#bitfighter IRC Log

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IRC Log for 2013-08-04

Timestamps are in GMT/BST.

00:00:01Flynnnwe are something like 300ms
00:00:22kaenI guess you're right
00:00:29kaennumber-out-of-a-hat o
00:00:31FlynnnI don't mean to be ak nowitall xD sorry
00:00:33kaeno'clock
00:00:40kaenit's okay :)
00:00:55kaenanyway, fast
00:01:11raptorto keep you anxiously awaiting...
00:01:50kaenthe server does pretty well for the ajax requests
00:01:59kaenbitfighter.org I mean
00:02:03Flynnnso what are all of these things *for* exactly?
00:02:05raptoroh good
00:02:11raptorfor fun!
00:02:14kaenand I still haven't implemented caching yet :P
00:02:24kaenI have some specific goals:
00:02:27Flynnnas fun as ajax requests sound
00:02:35Flynnnwhat is even sending the requests? xD
00:02:39kaenoh, I thought you meant pleiades
00:02:46kaenpleiades is sending the requests
00:02:49FlynnnI don't know what pleiades is xD
00:03:00kaenthat level database I linked to
00:03:04kaenfor bitfighter
00:03:08Flynnnoh interesting! You should add an about page
00:03:13kaenyou can upload levels to it from the editor
00:03:16Flynnnfun!
00:03:19kaenit's for the next release
00:03:23kaen019
00:05:46raptorfalling alseep.. good night!
00:06:05raptor Quit ()
00:07:10bobdaduck Quit (Remote host closed the connection)
00:38:12Flynnn Quit (Quit: Leaving)
02:37:55Watusimoto has joined
03:15:35Flynnn has joined
03:29:58Watusimotohey all, I held something with this form factor yesterday (not this particular device), and it looked great for Bitfighter
03:30:00Watusimotohttp://liliputing.com/2013/06/jxd-launches-s5110b-android-gaming-tablet-with-dual-core-amlogic-cpu.html
03:31:48Watusimotohttp://www.jxd.hk/products.asp?id=635&selectclassid=009006
03:34:36WatusimotoI can get one shipped to Luxembourg for $93.99
03:56:23Flynnn Quit (Quit: Leaving)
05:31:37LordDVG has joined
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10:46:40Watusimoto Quit (Read error: Connection reset by peer)
11:56:19BFLogBot Commit: af04cb661970 | Author: watusimoto | Message: One idea for showing rank.
11:56:20BFLogBot Commit: 5657eed1cc14 | Author: watusimoto | Message: Merge
11:56:37Watusimoto has joined
11:57:05BFBuildBotbuild containing revision(s) [af04cb6] on bitfighter-w32-cross is complete: Failure [failed shell_1] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/211 blamelist: watusimoto <watusimoto@bitfighter.org>
12:00:31Watusimototo see the leatest rank idea, start a game and add an eliza bot. it will cycle through all the different permutations starting with a blank symbol and concluding with a filled yellow star
12:01:42Watusimotoand... this compiles for me, and buildbot is not answering the phone, so not sure why it's complaining
12:32:21raptor has joined
12:32:21ChanServ sets mode +o
12:32:35raptorcompiles for me
12:32:50raptoralso I like it... but not the gray outline around the dots
12:34:32raptorI broke bots last night...
12:34:35raptorsigh
12:48:36WatusimotoI can try removing the outlines, and perhaps replacing the level where the outline turns yellow with something else
12:49:20Watusimotomaybe do a silightly different arranegment of the squares
12:51:05raptori spent an hour yesterday looking for a TTF font that had military insignia in it
12:51:10raptori found nothing...
12:52:32WatusimotoI sound something once, but lost track of it
12:52:42Watusimotofound
12:53:07WatusimotoI spent like 2 hours getting the filled star to render properly
12:53:08Watusimotowhat a pain
12:53:34raptorthis is where TTF would be good, I think..
12:56:37WatusimotoI tried a couple of TTF symbols
12:56:41Watusimotoall bad choices
12:56:49Watusimotoeverything I tried.. bad choices
13:02:36raptori still can't find anything...
13:20:41Watusimotowell... we have dice!
13:20:55Watusimotobut it's a bad choice... I tried that
13:24:31raptorthere's some dots in 'webhostinghub'
13:24:38raptoroo, and a star
13:25:15raptorand joystick buttons...
13:25:55raptorand dice
13:34:25Watusimotois that the one in our source?
