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| 06:09:53 | | BFLogBot Commit: a53d160b2974 | Author: watusimoto | Message: Move level loading functionality into LevelSource/Game, out of LevelLoader class. LevelLoader class is no more. Tests don't work, but game does, as StringLevelSource is not yet fully implemented. |
| 06:09:54 | | BFLogBot Commit: 6873db63990c | Author: watusimoto | Message: Implement missing methnods in StringFileSource, tests passing again |
| 06:09:56 | | BFLogBot Commit: 1ce60912190f | Author: watusimoto | Message: We have contact! Proof of client/server interaction within a test! |
| 07:34:29 | Nothing_Much | g'morning |
| 08:42:39 | | bobdaduck has joined |
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| 09:08:41 | bobdaduck | kaen around? |
| 09:14:07 | Nothing_Much | probably at work bobdaduck |
| 09:14:20 | bobdaduck | that's alright I got it |
| 09:14:27 | bobdaduck | Just wanted him to check my work |
| 09:15:55 | Nothing_Much | Ah |
| 09:16:27 | bobdaduck | I'm switching up DnD code slightly |
| 09:17:03 | bobdaduck | to make it so that the gold check is on a zone if its square |
| 09:17:42 | bobdaduck | You don't like DnD? |
| 09:18:06 | bobdaduck | (...Not that I blame you...) |
| 09:18:41 | Nothing_Much | yeah, I'm not too interested in that |
| 09:27:45 | bobdaduck | Why not? |
| 09:51:18 | Nothing_Much | It's not the game I found and got interested in |
| 09:51:20 | Nothing_Much | lol |
| 09:53:07 | bobdaduck | ARGGGGGIOA;GJISD |
| 09:53:30 | bobdaduck | I can't copy and paste objects across multiple bitfighter windows! |
| 09:53:48 | Nothing_Much | why do you need to do that? |
| 09:55:39 | bobdaduck | dude don't even ask |
| 09:57:08 | Nothing_Much | ah okay |
| 09:57:16 | Nothing_Much | probably something I don't understand at all |
| 09:58:51 | bobdaduck | Things like this just tend to happen... |
| 09:59:23 | bobdaduck | Now I have to figure out if its a simple enough thing to ask the devs for |
| 10:02:54 | Nothing_Much | oh my |
| 10:04:20 | bobdaduck | Much needed functionality |
| 10:32:03 | | Nothing_Much Quit (Read error: Connection reset by peer) |
| 10:33:25 | | Nothing_Much has joined |
| 11:14:07 | | LordDVG has joined |
| 11:28:41 | Nothing_Much | Hello LordDVG |
| 11:28:53 | LordDVG | hello Nothing_Much |
| 11:30:27 | bobdaduck | HE TALKED. |
| 11:30:32 | bobdaduck | HE TALKED I WITNESS IT |
| 11:35:31 | bobdaduck | Nope he's gone again |
| 11:36:21 | Nothing_Much | What're ya up to LordDVG? |
| 11:38:50 | LordDVG | ? |
| 11:39:41 | bobdaduck | LordDVG: You seem to be here so I'm going to ask: Who are you and why are you always lurking #bitfighter? |
| 11:40:05 | LordDVG | I am LordDVG ;) |
| 11:40:16 | LordDVG | I have played bitfihter |
| 11:40:22 | LordDVG | *fighter |
| 11:40:44 | LordDVG | But currently I don't play this |
| 11:40:47 | Nothing_Much | Aw bob, don't ask questions like that, the more people here the merrier! |
| 11:40:58 | Nothing_Much | LordDVG, wuchu play? |
| 11:41:12 | LordDVG | Nothing_Much, use regular eng |
| 11:41:25 | LordDVG | i don't know what is a wuchu? |
| 11:41:29 | Nothing_Much | oh sorry |
| 11:41:31 | Nothing_Much | What do you play? |
| 11:41:57 | Nothing_Much | (what cha play) (wut chu play) (wuchu play) |
