#bitfighter IRC Log

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IRC Log for 2013-10-22

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07:02:23watusimotokaen: I posted this to the forums, but wanted to bring your attention to it:
07:02:25watusimotomaybe we could add tags via a Tags line in the levelfile. Then it could be edited via the editor, and would be under the control of the level owner.
07:03:13kaenuploaders are already able to choose their level's tags
07:04:03kaenI just have it so only admins can create new tag categories until I write the UI for creating and moderating them
07:04:13kaenthere's an argument for doing it in the editor thoguh
07:04:15kaenthough.
07:05:56kaenI guess my counter argument to that would be that there's already a tagging UI in the web app.
07:07:51watusimotoI was thinking that perhaps tags in the editor would be like a "recommended" set of tags, that could be overridden by admins or something
07:08:16watusimotoI didn't realize there was a way to set tags during upload
07:08:24kaenno during, but after
07:08:28kaenvia the web interface
07:08:41kaenmaybe we should talk about changing the architecture
07:09:25kaenI originally made the webapp authoritative because there was a bunch of different UIs that had to get written, and frankly doing it in Bitfighter would be torture
07:09:38kaenbut it sounds like you want to go whole-hog with client integration
07:10:10kaenif that's the case, we should think about eventually moving authority from the webapp to the master as we write the client UIs
07:10:51kaenthen have the webapp as the read-only satellite system that we can hook new users with :)
07:11:17kaenbut I think we should maybe do that after looking at adding a GUI library, which is something I'd like to try in 020
07:11:34watusimotowell, my feeling is that the web app is important because it's a good browsing platform, and also good for managing levels (your own, and if you are admin)
07:11:54watusimotobut that integration into the game will make it easier for users
07:12:52watusimotojust thinking aloud here, but what if you could use the web platform to make a collection of levels, then enter that collection name into the game and import all those levels as a "levels pack" that would then be available for play on the host menu?
07:13:33watusimotoor better, the names of your levelpacks would be imported automatically via a m2c packet
07:14:01kaenthat's a planned feature on the web side
07:14:11kaenadding it to the client shouldn't be too hard
07:14:15watusimotoso you pick a level pack, get all your levels in a zip file, and host those
07:14:18kaenbob has been on me about that for weeks
07:14:34watusimotowe need to get the playlist functionality scoped out
07:14:57watusimotonow you can only group levels by folder; we need other methods as well
07:15:12watusimotomaybe host a zip file instead of a level
07:15:22watusimotosorry -- instead of a folder
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07:19:48kaenthat makes sense
07:25:39watusimotohey, we could create a new levelsource that read zip files! yay!
07:27:34kaenheh
07:29:21kaenor maybe .gz and save another library :)
07:41:53watusimoto.7zip!! And make our life painful!
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11:27:36kaenhttp://beza1e1.tuxen.de/articles/accidentally_turing_complete.html
11:28:33kaensomehow, Magic The Gathering is on that list.
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12:03:27kaengcc 4.8.1 and clang 3.2.3 are both spitting out tons of warnings on lines like: bool isWritable(U32 timeout = NULL);
12:03:39raptorhahaha
12:03:46raptorneeds to be 0
12:03:50kaenyep
12:03:59raptorbecause apparently NULL is not 0 ?
12:04:07kaenapparently
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12:09:15kaenI guess NULL itself can be some value other than zero, and then the standard defines some properties about comparing pointers to 0 or NULL
12:10:01raptorso NULL is implementation dependent
12:10:43kaenyeah...
12:10:55kaenbut I can not find a single instance of it being non-zero
12:11:05kaenthat warning sounds pretty esoteric to me
12:11:19raptorwhich may be why it isn't in gcc 4.7 -
12:12:02kaenoh here we go:
12:12:03kaenhttp://c-faq.com/null/machexamp.html
12:12:39raptorno way
12:13:49kaenmost of those are actually zero-like, and the ones that aren't are on machines I've never heard of
12:15:45kaenanyway, that'll be a fun exercise when we're about to release :P
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12:26:40raptorha
12:26:45raptorgetting rid of warnings, yes
12:27:12raptorI've been tempted to start removing all the excess unused variables - but I never quite know if watusimoto is still planning on using them..
