#bitfighter IRC Log

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IRC Log for 2014-01-27

Timestamps are in GMT/BST.

00:01:28raptorback to bugs, i suppose -
00:02:05vs73nx Quit (Ping timeout: 245 seconds)
00:03:36Watusimotothe list -is- getting shorter
00:05:23raptori'll review kaen's plugins
00:08:36raptorwhoa kaen, you've been busy in bitfighter-stats
00:10:28kaenit's looking pretty good imo :)
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00:11:03kaenjust got the game graphs wired in
00:11:24raptor!!
00:11:24kaenonce I wrap that up I'll probably do a staging deployment so you guys can take a look
00:11:32raptorooo, i'm excited
00:12:38raptori'm giving git another chance... with hg-git!
00:41:11vs73nxheh
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01:02:47Watusimotonight
01:02:57raptornight
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01:14:55raptoryay git! i love typing in twice the commands!
01:26:59raptorhey kaen, i just did my first github pull request...
01:27:15raptorif you get a moment, can you tell me if you got it?
01:33:19vs73nxdoes bitfighter have a github?
01:33:47raptornot yet - but certain add-on components are on it - mostly from kaen's repository
01:34:01raptori admit i like github but dislike git
01:38:37kumoolwhat do you prefer raptor ?
01:39:10kumoolnvm i didnt read
01:40:46raptorhg - you use fewer commands and the commands actually make sense
01:41:07raptorbut that holy war is for another day - it's Sunday after all!
01:42:53vs73nxraptor: have you ever considered a patch based workflow for bitfighter?
01:44:33vs73nxyou know, pull from a master repo, do some work and then submit a patch of that work to a reviewer who has write acsess?
01:44:43raptorAH
01:44:52raptoroops, caps
01:44:59vs73nx*access
01:45:24raptorthat would be nice to accept other's contributions
01:45:49raptoradds some overhead, though
01:46:10vs73nxi personally thank that it makes updating ones clone of a repo much simpler
01:46:22vs73nxbecause all you need to do is pull from the main repo
01:46:48raptorpulling doesn't really factor into it, though, does it? I mean, you should already only pull from the main repo
02:24:10kaenI think he's talking about the need to push to a server-side clone
02:24:21Nothing_Much has joined
02:24:30kaenvs. the dev teams simply applying a patch to the main repo.
02:25:47kaenawesome, raptor !
02:25:59kaenI was meaning to write that plugin
02:35:39raptorahh i get it
02:36:13raptorkaen: i wouldn't mind if you reviewed the plugin, too - I wasn't sure how to apply it to non-polygon types
02:36:41raptoralso, i may have not followed your coding 'standards' :)
02:36:54raptorI usually use tabs for Lua scripts
02:37:02raptorjust because 'kate' does
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02:45:53raptormerged pull request from raptor/master... hooray!
03:01:36raptoroh loks like i did use spaces..
03:01:40raptor*looks
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03:37:10BFLogBot Commit: 7ecc02abec4c | Author: buckyballreaction | Message: Fix compiler warnings. Also fix a string comparison bug in SymbolShape.cpp
03:46:24kaenman, the hardest part about this graphing stuff is choosing which awesome library to use
03:46:45raptoranything that doesn't do server-side rendering...
03:47:06kaenindeed
03:47:34kaenalthough the subqueries are potentially pretty expensive too I imagine
03:48:43raptoryeah, i think they are
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04:11:33BFLogBot Commit: f3fe6a3dee34 | Author: buckyballreaction | Message: Shuffle around game playback menu into HOST GAME menu. Any better? Also default to not record games
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04:20:09raptorheading to bed early. night!
04:20:23raptor Quit ()
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04:47:52fordcarsUh
04:48:01fordcarshttp://elinux.org/images/a/a2/VideoCore-Architecture-and-Source.png
04:48:18fordcars2d applications must use Open VG on Raspberry pi?
04:49:37fordcarsOh I don't know
04:51:07fordcarsOh, never mind
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06:59:28fordcarsNight!
06:59:34fordcars:P
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08:22:46ozbfwhat was the catalyst for game holy integration?
08:22:56ozbfgame jolt*
08:25:08ozbfobsidian black?
