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| 07:02:23 | watusimoto | kaen: I posted this to the forums, but wanted to bring your attention to it: |
| 07:02:25 | watusimoto | maybe we could add tags via a Tags line in the levelfile. Then it could be edited via the editor, and would be under the control of the level owner. |
| 07:03:13 | kaen | uploaders are already able to choose their level's tags |
| 07:04:03 | kaen | I just have it so only admins can create new tag categories until I write the UI for creating and moderating them |
| 07:04:13 | kaen | there's an argument for doing it in the editor thoguh |
| 07:04:15 | kaen | though. |
| 07:05:56 | kaen | I guess my counter argument to that would be that there's already a tagging UI in the web app. |
| 07:07:51 | watusimoto | I was thinking that perhaps tags in the editor would be like a "recommended" set of tags, that could be overridden by admins or something |
| 07:08:16 | watusimoto | I didn't realize there was a way to set tags during upload |
| 07:08:24 | kaen | no during, but after |
| 07:08:28 | kaen | via the web interface |
| 07:08:41 | kaen | maybe we should talk about changing the architecture |
| 07:09:25 | kaen | I originally made the webapp authoritative because there was a bunch of different UIs that had to get written, and frankly doing it in Bitfighter would be torture |
| 07:09:38 | kaen | but it sounds like you want to go whole-hog with client integration |
| 07:10:10 | kaen | if that's the case, we should think about eventually moving authority from the webapp to the master as we write the client UIs |
| 07:10:51 | kaen | then have the webapp as the read-only satellite system that we can hook new users with :) |
| 07:11:17 | kaen | but I think we should maybe do that after looking at adding a GUI library, which is something I'd like to try in 020 |
| 07:11:34 | watusimoto | well, my feeling is that the web app is important because it's a good browsing platform, and also good for managing levels (your own, and if you are admin) |
| 07:11:54 | watusimoto | but that integration into the game will make it easier for users |
| 07:12:52 | watusimoto | just thinking aloud here, but what if you could use the web platform to make a collection of levels, then enter that collection name into the game and import all those levels as a "levels pack" that would then be available for play on the host menu? |
| 07:13:33 | watusimoto | or better, the names of your levelpacks would be imported automatically via a m2c packet |
| 07:14:01 | kaen | that's a planned feature on the web side |
| 07:14:11 | kaen | adding it to the client shouldn't be too hard |
| 07:14:15 | watusimoto | so you pick a level pack, get all your levels in a zip file, and host those |
| 07:14:18 | kaen | bob has been on me about that for weeks |
| 07:14:34 | watusimoto | we need to get the playlist functionality scoped out |
| 07:14:57 | watusimoto | now you can only group levels by folder; we need other methods as well |
| 07:15:12 | watusimoto | maybe host a zip file instead of a level |
| 07:15:22 | watusimoto | sorry -- instead of a folder |
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| 07:19:48 | kaen | that makes sense |
| 07:25:39 | watusimoto | hey, we could create a new levelsource that read zip files! yay! |
| 07:27:34 | kaen | heh |
| 07:29:21 | kaen | or maybe .gz and save another library :) |
| 07:41:53 | watusimoto | .7zip!! And make our life painful! |
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| 11:27:36 | kaen | http://beza1e1.tuxen.de/articles/accidentally_turing_complete.html |
| 11:28:33 | kaen | somehow, Magic The Gathering is on that list. |
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| 12:03:27 | kaen | gcc 4.8.1 and clang 3.2.3 are both spitting out tons of warnings on lines like: bool isWritable(U32 timeout = NULL); |
| 12:03:39 | raptor | hahaha |
| 12:03:46 | raptor | needs to be 0 |
| 12:03:50 | kaen | yep |
| 12:03:59 | raptor | because apparently NULL is not 0 ? |