13:34:50WatusimotoI *almost* used that star
13:35:09Watusimotobut the hollow one looked to "thick"
13:35:23Watusimotoin charmap... didn't try it in game
13:38:54thread_ has joined
13:39:51Watusimotohey raptor: have you been following koda's work?
13:40:07raptorhi Watusimoto, yes
13:40:12Watusimotospecifically, has he been working on making bf run under android?
13:40:33raptorno, iOS - but I decided to fix up the android side a bit while he was at it
13:41:03raptorit still crashes spectacularly
13:41:06Watusimotodid you see the link I posted to the android device?
13:41:12raptorlooking,,
13:41:21Watusimotohttp://www.jxd.hk/products.asp?id=635&selectclassid=009006
13:41:37raptorneat
13:42:02Watusimotodo you think it's worth targeting that device?
13:42:33raptorwow, looks feature-full
13:42:38raptoris it popular?
13:42:57Watusimotoprobably not at all
13:43:07Watusimotobut there are other devices like it
13:43:21WatusimotoI held one in my had at an electroncis store in Germany yesterday
13:43:30Watusimotodifferent manufaturer, same form factor
13:43:50Watusimotoit felt like you could play on it
13:44:08Watusimotoonly one shoulder button on each side, but otherwise rather joysticky feeling
13:44:22Watusimotoand you really only need two shoulder buttons for your two modules
13:44:44Watusimotothe mini joysticks felt pretty nice
13:44:47raptoryeah, i think it would definitely be possible
13:44:56WatusimotoI didn't actually play on it though... just pushed the buttons
13:45:19Watusimotobut it's pretty cheap < $100
13:46:05Watusimototrying to imagine what else I might do with it
13:46:29raptoryou'd have a new toy
13:47:44thread_ Quit (Ping timeout: 250 seconds)
13:49:12raptoryou can use an external ethernet cable on that thing..
13:50:04WatusimotoI'm surprised there aer no edge shots
13:50:07Watusimotoon that website
14:34:49raptorrats, I forgot you can forward declare enums...
14:34:55raptor*can't
14:46:17Watusimotolame!!!!!
15:14:10BFLogBot Commit: 1789874e0f91 | Author: watusimoto | Message: New sequence of experience markers
15:14:19raptoroooo
15:22:13BFLogBot Commit: e2665ccd384c | Author: buckyballreaction | Message: Keep GLES compatibility
15:22:15BFLogBot Commit: c00ffb1f7972 | Author: buckyballreaction | Message: Fix c++ reading of new Lua Weapon enum offset. This fixes bots
15:23:27raptorI think I like the first one a bit better... there's less consistency with the second variation
15:24:48Skybax has joined
15:25:16BFLogBot Commit: e86521cb7911 | Author: kaen | Message: implement lua {get,set}Engineered methods
15:25:18Watusimotowell, there are some concepts that help you follow along
15:25:22Watusimotosolid > hollow
15:25:28Watusimotoyellow > red
15:25:32Watusimotocircle > square
15:25:37Watusimotostar = roxxors
15:25:41raptoryes
15:25:52raptorbut there should be fewer concepts...
15:25:58raptordots + count
15:26:03raptorbars + count
15:26:05raptorstar
15:26:06Watusimotothe other thing was that I was trying to keep the visual weight of the symbols down
15:26:20raptorah
15:26:20Watusimotoa big solid block looked pretty heavy next to the name
15:26:29raptoryes, it would
15:26:36Watusimotoso you'll notice the new one has no big solids, except the star
15:26:42kaenteleport doesn't inherit from engineered item?
15:26:48Watusimotonot saying it can't be improved...
15:26:52raptorkaen: it should...
15:27:03Watusimotoisn't there an engineerable mixin that it inherits from?
15:27:09raptorkaen: it inherits from Engineerable
15:27:14kaengah
15:27:21kaenI implemented them on engineered item
15:27:30raptorwhich is actually not part of the Lua structure...
15:27:30kaenEngineeredItem
15:27:41raptorEngineeredItem is, though
15:27:55kaenforcefields and turrets work great ...
15:28:27WatusimotoI'd like to get other feedback on the symbols as they are impelmented, then we can go back and do another round of stuff
15:29:09raptorthat's fair
15:29:11Watusimotoanother idea might be a set of hollow polygons
15:29:24Watusimototriangle/square/pentagon/hexagon/circle
15:29:35raptorthat seems too complex
15:29:46raptorpeople will only have a split second to see it with the enemy
15:29:47Watusimotomore sides == more better!
