Timestamps are in GMT/BST.
| 00:17:53 | | koda Quit (Quit: k thx bai) |
| 00:37:43 | | Darrel has joined |
| 00:37:44 | | Darrel Quit (Client Quit) |
| 00:52:51 | | LordDVG has joined |
| 01:30:19 | | watusimoto has joined |
| 01:30:19 | | ChanServ sets mode +o |
| 01:45:00 | | Flynnn Quit (Quit: Leaving) |
| 01:55:39 | | Watusimoto_ has joined |
| 02:57:50 | | koda has joined |
| 03:12:20 | | watusimoto1 has joined |
| 03:14:27 | | watusimoto Quit (Ping timeout: 248 seconds) |
| 03:17:15 | | Watusimoto_ Quit (Ping timeout: 264 seconds) |
| 04:03:06 | | Nothing_Much has joined |
| 04:03:06 | | Nothing_Much Quit (Changing host) |
| 04:03:06 | | Nothing_Much has joined |
| 04:35:41 | | watusimoto1 Quit (Quit: Leaving.) |
| 04:37:41 | | watusimoto has joined |
| 04:37:41 | | ChanServ sets mode +o |
| 04:39:00 | | watusimoto Quit (Client Quit) |
| 04:51:27 | | watusimoto has joined |
| 04:51:27 | | ChanServ sets mode +o |
| 04:58:29 | | BFBuildBot Quit (*.net *.split) |
| 04:59:02 | | BFBuildBot has joined |
| 05:43:11 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 05:53:44 | | Nothing_Much has joined |
| 07:56:08 | | LordDVG Quit (Remote host closed the connection) |
| 07:58:42 | | bobdaduck has joined |
| 08:02:18 | | koda Quit (Quit: Leaving) |
| 08:02:28 | | koda has joined |
| 08:03:56 | | watusimoto Quit (Ping timeout: 246 seconds) |
| 08:05:15 | | watusimoto has joined |
| 08:05:15 | | ChanServ sets mode +o |
| 08:08:36 | | Nothing_Much Quit (Ping timeout: 268 seconds) |
| 08:21:44 | bobdaduck | Vote for me! |
| 08:22:34 | | Nothing_Much has joined |
| 08:27:13 | | Nothing_Much Quit (Ping timeout: 256 seconds) |
| 08:32:09 | | Nothing_Much has joined |
| 08:32:09 | | Nothing_Much Quit (Changing host) |
| 08:32:09 | | Nothing_Much has joined |
| 08:54:27 | | Skybax has joined |
| 09:01:47 | | watusimoto Quit (Quit: Leaving.) |
| 09:02:28 | | watusimoto has joined |
| 09:02:28 | | ChanServ sets mode +o |
| 09:03:55 | | watusimoto Quit (Client Quit) |
| 09:27:49 | | raptor has joined |
| 09:27:49 | | ChanServ sets mode +o |
| 09:28:32 | raptor | good day! |
| 09:28:53 | raptor | from footloose: <FoOtloOse> aw. raptor y u no here. ): anyway. you should have a search option. place explaining what the gametypes are n what they do. n other helpful things for new players. kbye |
| 09:29:09 | raptor | so like... instructions?? |
| 09:33:11 | bobdaduck | uh |
| 09:33:15 | bobdaduck | I don't know. |
| 09:33:26 | bobdaduck | But she actually bothered to come into the irc herself so it must be important. |
| 09:33:52 | raptor | i added it: http://code.google.com/p/bitfighter/issues/detail?id=227 |
| 09:34:06 | raptor | because... we actually don't have gametype instructions anywhere... |
| 09:34:23 | raptor | maybe with tooltips in the editor, but that's it.. |
| 09:35:31 | bobdaduck | Well, since we're adding in a tutorial system... |
| 09:43:18 | raptor | should we do another contest party before the final vote? |
| 09:44:40 | bobdaduck | would anyone show? |
| 09:45:01 | raptor | i don't know... |
| 09:45:28 | raptor | i've been thinking that for next contest, I should wait to unveil the levels at the party... |
| 09:48:29 | bobdaduck | uh, yeah. |
| 09:49:42 | raptor | !contest |
| 09:49:42 | BFLogBot | See the contest checklist here: http://bitfighter.org/wiki/index.php/Contest_checklist |
| 09:49:52 | raptor | thanks BFLogBot |
| 09:49:52 | BFLogBot | Until you stalk and overrun, you can't devour anyone. -- Hobbes |
| 09:50:00 | | koda waves |
| 09:50:05 | raptor | !koda |
| 09:50:05 | BFLogBot | Resident Apple evangelist |
| 09:50:10 | raptor | hi koda |
| 09:50:18 | koda | ^ untrue |
| 09:50:26 | koda | i wish to be more resident |
