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| 04:31:43 | fordcars | Later! |
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| 06:05:37 | raptor | a night of reading Lua C API docs has paid off! |
| 06:05:45 | | BFLogBot Commit: 0d961b6ed24c | Author: buckyballreaction | Message: Make our Lua timer class properly work as a single, global timer |
| 06:06:25 | raptor | common language grammar fail |
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| 16:04:57 | raptor | good day! |
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| 16:46:08 | bobdaduck | Should I make a petition thread to allow levelgens to spawn and manipulate ghost ships? |
| 16:47:00 | raptor | you can do bots |
| 16:47:27 | raptor | ghost ships are fraught with problems.. i'm suprised they still work |
| 16:47:35 | bobdaduck | NO. I. CAN'T. |
| 16:47:53 | raptor | some day... some day you will have to dare make a bot... :) |
| 16:48:16 | bobdaduck | Yeah but there's absolutely no way I can get a bot to work for these purposes, because a bot is a player. |
| 16:48:20 | bobdaduck | Meaning it has a team. |
| 16:48:47 | bobdaduck | Meaning that it has spawnpoints which I would have to specifically and arbitrarily manipulate in a levelgen if I wanted it to do something |
| 16:48:59 | bobdaduck | Meaning that having any other bots in the level will be fraught with problems |
| 16:49:26 | bobdaduck | And Meaning I'll have to actually program the bot in the first place when all I want is a shell |
| 16:50:22 | bobdaduck | Meaning that any bugs that come up (as they seem to every release) which crash bots will cause the level to stop working |
| 16:51:05 | raptor | what about setting its team to neutral on level start? |
| 16:51:12 | bobdaduck | I'll probably get into bot programming /eventually/. But it most certainly won't be for this level |
| 16:51:25 | bobdaduck | If it ever dies, it will be reset to its home team. |
| 16:51:38 | raptor | oh, is taht what happens? |
| 16:51:50 | bobdaduck | Because its the ship that's being teamset, not the player. |
| 16:51:58 | raptor | interesting... |
| 16:53:19 | bobdaduck | DnD.levelgen is massive and ridiculous |
| 16:53:54 | bobdaduck | but the code is mildly understandable because its not fraught with arbitrary code. Everything is done through classes (is that the right word?) and code that applies to everything of a type |
| 16:54:28 | bobdaduck | I really, really want to avoid having this onTick() "do all these specific things with this specific bot" |
| 16:54:56 | bobdaduck | Because I don't want a bot, I want a resourceItem that has a health bar and will naturally interact with goalzone swords. |
| 16:54:57 | raptor | what happens if you do Ship.new() right now? |
| 16:55:07 | raptor | haha |
| 16:55:14 | bobdaduck | "Ship making via levelgen is currently disallowed LOL" |
| 16:55:29 | bobdaduck | Like it gives a specific message "we're not letting you do that" |
| 16:55:39 | bobdaduck | And it definitely says "LOL" at the end of the message |
| 16:57:19 | raptor | what?? |
| 16:57:35 | bobdaduck | THE MESSAGE IS DELIBERATELY TAUNTING ME. |
| 16:57:40 | bobdaduck | (yes, I made that up) |
| 17:01:02 | | destroyerimo Quit (Ping timeout: 265 seconds) |
| 17:01:22 | bobdaduck | Here's the exact message: "Currently cannot instantiate a Ship object from Lua." |
| 17:01:34 | raptor | ah, I see it... |
| 17:01:36 | raptor | well... |
| 17:05:12 | raptor | bobdaduck: try and join my server.... |
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| 17:06:25 | bobdaduck | dc |
| 17:06:34 | raptor | oops... |
| 17:06:36 | raptor | restarting... |
