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| 00:23:38 | bobdaduck | higuise |
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| 05:50:27 | SoViEt | hi gays |
| 05:50:30 | SoViEt | guys |
| 05:50:41 | SoViEt | anyone here |
| 05:50:49 | SoViEt | HELLO |
| 05:51:40 | SoViEt | hellio |
| 05:51:43 | SoViEt | any one here |
| 05:51:50 | SoViEt | come on |
| 05:51:51 | SoViEt | chat |
| 05:52:08 | SoViEt | pls |
| 05:52:13 | SoViEt | someone chat |
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| 12:37:17 | raptor | hello |
| 12:54:43 | raptor | i've half been expecting watusimoto to show up today... |
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| 13:27:14 | | fordcars has joined |
| 13:27:24 | fordcars | HI |
| 13:27:46 | fordcars | So, is it possible to compile Bitfighter with openGl Es? |
| 13:34:52 | fordcars | Wow irc was interestingly active yesterday :P |
| 13:58:07 | | Nothing_Much has joined |
| 14:56:31 | fordcars | Hi raptor |
| 14:56:58 | fordcars | You said Bitfighter supports GLES |
| 15:00:48 | Nothing_Much | fordcars: if it's on the Rasperry Pi then I believe so |
| 15:01:21 | fordcars | But how :( Do I actually use the android port? |
| 15:02:34 | Nothing_Much | That I couldn't tell you, sorry :( But I did suggest an OpenPandora port, which is android/Linux based pc/console |
| 15:04:52 | fordcars | Woa nice?# |
| 15:04:58 | fordcars | LOl*! |
| 15:05:08 | fordcars | What OS does it run? |
| 15:05:37 | Nothing_Much | Linux/Android I believe, but Linux as the main OS |
| 15:05:38 | Nothing_Much | http://openpandora.org/ |
| 15:05:53 | fordcars | But what distro? |
| 15:06:08 | Nothing_Much | It runs off of a fork of an arm distro |
| 15:06:22 | Nothing_Much | It's pretty neat |
| 15:06:31 | fordcars | Yeah! |
| 15:06:41 | Nothing_Much | I don't have one myself, but it's a nice community run project |
| 15:06:42 | fordcars | You have one? |
| 15:06:47 | fordcars | Lol ok |
| 15:06:54 | Nothing_Much | Yeah.. lemme check the distro |
| 15:07:22 | fordcars | How much is it? |
| 15:08:33 | Nothing_Much | It's 495$ for the first version, 609$ for the 1GHz version |
| 15:08:52 | fordcars | Woa |
| 15:09:16 | fordcars | Still quit eexpensive |
| 15:09:23 | Nothing_Much | It's a weak console to say the least about it, single core processor.. However it does have a touchscreen and tons of buttons and dual analog controllers and a d-pad and L/R buttons along with an SNES controller layout |
| 15:09:31 | fordcars | But I liove th tiny keyboard :P |
| 15:09:36 | Nothing_Much | openpandora.org |
| 15:10:10 | fordcars | Touch screen? |
| 15:10:12 | Nothing_Much | Oh wait, the "rebirth" edition is 479$ which is 600MHz single core Arm |
| 15:10:15 | Nothing_Much | Yeah, touch screen |
| 15:10:25 | Nothing_Much | All pandora's have had the touchscreen |
| 15:10:55 | fordcars | It doesn't mention that on openpandora.org |
| 15:11:15 | Nothing_Much | Click on the "order now" and look at the stores in the US |
| 15:12:18 | Nothing_Much | Or wherever you live :P |
| 15:13:05 | fordcars | :P |
| 15:13:05 | fordcars | Okokokok |
| 15:14:17 | fordcars | http://blog.parts-people.com/2012/12/20/mobile-raspberry-pi-computer-build-your-own-portable-rpi-to-go/ |
| 15:14:20 | fordcars | :P |
| 15:15:11 | Nothing_Much | Hahaha, the things you can do to a pi |
| 15:15:19 | fordcars | :P |
| 15:15:31 | Nothing_Much | But you couldn't fit it in your pocket though lol |
| 15:16:02 | fordcars | The Pandora is really nice, but I would wait until the price goes down if they sell more |