| 09:50:28 | raptor | no? |
| 09:50:32 | raptor | oh no! |
| 09:50:48 | raptor | you moved hedgewars to github!?!? |
| 09:50:54 | koda | no |
| 09:50:58 | koda | i mirrored it |
| 09:51:07 | raptor | ah ok |
| 09:51:21 | raptor | because I *really* like github, but i *really* dislike git |
| 09:51:28 | koda | same |
| 09:53:20 | raptor | how do you manage pull requests? |
| 09:53:29 | raptor | maybe I should do something similar for bitfighter... |
| 09:54:25 | bobdaduck | And nobody wants to just start up a game on the contest server |
| 09:54:36 | bobdaduck | because there are levels like "Zomg browniez" |
| 09:55:07 | raptor | more people need to review.. |
| 09:55:41 | bobdaduck | Yes definitely. |
| 09:56:16 | bobdaduck | HOW COULD YOU SAY THAT DOUGH WAS MORE AMBITIOUS THAN DND. |
| 09:57:04 | raptor | did i? |
| 09:57:08 | bobdaduck | That got me all riled up. |
| 09:57:37 | raptor | I guess I was focused on the mathematics of the levelgen... |
| 09:57:55 | bobdaduck | Just because I don't know math! |
| 09:57:55 | bobdaduck | xD |
| 10:00:48 | raptor | there, I posted a follow up |
| 10:05:43 | raptor | bobdaduck: feel free to add to this: http://bitfighter.org/wiki/index.php/Contest_checklist |
| 10:06:02 | raptor | because this time we forgot to announce the contest on the mailing list and MOTD |
| 10:06:09 | raptor | so we're making notes |
| 10:07:08 | | Watusimoto has joined |
| 10:13:16 | bobdaduck | okey |
| 10:13:44 | bobdaduck | lol |
| 10:14:08 | bobdaduck | raptor |
| 10:14:12 | raptor | hi |
| 10:14:15 | bobdaduck | in some version (019) I believe |
| 10:14:19 | bobdaduck | custom gametypes. |
| 10:14:52 | raptor | it's one of our oldest bugs!: http://code.google.com/p/bitfighter/issues/detail?id=75 |
| 10:15:06 | bobdaduck | There are dungeons, emperors revenges, and my new one that I'm trying to get accepted: Explore (Like levelgen carnival, DnD.... Just big "explore" levels) |
| 10:15:21 | raptor | maybe instead of 'Dungeons' we should call them 'FreeStyle' ? |
| 10:15:45 | bobdaduck | Nah |
| 10:16:09 | bobdaduck | Just on the gametype rotation make a "custom" option and it'll display in the gametype field in-game |
| 10:16:30 | bobdaduck | "Custom: CTF dungeon" |
| 10:16:37 | bobdaduck | "Custom: Emperor's Revenge Soccer" |
| 10:17:20 | bobdaduck | And if custom is enabled then say, that level can never be an "official" game |
| 10:17:47 | bobdaduck | And I guess there were the thoughts of enabling weird things like circles and stuff in only special gametypes but I don't really care about that. But we could. |
| 10:18:00 | raptor | NO CIRCLES |
| 10:18:04 | bobdaduck | lol |
| 10:18:16 | raptor | those don't exist* |
| 10:18:20 | bobdaduck | xD |
| 10:18:24 | raptor | (* for certain definitions of 'exist') |
| 10:18:29 | bobdaduck | So for my DnD Map |
| 10:19:06 | bobdaduck | LevelName: DnD, LevelDescription: "Choose your class and Explore!" GameType: "Explorers Retrieve" |
| 10:19:15 | bobdaduck | Yeah? |
| 10:20:46 | raptor | maybe add these ideas to that bug above |
| 10:21:02 | bobdaduck | And if we turn off stat tracking on custom gametype maps, it will discourage abuse |
| 10:21:18 | bobdaduck | I don't want to add these ideas! You should just code it now. |
| 10:25:12 | | watusimoto1 has joined |
| 10:26:44 | raptor | what |
| 10:26:56 | raptor | show me the $$$ and the health insurance.. |
| 10:27:12 | raptor | and i'll consider coding on-demand for you.. |
| 10:27:26 | raptor | it better be a decent family plan, too |
| 10:27:49 | bobdaduck | lol |
| 10:57:51 | bobdaduck | What's so math-complicated about dough's script? |
| 10:59:47 | raptor | did you notice how the 'dough' congregated together? |