15:29:56raptoroh... ok
15:30:01raptorincrement by sides
15:30:07kaenso, how do I see this stuff?
15:30:07raptorthat's not that bad
15:30:10Watusimotomaybe red then yellow
15:30:15raptor/addbot eliza
15:30:16Watusimotokaen: host a game
15:30:23Watusimotoadd eliza
15:30:26Watusimotoand take a look
15:30:32Watusimotofor the moment it cycles through the badges
15:30:34kaenah thanks
15:30:41Watusimotothe first is blank
15:30:51Watusimotothen hollow red square, then...
15:31:05WatusimotoI think only sam will get the hollow start
15:31:06Watusimotostar
15:31:12Watusimotoand no one will get the solid one
15:31:52kaenit makes sense after you explain it
15:32:07kaenbut it's pretty indecipherable without explanation
15:33:18Watusimotoespecially when you don't see the sequence
15:33:19kaenis the "One idea for showing rank" commit the lines/chevrons?
15:33:32Watusimotothe chevrons didn;t really work
15:33:35kaenok
15:33:42raptorno?
15:33:42Watusimotoyou can only really stack 2 and even then it's hard to see
15:33:55Watusimotolines might work
15:33:58raptorwhat about horizontal / vertical lines 1 - 3
15:34:18raptor1 point lines should work, no?
15:34:22Watusimotomaybe short horiz, long horiz, 2 shorts, 2 longs, 3 shorts, 3 longs
15:34:53Watusimotoor maybe short, long, long+short, 2 longs, 2 longs+short, 3 longs
15:35:29Watusimotothough horiz lines have the "minus" and "equals" problem
15:35:52Watusimotoalso, could do a circle with variable number of spokes
15:36:21Watusimoto1-6 would probably work
15:38:42raptori still think chevrons would work... with an obtuse angle, like tau/3
15:38:47raptoror maybe make them arcs
15:46:19Watusimotobut you can only have 2
15:46:29Watusimoto3 just gets all jumbled
15:46:42Watusimotolooks like a smudgy solid block
15:46:52raptorcan you send me the code?
15:47:04Watusimotoalready did :-)
15:47:19raptorah, i see it
15:47:20Watusimotoline 650 of gameObjectRenderer
15:47:36raptorohhh... i was going to use lines, not strings
15:47:44Watusimotoyou'll need to change this:
15:47:50WatusimotoS32 sym = Platform::getRealMilliseconds() / 2000 % 9;
15:48:04WatusimotoI started with strings just for proof of concept
15:48:09raptorok
15:48:11raptorthanks
15:48:12Watusimotothey're not too thick
15:49:22Watusimotobut regardless, they would have the same issue you complained about wiuth the current implementation -- you have to have several concepts going on at once to get enough levels
15:50:03raptori wasn't very clear... I think color changes should go with shape changes as well
15:50:24raptoras in, color *only* changes with a shape change
15:54:56Watusimotoso not as a differentiating factor, merely a highlighting one
15:55:04Watusimotoor decorative one
15:55:35Watusimotojust ordered a ssd for my pathetic laptop
15:56:57raptorinstaspeed!
15:59:21Flynnn has joined
16:07:07kaenokay, trying to rewire Teleporter to inherit from EngineeredItem is getting messy
16:07:22kaendoes anyone object to duplicating the implementation on Teleporter?
16:07:51raptornot at all
16:07:53kaenok
16:07:56raptorin fact
16:08:03raptorwhen i created engineered teleporter
16:08:09raptori went down that same road
16:08:17kaenI see
16:08:35raptorI couldn't make it inherit from EngineeredItem without adding loads of messy adapter code
16:08:55raptorso I came up with Engineerable to handle some of the stuff across all three
16:09:08kaenonce I hit "invalid covariant return type" errors, I know I'm looking at significant rearchitecting
16:09:09kaenok
16:10:45raptorWatusimoto: http://imgur.com/D9mOp3s
16:11:23Watusimotohmmm....
16:11:44Watusimotomaybe if vertically aligned, it wouldn't look too big
16:12:21raptoryeah... i didn't align yet..
16:12:36Watusimotobut if you stick to the actual hieght of the name, you can only fit 2
16:13:09Watusimotook, well, that'w 4 levels right there (0,1,2,3 stripes)
16:13:25Watusimotokeeping the hollow and solid star is 6 levels
16:13:46Watusimotomabe a cluster of 1,2,3 dots/squares?
