#bitfighter IRC Log

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IRC Log for 2013-09-01

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05:50:41SoViEtanyone here
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05:51:43SoViEtany one here
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12:37:17raptorhello
12:54:43raptori've half been expecting watusimoto to show up today...
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13:27:14fordcars has joined
13:27:24fordcarsHI
13:27:46fordcarsSo, is it possible to compile Bitfighter with openGl Es?
13:34:52fordcarsWow irc was interestingly active yesterday :P
13:58:07Nothing_Much has joined
14:56:31fordcarsHi raptor
14:56:58fordcarsYou said Bitfighter supports GLES
15:00:48Nothing_Muchfordcars: if it's on the Rasperry Pi then I believe so
15:01:21fordcarsBut how :( Do I actually use the android port?
15:02:34Nothing_MuchThat I couldn't tell you, sorry :( But I did suggest an OpenPandora port, which is android/Linux based pc/console
15:04:52fordcarsWoa nice?#
15:04:58fordcarsLOl*!
15:05:08fordcarsWhat OS does it run?
15:05:37Nothing_MuchLinux/Android I believe, but Linux as the main OS
15:05:38Nothing_Muchhttp://openpandora.org/
15:05:53fordcarsBut what distro?
15:06:08Nothing_MuchIt runs off of a fork of an arm distro
15:06:22Nothing_MuchIt's pretty neat
15:06:31fordcarsYeah!
15:06:41Nothing_MuchI don't have one myself, but it's a nice community run project
15:06:42fordcarsYou have one?
15:06:47fordcarsLol ok
15:06:54Nothing_MuchYeah.. lemme check the distro
15:07:22fordcarsHow much is it?
15:08:33Nothing_MuchIt's 495$ for the first version, 609$ for the 1GHz version
15:08:52fordcarsWoa
15:09:16fordcarsStill quit eexpensive
15:09:23Nothing_MuchIt's a weak console to say the least about it, single core processor.. However it does have a touchscreen and tons of buttons and dual analog controllers and a d-pad and L/R buttons along with an SNES controller layout
15:09:31fordcarsBut I liove th tiny keyboard :P
15:09:36Nothing_Muchopenpandora.org
15:10:10fordcarsTouch screen?
15:10:12Nothing_MuchOh wait, the "rebirth" edition is 479$ which is 600MHz single core Arm
15:10:15Nothing_MuchYeah, touch screen
15:10:25Nothing_MuchAll pandora's have had the touchscreen
15:10:55fordcarsIt doesn't mention that on openpandora.org
15:11:15Nothing_MuchClick on the "order now" and look at the stores in the US
15:12:18Nothing_MuchOr wherever you live :P
15:13:05fordcars:P
15:13:05fordcarsOkokokok
15:14:17fordcarshttp://blog.parts-people.com/2012/12/20/mobile-raspberry-pi-computer-build-your-own-portable-rpi-to-go/
15:14:20fordcars:P
15:15:11Nothing_MuchHahaha, the things you can do to a pi
15:15:19fordcars:P
15:15:31Nothing_MuchBut you couldn't fit it in your pocket though lol
15:16:02fordcarsThe Pandora is really nice, but I would wait until the price goes down if they sell more
15:16:22Nothing_MuchIt's also overclockable
15:16:29fordcars:P
15:16:32Nothing_MuchBut yeah
15:16:37Nothing_MuchThey have a channel #openpandora here
15:16:49fordcarsI always wanted a portable computer like that
15:17:01fordcarsPortable Bitfighter
15:17:11fordcarsBut nobody has a Pandora in Bitfighter I think
15:17:20fordcarsAnd I am the only one with a Pi :P
15:17:37fordcarsBitfighter, anywahere
15:18:02Nothing_MuchWell you could sponsor the game if there's some interest in a port for it
15:18:19Nothing_MuchThere's 3500 models that have been purchased
15:18:25Nothing_MuchAccording to wikipedia
15:18:39fordcarsyeah
15:18:41fordcarsMaybye
15:19:18fordcarsWell a port wouldn't be complicated, I guess
15:19:25fordcarsBut we couldn't test it :P
15:19:26Nothing_MuchWouldn't hurt to try, this game exists on pretty much every platform I can think off the top of my head
15:19:35Nothing_MuchSo recruit!