| 11:42:10 | LordDVG | Currently I play nothing |
| 11:42:38 | LordDVG | I'm here to follow developer process of bitfighter |
| 11:42:51 | LordDVG | maybe I'll code somthing for this game |
| 11:42:55 | LordDVG | in future |
| 11:42:56 | Nothing_Much | Oh cool :) |
| 11:43:45 | Nothing_Much | That's no problem dude |
| 11:44:07 | LordDVG | ;) |
| 11:44:20 | LordDVG | The main problem is I can't plat it |
| 11:44:29 | LordDVG | with people from USA |
| 11:44:41 | LordDVG | because the ping is so high |
| 11:45:06 | LordDVG | I'm from Europe |
| 11:47:07 | Nothing_Much | Aw, that sucks dude, the main thing I'm seeing is the lack of promotion for this game, and I've been thinking of ways to get it known, I've been wanting to make a trailer for this next big release. |
| 11:47:43 | Nothing_Much | It IS a big release, right? |
| 11:47:55 | LordDVG | I don't know |
| 11:48:10 | Nothing_Much | Oh yeah it is |
| 11:48:29 | Nothing_Much | Heard there was a big performance improvement in it |
| 11:49:24 | Nothing_Much | It is however stunning to me that such a lightweight game can improve like that though |
| 11:49:29 | Nothing_Much | But I haven't tested it yet |
| 11:49:50 | LordDVG | that will be cool if there is one good trailer |
| 11:50:03 | Nothing_Much | I also found a nice place to promote the game as well |
| 11:50:07 | Nothing_Much | It's gamejolt.com |
| 11:50:17 | Nothing_Much | They're strictly "Free Indie Games" |
| 11:50:22 | Nothing_Much | As far as it goes |
| 11:51:23 | | BFLogBot Commit: e3c6c86799f8 | Author: watusimoto | Message: More detailed level transmission testing |
| 11:51:24 | | BFLogBot Commit: 8cc17aaf53c9 | Author: watusimoto | Message: Simplify process of setting up test games -- reduce boilerplate code needed |
| 11:52:59 | LordDVG | it's sounds good |
| 11:55:48 | Nothing_Much | There's also a chat that doesn't require flash player! |
| 12:04:56 | LordDVG | Nothing_Much, on what chat you think? |
| 12:04:57 | LordDVG | on irc |
| 12:05:03 | LordDVG | or in game chat? |
| 12:05:55 | Nothing_Much | They have an open window chatroom on their website |
| 12:06:18 | LordDVG | aha |
| 12:07:01 | bobdaduck | Dude 019 is so much better than 018 |
| 12:07:09 | bobdaduck | 019 is to 018 as the wheel is to an airplane... |
| 12:07:29 | Nothing_Much | prepare yourself LordDVG |
| 12:07:34 | bobdaduck | lol |
| 12:07:42 | bobdaduck | I'm kidding I'm not gonna go off on that for now |
| 12:07:44 | bobdaduck | but |
| 12:07:51 | bobdaduck | it runs like melted butter on your laptop |
| 12:08:07 | LordDVG | Nothing_Much, I'll prepare ;) |
| 12:08:46 | bobdaduck | Story short, its palpable how much better 019 is |
| 12:09:08 | bobdaduck | I'm headin' to lunch |
| 12:09:10 | bobdaduck | back in an hour |
| 12:09:11 | | bobdaduck Quit (Remote host closed the connection) |
| 12:09:54 | Nothing_Much | LordDVG, haha |
| 12:23:42 | | Nothing_Much Quit (Quit: bye) |
| 12:24:07 | | Nothing_Much has joined |
| 12:52:15 | | bobdaduck has joined |
| 13:05:08 | Nothing_Much | LordDVG, are you french or something? |
| 13:15:44 | LordDVG | Nothing_Much, I'm not native speaker |
| 13:16:00 | Nothing_Much | of which language? |
| 13:16:15 | LordDVG | my main language are serbian |
| 13:16:27 | LordDVG | *is serbian |
