Timestamps are in GMT/BST.
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| 06:56:18 | kaen | raptor, any idea what the numbers are under the ships? |
| 06:56:21 | kaen | also, morning |
| 07:35:49 | raptor | kaen: good morning! |
| 07:35:56 | raptor | numbers under ships = games played |
| 07:36:18 | raptor | watusimoto is going to turn it into some sort of 'rank' insignia, experience-based |
| 07:36:23 | raptor | (I think) |
| 07:36:36 | kaen | whoa |
| 07:36:40 | kaen | how'd I miss that... |
| 07:36:47 | kaen | anyway, it changes colors for me |
| 07:37:08 | kaen | like, the glitchy GL-level sporadic color changing |
| 07:37:26 | kaen | just as I move around or things are added to the rendering queue |
| 07:47:56 | raptor | ah yes |
| 07:48:06 | raptor | that's because he's not finished with it yet... |
| 07:48:22 | raptor | there's no gl call for color on it, so it uses whatever was used last |
| 07:48:34 | raptor | i *think* he's planning on replacing it with a tiny graphic |
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| 10:53:58 | BFLogBot | Someday I'll write my own philosophy book. -- Calvin |
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| 11:51:54 | | Little_Apple has joined |
| 11:52:07 | Little_Apple | hello hello |
| 12:33:29 | raptor | hello |
| 12:37:04 | Little_Apple | how go the things? |
| 12:37:56 | raptor | the things go well... I just spent 45 min. cleaning up trash in the street from my neighbors 3-4 nights of drunken fireworks parties |
| 12:39:00 | raptor | i think one of them drinks enough to warrant professional help |
| 12:48:37 | Little_Apple | that sounds fun.. |
| 12:50:52 | | koda has joined |
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| 13:08:39 | kaen | professional drinking help: when you can't hold all those beers by yourself |
| 13:10:07 | raptor | heh |
| 13:11:08 | Little_Apple | sounds about right |
| 13:13:22 | Little_Apple | "Martin Luther would you come back and be president again?" |
| 13:13:32 | kaen | who... |
| 13:13:34 | kaen | what... |
| 13:13:42 | kaen | I don't want to live on this planet anymore |
| 13:13:47 | Little_Apple | ikr. |
| 13:13:53 | Little_Apple | man i hate g+... |
| 13:14:08 | raptor | what |
| 13:15:32 | Skybax | I like it |
| 13:15:58 | Little_Apple | i mean.. i dont so much hate the actual site... just what people post on it. |
| 13:16:12 | Little_Apple | which is the site... |
| 13:16:14 | Little_Apple | so.. |
| 13:16:19 | kaen | hopefully mars colonization will kick off before this generation starts getting elected to office so I can just hang out on Mars and laugh at Earth on the interplanetary news |
| 13:16:32 | raptor | hahaha |
| 13:16:42 | Little_Apple | real life bitfighter! |
| 13:16:45 | raptor | my wife and I would totally join you (if you could spare the fuel) |
| 13:17:19 | raptor | and maybe after our kids can use the toilet on their own... which might be too much info.. |
| 13:17:25 | Little_Apple | ill probably just find a cave in the middle of nowhere and become a hermit. |
| 13:17:44 | Skybax | Zero gravity potty training would be hell |
| 13:17:45 | kaen | "Earth's World Congress today ratified a bill to change it's name to 'planet #swag'" |
| 13:17:50 | Little_Apple | and grant 3 wishes to weary travelers! |
| 13:18:13 | Little_Apple | now that is a good planet name kaen |
| 13:18:24 | Little_Apple | i second that motion! |
| 13:18:30 | kaen | "Earthlings flooded the street chanting "YOLO" in celebratory unison" |