| 15:16:22 | Nothing_Much | It's also overclockable |
| 15:16:29 | fordcars | :P |
| 15:16:32 | Nothing_Much | But yeah |
| 15:16:37 | Nothing_Much | They have a channel #openpandora here |
| 15:16:49 | fordcars | I always wanted a portable computer like that |
| 15:17:01 | fordcars | Portable Bitfighter |
| 15:17:11 | fordcars | But nobody has a Pandora in Bitfighter I think |
| 15:17:20 | fordcars | And I am the only one with a Pi :P |
| 15:17:37 | fordcars | Bitfighter, anywahere |
| 15:18:02 | Nothing_Much | Well you could sponsor the game if there's some interest in a port for it |
| 15:18:19 | Nothing_Much | There's 3500 models that have been purchased |
| 15:18:25 | Nothing_Much | According to wikipedia |
| 15:18:39 | fordcars | yeah |
| 15:18:41 | fordcars | Maybye |
| 15:19:18 | fordcars | Well a port wouldn't be complicated, I guess |
| 15:19:25 | fordcars | But we couldn't test it :P |
| 15:19:26 | Nothing_Much | Wouldn't hurt to try, this game exists on pretty much every platform I can think off the top of my head |
| 15:19:35 | Nothing_Much | So recruit! |
| 15:19:43 | fordcars | Oh okokok |
| 15:19:55 | fordcars | I don't knoiw the pandora community |
| 15:19:57 | fordcars | ! |
| 15:20:03 | fordcars | :P |
| 15:20:33 | fordcars | BFLogBot |
| 15:20:36 | BFLogBot | Hobbes: Shouldn't we read the instructions? Calvin: Do I look like a sissy? |
| 15:20:36 | Nothing_Much | Me neither, I just looked up "free consoles" one day and found it |
| 15:20:50 | fordcars | Free COnsoles? |
| 15:20:57 | Nothing_Much | It plays emulators |
| 15:21:01 | Nothing_Much | A lot of emulators |
| 15:21:14 | Nothing_Much | Sega genesis, SNES, NES, PSX, etc |
| 15:21:28 | fordcars | Yeah I read that |
| 15:37:26 | raptor | hello fordcars |
| 15:38:02 | raptor | yes, it supports GLES |
| 15:56:07 | fordcars | Hi |
| 15:56:16 | fordcars | But how do I build with GLES? |
| 16:02:40 | raptor | good question! |
| 16:02:53 | fordcars | :P |
| 16:03:01 | raptor | do you want to compile 018a or 019? |
| 16:04:24 | fordcars | 018a |
| 16:05:13 | raptor | ok |
| 16:05:30 | raptor | you'll have to do a little bit of a code dive... but it should be relatively simple |
| 16:05:30 | | BFLogBot Commit: eaf978e43f50 | Author: buckyballreaction | Message: Add preprocessor flag BF_USE_GLES to force the use of GLES when compiling bitfighter |
| 16:06:22 | fordcars | OK |
| 16:06:39 | raptor | umm... actually.... |
| 16:06:42 | raptor | this is on Linux? |
| 16:06:46 | fordcars | Yeah |
| 16:06:52 | fordcars | Debian |
| 16:07:33 | raptor | because SDL 1.2 doesn't allow for GLES, but SDL2 does - and we use SDL2 on every platform but Linux.. |
| 16:08:12 | raptor | i'm trying to think of an easy way... |
| 16:08:14 | Nothing_Much | Wasn't SDL2 released just recently? |
| 16:08:17 | raptor | yes |
| 16:08:44 | raptor | what debian version? |
| 16:09:22 | fordcars | Raspbian |
| 16:09:25 | fordcars | Wheezy |
| 16:09:28 | raptor | ok |
| 16:12:33 | raptor | hmmm... |
| 16:12:53 | raptor | the combination is just bad - you may have to compile against SDL2, but then you'd have to compile SDL2 |
| 16:14:39 | fordcars | :( |
| 16:15:07 | Nothing_Much | What's the sdl 2 package called? |
| 16:15:17 | fordcars | libsdl2? |
| 16:16:17 | Nothing_Much | fordcars: is it possible to upgrade raspbian to sid? |
| 16:16:25 | fordcars | sid? |
| 16:16:48 | fordcars | Well I was trying to build a Bitfighter version to work on most Pis |
