#bitfighter IRC Log

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IRC Log for 2013-07-08

Timestamps are in GMT/BST.

01:57:02koda has joined
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08:37:39watusimotohello!
08:38:50watusimotokaen: how hard would it be to adapt plaedies (sorry, hard to spell) to work with bots as well as levels? It might be a good way to distribute the small but growing number of actually useful bots (though we'd probably want to manually vet them before final publication)
09:20:40bobdaduck has joined
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09:22:49raptorgood day!
09:23:35watusimotohi
09:23:36bobdaduckgoodmorning, gentleraptor
09:23:43bobdaduckand gentlewat.
09:23:50raptorgreetings
09:24:15raptorBFLogBot: tell me your wisdom
09:24:15BFLogBotEndorsing products is the American way of expressing individuality. -- Calvin
09:25:08BFLogBotSusie: When life gives you a lemon, make lemonade. Calvin: I say, when life gives you a lemon, wing it right back and add some lemons of your own!
09:26:33raptor Quit ()
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09:31:44raptorsooo... another week for the contest?
09:31:47bobdaducklol
09:34:11bobdaduckIf you want
09:34:20raptorI want more maps
09:39:32bobdaduckgo for it
09:41:36kaenwatusimoto I actually had done that originally but it added another layer in the inheritance chain so I scrapped it
09:41:50kaenthis was before there was any general interesting in bots
09:42:03kaenalso, hello all
09:42:16watusimotoI'm seeing more bots posted in the forums, and it would be nice to manage them centrally. How hard would it be to unscrap?
09:42:22watusimotoand hi :-)
09:43:24raptorBFLogBot takes issue with being uninteresting...
09:43:25BFLogBotIf you want to stay dad you've got to polish your image. I think the image we need to create for you is "repentant but learning". -- Calvin
09:45:34Skybax has joined
09:54:31raptoryou like my new repair bot watusimoto? :)
09:54:50watusimotoI have not tried it yet... but I love it!
09:54:54watusimoto:-)
09:55:22watusimotocan you give me a one line highlight of why it's awesome?
09:55:24raptorit's actually old, but rewritten for 018a.. and for one of Skybax's dungeon-like levels
09:55:53raptoruhh... hmmm... it replaces repair-noobs
09:56:03watusimotoflies around and repairs?
09:56:10raptoranything it can find on the level
09:56:17raptorand it shoots better than s_bot
09:56:20SkybaxIt's better than repair noobs, though, because it's kind of a sniper
09:56:21raptorbut doesn't shield
09:56:21watusimotoon same team, of course
09:56:33watusimotohow does it shoot better?
09:56:51raptori took away the builtin randomness on s_bot's aim code :)
09:56:56watusimoto:-)
09:57:04watusimotomaybe it should shoot seekers from a distance
09:57:13SkybaxThat would be nifty
09:57:17raptorthat's a good idea..
09:57:33watusimotoor bouncers with a couple of ricochets to increase range
09:57:36raptorspeaking of which - we should revisit weapon/module balancing sometime here soon again
09:57:42watusimotoabsolutely
09:57:43SkybaxYes
09:58:08watusimotoI still love your seeker implementation -- I want to make it so more people use them
09:58:10raptorbecause the early 019 changes i made are getting kind of haze-y in my head
09:58:27raptorI did change seeker a bit, but I don't remember what I did exactly...
09:58:44watusimotoyou... made them better.
09:59:02watusimotoyou can probably grep the commit comments for seeker and get a reminder
09:59:16raptorhaha
10:00:56raptormore powerful
10:01:33raptoryeah, the kill in 3 shots now
10:01:35raptor*they
10:01:42raptorinstead of 4
10:01:46LordDVG Quit (Remote host closed the connection)
10:01:47watusimotoright yes; they should probably use less energy
10:01:49raptori think that was it..
10:02:17raptorwhat is this issue with scoreboard names disappearing??
10:02:30watusimotojust something I noticed. I will look at that tonight
10:02:41watusimotoit may be a relic of my own uncommitted code
10:02:45raptorhee hee - my kill color changes depending on if i'm near a wall..