| 13:16:42 | Nothing_Much | ohh |
| 13:16:48 | Nothing_Much | I never heard of such a language :o |
| 13:17:08 | LordDVG | my country is not a big |
| 13:17:18 | LordDVG | it is smillar witg Russia language |
| 13:17:48 | Nothing_Much | ah okay |
| 13:18:42 | LordDVG | good night |
| 13:18:46 | LordDVG | I'm gonna to sleep |
| 13:19:14 | Nothing_Much | g'night LordDVG |
| 13:21:09 | | LordDVG Quit (Remote host closed the connection) |
| 14:14:40 | | thread_ has joined |
| 14:16:00 | thread_ | is it just me or hasn't there been much activity on the IRC channel lately? |
| 14:16:15 | thread_ | I haven't even seen raptor in days |
| 14:34:54 | bobdaduck | watusimoto is on some sort of vacation |
| 14:34:57 | bobdaduck | So we can't release |
| 14:35:03 | bobdaduck | and raptor has been busy with school |
| 14:40:06 | | thread_ shakes fist in the air |
| 14:41:41 | | bobdaduck shakes in the air |
| 14:48:15 | | thread_ shakes the air |
| 14:50:39 | | bobdaduck , the air |
| 14:51:53 | bobdaduck | Hah! You get the short straw! |
| 14:52:01 | | raptor has joined |
| 14:52:01 | | ChanServ sets mode +o |
| 14:52:03 | | raptor , the |
| 14:52:06 | | raptor Quit (Client Quit) |
| 14:52:43 | bobdaduck | rofl |
| 14:52:47 | bobdaduck | That guy is amazing |
| 14:58:56 | | thread_ , |
| 14:59:05 | thread_ | beat that |
| 14:59:33 | | bobdaduck ; |
| 14:59:41 | | thread_ |
| 15:03:58 | bobdaduck | Well I'm happy |
| 15:04:04 | bobdaduck | I gots another big bitfighter project I'm working on |
| 15:05:14 | bobdaduck | But don't tell raptor that. |
| 15:05:19 | bobdaduck | I think its better that he not know... |
| 15:05:55 | thread_ | you know he checks the logs |
| 15:05:56 | thread_ | right? |
| 15:06:28 | bobdaduck | What logs? |
| 15:06:53 | thread_ | the IRC logs. how else did he know what we were talking about even when he wasn't on the channel? |
| 15:07:03 | thread_ | http://bitfighter.org/irclogs/ |
| 15:07:07 | bobdaduck | What? |
| 15:07:14 | bobdaduck | I just figure he's psychic and stuff |
| 15:07:24 | thread_ | everything said in here is recorded for our posterity to view |
| 15:07:56 | bobdaduck | ...Oh GOSH. |
| 15:08:56 | thread_ | for instance, on 7/12/2013 at 10:18:26, you said "My inbox is always fulll" |
| 15:12:36 | kaen | hello, hello |
| 15:12:58 | bobdaduck | HELLO HELLO |
| 15:13:06 | bobdaduck | I NEVER TALK ABOUT YOU BEHIND YOUR BACK. |
| 15:13:36 | thread_ | it was always in front of your back |
| 15:14:28 | kaen | heh |
| 15:52:47 | Nothing_Much | Hey guys |
| 15:53:08 | thread_ | hey |
| 15:54:23 | kaen | hi |
| 15:57:06 | Nothing_Much | What's up? |
| 16:08:00 | thread_ | idk. nothing much... (lol) |
| 16:14:26 | | amgine123456789 has joined |
| 16:14:27 | amgine123456789 | sup |
| 16:14:41 | Nothing_Much | Hey amgine123456789 |
| 16:14:49 | amgine123456789 | ready for mroe music nothing much? |
| 16:14:58 | thread_ | music? |
| 16:15:09 | amgine123456789 | its secret |
| 16:15:18 | Nothing_Much | uh.. hehe, well amgine123456789 I think that's enough for now |
| 16:15:18 | thread_ | Oooh |
| 16:15:48 | amgine123456789 | well i was thinking we could find some for it then eliminate the worst ones later |
| 16:15:56 | amgine123456789 | "it" |
| 16:19:52 | thread_ | kaen: what was the url to the 019 lua docs again? |
