#bitfighter IRC Log

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IRC Log for 2013-07-27

Timestamps are in GMT/BST.

00:13:26Nothing_Much Quit (Quit: l8r)
01:30:21Nothing_Much has joined
02:56:04LordDVG has joined
03:55:30koda has joined
04:40:32koda Quit (Quit: koda)
06:29:10raptor has joined
06:29:10ChanServ sets mode +o
06:56:18kaenraptor, any idea what the numbers are under the ships?
06:56:21kaenalso, morning
07:35:49raptorkaen: good morning!
07:35:56raptornumbers under ships = games played
07:36:18raptorwatusimoto is going to turn it into some sort of 'rank' insignia, experience-based
07:36:23raptor(I think)
07:36:36kaenwhoa
07:36:40kaenhow'd I miss that...
07:36:47kaenanyway, it changes colors for me
07:37:08kaenlike, the glitchy GL-level sporadic color changing
07:37:26kaenjust as I move around or things are added to the rendering queue
07:47:56raptorah yes
07:48:06raptorthat's because he's not finished with it yet...
07:48:22raptorthere's no gl call for color on it, so it uses whatever was used last
07:48:34raptori *think* he's planning on replacing it with a tiny graphic
09:07:09koda has joined
09:20:48Skybax has joined
10:02:21Wuzzy has joined
10:53:58BFLogBotSomeday I'll write my own philosophy book. -- Calvin
11:14:58koda Quit (Quit: koda)
11:51:54Little_Apple has joined
11:52:07Little_Applehello hello
12:33:29raptorhello
12:37:04Little_Applehow go the things?
12:37:56raptorthe things go well... I just spent 45 min. cleaning up trash in the street from my neighbors 3-4 nights of drunken fireworks parties
12:39:00raptori think one of them drinks enough to warrant professional help
12:48:37Little_Applethat sounds fun..
12:50:52koda has joined
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13:03:14Nothing_Much has joined
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13:03:14Nothing_Much has joined
13:08:39kaenprofessional drinking help: when you can't hold all those beers by yourself
13:10:07raptorheh
13:11:08Little_Applesounds about right
13:13:22Little_Apple"Martin Luther would you come back and be president again?"
13:13:32kaenwho...
13:13:34kaenwhat...
13:13:42kaenI don't want to live on this planet anymore
13:13:47Little_Appleikr.
13:13:53Little_Appleman i hate g+...
13:14:08raptorwhat
13:15:32SkybaxI like it
13:15:58Little_Applei mean.. i dont so much hate the actual site... just what people post on it.
13:16:12Little_Applewhich is the site...
13:16:14Little_Appleso..
13:16:19kaenhopefully mars colonization will kick off before this generation starts getting elected to office so I can just hang out on Mars and laugh at Earth on the interplanetary news
13:16:32raptorhahaha
13:16:42Little_Applereal life bitfighter!
13:16:45raptormy wife and I would totally join you (if you could spare the fuel)
13:17:19raptorand maybe after our kids can use the toilet on their own... which might be too much info..
13:17:25Little_Appleill probably just find a cave in the middle of nowhere and become a hermit.
13:17:44SkybaxZero gravity potty training would be hell
13:17:45kaen"Earth's World Congress today ratified a bill to change it's name to 'planet #swag'"
13:17:50Little_Appleand grant 3 wishes to weary travelers!
13:18:13Little_Applenow that is a good planet name kaen
13:18:24Little_Applei second that motion!
13:18:30kaen"Earthlings flooded the street chanting "YOLO" in celebratory unison"
13:18:52Little_Appleahhh... utopia..
13:19:11LordDVG Quit (Remote host closed the connection)
13:19:21Little_Appleremember, every third week is free frog friday!
13:19:45kaenAlso Skrillex holds the high-ranking position of "Curator of dope beats" in the Planetary Cabinet
13:19:56Skybaxwth are you reading
13:20:00kaenmy brain
13:20:17SkybaxScary
13:20:32Little_Applewhat you have seen... is what is to come... if you should fail...
13:20:34kaenpostulating how earth will be once Gen Y starts taking office
13:21:16SkybaxThe Gen Y's that take office will be the few of the generation that are mimicing the generations before them
13:21:24koda Quit (Quit: koda)
13:21:48kaenthat gives me less hope than you probably though it would :P
13:21:58kaenthought*
13:22:19SkybaxCause the other ones don't care haha
13:22:30SkybaxPersonally, I'm not concerned with the world scene at all xD
13:22:39Little_Appleinvest in fallout shelters!
13:26:48Little_Appleand shuriken.