| 12:04:07 | kaen | apparently |
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| 12:09:15 | kaen | I guess NULL itself can be some value other than zero, and then the standard defines some properties about comparing pointers to 0 or NULL |
| 12:10:01 | raptor | so NULL is implementation dependent |
| 12:10:43 | kaen | yeah... |
| 12:10:55 | kaen | but I can not find a single instance of it being non-zero |
| 12:11:05 | kaen | that warning sounds pretty esoteric to me |
| 12:11:19 | raptor | which may be why it isn't in gcc 4.7 - |
| 12:12:02 | kaen | oh here we go: |
| 12:12:03 | kaen | http://c-faq.com/null/machexamp.html |
| 12:12:39 | raptor | no way |
| 12:13:49 | kaen | most of those are actually zero-like, and the ones that aren't are on machines I've never heard of |
| 12:15:45 | kaen | anyway, that'll be a fun exercise when we're about to release :P |
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| 12:26:40 | raptor | ha |
| 12:26:45 | raptor | getting rid of warnings, yes |
| 12:27:12 | raptor | I've been tempted to start removing all the excess unused variables - but I never quite know if watusimoto is still planning on using them.. |
| 12:41:58 | kaen | Well if they're currently unused it shouldn't be hard to re-add the ones he needs when he actually needs them |
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| 12:55:16 | Skybax | Goodmorning x) |
| 13:03:06 | Watusimoto | hi |
| 13:06:41 | raptor | hello |
| 13:26:18 | kaen | morning |
| 13:26:22 | kaen | ish |
| 13:39:22 | Skybax | lol |
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| 14:02:01 | Skybax | raptor, sky_lark really wants to crash the master server lol I can't even load his house |
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| 14:47:44 | kaen | man I am totally baffled on this boost.polygon integration |
| 14:48:06 | raptor | think clockwise... or maybe counterclockwise |
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| 14:51:11 | kaen | I did both |
| 14:51:14 | kaen | no effect :/ |
| 14:52:02 | raptor | booo |
| 14:52:09 | kaen | it definitely 100% for certain handles nested holes of any reasonable order, I tested it with a simple external implementation |
| 14:52:22 | raptor | oh |
| 14:52:38 | raptor | could it be it needs points as ABCD vs ABCDA |
| 14:52:48 | kaen | hmm maybe |
| 14:52:50 | raptor | (trying to think of all the weird geometry stuff) |
| 14:52:57 | kaen | I'll give that a shot |
| 14:59:40 | raptor | also |
| 14:59:59 | raptor | i ran across one library once that required you give it all the y coords as an array, then all the x coords as an array |
| 15:02:26 | raptor | Watusimoto: I tried to solve the polywall snapping issue in the editor again... |
| 15:03:07 | raptor | didn't get far... I attempted to put the following in onFinishedDragging(): |
| 15:03:43 | raptor | if(mSnapObject) someVertex = mSnapObject->getVert(mSnapVertexIndex); |
| 15:04:05 | raptor | except I couldn't figure out how to actually get 'someVertex' |
| 15:04:14 | raptor | (and it was late) |
| 15:06:09 | Watusimoto | i think that's not the right approach |
| 15:06:21 | raptor | ok |
| 15:06:28 | raptor | it was just one idea that failed |
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| 15:07:27 | Watusimoto | I think that you want to alter this line: |
| 15:07:28 | Watusimoto | translateSelectedItems(mSnapDelta - lastSnapDelta); // Nudge all selected objects by incremental move amount |
| 15:08:00 | Watusimoto | and instead of doing repeated nudges, you want to do something like this |
| 15:09:07 | Watusimoto | moveSelectedItems(originalLocation, mSnapDelta); // Move objects to their new location |
| 15:09:09 | raptor | but repeated nudges are necessary in onMouseDragged() right? |
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| 15:09:52 | Watusimoto | where original location is mMoveOrigins |
| 15:10:25 | Watusimoto | so inside translateSelectedItems you would actually relocate each point to mMoveOrigins + mSnapDelta |