| 13:18:52 | Little_Apple | ahhh... utopia.. |
| 13:19:11 | | LordDVG Quit (Remote host closed the connection) |
| 13:19:21 | Little_Apple | remember, every third week is free frog friday! |
| 13:19:45 | kaen | Also Skrillex holds the high-ranking position of "Curator of dope beats" in the Planetary Cabinet |
| 13:19:56 | Skybax | wth are you reading |
| 13:20:00 | kaen | my brain |
| 13:20:17 | Skybax | Scary |
| 13:20:32 | Little_Apple | what you have seen... is what is to come... if you should fail... |
| 13:20:34 | kaen | postulating how earth will be once Gen Y starts taking office |
| 13:21:16 | Skybax | The Gen Y's that take office will be the few of the generation that are mimicing the generations before them |
| 13:21:24 | | koda Quit (Quit: koda) |
| 13:21:48 | kaen | that gives me less hope than you probably though it would :P |
| 13:21:58 | kaen | thought* |
| 13:22:19 | Skybax | Cause the other ones don't care haha |
| 13:22:30 | Skybax | Personally, I'm not concerned with the world scene at all xD |
| 13:22:39 | Little_Apple | invest in fallout shelters! |
| 13:26:48 | Little_Apple | and shuriken. |
| 13:28:35 | Little_Apple | in other parts of the internet... http://i.imgur.com/54g9Vvk.png |
| 13:29:06 | kaen | heh. I saw that comment when the video was first posted |
| 13:29:30 | Little_Apple | woo |
| 13:29:44 | | Nothing_Much Quit (Ping timeout: 240 seconds) |
| 13:30:59 | raptor | oh interesting |
| 13:31:07 | raptor | we have 'List' class available in the scripts/ folder |
| 13:31:11 | raptor | for Lua.. |
| 13:31:48 | | BFLogBot Commit: 6c44cf78c362 | Author: buckyballreaction | Message: Lua API: Move subscribe/unsubscribe from levelgen: and bot: into bf: |
| 13:32:20 | kaen | whoa. interesting indeed |
| 13:43:07 | raptor | i'm not sure we really need it? |
| 13:45:25 | kaen | not that I can think of |
| 13:45:44 | kaen | unless we want to provide a strict list structure with methods like map and grep or something |
| 13:46:17 | kaen | pfft |
| 13:46:24 | kaen | I just saw its implementation |
| 13:46:27 | kaen | nuke it |
| 13:46:29 | raptor | it looks sparse |
| 13:46:32 | raptor | like |
| 13:46:38 | raptor | not even doubly-linked.. |
| 13:46:42 | raptor | ok |
| 13:48:40 | | BFLogBot Commit: 280291a8082b | Author: buckyballreaction | Message: Remove 'list' Lua implementation. It is primitive and not used anywhere |
| 13:49:07 | raptor | whoa |
| 13:49:17 | raptor | i just stumbled upon sam686's build_navzones.lua |
| 13:49:36 | raptor | he wrote that in 013 or 014 before we auto generated them in c++ |
| 13:49:56 | raptor | it would build zones for *any* level upon level load |
| 13:50:43 | kaen | that's insane |
| 13:51:07 | kaen | where is it? |
| 13:51:12 | raptor | yeah... i think the zones where just squares, but in a fractal-like pattern |
| 13:51:18 | raptor | in the scripts folder |
| 13:51:25 | Little_Apple | whoops. gtg. |
| 13:51:28 | Little_Apple | have fun on mars! |
| 13:51:29 | | Little_Apple Quit (Quit: Page closed) |
| 13:51:39 | kaen | hmm. some sort of dynamic rectangular subdivision... |
| 13:51:43 | kaen | still impressive |
| 13:52:12 | kaen | sparsely documented :< |
| 13:52:38 | raptor | yeah... mostly operators |
| 13:53:13 | kaen | ah, it uses visibility to determine whether it can make a subdivision |
| 13:53:48 | kaen | that is geniusly simple |
| 13:54:06 | kaen | ingeniously? |
| 13:54:15 | kaen | my spellcheck growled at me for it |