| 11:00:48 | raptor | and shooting or pushing one would add some momentum to the others nearby |
| 11:01:09 | raptor | it was like they interacted with gravity, and transmitted your force to the whole body |
| 11:01:10 | bobdaduck | yeah |
| 11:01:29 | bobdaduck | congregating together I'd like to see how he did it |
| 11:01:41 | bobdaduck | but adding momentum to others doesn't sound that hard...? |
| 11:01:52 | raptor | how do you knwo it's a 'he' ?? |
| 11:01:52 | raptor | :) |
| 11:02:05 | bobdaduck | because I know who made all the contest levels? |
| 11:02:15 | raptor | quiet! |
| 11:02:21 | raptor | shhh... this is a public channel! |
| 11:02:21 | bobdaduck | :P |
| 11:02:31 | bobdaduck | at least, I'm pretty sure I do. |
| 11:02:50 | raptor | also, did you notice that when the dough went into the oven, they made cookie shapes out of flags? |
| 11:02:57 | bobdaduck | Besides, I couldn't very well say "she" if it was a "she", now could I? That would give away that footloose made all the levels. |
| 11:03:12 | raptor | shhhhh! |
| 11:03:13 | bobdaduck | No I didn't notice that |
| 11:03:14 | bobdaduck | xD |
| 11:03:54 | bobdaduck | cookie shapes being 3 x 3 squares? |
| 11:04:56 | raptor | some were squares, some ship-shaped.. and flags? |
| 11:07:05 | bobdaduck | neutral flags that I can't score with |
| 11:07:06 | bobdaduck | xD |
| 11:07:14 | raptor | yeah... |
| 11:09:27 | | koda Quit (Ping timeout: 264 seconds) |
| 11:24:55 | | Watusimoto_ has joined |
| 11:27:04 | bobdaduck | There's a lot of wats |
| 11:27:24 | bobdaduck | That's like, enough wats to power a third world country |
| 11:27:33 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 11:27:34 | raptor | like detroit? |
| 11:28:03 | bobdaduck | Yeah exactly |
| 11:30:39 | | watusimoto1 Quit (Quit: Leaving.) |
| 11:37:22 | | Watusimoto_ Quit (Ping timeout: 248 seconds) |
| 11:41:58 | bobdaduck | okay so |
| 11:42:30 | bobdaduck | I'm trying to translate an item with geom to be where an item with point is. |
| 11:42:37 | bobdaduck | so matching geom to point. |
| 11:42:55 | raptor | Geom is an array of points |
| 11:42:57 | bobdaduck | right |
| 11:43:05 | bobdaduck | so I have the loc of what I want to translate it to |
| 11:43:08 | raptor | so point p1 = someGeom[1] |
| 11:43:30 | bobdaduck | and theres Geom.translate(geom, x, y) |
| 11:43:36 | bobdaduck | what are x and y in this case? |
| 11:44:17 | bobdaduck | or would it be easier just to hard-code it |
| 11:46:03 | bobdaduck | setGeom( point.new(loc.x + 100, loc.y - 100) or whatever |
| 11:47:19 | raptor | honestly, I've never used the 'Geom' class much |
| 11:47:36 | raptor | x,y might be the first point of the geom |
| 11:47:42 | raptor | let me look |
| 11:47:43 | bobdaduck | tx, ty |
| 11:47:50 | bobdaduck | its how much to translate the geom by |
| 11:47:57 | bobdaduck | it does pretty much exactly what you'd expect |
| 11:48:00 | raptor | ah ok |
| 11:48:19 | raptor | so it's a relative translation |
| 11:48:25 | bobdaduck | yeah |
| 11:49:48 | bobdaduck | Would it be easier just to hard code it? |
| 11:51:15 | raptor | what part of Geom would you want to move? the first point? the last? |
| 11:51:29 | raptor | it woudl be easy to just calculate the offset from a point |
| 11:51:32 | bobdaduck | all of it |
| 11:51:41 | raptor | well yes |
| 11:51:45 | raptor | but the geom has to 'land' somewhere |
| 11:51:50 | raptor | what point is the landing point? |
| 11:51:58 | bobdaduck | uh |
| 11:52:01 | bobdaduck | none of them, I suppose. |
| 11:52:12 | bobdaduck | See, I have this nexus shaped like an asteroid |
| 11:52:19 | bobdaduck | and I want it to follow the asteroid around... |