12:41:58kaenWell if they're currently unused it shouldn't be hard to re-add the ones he needs when he actually needs them
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12:55:16SkybaxGoodmorning x)
13:03:06Watusimotohi
13:06:41raptorhello
13:26:18kaenmorning
13:26:22kaenish
13:39:22Skybaxlol
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14:02:01Skybaxraptor, sky_lark really wants to crash the master server lol I can't even load his house
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14:47:44kaenman I am totally baffled on this boost.polygon integration
14:48:06raptorthink clockwise... or maybe counterclockwise
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14:51:11kaenI did both
14:51:14kaenno effect :/
14:52:02raptorbooo
14:52:09kaenit definitely 100% for certain handles nested holes of any reasonable order, I tested it with a simple external implementation
14:52:22raptoroh
14:52:38raptorcould it be it needs points as ABCD vs ABCDA
14:52:48kaenhmm maybe
14:52:50raptor(trying to think of all the weird geometry stuff)
14:52:57kaenI'll give that a shot
14:59:40raptoralso
14:59:59raptori ran across one library once that required you give it all the y coords as an array, then all the x coords as an array
15:02:26raptorWatusimoto: I tried to solve the polywall snapping issue in the editor again...
15:03:07raptordidn't get far... I attempted to put the following in onFinishedDragging():
15:03:43raptorif(mSnapObject) someVertex = mSnapObject->getVert(mSnapVertexIndex);
15:04:05raptorexcept I couldn't figure out how to actually get 'someVertex'
15:04:14raptor(and it was late)
15:06:09Watusimotoi think that's not the right approach
15:06:21raptorok
15:06:28raptorit was just one idea that failed
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15:07:27WatusimotoI think that you want to alter this line:
15:07:28WatusimototranslateSelectedItems(mSnapDelta - lastSnapDelta); // Nudge all selected objects by incremental move amount
15:08:00Watusimotoand instead of doing repeated nudges, you want to do something like this
15:09:07WatusimotomoveSelectedItems(originalLocation, mSnapDelta); // Move objects to their new location
15:09:09raptorbut repeated nudges are necessary in onMouseDragged() right?
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15:09:52Watusimotowhere original location is mMoveOrigins
15:10:25Watusimotoso inside translateSelectedItems you would actually relocate each point to mMoveOrigins + mSnapDelta
15:10:36Watusimoto(so maybe translate is now the wrong name)
15:11:04Watusimotoright now we're doing originalLocation + tinyOffset1 + tinyoffset2 + tinyOffset999999
15:11:19Watusimotoand I think what we want is originalLocation + totalOffset
15:11:25Watusimotoif that makes sense
15:11:45Watusimotoso we'll still be doing repeated changes, its just that one won't build on the next
15:12:18WatusimotomSnapDelta is the total offset since the beginning of the move
15:12:49Watusimotothat's why we nudge by (mSnapDelta - lastSnapDelta)
15:13:18WatusimotomMoveOrigins has the original location of every vertex in the selection
15:13:32Watusimotoand they are all being offset by the same amount
15:13:37Watusimotoso you have all the info you need
15:30:08raptorMRI results are in: I have a moderate-to-large broad-based disc herniation between bones C5 and C6
15:30:24raptorand it's squeezing the nerves
15:32:41raptorsigh
15:33:40Watusimotoherniation in your back?
15:33:45raptorneck
15:33:50Watusimotothat totally sucks
15:34:27Watusimotois there a non-surgical response?
15:34:52raptori plan on doing everything possible before surgery... but I'm not sure what to do
15:35:12raptorthe doc referred me to a neurologist
15:35:25Watusimotoobviuosly you follow good medical advice
15:36:04raptorsurgery seems, to me, like it should be the last option in most cases
15:36:51WatusimotoI know that for herniated discs in the back surgery can sometimes fix the problem quickly. I also know that non-surgery is slow
15:37:04Watusimotonot sure about the neck
15:37:44raptorI'm more about fixing it 'right' instead of 'quickly', even if I have to add exercises to my daily routine
15:38:11Watusimotomy dad blew out a disc in his back probaly 35 years ago; he still does the exercises
15:38:21raptordid he have surgery?
