Timestamps are in GMT/BST.
| 00:01:28 | raptor | back to bugs, i suppose - |
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| 00:03:36 | Watusimoto | the list -is- getting shorter |
| 00:05:23 | raptor | i'll review kaen's plugins |
| 00:08:36 | raptor | whoa kaen, you've been busy in bitfighter-stats |
| 00:10:28 | kaen | it's looking pretty good imo :) |
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| 00:11:03 | kaen | just got the game graphs wired in |
| 00:11:24 | raptor | !! |
| 00:11:24 | kaen | once I wrap that up I'll probably do a staging deployment so you guys can take a look |
| 00:11:32 | raptor | ooo, i'm excited |
| 00:12:38 | raptor | i'm giving git another chance... with hg-git! |
| 00:41:11 | vs73nx | heh |
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| 01:02:47 | Watusimoto | night |
| 01:02:57 | raptor | night |
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| 01:14:55 | raptor | yay git! i love typing in twice the commands! |
| 01:26:59 | raptor | hey kaen, i just did my first github pull request... |
| 01:27:15 | raptor | if you get a moment, can you tell me if you got it? |
| 01:33:19 | vs73nx | does bitfighter have a github? |
| 01:33:47 | raptor | not yet - but certain add-on components are on it - mostly from kaen's repository |
| 01:34:01 | raptor | i admit i like github but dislike git |
| 01:38:37 | kumool | what do you prefer raptor ? |
| 01:39:10 | kumool | nvm i didnt read |
| 01:40:46 | raptor | hg - you use fewer commands and the commands actually make sense |
| 01:41:07 | raptor | but that holy war is for another day - it's Sunday after all! |
| 01:42:53 | vs73nx | raptor: have you ever considered a patch based workflow for bitfighter? |
| 01:44:33 | vs73nx | you know, pull from a master repo, do some work and then submit a patch of that work to a reviewer who has write acsess? |
| 01:44:43 | raptor | AH |
| 01:44:52 | raptor | oops, caps |
| 01:44:59 | vs73nx | *access |
| 01:45:24 | raptor | that would be nice to accept other's contributions |
| 01:45:49 | raptor | adds some overhead, though |
| 01:46:10 | vs73nx | i personally thank that it makes updating ones clone of a repo much simpler |
| 01:46:22 | vs73nx | because all you need to do is pull from the main repo |
| 01:46:48 | raptor | pulling doesn't really factor into it, though, does it? I mean, you should already only pull from the main repo |
| 02:24:10 | kaen | I think he's talking about the need to push to a server-side clone |
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| 02:24:30 | kaen | vs. the dev teams simply applying a patch to the main repo. |
| 02:25:47 | kaen | awesome, raptor ! |
| 02:25:59 | kaen | I was meaning to write that plugin |
| 02:35:39 | raptor | ahh i get it |
| 02:36:13 | raptor | kaen: i wouldn't mind if you reviewed the plugin, too - I wasn't sure how to apply it to non-polygon types |
| 02:36:41 | raptor | also, i may have not followed your coding 'standards' :) |
| 02:36:54 | raptor | I usually use tabs for Lua scripts |
| 02:37:02 | raptor | just because 'kate' does |
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| 02:45:53 | raptor | merged pull request from raptor/master... hooray! |
| 03:01:36 | raptor | oh loks like i did use spaces.. |
| 03:01:40 | raptor | *looks |
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| 03:37:10 | | BFLogBot Commit: 7ecc02abec4c | Author: buckyballreaction | Message: Fix compiler warnings. Also fix a string comparison bug in SymbolShape.cpp |
| 03:46:24 | kaen | man, the hardest part about this graphing stuff is choosing which awesome library to use |
| 03:46:45 | raptor | anything that doesn't do server-side rendering... |
| 03:47:06 | kaen | indeed |
| 03:47:34 | kaen | although the subqueries are potentially pretty expensive too I imagine |
| 03:48:43 | raptor | yeah, i think they are |
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| 04:11:33 | | BFLogBot Commit: f3fe6a3dee34 | Author: buckyballreaction | Message: Shuffle around game playback menu into HOST GAME menu. Any better? Also default to not record games |
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| 04:20:09 | raptor | heading to bed early. night! |