10:03:02watusimotoyeah, it just renders with whatever the current color is
10:03:06watusimotothat should get sorted tonight
10:03:30watusimotothat number will disappear
10:13:23watusimotook, heading home, will be back on in a few hours
10:13:40raptorlaters
10:18:18watusimoto Quit (Ping timeout: 246 seconds)
10:19:38Wuzzy has joined
10:22:02bobdaduckthat's quite the commute...
10:24:53koda Quit (Read error: Connection reset by peer)
11:11:25raptorbobdaduck: did you go to the Freedom Festival or the parade?
11:11:32bobdaduckNo I didn't
11:11:40bobdaduckDidn't hear when it was or anything either
11:11:41bobdaduckYou?
11:11:51raptori skipped it
11:11:57raptorwaaay too many people
11:12:23raptorit's just the 'normal' gigantic parade and festival they have on the 4th each year
11:12:30bobdaducklol
11:12:45raptorlargest in the country or something like that...
11:13:16raptorbut of course, i hear pioneer day is even bigger in salt lake..
11:13:23raptornever been to that one, though
11:15:43raptorI think the best festival of the summer is the Scottish festival this coming saturday
11:16:13bobdaduckNever heard of it
11:16:24raptorgood! fewer people, then... :)
11:16:28raptorit's in payson
11:17:05raptorand you get to see loads of bagpipe bands, caber tossing, music
11:22:01bobdaduckSounds fun
11:22:03bobdaduckAre you going?
11:22:08raptoryes!
11:22:26bobdaduckCan I come?
11:22:47raptora chance to see big burley men toss around giant hay sacks only to be beat by much older, quieter men is priceless!
11:23:11bobdaducklol
11:23:15raptoryou're free to go anywhere you want
11:23:24raptorI do highly recommend the scottish festival, though
11:23:40Watusimoto has joined
11:23:55raptorhttp://www.paysonscottishfestival.org/
11:25:02raptorjust don't sit too close to the massed bands.. unless you want to go home deaf
11:53:42bobdaduckLunchtiem
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12:13:52Little_Apple has joined
12:14:11Little_Applehello
12:14:18raptorhi
12:15:53Little_Applebitfighter for ouya?
12:16:04raptorwhat is that?
12:16:11Little_Applehttp://www.ouya.tv
12:16:43raptoroh neat!
12:16:49raptorandroid powered gaming console
12:16:58Little_Appleit looks pretty indie game friendly
12:17:20raptoris the ouya popular?
12:17:27raptorlooks nacent
12:17:39Little_Appleit was a kickstarter project i think
12:18:01raptorah
12:18:37Little_Appleit has +27,000 on g+
12:18:59Little_Applealmost 90,000 likes on facebook
12:19:12Little_Appledont know how many have actually bought the console though
12:19:14raptorok, are those reflective of sales?
12:19:17raptorah
12:19:20raptorhmm
12:21:18Watusimoto Quit (Ping timeout: 260 seconds)
12:26:44raptorLittle_Apple: what if our android port only let you fly in the direction your facing, like the original asteroids? that would git rid of the 'dual-axes' problem
12:26:50raptor*you're
12:27:03raptorlike the in-game relative mode
12:27:51Little_Applehow would you control movement?
12:28:18raptoryou'd only have a forward/reverse
12:28:30Little_Applewould there still be a way to shoot backwards while moving forwards?
12:28:34Little_Appleoh ok
12:28:42Little_Applehow would you aim?
12:28:46Little_Appletilt?
12:28:56raptor.left/right
12:29:18raptorso one axis: left/right is spin, up/down is thrust
12:29:34Little_Appleso you would have a d-pad but the left and right arrows only control rotation?
12:29:42raptorit wouldn't be as good as the desktop version
12:29:49raptoryes
12:29:58raptori'm just trying to reduce buttons...
12:30:04raptor(in my head)
12:30:07Little_Applethat might work..