15:38:24Watusimotono
15:38:37Watusimotobut he was in bed a good long time... months
15:39:01raptorhow old was he at the time?
15:39:13Watusimotobut the neck may be different in that it seems there is less physical stress there
15:39:42WatusimotoI shouldn't speculate and put probably-wrong ideas into your head
15:39:57raptorI'm speculating..
15:40:08Watusimotoyou need advice
15:40:11raptoryes
15:40:54Watusimotoand if you opt for surgery, you want a doctor who does this every day
15:40:57raptorbut this current doc was smart enough to say he didn't know what to do other than prescribe pain meds and a neurologist visit
15:41:40WatusimotoI assume you've read (or are reading) everyting you can find on the internet
15:41:50raptorstill in the process of that...
15:42:19raptormost is just steroids for pain, movement, time
15:42:24raptorbut little specific
15:42:39raptorthere's also a lot of 'target magic solutions'
15:42:44raptor*targetted
15:43:01raptorthat I try and not put much faith in..
15:43:38raptorand most is about lower back hernations
15:43:44raptor*herniations
15:51:54WatusimotoI had a lower back issue a few years ago, and went to a massage therapist to get some massage
15:52:08Watusimotothat was pretty sweet
15:52:11Watusimotoor so I thought
15:52:27raptordid it help?
15:52:51raptori figure it probably would be temporary at best
15:53:00Watusimotountil I arrived and he instead fixed me by applying electric shocks repeatedly to the afflicted area carefully calibrated to be right at my pain tolerance threshold
15:53:15raptorha
15:53:47Watusimotoit worked after a few sessions... I am not sure if it was the shocks or that my body had such an aversion to the treatment that it figured it would stop the problem to make the pain go away
15:54:48raptorhahaha
15:54:58Watusimotobut my back hurt so much that the thought of electrocuting the painful areas seemed like a good one, at least out of a sense of vengance
15:55:18Watusimotomore voltage, doc!
15:55:28Watusimotomore of that sweet sweet voltage!
15:57:23Watusimotoelectric shocks will probably not help your condition, though
15:58:38raptorI have no idea... maybe I should go see the neurologist..
16:03:43Watusimotoabsolutely you should
16:04:01Watusimotowere you thinking of not going?
16:06:07amgine123 has joined
16:06:13amgine123hey
16:06:16amgine123hows it going
16:06:21raptorno... i'm just tired for the day
16:06:42amgine123lack of seep ratpor?
16:06:44amgine123sleep
16:06:48raptormentally exhausted at the news, i guess
16:06:53raptorback in a moment..
16:21:52Watusimotokaen: are you around?
16:22:14kaenyep
16:23:57kaenraptor: Watusimoto: I extracted the geometry from a failing level and made the simplest repro case I could for it http://stackoverflow.com/questions/19529475/boost-polygon-discards-input-polygons
16:24:05amgine123wattisimo kaen me and raptor talked about this yesterday is item sorting posisble in the level editor so the grid will be on top of all othere objects and the zones wil all be under everything else
16:24:07Watusimotogreat
16:24:27Watusimotokaen: see http://hastebin.com/somurojafi.txt
16:24:39amgine123its problematic when oyuhave to place a huge zone then buil a level under it.....
16:24:45WatusimotoI need sql for the two "some stuff" lines
16:24:58Watusimotoamgine123: generally we sort with smallest stuff on top
16:25:44WatusimotodatabaseId is the level's databaseId
16:26:11Watusimotoamgine123: so if you place a huge zone, all the smaller items should be on top of it, and thus not hidden
16:29:28kaenWatusimoto: when you say "average" do you mean "total"?