| 17:10:16 | raptor | so it seems to work OK |
| 17:10:28 | bobdaduck | If it doesn't I'd find out rather quickly... |
| 17:11:38 | raptor | curse of the widescreen monitor!! |
| 17:14:05 | bobdaduck | also how much crossover is there between bot scripts and levelgen scripts? |
| 17:14:11 | bobdaduck | Could a bot call resourceItem.new()? |
| 17:14:41 | raptor | yes |
| 17:14:43 | raptor | so |
| 17:15:05 | raptor | we used 'namespaces' to show what each can do separately, and what everything can do |
| 17:15:25 | raptor | so a function that starts with 'levelgen' can only be used in a levelgen, 'bot' in a robot |
| 17:15:32 | raptor | and 'bf' can be used anywhere |
| 17:15:43 | raptor | like bf:addItem |
| 17:16:15 | | destroyerimo Quit (Ping timeout: 260 seconds) |
| 17:16:50 | raptor | here are teh 'bf' ones available anywhere: http://bitfighter.org/luadocs/class_lua_script_runner.html |
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| 18:11:42 | Watusimoto | hi |
| 18:11:48 | raptor | hello |
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| 18:13:36 | raptor | Lua Timers are working much better now |
| 18:14:19 | raptor | I looked at my commit again today and couldn't believe that much work went into so little code... |
| 18:14:34 | raptor | mostly because of refiguring out the Lua stack, etc.. |
| 18:14:55 | Watusimoto | great that it works! |
| 18:19:33 | | BFLogBot Commit: cc00056fa9bb | Author: watusimoto | Message: Provide a hint as to why chat to everyone is bound to "G" |
| 18:19:34 | | BFLogBot Commit: 68b9ce52eed0 | Author: watusimoto | Message: Merge |
| 18:19:49 | raptor | that chat binding... |
| 18:19:55 | raptor | source of no end to trouble |
| 18:26:51 | bobdaduck | "welcome to bitfighter! Try talking to the bots with G!" |
| 18:26:59 | bobdaduck | >>Says "hi" to the bot |
| 18:27:08 | bobdaduck | >>bot kills you |
| 18:27:36 | bobdaduck | Or maybe we could have them take an elizabot session as part of the tutorial |
| 18:42:33 | raptor | oh Watusimoto, for this bug: https://code.google.com/p/bitfighter/issues/detail?id=254 |
| 18:42:42 | raptor | did you just want to include kaentools? |
| 18:42:56 | raptor | (if kaen thinks they're ready) |
| 18:43:44 | Watusimoto | probably. I am a little concerned that we'll overwhelm people with too many tools, but that's probably a bit overthinking it |
| 18:44:09 | Watusimoto | we could also provide a subset of tools, depending on readiness |
| 18:44:31 | raptor | a subset may be good |
| 18:44:43 | raptor | I'm thinking specifically of the 'convert objects' one |
| 18:44:49 | raptor | and maybe a couple others |
| 18:50:25 | kaen | convert doesn't use the outer boundary, it uses the geometry |
| 18:50:42 | kaen | which I guess is only slightly different |
| 18:51:07 | raptor | which is perfect! |
| 18:51:45 | kaen | :) |
| 18:52:07 | kaen | it also uses a weird hack in stardust.lua for determining whether an object has polyline or polygon geometry |
| 18:52:10 | raptor | I would have not made this map without it (it would have been too cumbersome otherwise): http://bitfighter.org/pleiades/levels/view/190 |
| 18:52:40 | kaen | and I think there's special case code for whether a barrier is closed or not, so it's a little wonky |
| 18:52:47 | kaen | whoa! |
| 18:52:50 | kaen | that is awesome raptor |
| 18:53:20 | raptor | it was for the improvement contest |
| 18:53:26 | raptor | and your plugins were invaluable |
| 18:53:42 | kaen | great :) |
| 19:13:29 | Watusimoto | ah, that level is yours? |
| 19:13:45 | raptor | yes |
| 19:13:54 | raptor | i'ts changed from the one you put on game jolt |