| 13:54:27 | raptor | heh |
| 13:54:39 | raptor | i'm debating whether to keep it around... |
| 13:54:45 | raptor | it's a nice piece of history |
| 14:01:00 | kaen | it's part of the repo's history :P |
| 14:01:21 | kaen | I'll defer to you though |
| 14:02:22 | raptor | i'm in clean-up mode... soo... good-bye history |
| 14:02:28 | raptor | and into... history |
| 14:07:51 | raptor | next question: I am moving the Lua team/private messaging into the bf: object, but for bots should I constraing teamMsg(L) to be just to the team the bot is on? |
| 14:17:11 | kaen | I say yes |
| 14:17:29 | raptor | me too |
| 14:29:12 | raptor | where's bobdaduck when I need him.. |
| 14:29:34 | raptor | his DnD levelgen will be a good test of my deprecation handling |
| 14:33:35 | raptor | actually, maybe 'carnival' will be better.. |
| 15:17:08 | | Watusimoto has joined |
| 15:20:10 | Watusimoto | hi |
| 15:28:50 | raptor | hello |
| 15:29:48 | raptor | my Lua API TODO list is shrinking! |
| 15:32:55 | Watusimoto | excellent! |
| 15:46:09 | raptor | can we change the DB icon to something like the one shown here?: http://i.istockimg.com/file_thumbview_approve/10750551/2/stock-illustration-10750551-database-web-icons-colour-symbols-series.jpg |
| 15:46:27 | raptor | drawn with lines |
| 15:50:11 | Watusimoto | db icon? |
| 15:50:30 | Watusimoto | oh right, that think I added for kaen |
| 15:51:59 | raptor | he closed the issue with no change (which is why I brought it up) |
| 16:01:51 | Watusimoto | I believe I added an icon to the level name display for levels in the db |
| 16:02:01 | Watusimoto | you are asking to replace the icon with another? |
| 16:03:37 | raptor | yes, something that plays nicer with the theme |
| 16:06:27 | Watusimoto | sure -- Idson |
| 16:06:39 | raptor | ? |
| 16:06:40 | Watusimoto | I don't feel particularly in love with that icon |
| 16:06:52 | Watusimoto | typing in an akward position... sorry! |
| 16:09:42 | raptor | heh ok |
| 16:31:05 | | BFLogBot Commit: e12e79563cd2 | Author: buckyballreaction | Message: Remove old, broken, now unneeded botzone generation script |
| 16:31:06 | | BFLogBot Commit: 1e846b09198a | Author: buckyballreaction | Message: Different goal zone icon. What do you think? |
| 16:31:43 | raptor | trying to handle the new abstraction for symbol shapes is a little auto-pretzeling |
| 16:32:28 | raptor | I had the thought again of loading all of our vector game resources from Lua arrays.. |
| 16:33:44 | Watusimoto | bu auto-pretzling you mean confusing? |
| 16:34:16 | raptor | just lots more method clicks... |
| 16:34:23 | raptor | to find where it starts.. |
| 16:34:26 | Watusimoto | ah |
| 16:34:43 | raptor | auto-pretzelizing |
| 16:34:44 | Watusimoto | what are you trying to do? |
| 16:35:00 | Watusimoto | maybe I can get you into the right starting gate |
| 16:35:14 | raptor | a term made up by kaen to describe what would happen to a new developer's mind if they looked at UIEditor |
| 16:35:25 | Watusimoto | :-) |
| 16:35:42 | Watusimoto | I am open to ideas for simplifcation! |
| 16:35:44 | raptor | I already figured out what i needed (see last commit) |
| 16:36:04 | raptor | naw.. it's good |
| 16:36:14 | Watusimoto | the goal zone icon? |
| 16:36:32 | raptor | ideas for simplification of SymbolShapes |
| 16:36:42 | raptor | it's good how the classes are |
| 16:36:45 | Watusimoto | you didn't go back to a heart, did you? |