13:28:35Little_Applein other parts of the internet... http://i.imgur.com/54g9Vvk.png
13:29:06kaenheh. I saw that comment when the video was first posted
13:29:30Little_Applewoo
13:29:44Nothing_Much Quit (Ping timeout: 240 seconds)
13:30:59raptoroh interesting
13:31:07raptorwe have 'List' class available in the scripts/ folder
13:31:11raptorfor Lua..
13:31:48BFLogBot Commit: 6c44cf78c362 | Author: buckyballreaction | Message: Lua API: Move subscribe/unsubscribe from levelgen: and bot: into bf:
13:32:20kaenwhoa. interesting indeed
13:43:07raptori'm not sure we really need it?
13:45:25kaennot that I can think of
13:45:44kaenunless we want to provide a strict list structure with methods like map and grep or something
13:46:17kaenpfft
13:46:24kaenI just saw its implementation
13:46:27kaennuke it
13:46:29raptorit looks sparse
13:46:32raptorlike
13:46:38raptornot even doubly-linked..
13:46:42raptorok
13:48:40BFLogBot Commit: 280291a8082b | Author: buckyballreaction | Message: Remove 'list' Lua implementation. It is primitive and not used anywhere
13:49:07raptorwhoa
13:49:17raptori just stumbled upon sam686's build_navzones.lua
13:49:36raptorhe wrote that in 013 or 014 before we auto generated them in c++
13:49:56raptorit would build zones for *any* level upon level load
13:50:43kaenthat's insane
13:51:07kaenwhere is it?
13:51:12raptoryeah... i think the zones where just squares, but in a fractal-like pattern
13:51:18raptorin the scripts folder
13:51:25Little_Applewhoops. gtg.
13:51:28Little_Applehave fun on mars!
13:51:29Little_Apple Quit (Quit: Page closed)
13:51:39kaenhmm. some sort of dynamic rectangular subdivision...
13:51:43kaenstill impressive
13:52:12kaensparsely documented :<
13:52:38raptoryeah... mostly operators
13:53:13kaenah, it uses visibility to determine whether it can make a subdivision
13:53:48kaenthat is geniusly simple
13:54:06kaeningeniously?
13:54:15kaenmy spellcheck growled at me for it
13:54:27raptorheh
13:54:39raptori'm debating whether to keep it around...
13:54:45raptorit's a nice piece of history
14:01:00kaenit's part of the repo's history :P
14:01:21kaenI'll defer to you though
14:02:22raptori'm in clean-up mode... soo... good-bye history
14:02:28raptorand into... history
14:07:51raptornext question: I am moving the Lua team/private messaging into the bf: object, but for bots should I constraing teamMsg(L) to be just to the team the bot is on?
14:17:11kaenI say yes
14:17:29raptorme too
14:29:12raptorwhere's bobdaduck when I need him..
14:29:34raptorhis DnD levelgen will be a good test of my deprecation handling
14:33:35raptoractually, maybe 'carnival' will be better..
15:17:08Watusimoto has joined
15:20:10Watusimotohi
15:28:50raptorhello
15:29:48raptormy Lua API TODO list is shrinking!
15:32:55Watusimotoexcellent!
15:46:09raptorcan we change the DB icon to something like the one shown here?: http://i.istockimg.com/file_thumbview_approve/10750551/2/stock-illustration-10750551-database-web-icons-colour-symbols-series.jpg
15:46:27raptordrawn with lines
15:50:11Watusimotodb icon?
15:50:30Watusimotooh right, that think I added for kaen
15:51:59raptorhe closed the issue with no change (which is why I brought it up)
16:01:51WatusimotoI believe I added an icon to the level name display for levels in the db
16:02:01Watusimotoyou are asking to replace the icon with another?
16:03:37raptoryes, something that plays nicer with the theme
16:06:27Watusimotosure -- Idson
16:06:39raptor?
16:06:40WatusimotoI don't feel particularly in love with that icon
16:06:52Watusimototyping in an akward position... sorry!
16:09:42raptorheh ok
16:31:05BFLogBot Commit: e12e79563cd2 | Author: buckyballreaction | Message: Remove old, broken, now unneeded botzone generation script
16:31:06BFLogBot Commit: 1e846b09198a | Author: buckyballreaction | Message: Different goal zone icon. What do you think?
16:31:43raptortrying to handle the new abstraction for symbol shapes is a little auto-pretzeling
16:32:28raptorI had the thought again of loading all of our vector game resources from Lua arrays..
16:33:44Watusimotobu auto-pretzling you mean confusing?
16:34:16raptorjust lots more method clicks...
16:34:23raptorto find where it starts..