16:29:36kaen(ratings get summed, not averaged)
16:30:13Watusimotothen yes
16:30:17kaenok
16:30:21Watusimotowait
16:30:25Watusimotono hold on
16:30:31Watusimotoare they summed?
16:30:34kaenyes
16:30:41Watusimotoif you and I both give a level a rating of 1
16:30:47Watusimotothe overall rating is 2, not 1?
16:30:51kaencorrect
16:31:06Watusimotois that better than 1?
16:31:13WatusimotoI'
16:31:27WatusimotoI've designed all my code around an average, though it would not be hard to change
16:31:30amgine123are doughnuts possible with curves i cant seem to make one its making me irritated
16:31:34kaenoh :x
16:31:47kaenand yes, it shows up higher on the "top rated" list in pleiades
16:32:06Watusimotowell, if I can convince myself that sum makes more sense than average, then I'll change it
16:32:19Watusimotosum had never acutally ocurred to me to be honest
16:32:30kaenheh
16:32:39Watusimotodoes sum convey more information? I guess it gives some sense of the number of votes
16:32:54Watusimoto(assuming they don't all cancel each other other and give you 0)
16:33:27Watusimotosum gives you nice round numbers
16:33:46Watusimoto(nothing to the right of the decimal)
16:34:01kaenyeah, and if 10 people upvote a map, I think it's safely deemed "better" than if one person upvotes a map
16:34:17Watusimotoall other ratings systems use averages that I know of
16:34:17kaenif the second map is actually better, and just younger, then the rating should be "eventually correct"
16:34:39Watusimotoyes
16:34:54Watusimoto3 * (+1) > 1 * (+1)
16:34:57amgine123wattisimo pc i said 2 messages XD
16:35:38Watusimotook, I'm willing to try sum
16:35:42Watusimotoso yes, sum
16:35:45kaenok
16:36:06WatusimotoI'll change my code... S16Max is a reasonable max score?
16:36:19kaenI'd say so
16:36:31Watusimotook
16:37:01WatusimotoI don't need the sql code tonight, but probably will tomorrow pm
16:37:03kaeneven stack overflow's highest ever rated question has only ~6k upvotes
16:37:07raptor65535 should be enough for anyone
16:37:12Watusimotoindeed
16:37:22Watusimotonothing exceeds like excess
16:37:30kaenthe first is just SELECT levels.rating from pleiades.levels WHERE id=$id;
16:37:32Watusimotoah, SO uses sum voting
16:37:40amgine123wattsimo when you get a moment i pcd you smoe more
16:38:05kaenso does reddit, facebook, tumblr, youtube, every other popular website where content gets ranked
16:38:15kaenthe only variation is that some don't have downvotes
16:41:01kaenman I would really really like to add a bounty to that question right now
16:41:08raptorthat's because we're a culture of wimps and can't handle negative criticism
16:41:10kaenbut it's making me wait two days ._.
16:41:18kaenraptor, too true.
16:41:27raptorgood question, by they way
16:41:33raptori will upvote it
16:41:40kaen\o/
16:41:44Watusimotokaen: so this?
16:41:44Watusimotostring sql = "SELECT levels.rating from pleiades.levels WHERE id=" + itos(databaseId) + "; ";
16:41:51kaenlooks right
16:41:56Watusimotogood
16:42:23kaenyep that's correct, just verified on bitfighter.org
16:42:31Watusimotokaen: most sites i know use averages... anyting that uses stars, for example
16:42:41kaenthe other one is a little harder because I have to join across DBs
16:43:19kaenhmm interesting
16:43:43amgine123a shame its lua based i would rather have a 1-10 or a 1-100 rating system not -1 +1 0 .
16:45:34raptorkaen: how about winding holes the opposite direction of polys?
16:45:43kaenthe problem with having a continuum like that is that it's hard place something as abstract as quality on it. even the same person might rate a a level 8 one time and 6 the next just depending on mode. +1/-1 keeps variation to a minimum, because for the most part we'll agree on good vs. bad, but almost never on 6 vs. 8
16:45:43raptorstill thinking about solutions...