| 19:13:55 | Watusimoto | great! I think I used that on gamejolt |
| 19:14:09 | Watusimoto | ah, ok, but at the scale I used it, it is pretty similar |
| 19:14:12 | raptor | you took an early revision from that contest |
| 19:14:17 | raptor | ok |
| 19:14:29 | Watusimoto | ah, yes, it is a bit different |
| 19:14:52 | Watusimoto | let's pick out a manageable subset of kaen tools and add them to 019a |
| 19:15:00 | Watusimoto | assuming you are ok with that, kaen |
| 19:16:17 | raptor | my first born is using a bit lego to hammer in a screw into a cardboard box |
| 19:16:21 | raptor | *big lego |
| 19:17:54 | Watusimoto | great! |
| 19:18:02 | Watusimoto | everything is a hammer! |
| 19:18:07 | Watusimoto | engineering 101 |
| 19:18:30 | raptor | sorry - it just hit me how funny (and charming) that is |
| 19:19:38 | Watusimoto | take a photo |
| 19:19:45 | Watusimoto | you're going to forget it in about a week |
| 19:48:55 | | BFLogBot Commit: 60e7ea50af8e | Author: watusimoto | Message: Restore prohibition of %s in player name, included comment with explanation. Am willing to further disucss. |
| 19:48:57 | | BFLogBot Commit: 21c99b2f39f5 | Author: watusimoto | Message: Case 375: Allow wider range of characters in filenames. Works in Windows, needs Linux testing, but should work. |
| 19:52:59 | Watusimoto | check it out! |
| 19:53:00 | Watusimoto | http://gamejolt.com/ |
| 19:54:52 | raptor | what am i looking for? |
| 19:56:20 | Watusimoto | is bitfighter on the front page? |
| 19:56:21 | raptor | global game jam? |
| 19:56:27 | raptor | not mine... |
| 19:56:45 | Watusimoto | hmmmm.... it was there briefly |
| 19:57:07 | raptor | maybe there's a randomizer of sorts |
| 20:09:06 | raptor | I always thought it was reasonable for people to not have spaces in a filename... |
| 20:09:11 | raptor | or funkychars |
| 20:09:54 | bobdaduck | I can't find bitfighter by searching for it |
| 20:10:00 | bobdaduck | on gamejolt |
| 20:10:03 | raptor | but now i realize that its habit, driven because i hate escaping things on the command line |
| 20:13:18 | raptor | huh - you're right |
| 20:13:26 | raptor | watusimoto this link doesn't show our game?: http://gamejolt.com/games/arcade/bitfighter/ |
| 20:13:37 | raptor | but this does: http://gamejolt.com/games/arcade/bitfighter/20546/ |
| 20:14:01 | raptor | is there a flag on the game that needs to signify it can be searched? |
| 20:15:20 | Watusimoto | fixed? |
| 20:15:29 | Watusimoto | it was disabled for some reason |
| 20:16:06 | raptor | searchable! |
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| 21:40:03 | | BFLogBot Commit: f6e70b860c00 | Author: watusimoto | Message: Comment |
| 21:40:04 | | BFLogBot Commit: ddb07a51b960 | Author: watusimoto | Message: Fix sticky keys issue -- pass key up events to all active UIs, current or underlying |
| 21:40:26 | raptor | i was hoping we'd just skip the sticky keys... |
| 21:40:39 | raptor | how does it affect playing with joystick side-by-side? |
| 21:41:31 | Watusimoto | it shouldn't matter at all |
| 21:41:56 | Watusimoto | you mean two players in two sessions? |
| 21:42:24 | raptor | yes |
| 21:42:43 | raptor | isn't that what your twoplayer.bat does? |
| 21:42:57 | Watusimoto | yes: there it couldn't possibly matter because you have two different instances receiving input from two different joysticks |
| 21:43:40 | Watusimoto | all my fix does is say if the game options menu is up, and the user releases F2 (for example), pass that info on to other active UIs that may be tracking whether F2 is still pressed |
| 21:44:03 | raptor | ah ok |
