusimoto | I'm seeing more bots posted in the forums, and it would be nice to manage them centrally. How hard would it be to unscrap? |
| 09:42:22 | watusimoto | and hi :-) |
| 09:43:24 | raptor | BFLogBot takes issue with being uninteresting... |
| 09:43:25 | BFLogBot | If you want to stay dad you've got to polish your image. I think the image we need to create for you is "repentant but learning". -- Calvin |
| 09:45:34 | | Skybax has joined |
| 09:54:31 | raptor | you like my new repair bot watusimoto? :) |
| 09:54:50 | watusimoto | I have not tried it yet... but I love it! |
| 09:54:54 | watusimoto | :-) |
| 09:55:22 | watusimoto | can you give me a one line highlight of why it's awesome? |
| 09:55:24 | raptor | it's actually old, but rewritten for 018a.. and for one of Skybax's dungeon-like levels |
| 09:55:53 | raptor | uhh... hmmm... it replaces repair-noobs |
| 09:56:03 | watusimoto | flies around and repairs? |
| 09:56:10 | raptor | anything it can find on the level |
| 09:56:17 | raptor | and it shoots better than s_bot |
| 09:56:20 | Skybax | It's better than repair noobs, though, because it's kind of a sniper |
| 09:56:21 | raptor | but doesn't shield |
| 09:56:21 | watusimoto | on same team, of course |
| 09:56:33 | watusimoto | how does it shoot better? |
| 09:56:51 | raptor | i took away the builtin randomness on s_bot's aim code :) |
| 09:56:56 | watusimoto | :-) |
| 09:57:04 | watusimoto | maybe it should shoot seekers from a distance |
| 09:57:13 | Skybax | That would be nifty |
| 09:57:17 | raptor | that's a good idea.. |
| 09:57:33 | watusimoto | or bouncers with a couple of ricochets to increase range |
| 09:57:36 | raptor | speaking of which - we should revisit weapon/module balancing sometime here soon again |
| 09:57:42 | watusimoto | absolutely |
| 09:57:43 | Skybax | Yes |
| 09:58:08 | watusimoto | I still love your seeker implementation -- I want to make it so more people use them |
| 09:58:10 | raptor | because the early 019 changes i made are getting kind of haze-y in my head |
| 09:58:27 | raptor | I did change seeker a bit, but I don't remember what I did exactly... |
| 09:58:44 | watusimoto | you... made them better. |
| 09:59:02 | watusimoto | you can probably grep the commit comments for seeker and get a reminder |
| 09:59:16 | raptor | haha |
| 10:00:56 | raptor | more powerful |
| 10:01:33 | raptor | yeah, the kill in 3 shots now |
| 10:01:35 | raptor | *they |
| 10:01:42 | raptor | instead of 4 |
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| 10:01:47 | watusimoto | right yes; they should probably use less energy |
| 10:01:49 | raptor | i think that was it.. |
| 10:02:17 | raptor | what is this issue with scoreboard names disappearing?? |
| 10:02:30 | watusimoto | just something I noticed. I will look at that tonight |
| 10:02:41 | watusimoto | it may be a relic of my own uncommitted code |
| 10:02:45 | raptor | hee hee - my kill color changes depending on if i'm near a wall.. |
| 10:03:02 | watusimoto | yeah, it just renders with whatever the current color is |
| 10:03:06 | watusimoto | that should get sorted tonight |
| 10:03:30 | watusimoto | that number will disappear |
| 10:13:23 | watusimoto | ok, heading home, will be back on in a few hours |
| 10:13:40 | raptor | laters |
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| 10:22:02 | bobdaduck | that's quite the commute... |
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| 11:11:25 | raptor | bobdaduck: did you go to the Freedom Festival or the parade? |
| 11:11:32 | bobdaduck | No I didn't |
| 11:11:40 | bobdaduck | Didn't hear when it was or anything either |
| 11:11:41 | bobdaduck | You? |
| 11:11:51 | raptor | i skipped it |
| 11:11:57 | raptor | waaay too many people |
| 11:12:23 | raptor | it's just the 'normal' gigantic parade and festival they have on the 4th each year |
| 11:12:30 | bobdaduck | lol |
| 11:12:45 | raptor | largest in the country or something like that... |