| 11:52:29 | raptor | local offsetX = loc.x - someGeom[1].x |
| 11:52:31 | bobdaduck | and the geom is all around the asteroid, rather than just one point on it |
| 11:52:39 | raptor | then translate(someGeom, offsetX...) |
| 11:52:57 | raptor | well, that's what you have to decide |
| 11:53:16 | raptor | what is the one-true-point that determines where the geom will go |
| 11:53:28 | bobdaduck | hm, okay... |
| 11:54:25 | bobdaduck | might work. |
| 11:54:27 | kaen | have you tried zone:setLoc(asteroid:getLoc()) ? |
| 11:54:38 | bobdaduck | kaen: That doesn't work because |
| 11:54:40 | raptor | most BfObjects with getLoc() return a centerpoint |
| 11:54:40 | raptor | or center-of-mass... |
| 11:54:40 | raptor | with wonky zones |
| 11:54:42 | bobdaduck | then you can't enter the zone |
| 11:54:54 | bobdaduck | I had that problem with loot bags in dnd |
| 11:55:13 | kaen | eh? |
| 11:55:14 | bobdaduck | I tried using setLoc and it would set the loc (and it would look like the zone would move) but in reality the zone would just be at 0,0 |
| 11:55:16 | raptor | ohhh... was that a bug I fixed? |
| 11:55:23 | kaen | ah |
| 11:55:55 | kaen | never thought I'd help create an API that I would then have to hack around the bugs of... |
| 11:55:58 | raptor | setLoc() didn't work on polygon objects i think |
| 11:56:14 | bobdaduck | Well it does |
| 11:56:20 | bobdaduck | just... broken. |
| 11:56:22 | kaen | :P |
| 11:56:28 | bobdaduck | you set the loc but the geom is the same |
| 11:56:56 | bobdaduck | it worked |
| 11:56:56 | raptor | oh yeah |
| 11:56:57 | bobdaduck | we're good |
| 11:57:08 | raptor | i fixed that one.. |
| 11:57:09 | bobdaduck | the point to match it to thing |
| 11:57:21 | raptor | the loc was being set server-side, but the geom was never updated for polygon objects |
| 11:58:04 | bobdaduck | uh |
| 11:58:06 | bobdaduck | something like that. |
| 11:58:07 | bobdaduck | 019! |
| 11:58:53 | raptor | I can't believe github's mirror of hedgewars found my github user and associated it with a commit to hedgewars from Google Code... |
| 12:00:11 | bobdaduck | lol |
| 12:00:40 | raptor | and I try so hard not to be tracked like that... |
| 12:02:54 | raptor | ahh... I used the same e-mail on github as google code |
| 12:02:55 | raptor | shame on me |
| 12:11:05 | bobdaduck | shame! |
| 12:11:10 | bobdaduck | Why do you try not to be tracked? |
| 12:38:45 | raptor | I don't mind being discovered on the net - but I don't like it when various sites make associations about me that I didn't intend |
| 12:39:49 | raptor | i.e. they make a more public picture of myself than I do in person - so I try to actively discourage it by using different names/addresses on different sites |
| 12:41:42 | | Watusimoto has joined |
| 13:08:52 | | bobdaduck Quit (Read error: Connection reset by peer) |
| 13:09:03 | | watusimoto1 has joined |
| 13:10:01 | | bobdaduck has joined |
| 13:12:34 | | Watusimoto Quit (Ping timeout: 258 seconds) |
| 13:13:15 | | watusimoto1 Quit (Client Quit) |
| 13:24:24 | | progrematic has joined |
| 13:25:34 | | watusimoto has joined |
| 13:25:34 | | ChanServ sets mode +o |
| 13:33:43 | | LordDVG has joined |
| 13:44:46 | bobdaduck | how] |
| 13:45:23 | bobdaduck | If I want a series of variables named, say, s1, s2, s3, etc |
| 13:45:42 | bobdaduck | it would be easier to use a for loop to do that. |
| 13:45:57 | raptor | that, my friend, is called 'reflection' |
| 13:46:08 | bobdaduck | How do I, ah, append the for loop variable to the variable name? |
| 13:46:09 | raptor | i.e. how to modify, in code, the code itself |
| 13:46:29 | bobdaduck | So artificial intelligences? |
| 13:46:31 | raptor | i'm not sure Lua can do that... |