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| 04:47:52 | fordcars | Uh |
| 04:48:01 | fordcars | http://elinux.org/images/a/a2/VideoCore-Architecture-and-Source.png |
| 04:48:18 | fordcars | 2d applications must use Open VG on Raspberry pi? |
| 04:49:37 | fordcars | Oh I don't know |
| 04:51:07 | fordcars | Oh, never mind |
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| 06:59:28 | fordcars | Night! |
| 06:59:34 | fordcars | :P |
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| 08:22:46 | ozbf | what was the catalyst for game holy integration? |
| 08:22:56 | ozbf | game jolt* |
| 08:25:08 | ozbf | obsidian black? |
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| 09:05:36 | ozbf | :46] <ozbf> what was the catalyst for game holy integration? [08:22:56] <ozbf> game jolt* [08:25:08] <ozbf> obsidian black? |
| 09:24:39 | ozbf | . |
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| 16:28:00 | raptor | good day! |
| 16:29:02 | raptor | watusimoto: signed integer range: –2147483648 to 2147483647 |
| 16:29:20 | raptor | so abs(S32_MAX) < abs(S32_MIN) |
| 16:29:31 | raptor | where are you reading that funiness in TNL? |
| 16:29:35 | raptor | maybe we have bug in TNL... |
| 16:30:56 | raptor | see: https://en.wikipedia.org/wiki/Integer_%28computer_science%29#Common_integral_data_types |
| 16:37:12 | raptor | ok, no bug: |
| 16:37:14 | raptor | static const S32 S32_MIN = S32(-2147483647 - 1); ///< Constant Min Limit S32 |
| 16:37:15 | raptor | static const S32 S32_MAX = S32(2147483647); ///< Constant Max Limit S32 |
| 17:02:05 | watusimoto | hi |
| 17:02:16 | raptor | hi |
| 17:02:31 | watusimoto | >>> so abs(S32_MAX) < abs(S32_MIN) |
| 17:02:37 | raptor | yes |
| 17:02:40 | watusimoto | isn't that what I sent in my email? |
| 17:02:43 | raptor | no |
| 17:02:50 | watusimoto | it's what I meant! |
| 17:03:06 | raptor | if so, then my code would work - and be more readable |
| 17:03:13 | watusimoto | so what do you get when you do -1 * S32_MAX ? |
| 17:03:22 | raptor | S32_MIN + 1 |
| 17:03:32 | watusimoto | which is S32_MAX |
| 17:03:34 | watusimoto | I think |
| 17:03:36 | raptor | which is not |
| 17:03:43 | raptor | that would be S32_MIN -1 |
| 17:04:08 | raptor | -2147483648 == S32_MIN |
| 17:04:12 | watusimoto | -2147483647 - 1 = -21474836478 |
| 17:04:26 | watusimoto | ah yes |
| 17:04:29 | raptor | you have your S32_MIN mixed up |
| 17:04:38 | watusimoto | possibly |
| 17:04:57 | watusimoto | so S32_MIN = -21474836478 |
| 17:04:57 | raptor | signed datatypes are always negative-heavy |
| 17:05:00 | raptor | yes |
| 17:05:10 | watusimoto | why don't we just write that? |
| 17:05:17 | raptor | good question |
| 17:05:19 | watusimoto | ok, so -21474836478 * -1 |
| 17:05:22 | watusimoto | is what? |
| 17:05:28 | raptor | who knows |
| 17:05:33 | raptor | that was not my code |
| 17:05:39 | watusimoto | I'll find out tonight! |
| 17:05:53 | raptor | S32_MAX = 2147483647 |
| 17:06:06 | bobdaduck | Hey math help |
| 17:06:14 | bobdaduck | if there is a 7% chance of something happening |
| 17:06:15 | raptor | so -1 * S32_MAX is still in the range of S32_MIN |
| 17:06:17 | watusimoto | that would be logical, but mathematically wrong |
| 17:06:24 | bobdaduck | what is the probability of it happening twice in 10 tries? |
| 17:06:44 | watusimoto | -1 * S32_MIN |
| 17:06:49 | raptor | is bad |
| 17:06:54 | watusimoto | it |
| 17:06:58 | watusimoto | it's something |
| 17:07:00 | raptor | -1 * S32_MAX -> good |
| 17:07:07 | watusimoto | yes |
| 17:07:09 | watusimoto | ok |
| 17:07:13 | watusimoto | I was thrown by the -1 |
| 17:07:22 | raptor | i have no idea why that's in TNL... |
| 17:07:24 | watusimoto | I went towards 0 |
| 17:07:30 | raptor | bobdaduck: |
| 17:07:52 | raptor | take the likelihood it won't happen and raise it to the power of number of tries |
| 17:07:58 | raptor | so 93%^2 |
| 17:08:04 | raptor | oh oops |
| 17:08:10 | raptor | 93%^10 |
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| 17:08:27 | raptor | uhh... that's the probably of it happening once... so twice... hmmm |
| 17:08:56 | bobdaduck | 93000000000? |