| 16:36:50 | raptor | NOO |
| 16:37:29 | raptor | I think it doesn't look too bad... |
| 16:37:39 | raptor | (my new icon) |
| 16:37:40 | Watusimoto | >> It is primitive and not used anywhere |
| 16:37:43 | Watusimoto | agreed |
| 16:37:58 | raptor | code review? |
| 16:38:01 | raptor | thanks! |
| 16:38:54 | Watusimoto | sorry... confusion up above. |
| 16:39:34 | Watusimoto | I offered to help you get started; you replied it was under control; you said you figured out what you needed, in your last commit |
| 16:39:48 | Watusimoto | I asked if it was the goal zone commit |
| 16:40:06 | Watusimoto | because I don't see any symbol stuff in there |
| 16:40:23 | raptor | ahh |
| 16:40:26 | raptor | yes, that commit |
| 16:40:43 | raptor | oh - i needed to look around to make sure I new what the radius was going in... |
| 16:40:55 | raptor | the goal zone commit |
| 16:42:18 | Watusimoto | yeah, goal zone icon is best yet |
| 16:42:59 | Watusimoto | so how would you do the vector graphics using lua? |
| 16:43:20 | Watusimoto | I can kind of see how to do it effieiently for things that are a list of points |
| 16:43:34 | raptor | yeah.. just point lists |
| 16:43:40 | Watusimoto | but would you create a meta-drawing language or something for the other stuff? |
| 16:44:00 | Watusimoto | things that are a list of points are probably a minority of what we've got |
| 16:44:12 | Watusimoto | and putting that into Lua without the other stuff probably wouldn't be useful |
| 16:44:17 | raptor | yeah... i was just in point-listy stuff and thought it would be nice if i didn't have to recompile all the time.. |
| 16:44:23 | raptor | i agree |
| 16:44:25 | Watusimoto | right |
| 16:45:45 | Watusimoto | when we finalize the icons for loadout and gola zone, maybe we should put them into a font and draw them with a texture |
| 16:45:50 | Watusimoto | that would avoid this problem: |
| 16:46:09 | raptor | heh |
| 16:46:21 | Watusimoto | just a sec here |
| 16:47:32 | Watusimoto | http://img560.imageshack.us/img560/1889/kjbf.png |
| 16:47:58 | raptor | haha |
| 16:48:02 | raptor | you can't tell them apart |
| 16:48:07 | Watusimoto | right |
| 16:48:07 | raptor | didn't think of that.. |
| 16:48:15 | Watusimoto | with a texture, you might be able to |
| 16:48:25 | raptor | not sure on that.. |
| 16:48:26 | Watusimoto | except at really extreme scales |
| 16:48:49 | Watusimoto | well, at that scale you could |
| 16:49:08 | Watusimoto | and that seems pretty typical |
| 16:49:19 | raptor | you really think so? |
| 16:49:34 | Watusimoto | imagine one was an O and one was an @ |
| 16:49:38 | raptor | maybe moving stuff to textures isn't a bad idea... |
| 16:49:49 | Watusimoto | I think you definitely could see the difference |
| 16:50:29 | Watusimoto | of course, that would mean working with font forge.... |
| 16:50:39 | raptor | gross |
| 16:50:40 | Watusimoto | which is ok when it doesn't crash |
| 16:50:46 | Watusimoto | which is about 2% of the time |
| 16:51:01 | raptor | yeah, it always crashes! |
| 16:51:12 | Watusimoto | not _always_... just mostly |
| 16:51:19 | raptor | true |
| 16:51:28 | raptor | just looking at a font sometimes doesn't crash |
| 16:51:37 | raptor | but if you open a menu... |
| 16:51:38 | Watusimoto | it usaully doesn't crash until you go to save your work |
| 16:51:53 | Watusimoto | or open a menu, yes |
| 16:52:12 | Watusimoto | well I think it would be a good experiment |