| 15:10:36 | Watusimoto | (so maybe translate is now the wrong name) |
| 15:11:04 | Watusimoto | right now we're doing originalLocation + tinyOffset1 + tinyoffset2 + tinyOffset999999 |
| 15:11:19 | Watusimoto | and I think what we want is originalLocation + totalOffset |
| 15:11:25 | Watusimoto | if that makes sense |
| 15:11:45 | Watusimoto | so we'll still be doing repeated changes, its just that one won't build on the next |
| 15:12:18 | Watusimoto | mSnapDelta is the total offset since the beginning of the move |
| 15:12:49 | Watusimoto | that's why we nudge by (mSnapDelta - lastSnapDelta) |
| 15:13:18 | Watusimoto | mMoveOrigins has the original location of every vertex in the selection |
| 15:13:32 | Watusimoto | and they are all being offset by the same amount |
| 15:13:37 | Watusimoto | so you have all the info you need |
| 15:30:08 | raptor | MRI results are in: I have a moderate-to-large broad-based disc herniation between bones C5 and C6 |
| 15:30:24 | raptor | and it's squeezing the nerves |
| 15:32:41 | raptor | sigh |
| 15:33:40 | Watusimoto | herniation in your back? |
| 15:33:45 | raptor | neck |
| 15:33:50 | Watusimoto | that totally sucks |
| 15:34:27 | Watusimoto | is there a non-surgical response? |
| 15:34:52 | raptor | i plan on doing everything possible before surgery... but I'm not sure what to do |
| 15:35:12 | raptor | the doc referred me to a neurologist |
| 15:35:25 | Watusimoto | obviuosly you follow good medical advice |
| 15:36:04 | raptor | surgery seems, to me, like it should be the last option in most cases |
| 15:36:51 | Watusimoto | I know that for herniated discs in the back surgery can sometimes fix the problem quickly. I also know that non-surgery is slow |
| 15:37:04 | Watusimoto | not sure about the neck |
| 15:37:44 | raptor | I'm more about fixing it 'right' instead of 'quickly', even if I have to add exercises to my daily routine |
| 15:38:11 | Watusimoto | my dad blew out a disc in his back probaly 35 years ago; he still does the exercises |
| 15:38:21 | raptor | did he have surgery? |
| 15:38:24 | Watusimoto | no |
| 15:38:37 | Watusimoto | but he was in bed a good long time... months |
| 15:39:01 | raptor | how old was he at the time? |
| 15:39:13 | Watusimoto | but the neck may be different in that it seems there is less physical stress there |
| 15:39:42 | Watusimoto | I shouldn't speculate and put probably-wrong ideas into your head |
| 15:39:57 | raptor | I'm speculating.. |
| 15:40:08 | Watusimoto | you need advice |
| 15:40:11 | raptor | yes |
| 15:40:54 | Watusimoto | and if you opt for surgery, you want a doctor who does this every day |
| 15:40:57 | raptor | but this current doc was smart enough to say he didn't know what to do other than prescribe pain meds and a neurologist visit |
| 15:41:40 | Watusimoto | I assume you've read (or are reading) everyting you can find on the internet |
| 15:41:50 | raptor | still in the process of that... |
| 15:42:19 | raptor | most is just steroids for pain, movement, time |
| 15:42:24 | raptor | but little specific |
| 15:42:39 | raptor | there's also a lot of 'target magic solutions' |
| 15:42:44 | raptor | *targetted |
| 15:43:01 | raptor | that I try and not put much faith in.. |
| 15:43:38 | raptor | and most is about lower back hernations |
| 15:43:44 | raptor | *herniations |
| 15:51:54 | Watusimoto | I had a lower back issue a few years ago, and went to a massage therapist to get some massage |
| 15:52:08 | Watusimoto | that was pretty sweet |
| 15:52:11 | Watusimoto | or so I thought |
| 15:52:27 | raptor | did it help? |
| 15:52:51 | raptor | i figure it probably would be temporary at best |
| 15:53:00 | Watusimoto | until I arrived and he instead fixed me by applying electric shocks repeatedly to the afflicted area carefully calibrated to be right at my pain tolerance threshold |
| 15:53:15 | raptor | ha |