15:19:43fordcarsOh okokok
15:19:55fordcarsI don't knoiw the pandora community
15:19:57fordcars!
15:20:03fordcars:P
15:20:33fordcarsBFLogBot
15:20:36BFLogBotHobbes: Shouldn't we read the instructions? Calvin: Do I look like a sissy?
15:20:36Nothing_MuchMe neither, I just looked up "free consoles" one day and found it
15:20:50fordcarsFree COnsoles?
15:20:57Nothing_MuchIt plays emulators
15:21:01Nothing_MuchA lot of emulators
15:21:14Nothing_MuchSega genesis, SNES, NES, PSX, etc
15:21:28fordcarsYeah I read that
15:37:26raptorhello fordcars
15:38:02raptoryes, it supports GLES
15:56:07fordcarsHi
15:56:16fordcarsBut how do I build with GLES?
16:02:40raptorgood question!
16:02:53fordcars:P
16:03:01raptordo you want to compile 018a or 019?
16:04:24fordcars018a
16:05:13raptorok
16:05:30raptoryou'll have to do a little bit of a code dive... but it should be relatively simple
16:05:30BFLogBot Commit: eaf978e43f50 | Author: buckyballreaction | Message: Add preprocessor flag BF_USE_GLES to force the use of GLES when compiling bitfighter
16:06:22fordcarsOK
16:06:39raptorumm... actually....
16:06:42raptorthis is on Linux?
16:06:46fordcarsYeah
16:06:52fordcarsDebian
16:07:33raptorbecause SDL 1.2 doesn't allow for GLES, but SDL2 does - and we use SDL2 on every platform but Linux..
16:08:12raptori'm trying to think of an easy way...
16:08:14Nothing_MuchWasn't SDL2 released just recently?
16:08:17raptoryes
16:08:44raptorwhat debian version?
16:09:22fordcarsRaspbian
16:09:25fordcarsWheezy
16:09:28raptorok
16:12:33raptorhmmm...
16:12:53raptorthe combination is just bad - you may have to compile against SDL2, but then you'd have to compile SDL2
16:14:39fordcars:(
16:15:07Nothing_MuchWhat's the sdl 2 package called?
16:15:17fordcarslibsdl2?
16:16:17Nothing_Muchfordcars: is it possible to upgrade raspbian to sid?
16:16:25fordcarssid?
16:16:48fordcarsWell I was trying to build a Bitfighter version to work on most Pis
16:17:01Nothing_Muchthe version of debian that uses semi-more recent software
16:17:09Nothing_MuchOhh
16:17:57Nothing_MuchOr maybe Jessie (testing) version would be enough
16:19:27Nothing_Muchnvm
16:19:37fordcars;)
16:19:46Nothing_MuchCan't upgrade raspbian yet
16:19:49fordcarsTHERE HAS TO BE A WAY
16:19:59fordcarsFor Bitfighter
16:20:01Nothing_MuchCompile SDL2 from source maybe
16:22:51Nothing_MuchIs the Raspberry Pi an Armhf or just Armel?
16:22:57fordcarsBut Bitfighter is made for SDL1
16:23:25fordcarsuh, arm11
16:23:40Nothing_MuchOh.. lemme see
16:23:55Nothing_MuchYou might be able to add the "sid" repository to your sources
16:24:08Nothing_MuchAnd grab the sdl 2 packages
16:24:13Nothing_MuchFrom the official Debian repo
16:24:15fordcarswow
16:25:14Nothing_MuchSorry if I'm not much help :(
16:26:01Nothing_Muchhttp://packages.debian.org/search?arch=armel&searchon=names&keywords=libsdl2
16:26:17Nothing_MuchThose are the sdl 2 packages though
16:36:52Nothing_MuchI shall brb
16:36:53Nothing_Much has left #bitfighter
16:41:40fordcarsRaptor, should I get sdl2 on my Raspberry?
16:42:02fordcarsfordcars
16:46:45fordcarsraptor, sdl1.3?