16:34:26Watusimotoah
16:34:43raptorauto-pretzelizing
16:34:44Watusimotowhat are you trying to do?
16:35:00Watusimotomaybe I can get you into the right starting gate
16:35:14raptora term made up by kaen to describe what would happen to a new developer's mind if they looked at UIEditor
16:35:25Watusimoto:-)
16:35:42WatusimotoI am open to ideas for simplifcation!
16:35:44raptorI already figured out what i needed (see last commit)
16:36:04raptornaw.. it's good
16:36:14Watusimotothe goal zone icon?
16:36:32raptorideas for simplification of SymbolShapes
16:36:42raptorit's good how the classes are
16:36:45Watusimotoyou didn't go back to a heart, did you?
16:36:50raptorNOO
16:37:29raptorI think it doesn't look too bad...
16:37:39raptor(my new icon)
16:37:40Watusimoto>> It is primitive and not used anywhere
16:37:43Watusimotoagreed
16:37:58raptorcode review?
16:38:01raptorthanks!
16:38:54Watusimotosorry... confusion up above.
16:39:34WatusimotoI offered to help you get started; you replied it was under control; you said you figured out what you needed, in your last commit
16:39:48WatusimotoI asked if it was the goal zone commit
16:40:06Watusimotobecause I don't see any symbol stuff in there
16:40:23raptorahh
16:40:26raptoryes, that commit
16:40:43raptoroh - i needed to look around to make sure I new what the radius was going in...
16:40:55raptorthe goal zone commit
16:42:18Watusimotoyeah, goal zone icon is best yet
16:42:59Watusimotoso how would you do the vector graphics using lua?
16:43:20WatusimotoI can kind of see how to do it effieiently for things that are a list of points
16:43:34raptoryeah.. just point lists
16:43:40Watusimotobut would you create a meta-drawing language or something for the other stuff?
16:44:00Watusimotothings that are a list of points are probably a minority of what we've got
16:44:12Watusimotoand putting that into Lua without the other stuff probably wouldn't be useful
16:44:17raptoryeah... i was just in point-listy stuff and thought it would be nice if i didn't have to recompile all the time..
16:44:23raptori agree
16:44:25Watusimotoright
16:45:45Watusimotowhen we finalize the icons for loadout and gola zone, maybe we should put them into a font and draw them with a texture
16:45:50Watusimotothat would avoid this problem:
16:46:09raptorheh
16:46:21Watusimotojust a sec here
16:47:32Watusimotohttp://img560.imageshack.us/img560/1889/kjbf.png
16:47:58raptorhaha
16:48:02raptoryou can't tell them apart
16:48:07Watusimotoright
16:48:07raptordidn't think of that..
16:48:15Watusimotowith a texture, you might be able to
16:48:25raptornot sure on that..
16:48:26Watusimotoexcept at really extreme scales
16:48:49Watusimotowell, at that scale you could
16:49:08Watusimotoand that seems pretty typical
16:49:19raptoryou really think so?
16:49:34Watusimotoimagine one was an O and one was an @
16:49:38raptormaybe moving stuff to textures isn't a bad idea...
16:49:49WatusimotoI think you definitely could see the difference
16:50:29Watusimotoof course, that would mean working with font forge....
16:50:39raptorgross
16:50:40Watusimotowhich is ok when it doesn't crash
16:50:46Watusimotowhich is about 2% of the time
16:51:01raptoryeah, it always crashes!
16:51:12Watusimotonot _always_... just mostly
16:51:19raptortrue
16:51:28raptorjust looking at a font sometimes doesn't crash
16:51:37raptorbut if you open a menu...
16:51:38Watusimotoit usaully doesn't crash until you go to save your work
16:51:53Watusimotoor open a menu, yes
16:52:12Watusimotowell I think it would be a good experiment
16:52:23WatusimotoI also think the bages could be sexed up that way
16:52:32raptorwell, other than the fact you can't tell it from the loadout icon - what do you think of the goal zone one?
16:52:37raptorha
16:52:40Watusimotobest yet
16:52:56raptorbetter than the heart!
16:53:07WatusimotoI don't love it, but I think it might point the way
16:53:17Watusimotomaybe a flag in a diamond-square?
16:53:21Watusimotoor somehting
16:53:35Watusimotoit is better than most (all?) of my proposals
16:53:40raptorthat might work..