| 15:53:47 | Watusimoto | it worked after a few sessions... I am not sure if it was the shocks or that my body had such an aversion to the treatment that it figured it would stop the problem to make the pain go away |
| 15:54:48 | raptor | hahaha |
| 15:54:58 | Watusimoto | but my back hurt so much that the thought of electrocuting the painful areas seemed like a good one, at least out of a sense of vengance |
| 15:55:18 | Watusimoto | more voltage, doc! |
| 15:55:28 | Watusimoto | more of that sweet sweet voltage! |
| 15:57:23 | Watusimoto | electric shocks will probably not help your condition, though |
| 15:58:38 | raptor | I have no idea... maybe I should go see the neurologist.. |
| 16:03:43 | Watusimoto | absolutely you should |
| 16:04:01 | Watusimoto | were you thinking of not going? |
| 16:06:07 | | amgine123 has joined |
| 16:06:13 | amgine123 | hey |
| 16:06:16 | amgine123 | hows it going |
| 16:06:21 | raptor | no... i'm just tired for the day |
| 16:06:42 | amgine123 | lack of seep ratpor? |
| 16:06:44 | amgine123 | sleep |
| 16:06:48 | raptor | mentally exhausted at the news, i guess |
| 16:06:53 | raptor | back in a moment.. |
| 16:21:52 | Watusimoto | kaen: are you around? |
| 16:22:14 | kaen | yep |
| 16:23:57 | kaen | raptor: Watusimoto: I extracted the geometry from a failing level and made the simplest repro case I could for it http://stackoverflow.com/questions/19529475/boost-polygon-discards-input-polygons |
| 16:24:05 | amgine123 | wattisimo kaen me and raptor talked about this yesterday is item sorting posisble in the level editor so the grid will be on top of all othere objects and the zones wil all be under everything else |
| 16:24:07 | Watusimoto | great |
| 16:24:27 | Watusimoto | kaen: see http://hastebin.com/somurojafi.txt |
| 16:24:39 | amgine123 | its problematic when oyuhave to place a huge zone then buil a level under it..... |
| 16:24:45 | Watusimoto | I need sql for the two "some stuff" lines |
| 16:24:58 | Watusimoto | amgine123: generally we sort with smallest stuff on top |
| 16:25:44 | Watusimoto | databaseId is the level's databaseId |
| 16:26:11 | Watusimoto | amgine123: so if you place a huge zone, all the smaller items should be on top of it, and thus not hidden |
| 16:29:28 | kaen | Watusimoto: when you say "average" do you mean "total"? |
| 16:29:36 | kaen | (ratings get summed, not averaged) |
| 16:30:13 | Watusimoto | then yes |
| 16:30:17 | kaen | ok |
| 16:30:21 | Watusimoto | wait |
| 16:30:25 | Watusimoto | no hold on |
| 16:30:31 | Watusimoto | are they summed? |
| 16:30:34 | kaen | yes |
| 16:30:41 | Watusimoto | if you and I both give a level a rating of 1 |
| 16:30:47 | Watusimoto | the overall rating is 2, not 1? |
| 16:30:51 | kaen | correct |
| 16:31:06 | Watusimoto | is that better than 1? |
| 16:31:13 | Watusimoto | I' |
| 16:31:27 | Watusimoto | I've designed all my code around an average, though it would not be hard to change |
| 16:31:30 | amgine123 | are doughnuts possible with curves i cant seem to make one its making me irritated |
| 16:31:34 | kaen | oh :x |
| 16:31:47 | kaen | and yes, it shows up higher on the "top rated" list in pleiades |
| 16:32:06 | Watusimoto | well, if I can convince myself that sum makes more sense than average, then I'll change it |
| 16:32:19 | Watusimoto | sum had never acutally ocurred to me to be honest |
| 16:32:30 | kaen | heh |
| 16:32:39 | Watusimoto | does sum convey more information? I guess it gives some sense of the number of votes |
| 16:32:54 | Watusimoto | (assuming they don't all cancel each other other and give you 0) |
| 16:33:27 | Watusimoto | sum gives you nice round numbers |
| 16:33:46 | Watusimoto | (nothing to the right of the decimal) |
| 16:34:01 | kaen | yeah, and if 10 people upvote a map, I think it's safely deemed "better" than if one person upvotes a map |
| 16:34:17 | Watusimoto | all other ratings systems use averages that I know of |
| 16:34:17 | kaen | if the second map is actually better, and just younger, then the rating should be "eventually correct" |
| 16:34:39 | Watusimoto | yes |