| 16:17:01 | Nothing_Much | the version of debian that uses semi-more recent software |
| 16:17:09 | Nothing_Much | Ohh |
| 16:17:57 | Nothing_Much | Or maybe Jessie (testing) version would be enough |
| 16:19:27 | Nothing_Much | nvm |
| 16:19:37 | fordcars | ;) |
| 16:19:46 | Nothing_Much | Can't upgrade raspbian yet |
| 16:19:49 | fordcars | THERE HAS TO BE A WAY |
| 16:19:59 | fordcars | For Bitfighter |
| 16:20:01 | Nothing_Much | Compile SDL2 from source maybe |
| 16:22:51 | Nothing_Much | Is the Raspberry Pi an Armhf or just Armel? |
| 16:22:57 | fordcars | But Bitfighter is made for SDL1 |
| 16:23:25 | fordcars | uh, arm11 |
| 16:23:40 | Nothing_Much | Oh.. lemme see |
| 16:23:55 | Nothing_Much | You might be able to add the "sid" repository to your sources |
| 16:24:08 | Nothing_Much | And grab the sdl 2 packages |
| 16:24:13 | Nothing_Much | From the official Debian repo |
| 16:24:15 | fordcars | wow |
| 16:25:14 | Nothing_Much | Sorry if I'm not much help :( |
| 16:26:01 | Nothing_Much | http://packages.debian.org/search?arch=armel&searchon=names&keywords=libsdl2 |
| 16:26:17 | Nothing_Much | Those are the sdl 2 packages though |
| 16:36:52 | Nothing_Much | I shall brb |
| 16:36:53 | | Nothing_Much has left #bitfighter |
| 16:41:40 | fordcars | Raptor, should I get sdl2 on my Raspberry? |
| 16:42:02 | fordcars | fordcars |
| 16:46:45 | fordcars | raptor, sdl1.3? |
| 16:47:42 | fordcars | it says that opengl es works with sdl 1.3 |
| 16:51:46 | raptor | hi |
| 16:51:49 | raptor | not 1.3 |
| 16:51:57 | fordcars | ok |
| 16:52:00 | raptor | 1.3 became 2.0 a couple years ago |
| 16:52:03 | raptor | they're incompatible |
| 16:52:04 | fordcars | oh ok |
| 16:53:34 | fordcars | http://forums.libsdl.org/viewtopic.php?t=9340&sid=e20595aab01110616efd403ae9d186d0 |
| 16:54:54 | raptor | interesting... |
| 16:55:39 | raptor | that is to build a PI-specific video backend without X11 |
| 16:55:55 | raptor | but if you ahve X11, it should work out-of-the-box |
| 16:56:45 | fordcars | SDL2 |
| 16:56:47 | fordcars | ? |
| 16:56:54 | raptor | yes |
| 16:57:08 | raptor | if you run on top of X11 + GLES it should still work without a problem |
| 17:02:41 | fordcars | http://forums.libsdl.org/viewtopic.php?t=9340&sid=e20595aab01110616efd403ae9d186d0 |
| 17:02:48 | fordcars | Should I just try this? |
| 17:03:00 | raptor | no |
| 17:03:03 | | Nothing_Much has joined |
| 17:03:20 | raptor | that is highly experimental, and you still need to compile SDL2 normally |
| 17:03:49 | fordcars | Ok, but wjy is the Mighty Google not saying anything about X11 Sdl2 and Pi? |
| 17:04:07 | Nothing_Much | fordcars, because there hasn't been a port yet |
| 17:05:37 | raptor | I just found another reference that SDL2 compiles fine on RPI |
| 17:06:01 | fordcars | I saw some too |
| 17:06:11 | raptor | it was just released, so you won't find much else |
| 17:06:15 | fordcars | But no x11! |
| 17:07:26 | Nothing_Much | What do you mean x11? |
| 17:08:25 | fordcars | idn |
| 17:08:51 | raptor | X11 is the graphical system on most Linux distros |
| 17:09:00 | raptor | it's included on RPI |
| 17:09:20 | fordcars | oh THAT |
| 17:09:40 | fordcars | LXDE |
| 17:09:49 | raptor | LXDE runs on top of X11, yes |
| 17:09:54 | fordcars | okokok |
| 17:10:04 | fordcars | You think it would run? |
| 17:10:07 | raptor | yes |
| 17:10:08 | fordcars | compile sdl2 |
| 17:10:11 | raptor | yes |
| 17:10:17 | fordcars | Why? |
| 17:10:37 | Nothing_Much | x.x |
| 17:10:55 | raptor | why what? |
| 17:11:09 | fordcars | ?? |