16:53:43Watusimotoexcept perhaps the heart
16:53:52raptorno no no no
16:54:00Watusimoto:-)
16:54:01raptori am trying to block that from my memory
16:56:07raptorinteresting... i ran into a snag with moving messaging into bf: - robot: and levelgen: use completely different pathways because robot is a 'player'
16:56:16raptorI can probably merge them, but it'll be a bit messy
16:56:45Watusimotointeresting... why would the need different paths? or is that your point... that they don't
16:56:54raptorhmm.. maybe not, because Robot requires a clientinfo
16:57:38raptorhave to get the Robot's name..
16:58:11raptoroh wait... they both funnel into GameType::sendChat... that's good
17:00:31raptorOK, I think I can merge them without too much trouble..
17:05:17Watusimotogood
17:06:32raptorshould I allow bots the ability to announce?
17:06:53Watusimotommmm
17:07:03Watusimotolevelgens should
17:07:17Watusimotobut bots?
17:07:54WatusimotoI can't see any good reason to do it
17:08:01Watusimotoand some potential downsides
17:08:10Watusimotobut none overly serious
17:08:19Watusimotoeditor can't announce
17:08:43WatusimotoI'm thinking no announcing for bots
17:09:24Watusimotoat least not until bobdaduck figures out how to do it using a loadout zone and a worm
17:10:57kaenhehe
17:15:50raptorshould I keep announce on the levelgen: object then?
17:15:57raptorsince it'll be the only one using it..
17:20:44Watusimotoyes, sure
17:20:56Watusimotook, dozing off here... time for sleep
17:21:05BFLogBot Commit: 515fa4ba309a | Author: watusimoto | Message: Clean up variable names and such
17:21:07BFLogBot Commit: ec251a0970c7 | Author: watusimoto | Message: Merge
17:21:08BFLogBot Commit: 355ec7573abe | Author: watusimoto | Message: Start new test for killStreakyThings... currently fails, but took the opportunity to consolidate some test code and fix some memory leaks
17:21:10BFLogBot Commit: 6d20e1c57116 | Author: watusimoto | Message: KillStreakTests now passes, even if it doesn't really do much of use
17:21:11BFLogBot Commit: 8bbf81f58229 | Author: watusimoto | Message: Merge
17:21:17Watusimotothese are lame commits
17:21:39Watusimotomy tests are getting all hung up inside TNL
17:21:45Watusimotonot sure how to resolve
17:22:20Watusimotonight
17:22:28Watusimoto Quit (Remote host closed the connection)
17:28:33kaentoo bad automated unit testing wasn't a thing when they designed TNL...
17:28:40kaen"designed"
17:29:03kaenevery time I look at it I'm more convinced that they just built it ad-hoc while making some game or another
17:29:20kaenI might even guess that it was written along-side Zap!
17:30:12raptori bet it was!
17:31:59kaenoh wow. the client's HttpRequest made CakePHP choke on an internal strlen() call
17:32:05kaenI feel accomplished
17:32:14raptorha!
17:32:19raptorbug in Cake?
17:32:33kaenyes, but only because of a bug in HttpRequest
17:32:48kaenI'm doing something almost-but-not-exactly right, although I'm sure what
17:33:00kaenI'm not sure*
17:33:11raptormissing a NULL terminated char array?
17:33:35kaenhmm, that's a good hunch
17:35:02kaennope. the request appears fine on its way out
17:35:19kaenoh!
17:35:38kaenwrong-byte size for the form-encoded data
17:35:40kaentricky tricky
17:36:15kaenso it's munging the data with the control stuff only of levels which have a levelgen
17:49:14BFLogBot Commit: 1dee85349396 | Author: kaen | Message: fix problems uploading to level DB
18:04:31raptorinteresting..
18:40:51amgine1234567890 has joined
18:40:57amgine1234567890hi
18:41:04amgine1234567890any new versoins to test?
18:41:32amgine1234567890also a question i keep getting the flashm damione policy error every once in awhile is there a way to fix this?
18:43:31raptorhi amgine1234567890
18:43:38raptorno new versions..
18:43:45raptori don't know what that error means
19:08:07Little_Apple has joined
19:14:53raptorhmm... maybe i can't merge the messaging..
19:15:15raptori need the clientInfo from Robot in LuaScriptRunner
19:44:17Little_Appleraptor: when does round 2 of voting end?
19:44:25raptortomorrow night!
19:44:33Little_Appleoh boy!
19:45:23raptoroh boy oh boy
19:50:48amgine1234567890 Quit (Ping timeout: 250 seconds)
20:00:16Little_Applesorry raptor.. was afk on the server
20:00:33raptor:)
20:00:37Little_Applewas watching sharknado
20:00:52Little_Applea cinematic wonder.
20:01:15raptorhaha, what
20:01:18raptorsharknado?
20:01:21Little_Appleyes!