16:45:54kaenraptor: in that example there is only polys
16:45:59raptoroh really
16:46:02raptorok that's different
16:46:19kaenyeah, the error gets hit way early in the pipeline, when we're just building the "botZoneBuffers" polyset
16:46:40Watusimoto+1/-1/0 also makes the UI much easier
16:46:51Watusimotowe just need one button to toggle between the three vals
16:46:53amgine123btw would a put this item at coordinetes x,y plugin be hard?
16:47:10Watusimotonot terribly
16:47:16kaenyes, and if we used 1-10 I wouldn't be able to use those cool ship icons :)
16:47:34kaenwhich in all honesty was my main motivation :P
16:48:03amgine123ok i feel a 1-10 system would be better
16:48:11amgine123maybe a -5 to 5 system
16:48:23raptorwell, bitfighter has a 9.1 rating on desura... and look at how popular we are!
16:48:45amgine123dark blue ship blue ship yellow ship red ship dark red ship XD
16:48:57amgine123oh wait thats only 5 hmm
16:49:27amgine123hm Db bl lb yellow light red red dark red is 7........
16:49:34kaenamgine123: I'd be happy to review your patch :)
16:49:35amgine123arg
16:52:05amgine123meh i think BF can handle a negitive voting system
16:52:24amgine123i still think if we did a -5 to 5 system with ship colors......
16:52:48amgine123do indicate vote pwoer that would fit your nice icons and give more varation
16:53:04amgine123you are right about negivtivve votes XD
16:54:18amgine123I have a idea the BF inscructions feel very Bulky to me is it possible to sort them into subsections?
16:54:36amgine123so users pick a section they want to read about?
16:54:48amgine123instead of having to scroll on page after page after apge of info?
16:55:03kaen!idea
16:55:03BFLogBotTo enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures
16:55:18amgine123is that a yes?
16:55:21kaenI like that one, but it's probably better for 020
16:55:41kaenit's just a reminder of how to get an official word on your feature requests :)
16:55:46amgine123it wouldnt be to hard i think it would all be menues
16:55:59kaenmenus are actually one of the nastiest parts of the engine
16:56:14amgine123well i dont want to plauge your system with ideas i get hated alot for that on forums thats why I satay of hte BF forums XD
16:56:18kaenjust below the editor and and game UI
16:56:27kaenamgine123, that's what it's there for
16:56:39kaenI can triage and close them with one click if they get rejected
16:56:49kaenand I can mark it so we don't forget if they get accepted
16:57:18amgine123if i knew how to prgrame i would do it XD
16:57:20kaenstuff in the IRC channel tends to just evaporate after a while
16:57:33amgine123but i have a bad case of learning ineptidude
16:57:42amgine123XD
16:58:02amgine123becasue of my mental disabilty I forget what i learn very rapidly
16:59:39kaenwell, you're still a big help to us :)
16:59:49amgine123menu sorting added to ideas list
17:00:23amgine123although i excel in the creativity and problem solving department
17:00:31amgine123guess its a trade off :)
17:02:55amgine123kaen is the LE sorting going to be impleneted then or shall i add it to the ideas list.
17:03:17kaenit sounds like it is implemented already
17:03:47amgine123ok but dont tell raptor he was aginst it XD
17:03:55kaenlol
17:04:20raptorwhat what who who
17:04:57amgine123oops Xd
17:05:26amgine123raptor me kaen and wattisimo all agree on the item sorting on the level editor so i think your over ruled :)
17:05:59raptorI'm not sure we've reached mutual understanding on this issue
17:06:20raptoryou're talking about selected z-index sorting
17:06:37amgine123no jsut for the level editor that zones are below all other items
17:06:48amgine123for eas of building
17:07:10raptorI'm still of the opinion that whatever is show in the level editor is what should be shown in-game
17:07:13raptor*shown
17:07:43amgine123yeah that is a issue but i think in LE is fine yes?
