Timestamps are in GMT/BST.
| 00:04:23 | amgine123 | anything new |
| 00:07:38 | raptor | hi amgine123, just bug fixing |
| 00:10:28 | fordcars_pi | Hi |
| 00:18:46 | Nothing_Much | woo |
| 00:25:07 | fordcars_pi | Woo! |
| 00:25:16 | fordcars_pi | 80% |
| 00:26:30 | Nothing_Much | fordcars_pi: in compiling? :D |
| 00:33:38 | fordcars_pi | Yep! |
| 00:54:09 | raptor | i'm out for a while, i'll be back in a few hours. fordcars_pi, let me know how it goes! |
| 00:54:20 | fordcars_pi | Ok! Later! |
| 00:57:36 | | raptor Quit () |
| 00:57:59 | Nothing_Much | woo |
| 01:04:59 | | Nothing_Much_ has joined |
| 01:05:37 | | Nothing_Much Quit (Ping timeout: 250 seconds) |
| 01:08:14 | | Nothing_Much_ is now known as Nothing_Much |
| 01:08:17 | | kumul has joined |
| 01:08:32 | Nothing_Much | fordcars_pi: how much longer? :O |
| 01:22:48 | | Darrel is now known as Darrel{OFF} |
| 01:23:13 | | Skybax has joined |
| 01:25:11 | fordcars_pi | Oohhh |
| 01:25:20 | fordcars_pi | 100% Last files :) |
| 01:26:38 | | Watusimoto Quit (Ping timeout: 264 seconds) |
| 01:28:42 | fordcars_pi | Ohhh BAM |
| 01:28:56 | fordcars_pi | Nothing_Much, done! |
| 01:31:32 | Nothing_Much | fordcars_pi: WOO |
| 01:31:47 | Nothing_Much | oh darn |
| 01:31:53 | Nothing_Much | my internet is horrible :( |
| 01:32:09 | fordcars_pi | :/ |
| 01:32:22 | Nothing_Much | how's your gameplay? |
| 01:32:33 | fordcars_pi | Trying it now! |
| 01:32:46 | | Skybax Quit (Read error: Connection reset by peer) |
| 01:32:50 | fordcars_pi | Urgh |
| 01:33:10 | fordcars_pi | Oh wait |
| 01:33:12 | Nothing_Much | not workin'? :( |
| 01:33:53 | | Skybax has joined |
| 01:34:22 | fordcars_pi | I don't have the new lua scripts |
| 01:34:43 | fordcars_pi | Oh wait, they are just in the wrong folderr |
| 01:34:47 | Nothing_Much | lua scripts? |
| 01:35:22 | fordcars_pi | Yeah, the helper scripts |
| 01:35:31 | fordcars_pi | Bitfighter crashes without them :P |
| 01:35:48 | Nothing_Much | doh |
| 01:35:56 | Nothing_Much | wait, does the source require them? |
| 01:36:00 | Nothing_Much | or just the binary? |
| 01:36:34 | fordcars_pi | It's ok I found them, they were in the resource folder |
| 01:36:39 | fordcars_pi | The binary! Phew! |
| 01:37:12 | Nothing_Much | yeah |
| 01:37:18 | Nothing_Much | the resource is what I have a problem with too |
| 01:38:51 | fordcars_pi | OOh so close |
| 01:39:31 | fordcars_pi | Sadly, I get the EGL_BAD_SCREEN (0x3008) error |
| 01:39:48 | Nothing_Much | Ah |
| 01:40:07 | Nothing_Much | Well, you've gotten close! |
| 01:40:20 | fordcars_pi | Well it is because glxQueryDrawableis not found, whatever that means |
| 01:40:23 | fordcars_pi | :P |
| 01:40:35 | fordcars_pi | *drawable |
| 01:41:45 | Nothing_Much | It looks like an Xorg thing |
| 01:41:47 | Nothing_Much | Or lack of X |
| 01:41:51 | fordcars_pi | Ahh maybe |
| 01:41:51 | Nothing_Much | Do you use wayland? |
| 01:42:09 | fordcars_pi | I use LXDE |
| 01:42:18 | fordcars_pi | Sould I try without? |
| 01:42:36 | Nothing_Much | No no] |
| 01:42:37 | Nothing_Much | Uh |
| 01:42:41 | Nothing_Much | It's not related to the Desktop |
| 01:42:44 | Nothing_Much | It's the display server |
| 01:42:52 | fordcars_pi | Oh uh |
| 01:43:01 | fordcars_pi | Should I try without desktop? |
| 01:43:10 | Nothing_Much | impossible lol |
| 01:43:24 | Nothing_Much | Afaik |
| 01:43:29 | fordcars_pi | Uh yes it is! |
| 01:43:32 | fordcars_pi | One click away! |
| 01:43:47 | Nothing_Much | Uh |
| 01:43:53 | Nothing_Much | Can you use the terminal fairly well? |
| 01:43:56 | fordcars_pi | Yes |
| 01:44:06 | fordcars_pi | I start Bitfighter with it anyway |
| 01:44:20 | Nothing_Much | Oh really? |
| 01:44:24 | Nothing_Much | Wow |
| 01:44:26 | fordcars_pi | Yeah :) |
| 01:44:34 | fordcars_pi | I am also using irssi as my irc client right now |
| 01:44:35 | | phill_ has joined |
| 01:44:41 | fordcars_pi | Soo, brb |
| 01:44:43 | | fordcars_pi Quit (Quit: Lost terminal) |
| 01:44:49 | Nothing_Much | nice |
| 01:44:53 | phill_ | kain you there |
| 01:44:57 | phill_ | kaen* |
| 01:46:52 | | fordcars_pi has joined |
| 01:46:56 | fordcars_pi | Hi |
| 01:47:13 | fordcars_pi | I'll try to start Bitfighter |
| 01:47:16 | fordcars_pi | :P |
| 01:47:21 | | fordcars_pi Quit (Client Quit) |
| 01:49:29 | | fordcars_pi has joined |
| 01:49:38 | fordcars_pi | Hi! It kindof works!! |
| 01:49:46 | Nothing_Much | fordcars_pi: woo! |
| 01:49:50 | fordcars_pi | Except I don't see anything, black screen :/ |
| 01:50:01 | fordcars_pi | But it runs! |
| 01:50:16 | Nothing_Much | you hear music? |
| 01:51:04 | fordcars_pi | I don't have anything plugged in to make sound, but I keep getting an error saying it can't find a file and will proced without sound. I always got this on my Pi for Bitfighter |
| 01:51:30 | fordcars_pi | But I tried pressing Enter like 3 times and I think I got into a game, my mouse dissapeared |
| 01:51:38 | Nothing_Much | nice |
| 01:52:08 | Nothing_Much | tell that to raptor when he gets back! |