16:18:11raptoryour other shapes didn't seem to stick with the height completely..
16:18:37Watusimotono... they went 2 pixels higher
16:18:44WatusimotoI needed something divisible by 4
16:19:11WatusimotoI'm not saying you have to stick to the height... I think your 3 stripes will work
16:19:23Watusimotoonly explaining how I came to my conclusion
16:20:21raptorhttp://imgur.com/7wVDAFq
16:20:26raptoraligned better
16:20:46Watusimotoyes, that works
16:21:07raptorhere is the relevant code: http://pastie.org/pastes/8206451/text
16:21:27raptori changed the '% 9' above it to '% 3'
16:21:31Watusimotoyou can just commit it
16:21:42raptorwant me to add the lines, too?
16:21:53Watusimotoyou can try it, sure
16:21:57Flynnn Quit (Quit: Leaving)
16:22:55Watusimotointeresting -- I like your use of 4/8/12 in the rendering
16:23:03raptor:)
16:23:09BFLogBot Commit: e39882de3304 | Author: kaen | Message: add {get,set}Engineerable lua methods for Teleporter. Completes #229
16:23:11WatusimotoI would not have thought of that
16:23:15Skybax is an IRC lurker
16:23:23BFLogBotI'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing. -- Calvin
16:33:03BFLogBot Commit: 09297cbaf466 | Author: buckyballreaction | Message: Add chevrons/bars for a rank idea
16:33:05raptorok Watusimoto, try that
16:33:17raptori used bronze/silver/gold
16:33:25raptorI like the silver..
16:33:43raptorback to Lua...
16:36:02kaenlooks great raptor!
16:40:10raptorthink the bronze is OK for the chevrons?
16:43:27Flynnn has joined
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16:45:17Flynnn has joined
16:47:05kaenlooks fine to me
16:55:56Watusimotowell... I think you did a fine job with those ranks
16:56:29WatusimotoI might tweak it a bit more, but I think we're essentially there
16:56:47Watusimotobut in the meantime... good night!
16:59:51raptornight!
16:59:54raptorsure, tweak away
17:08:57raptorspeaking of palindromes, take a look at the player online
17:10:04raptorlocked server
17:10:08kaenindeed ;<
17:11:39Watusimoto Quit (Remote host closed the connection)
17:38:43raptorkaen: could you look at: http://beta.etherpad.org/p/bf_loadout_019
17:38:59raptorspecifically the part about renaming setModule setWeapon..
17:39:14raptor(I wrote your name in bold next to it)
17:41:11raptorwatusimoto doesn't like setWeapon/setModule for changing loadout for a specific module/weapon
17:41:21raptorso now I need a name for it...
17:41:40kaenI'll take setLoadoutWeapon
17:41:50raptorok
17:41:55kaenat least it's idempotent
17:42:00raptoryeah...
17:42:13raptori'm not sure i like the 3rd signature for setLoadout(index, weapon)
17:42:31kaenme either
17:42:38kaendid wat say he wanted it?
17:42:44raptornot really
17:42:50raptorhe just wrote that note
17:42:57kaenI'm against it
17:43:01raptorok, me too
17:43:06kaenthere's already a right way to do it
17:43:09raptorsetLoadoutModule/Weapon it is!
17:43:59raptorthanks
17:55:57raptorfireWeapon/Module or activateWeapon/Module or useWeapon/Module?
17:56:11kaenI prefer fire
17:56:19raptorok
17:56:20kaenuse could mean "equip"
17:56:25raptorah yes
17:56:29raptorfire is straight forward
18:20:40bobdaduck has joined
18:48:21raptorthis might break the API...
18:49:27bobdaduckUh oh
18:52:21raptorbobdaduck: do you use ship:getReqLoadout at all?
18:52:31raptoror mostly ship:getCurrLoadout
18:52:31bobdaduckno
18:52:34raptorok good
18:52:35bobdaduckgetcurrloadout
18:52:41raptorthen i don't have to handle with a warning... :)
18:54:43BFLogBot Commit: 479f66f68d75 | Author: buckyballreaction | Message: Lua API: Remove bot:setWeaponIndex and bot:activateModuleIndex
18:57:58kaenraptor, I'm going to start fleshing out the lua docs
18:58:04raptorhooray!
18:58:08kaenwhere is the remainder of your api work going to take place?
18:58:11kaen(I'll do it last)
18:58:14raptormight i suggest that you hold off on Ship and Robot?