| 17:09:10 | raptor | that's *10^10 |
| 17:09:16 | watusimoto | chance of it happening twice is the same as it not happening 8x |
| 17:09:21 | raptor | .93^10 |
| 17:09:25 | watusimoto | so that woudl be .93^8 |
| 17:09:39 | watusimoto | or maybe 1-.93^8 |
| 17:09:40 | raptor | watusimoto: are you sure? I don't seem to remember this... |
| 17:09:47 | watusimoto | no :-) |
| 17:10:08 | watusimoto | actually, I may be wrong |
| 17:10:11 | raptor | 1 - (.93^10) is the probably it'll happen once |
| 17:10:39 | raptor | onward to the math webs! |
| 17:13:26 | bobdaduck | So my logic was something like: 70% of once (because 7% * 10 tries) so 70% of 70% ~~ 50% |
| 17:13:50 | raptor | it doesn't work that way |
| 17:13:57 | raptor | because it's 7% each time |
| 17:14:52 | raptor | so 93% it'll fail each time |
| 17:15:08 | raptor | and raise that to the 10th power: .93^10 == .5092 |
| 17:15:20 | bobdaduck | ~~ 50% |
| 17:15:27 | raptor | so 50.9% it won't happen for the entire try |
| 17:15:36 | raptor | so 41.9 % it will happen once |
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| 17:15:45 | raptor | oops 41.1 |
| 17:15:50 | raptor | err 49.1 |
| 17:15:55 | raptor | that last one, yeah.. |
| 17:16:06 | bobdaduck | I still don't understand of course |
| 17:16:32 | bobdaduck | and why one has to go off the likelyhood of failing rather than the likelyhood of succeeding |
| 17:16:41 | bobdaduck | math is so pessimistic |
| 17:16:51 | raptor | of course the probability of finding the proper article on a specific propability problem the first time is quite probably low... |
| 17:17:03 | bobdaduck | xD |
| 17:17:55 | raptor | good question, i'm not sure why.. |
| 17:18:17 | raptor | i learned once |
| 17:18:22 | raptor | once upon a time.. |
| 17:21:32 | raptor | bobdaduck: this is a good propability primer: http://onlinestatbook.com/2/probability/basic.html |
| 17:21:40 | raptor | *probability |
| 17:22:01 | bobdaduck | I've tried a few math sites |
| 17:23:01 | bobdaduck | but I dunno. Maybe I just didn't understand the terms or the formulas or something, or maybe I just learn better from actually talking to people because I pay more attention? Dunno |
| 17:23:36 | raptor | people definitely help - but so do simple explanations with appropriate background |
| 17:29:39 | raptor | go it: ((.07)^2)((.93)^8) |
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| 17:30:24 | raptor | so actually to happen one time is: ((.07)^1)((.93)^9) |
| 17:31:12 | raptor | think of it like this: out of 100, 7 are good, 93 are bad |
| 17:31:36 | raptor | chance of picking a good thing 2/10 times and a bad thing 8/10 times |
| 17:32:14 | raptor | so multiply all the chances: .07*.07*.93*.93*.93*.93*.93*.93*.93*.93 |
| 17:33:07 | bobdaduck | Whattttttt |
| 17:33:08 | bobdaduck | xD |
| 17:33:17 | bobdaduck | I was kind of with you until the last part... |
| 17:33:45 | bobdaduck | I still feel like there should be some way to do it with just the positive chance |
| 17:34:35 | raptor | so that's 0.2% chance it'll happen twice in 10 tries |
| 17:36:15 | bobdaduck | Like okay, that formula looks like it could work but WHY. WHY DO YOU MULTIPLY THE CHANCES OF NOT AND THE POSITIVE CHANCES TOGETHER |
| 17:36:54 | raptor | because of what you're looking for |
| 17:37:01 | raptor | you're looking for 2 successes |
| 17:37:04 | raptor | out of 10 |
| 17:37:12 | raptor | the other 8 are failures (.93) |
| 17:37:36 | raptor | i'm sure kaen may swoop in at any moment and correct me, though... |
| 17:38:04 | raptor | so actually, that's more like the formula of it happening *exactly* two times |
| 17:38:17 | raptor | but you're looking for *at least* two times, right? |
| 17:38:37 | raptor | so now i have to go figure that out... |
| 17:39:41 | raptor | ah ha!: http://www.mathwarehouse.com/probability/independent-events/multiple-trials/at-least-and-at-most-outcomes.php |
| 17:41:22 | raptor | nope, that's the 'exactly' part again |
| 17:46:29 | raptor | here we go |
| 17:46:34 | raptor | some good maths: http://mathbits.com/MathBits/TISection/Statistics2/binomialAtMost.htm |