| 16:34:54 | Watusimoto | 3 * (+1) > 1 * (+1) |
| 16:34:57 | amgine123 | wattisimo pc i said 2 messages XD |
| 16:35:38 | Watusimoto | ok, I'm willing to try sum |
| 16:35:42 | Watusimoto | so yes, sum |
| 16:35:45 | kaen | ok |
| 16:36:06 | Watusimoto | I'll change my code... S16Max is a reasonable max score? |
| 16:36:19 | kaen | I'd say so |
| 16:36:31 | Watusimoto | ok |
| 16:37:01 | Watusimoto | I don't need the sql code tonight, but probably will tomorrow pm |
| 16:37:03 | kaen | even stack overflow's highest ever rated question has only ~6k upvotes |
| 16:37:07 | raptor | 65535 should be enough for anyone |
| 16:37:12 | Watusimoto | indeed |
| 16:37:22 | Watusimoto | nothing exceeds like excess |
| 16:37:30 | kaen | the first is just SELECT levels.rating from pleiades.levels WHERE id=$id; |
| 16:37:32 | Watusimoto | ah, SO uses sum voting |
| 16:37:40 | amgine123 | wattsimo when you get a moment i pcd you smoe more |
| 16:38:05 | kaen | so does reddit, facebook, tumblr, youtube, every other popular website where content gets ranked |
| 16:38:15 | kaen | the only variation is that some don't have downvotes |
| 16:41:01 | kaen | man I would really really like to add a bounty to that question right now |
| 16:41:08 | raptor | that's because we're a culture of wimps and can't handle negative criticism |
| 16:41:10 | kaen | but it's making me wait two days ._. |
| 16:41:18 | kaen | raptor, too true. |
| 16:41:27 | raptor | good question, by they way |
| 16:41:33 | raptor | i will upvote it |
| 16:41:40 | kaen | \o/ |
| 16:41:44 | Watusimoto | kaen: so this? |
| 16:41:44 | Watusimoto | string sql = "SELECT levels.rating from pleiades.levels WHERE id=" + itos(databaseId) + "; "; |
| 16:41:51 | kaen | looks right |
| 16:41:56 | Watusimoto | good |
| 16:42:23 | kaen | yep that's correct, just verified on bitfighter.org |
| 16:42:31 | Watusimoto | kaen: most sites i know use averages... anyting that uses stars, for example |
| 16:42:41 | kaen | the other one is a little harder because I have to join across DBs |
| 16:43:19 | kaen | hmm interesting |
| 16:43:43 | amgine123 | a shame its lua based i would rather have a 1-10 or a 1-100 rating system not -1 +1 0 . |
| 16:45:34 | raptor | kaen: how about winding holes the opposite direction of polys? |
| 16:45:43 | kaen | the problem with having a continuum like that is that it's hard place something as abstract as quality on it. even the same person might rate a a level 8 one time and 6 the next just depending on mode. +1/-1 keeps variation to a minimum, because for the most part we'll agree on good vs. bad, but almost never on 6 vs. 8 |
| 16:45:43 | raptor | still thinking about solutions... |
| 16:45:54 | kaen | raptor: in that example there is only polys |
| 16:45:59 | raptor | oh really |
| 16:46:02 | raptor | ok that's different |
| 16:46:19 | kaen | yeah, the error gets hit way early in the pipeline, when we're just building the "botZoneBuffers" polyset |
| 16:46:40 | Watusimoto | +1/-1/0 also makes the UI much easier |
| 16:46:51 | Watusimoto | we just need one button to toggle between the three vals |
| 16:46:53 | amgine123 | btw would a put this item at coordinetes x,y plugin be hard? |
| 16:47:10 | Watusimoto | not terribly |
| 16:47:16 | kaen | yes, and if we used 1-10 I wouldn't be able to use those cool ship icons :) |
| 16:47:34 | kaen | which in all honesty was my main motivation :P |
| 16:48:03 | amgine123 | ok i feel a 1-10 system would be better |
| 16:48:11 | amgine123 | maybe a -5 to 5 system |
| 16:48:23 | raptor | well, bitfighter has a 9.1 rating on desura... and look at how popular we are! |
| 16:48:45 | amgine123 | dark blue ship blue ship yellow ship red ship dark red ship XD |
| 16:48:57 | amgine123 | oh wait thats only 5 hmm |
| 16:49:27 | amgine123 | hm Db bl lb yellow light red red dark red is 7........ |
| 16:49:34 | kaen | amgine123: I'd be happy to review your patch :) |
| 16:49:35 | amgine123 | arg |
| 16:52:05 | amgine123 | meh i think BF can handle a negitive voting system |