| 11:13:16 | raptor | but of course, i hear pioneer day is even bigger in salt lake.. |
| 11:13:23 | raptor | never been to that one, though |
| 11:15:43 | raptor | I think the best festival of the summer is the Scottish festival this coming saturday |
| 11:16:13 | bobdaduck | Never heard of it |
| 11:16:24 | raptor | good! fewer people, then... :) |
| 11:16:28 | raptor | it's in payson |
| 11:17:05 | raptor | and you get to see loads of bagpipe bands, caber tossing, music |
| 11:22:01 | bobdaduck | Sounds fun |
| 11:22:03 | bobdaduck | Are you going? |
| 11:22:08 | raptor | yes! |
| 11:22:26 | bobdaduck | Can I come? |
| 11:22:47 | raptor | a chance to see big burley men toss around giant hay sacks only to be beat by much older, quieter men is priceless! |
| 11:23:11 | bobdaduck | lol |
| 11:23:15 | raptor | you're free to go anywhere you want |
| 11:23:24 | raptor | I do highly recommend the scottish festival, though |
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| 11:23:55 | raptor | http://www.paysonscottishfestival.org/ |
| 11:25:02 | raptor | just don't sit too close to the massed bands.. unless you want to go home deaf |
| 11:53:42 | bobdaduck | Lunchtiem |
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| 12:13:52 | | Little_Apple has joined |
| 12:14:11 | Little_Apple | hello |
| 12:14:18 | raptor | hi |
| 12:15:53 | Little_Apple | bitfighter for ouya? |
| 12:16:04 | raptor | what is that? |
| 12:16:11 | Little_Apple | http://www.ouya.tv |
| 12:16:43 | raptor | oh neat! |
| 12:16:49 | raptor | android powered gaming console |
| 12:16:58 | Little_Apple | it looks pretty indie game friendly |
| 12:17:20 | raptor | is the ouya popular? |
| 12:17:27 | raptor | looks nacent |
| 12:17:39 | Little_Apple | it was a kickstarter project i think |
| 12:18:01 | raptor | ah |
| 12:18:37 | Little_Apple | it has +27,000 on g+ |
| 12:18:59 | Little_Apple | almost 90,000 likes on facebook |
| 12:19:12 | Little_Apple | dont know how many have actually bought the console though |
| 12:19:14 | raptor | ok, are those reflective of sales? |
| 12:19:17 | raptor | ah |
| 12:19:20 | raptor | hmm |
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| 12:26:44 | raptor | Little_Apple: what if our android port only let you fly in the direction your facing, like the original asteroids? that would git rid of the 'dual-axes' problem |
| 12:26:50 | raptor | *you're |
| 12:27:03 | raptor | like the in-game relative mode |
| 12:27:51 | Little_Apple | how would you control movement? |
| 12:28:18 | raptor | you'd only have a forward/reverse |
| 12:28:30 | Little_Apple | would there still be a way to shoot backwards while moving forwards? |
| 12:28:34 | Little_Apple | oh ok |
| 12:28:42 | Little_Apple | how would you aim? |
| 12:28:46 | Little_Apple | tilt? |
| 12:28:56 | raptor | .left/right |
| 12:29:18 | raptor | so one axis: left/right is spin, up/down is thrust |
| 12:29:34 | Little_Apple | so you would have a d-pad but the left and right arrows only control rotation? |
| 12:29:42 | raptor | it wouldn't be as good as the desktop version |
| 12:29:49 | raptor | yes |
| 12:29:58 | raptor | i'm just trying to reduce buttons... |
| 12:30:04 | raptor | (in my head) |
| 12:30:07 | Little_Apple | that might work.. |
| 12:30:26 | Little_Apple | but it would make turning while moving pretty cumbersome |
| 12:32:03 | raptor | yeah.. |
| 12:33:06 | Little_Apple | there might just not be a good solution to cramming all of bitfighter's controls into a touchscreen.. |
| 12:33:46 | raptor | sigh |
| 12:34:06 | raptor | then that leaves... ouya! |
| 12:34:21 | Little_Apple | ohyea! |
| 12:35:48 | Little_Apple | i wonder how many units have actually been sold |
| 12:39:10 | Nothing_Much | Little_Apple, It was sold out on Amazon I think |
| 12:39:22 | Little_Apple | oooh |
| 12:41:41 | Nothing_Much | Sold out in retailers Amazon and Gamestop, still available at Target and Best Buy |
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| 12:43:35 | bobdaduck | kback |