16:47:42fordcarsit says that opengl es works with sdl 1.3
16:51:46raptorhi
16:51:49raptornot 1.3
16:51:57fordcarsok
16:52:00raptor1.3 became 2.0 a couple years ago
16:52:03raptorthey're incompatible
16:52:04fordcarsoh ok
16:53:34fordcarshttp://forums.libsdl.org/viewtopic.php?t=9340&sid=e20595aab01110616efd403ae9d186d0
16:54:54raptorinteresting...
16:55:39raptorthat is to build a PI-specific video backend without X11
16:55:55raptorbut if you ahve X11, it should work out-of-the-box
16:56:45fordcarsSDL2
16:56:47fordcars?
16:56:54raptoryes
16:57:08raptorif you run on top of X11 + GLES it should still work without a problem
17:02:41fordcarshttp://forums.libsdl.org/viewtopic.php?t=9340&sid=e20595aab01110616efd403ae9d186d0
17:02:48fordcarsShould I just try this?
17:03:00raptorno
17:03:03Nothing_Much has joined
17:03:20raptorthat is highly experimental, and you still need to compile SDL2 normally
17:03:49fordcarsOk, but wjy is the Mighty Google not saying anything about X11 Sdl2 and Pi?
17:04:07Nothing_Muchfordcars, because there hasn't been a port yet
17:05:37raptorI just found another reference that SDL2 compiles fine on RPI
17:06:01fordcarsI saw some too
17:06:11raptorit was just released, so you won't find much else
17:06:15fordcarsBut no x11!
17:07:26Nothing_MuchWhat do you mean x11?
17:08:25fordcarsidn
17:08:51raptorX11 is the graphical system on most Linux distros
17:09:00raptorit's included on RPI
17:09:20fordcarsoh THAT
17:09:40fordcarsLXDE
17:09:49raptorLXDE runs on top of X11, yes
17:09:54fordcarsokokok
17:10:04fordcarsYou think it would run?
17:10:07raptoryes
17:10:08fordcarscompile sdl2
17:10:11raptoryes
17:10:17fordcarsWhy?
17:10:37Nothing_Muchx.x
17:10:55raptorwhy what?
17:11:09fordcars??
17:11:23Nothing_MuchSDL is the lib that renders the.. game right?
17:11:28fordcarsYeah
17:11:42raptorit's the rendering + event engine, yes
17:11:46fordcarsSDL2 is the only way to get OpenGl es to work
17:11:53fordcarswith Bitfighter
17:12:46Nothing_MuchAh
17:15:25fordcarsAt this moment, the implementation of X for the Raspberry Pi is unable to do this, and so you can’t use X to provide your surface. I am very sure that this support will be added in time, but until then, people wanting to play with this will have to connect up the OpenGL ES side of things to the display by another method.
17:15:43raptorwhere is that?
17:15:47raptorI need to see that in context
17:15:52fordcarshttp://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/
17:17:12raptorwell...
17:17:14raptorthat stinks
17:17:53Nothing_MuchThat article was made a year ago
17:19:24raptoryeah, but i think it's still valid
17:19:33raptorcombined with the info from that SDL2 bug report
17:20:04Nothing_Muchso it's more than just having a development file of libsdl2 and compiling it?
17:20:05Nothing_Much:(
17:20:32fordcarsI guess :(
17:21:22raptoryeah... i'm sorry fordcars, you may have to wait until SDL2 compiles with GLES support *without* X11..
17:21:40Nothing_Muchwait, only without x11?
17:21:48Nothing_Muchwhy not just use x11?
17:22:06fordcarshttp://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/
17:22:23fordcarsI guess it won't work
17:22:28fordcars:(
17:22:40Nothing_MuchI mean, using x window
17:23:53Nothing_MuchI'm confused
17:24:07fordcarsWhy do I need SDl 2?
17:24:13fordcarsMe too
17:25:14Nothing_MuchIsn't SDL2 for 019?
17:25:50fordcarsI think raptor said that I need SDl2 to have Open Gl Es
17:25:56raptorno, we've been using it since 017 for windows and osx
17:26:58Nothing_MuchOhh..
17:28:57fordcarshttp://www.mesa3d.org/
17:29:29raptormesa3d properly provides an OpenGL software implementation if your hardware is missing it
17:29:39raptorso actually, fordcars, it may still work if you have Mesa installed
17:30:18fordcars@still@
17:30:24raptoryep
17:30:24fordcars"still"
17:30:28fordcarsok
17:30:31raptorheh
17:30:35fordcarsShould I try?