| 16:52:24 | amgine123 | i still think if we did a -5 to 5 system with ship colors...... |
| 16:52:48 | amgine123 | do indicate vote pwoer that would fit your nice icons and give more varation |
| 16:53:04 | amgine123 | you are right about negivtivve votes XD |
| 16:54:18 | amgine123 | I have a idea the BF inscructions feel very Bulky to me is it possible to sort them into subsections? |
| 16:54:36 | amgine123 | so users pick a section they want to read about? |
| 16:54:48 | amgine123 | instead of having to scroll on page after page after apge of info? |
| 16:55:03 | kaen | !idea |
| 16:55:03 | BFLogBot | To enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures |
| 16:55:18 | amgine123 | is that a yes? |
| 16:55:21 | kaen | I like that one, but it's probably better for 020 |
| 16:55:41 | kaen | it's just a reminder of how to get an official word on your feature requests :) |
| 16:55:46 | amgine123 | it wouldnt be to hard i think it would all be menues |
| 16:55:59 | kaen | menus are actually one of the nastiest parts of the engine |
| 16:56:14 | amgine123 | well i dont want to plauge your system with ideas i get hated alot for that on forums thats why I satay of hte BF forums XD |
| 16:56:18 | kaen | just below the editor and and game UI |
| 16:56:27 | kaen | amgine123, that's what it's there for |
| 16:56:39 | kaen | I can triage and close them with one click if they get rejected |
| 16:56:49 | kaen | and I can mark it so we don't forget if they get accepted |
| 16:57:18 | amgine123 | if i knew how to prgrame i would do it XD |
| 16:57:20 | kaen | stuff in the IRC channel tends to just evaporate after a while |
| 16:57:33 | amgine123 | but i have a bad case of learning ineptidude |
| 16:57:42 | amgine123 | XD |
| 16:58:02 | amgine123 | becasue of my mental disabilty I forget what i learn very rapidly |
| 16:59:39 | kaen | well, you're still a big help to us :) |
| 16:59:49 | amgine123 | menu sorting added to ideas list |
| 17:00:23 | amgine123 | although i excel in the creativity and problem solving department |
| 17:00:31 | amgine123 | guess its a trade off :) |
| 17:02:55 | amgine123 | kaen is the LE sorting going to be impleneted then or shall i add it to the ideas list. |
| 17:03:17 | kaen | it sounds like it is implemented already |
| 17:03:47 | amgine123 | ok but dont tell raptor he was aginst it XD |
| 17:03:55 | kaen | lol |
| 17:04:20 | raptor | what what who who |
| 17:04:57 | amgine123 | oops Xd |
| 17:05:26 | amgine123 | raptor me kaen and wattisimo all agree on the item sorting on the level editor so i think your over ruled :) |
| 17:05:59 | raptor | I'm not sure we've reached mutual understanding on this issue |
| 17:06:20 | raptor | you're talking about selected z-index sorting |
| 17:06:37 | amgine123 | no jsut for the level editor that zones are below all other items |
| 17:06:48 | amgine123 | for eas of building |
| 17:07:10 | raptor | I'm still of the opinion that whatever is show in the level editor is what should be shown in-game |
| 17:07:13 | raptor | *shown |
| 17:07:43 | amgine123 | yeah that is a issue but i think in LE is fine yes? |
| 17:08:16 | raptor | Well, I don't mind discussing it more, even in a feature request |
| 17:08:24 | Watusimoto | I totally agree with raptor on that last point |
| 17:08:51 | Watusimoto | I think what amgine123 wants is to have zones sort below walls |
| 17:09:03 | raptor | yes |
| 17:09:07 | raptor | but in editor only |
| 17:09:17 | Watusimoto | I'm not sure there is a downside, but the real solution is to clip the zones |
| 17:09:23 | amgine123 | what about grid above all in LE ? |
| 17:09:27 | Watusimoto | ah, I see |
| 17:09:42 | Watusimoto | amgine123: you want the game to have zones above the walls? |
| 17:09:43 | amgine123 | so you can see the grid of placement above stuff? |
| 17:10:11 | raptor | because of how bitfighter renders the objects (some internal quicksort on some object feature), people have used the zones-above-walls mechanic for a long, long time |