18:58:17raptoryes that
18:58:19kaenok
18:58:21raptorthank you
18:58:27kaenthank you, too
18:58:46raptor:)
19:00:40kaenwhile true ; do perl luadoc.pl 1>/dev/null ; date ; sleep 5 ; done
19:00:44kaenbash is so amazing
19:01:21kaenI just wrote an automation tool in one line
19:01:53raptorhahaha
19:02:43kaenI also found out I can tick a checkbox in chrome's dev tools to disable the cache
19:03:03kaenwhich is good because doxygen has really sticky caching for some reason ...
19:05:00raptorman browsers nowadays
19:05:06raptorcache is so aggressive
19:06:14raptorbobdaduck: you should test the latest build
19:06:19raptoradd an eliza bot
19:06:34raptorand give your feed back on the rank insignia next to the name
19:10:23raptorkaen: if someone tries to fire a weapon that is not loaded, what should happen? fire whatever is loaded at index 1, or nothing? (or something else?)
19:11:01kaenI think those functions should take a slot index
19:11:07raptoroh?
19:11:42raptori did away with the slot switching...
19:11:58kaenslot switching?
19:12:08raptorbot's had to switch to the index first, then call fire
19:12:14kaenright, right
19:12:18raptornow it's just fire(weapon) or fire(index) ?
19:12:32raptorhmm, both will be integers..
19:12:39kaenhmm
19:12:49kaenso we really do have to choose ...
19:12:54raptorsigh, yes
19:13:08raptori think i like fireWeapon(weapon) a bit better...
19:13:22kaenI kind of do too
19:13:29raptorbut then we have to handle if the bot doesn't have it, hence my question
19:13:59kaenugh, well if you say to fire a weapon which isn't loaded yet, that's a semantic error
19:14:05kaenso we should warn but do nothing?
19:14:09raptoryes
19:14:09raptorok, so warn
19:14:10raptoryes
19:14:14raptori like that
19:14:17kaenI think that's a good precedent to set
19:14:17raptorcoding...
19:14:20raptorme too
19:15:22kaenor should it be an error?
19:15:32raptori like a very noise warning
19:15:39raptor*noisy
19:15:44raptorno need to crash the script..
19:16:00kaenbut throw errors is good because you let a coder know immediately that he's made a mistake
19:16:15kaenbut he can say when the error is expected via pcall
19:16:19raptoryeah that's true..
19:16:48raptorLuaException is thrown if argument check fails
19:16:57raptorbut in this case arguments are good..
19:17:07kaenbecause really, if you don't think to check the logs you'll be baffled as to why it's not firing
19:17:17kaenbut if it crashes you know you have to check the logs
19:17:23raptortrue
19:17:38kaenso ultimately exceptions make development much easier (imo)
19:17:53raptorok, i'll add it..
19:17:56kaenok
19:19:19raptorlet's see what the crash looks like..
19:20:16raptorlooks good
19:20:23raptorok, you convinced me
19:20:40kaenhad to convince myself first
19:20:43raptorheh
19:21:03raptorwhen I think about exception in Java and python - they really do help you program better
19:21:43raptorand avoid bugs
19:22:33kaenthe drawback is that it can really obfuscate the control flow
19:23:00raptoryes... like all those evil Java libraries that catch the exception and throw away the stack trace!
19:23:03raptorgrrr!
19:23:06kaenif you're doing like nest try/catch
19:23:11kaenyes
19:23:29kaenputting try/catch in a library is patently evil
19:23:40kaenunless you're improving on the error reporting perhaps ...
19:23:52raptorno i agree - evil
19:27:18bobdaduck Quit (Remote host closed the connection)
19:36:44raptoryou sure we should do fireModule instead of activateModule?
19:36:55bobdaduck has joined
19:36:56raptori mean, it sounds nice to have them both be 'fire'
19:38:01bobdaduck!latest
19:39:22kaenthat's a good idea
19:39:57kaenbobdaduck, http://buildbot.bitfighter.org:8010/latest/
19:40:02bobdaduckthanks
19:40:17bobdaducklink is bookmarked on my work computer but not on my home computer I dunno
19:40:42kaenoh dude
19:40:47kaenwin32 build is broken
19:40:57bobdaduck...oh
19:43:46-wolfe.freenode.net- *** Looking up your hostname...
19:43:46-wolfe.freenode.net- *** Checking Ident
19:43:46-wolfe.freenode.net- *** No Ident response
19:43:46-wolfe.freenode.net- *** Couldn't look up your hostname
19:43:52BFLogBot has joined
19:43:52-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
19:43:57kaen!latest
19:43:57BFLogBothttp://buildbot.bitfighter.org:8010/latest/
19:47:05kaenBAH!
