#bitfighter IRC Log

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IRC Log for 2013-09-18

Timestamps are in GMT/BST.

00:41:09FlynnnNT has joined
02:42:44FlynnnNT Quit (Quit: Leaving)
02:49:24Platskies has joined
03:07:31Platskies Quit (Ping timeout: 245 seconds)
03:19:30Platskies has joined
06:09:53BFLogBot Commit: a53d160b2974 | Author: watusimoto | Message: Move level loading functionality into LevelSource/Game, out of LevelLoader class. LevelLoader class is no more. Tests don't work, but game does, as StringLevelSource is not yet fully implemented.
06:09:54BFLogBot Commit: 6873db63990c | Author: watusimoto | Message: Implement missing methnods in StringFileSource, tests passing again
06:09:56BFLogBot Commit: 1ce60912190f | Author: watusimoto | Message: We have contact! Proof of client/server interaction within a test!
07:34:29Nothing_Muchg'morning
08:42:39bobdaduck has joined
08:43:44Platskies Quit (Quit: Gotta go)
09:08:41bobdaduckkaen around?
09:14:07Nothing_Muchprobably at work bobdaduck
09:14:20bobdaduckthat's alright I got it
09:14:27bobdaduckJust wanted him to check my work
09:15:55Nothing_MuchAh
09:16:27bobdaduckI'm switching up DnD code slightly
09:17:03bobdaduckto make it so that the gold check is on a zone if its square
09:17:42bobdaduckYou don't like DnD?
09:18:06bobdaduck(...Not that I blame you...)
09:18:41Nothing_Muchyeah, I'm not too interested in that
09:27:45bobdaduckWhy not?
09:51:18Nothing_MuchIt's not the game I found and got interested in
09:51:20Nothing_Muchlol
09:53:07bobdaduckARGGGGGIOA;GJISD
09:53:30bobdaduckI can't copy and paste objects across multiple bitfighter windows!
09:53:48Nothing_Muchwhy do you need to do that?
09:55:39bobdaduckdude don't even ask
09:57:08Nothing_Muchah okay
09:57:16Nothing_Muchprobably something I don't understand at all
09:58:51bobdaduckThings like this just tend to happen...
09:59:23bobdaduckNow I have to figure out if its a simple enough thing to ask the devs for
10:02:54Nothing_Muchoh my
10:04:20bobdaduckMuch needed functionality
10:32:03Nothing_Much Quit (Read error: Connection reset by peer)
10:33:25Nothing_Much has joined
11:14:07LordDVG has joined
11:28:41Nothing_MuchHello LordDVG
11:28:53LordDVGhello Nothing_Much
11:30:27bobdaduckHE TALKED.
11:30:32bobdaduckHE TALKED I WITNESS IT
11:35:31bobdaduckNope he's gone again
11:36:21Nothing_MuchWhat're ya up to LordDVG?
11:38:50LordDVG?
11:39:41bobdaduckLordDVG: You seem to be here so I'm going to ask: Who are you and why are you always lurking #bitfighter?
11:40:05LordDVGI am LordDVG ;)
11:40:16LordDVGI have played bitfihter
11:40:22LordDVG*fighter
11:40:44LordDVGBut currently I don't play this
11:40:47Nothing_MuchAw bob, don't ask questions like that, the more people here the merrier!
11:40:58Nothing_MuchLordDVG, wuchu play?
11:41:12LordDVGNothing_Much, use regular eng
11:41:25LordDVGi don't know what is a wuchu?
11:41:29Nothing_Muchoh sorry
11:41:31Nothing_MuchWhat do you play?
11:41:57Nothing_Much(what cha play) (wut chu play) (wuchu play)
11:42:10LordDVGCurrently I play nothing
11:42:38LordDVGI'm here to follow developer process of bitfighter
11:42:51LordDVGmaybe I'll code somthing for this game
11:42:55LordDVGin future
11:42:56Nothing_MuchOh cool :)
11:43:45Nothing_MuchThat's no problem dude
11:44:07LordDVG;)
11:44:20LordDVGThe main problem is I can't plat it
11:44:29LordDVGwith people from USA
11:44:41LordDVGbecause the ping is so high
11:45:06LordDVGI'm from Europe
11:47:07Nothing_MuchAw, that sucks dude, the main thing I'm seeing is the lack of promotion for this game, and I've been thinking of ways to get it known, I've been wanting to make a trailer for this next big release.