| 12:45:52 | Nothing_Much | raptor, you never heard of Ouya before? |
| 12:46:13 | raptor | i have now! |
| 12:47:27 | Nothing_Much | It's pretty neat |
| 12:47:30 | Nothing_Much | Oh nice |
| 12:53:59 | bobdaduck | ouya is pretty neat |
| 12:56:19 | | Watusimoto has joined |
| 12:59:11 | bobdaduck | Why don't IDs stick to walls? |
| 12:59:46 | bobdaduck | like sure walls are special case, but it outright removes IDs from the wall when you put it there |
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| 13:09:04 | raptor | i think it may be due in part to how walls are stored - they're stored in pieces |
| 13:09:19 | raptor | like a 5 point barrier is stored as 4 sections |
| 13:10:38 | bobdaduck | But like, if you put an ID on it the ID disappears afterwards or whatever |
| 13:11:18 | Nothing_Much | ID on what now? |
| 13:15:45 | raptor | well, that's just probably because we didn't code that part in the editor, because of the underlying issues... |
| 13:17:28 | bobdaduck | *grumble*] |
| 13:23:50 | Little_Apple | maybe it could be fixed in the update where you make walls moveable! *nudge* |
| 13:28:11 | bobdaduck | I am, for the official record, against moving walls. |
| 13:28:23 | bobdaduck | ...I think it'd be cool to be able to move walls via levelgen though. |
| 13:29:15 | raptor | the horse is out of the barn with respect to levelgens... |
| 13:37:42 | | Watusimoto has joined |
| 13:56:42 | bobdaduck | was the horse ever in the barn? |
| 14:03:49 | Little_Apple | raptor loved it so he set it free. |
| 14:04:15 | bobdaduck | FLY PONY BE FREE |
| 14:05:15 | Watusimoto | bobdaduck: you want to assign ids to walls? |
| 14:05:34 | bobdaduck | I want to assign IDs to many things |
| 14:05:41 | bobdaduck | Walls, ships, players, suns... |
| 14:05:42 | Watusimoto | do you know why you can't? |
| 14:06:23 | bobdaduck | Walls are created before the level starts, so doing things to them post-level has... Implications. |
| 14:06:32 | bobdaduck | Or at least, that's the official story. |
| 14:06:36 | Watusimoto | no |
| 14:06:43 | Watusimoto | here's the real official story |
| 14:06:52 | Watusimoto | if you create a wall in the editor |
| 14:07:08 | Watusimoto | you mgiht give it a nice C shape, 3 segments (2 horizontal, one vertical), say |
| 14:07:15 | bobdaduck | yeah |
| 14:07:35 | Watusimoto | when you start the game, that wall gets broken into 3 different segments, each of which is an independent entity |
| 14:07:55 | Watusimoto | if they all have the same ID, it would be very unclear which you were selecting when you specified your id |
| 14:07:57 | bobdaduck | Why not just let people ID each segment seperately? |
| 14:08:20 | Watusimoto | that would solve the problem I just described, but the editor doesn't really have the concept of segments |
| 14:08:44 | Watusimoto | so we'd need to figure out how to select a segment (for tagging purposes), and then how to write that id to the level file |
| 14:10:52 | bobdaduck | I see |
| 14:11:10 | bobdaduck | Well, writing the ID to the file is simple because its already denoted by a ! |
| 14:11:34 | bobdaduck | Actually, being able to select segments of a wall could be useful |
| 14:11:49 | bobdaduck | Instead of selecting two points, just select and drag the segment between them |
| 14:13:17 | Watusimoto | the ! is used to specify the id for a whole item.. we'd need a way to apply it to a segment, and potentially multiple segments would have their own ids |
| 14:13:45 | Watusimoto | we'd probably need to change the levelfile format, at least for walls, into something xml like |
| 14:14:04 | bobdaduck | well just break on ! |
| 14:16:02 | Watusimoto | <wall thickness=50><segment id=xxx><x>123</x><y>456</y></segment></wall> |
| 14:16:09 | Watusimoto | yuck! |
| 14:16:38 | bobdaduck | so for the C wall: BarrierMaker 50 !1 1,0 0,0 !2 0,1 !3 1,1 |
| 14:17:06 | Watusimoto | that's not any less yucky! |
| 14:17:29 | Watusimoto | however, it is a solvable problem |
| 14:17:36 | bobdaduck | Yeah it'd be yucky |