| 16:52:23 | Watusimoto | I also think the bages could be sexed up that way |
| 16:52:32 | raptor | well, other than the fact you can't tell it from the loadout icon - what do you think of the goal zone one? |
| 16:52:37 | raptor | ha |
| 16:52:40 | Watusimoto | best yet |
| 16:52:56 | raptor | better than the heart! |
| 16:53:07 | Watusimoto | I don't love it, but I think it might point the way |
| 16:53:17 | Watusimoto | maybe a flag in a diamond-square? |
| 16:53:21 | Watusimoto | or somehting |
| 16:53:35 | Watusimoto | it is better than most (all?) of my proposals |
| 16:53:40 | raptor | that might work.. |
| 16:53:43 | Watusimoto | except perhaps the heart |
| 16:53:52 | raptor | no no no no |
| 16:54:00 | Watusimoto | :-) |
| 16:54:01 | raptor | i am trying to block that from my memory |
| 16:56:07 | raptor | interesting... i ran into a snag with moving messaging into bf: - robot: and levelgen: use completely different pathways because robot is a 'player' |
| 16:56:16 | raptor | I can probably merge them, but it'll be a bit messy |
| 16:56:45 | Watusimoto | interesting... why would the need different paths? or is that your point... that they don't |
| 16:56:54 | raptor | hmm.. maybe not, because Robot requires a clientinfo |
| 16:57:38 | raptor | have to get the Robot's name.. |
| 16:58:11 | raptor | oh wait... they both funnel into GameType::sendChat... that's good |
| 17:00:31 | raptor | OK, I think I can merge them without too much trouble.. |
| 17:05:17 | Watusimoto | good |
| 17:06:32 | raptor | should I allow bots the ability to announce? |
| 17:06:53 | Watusimoto | mmmm |
| 17:07:03 | Watusimoto | levelgens should |
| 17:07:17 | Watusimoto | but bots? |
| 17:07:54 | Watusimoto | I can't see any good reason to do it |
| 17:08:01 | Watusimoto | and some potential downsides |
| 17:08:10 | Watusimoto | but none overly serious |
| 17:08:19 | Watusimoto | editor can't announce |
| 17:08:43 | Watusimoto | I'm thinking no announcing for bots |
| 17:09:24 | Watusimoto | at least not until bobdaduck figures out how to do it using a loadout zone and a worm |
| 17:10:57 | kaen | hehe |
| 17:15:50 | raptor | should I keep announce on the levelgen: object then? |
| 17:15:57 | raptor | since it'll be the only one using it.. |
| 17:20:44 | Watusimoto | yes, sure |
| 17:20:56 | Watusimoto | ok, dozing off here... time for sleep |
| 17:21:05 | | BFLogBot Commit: 515fa4ba309a | Author: watusimoto | Message: Clean up variable names and such |
| 17:21:07 | | BFLogBot Commit: ec251a0970c7 | Author: watusimoto | Message: Merge |
| 17:21:08 | | BFLogBot Commit: 355ec7573abe | Author: watusimoto | Message: Start new test for killStreakyThings... currently fails, but took the opportunity to consolidate some test code and fix some memory leaks |
| 17:21:10 | | BFLogBot Commit: 6d20e1c57116 | Author: watusimoto | Message: KillStreakTests now passes, even if it doesn't really do much of use |
| 17:21:11 | | BFLogBot Commit: 8bbf81f58229 | Author: watusimoto | Message: Merge |
| 17:21:17 | Watusimoto | these are lame commits |
| 17:21:39 | Watusimoto | my tests are getting all hung up inside TNL |
| 17:21:45 | Watusimoto | not sure how to resolve |
| 17:22:20 | Watusimoto | night |
| 17:22:28 | | Watusimoto Quit (Remote host closed the connection) |
| 17:28:33 | kaen | too bad automated unit testing wasn't a thing when they designed TNL... |
| 17:28:40 | kaen | "designed" |
| 17:29:03 | kaen | every time I look at it I'm more convinced that they just built it ad-hoc while making some game or another |