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09:05:36ozbf:46] <ozbf> what was the catalyst for game holy integration? [08:22:56] <ozbf> game jolt* [08:25:08] <ozbf> obsidian black?
09:24:39ozbf.
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16:28:00raptorgood day!
16:29:02raptorwatusimoto: signed integer range: –2147483648 to 2147483647
16:29:20raptorso abs(S32_MAX) < abs(S32_MIN)
16:29:31raptorwhere are you reading that funiness in TNL?
16:29:35raptormaybe we have bug in TNL...
16:30:56raptorsee: https://en.wikipedia.org/wiki/Integer_%28computer_science%29#Common_integral_data_types
16:37:12raptorok, no bug:
16:37:14raptorstatic const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant Min Limit S32
16:37:15raptorstatic const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32
17:02:05watusimotohi
17:02:16raptorhi
17:02:31watusimoto>>> so abs(S32_MAX) < abs(S32_MIN)
17:02:37raptoryes
17:02:40watusimotoisn't that what I sent in my email?
17:02:43raptorno
17:02:50watusimotoit's what I meant!
17:03:06raptorif so, then my code would work - and be more readable
17:03:13watusimotoso what do you get when you do -1 * S32_MAX ?
17:03:22raptorS32_MIN + 1
17:03:32watusimotowhich is S32_MAX
17:03:34watusimotoI think
17:03:36raptorwhich is not
17:03:43raptorthat would be S32_MIN -1
17:04:08raptor-2147483648 == S32_MIN
17:04:12watusimoto-2147483647 - 1 = -21474836478
17:04:26watusimotoah yes
17:04:29raptoryou have your S32_MIN mixed up
17:04:38watusimotopossibly
17:04:57watusimotoso S32_MIN = -21474836478
17:04:57raptorsigned datatypes are always negative-heavy
17:05:00raptoryes
17:05:10watusimotowhy don't we just write that?
17:05:17raptorgood question
17:05:19watusimotook, so -21474836478 * -1
17:05:22watusimotois what?
17:05:28raptorwho knows
17:05:33raptorthat was not my code
17:05:39watusimotoI'll find out tonight!
17:05:53raptorS32_MAX = 2147483647
17:06:06bobdaduckHey math help
17:06:14bobdaduckif there is a 7% chance of something happening
17:06:15raptorso -1 * S32_MAX is still in the range of S32_MIN
17:06:17watusimotothat would be logical, but mathematically wrong
17:06:24bobdaduckwhat is the probability of it happening twice in 10 tries?
17:06:44watusimoto-1 * S32_MIN
17:06:49raptoris bad
17:06:54watusimotoit
17:06:58watusimotoit's something
17:07:00raptor-1 * S32_MAX -> good
17:07:07watusimotoyes
17:07:09watusimotook
17:07:13watusimotoI was thrown by the -1
17:07:22raptori have no idea why that's in TNL...
17:07:24watusimotoI went towards 0
17:07:30raptorbobdaduck:
17:07:52raptortake the likelihood it won't happen and raise it to the power of number of tries
17:07:58raptorso 93%^2
17:08:04raptoroh oops
17:08:10raptor93%^10
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17:08:27raptoruhh... that's the probably of it happening once... so twice... hmmm
17:08:56bobdaduck93000000000?
17:09:10raptorthat's *10^10
17:09:16watusimotochance of it happening twice is the same as it not happening 8x
17:09:21raptor.93^10
17:09:25watusimotoso that woudl be .93^8
17:09:39watusimotoor maybe 1-.93^8
17:09:40raptorwatusimoto: are you sure? I don't seem to remember this...
17:09:47watusimotono :-)
17:10:08watusimotoactually, I may be wrong
17:10:11raptor1 - (.93^10) is the probably it'll happen once
17:10:39raptoronward to the math webs!
17:13:26bobdaduckSo my logic was something like: 70% of once (because 7% * 10 tries) so 70% of 70% ~~ 50%
17:13:50raptorit doesn't work that way
17:13:57raptorbecause it's 7% each time
17:14:52raptorso 93% it'll fail each time
17:15:08raptorand raise that to the 10th power: .93^10 == .5092
17:15:20bobdaduck~~ 50%
17:15:27raptorso 50.9% it won't happen for the entire try
17:15:36raptorso 41.9 % it will happen once
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17:15:45raptoroops 41.1
17:15:50raptorerr 49.1
17:15:55raptorthat last one, yeah..