| 01:52:38 | fordcars_pi | You bet!' |
| 01:53:37 | Nothing_Much | kaen: someone needs you and how do you package an app through cmake? |
| 01:55:05 | fordcars_pi | Brb going to Desktop |
| 01:55:10 | | fordcars_pi Quit (Quit: leaving) |
| 01:57:00 | | fordcars_pi has joined |
| 01:57:23 | Nothing_Much | wb fordcars_pi |
| 01:57:36 | fordcars_pi | Hi |
| 02:02:56 | | phill_ Quit (Quit: Page closed) |
| 02:08:43 | | Kiryx Quit (Ping timeout: 260 seconds) |
| 04:03:10 | amgine123 | hmm |
| 04:07:59 | fordcars_pi | Night! |
| 04:08:02 | | fordcars_pi Quit (Quit: Lost terminal) |
| 04:11:24 | Nothing_Much | G'night |
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| 04:25:18 | | raptor has joined |
| 04:25:18 | | ChanServ sets mode +o |
| 04:25:42 | | vs73nx has joined |
| 04:25:57 | vs73nx | hello |
| 04:26:30 | raptor | gooed evening! |
| 04:26:49 | vs73nx | good afternoon :/ |
| 04:27:25 | raptor | good... anything! |
| 04:27:36 | vs73nx | agreed |
| 04:27:47 | raptor | catching up on the logs... |
| 04:28:37 | vs73nx | k then? |
| 04:32:09 | raptor | rats. looks like fordcars compiled with GLES on Raspberry Pi, but got the black screen :( |
| 04:32:26 | vs73nx | :D should of warned him |
| 04:32:44 | raptor | I did - but i was hoping it wouldn't happen - it means we have a coding problem somewhere... |
| 04:33:31 | vs73nx | probably in the class that displays screen output |
| 04:33:44 | raptor | yeah - it's some GL issue... |
| 04:33:50 | raptor | i'll be back in a bit.. |
| 04:34:08 | vs73nx | the way i would tacke it is to put a bunch of prinfs's around and try to find the problem |
| 04:47:04 | | destroyerimo Quit (Ping timeout: 250 seconds) |
| 04:47:15 | vs73nx | yay finally found out how to do the bindings :D |
| 05:30:34 | | Flynnn has joined |
| 05:52:20 | kaen | hooray! |
| 05:54:20 | Nothing_Much | kaen: you've been busy dude? |
| 05:59:58 | amgine123 | gtg bye |
| 06:01:26 | Nothing_Much | l8r amgine123 |
| 06:02:52 | | fordcars_pi has joined |
| 06:03:05 | fordcars_pi | Hi |
| 06:05:03 | | amgine123 Quit (Ping timeout: 272 seconds) |
| 06:06:12 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 06:13:48 | vs73nx | hi |
| 06:13:53 | fordcars_pi | Hi |
| 06:14:07 | vs73nx | fordcars: did you try my gles build? |
| 06:14:25 | fordcars_pi | Uh, well I got the latest earlier |
| 06:14:35 | fordcars_pi | Pulled it |
| 06:14:48 | fordcars_pi | Is it in the main repo? |
| 06:15:06 | raptor | yes it is |
| 06:15:08 | raptor | you have it |
| 06:15:21 | raptor | it's my job now to fix the GLES problems in the c++ |
| 06:15:32 | fordcars_pi | AHh ok |
| 06:15:49 | fordcars_pi | raptor, did you see the error message I got? |
| 06:15:56 | raptor | no, what was it? |
| 06:16:17 | fordcars_pi | In the desktop environment, it couldn't create the... |
| 06:16:24 | fordcars_pi | Wait I'll check the logs |
| 06:17:13 | fordcars_pi | I got EGL_BAD_SCREEN (0x3008) in desktop |
| 06:17:15 | | Flynnn has joined |
| 06:17:43 | fordcars_pi | Because: glxQueryDrawable not found |
| 06:18:37 | vs73nx | glx doesnt work with gles only egl if i stand corrected? |
| 06:21:53 | fordcars_pi | Maybe |
| 06:22:04 | fordcars_pi | My experience with OpenGl is veeery limited |
| 06:22:28 | | HylianSavior Quit (Read error: Connection reset by peer) |
| 06:23:21 | raptor | EGL is an abstraction layer for the various GL implementations, right? |
| 06:27:31 | fordcars_pi | Possibly |
| 06:28:09 | fordcars_pi | It is actually a typo. The real name was supposed to be EGG |
| 06:28:23 | raptor | I can |
| 06:28:31 | raptor | I can't figure out the black screen issue... |
| 06:28:36 | fordcars_pi | Hmmm |
| 06:28:54 | fordcars_pi | Is there any debugger I can use? |
| 06:29:21 | fordcars_pi | raptor |
| 06:29:32 | fordcars_pi | I do see the Bitfighter mouse over it though |
| 06:30:43 | raptor | ohr eally?? |
| 06:30:55 | fordcars_pi | Yeah |
| 06:31:20 | raptor | oh hey! you're right! |
| 06:31:29 | fordcars_pi | Yay! |
| 06:31:30 | raptor | so... something is working! |
| 06:31:37 | fordcars_pi | Haha |
| 06:36:31 | | vs73nx writes a new binding table, new binding name is further indented then rest of table... spends 15 minutes re-indenting table, repeat forever |
| 06:36:49 | vs73nx | just hate it when that happens... |
| 06:36:53 | fordcars_pi | Haha |
| 06:37:09 | | raptor welcomes vs73nx to xmacro nightmares |
| 06:37:14 | vs73nx | *i dont write a new binding table i add to my existing one |
| 06:37:42 | | vs73nx is feeling the pain of xmacros |
| 06:38:01 | vs73nx | ok back to work :) |
| 06:39:08 | vs73nx | *for me |
| 06:40:09 | fordcars_pi | raptor |
| 06:40:15 | raptor | fordcars_pi: |
| 06:40:21 | fordcars_pi | THis might only be a memory problem |
| 06:40:33 | raptor | i have a black screen on my laptop, too... |
| 06:40:44 | raptor | bitfighter doesn't use much memory |
| 06:40:48 | fordcars_pi | http://www.khronos.org/message_boards/showthread.php/8259-Open-GLES-application-displays-black-screen |
| 06:40:51 | fordcars_pi | Ahh |