11:47:43Nothing_MuchIt IS a big release, right?
11:47:55LordDVGI don't know
11:48:10Nothing_MuchOh yeah it is
11:48:29Nothing_MuchHeard there was a big performance improvement in it
11:49:24Nothing_MuchIt is however stunning to me that such a lightweight game can improve like that though
11:49:29Nothing_MuchBut I haven't tested it yet
11:49:50LordDVGthat will be cool if there is one good trailer
11:50:03Nothing_MuchI also found a nice place to promote the game as well
11:50:07Nothing_MuchIt's gamejolt.com
11:50:17Nothing_MuchThey're strictly "Free Indie Games"
11:50:22Nothing_MuchAs far as it goes
11:51:23BFLogBot Commit: e3c6c86799f8 | Author: watusimoto | Message: More detailed level transmission testing
11:51:24BFLogBot Commit: 8cc17aaf53c9 | Author: watusimoto | Message: Simplify process of setting up test games -- reduce boilerplate code needed
11:52:59LordDVGit's sounds good
11:55:48Nothing_MuchThere's also a chat that doesn't require flash player!
12:04:56LordDVGNothing_Much, on what chat you think?
12:04:57LordDVGon irc
12:05:03LordDVGor in game chat?
12:05:55Nothing_MuchThey have an open window chatroom on their website
12:06:18LordDVGaha
12:07:01bobdaduckDude 019 is so much better than 018
12:07:09bobdaduck019 is to 018 as the wheel is to an airplane...
12:07:29Nothing_Muchprepare yourself LordDVG
12:07:34bobdaducklol
12:07:42bobdaduckI'm kidding I'm not gonna go off on that for now
12:07:44bobdaduckbut
12:07:51bobdaduckit runs like melted butter on your laptop
12:08:07LordDVGNothing_Much, I'll prepare ;)
12:08:46bobdaduckStory short, its palpable how much better 019 is
12:09:08bobdaduckI'm headin' to lunch
12:09:10bobdaduckback in an hour
12:09:11bobdaduck Quit (Remote host closed the connection)
12:09:54Nothing_MuchLordDVG, haha
12:23:42Nothing_Much Quit (Quit: bye)
12:24:07Nothing_Much has joined
12:52:15bobdaduck has joined
13:05:08Nothing_MuchLordDVG, are you french or something?
13:15:44LordDVGNothing_Much, I'm not native speaker
13:16:00Nothing_Muchof which language?
13:16:15LordDVGmy main language are serbian
13:16:27LordDVG*is serbian
13:16:42Nothing_Muchohh
13:16:48Nothing_MuchI never heard of such a language :o
13:17:08LordDVGmy country is not a big
13:17:18LordDVGit is smillar witg Russia language
13:17:48Nothing_Muchah okay
13:18:42LordDVGgood night
13:18:46LordDVGI'm gonna to sleep
13:19:14Nothing_Muchg'night LordDVG
13:21:09LordDVG Quit (Remote host closed the connection)
14:14:40thread_ has joined
14:16:00thread_is it just me or hasn't there been much activity on the IRC channel lately?
14:16:15thread_I haven't even seen raptor in days
14:34:54bobdaduckwatusimoto is on some sort of vacation
14:34:57bobdaduckSo we can't release
14:35:03bobdaduckand raptor has been busy with school
14:40:06thread_ shakes fist in the air
14:41:41bobdaduck shakes in the air
14:48:15thread_ shakes the air
14:50:39bobdaduck , the air
14:51:53bobdaduckHah! You get the short straw!
14:52:01raptor has joined
14:52:01ChanServ sets mode +o
14:52:03raptor , the
14:52:06raptor Quit (Client Quit)
14:52:43bobdaduckrofl
14:52:47bobdaduckThat guy is amazing
14:58:56thread_ ,
14:59:05thread_beat that
14:59:33bobdaduck ;
14:59:41thread_
15:03:58bobdaduckWell I'm happy
15:04:04bobdaduckI gots another big bitfighter project I'm working on
15:05:14bobdaduckBut don't tell raptor that.
15:05:19bobdaduckI think its better that he not know...
15:05:55thread_you know he checks the logs
15:05:56thread_right?
15:06:28bobdaduckWhat logs?