| 16:21:23 | | bobdaduck Quit (Ping timeout: 240 seconds) |
| 16:25:24 | Nothing_Much | amgine123456789, |
| 16:25:31 | Nothing_Much | give me all the links to the songs |
| 16:25:34 | Nothing_Much | via pM |
| 16:25:38 | Nothing_Much | PM |
| 16:25:38 | amgine123456789 | ok |
| 16:28:20 | kaen | thread_, http://bitfighter.org/luadocs019/ |
| 16:28:31 | thread_ | thanks |
| 16:44:18 | thread_ | trying to get bot names to work still (because I have to go fancy). It keeps crashing when I try to get the bots team before its named. Is there a reason for this? |
| 16:44:43 | thread_ | e.g. trying to make names vary depending on what team the bot is on |
| 16:48:04 | Nothing_Much | kaen, if you get me a link to 019, I can start recording some gameplay footage, though, I'd also need commands for bots |
| 16:49:32 | kaen | Nothing_Much, are you on debian? |
| 16:49:35 | kaen | thread_, nope that sounds like a bug |
| 16:49:41 | Nothing_Much | kaen, Ubuntu 13.10 |
| 16:50:19 | kaen | ok, I wrote a one-liner that will checkout and build |
| 16:50:23 | kaen | do you mind testing it? |
| 16:50:35 | kaen | (you'll be able to build latest by yourself forever after this) |
| 16:50:42 | Nothing_Much | kaen, what do you mean? |
| 16:50:49 | Nothing_Much | oh |
| 16:50:59 | thread_ | other than the naming issue, I think I have written my first bot |
| 16:51:02 | Nothing_Much | the checkout and it'll automatically build after an update comes out? |
| 16:51:14 | kaen | umm, you'll have to run a command to update it |
| 16:51:22 | Nothing_Much | yeah that's what I mean |
| 16:51:26 | kaen | hg pull -u && make |
| 16:51:33 | kaen | oops |
| 16:51:39 | kaen | that's how you'll update it in the future |
| 16:52:15 | kaen | it uses sudo, you can view the script you'll run here (just in case you don't trust me :P ) https://gist.github.com/kaen/6393623/raw |
| 16:52:18 | kaen | the command is: |
| 16:52:48 | kaen | wget https://gist.github.com/kaen/6393623/raw -O- | sh |
| 16:53:30 | kaen | typing that wget line, entering your sudo (to install the build dependencies) and waiting ~10 minutes will launch bitfighter for you if it works |
| 16:53:49 | Nothing_Much | nice |
| 16:53:55 | Nothing_Much | you made a github repo for bitfighter? |
| 16:54:06 | kaen | no, that's just a reliable place to put the script |
| 16:54:07 | Nothing_Much | you guys gonna be using that from now on or are you still on google code? |
| 16:54:14 | Nothing_Much | ohh |
| 16:54:18 | kaen | only that script is on github |
| 16:54:25 | kaen | (as a gist, which is basically pastie on github) |
| 16:54:31 | Nothing_Much | alright brb |
| 16:55:29 | thread_ | O.o ... I don't recommend putting 50 kamikaze bots in the same arena |
| 16:55:38 | thread_ | or maybe i do |
| 17:00:45 | amgine123456789 | lol ehat does it do? |
| 17:02:41 | thread_ | ok so idk if you play minecraft, but I made a bot that mimic's a creeper's behavior. When you have 50 of them in a bitmatch, they blow up at the first sign of anyone, including the other creeper bots |
| 17:03:02 | thread_ | mines and bursts everywhere |
| 17:03:30 | amgine123456789 | sounds epic |
| 17:04:16 | thread_ | it kinda is, except its a team bitmatch. Ultimately everyone's score ends up -20 or lower |
| 17:04:35 | thread_ | Best bot ever |