| 17:10:22 | amgine123 | yeah |
| 17:10:27 | amgine123 | so i dont think thats a problem |
| 17:10:27 | Watusimoto | ah, that is how they do those crazy levels |
| 17:10:31 | raptor | yes |
| 17:10:34 | Watusimoto | well, it is a problem |
| 17:10:40 | raptor | so that would break a *lot* of levels |
| 17:10:43 | raptor | but |
| 17:10:49 | amgine123 | is having the level editor grid above everything ok? |
| 17:10:55 | Watusimoto | we want the edito to show what the game shows |
| 17:11:10 | Watusimoto | having the grid above would look really weird |
| 17:11:23 | amgine123 | its makes placing stuff on zones easier |
| 17:11:29 | raptor | I'm OK with doing something like fading the objects into the grid a little when wanting to place another on top; OR, maybe have a button you can press that reveals objects through other objects |
| 17:11:58 | raptor | something that isn't default behavior, but still useful |
| 17:11:58 | Watusimoto | or maybe just make zones slightly transparent |
| 17:12:00 | Watusimoto | in the editor |
| 17:12:13 | raptor | that breaks the in-game-as-in-editor rule |
| 17:12:17 | amgine123 | im agisnt that in the editor |
| 17:12:21 | raptor | unless it was tied to a button |
| 17:12:25 | amgine123 | agreeing with raptor |
| 17:12:43 | raptor | or tied to an action |
| 17:12:51 | amgine123 | try placing a large zone in hte level editor then placing a item at coordintests 5,7 and -3,6 |
| 17:13:12 | Watusimoto | amgine123: how about just place your zone last after you get everyting else ready? |
| 17:13:32 | amgine123 | yeah i can but its inconvent for level designers |
| 17:13:44 | Watusimoto | not really that bad |
| 17:13:59 | raptor | that was my current suggested workaround.. :) |
| 17:14:00 | amgine123 | if you feel tis not important then go ahead and ignore it but i feel its a small polish worth making |
| 17:14:02 | raptor | maybe |
| 17:14:04 | Watusimoto | it's easier than changing tehe way the editor works |
| 17:14:12 | raptor | maybe we should make a forum post about editor improvements? |
| 17:14:20 | Watusimoto | that would be good, actually |
| 17:14:23 | amgine123 | yeah but its inconvenet for level deisgners |
| 17:14:26 | raptor | and see what the most common gripes are, and see if this comes up? |
| 17:14:47 | amgine123 | it wont hapen thats why im suggesting it XD |
| 17:14:51 | amgine123 | but sure |
| 17:16:30 | Watusimoto | alright... bed tme |
| 17:16:33 | amgine123 | bet poeple will say a load button a save as button stuff ive said before XD |
| 17:16:37 | raptor | I'm posting on the editor.. |
| 17:16:42 | Watusimoto | hasta manana |
| 17:16:48 | raptor | night! |
| 17:16:52 | amgine123 | goodnight. |
| 17:17:26 | | kaen Quit (Ping timeout: 245 seconds) |
| 17:17:52 | amgine123 | why doesnt raptor have voice ? XD |
| 17:18:14 | amgine123 | raptor does this irc server support !tkb commands? |
| 17:18:26 | raptor | amgine123: I guess not |
| 17:18:53 | amgine123 | ah trying to find a light irc servr that supprots time kick bans where the bot will unban after the time is up |
| 17:19:26 | | Nothing_Much Quit (Ping timeout: 272 seconds) |
| 17:20:51 | amgine123 | im waiting for the post to be up raptor you know ill say it XD |
| 17:22:19 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 17:23:39 | amgine123 | are menus hard on C++ ? |
| 17:24:30 | | kaen has joined |
| 17:26:10 | amgine123 | i dont see the posty yet raptor XD |
| 17:29:23 | raptor | be patient, I'm a slow typer |
| 17:31:09 | amgine123 | yeah at least you dont make a typo every letter XD |
| 17:31:23 | | Nothing_Much has joined |
| 17:31:27 | raptor | that's a direct result of why I go so slow :) |
| 17:39:51 | amgine123 | posted :) |
| 17:58:03 | raptor | dinner! back later |
| 17:58:05 | | raptor Quit () |
| 18:21:29 | amgine123 | can you eat at the computer raptor or will it make your typing crumby XD |
| 18:28:55 | | kaen Quit (Ping timeout: 265 seconds) |
| 18:37:09 | | kaen has joined |