| 06:40:54 | fordcars_pi | Ok |
| 06:40:56 | vs73nx | its black screen everywhere |
| 06:41:10 | vs73nx | even on my mac |
| 06:41:29 | raptor | yeah :( |
| 06:41:58 | fordcars_pi | Hmm |
| 06:43:01 | vs73nx | i personally think that it is a gles error. |
| 06:43:09 | vs73nx | does the gles code work on windows |
| 06:43:49 | fordcars_pi | I doubt it. The mighty Google says the main caus of this problem is processing power or memory |
| 06:43:59 | fordcars_pi | BUt it is not thiat |
| 06:44:16 | raptor | is many answers saying that it's because of a bad opengl context - which I find likely |
| 06:44:22 | raptor | however, the mouse works... |
| 06:44:36 | vs73nx | yeah my system has 12 gb of ram so it cant be a memory shortage |
| 06:44:50 | fordcars_pi | Does Bitfighter still work with OpenGl? :3 |
| 06:45:19 | vs73nx | with standard gl? Yes it does |
| 06:45:26 | fordcars_pi | :P |
| 06:45:33 | fordcars_pi | Goos |
| 06:45:36 | fordcars_pi | *GOod |
| 06:45:39 | fordcars_pi | *Good |
| 06:45:58 | vs73nx | although it doesnt compile because im wrestling with a monster binding table |
| 06:51:39 | vs73nx | raptor: compiler is giving me warnings about how backslash and newline seperated by space... do you know about how i can remedy this? |
| 06:52:33 | Nothing_Much | Hi guys |
| 06:52:37 | vs73nx | hi |
| 06:52:37 | Nothing_Much | What's happening? |
| 06:52:44 | fordcars_pi | Hi |
| 06:52:46 | vs73nx | im in xmacro hell |
| 06:53:10 | raptor | vs73nx: dont have spaces after backslashes? |
| 06:53:27 | vs73nx | trailing whitespace? |
| 06:53:34 | raptor | correct |
| 06:53:44 | fordcars_pi | The problem I had actually happens on all computers runing Bitfighter with OpenGlES |
| 06:53:50 | fordcars_pi | Nothing^^ |
| 06:53:53 | raptor | also it could be that you are writing code with windows line endings - but i think you're on OSX.. |
| 06:54:09 | fordcars_pi | Anway, going off for the night |
| 06:54:15 | Nothing_Much | fordcars_pi: Oh really? Interesting.. were there any errors happening? |
| 06:54:16 | fordcars_pi | Night guys! |
| 06:54:20 | Nothing_Much | Ah l8r fordcars_pi |
| 06:54:23 | fordcars_pi | Nope |
| 06:54:25 | fordcars_pi | :P |
| 06:54:35 | fordcars_pi | Only the EGL thing from the Desktop |
| 06:54:40 | fordcars_pi | Later! |
| 06:54:43 | | fordcars_pi Quit (Quit: Lost terminal) |
| 06:55:26 | vs73nx | raptor: thanks, getting rid of the trailing whitespace fixed it. |
| 06:56:34 | raptor | oh good |
| 06:56:45 | raptor | my ide automatically trims trailing whitespace on save |
| 06:56:51 | raptor | so I'm spared errors like that |
| 06:57:18 | vs73nx | what ide is it? |
| 06:57:27 | raptor | eclipse CDT |
| 06:57:43 | raptor | i use it to code, but not compile - i just use 'make' for that |
| 06:57:52 | raptor | it's a memory monster though |
| 06:58:15 | vs73nx | oh ok then |
| 06:58:28 | vs73nx | is there a bitfighter project for eclipse? |
| 06:58:39 | raptor | you could create one with cmake |
| 06:58:53 | raptor | we just use cmake to create projects.. |
| 06:59:55 | raptor | I need to head to bed now |
| 06:59:58 | raptor | good night all! |
| 07:00:03 | vs73nx | good night |
| 07:00:22 | Nothing_Much | g'night |
| 07:00:58 | | raptor Quit () |
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| 07:15:12 | Nothing_Much | kaen: you been busy lately? |
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| 08:45:21 | vs73nx | hi watusimoto |
| 08:45:37 | vs73nx | i figured out how to map keys |
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| 09:05:29 | | Darrel{OFF} is now known as Darrel |
| 09:28:22 | vs73nx | watusimoto: is it ok to add curly braces into the very long string of elseif's (the statement block is at ' http://pastie.org/8544109 ') for readabiliy tor do i leave it as it is? |
| 10:24:38 | | Kiryx has joined |
| 10:31:25 | vs73nx | OK i'm calling it a day... goodnight everyone! |
| 10:31:44 | | vs73nx Quit (Quit: bed time :P) |
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| 15:10:21 | oskopek | hello everyone |
| 15:10:35 | oskopek | what's the current status on the Undo - redo GCI task? |
| 15:10:44 | oskopek | http://www.google-melange.com/gci/task/view/google/gci2013/4654559943196672 |
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| 16:37:08 | raptor | good morning! |
| 16:40:56 | Nothing_Much | Howdy |
| 16:50:05 | raptor | koda! |
| 16:53:34 | | Nothing_Much Quit (Quit: No Ping reply in 180 seconds.) |
| 16:53:48 | | Nothing_Much has joined |
| 16:55:14 | oskopek | morning |
| 16:55:33 | oskopek | raptor, do you have any news about the undo/redo task? |
| 16:56:15 | | Canseco has joined |
| 16:57:15 | raptor | hi oskopek |
| 16:57:20 | raptor | let me see about that one.. |
| 16:57:48 | raptor | oh actually, watusimoto, have you heard from alex_velea at all? |
| 17:00:18 | raptor | oskopek: you still want to take a crack at it? |
| 17:00:29 | oskopek | raptor: sure |
| 17:00:45 | raptor | watusimoto would be your guide, he wrote the current undo/redo system |