12:30:26Little_Applebut it would make turning while moving pretty cumbersome
12:32:03raptoryeah..
12:33:06Little_Applethere might just not be a good solution to cramming all of bitfighter's controls into a touchscreen..
12:33:46raptorsigh
12:34:06raptorthen that leaves... ouya!
12:34:21Little_Appleohyea!
12:35:48Little_Applei wonder how many units have actually been sold
12:39:10Nothing_MuchLittle_Apple, It was sold out on Amazon I think
12:39:22Little_Appleoooh
12:41:41Nothing_MuchSold out in retailers Amazon and Gamestop, still available at Target and Best Buy
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12:43:35bobdaduckkback
12:45:52Nothing_Muchraptor, you never heard of Ouya before?
12:46:13raptori have now!
12:47:27Nothing_MuchIt's pretty neat
12:47:30Nothing_MuchOh nice
12:53:59bobdaduckouya is pretty neat
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12:59:11bobdaduckWhy don't IDs stick to walls?
12:59:46bobdaducklike sure walls are special case, but it outright removes IDs from the wall when you put it there
13:06:24Watusimoto Quit (Ping timeout: 256 seconds)
13:09:04raptori think it may be due in part to how walls are stored - they're stored in pieces
13:09:19raptorlike a 5 point barrier is stored as 4 sections
13:10:38bobdaduckBut like, if you put an ID on it the ID disappears afterwards or whatever
13:11:18Nothing_MuchID on what now?
13:15:45raptorwell, that's just probably because we didn't code that part in the editor, because of the underlying issues...
13:17:28bobdaduck*grumble*]
13:23:50Little_Applemaybe it could be fixed in the update where you make walls moveable! *nudge*
13:28:11bobdaduckI am, for the official record, against moving walls.
13:28:23bobdaduck...I think it'd be cool to be able to move walls via levelgen though.
13:29:15raptorthe horse is out of the barn with respect to levelgens...
13:37:42Watusimoto has joined
13:56:42bobdaduckwas the horse ever in the barn?
14:03:49Little_Appleraptor loved it so he set it free.
14:04:15bobdaduckFLY PONY BE FREE
14:05:15Watusimotobobdaduck: you want to assign ids to walls?
14:05:34bobdaduckI want to assign IDs to many things
14:05:41bobdaduckWalls, ships, players, suns...
14:05:42Watusimotodo you know why you can't?
14:06:23bobdaduckWalls are created before the level starts, so doing things to them post-level has... Implications.
14:06:32bobdaduckOr at least, that's the official story.
14:06:36Watusimotono
14:06:43Watusimotohere's the real official story
14:06:52Watusimotoif you create a wall in the editor
14:07:08Watusimotoyou mgiht give it a nice C shape, 3 segments (2 horizontal, one vertical), say
14:07:15bobdaduckyeah
14:07:35Watusimotowhen you start the game, that wall gets broken into 3 different segments, each of which is an independent entity
14:07:55Watusimotoif they all have the same ID, it would be very unclear which you were selecting when you specified your id
14:07:57bobdaduckWhy not just let people ID each segment seperately?
14:08:20Watusimotothat would solve the problem I just described, but the editor doesn't really have the concept of segments
14:08:44Watusimotoso we'd need to figure out how to select a segment (for tagging purposes), and then how to write that id to the level file
14:10:52bobdaduckI see
14:11:10bobdaduckWell, writing the ID to the file is simple because its already denoted by a !
14:11:34bobdaduckActually, being able to select segments of a wall could be useful
14:11:49bobdaduckInstead of selecting two points, just select and drag the segment between them
14:13:17Watusimotothe ! is used to specify the id for a whole item.. we'd need a way to apply it to a segment, and potentially multiple segments would have their own ids
14:13:45Watusimotowe'd probably need to change the levelfile format, at least for walls, into something xml like
14:14:04bobdaduckwell just break on !
14:16:02Watusimoto<wall thickness=50><segment id=xxx><x>123</x><y>456</y></segment></wall>
14:16:09Watusimotoyuck!