17:08:16raptorWell, I don't mind discussing it more, even in a feature request
17:08:24WatusimotoI totally agree with raptor on that last point
17:08:51WatusimotoI think what amgine123 wants is to have zones sort below walls
17:09:03raptoryes
17:09:07raptorbut in editor only
17:09:17WatusimotoI'm not sure there is a downside, but the real solution is to clip the zones
17:09:23amgine123what about grid above all in LE ?
17:09:27Watusimotoah, I see
17:09:42Watusimotoamgine123: you want the game to have zones above the walls?
17:09:43amgine123so you can see the grid of placement above stuff?
17:10:11raptorbecause of how bitfighter renders the objects (some internal quicksort on some object feature), people have used the zones-above-walls mechanic for a long, long time
17:10:22amgine123yeah
17:10:27amgine123so i dont think thats a problem
17:10:27Watusimotoah, that is how they do those crazy levels
17:10:31raptoryes
17:10:34Watusimotowell, it is a problem
17:10:40raptorso that would break a *lot* of levels
17:10:43raptorbut
17:10:49amgine123is having the level editor grid above everything ok?
17:10:55Watusimotowe want the edito to show what the game shows
17:11:10Watusimotohaving the grid above would look really weird
17:11:23amgine123its makes placing stuff on zones easier
17:11:29raptorI'm OK with doing something like fading the objects into the grid a little when wanting to place another on top; OR, maybe have a button you can press that reveals objects through other objects
17:11:58raptorsomething that isn't default behavior, but still useful
17:11:58Watusimotoor maybe just make zones slightly transparent
17:12:00Watusimotoin the editor
17:12:13raptorthat breaks the in-game-as-in-editor rule
17:12:17amgine123im agisnt that in the editor
17:12:21raptorunless it was tied to a button
17:12:25amgine123agreeing with raptor
17:12:43raptoror tied to an action
17:12:51amgine123try placing a large zone in hte level editor then placing a item at coordintests 5,7 and -3,6
17:13:12Watusimotoamgine123: how about just place your zone last after you get everyting else ready?
17:13:32amgine123yeah i can but its inconvent for level designers
17:13:44Watusimotonot really that bad
17:13:59raptorthat was my current suggested workaround.. :)
17:14:00amgine123if you feel tis not important then go ahead and ignore it but i feel its a small polish worth making
17:14:02raptormaybe
17:14:04Watusimotoit's easier than changing tehe way the editor works
17:14:12raptormaybe we should make a forum post about editor improvements?
17:14:20Watusimotothat would be good, actually
17:14:23amgine123yeah but its inconvenet for level deisgners
17:14:26raptorand see what the most common gripes are, and see if this comes up?
17:14:47amgine123it wont hapen thats why im suggesting it XD
17:14:51amgine123but sure
17:16:30Watusimotoalright... bed tme
17:16:33amgine123bet poeple will say a load button a save as button stuff ive said before XD
17:16:37raptorI'm posting on the editor..
17:16:42Watusimotohasta manana
17:16:48raptornight!
17:16:52amgine123goodnight.
17:17:26kaen Quit (Ping timeout: 245 seconds)
17:17:52amgine123why doesnt raptor have voice ? XD
17:18:14amgine123raptor does this irc server support !tkb commands?
17:18:26raptoramgine123: I guess not
17:18:53amgine123ah trying to find a light irc servr that supprots time kick bans where the bot will unban after the time is up
17:19:26Nothing_Much Quit (Ping timeout: 272 seconds)
17:20:51amgine123im waiting for the post to be up raptor you know ill say it XD
17:22:19Watusimoto Quit (Ping timeout: 240 seconds)
17:23:39amgine123are menus hard on C++ ?