| 17:00:56 | raptor | i'll assign it from you as we haven't heard from the other student yet |
| 17:00:59 | watusimoto | hi |
| 17:01:09 | raptor | oh hi watusimoto |
| 17:01:24 | raptor | think that's OK to assign oskopek the undo/redo task now? |
| 17:01:25 | watusimoto | I'm only here for a couple of minutes, then off to do christmas shopping. huzzah |
| 17:01:29 | Canseco | hello everybody |
| 17:01:31 | watusimoto | I think so |
| 17:01:51 | raptor | ok oskopek, go ahead and claim it |
| 17:02:05 | oskopek | okey, thanks |
| 17:02:37 | watusimoto | oskopek: when we discussed it earlier, you started with a thought excersize of how to deal with various issues surrounding the doing/undoing of adding a new item, right? |
| 17:02:48 | raptor | christmas shopping - the art of watching all of your friends go into debt for no real added value to their lives... |
| 17:02:52 | watusimoto | (that was you, right?) |
| 17:02:59 | oskopek | watusimoto: yeah, that was me |
| 17:03:05 | watusimoto | raptor: I don't buy useless crap |
| 17:03:14 | raptor | oh good :) |
| 17:03:20 | watusimoto | I get chocolate! |
| 17:03:29 | raptor | hahaha - that's totally what we do, too |
| 17:04:01 | raptor | hi Canseco |
| 17:04:10 | Canseco | with last update i was able to compile with GLES1, but some fonts rendering still messed up |
| 17:04:16 | raptor | Canseco: I have a question for you - were you able to compile against GLES? |
| 17:04:17 | watusimoto | so oskopek, I think you should work through the other operations and make sure you see no real flaws before you start coding |
| 17:04:22 | raptor | heh |
| 17:04:22 | Canseco | thx guys, now i'm hungry too, ;) |
| 17:05:19 | raptor | Canseco: did you have to patch the source code at all? |
| 17:05:33 | watusimoto | ok, out of here, will be back on later! |
| 17:05:42 | raptor | because right now, when I link against GLES 1, I only see a black screen and the fonts don't initialize |
| 17:05:46 | raptor | later! |
| 17:06:02 | Canseco | nope, just used BF_NO_CONSOLE AND USE_GLES with ccmake |
| 17:06:18 | Canseco | and flags for arm, wait a sec |
| 17:06:56 | raptor | because there is actually something wrong with an honest-to-goodness link against a GLES1 library - and I spent several hours last night not figuring it out |
| 17:07:22 | | watusimoto Quit (Read error: Operation timed out) |
| 17:08:36 | Canseco | -Ofast -pipe -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -ftree-vectorize -mfloat-abi=softfp -fno-inline-functions |
| 17:09:21 | raptor | ok |
| 17:09:33 | raptor | but no edits to source code? |
| 17:10:03 | raptor | actually, if you're able, can you give me list of linked libraries in the binary? normally, i'd do: ldd ./bitfighter |
| 17:10:20 | Canseco | sure |
| 17:11:22 | Canseco | ldd bitfighter-hg/exec/bitfighter |
| 17:11:22 | Canseco | libSDL2-2.0.so.0 => /mnt/utmp/codeblocks/usr/bin/lib/libSDL2-2.0.so.0 (0x40167000) |
| 17:11:22 | Canseco | libpthread.so.0 => /mnt/utmp/codeblocks/usr/bin/lib/libpthread.so.0 (0x40007000) |
| 17:11:22 | Canseco | libpng14.so.14 => /mnt/utmp/codeblocks/usr/bin/lib/libpng14.so.14 (0x40140000) |
| 17:11:22 | Canseco | libGLES_CM.so => /mnt/utmp/codeblocks/usr/bin/lib/libGLES_CM.so (0x40253000) |
| 17:11:23 | Canseco | libopenal.so.1 => /mnt/utmp/codeblocks/usr/bin/lib/libopenal.so.1 (0x402c4000) |
| 17:11:25 | Canseco | libmodplug.so.1 => /mnt/utmp/codeblocks/usr/bin/lib/libmodplug.so.1 (0x40330000) |
| 17:11:27 | Canseco | libspeex.so.1 => /mnt/utmp/codeblocks/usr/bin/lib/libspeex.so.1 (0x40094000) |
| 17:11:29 | Canseco | libvorbisfile.so.3 => /mnt/utmp/codeblocks/usr/bin/lib/libvorbisfile.so.3 (0x400ca000) |
| 17:11:32 | Canseco | libdl.so.2 => /mnt/utmp/codeblocks/usr/bin/lib/libdl.so.2 (0x400da000) |
| 17:11:34 | Canseco | libm.so.6 => /lib/libm.so.6 (0x40402000) |
| 17:11:36 | Canseco | libstdc++.so.6 => /mnt/utmp/codeblocks/usr/bin/lib/libstdc++.so.6 (0x40475000) |
| 17:11:38 | Canseco | libgcc_s.so.1 => /mnt/utmp/codeblocks/usr/bin/lib/libgcc_s.so.1 (0x40026000) |
| 17:11:40 | Canseco | libc.so.6 => /lib/libc.so.6 (0x40547000) |
| 17:11:43 | Canseco | libiconv.so.2 => /mnt/utmp/codeblocks/usr/lib/libiconv.so.2 (0x4066e000) |
| 17:11:45 | Canseco | libts-1.0.so.0 => /mnt/utmp/codeblocks/usr/lib/libts-1.0.so.0 (0x400e6000) |
| 17:11:47 | Canseco | librt.so.1 => /mnt/utmp/codeblocks/usr/lib/librt.so.1 (0x40052000) |
| 17:11:49 | Canseco | /lib/ld-linux.so.3 (0x400fc000) |
| 17:11:50 | raptor | oops, forgot to suggest to use http://pastie.org/ |
| 17:11:51 | Canseco | libz.so.1 => /mnt/utmp/codeblocks/usr/bin/lib/libz.so.1 (0x40122000) |
| 17:11:54 | Canseco | libIMGegl.so => /usr/lib/libIMGegl.so (0x4076d000) |
| 17:11:56 | Canseco | libsrv_um.so => /usr/lib/libsrv_um.so (0x40785000) |
| 17:11:58 | Canseco | libusc.so => /usr/lib/libusc.so (0x407b2000) |
| 17:12:00 | Canseco | libvorbis.so.0 => /mnt/utmp/codeblocks/usr/lib/libvorbis.so.0 (0x40878000) |