14:16:38bobdaduckso for the C wall: BarrierMaker 50 !1 1,0 0,0 !2 0,1 !3 1,1
14:17:06Watusimotothat's not any less yucky!
14:17:29Watusimotohowever, it is a solvable problem
14:17:36bobdaduckYeah it'd be yucky
14:17:42bobdaduckwe'll take care of it in interpretting
14:17:46Watusimotothe bigger issue is the editor itself
14:18:05Watusimotohow would you select a segment vs. selecting the wall itself
14:18:34bobdaduckYou could do it by points
14:18:37Watusimotoand what could you do with a selected segment. Delete it? Move it? Rotate it?
14:18:53bobdaduckshift-select two points to move that segment
14:18:57bobdaduckI do that fairly often anyway.
14:48:41Nothing_MuchI have a question, will development eventually move onto wayland/mir with legacy X support (linux stuff)?
15:05:19WatusimotoThis is not a question I can answer... we use SDL to do our windowing, so I suppose we use what they use
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15:07:00Watusimotobobdaduck: I can't move a segment by selecting to vertices
15:07:18Watusimotooh wait, there, I did it
15:07:25bobdaduckits sticky
15:09:33Watusimotocould be improved, I suppose
15:15:04Nothing_MuchSDL's being ported to Wayland according to the Arch wiki :P
15:17:02Watusimotothen there you go!
15:18:36Nothing_MuchNice! Hopefully Mir's getting the same treatment with an SDL port too
15:36:45raptornobody has responded to my SDL issues I posted to the mailing list...
15:37:29raptorand... have to go!
15:37:31raptorlater
15:37:36raptor Quit ()
15:38:09Nothing_Muchoh dear
15:42:57Nothing_MuchWhich mailing list? I'm curious to see.
15:55:16Watusimotosdl mailing list
15:58:10bobdaduck Quit (Remote host closed the connection)
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16:40:12bobdaduck has joined
16:40:31bobdaducklol my codecademy history
16:40:48bobdaduckStarts learning one language and then jumps to another and then jumps to another and then jumps to another
16:56:43bobdaduck Quit (Remote host closed the connection)
17:12:44koda has joined
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17:21:03Watusimoto_ has joined
17:21:33amgine1234567890hi hi hi
17:23:17Watusimoto Quit (Ping timeout: 264 seconds)
17:32:38BFLogBot Commit: 206ccb496f7c | Author: watusimoto | Message: Fix test compilation
17:32:40BFLogBot Commit: eec329da3dbb | Author: watusimoto | Message: Change color of user name if they are on a killing spree (*)
17:32:41BFLogBot Commit: a3b441f82661 | Author: watusimoto | Message: Show text effects for various levels of kill spree
17:32:43BFLogBot Commit: 7f10c15c4513 | Author: watusimoto | Message: Remove casts and ifdefs. Dedicated still compiles!
17:39:07raptor has joined
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17:40:18raptorWatusimoto_: will you be submitting a level to the contest or should I give you another week? :)
17:40:35Watusimoto_I'm particularly weak at level design
17:40:38fordcars has joined
17:40:57Watusimoto_I'm tryng to encourage my son to give it a whirl, but he's hung up on the theme
17:41:36Watusimoto_(it doesn't help that it's the same theme I suggested to him when he wanted to rope is brother into a minecraft skin design contest, to be judged by my wife)
17:41:47raptorhahaha
17:42:17Watusimoto_I do actually have an idea, but I do not think I can execute it
17:42:55raptorhow so? not enough time?
17:43:05fordcarsraptor, your "remove dual-axis" is really a good idea for other ports eventually
17:43:05raptoror lacking levelgen API <-- which is my problem..
17:44:08Watusimoto_I lack skill
17:44:13raptorfordcars: is this one of your issues?: https://code.google.com/p/bitfighter/issues/detail?id=206
17:44:28Watusimoto_basic artistic skill
17:44:40Watusimoto_basic design skill
17:45:08raptorthen it's good there's a contest for you to develop the skills!