15:06:53thread_the IRC logs. how else did he know what we were talking about even when he wasn't on the channel?
15:07:03thread_http://bitfighter.org/irclogs/
15:07:07bobdaduckWhat?
15:07:14bobdaduckI just figure he's psychic and stuff
15:07:24thread_everything said in here is recorded for our posterity to view
15:07:56bobdaduck...Oh GOSH.
15:08:56thread_for instance, on 7/12/2013 at 10:18:26, you said "My inbox is always fulll"
15:12:36kaenhello, hello
15:12:58bobdaduckHELLO HELLO
15:13:06bobdaduckI NEVER TALK ABOUT YOU BEHIND YOUR BACK.
15:13:36thread_it was always in front of your back
15:14:28kaenheh
15:52:47Nothing_MuchHey guys
15:53:08thread_hey
15:54:23kaenhi
15:57:06Nothing_MuchWhat's up?
16:08:00thread_idk. nothing much... (lol)
16:14:26amgine123456789 has joined
16:14:27amgine123456789sup
16:14:41Nothing_MuchHey amgine123456789
16:14:49amgine123456789ready for mroe music nothing much?
16:14:58thread_music?
16:15:09amgine123456789its secret
16:15:18Nothing_Muchuh.. hehe, well amgine123456789 I think that's enough for now
16:15:18thread_Oooh
16:15:48amgine123456789well i was thinking we could find some for it then eliminate the worst ones later
16:15:56amgine123456789"it"
16:19:52thread_kaen: what was the url to the 019 lua docs again?
16:21:23bobdaduck Quit (Ping timeout: 240 seconds)
16:25:24Nothing_Muchamgine123456789,
16:25:31Nothing_Muchgive me all the links to the songs
16:25:34Nothing_Muchvia pM
16:25:38Nothing_MuchPM
16:25:38amgine123456789ok
16:28:20kaenthread_, http://bitfighter.org/luadocs019/
16:28:31thread_thanks
16:44:18thread_trying to get bot names to work still (because I have to go fancy). It keeps crashing when I try to get the bots team before its named. Is there a reason for this?
16:44:43thread_e.g. trying to make names vary depending on what team the bot is on
16:48:04Nothing_Muchkaen, if you get me a link to 019, I can start recording some gameplay footage, though, I'd also need commands for bots
16:49:32kaenNothing_Much, are you on debian?
16:49:35kaenthread_, nope that sounds like a bug
16:49:41Nothing_Muchkaen, Ubuntu 13.10
16:50:19kaenok, I wrote a one-liner that will checkout and build
16:50:23kaendo you mind testing it?
16:50:35kaen(you'll be able to build latest by yourself forever after this)
16:50:42Nothing_Muchkaen, what do you mean?
16:50:49Nothing_Muchoh
16:50:59thread_other than the naming issue, I think I have written my first bot
16:51:02Nothing_Muchthe checkout and it'll automatically build after an update comes out?
16:51:14kaenumm, you'll have to run a command to update it
16:51:22Nothing_Muchyeah that's what I mean
16:51:26kaenhg pull -u && make
16:51:33kaenoops
16:51:39kaenthat's how you'll update it in the future
16:52:15kaenit uses sudo, you can view the script you'll run here (just in case you don't trust me :P ) https://gist.github.com/kaen/6393623/raw
16:52:18kaenthe command is:
16:52:48kaenwget https://gist.github.com/kaen/6393623/raw -O- | sh
16:53:30kaentyping that wget line, entering your sudo (to install the build dependencies) and waiting ~10 minutes will launch bitfighter for you if it works
16:53:49Nothing_Muchnice
16:53:55Nothing_Muchyou made a github repo for bitfighter?
16:54:06kaenno, that's just a reliable place to put the script
16:54:07Nothing_Muchyou guys gonna be using that from now on or are you still on google code?
16:54:14Nothing_Muchohh
16:54:18kaenonly that script is on github
16:54:25kaen(as a gist, which is basically pastie on github)
16:54:31Nothing_Muchalright brb
16:55:29thread_O.o ... I don't recommend putting 50 kamikaze bots in the same arena
16:55:38thread_or maybe i do
17:00:45amgine123456789lol ehat does it do?