| 17:04:36 | amgine123456789 | XD |
| 17:05:06 | amgine123456789 | i think sucides in BF should be -2 not -1 =p |
| 17:05:32 | amgine123456789 | gives people insentive to be more carefull |
| 17:05:44 | thread_ | At least I got the bot names to use roman numerals for numbering. that was fun to do |
| 17:06:15 | amgine123456789 | yeah it gets weird hte nubmer whne you get in the 100s |
| 17:06:21 | amgine123456789 | 1000 |
| 17:07:06 | thread_ | ummm... I only programmed in letters for the numerals up to L... so 89 is the highest it accurately will number |
| 17:07:30 | thread_ | After that it will go LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLXXVI |
| 17:07:43 | thread_ | wich is funny in a entirely different way |
| 17:09:33 | amgine123456789 | i dsont get it |
| 17:10:27 | Nothing_Much | kaen, what do I do again? |
| 17:11:07 | Nothing_Much | I did the wget part |
| 17:11:18 | Nothing_Much | hg pull -u && make? |
| 17:11:46 | amgine123456789 | kaen i found a problem in BF19 |
| 17:11:51 | kaen | after the wget part it should ask you for your sudo password |
| 17:11:55 | kaen | Nothing_Much, ^ |
| 17:12:03 | kaen | after that, it should launch bitfighter when it's done |
| 17:12:17 | kaen | if it doesn't and nothing is happening on the screen, can you paste the output for me? |
| 17:12:30 | Nothing_Much | it says cannot access ../resource: |
| 17:12:36 | kaen | :< |
| 17:12:39 | Nothing_Much | and ./bitfighter not found |
| 17:12:45 | kaen | :< :< |
| 17:12:57 | kaen | can you paste the whole entire output to pastie.org ? |
| 17:13:02 | Nothing_Much | hang on |
| 17:14:04 | amgine123456789 | kaen when i clikc the downalod button on the DB for bf19a i get a errror the /dlmap commands works though |
| 17:17:17 | | thread_ Quit (Quit: Page closed) |
| 17:18:04 | kaen | ah, you're right amgine123456789 |
| 17:18:22 | amgine123456789 | bug finder wins again ^_^ |
| 17:18:59 | kaen | heh |
| 17:20:02 | amgine123456789 | is there a way to fix the direction a asteriod spawn throws asteriod? |
| 17:23:45 | kaen | nope |
| 17:24:25 | Nothing_Much | I think it's supposed to be random |
| 17:29:08 | amgine123456789 | woah i jsut found a bug in BF19a |
| 17:30:02 | amgine123456789 | try this put 64 Asp on top of another on 0,0 with a 1 sec swpan and let it run for a bit then shoot some asteriods if done right you will see some asteriods stuck in place frozen? |
| 17:30:24 | amgine123456789 | you will crash btw XD |
| 17:32:53 | amgine123456789 | er lag XD |
| 17:37:29 | amgine123456789 | erg how did i do that |
| 17:37:47 | amgine123456789 | icaused a lag bug and there was a test object on the level but wasent there |
| 17:37:58 | amgine123456789 | it was moving around but i could go trough it like it wasent there |
| 17:48:01 | | BFLogBot Commit: 60f4e6d060eb | Author: kaen | Message: add triangulate, polyganize, and clipPolygons functions to the lua api |
| 17:48:03 | | BFLogBot Commit: 0c716c2912c5 | Author: kaen | Message: add explicit cast to U32 from size_t to fix compiling on linux |
| 19:37:25 | kaen | I'm sorry... |
| 19:37:35 | | BFLogBot Commit: e5f07114c2ce | Author: kaen | Message: add LuaModule.h for registering global modules of static lua functions, and use it to register Geom functions |