17:16:06bobdaduckI still don't understand of course
17:16:32bobdaduckand why one has to go off the likelyhood of failing rather than the likelyhood of succeeding
17:16:41bobdaduckmath is so pessimistic
17:16:51raptorof course the probability of finding the proper article on a specific propability problem the first time is quite probably low...
17:17:03bobdaduckxD
17:17:55raptorgood question, i'm not sure why..
17:18:17raptori learned once
17:18:22raptoronce upon a time..
17:21:32raptorbobdaduck: this is a good propability primer: http://onlinestatbook.com/2/probability/basic.html
17:21:40raptor*probability
17:22:01bobdaduckI've tried a few math sites
17:23:01bobdaduckbut I dunno. Maybe I just didn't understand the terms or the formulas or something, or maybe I just learn better from actually talking to people because I pay more attention? Dunno
17:23:36raptorpeople definitely help - but so do simple explanations with appropriate background
17:29:39raptorgo it: ((.07)^2)((.93)^8)
17:29:59koda Quit (Ping timeout: 240 seconds)
17:30:24raptorso actually to happen one time is: ((.07)^1)((.93)^9)
17:31:12raptorthink of it like this: out of 100, 7 are good, 93 are bad
17:31:36raptorchance of picking a good thing 2/10 times and a bad thing 8/10 times
17:32:14raptorso multiply all the chances: .07*.07*.93*.93*.93*.93*.93*.93*.93*.93
17:33:07bobdaduckWhattttttt
17:33:08bobdaduckxD
17:33:17bobdaduckI was kind of with you until the last part...
17:33:45bobdaduckI still feel like there should be some way to do it with just the positive chance
17:34:35raptorso that's 0.2% chance it'll happen twice in 10 tries
17:36:15bobdaduckLike okay, that formula looks like it could work but WHY. WHY DO YOU MULTIPLY THE CHANCES OF NOT AND THE POSITIVE CHANCES TOGETHER
17:36:54raptorbecause of what you're looking for
17:37:01raptoryou're looking for 2 successes
17:37:04raptorout of 10
17:37:12raptorthe other 8 are failures (.93)
17:37:36raptori'm sure kaen may swoop in at any moment and correct me, though...
17:38:04raptorso actually, that's more like the formula of it happening *exactly* two times
17:38:17raptorbut you're looking for *at least* two times, right?
17:38:37raptorso now i have to go figure that out...
17:39:41raptorah ha!: http://www.mathwarehouse.com/probability/independent-events/multiple-trials/at-least-and-at-most-outcomes.php
17:41:22raptornope, that's the 'exactly' part again
17:46:29raptorhere we go
17:46:34raptorsome good maths: http://mathbits.com/MathBits/TISection/Statistics2/binomialAtMost.htm
17:47:42raptorso sum(40->100) (100/x)((.07)^x)((.93)^(10-x))
17:47:54raptoroops: sum(2->10)
17:48:43bobdaduckNever learned sum
17:50:05raptorwelcome to calculus
17:50:51bobdaduckNever took calculus xD
17:51:15raptorcalculus is one of those things that I think everyone should have a basic understanding of
17:51:21raptorbecause it teaches you about nature
17:51:43raptorbut you already know a little from using timeDelta in onTick() in bitfighter... :)
17:53:38bobdaduckYeah but I don't actually USE the timeDelta thing
17:53:52bobdaduckPretty much exclusively to make countdowns stable
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19:07:46kaenearly bird special!
19:07:47kaenhttp://bitfighter.org/new-stats/index.html
19:08:53raptoroh boy oh boy oh boy
19:09:22raptorand i can click on a name!
19:12:14raptorin my browser, clicking on a name shows the text-select mouse pointer
19:12:34kaenhmm... I'll take a look
19:12:37kaenfirefox?
19:12:49raptoryes
19:12:53raptorlinux 64 bit
19:13:08raptorbut maybe you're not ready for bugs yet..
19:13:27kaenno, not really :)
19:13:34raptorbut i like it!