| 17:12:02 | Canseco | libogg.so.0 => /mnt/utmp/codeblocks/usr/lib/libogg.so.0 (0x408ad000) |
| 17:12:09 | Canseco | ups, next time, ;) |
| 17:12:21 | raptor | huh, and you load up the main menu OK? |
| 17:12:39 | raptor | it is linking to libGLES_CM.so, but also libIMGegl.so |
| 17:14:01 | raptor | it's all yours oskopek! |
| 17:15:01 | oskopek | raptor: I'll get to work then :) |
| 17:16:25 | raptor | Canseco: when you say the fonts are messed up, does that mean you actually see the main menu of the game, but that certain fonts elsewhere make the display weird? |
| 17:17:30 | Canseco | exactly, like super secret menu, it i try to see 3 page or looking at the last page, or selecting loadout inside game |
| 17:17:58 | raptor | wow! you're actually the first platform that doesn't have just a black screen with linking against GLES... |
| 17:18:04 | Canseco | changing from fullscreen-stretch to fullscreen solves a little the problem |
| 17:18:13 | raptor | how did you get it to link to EGL? |
| 17:18:42 | Canseco | cmake magic? maybe another lib is linking to it |
| 17:20:06 | Canseco | libGLES_CM.so links against libIMegl.so |
| 17:20:12 | raptor | ah ok |
| 17:20:34 | raptor | i'm still a bit ignorant of how EGL plays into the mix of the GL versions... |
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| 17:33:34 | Canseco | this is for SDL 1.2 but maybe it helps, http://pandorawiki.org/GLES |
| 17:34:13 | raptor | ah yes, actually, that is the guide i used to port over bitfighter rendering to be GL ES 1.1 compatible :) |
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| 20:21:59 | Watusimoto | hi |
| 20:30:18 | kaen | morning |
| 20:30:31 | kaen | wait a minute... it's not morning at all |
| 20:59:39 | Watusimoto | not at all! it's 10PM!! |
| 20:59:48 | kaen | hehe |
| 21:00:22 | kaen | I've been doing a fairly massive restructure of the unit tests last night/today |
| 21:00:47 | kaen | just breaking the tests up into separate files and cases |
| 21:01:05 | kaen | just a heads up that there could be some tricky merges if you have any unpushed tests. |
| 21:01:17 | kaen | I tried to do it while everyone else was sleeping :) |
| 21:09:23 | raptor | oh hi kaen |
| 21:10:01 | Nothing_Much | howdy everyone |
| 21:12:43 | raptor | kaen: would you happen to have any knowledge with GLES? Specifically, now that linking to it works, we get just a black screen on start-up |
| 21:13:02 | raptor | font stash fails to glGenTexture |
| 21:13:15 | raptor | but we should still see the roman stroke font |
| 21:15:53 | raptor | but Canseco says his pandora port shows the roman fonts oK |
| 21:15:56 | | kumul Quit (Ping timeout: 250 seconds) |
| 21:16:02 | raptor | but not fordcars |
| 21:16:18 | raptor | ' raspberry pi port, or my Mesa-GLES compile |
| 21:16:52 | Nothing_Much | how's everyone doing? |
| 21:20:52 | Nothing_Much | busy maybe |
| 21:21:26 | raptor | good (and busy) thanks! :) |
| 21:22:02 | Nothing_Much | nice |
| 21:22:44 | Nothing_Much | I emailed someone regarding the Desura release, but you can make a news blog saying that it'll eventually be released on Desura, though the RPi port is now a bit higher on the priority list? |
| 21:26:19 | Watusimoto | Nothing_Much: raptor told me everything is done, we're just waiting on Desura to approve |
| 21:26:55 | Nothing_Much | Right, I just asked if there was a priority list of games that might be lower on the upgrading release schedule they might have. |
| 21:27:38 | Nothing_Much | So the update might take a few more days, but hopefully not weeks. A news article would be nice tho. |
| 21:28:20 | raptor | it's been about a week so far... I suppose I don't expect them to be quick - it's not like we're generating revenue for them... |
| 21:28:43 | Nothing_Much | Ohh |
| 21:33:13 | | vs73nx has joined |
| 21:34:38 | Watusimoto | on the other hand, they seemed pretty excited when we first added the game |
| 21:35:08 | Watusimoto | btw, raptor, have you looked at the player stats lately? we're averaging over 20 players a day, double what it was a couple of months ago |
| 21:35:37 | Nothing_Much | was it because of that Google code thing? |
| 21:35:44 | Watusimoto | which seems so tiny compared to... angry birds or something, but hey, it's good! |
| 21:35:57 | Watusimoto | probably not |
| 21:36:11 | vs73nx | i hope that there is more players though |
| 21:36:12 | Watusimoto | it predates gci, and predates 019 |
| 21:36:24 | Watusimoto | we all hope that! |
| 21:37:02 | raptor | maybe it's because we're now found here!: http://en.wikipedia.org/wiki/List_of_games_using_SDL |
| 21:37:31 | raptor | (there was a request on the SDL mailing list to make sure we added to it) |
| 21:37:40 | Nothing_Much | if there's a way to get this game on mobile, that'd definitely be something to behold |
| 21:37:47 | raptor | Of course, this brings back memories of our deleted wikipedia page |
| 21:38:09 | Nothing_Much | raptor: oh you guys had a ZAP page on wikipedia? |
| 21:38:45 | vs73nx | why was it deleted then? |