| 19:37:37 | kaen | but this commit had to happen |
| 19:38:54 | Nothing_Much | why are you sorry? |
| 19:39:13 | Nothing_Much | kaen, |
| 19:40:34 | kaen | it adds some complexity to the lua binding system |
| 19:40:46 | kaen | but it also adds functionality, so it's not all bad |
| 19:41:51 | amgine123456789 | does it break dungeons? |
| 19:42:17 | kaen | lol nope |
| 19:42:20 | kaen | you won't notice a thing |
| 19:42:31 | kaen | I was actually apologizing to wat and raptor for when they read the irc logs |
| 19:42:58 | kaen | and wonder why I added a macro-wrapped templatized global static object instance. |
| 19:58:29 | | BFLogBot Commit: bec2d080e4d3 | Author: kaen | Message: actually add LuaModule.h ... |
| 20:11:52 | | raptor has joined |
| 20:11:52 | | ChanServ sets mode +o |
| 20:12:04 | raptor | WHAT HAVE YOU DONE |
| 20:12:22 | amgine123456789 | ?? |
| 20:12:43 | Nothing_Much | Hi raptor |
| 20:12:50 | raptor | hi |
| 20:12:54 | kaen | hi |
| 20:12:57 | | kaen hides |
| 20:13:26 | kaen | raptor, your thoughts? |
| 20:13:48 | raptor | reviewing... seems OK |
| 20:14:01 | raptor | so you're registering Geom as a global module? |
| 20:14:04 | kaen | it does the same stuff LuaWrapper does |
| 20:14:06 | kaen | yeah |
| 20:14:14 | raptor | and you stuffed in the neato functions |
| 20:14:17 | raptor | ok |
| 20:14:19 | raptor | seems OK to me... |
| 20:14:25 | kaen | I'm going to convert the LuaScriptRunner statics too |
| 20:14:29 | raptor | sure |
| 20:14:32 | kaen | they don't really need to live there |
| 20:14:57 | raptor | nope, i think I like the direction you've taken |
| 20:15:12 | kaen | ah good |
| 20:15:39 | raptor | but, when you say 'statics', do you mean both the function in the global environment (like writeToFile) as well as the modules? |
| 20:15:48 | raptor | *functions |
| 20:15:54 | raptor | and it compiles! |
| 20:15:56 | kaen | yes |
| 20:15:59 | raptor | +1 from me |
| 20:16:02 | kaen | :) |
| 20:17:00 | kaen | now... |
| 20:17:16 | kaen | I'm going to make getSelectedObjects return the objects in order of selection |
| 20:17:26 | raptor | heh |
| 20:17:31 | raptor | i didn't know we had an order... |
| 20:17:36 | kaen | there isn't an order |
| 20:17:41 | kaen | that's the hard part :< |
| 20:18:15 | kaen | but that will let plugins use first/last selected objects in manner similar to arguments |
| 20:18:31 | kaen | e.g. a plugin to clippolygons using the the last selected object as the clip |
| 20:18:46 | kaen | and the rest as the "subject" |
| 20:19:11 | raptor | did you make a note that your polygon functions can be CPU intensive? |
| 20:19:26 | kaen | I did not. I'll make sure to add that |
| 20:19:47 | raptor | because I'd hate to see bobdaduck start abusing it and then complaining that we didn't warn him... :) |
| 20:19:53 | kaen | also there's a cassert in triangulate |
| 20:20:08 | raptor | hmmm |
| 20:20:17 | kaen | it's actually in the (modified?) poly2tri code |
| 20:20:18 | amgine123456789 | does shoot objects command in lua goi in cycle order? |
| 20:20:27 | raptor | unmodified poly2tri |
| 20:20:37 | kaen | weird |
| 20:20:52 | kaen | anyway, upstream has exceptions there instead |
| 20:20:57 | kaen | which is ideal |
| 20:21:49 | kaen | cassert can apparently be neutered by #define NDEBUG |