17:02:41thread_ok so idk if you play minecraft, but I made a bot that mimic's a creeper's behavior. When you have 50 of them in a bitmatch, they blow up at the first sign of anyone, including the other creeper bots
17:03:02thread_mines and bursts everywhere
17:03:30amgine123456789sounds epic
17:04:16thread_it kinda is, except its a team bitmatch. Ultimately everyone's score ends up -20 or lower
17:04:35thread_Best bot ever
17:04:36amgine123456789XD
17:05:06amgine123456789i think sucides in BF should be -2 not -1 =p
17:05:32amgine123456789gives people insentive to be more carefull
17:05:44thread_At least I got the bot names to use roman numerals for numbering. that was fun to do
17:06:15amgine123456789yeah it gets weird hte nubmer whne you get in the 100s
17:06:21amgine1234567891000
17:07:06thread_ummm... I only programmed in letters for the numerals up to L... so 89 is the highest it accurately will number
17:07:30thread_After that it will go LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLXXVI
17:07:43thread_wich is funny in a entirely different way
17:09:33amgine123456789i dsont get it
17:10:27Nothing_Muchkaen, what do I do again?
17:11:07Nothing_MuchI did the wget part
17:11:18Nothing_Muchhg pull -u && make?
17:11:46amgine123456789kaen i found a problem in BF19
17:11:51kaenafter the wget part it should ask you for your sudo password
17:11:55kaenNothing_Much, ^
17:12:03kaenafter that, it should launch bitfighter when it's done
17:12:17kaenif it doesn't and nothing is happening on the screen, can you paste the output for me?
17:12:30Nothing_Muchit says cannot access ../resource:
17:12:36kaen:<
17:12:39Nothing_Muchand ./bitfighter not found
17:12:45kaen:< :<
17:12:57kaencan you paste the whole entire output to pastie.org ?
17:13:02Nothing_Muchhang on
17:14:04amgine123456789kaen when i clikc the downalod button on the DB for bf19a i get a errror the /dlmap commands works though
17:17:17thread_ Quit (Quit: Page closed)
17:18:04kaenah, you're right amgine123456789
17:18:22amgine123456789bug finder wins again ^_^
17:18:59kaenheh
17:20:02amgine123456789is there a way to fix the direction a asteriod spawn throws asteriod?
17:23:45kaennope
17:24:25Nothing_MuchI think it's supposed to be random
17:29:08amgine123456789woah i jsut found a bug in BF19a
17:30:02amgine123456789try this put 64 Asp on top of another on 0,0 with a 1 sec swpan and let it run for a bit then shoot some asteriods if done right you will see some asteriods stuck in place frozen?
17:30:24amgine123456789you will crash btw XD
17:32:53amgine123456789er lag XD
17:37:29amgine123456789erg how did i do that
17:37:47amgine123456789icaused a lag bug and there was a test object on the level but wasent there
17:37:58amgine123456789it was moving around but i could go trough it like it wasent there
17:48:01BFLogBot Commit: 60f4e6d060eb | Author: kaen | Message: add triangulate, polyganize, and clipPolygons functions to the lua api
17:48:03BFLogBot Commit: 0c716c2912c5 | Author: kaen | Message: add explicit cast to U32 from size_t to fix compiling on linux
19:37:25kaenI'm sorry...
19:37:35BFLogBot Commit: e5f07114c2ce | Author: kaen | Message: add LuaModule.h for registering global modules of static lua functions, and use it to register Geom functions
19:37:37kaenbut this commit had to happen
19:38:54Nothing_Muchwhy are you sorry?
19:39:13Nothing_Muchkaen,
19:40:34kaenit adds some complexity to the lua binding system
19:40:46kaenbut it also adds functionality, so it's not all bad
19:41:51amgine123456789does it break dungeons?
19:42:17kaenlol nope
19:42:20kaenyou won't notice a thing
19:42:31kaenI was actually apologizing to wat and raptor for when they read the irc logs
19:42:58kaenand wonder why I added a macro-wrapped templatized global static object instance.
19:58:29BFLogBot Commit: bec2d080e4d3 | Author: kaen | Message: actually add LuaModule.h ...
20:11:52raptor has joined
20:11:52ChanServ sets mode +o
20:12:04raptorWHAT HAVE YOU DONE
20:12:22amgine123456789??
20:12:43Nothing_MuchHi raptor
20:12:50raptorhi
20:12:54kaenhi
20:12:57kaen hides
20:13:26kaenraptor, your thoughts?