19:14:13kaenI've got some pretty cool stuff planned with the graphing lib
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19:16:08raptoris the graph on some data from our database? it's missing units
19:16:23raptorng-grid
19:19:44kaenyeah, it's still in flux
19:20:14kaenI'm going to add details when you hover over the data
19:20:17kaenand also dates :)
19:20:27raptorha! cool
19:22:33bobdaduckCould someone do some cyber stalking for me?
19:23:31raptorwhat does that mean? i thought everyone should know by now that if it's on the internet, it's already public
19:23:35bobdaduckI'd like to know the IP for the "Isabella" player
19:23:48bobdaduckSee if she's the Isabella I know who used to play Zap
19:24:07raptorok, let me check
19:24:21Flynnn Quit (Quit: This computer has gone to sleep)
19:24:54raptorconnected with 018
19:24:57raptorip 98.221.5.201
19:26:03bobdaduckNope.
19:26:05bobdaduckOh well.
19:34:03raptorkaen: do we not track seekers in the database?
19:34:55kaenhmm good question
19:35:01kaenthere was something like that with teleporters too
19:38:02kaenwe do, I just don't have it wired into the player_mv apparently
20:03:55kaenbest thing I ever added to my bashrc: https://github.com/magicmonty/bash-git-prompt
20:04:05kaennow I just need one for hg
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20:14:17Watusimotohi
20:14:21kaenhi
20:15:15kaenapartment inspections today...
20:15:31kaenhopefully they don't feel compelled to look into the catch-all closet.
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20:42:52bobdaduckWhy's that?
20:43:06bobdaduckis it because they will find all the CIRCLES that you BRUTALLY MURDERED?!?
20:43:09Watusimotois that where you keep the bodies?
20:43:26WatusimotoI always keep the bodies in the catch-all closet
20:43:29bobdaducklol
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20:50:54raptorunder the oven-top
20:50:57raptorstove-top
20:51:02raptoris where I always failed
20:51:12raptori even tried to bribe the cleaning lady once
20:51:50raptor...with cheese-sticks
20:54:45bobdaduckI would totally take cheese sticks for a bribe
20:56:19kaenI totally scrubbed those down this morning
20:56:25Flynnn has joined
20:56:26bobdaduckthe cheese sticks?
20:56:38kaenI even took off all the knobs and burner skirts (or whatever)
20:57:08raptorit was past midnight, the cleaning lady had been at our aparment complex all day... I guess many people failed... she was starving, so I gave her cheese sticks
20:57:15raptorand she still failed a room mate of mine
20:57:39kaenoh man
20:57:44kaenthat's rough
20:58:06kaenmy girlfriend must have put a hundred holes in the walls hanging up her girl things ...
20:58:17kaenand of course she's at work so I'll get the earful :P
20:58:55raptori hope the holes are on the studs!
20:59:39kaennope
20:59:51kaenmost of the decorations are supported by thumb tacks...
21:00:06raptoroh wonderful
21:00:17kaenyeah...
21:00:42raptorwe also had to make sure the freezer was properly defrosted
21:04:00kaenoh man
21:04:07kaens/apartments/barracks
21:05:13raptori think our cleaning lady had a military father or something...
21:17:03kaenmy dad was in the army for three decades
21:17:14kaenhe used to run his finger along the top of my bedroom door to check for dust
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22:22:10bobdaduckMissing lua stuff for slipzones... They didn't work in 018, dunno if updated?
22:22:28raptoroh!
22:22:38raptoryeah, there was some problem with zones that made those excluded
22:22:54raptorlike c++ problem - i know i fixed it in my head once
22:22:55raptormaybe twice
22:23:09raptorbut let me check if it made it into actual code..
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22:28:11vs73nxWatusimoto: so hows my file playlist commit
22:29:29Watusimotohey vs73nx
22:29:44WatusimotoI have to admit... I don't know! I didn;t think you had finished it
22:29:53vs73nxi did a commit
22:30:07vs73nxand addressed thwe issues in the hastebin
22:30:15WatusimotoI can take a look tomorrow if you send me the url of the repo
22:30:26WatusimotoI'd love to get the code in
22:30:41raptoryeah, looks like SLipZone wasn't fixed on paper... should do that
22:32:15vs73nxhttp://code.google.com/r/vs37nx-yacbf/source/list
22:32:35vs73nxits Yet Another Clone of Bitfighter
22:32:59raptoryes, I see your point of pull requests being nice now
22:33:36bobdaduckYACoB
22:33:44vs73nxheh
22:33:51bobdaduckI'm not feeling it
22:33:57bobdaduckJust doesn't have that "nethack" ring
22:33:59Watusimotook, so it looks like everything is in that one commit
22:34:11Watusimotois that right?
