#bitfighter IRC Log

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IRC Log for 2013-08-06

Timestamps are in GMT/BST.

00:14:20raptor Quit ()
01:06:28BFLogBot Commit: 840dfe0243cc | Author: buckyballreaction | Message: Lua API: Add bot:setLoadoutWeapon and bot:setLoadoutModule to adjust a single weapon/module. Takes a slot (1, 2, 3) and a Weapon
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10:07:07raptorbuenos!
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12:23:10raptori think quartz is going to eat santiago zap alive...
12:52:59Flynnn has joined
13:17:51kaeneh. that post is pretty tame compared to the extents of quartz's wrath
13:30:45Watusimoto has joined
13:33:33Watusimotohi all
13:34:03WatusimotoI was struggling valiantly against a template compile error... 4 hours of my life gone... but it compiles!
13:34:15Watusimotohowever, the code does not work, sadly
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13:56:11raptorI... I am so sorry
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14:14:14WatusimotoI just figured out why... I only did a partial recompile and parts of the code were referring to a variable that no longer existed... yet did their work without objection (or not doing it as the case may be)
14:14:31Watusimotoweird...
14:14:32raptorgo visual studio!!!
14:14:38Watusimotoyou go girl!
14:16:07raptorso i'm abotu 2/3 done with the loadout Lua APi changes
14:16:24raptorI'm curious about this change: ship:getLoadout() -- returns a table of items in the currently active loadout (in mmwww order)
14:16:35raptorI like the idea of using a normal table
14:17:11raptorbut we'd be leaving it to the scripter to pull out the modules and weapons at indexes 1, 2 and 3, 4, 5
14:17:14raptoris that what we want?
14:21:59Watusimotowhat's the alternative?
14:22:19Watusimotoa table with methids like get mod(1)
14:24:14WatusimotoI think requiring scripter to pull by index is fine... this will be a rarely used function in any event
14:24:22Watusimotoit may not even be needed at all
14:24:28Watusimotowhen you get right down to it
14:26:48Watusimotoso I don;t think you need to knock yourself out over it
14:34:01Watusimotojust tossing this out there... should we consider changing the aspect ratio of the bf screen?
14:34:24Watusimotomaking it fit better on modern screens (as opposed to 800x600)
14:35:13Watusimotomaybe to 16x9
14:35:52raptoraspect ratio...
14:35:54raptoruhh
14:36:01raptor4x3 is perfect for human vision
14:37:28raptor16x9 would be equivalient to 1067x600
14:38:22raptori think 4x3 is good for the viewport
14:38:33raptorbut, maybe we could move HUD stuff off into the black bars
14:40:43Watusimoto4x3 is becoming an uncommon resolution
14:40:50Watusimotoratio, sorry
14:40:59Watusimoto4x3 is a very uncommon resolution
14:41:03Watusimotoalmost unknown
14:41:23Watusimotohud stuff, or a scoreboard or mission info or...
14:42:01WatusimotoI guess that would make teh game work better on 4x3 displays -- just don't render extra hud elements
14:42:04Watusimotoor move them on screen
14:47:04raptoruncommon for monitors, yes
14:47:11raptorbut for games
14:47:27raptorI still see 4x3 everywhere, probably more common
14:48:08Watusimotoyou hang with oldschool gang
14:48:15Watusimotohere it's all moderns
14:48:42raptorprobably true... mostly open source games
14:48:49raptorwhich is *always* old school, it seems
14:49:05Watusimotono one with a laptop has 4x3
14:49:19Watusimotomy dad is the only person I know with a desktop...
14:49:24raptori don't disagree about monitors
14:49:25Watusimotowell him and a mac guy at work.
14:49:33raptorbut about game resolutions themselves
14:49:38Watusimotooh, you are only talking about game
14:49:54Watusimotoit would fit nicer on the screen, I think
14:50:17raptorbesides - wouldn't it be weird to have almost twice the horizonal viewage than vertical in a birds-eye viewport?
14:50:30raptor'fit' is not something i'm too concerned about
14:50:50raptorbut about game play itself
14:51:39Watusimotobut in full screen mode it would be nice to use the extra space
14:51:40raptorI believe a 4x3 viewport is much more natural
14:51:48raptoryes
14:52:04Watusimotobitfighter is the anthesis of natural... it's an inner space game!
14:52:07raptorso other stuff can go there...
14:52:16Watusimotoand no one even knows what inner space is!
14:52:20raptorhaha
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14:55:39raptorit is a common problem of RTS-type games - make sure all players have equal 'zoom' so as to not have an advantage
14:55:46Watusimotoyes
14:55:48raptorwe do that by locking the canvas to 800x600
14:55:53Watusimotothis has always beem my issue
14:56:09raptorbut it is natural to have a 4x3 canvas
14:56:11WatusimotoI completely get that
14:56:18raptoror even 1:1
14:56:18bobdaduckI'm against it!