17:30:49raptoras long as the mesa installed has a GLES software implementation
17:31:07fordcarsIt will use mesa automatically when I run Bitfighter?
17:31:09raptorso i'm curious - what happens now if you try to compile?
17:31:11raptoryes
17:31:24fordcarsIt compiles fine?
17:31:58raptori don't know
17:32:00BFLogBot Commit: fa600da6b028 | Author: buckyballreaction | Message: Default to SDL2 on all platforms since the official release. Fallback to SDL 1.2
17:32:02raptori don't have your hardware
17:32:23fordcarsYou don't? :P
17:32:45raptorIf I did, I would have most assuredly ported bitfighter to it... :)
17:32:48fordcarsIt compiled fine last time, except getting an error of something not supported on my artchitecture
17:32:55fordcars:PPPP
17:33:06raptorfordcars: *any* error means it didn't compile fine
17:33:15fordcarssorry, warning
17:33:28raptorcan you tell me the exact error?
17:33:34fordcarsnope
17:33:40fordcarsI don't remember!
17:33:42raptorno architecture warning is a warning
17:33:46raptorit's an error
17:33:48fordcarsvma(b) or something
17:33:58fordcarsvpa
17:34:07fordcarsv*a
17:34:11raptorwell, you should compile again
17:34:15raptorand find out
17:34:18fordcarsANOTHER HOUR!
17:34:19raptorinstead of guess :)
17:34:31fordcarsFine,
17:34:35raptordid you use the CMake system?
17:34:39fordcarsYeah
17:34:52raptorand did you remove the compile directories?
17:34:59fordcarsuh what?
17:35:02raptoror did you change any source files?
17:35:05fordcarsno
17:35:16raptorok, then just run 'make' again and see what happens
17:35:22raptorin the 'build' directory
17:35:59fordcarsmake /bla/bla/bla/build/bitfighter
17:36:01fordcars?
17:36:15raptorno
17:36:22raptorcd blah...blah/build
17:36:26raptorthen
17:36:29raptormake bitfighter
17:37:42fordcarsmake -j2
17:37:44fordcars?
17:37:54raptorif you have two processors, then sure
17:38:01raptoris it a dual core?
17:38:02fordcars????????????????????
17:38:08fordcarsKAEN TOLD ME TO DO THAT
17:38:14fordcarsits single processor
17:38:17raptorthat doesn't matter
17:38:18raptoroh
17:38:25raptorok, if only one core/processor
17:38:27raptordon't do -j2
17:38:38fordcarsok make bitfighter
17:38:42raptory
17:38:48Nothing_Muchfordcars, if it's a dual core, then that's fine, it just makes the process move faster
17:39:00fordcarsok thanks :)
17:42:15fordcarsmcd /build
17:42:16fordcarsmake
17:43:20fordcarsok done
17:43:27raptorany warnings?
17:43:35fordcarsNo
17:43:51raptorand it put an executable file in the exe folder?
17:43:52fordcarsOk it didn't rebuild completely
17:44:22fordcarsYeah, there is the exe
17:44:46raptoryeah, cmake is smart and won't have you rebuild every file if it's not needed
17:45:03raptorthere is a 'bitfighter' binary file in the 'exe' folder?
17:45:13raptorif so, what happens if you run it?
17:45:15fordcarsYeah
17:46:05fordcarsWelcome to Bitfighter! Failure (1) loading sound file '/usr/share/bitfighter/sfx/phaser.wav': Game will proceed without sound. Setting display mode failed: Couldn't find matching GLX visual
17:46:16raptoroh good
17:46:39fordcarsAL lib: ReleaseALC: 1 device not closed
17:46:43fordcarsWhen I quit
17:46:52raptorthat's OK
17:46:54fordcarsok
17:47:01raptorthe main issue is the GLX piece..
17:47:07fordcarsI have to go, I'll be back in hour
17:47:17raptoryou need to install 'libgl1-mesa-swx11'
17:47:18fordcarsI guess I really need sdl2 or something
17:47:35fordcarsOk I'll do that when I get back
17:47:37raptorok
17:47:39raptorbye
17:47:42fordcarsIs that mesa 3d?