22:34:15raptorbut one thing I've never figured out - if a pull request is completely bonkers and has no chance of being accepted and the user has to start over, is he supposed to kill the commits he made?
22:34:17vs73nxnah i was going through different clones so fast that i needed a different name
22:34:38vs73nxbobdaduck: and as i said earlier, im bad with making up names
22:34:42Watusimotoright, but all I need is what's in the Jan 16 commit, right
22:34:43Watusimoto?
22:34:52vs73nxyeah
22:34:55raptoror undo, redo, so there's a commit chain like this: bad_commit -> undo ->bad_commit -> undo -> good commit... accepted!
22:35:06bobdaducklol
22:35:09Watusimotook, great
22:35:13Watusimotosorry it's been so long
22:35:14raptorand if that is accepted, then we merge 5 commits, only one of which is good
22:35:25vs73nxyeah, ive been busy
22:35:31raptori guess i never figured out what the github convention or flow is, in that case
22:35:34vs73nxand with school coming back...
22:35:50vs73nx= less coding
22:36:11vs73nxactually... if i can get an environment working on my mac.
22:36:21vs73nxi could work on it at school
22:36:35vs73nxit builds on mac, right?
22:36:42raptoryes.... umm... maybe
22:36:47raptorif you have xcode 3
22:37:04raptorand an old commit (because our mac maintainer is lazy and hasn't verified it builds yet)
22:37:34vs73nxi have xcode 5
22:37:47vs73nxi could get eclipse working on mac
22:37:48raptorthat was actually a GCI task - get it to run on Xcode 5
22:37:55vs73nxi know
22:37:56raptoror adapt cmake to do so
22:38:17vs73nxeclipse is on mac, so i can use cmake for it
22:38:30raptoroh.. i never thought of trying that
22:38:38raptori'd be interested to know if it works :)
22:38:57vs73nxill give it a try now
22:39:27vs73nxfirst ill need to download eclipse + bitfighter + hg
22:40:08vs73nxalthough getting xcode 5 working will be amazing
22:40:25vs73nxas xcodes code completion facilities are top notch
22:40:35vs73nxwell, for iphone development atleast...
22:41:37raptorbobdaduck: can you ask quartz if he is on a PPC or Intel Mac?
22:41:45vs73nxwell i already got hg on my mac...
22:42:44bobdaduckintel
22:43:27raptorand when he uploads/updates a level on pleiades through the editor, is there an error code?
22:43:44raptori can't remember if he can still upload levels and screenshots fail, or if even uploading fails
22:46:50bobdaduckYeah nothing happens at a
22:46:58bobdaduckNo error code
22:46:58bobdaduckNo error code even in the console
22:47:05bobdaduckNo upload
22:47:28raptorso upload fails completely
22:47:51vs73nxWatusimoto: i just noticed that thwe indentation problem is still there
22:47:55raptorsorry, one more question: 32bit or 64bit intel mac?
22:48:00vs73nxeven though i spent 15 mins to fix it
22:50:16Quartzy has joined
22:50:27Quartzyraptor - no clue, no clue where to find it
22:50:50raptoroh hi Quartzy
22:50:54raptorthanks for coming!
22:51:10raptormay I pester you with questions? I want to make sure that you can upload for 019a...
22:51:20Quartzyyeah bobdaduck has been forwarding questions
22:51:23vs73nxQuartzy: does your mac have more than 4gb of ram
22:51:25QuartzyDunno about 32 or 64 bit though
22:51:33vs73nxif it does than it is usually 64 bit
22:51:36raptorthere's a little apple icon in the top left
22:51:39QuartzyIt appears to have 4 GB of RAM
22:51:49raptorselect it and go to 'about this mac'
22:51:52raptoror something like that
22:51:58Quartzyman I searched all over about this mac and couldn't find the bits...