| 14:17:42 | bobdaduck | we'll take care of it in interpretting |
| 14:17:46 | Watusimoto | the bigger issue is the editor itself |
| 14:18:05 | Watusimoto | how would you select a segment vs. selecting the wall itself |
| 14:18:34 | bobdaduck | You could do it by points |
| 14:18:37 | Watusimoto | and what could you do with a selected segment. Delete it? Move it? Rotate it? |
| 14:18:53 | bobdaduck | shift-select two points to move that segment |
| 14:18:57 | bobdaduck | I do that fairly often anyway. |
| 14:48:41 | Nothing_Much | I have a question, will development eventually move onto wayland/mir with legacy X support (linux stuff)? |
| 15:05:19 | Watusimoto | This is not a question I can answer... we use SDL to do our windowing, so I suppose we use what they use |
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| 15:07:00 | Watusimoto | bobdaduck: I can't move a segment by selecting to vertices |
| 15:07:18 | Watusimoto | oh wait, there, I did it |
| 15:07:25 | bobdaduck | its sticky |
| 15:09:33 | Watusimoto | could be improved, I suppose |
| 15:15:04 | Nothing_Much | SDL's being ported to Wayland according to the Arch wiki :P |
| 15:17:02 | Watusimoto | then there you go! |
| 15:18:36 | Nothing_Much | Nice! Hopefully Mir's getting the same treatment with an SDL port too |
| 15:36:45 | raptor | nobody has responded to my SDL issues I posted to the mailing list... |
| 15:37:29 | raptor | and... have to go! |
| 15:37:31 | raptor | later |
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| 15:38:09 | Nothing_Much | oh dear |
| 15:42:57 | Nothing_Much | Which mailing list? I'm curious to see. |
| 15:55:16 | Watusimoto | sdl mailing list |
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| 16:40:31 | bobdaduck | lol my codecademy history |
| 16:40:48 | bobdaduck | Starts learning one language and then jumps to another and then jumps to another and then jumps to another |
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| 17:21:33 | amgine1234567890 | hi hi hi |
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| 17:32:38 | | BFLogBot Commit: 206ccb496f7c | Author: watusimoto | Message: Fix test compilation |
| 17:32:40 | | BFLogBot Commit: eec329da3dbb | Author: watusimoto | Message: Change color of user name if they are on a killing spree (*) |
| 17:32:41 | | BFLogBot Commit: a3b441f82661 | Author: watusimoto | Message: Show text effects for various levels of kill spree |
| 17:32:43 | | BFLogBot Commit: 7f10c15c4513 | Author: watusimoto | Message: Remove casts and ifdefs. Dedicated still compiles! |
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| 17:40:18 | raptor | Watusimoto_: will you be submitting a level to the contest or should I give you another week? :) |
| 17:40:35 | Watusimoto_ | I'm particularly weak at level design |
| 17:40:38 | | fordcars has joined |
| 17:40:57 | Watusimoto_ | I'm tryng to encourage my son to give it a whirl, but he's hung up on the theme |
| 17:41:36 | Watusimoto_ | (it doesn't help that it's the same theme I suggested to him when he wanted to rope is brother into a minecraft skin design contest, to be judged by my wife) |
| 17:41:47 | raptor | hahaha |
| 17:42:17 | Watusimoto_ | I do actually have an idea, but I do not think I can execute it |
| 17:42:55 | raptor | how so? not enough time? |
| 17:43:05 | fordcars | raptor, your "remove dual-axis" is really a good idea for other ports eventually |
| 17:43:05 | raptor | or lacking levelgen API <-- which is my problem.. |
| 17:44:08 | Watusimoto_ | I lack skill |
| 17:44:13 | raptor | fordcars: is this one of your issues?: https://code.google.com/p/bitfighter/issues/detail?id=206 |
| 17:44:28 | Watusimoto_ | basic artistic skill |
| 17:44:40 | Watusimoto_ | basic design skill |
| 17:45:08 | raptor | then it's good there's a contest for you to develop the skills! |
| 17:45:11 | raptor | :) |
| 17:45:46 | raptor | also, I could help some, maybe |
| 17:45:58 | raptor | (I've already/am helped/helping some) |