| 21:39:09 | raptor | because we're small fish |
| 21:39:36 | Watusimoto | we're not "notable" |
| 21:39:43 | Watusimoto | which is total bull |
| 21:40:04 | vs73nx | ok fair enough |
| 21:40:04 | Watusimoto | well, it's true in a way, but plenty of other similar articles exist |
| 21:40:06 | raptor | although we are still mentioned here: http://en.wikipedia.org/wiki/GarageGames#Z.A.P. (3rd paragraph in the sub heading) |
| 21:40:14 | Watusimoto | yes |
| 21:40:20 | Watusimoto | I just updated that yesterday :-) |
| 21:40:27 | raptor | oh, haha |
| 21:40:40 | Watusimoto | I have noticed that other links in wikipedia have been removed |
| 21:40:59 | vs73nx | the link on the sdl games page should be updated to redirect to bitfighter.org |
| 21:44:15 | Nothing_Much | garagegames's history really interested me, and since BF was multiplatform I decided to check it out |
| 21:47:29 | | vs73nx_ has joined |
| 21:48:06 | raptor | yay, my request to undelete the page was archived! (with no response): http://en.wikipedia.org/wiki/User_talk:DragonflySixtyseven/Archive19#Deleted_page_-_Bitfighter |
| 21:49:07 | kaen | I had the reverse experience. I randomly found bitfighter while looking for a specific type of open source project to contribute to, and only later found its links GG, and GG's link to a favorite game of my childhood, starseige tribes |
| 21:49:10 | kaen | small world. |
| 21:49:53 | kaen | raptor, I know literally nothing about GLES |
| 21:50:02 | raptor | hi kaen |
| 21:50:06 | raptor | me too! |
| 21:50:07 | kaen | good day |
| 21:50:09 | kaen | cool! |
| 21:50:31 | raptor | I found someone who gutted opengl from font-stash: https://github.com/apetrone/font-stash |
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| 21:50:41 | kaen | wow |
| 21:50:46 | raptor | basically you proved callbacks for the rendering functions |
| 21:50:50 | raptor | instead |
| 21:51:02 | raptor | but i have no idea why it fails to generate a texture with GLES1 |
| 21:52:23 | | BFLogBot Commit: 8ad539b714d8 | Author: watusimoto | Message: Remove nettlesome assert |
| 21:52:24 | | BFLogBot Commit: ef3c665595c8 | Author: watusimoto | Message: Whitespace |
| 21:52:26 | | BFLogBot Commit: 2c57cafb9a5e | Author: watusimoto | Message: Merge |
| 21:52:27 | | BFLogBot Commit: df933156b3c7 | Author: watusimoto | Message: Remove dead code |
| 21:52:29 | | BFLogBot Commit: b412099dbbd5 | Author: watusimoto | Message: Scolding |
| 21:52:30 | | BFLogBot Commit: ede073f5caaa | Author: watusimoto | Message: Whitespace |
| 21:52:32 | | BFLogBot Commit: 84d74d320015 | Author: watusimoto | Message: Prefer normal variables to fake enums |
| 21:52:33 | | BFLogBot Commit: 4ae5891c1815 | Author: watusimoto | Message: Whitespace |
| 21:52:35 | | BFLogBot Commit: 85c7cb309a5b | Author: watusimoto | Message: Fix menu vertical alignment issue when error box was displayed on main menu. Also fixed non-object-oriented code I wrote when the project was just getting started and I hadn't quite figured out how everything worked... |
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| 21:53:19 | Watusimoto | All the original Fordcars 019 bugs are now fixed |
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| 21:56:40 | vs73nx | hey does anyone know how to chain key-binding commands like in this ' http://pastie.org/8545778 ' block of code at the elseif statement that checks for the del key? |
| 21:57:14 | raptor | hooray! |
| 21:57:41 | vs73nx | ? |
| 21:58:08 | Watusimoto | like what, like this? |
| 21:58:09 | Watusimoto | inputString == "Backspace" || inputString == "Del" |
| 21:58:14 | vs73nx | yes |
| 21:58:40 | vs73nx | do i chain the statements or is there a smarter way? |
| 21:58:46 | Watusimoto | I think in this particular case Delete not be rebound |
| 21:59:01 | Watusimoto | I think those keys shoudl stay as they are |
| 21:59:14 | Watusimoto | (but I'm willing to hear opposing opinions) |
| 22:00:35 | raptor | I am mired in the wikipedia undeletion process |
| 22:00:49 | raptor | I think (after 4 pages) I am at the right place... |
| 22:01:02 | Watusimoto | what are you undeleting? |
| 22:01:35 | vs73nx | Watusimoto: I'm using that block of code as an example... there is other blocks of statements which display this behavior... so is there a way of checking more than one key in a binding statement? |
| 22:01:45 | raptor | Bitfighter |
| 22:02:03 | Watusimoto | raptor: good luck, my friend |
| 22:02:26 | Watusimoto | you'll bring the haters out in mobs |
| 22:02:48 | vs73nx | and may the odds be ever in your favour. :P |
| 22:02:48 | Watusimoto | vs73nx: can you show me a specific example? the answer is probably not |
| 22:03:41 | vs73nx | http://pastie.org/8545801 |
| 22:04:17 | kaen | wikipedia-ers have the endearing term "game cruft" |
| 22:04:29 | kaen | there's like an organized movement to delete pages like Bitfighter |
| 22:05:18 | Watusimoto | vs73nx: this is a bit of a problem: |