22:52:03vs73nxthen click system report
22:52:04raptorthe dialog that pops up will tell you the type of machine
22:52:34raptorOR, you can type this into a terminal: uname -a
22:52:39raptorand paste the output here
22:52:43vs73nxnevermind system report
22:53:07vs73nxyes uname -a is the correct one
22:53:46QuartzyAye-Mac:~ Rdan$ uname -a Darwin Aye-Mac.local 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386
22:53:52vs73nx32 bit
22:54:03raptorgreat! thanks Quartzy
22:54:14vs37nx-macbook has joined
22:54:41vs37nx-macbooki got the results of uname -a for my macbook
22:54:44Quartzyraptor
22:54:46vs37nx-macbookDarwin Kernel Version 12.4.1: Tue May 21 17:04:50 PDT 2013; root:xnu-2050.40.51~1/RELEASE_X86_64 x86_64
22:54:48QuartzyFor your consideration:
22:54:49Quartzyhttp://pastie.org/pastes/8673497/text
22:55:16raptoryour alterations?
22:57:39QuartzyUp to you if you want to use it
22:57:45QuartzyYours' looks good too
23:01:42vs73nxjfhkm
23:01:42vs73nxyugx
23:01:42vs73nxfm
23:01:43vs73nxet
23:01:50Quartzywell said!
23:02:03vs73nxmy big brother decided to mash keys
23:02:08bobdaduckOur most well-written community member
23:02:10vs73nxhe thinks that is "funny"
23:02:24vs73nxi'ts not
23:02:33vs73nxit's horrible
23:02:36raptori take a look a bit later - right now i'm trying to debug that screenshot problem
23:02:45raptorbuildinga debug 32bit build..
23:02:55raptorand making sure we can still build on OSX
23:02:57bobdaduckIt would be funny if it was little brother
23:03:14raptormy 7 month old can type about as well
23:04:01vs73nxit isn't funny though
23:04:46vs73nxbecause it was my big brother
23:05:00raptorit was mean, then?
23:05:05vs73nxyeah
23:05:08raptorah
23:05:29vs73nxback to being serious... im currently building bf on my mac
23:06:26QuartzyI'm currently building gf on my mac
23:06:31Quartzybecause I have no gf :'(
23:06:37vs73nxawwww
23:07:37Quartzy*crying 5ever*
23:07:48bobdaduckxD
23:08:03vs73nxsame story for me
23:08:10vs73nx:'(
23:08:24vs73nxminus the crying part
23:09:25QuartzyxD
23:12:09raptorargh compiler errors
23:12:45raptorah.. looks like someone put a template in a .cpp
23:16:30raptorWatusimoto: your template on UIMenus.cpp:1989 is breaking the OSX build
23:16:50raptor(no templates in .cpp)
23:21:26raptorwait, have a better fix... and it actually was not you who added teh code, so sorry!
23:22:15QuartzyThanks for the compliment on my maps btw :P
23:22:43raptor:)
23:23:11Watusimotoraptor: am I off the hook?
23:23:24raptoryes
23:23:44bobdaduck Quit (Remote host closed the connection)
23:24:01BFLogBot Commit: 799b8fefcc25 | Author: buckyballreaction | Message: Fix compiling on OSX. Don't use template in the .cpp file
23:25:43vs73nxOH
23:25:53vs73nxi need to reclone the repo
23:26:01vs73nxi cloned my devleopment clone
23:26:15vs73nxdoh
23:27:06Watusimotoyou can use templates in the cpp file if you delcare them correctly; we do it in one other place
23:27:22Watusimotothough it does create certain maintenance issues
23:27:28raptorbad magic
23:27:50raptori removed it and just made it a normal method
23:27:58raptorthe compilers on OSX were screaming
23:28:04Watusimotosometimes that's just as good
23:28:43raptoroh wow... you're right... we use them in Settings.cpp
23:28:53raptormaybe that's why my IDE never finds them..
23:29:41raptorlots of extra declarations though
23:31:19QuartzyThank you for working to fix this guys, I appreciate it.
23:32:22raptorwow... jack diddley happened
23:32:25raptorbug confirmed
23:32:40QuartzyxD
23:33:44raptorwhat the crazy
23:34:28raptorhas anyone attempted to access teh editor plugins menu on osx?