17:47:46raptoryes
17:47:49fordcarsOK
17:47:54raptorthe software renderer
17:48:02fordcarsLater! And Thanks!
17:48:12fordcarsOk
17:49:54Nothing_MuchThat's the software renderer
17:49:58Nothing_MuchWhy use that?
17:50:08Nothing_MuchIt's gonna be painfully slow
17:50:10raptorbecause it's the only way it'll work
17:50:22raptortwo chioces: work slowly, or not work
17:57:07Nothing_Muchyeah that's true
17:57:20Nothing_Muchsoftware apparently can do everything, just at an unplayable framerate
17:57:47Nothing_Muchbut he's just testing out right? once sdl 2 gets a proper port, it'll be known whether to work or not on the pi, right?
18:08:54raptortheoretically
18:10:35Nothing_Muchwouldn't hurt to try, right? the hardware is left alone?
18:10:54raptordoesn't hurt
18:11:43Nothing_Muchah, because I thought lag would equal to using a lot of hardware resources, despite it claiming to use software
18:27:52fordcars Quit (Quit: Page closed)
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18:32:10fordcars_piBitfighter works!
18:32:18fordcars_piBut it's painfully slow
18:32:19Nothing_Muchfordcars_pi, Cool!
18:32:23fordcars_piBut it works!
18:32:26Nothing_MuchYeah, software rendering does that
18:32:35Nothing_MuchBut that's awesome news
18:33:02Nothing_MuchIf or whenever I get myself a Pi (gonna need to figure out how to plug it in) I shall test it out there
18:33:21fordcars_piI get like 1 fps
18:33:36Nothing_MuchYeah, that's software rendering for ya
18:34:40fordcars_piActually I get 3! Wow!
18:36:21fordcars_piNow I get 5! Wower!
18:36:58Nothing_MuchReally now?
18:37:04fordcars_pi6.5
18:37:07fordcars_pi:d
18:37:10fordcars_pi*D
18:37:13raptor Quit ()
18:37:25fordcars_piI made the Bitfighter window smaller, though
18:37:35Nothing_MuchKeeps increasing? Perhaps you should not keep playing it for now, is the pi heating up?
18:38:35fordcars_piNo it's not getting faster
18:38:52fordcars_piI made the window quite smaller :)
18:39:05Nothing_MuchAh, but what about the Pi? Is it heating up or is it alright?
18:40:07fordcars_piIt can't really heat up that much, I built Bitfighter and it took an hour, using all of the CPU, but it wasn';t really warm
18:40:23Nothing_MuchAh, that's good
18:40:28fordcars_piAnyway, gtg for now, but I'll be bcak soon probably :)
18:40:33fordcars_piThanks!
18:40:35Nothing_MuchAlright, l8r then!
18:40:38fordcars_pi Quit (Quit: Page closed)
18:44:05Nothing_Much Quit (Read error: Connection reset by peer)
18:54:17Nothing_Much has joined
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18:54:18Nothing_Much has joined
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19:27:35ChanServ sets mode +o
19:29:12raptorkaen: do you have your buildbot configuration files saved somewhere? I think I'd like to try and set one up...
19:29:21raptoror maybe...
19:42:45raptor embarks on a learning curve
19:45:02Nothing_Muchoh raptor, fordcars said it worked
19:45:12raptori saw
19:45:13raptorgreat!
19:45:34Nothing_MuchAwesome
19:49:28Nothing_MuchIs there a "set default keys" section in the options?
19:53:30BFBBThe3rd has joined
20:00:56bobdaduckMan M14 drafts are worthless
20:01:05bobdaduckReturn to ravnica is such a better set
20:01:33bobdaduckIZZET ALL THE WAY
20:01:36bobdaduck Quit (Remote host closed the connection)
20:04:17Nothing_Muchoh darn, there isn't
20:16:15raptor Quit ()
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22:29:14bobdaduck Quit (Remote host closed the connection)
22:42:46Nothing_Much Quit (Quit: bye)
23:13:26BFBBThe3rd Quit (Quit: buildmaster reconfigured: bot disconnecting)
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