| 18:40:25 | Nothing_Much | kaen, you keep disconnecting :O |
| 18:40:35 | | koda has joined |
| 18:43:44 | amgine123 | hey koda |
| 18:43:55 | koda | hello |
| 18:48:30 | amgine123 | did you see my bad joke i made 2 lines ago? |
| 18:48:41 | koda | no i was not online |
| 19:28:15 | amgine123 | zzz |
| 19:28:43 | | Skybax_ Quit (Ping timeout: 245 seconds) |
| 19:40:48 | amgine123 | lurkj |
| 19:44:20 | amgine123 | bbl piano practice |
| 19:49:33 | | fordcars has joined |
| 20:31:51 | amgine123 | bck |
| 20:43:53 | | Platskies has joined |
| 20:53:16 | | Platskies Quit (Quit: Platskies) |
| 20:56:45 | fordcars | Later, will be back in an hour |
| 20:56:48 | | fordcars Quit (Quit: Page closed) |
| 21:10:18 | | koda Quit (Quit: koda) |
| 21:22:47 | amgine123 | rapttor 3-0 on lE layering ^_^ |
| 21:29:50 | | BFLogBot Commit: d9583dfc1476 | Author: buckyballreaction | Message: Draw cursor for insert mode since that's what we support |
| 21:30:52 | amgine123 | no comment for layering? |
| 21:32:06 | kaen | amgine123: I replied in the thread. |
| 21:32:15 | amgine123 | oh |
| 21:32:18 | kaen | basically "I'll do it later" |
| 21:32:27 | kaen | meaning no-go for 019 |
| 21:32:50 | amgine123 | there should be a mesage that pops up for the forums saying somone has posted would you like to refresh hte page? |
| 21:33:14 | amgine123 | but theres to muc hsupprot for it poeple will not be happy if you ignore it XD |
| 21:33:57 | kaen | somehow we've all gotten along without it so far |
| 21:34:01 | kaen | which is like five years now. |
| 21:34:19 | amgine123 | so help me if I could program i would it it as well as a organized menu for the inscructions |
| 21:36:26 | amgine123 | rome was not built cause people said lets be lazy XD |
| 21:37:06 | | raptor has joined |
| 21:37:06 | | ChanServ sets mode +o |
| 21:37:18 | raptor | hi kaen |
| 21:37:24 | raptor | I hope that last change was OK |
| 21:38:11 | amgine123 | raptor i made a funny ocmment ealier yu missed |
| 21:38:20 | amgine123 | but you left to dinner before you saw it |
| 21:42:03 | kaen | raptor: looks fine |
| 21:42:19 | kaen | I actually had an insert-style cursor before, but wat asked me to change it |
| 21:43:08 | raptor | wait, really? |
| 21:43:08 | amgine123 | raptor if you need a moment to smile readthe comment i made before oyu went to dinner kk :) |
| 21:43:18 | raptor | amgine123: ok |
| 21:43:28 | raptor | watusimoto wanted it to be like overwrite mode? |
| 21:44:27 | kaen | that's what my (admittedly spotty) memory is telling me |
| 21:44:50 | kaen | I know for sure that I had it like insert mode and changed it for some external reason |
| 21:45:01 | raptor | ok, well, I'm sure he'll see the commit... |
| 21:54:09 | | koda has joined |
| 21:55:13 | | koda Quit (Client Quit) |
| 21:56:39 | kaen | raptor: should I make a post properly announcing pleiades? |
| 21:58:00 | kaen | I mean it's been leaked to a majority of the community at this point, so the idea of a "wow" factor is pretty well shot |
| 21:58:38 | kaen | might as well make the post and squeeze the little bit of momentum out of it there is left. |
| 21:59:49 | kaen | make it clear that it's still in heavy beta, describe the goals and hurdles, tell everyone about the pre-release wipe |
| 22:13:03 | raptor | kaen: I'm not sure |
| 22:13:42 | raptor | I think it should go hand-in-hand with 019 since that's where the majority of the uploading will happen.. |
| 22:25:34 | raptor | but i like the idea of putting a beta banner on it |
| 22:25:52 | raptor | i'll also be fine with you doing a post |
| 22:34:06 | amgine123 | i foudn osmthing that needs tobe polished |
| 22:34:44 | amgine123 | there needs to be in the inscuctions a link to the DB or a message after dowanlod that says levels can be found at....... {url} |
| 22:35:00 | amgine123 | so poeple know where to go |
| 22:38:17 | raptor | i'm out for night. good night! |
| 22:38:20 | | raptor Quit () |
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