14:56:20raptorsquare
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14:56:30raptor4x3 fits the human eyes
14:56:33Watusimotolet me just interrupt for one second
14:56:47WatusimotoI took out a line that I didn't understand
14:56:57WatusimotoI think it saved the INI file when you changed resolution
14:57:02raptorok - actually, i think I prefer this conversation after 019
14:57:08raptoroh?
14:57:15Watusimotothat's fine... this is a long term issue anyway
14:57:33WatusimotoI used to save the INI after chanign the screen mode so if you crashed you would have a more natural reentry
14:57:33raptor(looking up all sorts of hacks to make starcraft 2 zoom out)
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14:58:02Watusimotonow it only saves some fo the time after switching resolution (but always on exit)
14:58:27Watusimotosince we so rarely crash now, what do you guys think about not writing the INI immediately after screen resolution change?
14:58:38raptoroh man - my manager is pulling me away to a meeting - i'll look back in a bit
14:58:45Watusimotobye!
14:58:46bobdaduckGOOD LUCK
14:59:05WatusimotoI don;t think we need to do it, but I feel insecure not doing it
14:59:07bobdaduckInstead of doing work today, my department went boating.
14:59:11Watusimotonice
14:59:20bobdaduckWant to look at maps?
14:59:30Watusimotono, I want to fix what I broke
14:59:33bobdaduckxD
14:59:38Watusimotosince it's been two days now
14:59:45Watusimotoand I'm close but still feeling frustrated
15:00:00Watusimotoactually, next week I'll be in the US and will not be doing much developing
15:00:06Watusimotoso that would be a good time to look at maps
15:00:53WatusimotoI'll have lower ping and be in a nicer time zone
15:01:03bobdaduckcool
15:01:48bobdaduckWhat are you doing in the uS?
15:03:17Watusimotovisiting parents
15:03:24Watusimotoswimming
15:03:30Watusimotorelaxing
15:03:37Watusimotoseeing friends
15:03:51Watusimotothough one of my best friends will be in seattle that week... bummer
15:04:47bobdaduckAw.
15:05:41bobdaduckUTAH?
15:05:47Watusimotoboston
15:06:14bobdaduckdrat.
15:06:53WatusimotoI do go to utah from time to time to ski
15:07:01WatusimotoI used to live at Alta
15:07:21Watusimotoso I know the area fairly well (or at least did)
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15:09:37bobdaduckhah, we do have snow...
15:09:48bobdaduckalas, not at the moment though.
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15:22:31Watusimotoand dessert
15:22:41Watusimotosome fancy desserts, actually ;-)
15:22:48Watusimotofancy deserts
15:23:03bobdaducklol
15:50:13raptorhi again
15:50:39raptori don't mind if INI isn't written to on resolution change - I think it just does it to save the window state
15:50:51raptormight be good to check that the window state is still saved on exit
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16:24:00WatusimotoI've tested it, and it is
16:57:08Watusimotook folks, turning in... good night!
16:57:08BFLogBot Commit: 3996ceb779cf | Author: watusimoto | Message: Convert display mode to new settings system. This was particularly tricky because it involves a special type (DisplayMode) which requires different handling from the settings I did before. This new syntax looks a little more verbose than what we had before, but I think when it is eventually all converted, I'll be able to make it more compact.
16:57:10BFLogBot Commit: d4cac76d9e51 | Author: watusimoto | Message: Merge
16:57:11BFLogBot Commit: 01ca6162314c | Author: watusimoto | Message: Another setting converted, with another new type, and some new capabilities of the new settings object cluster
16:57:37Watusimotomaybe I'll do a full recompile tonight, just to be sure...
16:57:40BFBuildBotbuild containing revision(s) [3996ceb, d4cac76] on bitfighter-w32-cross is complete: Failure [failed shell_1] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/224 blamelist: watusimoto <watusimoto@bitfighter.org>
16:57:57kaenstop whining, BFBuildBot
16:57:59BFBuildBotbuild containing revision(s) [3996ceb, d4cac76, 01ca616] on bitfighter-linux-x86_64 is complete: Failure [failed build] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-linux-x86_64/builds/145 blamelist: watusimoto <watusimoto@bitfighter.org>
16:58:11kaenBFBuildBot, mute
16:58:12BFBuildBotShutting up for now.
16:58:44kaen awakens from his slumber
17:00:07kaenyou got all three, wat :)
17:20:17Watusimotoclean full build here... I go to bed with a clean concience!
17:20:23Watusimotonight!
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17:32:12raptorha!
17:32:18raptortime to clean up i guess...
17:32:46raptorwhhyyyy
17:33:18raptorless than 1 second to fail compiling!