17:45:11raptor:)
17:45:46raptoralso, I could help some, maybe
17:45:58raptor(I've already/am helped/helping some)
17:47:22Watusimoto_raptor: send you a private msg
17:47:46koda Quit (Remote host closed the connection)
17:48:06koda has joined
17:51:02amgine1234567890ahem hi
17:53:39Little_Appleraptor: i finished a level for you!
17:54:12raptorhooray!
17:54:21Watusimoto_yeah, so sorry about that paste error
17:54:28Watusimoto_that was the image itself, I think
17:54:34raptoroh, haha
17:54:42raptori reached normalcy
17:55:33Watusimoto_how many entries so far?
17:55:59kodabitfighter is gpl2 right?
17:56:01fordcars Quit (Ping timeout: 250 seconds)
17:56:25raptor4 eligible entries
17:56:40amgine1234567890 Quit (Quit: Page closed)
17:56:40raptoralmost had a 5th, but it didn't come through the PM system somehow...
17:56:47raptorkoda: yes, i think
17:56:54raptoram i supposed to know that?
17:57:03kodahttps://www.ohloh.net/p/bitfighter
17:57:04koda:)
17:57:46Watusimoto_raptor: do you think the idea would work?
17:57:57raptorsure!
17:58:14Watusimoto_ok, well maybe we can discuss it further tomorrow, as it's past bedtime
17:58:24raptoryes, let's do that...
17:58:50raptorso... ohloh is a code scraper?
17:59:21Watusimoto_ok, good night then!
17:59:29Little_Applei think footloose would like an extra week for the level design contest
17:59:44fordcars has joined
18:00:38fordcarseuh, yeah raptor, that was me :3
18:00:49raptorcan i close that bug, fordcars?
18:01:58raptorLittle_Apple: really?
18:02:14Nothing_Muchfordcars, why would removing dual axis be a good thing?
18:02:44fordcarsno it would be bad, but may be the solution for a mobile device or other hardware
18:02:50fordcarssure raptor
18:03:01Little_Appleraptor: yes. shes yelling at me to yell at you
18:03:25raptorso she is actively working on a level?
18:03:37Little_Appleyes
18:03:45raptorsold!
18:03:46Little_Appleand random insanity
18:03:49raptoroh good
18:04:30Nothing_Muchfordcars, I saw a game that utilized a sorta dualaxis type gameplay using a touchscreen
18:04:34Nothing_Muchon android
18:04:58fordcarsreally?
18:05:46Nothing_MuchYeah, it was also a shooter as well, but it's single player
18:05:51Watusimoto_ Quit (Ping timeout: 246 seconds)
18:06:36Nothing_MuchIt's free too!
18:06:47Nothing_Muchwell, the first one is
18:09:03Nothing_MuchHere it is
18:09:31Nothing_MuchPermission to link?
18:09:37raptoroh sure
18:09:44Nothing_Muchhttps://play.google.com/store/apps/details?id=com.jyaif.pewpew&hl=en
18:09:52raptorno issues with that in our cvhannel
18:10:12Nothing_MuchIt looks like the author can run it on x86 cpus too according to the "what's new" section
18:10:27Nothing_MuchTry it out on your phone, it's pretty good
18:10:40Nothing_Muchnot sure what engine it uses though
18:10:43raptori have no phone...
18:10:49Nothing_Muchoh aw
18:10:58raptorbut i'll take a lok
18:11:01raptor*look
18:12:52Nothing_Muchruns on tablets too
18:19:09Little_Appleraptor: is there a limit to how many maps someone can enter?
18:19:24raptornope!
18:19:33raptornEED MOAr!!!1
18:25:22Nothing_MuchHow many maps already exist? o.O
18:26:43Little_Applenot enough!
18:27:13Nothing_Muchoh my
18:27:36raptori've now got 5 eligible maps
18:28:54raptori've got 7 eligible maps!