| 13:46:35 | raptor | java can |
| 13:46:36 | bobdaduck | xD |
| 13:46:43 | raptor | researching... |
| 13:48:22 | raptor | here's one way: http://stackoverflow.com/questions/5061755/how-do-i-make-a-dynamic-variable-name-in-lua |
| 13:50:08 | bobdaduck | what if I just named the variables 1, 2, 3, 4 etc |
| 13:50:37 | bobdaduck | Also is it possible to write a for loop like this: |
| 13:50:58 | bobdaduck | for i = {}, something, something |
| 13:51:59 | bobdaduck | I assume that would break everything but just making sure. |
| 13:55:27 | bobdaduck | Like in any programming language. Is a for loop array a thing. |
| 13:56:40 | raptor | numbers by themselves are never a good idea |
| 13:57:17 | raptor | that type of for loop construct is only available in some languages. i'm not sure about Lua.. |
| 13:57:45 | bobdaduck | So it exists? What does it do? xD' |
| 13:58:36 | raptor | in Java: for(int number: numberList) { System.out.print(number); } |
| 13:58:54 | raptor | in otherwords a 'foreach' construct |
| 13:59:01 | | watusimoto Quit (Quit: Leaving.) |
| 13:59:26 | bobdaduck | huh. |
| 13:59:38 | raptor | php has it: foreach($numberList as $number) { ... } |
| 14:00:08 | bobdaduck | sort of like for index, val in ipairs or whatever? |
| 14:00:42 | raptor | yeah, but only works on an array-like list and just returns the values in the list, not the indices |
| 14:01:58 | bobdaduck | ah |
| 14:05:04 | | Watusimoto has joined |
| 14:07:00 | | progrematic Quit (Ping timeout: 246 seconds) |
| 14:10:14 | raptor | ! when did progrematic show up? |
| 14:10:30 | raptor | quiet BFLogBot |
| 14:10:30 | BFLogBot | Is it a right to remain ignorant? -- Calvin |
| 14:10:38 | bobdaduck | rofl |
| 14:11:13 | bobdaduck | amazing. |
| 14:11:18 | bobdaduck | Who is progrematic? |
| 14:11:38 | raptor | someone new! |
| 14:12:01 | raptor | we're supposed to be warm and friendly to new people, right? |
| 14:12:20 | bobdaduck | xD |
| 14:18:38 | Watusimoto | ugh... I need to get my family to the airport for a 6am flight tomorrow |
| 14:19:44 | raptor | more vacation? |
| 14:19:57 | raptor | "vacation" |
| 14:21:16 | Watusimoto | for me or them? |
| 14:21:18 | Watusimoto | :-) |
| 14:21:28 | raptor | yes |
| 14:21:31 | raptor | that is the question.. |
| 14:21:35 | Watusimoto | I'll be going to the us in a couple of weeks |
| 14:21:42 | Watusimoto | they're going tomorrow |
| 14:22:00 | bobdaduck | To Utah?!? |
| 14:22:54 | raptor | uhh... the US is bigger than Utah, bobdaduck; hate to break it to you... |
| 14:23:08 | bobdaduck | But the relevant parts! |
| 14:23:12 | bobdaduck | My world is about 20 miles big. |
| 14:23:14 | raptor | hahaha |
| 14:24:31 | bobdaduck | Okay so, straight from footloose: |
| 14:25:09 | bobdaduck | SEARCH BUTTON THING. |
| 14:25:09 | bobdaduck | Me: search for what? |
| 14:25:09 | bobdaduck | footie: so like it would be in lobby or somewhere |
| 14:25:09 | bobdaduck | footie: n u can c where chu friend is without going in all the servs |
| 14:27:07 | raptor | translation please |
| 14:27:41 | bobdaduck | Search for players |
| 14:27:53 | bobdaduck | so you don't have to go into all the servers to find a friend. |
| 14:28:57 | raptor | so making battle.net but for bitfighter.. |
| 14:29:07 | bobdaduck | hah, yes. |
| 14:29:28 | bobdaduck | In similar news, I totally played someone in starcraft 2 the other day who was named raptor |
| 14:29:46 | bobdaduck | He capitalized it though. And my team had a leaver at the very beginning so I left without playing it out. |
| 14:30:11 | raptor | a leaver? |
| 14:30:17 | raptor | I've avoided battlenet |
| 14:30:31 | bobdaduck | Uh, my teamate left the game as soon as it started |