20:13:48raptorreviewing... seems OK
20:14:01raptorso you're registering Geom as a global module?
20:14:04kaenit does the same stuff LuaWrapper does
20:14:06kaenyeah
20:14:14raptorand you stuffed in the neato functions
20:14:17raptorok
20:14:19raptorseems OK to me...
20:14:25kaenI'm going to convert the LuaScriptRunner statics too
20:14:29raptorsure
20:14:32kaenthey don't really need to live there
20:14:57raptornope, i think I like the direction you've taken
20:15:12kaenah good
20:15:39raptorbut, when you say 'statics', do you mean both the function in the global environment (like writeToFile) as well as the modules?
20:15:48raptor*functions
20:15:54raptorand it compiles!
20:15:56kaenyes
20:15:59raptor+1 from me
20:16:02kaen:)
20:17:00kaennow...
20:17:16kaenI'm going to make getSelectedObjects return the objects in order of selection
20:17:26raptorheh
20:17:31raptori didn't know we had an order...
20:17:36kaenthere isn't an order
20:17:41kaenthat's the hard part :<
20:18:15kaenbut that will let plugins use first/last selected objects in manner similar to arguments
20:18:31kaene.g. a plugin to clippolygons using the the last selected object as the clip
20:18:46kaenand the rest as the "subject"
20:19:11raptordid you make a note that your polygon functions can be CPU intensive?
20:19:26kaenI did not. I'll make sure to add that
20:19:47raptorbecause I'd hate to see bobdaduck start abusing it and then complaining that we didn't warn him... :)
20:19:53kaenalso there's a cassert in triangulate
20:20:08raptorhmmm
20:20:17kaenit's actually in the (modified?) poly2tri code
20:20:18amgine123456789does shoot objects command in lua goi in cycle order?
20:20:27raptorunmodified poly2tri
20:20:37kaenweird
20:20:52kaenanyway, upstream has exceptions there instead
20:20:57kaenwhich is ideal
20:21:49kaencassert can apparently be neutered by #define NDEBUG
20:21:54kaenbut I couldn't get that to work
20:22:07kaennor trying to catch the cassert :P
20:22:58raptorwait what? there's a difference between our poly2tri and upstream?
20:23:03kaennope I'm going crazy
20:23:12kaenthe throw lines are all comments just like in ours :P
20:24:05kaenso... can I swap in the throw lines for the casserts?
20:24:19kaenthere's a commented throw by each cassert
20:24:27kaenwhich is why I thought it was modified
20:25:17kaenamgine123456789, I'm not sure what you mean
20:27:13amgine123456789LOL
20:29:34amgine123456789is there a obj class for engeneered items only
20:29:56kaenyou should see the full inheritance graph...
20:32:56amgine123456789link?
20:33:17kaenI don't have one
20:33:41kaenthis is close: file:///home/charon/code/bitfighter/doc/html/hierarchy.html
20:33:47kaenoops
20:34:06kaenhttp://bitfighter.org/luadocs019/hierarchy.html
20:34:18amgine123456789i think i found a way to make S_bot attack engenereed teles but he targets teles and engenereed ones.....
20:34:50kaenyou can check if it's engineered
20:35:02amgine123456789is there a parameter for engeneered objects?
20:35:08amgine123456789yes i would liek to know how
20:35:08kaenhttp://bitfighter.org/luadocs019/class_engineered_item.html#a50b61575b80365b1ad651f4d4e5f50f3
20:35:21kaentele:getEngineered()
20:35:25kaenwill be true or false
20:35:57raptorthis oglconsole conversion is starting to hurt...
20:36:38amgine123456789http://pastie.org/8337719
20:36:47amgine123456789this is what im tyring to do but i dont know lua
20:36:57amgine123456789need some help
20:37:24amgine123456789note is at bottom
20:39:21amgine123456789i want s_bot to target only engeneered teles
20:39:31amgine123456789like it does ships
20:39:46amgine123456789so it stops targets it till tis dead then continues
20:39:57Nothing_Muchdo you guys have a bitfighter font?
20:40:01amgine123456789bbl piano
20:43:08kaenNothing_Much, http://www.urbanfonts.com/fonts/Checkbook.htm
20:45:08Nothing_Muchsweet
20:45:12Nothing_MuchShall be used in the trailer
21:12:06SolumnMushroom has joined
21:13:24SolumnMushroomHello all
21:15:11raptorI feel like our fonts have gotten a little out-of-control since we introduced font-stash
21:16:30Nothing_Muchraptor, font-stash?