20:01:28raptorlike whaleicanne
20:01:39Little_Applehttp://www.imdb.com/title/tt2724064/?ref_=sr_1
20:01:40raptoror dolphinphoon
20:01:51raptora movie what
20:01:56Little_Applehehehehehhehehe
20:02:07Little_Appleok. back to the movie!
20:02:39raptorwow, blood everywhere..
20:20:59BFLogBot Commit: 678e04915b12 | Author: kaen | Message: fix typing in console in UIGame
20:22:26kaenoh yeah
20:22:34kaenI meant to put the issue ID in there
20:25:54Little_Apple Quit (Ping timeout: 250 seconds)
20:26:46Little_Apple has joined
20:27:53Little_Applenoooo we lost the signal for sharknado
20:30:29amgine1234567890 has joined
20:30:47amgine1234567890is there a way to tlak on a ird from another irc?
20:31:09amgine1234567890even if the type is different?
20:33:25Little_Applewhat?
20:33:33Little_Appletalk on an irc from another irc?
20:34:09amgine1234567890yes
20:34:24amgine1234567890speak on one channel from another channel even if its a differnt irc type
20:34:43Little_Apple...why?
20:34:57Little_Applewhy would you want to?
20:36:37raptoryou can, yes, but most channels are default to disallow that
20:37:10raptorkaen: no worries, I only remember about half the time - I try to make sure I always include the revision number for the fix, in the issue
20:37:40amgine1234567890well im trying to get back on a irc but i keep getting some sort of error that says somthing about a flash daemon poicly
20:40:38Little_Applefancy deserts has taken the lead by two votes!
20:48:12raptor..back later
20:48:15raptor Quit ()
21:19:29Nothing_Much has joined
21:31:16Little_AppleGIVE MY REGARDS TO BROADWAY
21:31:20Little_Apple Quit (Quit: Page closed)
21:34:24-hitchcock.freenode.net- *** Looking up your hostname...
21:34:24-hitchcock.freenode.net- *** Checking Ident
21:34:24-hitchcock.freenode.net- *** No Ident response
21:34:25-hitchcock.freenode.net- *** Couldn't look up your hostname
21:34:30BFLogBot has joined
21:34:31-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:34:34kaen!bugs
21:34:34BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
22:07:54BFLogBot Commit: 004914af7567 | Author: kaen | Message: consider entire forcefield width when calculating where it should end -- fixes #159
22:23:54Flynnn has joined
22:34:02Flynnn Quit (Quit: Leaving)
22:35:06Flynnn has joined
22:36:47Nothing_Much Quit (Read error: Connection reset by peer)
22:39:58Flynnn Quit (Client Quit)
22:42:50Wuzzy Quit (Quit: Wuzzy)
22:52:24Skybax Quit (Quit: Skybax)
23:00:36amgine1234567890 Quit (Ping timeout: 250 seconds)
23:06:54raptor has joined
23:06:54ChanServ sets mode +o
23:07:01raptoreveryone has fled!
23:11:00kaenhmm, yes
23:11:06kaenbut observe:
23:11:07kaen!bugs
23:11:07BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
23:11:17raptorlinks have changed!
23:11:29raptorand... a filtered search!
23:11:31raptorcool
23:11:34raptori like
23:11:54kaenalso I closed some issues and tried to categorize the old issues into defects and enhancements
23:12:05kaenour true bug log is actually pretty manageable
23:12:53raptoryeah... it seems smaller than i remember :)
23:18:03raptoroh kaen, i found that you can do just this in an issue to point to the revision: r004914af7567
23:18:10raptor(note the starting 'r')
23:19:45raptor19 issues changed to enhancement? were you able to do all of those at once?
23:23:22kaenyes
23:23:32kaenyou just check them all and select "bulk edit" from the menu
23:25:23raptoroh neat
23:25:57raptorFYI on that forcefield bug - it may have unforseen consequences
23:26:16kaensure
23:26:54kaenI assume you mean breaking levels which abuse the bug
23:27:07raptori've seen several maps use the 'zero' width to set forcefields through cracked walls and whatnot
23:27:11raptoryes
23:27:12kaenok
23:27:25raptorhmmm..
23:27:42kaenI don't feel bad about that since wat filed the report
23:27:47raptorok
23:28:00kaenI don't feel bad about it anyway, but I'm just hiding behind him :P
23:28:08raptorheh
23:28:33raptori vaguely remember some other consequence... something maybe with the editor
23:28:47raptor(other than putting FFs through cracked walls..
23:30:33raptori have to sleep now. hasta!
23:30:48kaenlater
23:32:09raptor Quit ()

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