| 21:44:04 | Watusimoto | I don't think we ever start taking an action when a key is released, only stop doing something |
| 21:44:23 | Watusimoto | if that statement is wrong, my fix will cause problems |
| 21:45:02 | Watusimoto | and the things we stop doing are applying modules, showing scoreboard, level info, firing, etc. |
| 21:45:11 | Watusimoto | all things we want to stop doing when user releases the key |
| 21:48:16 | raptor | I am testing... |
| 21:48:37 | raptor | I get a little worried when the Event system is altered... (and especially with SDL) |
| 21:50:18 | Watusimoto | understandably |
| 21:50:54 | raptor | ok, does your fix mean this one was superseded?: https://code.google.com/p/bitfighter/source/detail?r=6802b8ad25d3 |
| 21:51:06 | raptor | it was for this issue: https://code.google.com/p/bitfighter/issues/detail?id=332 |
| 21:53:15 | Watusimoto | no, they are different issues |
| 21:53:36 | Watusimoto | the patch was to fix the ship moving when I entered "w" while typing a chat message, for example |
| 21:55:31 | raptor | ok |
| 21:55:33 | raptor | just checking |
| 21:55:53 | raptor | our list is smaller!: https://code.google.com/p/bitfighter/issues/list?q=type%3DDefect+label%3D019a |
| 21:58:56 | Watusimoto | that's what I'm working towards! |
| 22:00:50 | raptor | do you have any comments on this one?: https://code.google.com/p/bitfighter/issues/detail?id=364 |
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| 22:01:12 | raptor | it's functionality we removed, and i've made sure all dialogs now have the 'press ESC...' |
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| 22:08:36 | Watusimoto | handled |
| 22:10:58 | raptor | another bug down then! |
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| 22:54:41 | | fordcars has joined |
| 22:57:41 | raptor | fordcars hello |
| 22:57:45 | fordcars | Hi |
| 22:57:53 | raptor | please get latest code - i think i fixed all the timer issues |
| 22:58:15 | fordcars | Sorry, I don't have dev tools on this computer yet |
| 22:58:27 | raptor | i'll forgive you for now... |
| 22:59:03 | fordcars | Nonononon |
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| 22:59:19 | fordcars | I'll get GCC tools once I get Debian |
| 22:59:35 | fordcars | I can' stand Windows 8, let alone Windows |
| 23:01:02 | fordcars | Visual C++ is a big download |
| 23:02:01 | | bobdaduck Quit (Ping timeout: 272 seconds) |
| 23:02:57 | fordcars | Meh, I think I'll get Debian tonight |
| 23:03:06 | | bobdaduck_ Quit (Remote host closed the connection) |
| 23:08:26 | Nothing_Much | Hello everyone |
| 23:08:53 | fordcars | Hi Nothing_Much |
| 23:09:04 | Nothing_Much | Hi fordcars |
| 23:09:05 | Nothing_Much | Oh goodness |
| 23:09:08 | Nothing_Much | Windows 8 |
| 23:09:18 | Nothing_Much | Try Ubuntu or- Oh you got Debian |
| 23:09:29 | fordcars | Not yet |
| 23:09:40 | Nothing_Much | What are your specs dude? |
| 23:09:40 | fordcars | Hahaha you are totally an Ubunter |
| 23:10:20 | fordcars | I just got a weird bug, I am using a gamepad, then Zapgamer loaded BCL when we have 3 phasers, and now my move control changes weapons |
| 23:10:51 | fordcars | I might get Ubuntu |
| 23:10:56 | fordcars | But I am used to Debian |
| 23:11:11 | fordcars | Uh, Quad-core A8 vision Amd |
| 23:11:18 | Nothing_Much | fordcars: Try Ubuntu with Unity, it'll take a small while to get used to |
| 23:11:21 | Nothing_Much | but it's beautiful |
| 23:11:22 | Nothing_Much | Oh oh |
| 23:11:23 | Nothing_Much | Dude |
| 23:11:28 | Nothing_Much | Get 14.04 |
| 23:11:33 | fordcars | What? |
| 23:11:51 | fordcars | Ubuntu? |