17:35:50raptorthis is so broken... i don't even know what to do
17:35:52kaengah I have to run -- I'll be back in like 30 minutes
17:36:28kaenmy guess is that the specializations have to be moved
17:36:35kaenperhaps outside of the class definition itself?
17:36:38kaenback soon
17:36:41raptork
17:36:43raptorlater
17:44:16raptorthey compile if moved outside of the class; but i don't understand why
17:44:42raptoroutside, with the Settings:: prefix
17:45:13raptorsomeone on SO says forget templates and just overload
17:45:34raptorsomeone else says vc++ in non-compliant
18:17:25kaenback
18:17:58kaenraptor, you got it to build?
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18:32:51raptorhi kaen
18:34:07raptorkaen: this let's it compile: http://pastie.org/pastes/8213539/text
18:34:20raptorat least the problems with the config.h
18:34:26raptorlets
18:34:41raptorbut I don't know if that is the *proper* fix
18:39:04kaenlooks perfect to me
18:39:13kaenthey certainly can't go *in* the class :P
18:39:43kaenI say push it raptor
18:39:50raptorok
18:40:01raptorlet me clean up a bit..
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19:11:12raptormore errors!
19:11:23raptor(sorry, my kids wanted to play WorldOfGOo)
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20:52:41raptorwhatever you don't do 'make -j'
21:15:50raptorkaen: still around?
21:28:22raptorwell i pushed...
21:28:29BFLogBot Commit: 280d8b6060ec | Author: buckyballreaction | Message: Fix template problems with compiling in Linux. Apparently the templates need to be declared external to the class, but still in the Settings:: namespace. Visual Studio is apparently not adhering to some standard. Also fix a compile error with missing template parameters. I don't even know what I'm doing with these templates - I can remove them from the header and everything still com
21:28:31BFLogBot piles fine...
21:28:32BFLogBot Commit: b3949fedd138 | Author: buckyballreaction | Message: Fix bad initialization order
21:36:42kaenBFBuildBot, unmute
21:36:42BFBuildBotI'm baaaaaaaaaaack!
21:36:49kaenBFBuildBot last
21:36:54kaenBFBuildBot, last
21:36:54BFBuildBotlast build [bitfighter-linux-x86_64]: 4m05s ago: build successful
21:36:54BFBuildBotlast build [bitfighter-osx-i386-cross]: 1m42s ago: failed shell_1
21:36:54BFBuildBotlast build [bitfighter-w32-cross]: 6m10s ago: build successful
21:36:57raptorhaha
21:37:02raptoroh stink
21:37:10kaenbah
21:37:14kaen2/3 isn't bad
21:37:15raptori don't even want to think what these templates will do to osx...
21:37:28kaenespecially on the frankenstein compiler it's using ...
21:37:53kaenit's like a patched antique revision of odcctools
21:39:39kaenit's being able to ssh into my server to fix these instead of running a VM though ...
21:39:43kaenit's nice*
21:41:26kaenuh, any idea how I would "settings->getIniSettings()->useFakeFullscreen = true;" after wat's changes?
21:43:07kaenwhoa! I just used vim's omnicomplete in a cpp file
21:43:24kaenit's ctag'ing the system libs and local directories
21:43:39kaenand actually providing type-appropriate suggestions.
21:47:54raptorwait what??
21:47:58raptorvim does that??
21:48:23raptorlooking at fakefullscreen...
21:48:55raptorkaen: i'll fix it..
21:49:01kaenok
21:51:40BFLogBot Commit: f6f7530c69a8 | Author: buckyballreaction | Message: Remove useFakeFullScreen reference in an OSX define
21:51:45raptorsigh... i feel like the codebase has rebelled against me today
21:51:59Flynnn Quit (Quit: This computer has gone to sleep)
21:53:20kaenbut yeah vim ran ctags on all of the files it could locate and now it's cached the results
21:54:27BFBuildBotbuild containing revision(s) [f6f7530] on bitfighter-osx-i386-cross is complete: Success [build successful] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-osx-i386-cross/builds/162
21:54:38kaen\o/
21:55:30bobdaduck has joined
21:56:39raptorthere should be 'praiselist' for those who fix builds...
21:56:43raptor:)
22:02:29raptorback in a bit..
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22:38:41[None PING]
22:38:41BFLogBotGolly, I'd hate to have a kid like me! -- Calvin
22:45:19bobdaduckxD
22:52:07Skybax Quit (Quit: Skybax)
23:09:00kaen> (sorry, my kids wanted to play WorldOfGOo)
23:09:06kaenmy girlfriend loves this game
23:09:24kaenshe told me one time that bitfighter wasn't popular because it didn't have graphics like that
23:09:52kaenwhich I thought was pretty funny because as far as I can tell it uses vector graphics, too
23:28:17bobdaduckxD
23:43:57raptorit was the music
23:44:14raptorwhich you can get free (in FLAC) here: http://kylegabler.com/WorldOfGooSoundtrack/

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