| 17:29:20 | kaen | I might even guess that it was written along-side Zap! |
| 17:30:12 | raptor | i bet it was! |
| 17:31:59 | kaen | oh wow. the client's HttpRequest made CakePHP choke on an internal strlen() call |
| 17:32:05 | kaen | I feel accomplished |
| 17:32:14 | raptor | ha! |
| 17:32:19 | raptor | bug in Cake? |
| 17:32:33 | kaen | yes, but only because of a bug in HttpRequest |
| 17:32:48 | kaen | I'm doing something almost-but-not-exactly right, although I'm sure what |
| 17:33:00 | kaen | I'm not sure* |
| 17:33:11 | raptor | missing a NULL terminated char array? |
| 17:33:35 | kaen | hmm, that's a good hunch |
| 17:35:02 | kaen | nope. the request appears fine on its way out |
| 17:35:19 | kaen | oh! |
| 17:35:38 | kaen | wrong-byte size for the form-encoded data |
| 17:35:40 | kaen | tricky tricky |
| 17:36:15 | kaen | so it's munging the data with the control stuff only of levels which have a levelgen |
| 17:49:14 | | BFLogBot Commit: 1dee85349396 | Author: kaen | Message: fix problems uploading to level DB |
| 18:04:31 | raptor | interesting.. |
| 18:40:51 | | amgine1234567890 has joined |
| 18:40:57 | amgine1234567890 | hi |
| 18:41:04 | amgine1234567890 | any new versoins to test? |
| 18:41:32 | amgine1234567890 | also a question i keep getting the flashm damione policy error every once in awhile is there a way to fix this? |
| 18:43:31 | raptor | hi amgine1234567890 |
| 18:43:38 | raptor | no new versions.. |
| 18:43:45 | raptor | i don't know what that error means |
| 19:08:07 | | Little_Apple has joined |
| 19:14:53 | raptor | hmm... maybe i can't merge the messaging.. |
| 19:15:15 | raptor | i need the clientInfo from Robot in LuaScriptRunner |
| 19:44:17 | Little_Apple | raptor: when does round 2 of voting end? |
| 19:44:25 | raptor | tomorrow night! |
| 19:44:33 | Little_Apple | oh boy! |
| 19:45:23 | raptor | oh boy oh boy |
| 19:50:48 | | amgine1234567890 Quit (Ping timeout: 250 seconds) |
| 20:00:16 | Little_Apple | sorry raptor.. was afk on the server |
| 20:00:33 | raptor | :) |
| 20:00:37 | Little_Apple | was watching sharknado |
| 20:00:52 | Little_Apple | a cinematic wonder. |
| 20:01:15 | raptor | haha, what |
| 20:01:18 | raptor | sharknado? |
| 20:01:21 | Little_Apple | yes! |
| 20:01:28 | raptor | like whaleicanne |
| 20:01:39 | Little_Apple | http://www.imdb.com/title/tt2724064/?ref_=sr_1 |
| 20:01:40 | raptor | or dolphinphoon |
| 20:01:51 | raptor | a movie what |
| 20:01:56 | Little_Apple | hehehehehhehehe |
| 20:02:07 | Little_Apple | ok. back to the movie! |
| 20:02:39 | raptor | wow, blood everywhere.. |
| 20:20:59 | | BFLogBot Commit: 678e04915b12 | Author: kaen | Message: fix typing in console in UIGame |
| 20:22:26 | kaen | oh yeah |
| 20:22:34 | kaen | I meant to put the issue ID in there |
| 20:25:54 | | Little_Apple Quit (Ping timeout: 250 seconds) |
| 20:26:46 | | Little_Apple has joined |
| 20:27:53 | Little_Apple | noooo we lost the signal for sharknado |
| 20:30:29 | | amgine1234567890 has joined |
| 20:30:47 | amgine1234567890 | is there a way to tlak on a ird from another irc? |
| 20:31:09 | amgine1234567890 | even if the type is different? |
| 20:33:25 | Little_Apple | what? |
| 20:33:33 | Little_Apple | talk on an irc from another irc? |
| 20:34:09 | amgine1234567890 | yes |
| 20:34:24 | amgine1234567890 | speak on one channel from another channel even if its a differnt irc type |