| 23:11:53 | Nothing_Much | It's the development release of Ubuntu |
| 23:11:53 | Nothing_Much | Yeah |
| 23:11:57 | fordcars | Oh okokok |
| 23:11:58 | Nothing_Much | They go by numbers and codenames |
| 23:12:07 | Nothing_Much | 14.04 will be released in April of 2014 |
| 23:12:09 | Nothing_Much | :D |
| 23:12:14 | Nothing_Much | 13.10 is the latest version |
| 23:12:22 | fordcars | ooooOooo |
| 23:12:25 | fordcars | Cool |
| 23:12:29 | fordcars | I'll check it out |
| 23:12:46 | Nothing_Much | Upgrade your kernel and the "radeon" driver dude! |
| 23:12:56 | fordcars | Ok dude! |
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| 23:19:24 | | Guest76231 is now known as amginea |
| 23:19:32 | | amginea is now known as amgine123 |
| 23:19:40 | amgine123 | hello everyone |
| 23:20:42 | Nothing_Much | Hi amgine123 |
| 23:20:52 | amgine123 | anything new ? |
| 23:21:17 | Nothing_Much | Well I've been in college recently and having problems |
| 23:21:22 | Nothing_Much | with stuff |
| 23:21:28 | Nothing_Much | otherwise I'm doin' alright atm |
| 23:26:52 | amgine123 | ok |
| 23:26:58 | amgine123 | !ideas |
| 23:26:58 | BFLogBot | To enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures |
| 23:33:07 | Watusimoto | night |
| 23:34:51 | kaen | hi all |
| 23:35:17 | fordcars | Night! |
| 23:35:20 | fordcars | Hi kaen |
| 23:36:02 | kaen | raptor, when you get around to picking out the subset of plugins I'll refactor them into a packageable form that's good for people learning to write plugins |
| 23:36:17 | raptor | what who |
| 23:36:20 | raptor | night Watusimoto |
| 23:36:22 | raptor | ok kaen |
| 23:36:28 | kaen | hi fordcars :) |
| 23:36:40 | raptor | what did you have in mind for 'packaging' ? |
| 23:37:06 | amgine123 | btw raptor did you ever look at that site i showed you about for adding bitfighter to it ? |
| 23:37:09 | kaen | well most or all of them depend on stardust.lua (the library) so I was going to yank out the pieces each one needs |
| 23:37:59 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 23:38:49 | raptor | ah ok |
| 23:39:10 | raptor | amgine123: i don't think so, i don't know what site |
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| 23:40:44 | amgine123 | remeber that linki i gave you when we were chatting ? |
| 23:41:19 | Nothing_Much | kaen: dude! |
| 23:41:22 | amgine123 | http://www.kongregate.com/games/new ( in case your very old self forgot) XD |
| 23:41:30 | amgine123 | that site raptor |
| 23:41:57 | Nothing_Much | how's everybody been? |
| 23:42:00 | fordcars | These look like online games |
| 23:42:05 | fordcars | Java/Flash |
| 23:42:10 | Nothing_Much | fordcars: Yeah kongregate is an online thing |
| 23:42:17 | fordcars | Heh |
| 23:42:19 | Nothing_Much | Java's alright, Flash is bleh |
| 23:42:23 | raptor | amgine123: i'd tell watusimoto about it.. is it popular? |
| 23:42:26 | fordcars | Btfighter is not HTML5 yet :X |
| 23:42:43 | Nothing_Much | raptor: Kongregate is actually popular |
| 23:42:48 | Nothing_Much | It's pretty well known |
| 23:42:56 | amgine123 | kongergate is VERY popular |
| 23:43:13 | Nothing_Much | But I'm not sure if it allows downloadable games |
| 23:43:25 | kaen | hi Nothing_Much :) |
| 23:43:34 | Nothing_Much | kaen: where've ya been? :D |
| 23:44:11 | amgine123 | im 99% sure it does if not can we use a auto player ? |
| 23:44:12 | fordcars | By the way kaen, can you call a lua function from another file using require? I tried for ages, and I am not getting anyway. |
| 23:44:28 | kaen | there's a couple ways, fordcars |
| 23:44:46 | fordcars | Really? require doesn't work for me |