| 20:21:54 | kaen | but I couldn't get that to work |
| 20:22:07 | kaen | nor trying to catch the cassert :P |
| 20:22:58 | raptor | wait what? there's a difference between our poly2tri and upstream? |
| 20:23:03 | kaen | nope I'm going crazy |
| 20:23:12 | kaen | the throw lines are all comments just like in ours :P |
| 20:24:05 | kaen | so... can I swap in the throw lines for the casserts? |
| 20:24:19 | kaen | there's a commented throw by each cassert |
| 20:24:27 | kaen | which is why I thought it was modified |
| 20:25:17 | kaen | amgine123456789, I'm not sure what you mean |
| 20:27:13 | amgine123456789 | LOL |
| 20:29:34 | amgine123456789 | is there a obj class for engeneered items only |
| 20:29:56 | kaen | you should see the full inheritance graph... |
| 20:32:56 | amgine123456789 | link? |
| 20:33:17 | kaen | I don't have one |
| 20:33:41 | kaen | this is close: file:///home/charon/code/bitfighter/doc/html/hierarchy.html |
| 20:33:47 | kaen | oops |
| 20:34:06 | kaen | http://bitfighter.org/luadocs019/hierarchy.html |
| 20:34:18 | amgine123456789 | i think i found a way to make S_bot attack engenereed teles but he targets teles and engenereed ones..... |
| 20:34:50 | kaen | you can check if it's engineered |
| 20:35:02 | amgine123456789 | is there a parameter for engeneered objects? |
| 20:35:08 | amgine123456789 | yes i would liek to know how |
| 20:35:08 | kaen | http://bitfighter.org/luadocs019/class_engineered_item.html#a50b61575b80365b1ad651f4d4e5f50f3 |
| 20:35:21 | kaen | tele:getEngineered() |
| 20:35:25 | kaen | will be true or false |
| 20:35:57 | raptor | this oglconsole conversion is starting to hurt... |
| 20:36:38 | amgine123456789 | http://pastie.org/8337719 |
| 20:36:47 | amgine123456789 | this is what im tyring to do but i dont know lua |
| 20:36:57 | amgine123456789 | need some help |
| 20:37:24 | amgine123456789 | note is at bottom |
| 20:39:21 | amgine123456789 | i want s_bot to target only engeneered teles |
| 20:39:31 | amgine123456789 | like it does ships |
| 20:39:46 | amgine123456789 | so it stops targets it till tis dead then continues |
| 20:39:57 | Nothing_Much | do you guys have a bitfighter font? |
| 20:40:01 | amgine123456789 | bbl piano |
| 20:43:08 | kaen | Nothing_Much, http://www.urbanfonts.com/fonts/Checkbook.htm |
| 20:45:08 | Nothing_Much | sweet |
| 20:45:12 | Nothing_Much | Shall be used in the trailer |
| 21:12:06 | | SolumnMushroom has joined |
| 21:13:24 | SolumnMushroom | Hello all |
| 21:15:11 | raptor | I feel like our fonts have gotten a little out-of-control since we introduced font-stash |
| 21:16:30 | Nothing_Much | raptor, font-stash? |
| 21:16:35 | Nothing_Much | Hey SolumnMushroom |
| 21:16:49 | raptor | a sort of font engine that we've included |
| 21:16:59 | raptor | let's us use a lot more fonts in-game |
| 21:17:59 | | SolumnMushroom Quit (Ping timeout: 250 seconds) |
| 21:18:05 | Nothing_Much | Ah |
| 21:18:11 | Nothing_Much | I've noticed in 019 :D |
| 21:19:50 | | SolumnMushroom has joined |
| 21:19:56 | Nothing_Much | wb SolumnMushroom |
| 21:20:50 | SolumnMushroom | Thanks. Was on ipod before. :P |
| 21:21:33 | SolumnMushroom | Trying to install Gentoo on the iBook G4 |
| 21:22:15 | SolumnMushroom | I got up to the point of setting up the bootloader when things started to crumble |