| 17:47:22 | Watusimoto_ | raptor: send you a private msg |
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| 17:51:02 | amgine1234567890 | ahem hi |
| 17:53:39 | Little_Apple | raptor: i finished a level for you! |
| 17:54:12 | raptor | hooray! |
| 17:54:21 | Watusimoto_ | yeah, so sorry about that paste error |
| 17:54:28 | Watusimoto_ | that was the image itself, I think |
| 17:54:34 | raptor | oh, haha |
| 17:54:42 | raptor | i reached normalcy |
| 17:55:33 | Watusimoto_ | how many entries so far? |
| 17:55:59 | koda | bitfighter is gpl2 right? |
| 17:56:01 | | fordcars Quit (Ping timeout: 250 seconds) |
| 17:56:25 | raptor | 4 eligible entries |
| 17:56:40 | | amgine1234567890 Quit (Quit: Page closed) |
| 17:56:40 | raptor | almost had a 5th, but it didn't come through the PM system somehow... |
| 17:56:47 | raptor | koda: yes, i think |
| 17:56:54 | raptor | am i supposed to know that? |
| 17:57:03 | koda | https://www.ohloh.net/p/bitfighter |
| 17:57:04 | koda | :) |
| 17:57:46 | Watusimoto_ | raptor: do you think the idea would work? |
| 17:57:57 | raptor | sure! |
| 17:58:14 | Watusimoto_ | ok, well maybe we can discuss it further tomorrow, as it's past bedtime |
| 17:58:24 | raptor | yes, let's do that... |
| 17:58:50 | raptor | so... ohloh is a code scraper? |
| 17:59:21 | Watusimoto_ | ok, good night then! |
| 17:59:29 | Little_Apple | i think footloose would like an extra week for the level design contest |
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| 18:00:38 | fordcars | euh, yeah raptor, that was me :3 |
| 18:00:49 | raptor | can i close that bug, fordcars? |
| 18:01:58 | raptor | Little_Apple: really? |
| 18:02:14 | Nothing_Much | fordcars, why would removing dual axis be a good thing? |
| 18:02:44 | fordcars | no it would be bad, but may be the solution for a mobile device or other hardware |
| 18:02:50 | fordcars | sure raptor |
| 18:03:01 | Little_Apple | raptor: yes. shes yelling at me to yell at you |
| 18:03:25 | raptor | so she is actively working on a level? |
| 18:03:37 | Little_Apple | yes |
| 18:03:45 | raptor | sold! |
| 18:03:46 | Little_Apple | and random insanity |
| 18:03:49 | raptor | oh good |
| 18:04:30 | Nothing_Much | fordcars, I saw a game that utilized a sorta dualaxis type gameplay using a touchscreen |
| 18:04:34 | Nothing_Much | on android |
| 18:04:58 | fordcars | really? |
| 18:05:46 | Nothing_Much | Yeah, it was also a shooter as well, but it's single player |
| 18:05:51 | | Watusimoto_ Quit (Ping timeout: 246 seconds) |
| 18:06:36 | Nothing_Much | It's free too! |
| 18:06:47 | Nothing_Much | well, the first one is |
| 18:09:03 | Nothing_Much | Here it is |
| 18:09:31 | Nothing_Much | Permission to link? |
| 18:09:37 | raptor | oh sure |
| 18:09:44 | Nothing_Much | https://play.google.com/store/apps/details?id=com.jyaif.pewpew&hl=en |
| 18:09:52 | raptor | no issues with that in our cvhannel |
| 18:10:12 | Nothing_Much | It looks like the author can run it on x86 cpus too according to the "what's new" section |
| 18:10:27 | Nothing_Much | Try it out on your phone, it's pretty good |
| 18:10:40 | Nothing_Much | not sure what engine it uses though |
| 18:10:43 | raptor | i have no phone... |
| 18:10:49 | Nothing_Much | oh aw |
| 18:10:58 | raptor | but i'll take a lok |
| 18:11:01 | raptor | *look |
| 18:12:52 | Nothing_Much | runs on tablets too |
| 18:19:09 | Little_Apple | raptor: is there a limit to how many maps someone can enter? |
| 18:19:24 | raptor | nope! |
| 18:19:33 | raptor | nEED MOAr!!!1 |
| 18:25:22 | Nothing_Much | How many maps already exist? o.O |
| 18:26:43 | Little_Apple | not enough! |
| 18:27:13 | Nothing_Much | oh my |
| 18:27:36 | raptor | i've now got 5 eligible maps |
| 18:28:54 | raptor | i've got 7 eligible maps! |
| 18:42:37 | Nothing_Much | raptor, if you get an Android tablet or smart phone or Apple product (iOS), try the free version of pewpew out, it works pretty well with the touchpad |
| 18:43:03 | Little_Apple | does it have modules? |