21:16:35Nothing_MuchHey SolumnMushroom
21:16:49raptora sort of font engine that we've included
21:16:59raptorlet's us use a lot more fonts in-game
21:17:59SolumnMushroom Quit (Ping timeout: 250 seconds)
21:18:05Nothing_MuchAh
21:18:11Nothing_MuchI've noticed in 019 :D
21:19:50SolumnMushroom has joined
21:19:56Nothing_Muchwb SolumnMushroom
21:20:50SolumnMushroomThanks. Was on ipod before. :P
21:21:33SolumnMushroomTrying to install Gentoo on the iBook G4
21:22:15SolumnMushroomI got up to the point of setting up the bootloader when things started to crumble
21:22:41SolumnMushroomI'm too tired to play with it anymore. -_-
21:24:27SolumnMushroomSo, what's up with you guys?
21:24:51Nothing_MuchMakin' a trailer for 019
21:25:08SolumnMushroomAwesome
21:25:25SolumnMushroomCan't wait to see it! :)
21:25:37Nothing_MuchI'm just beginning so it may take a while
21:26:09SolumnMushroomraptor: Are you awake?
21:26:43raptordefine 'awake'
21:26:51SolumnMushroomAlive
21:26:55raptorthen yes!
21:26:58raptor(for now)
21:27:09SolumnMushroomOkay then
21:27:54SolumnMushroomI'm learning how to use Creo Parametric in school
21:28:08SolumnMushroom10th grade this year
21:29:37SolumnMushroomAnything new kaen?
21:30:13raptorCAD was fun in my 10th grade year - although only 6 of us in my grade took it
21:30:49SolumnMushroomIt's a required course for 10th graders at my school
21:33:16amgine123456789hey raptor kaen will oyu help me with somehting
21:34:00SolumnMushroomIt's fun. Especially when the servers where we store our stuff and get our assignments is hidden. ;P
21:34:26amgine123456789im trying to program S_bot to shoot engeneered teles of enemy teams in BF will you walk me trough it?
21:35:42raptorsorry amgine123456789, I'm working on other stuff at the moment
21:36:12amgine123456789lol at least tell me where to start?
21:44:50SolumnMushroomI'd say work off a backup and use the original as a template for how the code is layed out
21:47:50amgine123456789kinda to late for that i ruiuned hte template.....
21:49:00SolumnMushroomHmm...
21:49:41SolumnMushroomI've never looked at the S-Bot code. The backup is just a general rule-of-thumb
21:51:24SolumnMushroomI'll be on again sometime. Later!
21:51:29Nothing_Muchl8r SolumnMushroom
21:51:29SolumnMushroom Quit (Quit: Page closed)
21:54:42amgine123456789to late i need a new backup
21:55:16raptoramgine123456789: i need to go, but I think you might want to edit the function fireAtObject()
21:55:29amgine123456789ok
21:55:35amgine123456789wish me luck
21:55:49raptorin there you'd add a test for if it is a teleporter, then you'd test if it was engineered
21:56:00raptorgood luck :)
21:56:03raptorand good night everyone!
21:56:19raptor Quit ()
22:10:14Nothing_Muchholy crap VLC can convert stuff??
22:13:27Nothing_Muchsweeeeeeet
22:15:00amgine123456789it can?
22:17:41amgine123456789can i merge video files into 1 video?
22:17:48amgine123456789can it?
22:22:11Nothing_Muchidk
22:22:19Nothing_MuchI just discovered the conversion thing lol
22:25:42Nothing_Much Quit (Quit: bye)
22:25:55amgine123456789WOW VLC HAS SCREEN CAPTURE!
22:25:59amgine123456789I CAN RECROD!
22:33:36amgine123456789so hello recording
22:37:44FlynnnNT has joined
22:37:53FlynnnNT is now known as Flynnn
22:50:31bobdaduck has joined
22:59:49amgine123456789 Quit (Ping timeout: 250 seconds)
23:15:33bobdaduckkaen around?
23:21:32Nothing_Much has joined
23:21:32Nothing_Much Quit (Changing host)
23:21:32Nothing_Much has joined

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