| 21:22:41 | SolumnMushroom | I'm too tired to play with it anymore. -_- |
| 21:24:27 | SolumnMushroom | So, what's up with you guys? |
| 21:24:51 | Nothing_Much | Makin' a trailer for 019 |
| 21:25:08 | SolumnMushroom | Awesome |
| 21:25:25 | SolumnMushroom | Can't wait to see it! :) |
| 21:25:37 | Nothing_Much | I'm just beginning so it may take a while |
| 21:26:09 | SolumnMushroom | raptor: Are you awake? |
| 21:26:43 | raptor | define 'awake' |
| 21:26:51 | SolumnMushroom | Alive |
| 21:26:55 | raptor | then yes! |
| 21:26:58 | raptor | (for now) |
| 21:27:09 | SolumnMushroom | Okay then |
| 21:27:54 | SolumnMushroom | I'm learning how to use Creo Parametric in school |
| 21:28:08 | SolumnMushroom | 10th grade this year |
| 21:29:37 | SolumnMushroom | Anything new kaen? |
| 21:30:13 | raptor | CAD was fun in my 10th grade year - although only 6 of us in my grade took it |
| 21:30:49 | SolumnMushroom | It's a required course for 10th graders at my school |
| 21:33:16 | amgine123456789 | hey raptor kaen will oyu help me with somehting |
| 21:34:00 | SolumnMushroom | It's fun. Especially when the servers where we store our stuff and get our assignments is hidden. ;P |
| 21:34:26 | amgine123456789 | im trying to program S_bot to shoot engeneered teles of enemy teams in BF will you walk me trough it? |
| 21:35:42 | raptor | sorry amgine123456789, I'm working on other stuff at the moment |
| 21:36:12 | amgine123456789 | lol at least tell me where to start? |
| 21:44:50 | SolumnMushroom | I'd say work off a backup and use the original as a template for how the code is layed out |
| 21:47:50 | amgine123456789 | kinda to late for that i ruiuned hte template..... |
| 21:49:00 | SolumnMushroom | Hmm... |
| 21:49:41 | SolumnMushroom | I've never looked at the S-Bot code. The backup is just a general rule-of-thumb |
| 21:51:24 | SolumnMushroom | I'll be on again sometime. Later! |
| 21:51:29 | Nothing_Much | l8r SolumnMushroom |
| 21:51:29 | | SolumnMushroom Quit (Quit: Page closed) |
| 21:54:42 | amgine123456789 | to late i need a new backup |
| 21:55:16 | raptor | amgine123456789: i need to go, but I think you might want to edit the function fireAtObject() |
| 21:55:29 | amgine123456789 | ok |
| 21:55:35 | amgine123456789 | wish me luck |
| 21:55:49 | raptor | in there you'd add a test for if it is a teleporter, then you'd test if it was engineered |
| 21:56:00 | raptor | good luck :) |
| 21:56:03 | raptor | and good night everyone! |
| 21:56:19 | | raptor Quit () |
| 22:10:14 | Nothing_Much | holy crap VLC can convert stuff?? |
| 22:13:27 | Nothing_Much | sweeeeeeet |
| 22:15:00 | amgine123456789 | it can? |
| 22:17:41 | amgine123456789 | can i merge video files into 1 video? |
| 22:17:48 | amgine123456789 | can it? |
| 22:22:11 | Nothing_Much | idk |
| 22:22:19 | Nothing_Much | I just discovered the conversion thing lol |
| 22:25:42 | | Nothing_Much Quit (Quit: bye) |
| 22:25:55 | amgine123456789 | WOW VLC HAS SCREEN CAPTURE! |
| 22:25:59 | amgine123456789 | I CAN RECROD! |
| 22:33:36 | amgine123456789 | so hello recording |
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| 23:15:33 | bobdaduck | kaen around? |
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