| 18:43:15 | Little_Apple | er, i mean controls other than dual axis |
| 18:47:17 | Nothing_Much | I don't think so, but you can add them to a larger screen or pop up menu |
| 18:48:24 | Nothing_Much | in Bitfighter |
| 18:48:34 | Nothing_Much | pewpew only has the dual axis touchpads |
| 18:54:16 | Nothing_Much | erm |
| 18:54:18 | Nothing_Much | touchscreens |
| 18:57:47 | Little_Apple | the problem is fitting the dual axis controls with at least 2 buttons for modules |
| 18:57:55 | Little_Apple | and making it control well |
| 18:59:39 | Nothing_Much | Well it's possible for a 5" screen nowadays |
| 18:59:46 | Nothing_Much | or.. 4.5" screen |
| 18:59:50 | Nothing_Much | whichever phones use nowadays |
| 19:06:43 | Nothing_Much | 2 buttons? |
| 19:07:16 | Nothing_Much | oh, at least |
| 19:15:45 | raptor | maybe I can install it in a VM.. |
| 19:31:19 | Little_Apple | im off for now |
| 19:31:23 | | Little_Apple Quit (Quit: Page closed) |
| 19:54:26 | | Wuzzy Quit (Quit: Wuzzy) |
| 20:22:38 | Nothing_Much | raptor, is it possible to emulate arm architecture? |
| 20:38:07 | raptor | hi Nothing_Much |
| 20:38:09 | raptor | yes |
| 20:38:12 | raptor | i've done it |
| 20:38:55 | raptor | I emulated an ARMv6 for a raspberry pi, and even compiled a bitfighter dedicated server for it :) |
| 20:39:25 | Nothing_Much | :D |
| 20:51:16 | Nothing_Much | That's nice to know, with that in mind, will the android/iOS project/port be revived later? |
| 20:51:33 | raptor | android would probably be first |
| 20:51:53 | raptor | i have already compiled and run bitfighter on android - but you couldn't move the ship :) |
| 20:52:17 | raptor | we need a proper interface for mobile devices without joysticks/keyboards |
| 20:52:29 | raptor | that's why i discussed getting rid of one axis |
| 20:54:19 | Nothing_Much | With screens becoming much much larger nowadays, you could fit a full blown "module" controller on a touchpad :) |
| 20:55:12 | | Little_Apple has joined |
| 20:55:27 | Little_Apple | ! |
| 20:55:40 | Little_Apple | i have a request! |
| 20:55:42 | raptor | haha |
| 20:55:46 | raptor | hi Little_Apple |
| 20:55:49 | Little_Apple | hello |
| 20:55:58 | raptor | request away |
| 20:56:06 | raptor | (up, up, and away) |
| 20:56:12 | Little_Apple | can line items please be visible while holding tab? |
| 20:56:17 | raptor | ah |
| 20:56:20 | Little_Apple | in editor |
| 20:56:24 | raptor | that might be fixed, actually... |
| 20:56:29 | raptor | let me see.. |
| 20:56:32 | Little_Apple | that would wonderful |
| 20:57:19 | raptor | yup!: http://sam6.25u.com/upload/2screenshot_29.png |
| 20:57:52 | Little_Apple | horray! |
| 20:58:06 | Little_Apple | (the asian version) |
| 20:59:22 | raptor | soo, i extended the contest 1 week |
| 21:03:00 | Little_Apple | woot |
| 21:14:14 | | koda Quit (Quit: koda) |
| 21:21:07 | Nothing_Much | raptor, did you see that other game I linked? it does play differently but it shows that touch pad controllers are possible and can work good |
| 21:21:29 | raptor | I saw it, yes - haven't researched it yet |
| 21:23:29 | Nothing_Much | you could contact the guy from the google play webpage of the game |
| 21:36:04 | Little_Apple | off for the night |
| 21:36:06 | | Little_Apple Quit (Quit: Page closed) |
| 22:03:49 | | SolumnMushroom has joined |
| 22:04:35 | SolumnMushroom | I have Bitfighter as a Steam shortcut, and it works fine |
| 22:05:36 | SolumnMushroom | I also have a sort-of working hackintosh |
| 22:07:06 | raptor | steam shortcut? |
| 22:07:11 | raptor | what is that? |
| 22:08:16 | SolumnMushroom | You can assign certain applications/programs as Steam shortcuts. It allows for an in-game web browser and Steam chats |
| 22:08:42 | raptor | ah ok |
| 22:09:52 | SolumnMushroom | My HP Mini will boot Mac OS 10.6.8 independant of a disc! |
| 22:10:53 | SolumnMushroom | That is a HUGE step in the right direction |
| 22:15:50 | fordcars | later guys, gtg |
| 22:20:21 | | fordcars Quit (Ping timeout: 250 seconds) |