| 22:05:18 | Watusimoto | else if(inputString == "Shift+=" || inputString == "Shift+Keypad +") |
| 22:05:59 | Watusimoto | it makes sense that you can bind shift+plus to do soemthing, and that it would work with either + key on the keypad |
| 22:06:06 | Watusimoto | keyboard |
| 22:06:15 | Watusimoto | it does not make sense to require two separate bindings for that |
| 22:06:23 | Watusimoto | but I'm not sure how to best handle that |
| 22:06:30 | vs73nx | that block is unedited code... |
| 22:06:48 | vs73nx | just sayin |
| 22:06:50 | kaen | hahaha :) |
| 22:07:07 | Watusimoto | I knwo |
| 22:08:13 | vs73nx | thanks fo your help anyways |
| 22:08:16 | vs73nx | *for |
| 22:08:26 | Watusimoto | I think we should perhaps have a way of checking both bindings even if only one is specified |
| 22:08:32 | Watusimoto | (and only one should be specified) |
| 22:09:03 | Watusimoto | so in this case, the user would specify shift+plus, and the game would check both (unless the keypad + had been bound to something else) |
| 22:09:58 | Watusimoto | for the case of inputString == "Left Arrow" || inputString == "A"|| inputString == "Shift+A") |
| 22:10:34 | Watusimoto | allow up to three keys to be bound to pan left?? not sure |
| 22:10:52 | vs73nx | i bound it to SHIP_LEFT |
| 22:10:55 | Watusimoto | but if you did allow three keys, each should be checked separately |
| 22:11:03 | vs73nx | that particular example |
| 22:11:29 | Watusimoto | what is ship_left? |
| 22:12:22 | vs73nx | KEY_A or KEY_LEFT |
| 22:12:46 | Watusimoto | actually, here's how I would solve that paricular case... have the arrows not be remappable, and allow players to bind (or not) an additional key to pan_left |
| 22:13:01 | Watusimoto | key_left does not move the ship left, I don't think |
| 22:13:17 | vs73nx | SHIP_LEFT does |
| 22:13:29 | vs73nx | i think... |
| 22:13:34 | Watusimoto | is ship_left something you added? |
| 22:13:41 | Watusimoto | because I can't find that in my code |
| 22:13:51 | vs73nx | no it is already in the binding table |
| 22:14:24 | vs73nx | ill double check on the server side clon |
| 22:14:28 | raptor | attempt #2!: http://en.wikipedia.org/wiki/Wikipedia:Requests_for_undeletion#Bitfighter |
| 22:14:30 | vs73nx | *clone |
| 22:16:14 | vs73nx | it isnt SHIP_LEFT it is BINDING UP |
| 22:16:18 | vs73nx | whoops |
| 22:16:34 | vs73nx | i must of changed it a few days ago |
| 22:16:46 | vs73nx | well i must change it back. |
| 22:17:53 | kaen | I think you present a strong case, raptor |
| 22:17:58 | kaen | I hope it works out :) |
| 22:19:04 | raptor | me too... |
| 22:19:17 | Watusimoto | I predict denial and removal from SDL list |
| 22:19:29 | raptor | david and goliath scenario.. |
| 22:19:32 | Watusimoto | (but since checking that wiki page is now on our release checklist, we can add it back!) |
| 22:19:43 | raptor | haha |
| 22:19:52 | Watusimoto | more like david and the anal retentive editor neatniks |
| 22:20:57 | Watusimoto | vs73nx: so the answer to your question is don't chain the checks, just handle each separately |
| 22:22:11 | raptor | you're too kind to them, I think |
| 22:22:37 | raptor | and sadly, I'm not that good at a sling... |
| 22:25:03 | vs73nx | ok then thanks |
| 22:33:56 | raptor | hah! The deletion reviewer is name 'EatsShootsAndLeaves' |
| 22:40:03 | Nothing_Much | lol |
| 22:40:16 | raptor | very, very, fitting |
| 22:41:31 | Watusimoto | perfect |
| 22:41:45 | Watusimoto | fitting by either meaning |
| 22:42:42 | raptor | hahaha |
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| 23:07:29 | Nothing_Much | it's been on a talk show? :O |
| 23:10:14 | kaen | I had not idea |
| 23:10:25 | kaen | no idea, one might say. |
| 23:10:59 | raptor | desura authorized the patches! |
| 23:11:56 | raptor | and the full builds! |
| 23:12:13 | raptor | whoa weird... they auto-created a Full Linux tar.gz somehow |
| 23:12:56 | raptor | Watusimoto: want to post news?: http://www.desura.com/games/bitfighter/news/add |
| 23:13:01 | raptor | for 019 |
| 23:13:15 | kaen | yeah! |
| 23:13:41 | Watusimoto | great |
| 23:13:44 | Watusimoto | yeah, sure |
| 23:14:25 | Nothing_Much | make it sound awesome! |
| 23:14:56 | Nothing_Much | big release, optimized better, coming in 020 raspberry pi (depending on what you guys want :D) |
| 23:15:51 | kaen | BITFIGHTER - A GAME SO BRIMMING WITH FUN THAT THE PARTICLES RESULTING FROM ITS COMBUSTION WOULD HAVE SUFFICIENT VELOCITY TO ESCAPE A BLACK HOLE |
| 23:17:49 | vs73nx | nice one kaen :D |
| 23:18:20 | vs73nx | although i would release 020 once the gles bugs are fixed :/ |
| 23:18:26 | Watusimoto | raptor: do you have any good screenshots at hand? we need one for the news item |
| 23:18:35 | raptor | ummmm |
| 23:18:40 | raptor | nothing really new... |
| 23:18:47 | Watusimoto | none of the ones I have are any good at all |
| 23:18:58 | raptor | let me check... |
| 23:19:08 | Watusimoto | well, if not, I'll make one tomorrow |
| 23:19:10 | raptor | what are you looking for? action shots? |