17:24:30kaen has joined
17:26:10amgine123i dont see the posty yet raptor XD
17:29:23raptorbe patient, I'm a slow typer
17:31:09amgine123yeah at least you dont make a typo every letter XD
17:31:23Nothing_Much has joined
17:31:27raptorthat's a direct result of why I go so slow :)
17:39:51amgine123posted :)
17:58:03raptordinner! back later
17:58:05raptor Quit ()
18:21:29amgine123can you eat at the computer raptor or will it make your typing crumby XD
18:28:55kaen Quit (Ping timeout: 265 seconds)
18:37:09kaen has joined
18:40:25Nothing_Muchkaen, you keep disconnecting :O
18:40:35koda has joined
18:43:44amgine123hey koda
18:43:55kodahello
18:48:30amgine123did you see my bad joke i made 2 lines ago?
18:48:41kodano i was not online
19:28:15amgine123zzz
19:28:43Skybax_ Quit (Ping timeout: 245 seconds)
19:40:48amgine123lurkj
19:44:20amgine123bbl piano practice
19:49:33fordcars has joined
20:31:51amgine123bck
20:43:53Platskies has joined
20:53:16Platskies Quit (Quit: Platskies)
20:56:45fordcarsLater, will be back in an hour
20:56:48fordcars Quit (Quit: Page closed)
21:10:18koda Quit (Quit: koda)
21:22:47amgine123rapttor 3-0 on lE layering ^_^
21:29:50BFLogBot Commit: d9583dfc1476 | Author: buckyballreaction | Message: Draw cursor for insert mode since that's what we support
21:30:52amgine123no comment for layering?
21:32:06kaenamgine123: I replied in the thread.
21:32:15amgine123oh
21:32:18kaenbasically "I'll do it later"
21:32:27kaenmeaning no-go for 019
21:32:50amgine123there should be a mesage that pops up for the forums saying somone has posted would you like to refresh hte page?
21:33:14amgine123but theres to muc hsupprot for it poeple will not be happy if you ignore it XD
21:33:57kaensomehow we've all gotten along without it so far
21:34:01kaenwhich is like five years now.
21:34:19amgine123so help me if I could program i would it it as well as a organized menu for the inscructions
21:36:26amgine123rome was not built cause people said lets be lazy XD
21:37:06raptor has joined
21:37:06ChanServ sets mode +o
21:37:18raptorhi kaen
21:37:24raptorI hope that last change was OK
21:38:11amgine123raptor i made a funny ocmment ealier yu missed
21:38:20amgine123but you left to dinner before you saw it
21:42:03kaenraptor: looks fine
21:42:19kaenI actually had an insert-style cursor before, but wat asked me to change it
21:43:08raptorwait, really?
21:43:08amgine123raptor if you need a moment to smile readthe comment i made before oyu went to dinner kk :)
21:43:18raptoramgine123: ok
21:43:28raptorwatusimoto wanted it to be like overwrite mode?
21:44:27kaenthat's what my (admittedly spotty) memory is telling me
21:44:50kaenI know for sure that I had it like insert mode and changed it for some external reason
21:45:01raptorok, well, I'm sure he'll see the commit...
21:54:09koda has joined
21:55:13koda Quit (Client Quit)
21:56:39kaenraptor: should I make a post properly announcing pleiades?
21:58:00kaenI mean it's been leaked to a majority of the community at this point, so the idea of a "wow" factor is pretty well shot
21:58:38kaenmight as well make the post and squeeze the little bit of momentum out of it there is left.
21:59:49kaenmake it clear that it's still in heavy beta, describe the goals and hurdles, tell everyone about the pre-release wipe
22:13:03raptorkaen: I'm not sure
22:13:42raptorI think it should go hand-in-hand with 019 since that's where the majority of the uploading will happen..
22:25:34raptorbut i like the idea of putting a beta banner on it
22:25:52raptori'll also be fine with you doing a post
22:34:06amgine123i foudn osmthing that needs tobe polished
22:34:44amgine123there needs to be in the inscuctions a link to the DB or a message after dowanlod that says levels can be found at....... {url}
22:35:00amgine123so poeple know where to go
22:38:17raptori'm out for night. good night!
22:38:20raptor Quit ()
22:58:31Watusimoto has joined
23:01:14amgine123 Quit (Ping timeout: 250 seconds)
23:23:45Watusimoto Quit (Ping timeout: 265 seconds)

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