| 20:34:43 | Little_Apple | ...why? |
| 20:34:57 | Little_Apple | why would you want to? |
| 20:36:37 | raptor | you can, yes, but most channels are default to disallow that |
| 20:37:10 | raptor | kaen: no worries, I only remember about half the time - I try to make sure I always include the revision number for the fix, in the issue |
| 20:37:40 | amgine1234567890 | well im trying to get back on a irc but i keep getting some sort of error that says somthing about a flash daemon poicly |
| 20:40:38 | Little_Apple | fancy deserts has taken the lead by two votes! |
| 20:48:12 | raptor | ..back later |
| 20:48:15 | | raptor Quit () |
| 21:19:29 | | Nothing_Much has joined |
| 21:31:16 | Little_Apple | GIVE MY REGARDS TO BROADWAY |
| 21:31:20 | | Little_Apple Quit (Quit: Page closed) |
| 21:34:24 | | -hitchcock.freenode.net- *** Looking up your hostname... |
| 21:34:24 | | -hitchcock.freenode.net- *** Checking Ident |
| 21:34:24 | | -hitchcock.freenode.net- *** No Ident response |
| 21:34:25 | | -hitchcock.freenode.net- *** Couldn't look up your hostname |
| 21:34:30 | | BFLogBot has joined |
| 21:34:31 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 21:34:34 | kaen | !bugs |
| 21:34:34 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 22:07:54 | | BFLogBot Commit: 004914af7567 | Author: kaen | Message: consider entire forcefield width when calculating where it should end -- fixes #159 |
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| 23:06:54 | | raptor has joined |
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| 23:07:01 | raptor | everyone has fled! |
| 23:11:00 | kaen | hmm, yes |
| 23:11:06 | kaen | but observe: |
| 23:11:07 | kaen | !bugs |
| 23:11:07 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 23:11:17 | raptor | links have changed! |
| 23:11:29 | raptor | and... a filtered search! |
| 23:11:31 | raptor | cool |
| 23:11:34 | raptor | i like |
| 23:11:54 | kaen | also I closed some issues and tried to categorize the old issues into defects and enhancements |
| 23:12:05 | kaen | our true bug log is actually pretty manageable |
| 23:12:53 | raptor | yeah... it seems smaller than i remember :) |
| 23:18:03 | raptor | oh kaen, i found that you can do just this in an issue to point to the revision: r004914af7567 |
| 23:18:10 | raptor | (note the starting 'r') |
| 23:19:45 | raptor | 19 issues changed to enhancement? were you able to do all of those at once? |
| 23:23:22 | kaen | yes |
| 23:23:32 | kaen | you just check them all and select "bulk edit" from the menu |
| 23:25:23 | raptor | oh neat |
| 23:25:57 | raptor | FYI on that forcefield bug - it may have unforseen consequences |
| 23:26:16 | kaen | sure |
| 23:26:54 | kaen | I assume you mean breaking levels which abuse the bug |
| 23:27:07 | raptor | i've seen several maps use the 'zero' width to set forcefields through cracked walls and whatnot |
| 23:27:11 | raptor | yes |
| 23:27:12 | kaen | ok |
| 23:27:25 | raptor | hmmm.. |
| 23:27:42 | kaen | I don't feel bad about that since wat filed the report |
| 23:27:47 | raptor | ok |
| 23:28:00 | kaen | I don't feel bad about it anyway, but I'm just hiding behind him :P |
| 23:28:08 | raptor | heh |
| 23:28:33 | raptor | i vaguely remember some other consequence... something maybe with the editor |
| 23:28:47 | raptor | (other than putting FFs through cracked walls.. |
| 23:30:33 | raptor | i have to sleep now. hasta! |
| 23:30:48 | kaen | later |
| 23:32:09 | | raptor Quit () |