| 23:19:38 | raptor | not much, sorry |
| 23:19:39 | Watusimoto | I'm not sure... you need to include an image with the news item |
| 23:19:43 | Watusimoto | ok, no worries |
| 23:19:58 | Nothing_Much | kaen: lol |
| 23:20:08 | Nothing_Much | I'll brb, sledgehammer to old hard drive :D |
| 23:22:07 | Watusimoto | http://www.desura.com/games/bitfighter/news |
| 23:22:13 | Watusimoto | the image there, I guess |
| 23:22:27 | Watusimoto | It's still a private news item.. will polish and publish more widely tomorrow |
| 23:22:35 | raptor | Release 019 released! |
| 23:22:49 | vs73nx | yay ;D |
| 23:22:49 | Watusimoto | indeed! |
| 23:23:01 | raptor | Maybe less redundant redundancy? |
| 23:23:01 | Watusimoto | I'm very tired and feeling a bit punchy. |
| 23:23:07 | Watusimoto | but the wording was deliberate |
| 23:23:13 | raptor | like 'Bitfighter 019 released!' |
| 23:23:18 | raptor | or '019 released!' |
| 23:23:26 | raptor | ha, ok |
| 23:23:48 | Watusimoto | You can change it if you like; I'll give it one more review tomorrow, maybe I'll be feeling a bit saner |
| 23:24:04 | Nothing_Much | Specify it as Bitfighter |
| 23:24:14 | Nothing_Much | Because it'll appear on the "Games" page under the news section |
| 23:24:40 | Watusimoto | good idea |
| 23:26:48 | kaen | wow! |
| 23:26:52 | kaen | I just read the review page |
| 23:27:03 | kaen | we have like a really good rating, if a small group of players. |
| 23:27:18 | kaen | there's a bunch of glowing reviews. those can't all be shills, right? |
| 23:27:21 | Watusimoto | we published the link in the forums after we first went live |
| 23:27:25 | raptor | i'm hoping MORE ROBOTS makes the game more popular... |
| 23:27:29 | Watusimoto | not shills, exactly |
| 23:27:52 | raptor | i think ~ 50% are forum users... |
| 23:27:57 | kaen | I mean I'd say probably 50% are from the community, |
| 23:28:00 | kaen | yes, exactly |
| 23:28:04 | kaen | the other half is still impressive. |
| 23:28:42 | Watusimoto | yeah, at least 50% |
| 23:28:51 | Watusimoto | hey man, we rock! |
| 23:30:03 | | BFLogBot Commit: 1b9c38bba629 | Author: kaen | Message: massive unit test reorganization. use one file per class, put tests in the file corresponding to the subject class of your tests |
| 23:30:20 | Watusimoto | ok, well, good night |
| 23:30:23 | kaen | night! |
| 23:30:26 | raptor | night! |
| 23:30:29 | | Watusimoto Quit (Remote host closed the connection) |
| 23:31:06 | raptor | kaen: did you forget to add some files... |
| 23:31:07 | raptor | ? |
| 23:31:12 | kaen | argghhhh |
| 23:31:14 | kaen | yes. |
| 23:31:45 | kaen | good thing you're here :) |
| 23:31:49 | | BFLogBot Commit: 8d8e2d257026 | Author: kaen | Message: add missing test files |
| 23:33:13 | raptor | I secretly code review everything... |
| 23:33:29 | kaen | great! |
| 23:33:39 | kaen | I've just started picking up the habit in small spurts |
| 23:34:05 | kaen | I remember you explicitly asked me to do code reviews when I got push access... |
| 23:34:17 | raptor | I did? |
| 23:34:22 | kaen | indeed. |
| 23:34:29 | raptor | oh, well that was a good idea :) |
| 23:34:36 | kaen | but back then I lacked the architectural understanding of the engine to be useful. |
| 23:34:39 | kaen | now I have no excuse. |
| 23:34:43 | raptor | heh |
| 23:34:45 | raptor | no worries |
| 23:36:00 | kaen | I agree that it is a very good idea. It's useful both for teaching and learning |
| 23:36:20 | kaen | and catching mistakes :) |
| 23:45:10 | kaen | raptor, the pleiades server's versions of the map don't seem to have DBIDs |
| 23:45:12 | kaen | can't rate them |
| 23:45:26 | kaen | are you just dumping the level code from the SQL DB? |
| 23:45:31 | raptor | yes |
| 23:45:46 | kaen | that doesn't actually contain the DBID lines :/ |
| 23:45:53 | raptor | ohhh |
| 23:45:56 | raptor | that would do it |
| 23:45:57 | kaen | they get generated and appended when requested |
| 23:46:17 | vs73nx | With the new keybinding system is there a way of handling modifier keys? |
| 23:46:19 | raptor | take a look at /home/master/dedicated_servers/pleiades/pleiades_export.php |
| 23:46:34 | raptor | vs73nx: I think so, yes |
| 23:46:44 | vs73nx | you know how? |
| 23:46:48 | raptor | you append as a string like so: "Ctrl+Shift+B" |
| 23:46:52 | raptor | i think.. |
| 23:47:11 | vs73nx | ok ill try that first |
| 23:48:53 | Nothing_Much | kaen: you didn't see the desura page before? |
| 23:48:57 | kaen | ok, I'll add some magic to that file raptor, it's pretty straightforward |
| 23:49:05 | kaen | Nothing_Much, I did but not for several months |
| 23:49:14 | Nothing_Much | Ohh |
| 23:49:31 | Nothing_Much | what're ya guys up to now? |
| 23:50:13 | raptor | I hope I didn't write it in too complicated a manner... |
| 23:50:45 | raptor | sam686: is there a way to reload all the levels while a server is running? |
| 23:50:59 | raptor | I seem to remember you coding in secret commands to do stuff like that... |
| 23:51:06 | raptor | maybe that was ini loading |