| 14:30:34 | bobdaduck | so it was 2v1 |
| 14:30:37 | bobdaduck | so I left too. |
| 14:30:40 | bobdaduck | "leaver". |
| 14:30:46 | raptor | in fact I used to set up my own battle.net servers so I could play with friends across country... |
| 14:30:52 | bobdaduck | lol |
| 14:30:53 | raptor | ahhh |
| 14:31:37 | bobdaduck | So it wasn't you? |
| 14:31:39 | bobdaduck | oh well. |
| 14:32:04 | raptor | heh, no |
| 14:32:06 | bobdaduck | I mean I sort of figured as much but still xD |
| 14:32:23 | raptor | bitfighter is the only online game i 'play' |
| 14:32:46 | bobdaduck | Starcraft 2 isn't that great a game anyway |
| 14:33:02 | bobdaduck | Its just bitfighter, except with players. And about 4000x as cpu intensive. |
| 14:33:11 | raptor | haha |
| 14:33:33 | raptor | i played the first campaign with the demo |
| 14:33:41 | raptor | for some reason it let me play the whole campaign.. |
| 14:34:09 | raptor | i thought it was a very 'pretty' game |
| 14:34:22 | bobdaduck | Yeahhh |
| 14:34:27 | bobdaduck | Apparently its like, free now too. |
| 14:34:27 | raptor | might have been fun to play on LAN with friends... maybe |
| 14:34:34 | raptor | oh really? |
| 14:34:40 | bobdaduck | You're running a "trial" version but have access to nearly all features. |
| 14:34:57 | bobdaduck | And if you know someone who owns the game and get in a group with them, then you can access literally everything they can. |
| 14:35:00 | raptor | except it doesn't have LAN |
| 14:35:07 | raptor | so i never bothered |
| 14:35:11 | bobdaduck | Yeah, huge drawback. |
| 14:35:31 | raptor | so about once every 2 years i play starcraft 1 with my brother |
| 14:35:40 | raptor | me and him against like 5 computers |
| 14:35:47 | raptor | i lose, he wins, usually |
| 14:36:26 | bobdaduck | bitfighter could be so much better. |
| 14:45:28 | bobdaduck | Hunters maps with lots and lots of asteroidsss |
| 14:45:54 | raptor | I think Skybax made a level like that... |
| 14:46:21 | bobdaduck | Oh gosh |
| 14:46:29 | bobdaduck | now I'm writing a song about it. |
| 14:46:36 | raptor | had loads of flag spawns, too |
| 14:46:40 | bobdaduck | THANKS A LOT. |
| 14:54:26 | | koda has joined |
| 15:58:25 | | bobdaduck Quit (Remote host closed the connection) |
| 15:59:47 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 16:33:04 | | Flynnn has joined |
| 16:33:12 | | progrematic has joined |
| 16:34:41 | | Flynnn Quit (Client Quit) |
| 16:47:25 | | fordcars_lostInW has joined |
| 16:47:56 | fordcars_lostInW | I have a few minutes |
| 16:48:47 | | fordcars_lostInW is now known as fordcars_m |
| 16:50:53 | fordcars_m | I might be deconnected by accident by the way |
| 16:56:40 | | Flynnn has joined |
| 16:57:14 | | fordcars_m Quit (Ping timeout: 250 seconds) |
| 17:05:34 | kaen | hi progrematic |
| 17:11:15 | progrematic | Hi there! |
| 17:15:58 | progrematic | Man, this game is ridiculously fun kaen. Are you involved in the development? |
| 17:16:18 | kaen | Yep, I'm the new guy :) |
| 17:16:28 | raptor | hi progrematic |
| 17:17:11 | progrematic | Nice! Hey there raptor! This is probably the most welcoming IRC channel so far for me haha |
| 17:17:21 | kaen | heh |
| 17:17:42 | kaen | we don't usually get a lot of traffic here, so it's nice to see a new nick |
| 17:18:07 | raptor | an oasis in the IRC desert |
| 17:18:15 | progrematic | I'm looking to help develop as well, just thought I'd join up and try to get involved. About to download the source now |
| 17:18:23 | raptor | great! |
| 17:18:25 | kaen | awesome! |
| 17:18:30 | progrematic | Haha that's a good way to put it raptor! |
| 17:19:29 | kaen | we're working on updating our docs, so if you hit any snags let us know |