| 17:11:23 | Nothing_Much | SDL is the lib that renders the.. game right? |
| 17:11:28 | fordcars | Yeah |
| 17:11:42 | raptor | it's the rendering + event engine, yes |
| 17:11:46 | fordcars | SDL2 is the only way to get OpenGl es to work |
| 17:11:53 | fordcars | with Bitfighter |
| 17:12:46 | Nothing_Much | Ah |
| 17:15:25 | fordcars | At this moment, the implementation of X for the Raspberry Pi is unable to do this, and so you can’t use X to provide your surface. I am very sure that this support will be added in time, but until then, people wanting to play with this will have to connect up the OpenGL ES side of things to the display by another method. |
| 17:15:43 | raptor | where is that? |
| 17:15:47 | raptor | I need to see that in context |
| 17:15:52 | fordcars | http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/ |
| 17:17:12 | raptor | well... |
| 17:17:14 | raptor | that stinks |
| 17:17:53 | Nothing_Much | That article was made a year ago |
| 17:19:24 | raptor | yeah, but i think it's still valid |
| 17:19:33 | raptor | combined with the info from that SDL2 bug report |
| 17:20:04 | Nothing_Much | so it's more than just having a development file of libsdl2 and compiling it? |
| 17:20:05 | Nothing_Much | :( |
| 17:20:32 | fordcars | I guess :( |
| 17:21:22 | raptor | yeah... i'm sorry fordcars, you may have to wait until SDL2 compiles with GLES support *without* X11.. |
| 17:21:40 | Nothing_Much | wait, only without x11? |
| 17:21:48 | Nothing_Much | why not just use x11? |
| 17:22:06 | fordcars | http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x-windows/ |
| 17:22:23 | fordcars | I guess it won't work |
| 17:22:28 | fordcars | :( |
| 17:22:40 | Nothing_Much | I mean, using x window |
| 17:23:53 | Nothing_Much | I'm confused |
| 17:24:07 | fordcars | Why do I need SDl 2? |
| 17:24:13 | fordcars | Me too |
| 17:25:14 | Nothing_Much | Isn't SDL2 for 019? |
| 17:25:50 | fordcars | I think raptor said that I need SDl2 to have Open Gl Es |
| 17:25:56 | raptor | no, we've been using it since 017 for windows and osx |
| 17:26:58 | Nothing_Much | Ohh.. |
| 17:28:57 | fordcars | http://www.mesa3d.org/ |
| 17:29:29 | raptor | mesa3d properly provides an OpenGL software implementation if your hardware is missing it |
| 17:29:39 | raptor | so actually, fordcars, it may still work if you have Mesa installed |
| 17:30:18 | fordcars | @still@ |
| 17:30:24 | raptor | yep |
| 17:30:24 | fordcars | "still" |
| 17:30:28 | fordcars | ok |
| 17:30:31 | raptor | heh |
| 17:30:35 | fordcars | Should I try? |
| 17:30:49 | raptor | as long as the mesa installed has a GLES software implementation |
| 17:31:07 | fordcars | It will use mesa automatically when I run Bitfighter? |
| 17:31:09 | raptor | so i'm curious - what happens now if you try to compile? |
| 17:31:11 | raptor | yes |
| 17:31:24 | fordcars | It compiles fine? |
| 17:31:58 | raptor | i don't know |
| 17:32:00 | | BFLogBot Commit: fa600da6b028 | Author: buckyballreaction | Message: Default to SDL2 on all platforms since the official release. Fallback to SDL 1.2 |
| 17:32:02 | raptor | i don't have your hardware |
| 17:32:23 | fordcars | You don't? :P |
| 17:32:45 | raptor | If I did, I would have most assuredly ported bitfighter to it... :) |
| 17:32:48 | fordcars | It compiled fine last time, except getting an error of something not supported on my artchitecture |
| 17:32:55 | fordcars | :PPPP |
| 17:33:06 | raptor | fordcars: *any* error means it didn't compile fine |
| 17:33:15 | fordcars | sorry, warning |