19:47:19kaengameObjectRender is encoded as utf8 again
19:49:12raptorwas that my fault?
19:49:18BFLogBot Commit: 21ad131b578c | Author: kaen | Message: update Asteroid docs
19:49:19BFLogBot Commit: 1ee1d72d4932 | Author: kaen | Message: reconvert gameObjectRender.cpp to ascii encoding
19:49:22kaenI'm not sure
19:49:36kaenultimately it's my fault because I haven't found a solution
19:50:06raptorit's an issue with the cross-compiler?
19:50:09kaenI'm going to try just mass-encoding the files before the w32 build starts
19:50:10kaenyes
19:50:12raptorhmmm
19:50:29kaenthe version of gcc it's built against chokes on a utf delimiter
19:51:07raptordelimiter?
19:52:12BFLogBot Commit: 3c0fa3a722b0 | Author: buckyballreaction | Message: Minor change in insignia positioning
19:52:12BFBuildBotbuild containing revision(s) [1ee1d72] on bitfighter-w32-cross is complete: Success [build successful] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/220
19:52:13BFLogBot Commit: de5594af9814 | Author: buckyballreaction | Message: Lua API: Deprecate bot:setWeapon, change bot:fire to bot:fireWeapon(weapon). Bots now no longer need to switch to the weapon index before firing
19:53:49kaen Quit (Quit: Leaving)
19:57:38raptorcome back!
20:03:03bobdaducklol
20:03:15bobdaduck Quit (Remote host closed the connection)
20:13:13BFLogBot Commit: ca64b01cf42b | Author: buckyballreaction | Message: Lua API: Change bot:activateModule to bot:fireModule for consistently. Also clean up doc a little
20:13:14BFLogBot Commit: 93387754e590 | Author: buckyballreaction | Message: Update s_bot to not use now deprecated methods
20:15:54raptorslowly but suredly getting these done..
20:21:53Flynnn Quit (Read error: Connection reset by peer)
20:50:30kaen has joined
20:50:34kaen Quit (Read error: Connection reset by peer)
21:01:20kaen has joined
21:01:37kaenthat was an inconvenient time for the network to disconnect ...
21:02:11kaenthe string between the tin cans must have gotten tangled.
21:04:26kaenraptor, this is the three-byte string that mingw is complaining about: http://en.wikipedia.org/wiki/Byte_order_mark
21:04:46kaenthe "delimiter" as I erroneously called it
21:07:06kaen"Notepad and Visual C++,[7] actually add BOMs to UTF-8 files by default."
21:07:21kaenthose devils ...
21:23:26raptoroh boy
21:23:34raptoryeah, i've hit the BOM before...
21:24:20raptori checked; it was watusimoto's earlier commit tonight that broke it
21:31:23raptoroh wow - bots actually don't trigger loadout zones at all...
21:33:17raptorand they don't change loadouts after being killed either...
21:52:26kaenraptor, BfObject:getClassID
21:52:36kaenvs. the ObjType Enum
21:52:56raptorthe same
21:53:01kaenObjType ?
21:53:19raptorgetClassID returns the ObjType of the object, yes
21:53:24kaen99% sure
21:53:35raptor100%
21:53:37kaenmObjectTypeNumber
21:53:41raptoryes
21:53:47kaenok
21:53:48raptorwhich is mapped directly to the ObjType enum
21:54:01raptorthe type numbers are, i mean
21:54:05kaenI was unclear
21:54:10kaenlet's change it to getObjType
21:54:11SkybaxWhatcha guys talkin bout?
21:54:13raptoryeah, it's a bad name
21:54:31raptorheh, ok - but we'd need to deprecate it
21:54:39kaenman
21:54:40raptorleave it for a release with an annoying warning
21:54:45raptorbecause most scripts use it
21:54:49kaenok
21:55:02raptorand... gotta go! be back in a bit (sorry)
21:55:06kaenlater
21:55:10SkybaxBai
21:55:13raptor has left #bitfighter
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22:58:51Skybax Quit (Quit: Skybax)
23:35:06raptor has joined
23:35:06ChanServ sets mode +o
23:43:36raptorfalling asleep again...
23:44:14raptori think the LoadoutTracker object is empty for Robots...
23:57:14raptorgood night!
23:57:17raptor Quit ()

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