| 17:19:32 | raptor | progrematic: you have some programming experience? |
| 17:19:48 | progrematic | Okay thanks @kaen |
| 17:19:59 | kaen | if you haven't seen it, http://bitfighter.org/wiki/index.php/Building_Bitfighter |
| 17:20:15 | progrematic | Yes. I'm a self taught programmer. Started when I was 9 |
| 17:20:15 | kaen | should get you from 0 to compiling |
| 17:20:19 | kaen | awesome |
| 17:20:21 | kaen | so am I :) |
| 17:20:26 | progrematic | Currently studying software engineering |
| 17:20:31 | kaen | I started on my TI-83 calculator |
| 17:21:44 | progrematic | Haha that's awesome. What kind of things did you do on there? |
| 17:22:11 | Flynnn | this is creepy, did I do this exact same thing many years ago? |
| 17:22:28 | kaen | mostly math utilities |
| 17:22:29 | kaen | then hangman |
| 17:22:30 | kaen | then |
| 17:22:38 | kaen | I made a two-player rpg style game |
| 17:22:39 | kaen | 1v1 |
| 17:22:43 | kaen | you leveled up your ninja |
| 17:22:49 | kaen | it draw your weapon on the graph |
| 17:23:05 | kaen | I hand-wrote the polyline coords to render them... |
| 17:23:21 | kaen | then you fought using a menu system over the dinky little cable |
| 17:23:27 | raptor | ha! |
| 17:24:00 | progrematic | That's awesome! |
| 17:24:04 | kaen | ah. I still fondly recall my first time being infuriated by blocking io operations... |
| 17:24:07 | kaen | good times. |
| 17:24:27 | progrematic | I started in VB6 |
| 17:24:37 | Flynnn | that's actually pretty badass to get that on a calculator hehe |
| 17:24:47 | kaen | thanks Flynnn :) |
| 17:24:58 | kaen | I thought so too, but it never really caught on outside of my math class |
| 17:25:09 | | koda Quit (Quit: k thx bai) |
| 17:25:16 | progrematic | Made a bunch of games there.. one of my better ones was a game like "Supaplex" Took forever to load the levels though.. then I made the jump to C++ .. in retrospect, it would have been easier to jump to C first.. |
| 17:25:20 | Flynnn | hah, you effectively had a custom-programmed gameboy! |
| 17:25:39 | Flynnn | without sound, only downside |
| 17:25:43 | kaen | heh yeah |
| 17:25:50 | Flynnn | oh, and stealty too, you could play with it at school without it geting confiscated |
| 17:26:18 | kaen | I started writing c++ to work on bitfighter |
| 17:26:36 | progrematic | but once I learned C++ I was able to teach myself Java, Flash, Python and HTML/PHP/MySQL stuff for webpages |
| 17:26:44 | kaen | Flynnn, one downside: the cable is like six inches long |
| 17:26:55 | progrematic | kaen.. it has come a long way and man is it fun! |
| 17:28:24 | progrematic | kaen, thanks for the link by the way.. following it now |
| 17:28:45 | Flynnn | kaen: oh, ouch, recharging must be a pain |
| 17:29:08 | kaen | oh I meant the I/O cable |
| 17:29:16 | Flynnn | progrematic, very nice. tell me, what did you use to compile flash? |
| 17:29:45 | Flynnn | I never managed to get into flash, sadly |
| 17:29:48 | kaen | to connect calculators so they can transfer data or connect to measure-y things |
| 17:29:56 | Flynnn | ooohhh |
| 17:30:01 | Flynnn | so you played on multiple calculators |
| 17:30:02 | Flynnn | clever |
| 17:30:05 | kaen | yeah |
| 17:30:11 | kaen | so you could keep your own character |
| 17:30:15 | Flynnn | interesting |
| 17:30:32 | progrematic | Flynnn, Adobe Flash |
| 17:30:52 | Flynnn | I don't suppose that's free, is it |
| 17:31:03 | kaen | "no" |
| 17:31:11 | Flynnn | too bad |
| 17:31:29 | Flynnn | not that I'd get into flash anyways xD |
| 17:31:47 | progrematic | Haha it was cool for a while |
| 17:31:48 | Flynnn | but I like to pretend that I would if I could! |
| 17:31:56 | kaen | I'd get into webgl at this point over flash |