| 17:33:28 | raptor | can you tell me the exact error? |
| 17:33:34 | fordcars | nope |
| 17:33:40 | fordcars | I don't remember! |
| 17:33:42 | raptor | no architecture warning is a warning |
| 17:33:46 | raptor | it's an error |
| 17:33:48 | fordcars | vma(b) or something |
| 17:33:58 | fordcars | vpa |
| 17:34:07 | fordcars | v*a |
| 17:34:11 | raptor | well, you should compile again |
| 17:34:15 | raptor | and find out |
| 17:34:18 | fordcars | ANOTHER HOUR! |
| 17:34:19 | raptor | instead of guess :) |
| 17:34:31 | fordcars | Fine, |
| 17:34:35 | raptor | did you use the CMake system? |
| 17:34:39 | fordcars | Yeah |
| 17:34:52 | raptor | and did you remove the compile directories? |
| 17:34:59 | fordcars | uh what? |
| 17:35:02 | raptor | or did you change any source files? |
| 17:35:05 | fordcars | no |
| 17:35:16 | raptor | ok, then just run 'make' again and see what happens |
| 17:35:22 | raptor | in the 'build' directory |
| 17:35:59 | fordcars | make /bla/bla/bla/build/bitfighter |
| 17:36:01 | fordcars | ? |
| 17:36:15 | raptor | no |
| 17:36:22 | raptor | cd blah...blah/build |
| 17:36:26 | raptor | then |
| 17:36:29 | raptor | make bitfighter |
| 17:37:42 | fordcars | make -j2 |
| 17:37:44 | fordcars | ? |
| 17:37:54 | raptor | if you have two processors, then sure |
| 17:38:01 | raptor | is it a dual core? |
| 17:38:02 | fordcars | ???????????????????? |
| 17:38:08 | fordcars | KAEN TOLD ME TO DO THAT |
| 17:38:14 | fordcars | its single processor |
| 17:38:17 | raptor | that doesn't matter |
| 17:38:18 | raptor | oh |
| 17:38:25 | raptor | ok, if only one core/processor |
| 17:38:27 | raptor | don't do -j2 |
| 17:38:38 | fordcars | ok make bitfighter |
| 17:38:42 | raptor | y |
| 17:38:48 | Nothing_Much | fordcars, if it's a dual core, then that's fine, it just makes the process move faster |
| 17:39:00 | fordcars | ok thanks :) |
| 17:42:15 | fordcars | mcd /build |
| 17:42:16 | fordcars | make |
| 17:43:20 | fordcars | ok done |
| 17:43:27 | raptor | any warnings? |
| 17:43:35 | fordcars | No |
| 17:43:51 | raptor | and it put an executable file in the exe folder? |
| 17:43:52 | fordcars | Ok it didn't rebuild completely |
| 17:44:22 | fordcars | Yeah, there is the exe |
| 17:44:46 | raptor | yeah, cmake is smart and won't have you rebuild every file if it's not needed |
| 17:45:03 | raptor | there is a 'bitfighter' binary file in the 'exe' folder? |
| 17:45:13 | raptor | if so, what happens if you run it? |
| 17:45:15 | fordcars | Yeah |
| 17:46:05 | fordcars | Welcome to Bitfighter! Failure (1) loading sound file '/usr/share/bitfighter/sfx/phaser.wav': Game will proceed without sound. Setting display mode failed: Couldn't find matching GLX visual |
| 17:46:16 | raptor | oh good |
| 17:46:39 | fordcars | AL lib: ReleaseALC: 1 device not closed |
| 17:46:43 | fordcars | When I quit |
| 17:46:52 | raptor | that's OK |
| 17:46:54 | fordcars | ok |
| 17:47:01 | raptor | the main issue is the GLX piece.. |
| 17:47:07 | fordcars | I have to go, I'll be back in hour |
| 17:47:17 | raptor | you need to install 'libgl1-mesa-swx11' |
| 17:47:18 | fordcars | I guess I really need sdl2 or something |
| 17:47:35 | fordcars | Ok I'll do that when I get back |
| 17:47:37 | raptor | ok |
| 17:47:39 | raptor | bye |
| 17:47:42 | fordcars | Is that mesa 3d? |
| 17:47:46 | raptor | yes |
| 17:47:49 | fordcars | OK |
| 17:47:54 | raptor | the software renderer |
| 17:48:02 | fordcars | Later! And Thanks! |
| 17:48:12 | fordcars | Ok |