23:34:39raptorbecause F9 gives me the dashboard instead
23:34:49BFLogBot Commit: b94af02fbc1b | Author: watusimoto | Message: Remove old testing experiment that is thankfully not needed
23:34:51BFLogBot Commit: cebb3e516bb0 | Author: watusimoto | Message: Hopefully will prevent local servers from being listed twice... still testing and all.
23:34:52BFLogBot Commit: eac8ca7c3459 | Author: watusimoto | Message: Merge
23:36:39raptordid you keep compatibility?
23:38:11fordcars has joined
23:39:08QuartzyI can get the editor plugins menu just fine
23:39:29QuartzyF9 bringing up dash board is something that can be edited in system preferences
23:39:39QuartzyLike all dorky default Mac shortcuts
23:40:07Watusimotoodd... where did the motd go?
23:42:14BFLogBot Commit: 72051149bd53 | Author: buckyballreaction | Message: Update Xcode project
23:42:22raptormy master connection just failed...
23:43:14Watusimotoit should be working... I can connect via 019 client
23:43:34Watusimotoah, but are you using the updates I just pushed?
23:43:41raptornope
23:43:46raptorwill try now
23:43:53Watusimotothey won't work
23:44:04Watusimotothe stock client connects, but no longer shows motd
23:44:13raptorok, recompiling
23:44:20raptorstock client had motd broken in 019
23:44:22raptorgo us!
23:44:29Watusimotoah, yes.
23:44:31Watusimotophew!
23:44:41raptoreverything is just as it should be...
23:44:47fordcarsYay, finally got a mouse, now I can play without a gamepad
23:44:48WatusimotoI'm glad I had a backup version of the master before I started mucking about
23:45:04raptorok, upon recopmile
23:45:06raptorit connects
23:45:11raptorbut shows a connection failed message
23:45:23WatusimotoI'll take a look at that now
23:45:38Watusimotooh, because I reverted to 019 master
23:45:44Quartzy Quit (Quit: Page closed)
23:45:55Watusimotowhich is missing some stuff that current buil needs
23:46:35Watusimotoany idea what these messages are?
23:46:36Watusimotosuccess:"false"
23:46:36Watusimotomessage:"Could not find an open session. You must open a new one."
23:46:48Watusimotothey appear in the terminal after restarting master
23:47:11Watusimotothey are not coming from bitfighter code
23:47:35LaunchDi1ector has joined
23:48:26BFLogBot Commit: 306e74ad59e2 | Author: buckyballreaction | Message: Actually add TNL_DEBUG to the Xcode debug builds
23:48:43raptorWatusimoto: i have no idea - some sort of bash issue?
23:48:47LaunchDirector Quit (Ping timeout: 272 seconds)
23:48:58WatusimotoI'm thinking database messaeg
23:49:12raptorphp error message?
23:49:18Watusimotoyeah, maybe
23:49:47raptornobody panic... restarting mysql
23:49:55fordcarsHaha, changine server description with /setserverdesc crashes
23:50:58raptorthis is fascinating if you like regex: http://www.regexguru.com/2008/11/detecting-urls-in-a-block-of-text/
23:50:59fordcars!bugs
23:50:59BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
23:51:09raptorthatnk you fordcars for adding the bug
23:51:16raptortaking the initiative
23:51:18fordcarsWlecome!
23:51:24fordcars:)
23:51:39vs37nx-macbook Quit (Quit: Quitting for now… See you all later)
23:51:48Watusimotoraptor: I need to go to sleep, but want to fix put things into a good state before I do
23:52:00Watusimotothat means I need to get the master working with both 019a and 019
23:52:45WatusimotoI *think* the build I had earlier did the trick. I guess I can just manually update to an older version on the master and rebuild
23:53:10Watusimotohg update -r <rev>, right?
23:53:26raptoryes
23:53:32raptoror just hg up <rev>
23:54:31fordcars!bugs
23:54:31BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
23:56:56vs37nx-macbook has joined
23:58:36Watusimotook everyone can connect to the master... just need to fix it so 019a can see games
23:58:42vs37nx-macbooki cant build bitfighter... it is complaining about 'SDL_filesystem.h' file not found. i installed sdl though...
23:58:52vs37nx-macbooknvm
23:58:56Watusimotoand my new motd is visible :-)
23:59:28raptorvs37nx-macbook: we use SDL2 for OSX
23:59:34vs37nx-macbooki did

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