| 17:32:06 | progrematic | I'm on to bigger and better things.. I'm an Apple Developer too now, so working in Objective-C lately haha |
| 17:32:13 | raptor | one day I will set up emscripten again... |
| 17:32:19 | Flynnn | hmm yes definitely. There has also been some work with using CSS for 3d rendering |
| 17:32:45 | Flynnn | it came out pretty well actually, someone did a first person "shooter" in css |
| 17:33:04 | Flynnn | very nice, progrematic! |
| 17:33:20 | kaen | I would definitely not do it in css... |
| 17:33:31 | kaen | http://www.chromeexperiments.com/webgl/ |
| 17:33:32 | Flynnn | Yeah, css is a bit overkill xD but the framerate was pretty good |
| 17:33:38 | Flynnn | apparently css has some 3D rendering capabilities |
| 17:33:46 | Flynnn | I got like 12 fps on the game |
| 17:33:56 | kaen | well, you can use 3d rendering contexts in javascript |
| 17:33:57 | Flynnn | http://www.keithclark.co.uk/labs/css3-fps-new/ |
| 17:34:01 | raptor | emscripten! |
| 17:34:09 | Flynnn | this uses CSS3 transforms |
| 17:35:09 | kaen | heh |
| 17:35:12 | kaen | that's novel |
| 17:51:00 | raptor | heading home! back on tonight... I promise I'll start coding on 019 again soon! |
| 17:51:07 | | raptor Quit () |
| 18:25:48 | | Nothing_Much Quit (Quit: l8r) |
| 18:33:07 | | tttt7858 has joined |
| 18:34:06 | tttt7858 | Heelo. |
| 18:34:27 | | tttt7858 Quit (Client Quit) |
| 18:45:22 | | LordDVG Quit (Remote host closed the connection) |
| 18:46:48 | Skybax | Hiya |
| 19:11:49 | kaen | greetings |
| 19:15:44 | Skybax | How're you? |
| 19:18:06 | kaen | I'm well |
| 19:18:22 | Skybax | Coolness. I'm restoring my iPhone to unjailbreak it |
| 19:18:26 | kaen | heh |
| 19:20:19 | Skybax | It keeps breaking xD |
| 19:32:31 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 19:34:45 | | Flynnn has joined |
| 20:40:08 | | progrematic Quit (Quit: Leaving.) |
| 21:16:13 | Flynnn | I'm noticing similarities between how *I* behaved when I "joined" and progrematic. xD I didn't exactly produce. what |
| 21:16:18 | Flynnn | what's your bet, kaen? |
| 21:30:19 | | raptor has joined |
| 21:30:19 | | ChanServ sets mode +o |
| 21:30:57 | raptor | good evening! |
| 21:34:02 | raptor | my goal tonight: commit something! |
| 21:38:53 | | progrematic has joined |
| 21:42:40 | raptor | hmmm... methinks people have been changing their votes |
| 21:49:10 | raptor | kaen: you around? |
| 22:02:54 | | Watusimoto has joined |
| 22:03:53 | | Watusimoto Quit (Remote host closed the connection) |
| 22:06:12 | raptor | looks like Watusimoto is up to go to the airport! |
| 22:25:36 | | progrematic Quit (Quit: Leaving.) |
| 22:26:05 | | Flynnn Quit (Quit: Leaving) |
| 22:28:44 | | progrematic has joined |
| 22:29:18 | Skybax | raptor, yes I did make a level like that, it was called So Many Flags, I believe |
| 22:31:42 | raptor | yup, that's the one |
| 22:31:49 | raptor | that was fun to play at some of the BBBs |
| 22:32:02 | Skybax | Cool I didn't even know it was in the BBB list of levels lol |
| 22:33:03 | raptor | oh good, someone changed the MOTD to something less boring.. |
| 22:33:34 | Skybax | At the very end of the MOTD it should say "Don't look up, Sky is watching" |
| 22:34:03 | Skybax | That would be the opposite of boring |
| 22:35:03 | raptor | haha |
| 22:41:45 | | progrematic Quit (Quit: Leaving.) |
| 23:00:55 | | Skybax Quit (Quit: Skybax) |
| 23:01:57 | | Skybax has joined |
| 23:13:47 | | Skybax Quit (Quit: Skybax) |
| 23:29:36 | raptor | I will commit tonight! |
| 23:58:00 | raptor | BFLogBot: please give encouragement |
| 23:58:00 | BFLogBot | One of the joys of being a kid is that experiences are new and therefore more intense. -- Calvin sniffing mustard |