18:42:37Nothing_Muchraptor, if you get an Android tablet or smart phone or Apple product (iOS), try the free version of pewpew out, it works pretty well with the touchpad
18:43:03Little_Appledoes it have modules?
18:43:15Little_Appleer, i mean controls other than dual axis
18:47:17Nothing_MuchI don't think so, but you can add them to a larger screen or pop up menu
18:48:24Nothing_Muchin Bitfighter
18:48:34Nothing_Muchpewpew only has the dual axis touchpads
18:54:16Nothing_Mucherm
18:54:18Nothing_Muchtouchscreens
18:57:47Little_Applethe problem is fitting the dual axis controls with at least 2 buttons for modules
18:57:55Little_Appleand making it control well
18:59:39Nothing_MuchWell it's possible for a 5" screen nowadays
18:59:46Nothing_Muchor.. 4.5" screen
18:59:50Nothing_Muchwhichever phones use nowadays
19:06:43Nothing_Much2 buttons?
19:07:16Nothing_Muchoh, at least
19:15:45raptormaybe I can install it in a VM..
19:31:19Little_Appleim off for now
19:31:23Little_Apple Quit (Quit: Page closed)
19:54:26Wuzzy Quit (Quit: Wuzzy)
20:22:38Nothing_Muchraptor, is it possible to emulate arm architecture?
20:38:07raptorhi Nothing_Much
20:38:09raptoryes
20:38:12raptori've done it
20:38:55raptorI emulated an ARMv6 for a raspberry pi, and even compiled a bitfighter dedicated server for it :)
20:39:25Nothing_Much:D
20:51:16Nothing_MuchThat's nice to know, with that in mind, will the android/iOS project/port be revived later?
20:51:33raptorandroid would probably be first
20:51:53raptori have already compiled and run bitfighter on android - but you couldn't move the ship :)
20:52:17raptorwe need a proper interface for mobile devices without joysticks/keyboards
20:52:29raptorthat's why i discussed getting rid of one axis
20:54:19Nothing_MuchWith screens becoming much much larger nowadays, you could fit a full blown "module" controller on a touchpad :)
20:55:12Little_Apple has joined
20:55:27Little_Apple!
20:55:40Little_Applei have a request!
20:55:42raptorhaha
20:55:46raptorhi Little_Apple
20:55:49Little_Applehello
20:55:58raptorrequest away
20:56:06raptor(up, up, and away)
20:56:12Little_Applecan line items please be visible while holding tab?
20:56:17raptorah
20:56:20Little_Applein editor
20:56:24raptorthat might be fixed, actually...
20:56:29raptorlet me see..
20:56:32Little_Applethat would wonderful
20:57:19raptoryup!: http://sam6.25u.com/upload/2screenshot_29.png
20:57:52Little_Applehorray!
20:58:06Little_Apple(the asian version)
20:59:22raptorsoo, i extended the contest 1 week
21:03:00Little_Applewoot
21:14:14koda Quit (Quit: koda)
21:21:07Nothing_Muchraptor, did you see that other game I linked? it does play differently but it shows that touch pad controllers are possible and can work good
21:21:29raptorI saw it, yes - haven't researched it yet
21:23:29Nothing_Muchyou could contact the guy from the google play webpage of the game
21:36:04Little_Appleoff for the night
21:36:06Little_Apple Quit (Quit: Page closed)
22:03:49SolumnMushroom has joined
22:04:35SolumnMushroomI have Bitfighter as a Steam shortcut, and it works fine
22:05:36SolumnMushroomI also have a sort-of working hackintosh
22:07:06raptorsteam shortcut?
22:07:11raptorwhat is that?
22:08:16SolumnMushroomYou can assign certain applications/programs as Steam shortcuts. It allows for an in-game web browser and Steam chats
22:08:42raptorah ok
22:09:52SolumnMushroomMy HP Mini will boot Mac OS 10.6.8 independant of a disc!
22:10:53SolumnMushroomThat is a HUGE step in the right direction
22:15:50fordcarslater guys, gtg
22:20:21fordcars Quit (Ping timeout: 250 seconds)

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