| 17:49:54 | Nothing_Much | That's the software renderer |
| 17:49:58 | Nothing_Much | Why use that? |
| 17:50:08 | Nothing_Much | It's gonna be painfully slow |
| 17:50:10 | raptor | because it's the only way it'll work |
| 17:50:22 | raptor | two chioces: work slowly, or not work |
| 17:57:07 | Nothing_Much | yeah that's true |
| 17:57:20 | Nothing_Much | software apparently can do everything, just at an unplayable framerate |
| 17:57:47 | Nothing_Much | but he's just testing out right? once sdl 2 gets a proper port, it'll be known whether to work or not on the pi, right? |
| 18:08:54 | raptor | theoretically |
| 18:10:35 | Nothing_Much | wouldn't hurt to try, right? the hardware is left alone? |
| 18:10:54 | raptor | doesn't hurt |
| 18:11:43 | Nothing_Much | ah, because I thought lag would equal to using a lot of hardware resources, despite it claiming to use software |
| 18:27:52 | | fordcars Quit (Quit: Page closed) |
| 18:31:53 | | fordcars_pi has joined |
| 18:32:10 | fordcars_pi | Bitfighter works! |
| 18:32:18 | fordcars_pi | But it's painfully slow |
| 18:32:19 | Nothing_Much | fordcars_pi, Cool! |
| 18:32:23 | fordcars_pi | But it works! |
| 18:32:26 | Nothing_Much | Yeah, software rendering does that |
| 18:32:35 | Nothing_Much | But that's awesome news |
| 18:33:02 | Nothing_Much | If or whenever I get myself a Pi (gonna need to figure out how to plug it in) I shall test it out there |
| 18:33:21 | fordcars_pi | I get like 1 fps |
| 18:33:36 | Nothing_Much | Yeah, that's software rendering for ya |
| 18:34:40 | fordcars_pi | Actually I get 3! Wow! |
| 18:36:21 | fordcars_pi | Now I get 5! Wower! |
| 18:36:58 | Nothing_Much | Really now? |
| 18:37:04 | fordcars_pi | 6.5 |
| 18:37:07 | fordcars_pi | :d |
| 18:37:10 | fordcars_pi | *D |
| 18:37:13 | | raptor Quit () |
| 18:37:25 | fordcars_pi | I made the Bitfighter window smaller, though |
| 18:37:35 | Nothing_Much | Keeps increasing? Perhaps you should not keep playing it for now, is the pi heating up? |
| 18:38:35 | fordcars_pi | No it's not getting faster |
| 18:38:52 | fordcars_pi | I made the window quite smaller :) |
| 18:39:05 | Nothing_Much | Ah, but what about the Pi? Is it heating up or is it alright? |
| 18:40:07 | fordcars_pi | It can't really heat up that much, I built Bitfighter and it took an hour, using all of the CPU, but it wasn';t really warm |
| 18:40:23 | Nothing_Much | Ah, that's good |
| 18:40:28 | fordcars_pi | Anyway, gtg for now, but I'll be bcak soon probably :) |
| 18:40:33 | fordcars_pi | Thanks! |
| 18:40:35 | Nothing_Much | Alright, l8r then! |
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| 19:27:35 | | ChanServ sets mode +o |
| 19:29:12 | raptor | kaen: do you have your buildbot configuration files saved somewhere? I think I'd like to try and set one up... |
| 19:29:21 | raptor | or maybe... |
| 19:42:45 | | raptor embarks on a learning curve |
| 19:45:02 | Nothing_Much | oh raptor, fordcars said it worked |
| 19:45:12 | raptor | i saw |
| 19:45:13 | raptor | great! |
| 19:45:34 | Nothing_Much | Awesome |
| 19:49:28 | Nothing_Much | Is there a "set default keys" section in the options? |
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| 20:00:56 | bobdaduck | Man M14 drafts are worthless |
| 20:01:05 | bobdaduck | Return to ravnica is such a better set |
| 20:01:33 | bobdaduck | IZZET ALL THE WAY |
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| 20:04:17 | Nothing_Much | oh darn, there isn't |
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