| 23:44:58 | kaen | I think you can return a table from the file with `return { fn = myfunction }` |
| 23:45:00 | kaen | then do |
| 23:45:04 | fordcars | Raptor told me it was possible |
| 23:45:09 | kaen | mod = require('my_module') |
| 23:45:11 | kaen | mod.fn() |
| 23:45:26 | kaen | or you can set a field on _G |
| 23:45:45 | kaen | _G["mod"] = {... blahblah ... } |
| 23:45:55 | fordcars | Oh okokok |
| 23:46:29 | fordcars | I'll try it |
| 23:48:33 | Nothing_Much | How's everybody been? |
| 23:48:45 | kaen | good, I was focusing on getting a real job :) |
| 23:48:49 | fordcars | Good |
| 23:48:51 | fordcars | Hah |
| 23:49:02 | fordcars | I was focusing on school |
| 23:49:05 | Nothing_Much | Nice |
| 23:49:15 | fordcars | kaen, I am pretty sure any company would die to get you |
| 23:49:16 | Nothing_Much | I'm trying to focus on getting new meds to get a job |
| 23:49:28 | Nothing_Much | what fordcars said |
| 23:49:33 | fordcars | ^^ |
| 23:50:08 | Nothing_Much | I've been thinking of wanting to start an Ubuntu learning center somewhere here |
| 23:50:38 | Nothing_Much | Oh kaen, did you get the job? |
| 23:51:43 | fordcars | Hahahahahahahahahahahahahahahahahahahahahahha |
| 23:51:52 | fordcars | sandbox.lua, I love the header |
| 23:52:14 | amgine123 | so will kongergate be possible to do ? |
| 23:52:28 | Nothing_Much | amgine123: Depends on if it allows downloadable games dude |
| 23:52:32 | fordcars | amgine, I think it is only for Online games |
| 23:52:35 | Nothing_Much | but that's my assumption |
| 23:52:45 | fordcars | Evil Flash, duh duh duhhhhhhhhh |
| 23:52:49 | amgine123 | bf is a online game XD |
| 23:53:04 | Nothing_Much | lol yeah |
| 23:53:09 | Nothing_Much | I mean an embedded online game |
| 23:54:19 | amgine123 | would it be hard to have BF imbeded somehow |
| 23:54:29 | fordcars | Thanks kaen, it works! |
| 23:54:37 | fordcars | I can continue my diabolic plan now! |
| 23:54:53 | Nothing_Much | amgine123: Yeah, but I think that's the only way to actually play BF on Kongregate :( |
| 23:54:56 | fordcars | Hint: Bit Net |
| 23:55:02 | Nothing_Much | fordcars: What's your plan? |
| 23:55:23 | fordcars | Allowing Lua script to have access to requests with Python :) |
| 23:55:38 | Nothing_Much | fordcars: Did you just promote yourself to developer? :O |
| 23:55:43 | fordcars | Hahaha riiight |
| 23:55:55 | fordcars | I drew myself the developper badge, I were it to school |
| 23:55:59 | amgine123 | testing does not cont and devoloping XD |
| 23:56:06 | amgine123 | count as |
| 23:56:10 | amgine123 | a shame |
| 23:56:11 | Nothing_Much | You spoke in a language I don't understand dude lol |
| 23:56:19 | fordcars | Called Typo :) |
| 23:56:44 | Nothing_Much | but srsly |
| 23:56:52 | Nothing_Much | fordcars: You're a dev. now? |
| 23:56:56 | fordcars | No? |
| 23:57:09 | fordcars | It will be vanilla Bitfighter |
| 23:57:09 | Nothing_Much | <fordcars> Allowing Lua script to have access to requests with Python :) |
| 23:57:30 | Nothing_Much | I thought you were doing something to BF that "develops" it |
| 23:57:33 | fordcars | It will use the screenshots folder as an "interface" |
| 23:57:45 | fordcars | Hah |
| 23:57:57 | Nothing_Much | I assumed you developed now :O |
| 23:57:57 | amgine123 | well i beta test version for bugs and give suggestiopns for improvment |
| 23:58:04 | amgine123 | but thats it |
| 23:58:12 | amgine123 | so they dont give me te dev badge ever |
| 23:58:30 | Nothing_Much | I'm not- oh whatever |
| 23:59:29 | Nothing_Much | I thought fordcars was developing now, as he was talking about Python and Lua stuff :( |