| 17:47:42 | raptor | so sum(40->100) (100/x)((.07)^x)((.93)^(10-x)) |
| 17:47:54 | raptor | oops: sum(2->10) |
| 17:48:43 | bobdaduck | Never learned sum |
| 17:50:05 | raptor | welcome to calculus |
| 17:50:51 | bobdaduck | Never took calculus xD |
| 17:51:15 | raptor | calculus is one of those things that I think everyone should have a basic understanding of |
| 17:51:21 | raptor | because it teaches you about nature |
| 17:51:43 | raptor | but you already know a little from using timeDelta in onTick() in bitfighter... :) |
| 17:53:38 | bobdaduck | Yeah but I don't actually USE the timeDelta thing |
| 17:53:52 | bobdaduck | Pretty much exclusively to make countdowns stable |
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| 19:07:46 | kaen | early bird special! |
| 19:07:47 | kaen | http://bitfighter.org/new-stats/index.html |
| 19:08:53 | raptor | oh boy oh boy oh boy |
| 19:09:22 | raptor | and i can click on a name! |
| 19:12:14 | raptor | in my browser, clicking on a name shows the text-select mouse pointer |
| 19:12:34 | kaen | hmm... I'll take a look |
| 19:12:37 | kaen | firefox? |
| 19:12:49 | raptor | yes |
| 19:12:53 | raptor | linux 64 bit |
| 19:13:08 | raptor | but maybe you're not ready for bugs yet.. |
| 19:13:27 | kaen | no, not really :) |
| 19:13:34 | raptor | but i like it! |
| 19:14:13 | kaen | I've got some pretty cool stuff planned with the graphing lib |
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| 19:16:08 | raptor | is the graph on some data from our database? it's missing units |
| 19:16:23 | raptor | ng-grid |
| 19:19:44 | kaen | yeah, it's still in flux |
| 19:20:14 | kaen | I'm going to add details when you hover over the data |
| 19:20:17 | kaen | and also dates :) |
| 19:20:27 | raptor | ha! cool |
| 19:22:33 | bobdaduck | Could someone do some cyber stalking for me? |
| 19:23:31 | raptor | what does that mean? i thought everyone should know by now that if it's on the internet, it's already public |
| 19:23:35 | bobdaduck | I'd like to know the IP for the "Isabella" player |
| 19:23:48 | bobdaduck | See if she's the Isabella I know who used to play Zap |
| 19:24:07 | raptor | ok, let me check |
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| 19:24:54 | raptor | connected with 018 |
| 19:24:57 | raptor | ip 98.221.5.201 |
| 19:26:03 | bobdaduck | Nope. |
| 19:26:05 | bobdaduck | Oh well. |
| 19:34:03 | raptor | kaen: do we not track seekers in the database? |
| 19:34:55 | kaen | hmm good question |
| 19:35:01 | kaen | there was something like that with teleporters too |
| 19:38:02 | kaen | we do, I just don't have it wired into the player_mv apparently |
| 20:03:55 | kaen | best thing I ever added to my bashrc: https://github.com/magicmonty/bash-git-prompt |
| 20:04:05 | kaen | now I just need one for hg |
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| 20:14:17 | Watusimoto | hi |
| 20:14:21 | kaen | hi |
| 20:15:15 | kaen | apartment inspections today... |
| 20:15:31 | kaen | hopefully they don't feel compelled to look into the catch-all closet. |
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| 20:42:52 | bobdaduck | Why's that? |
| 20:43:06 | bobdaduck | is it because they will find all the CIRCLES that you BRUTALLY MURDERED?!? |
| 20:43:09 | Watusimoto | is that where you keep the bodies? |
| 20:43:26 | Watusimoto | I always keep the bodies in the catch-all closet |
| 20:43:29 | bobdaduck | lol |
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| 20:50:54 | raptor | under the oven-top |
| 20:50:57 | raptor | stove-top |
| 20:51:02 | raptor | is where I always failed |
| 20:51:12 | raptor | i even tried to bribe the cleaning lady once |
| 20:51:50 | raptor | ...with cheese-sticks |
| 20:54:45 | bobdaduck | I would totally take cheese sticks for a bribe |
| 20:56:19 | kaen | I totally scrubbed those down this morning |
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| 20:56:26 | bobdaduck | the cheese sticks? |
| 20:56:38 | kaen | I even took off all the knobs and burner skirts (or whatever) |
| 20:57:08 | raptor | it was past midnight, the cleaning lady had been at our aparment complex all day... I guess many people failed... she was starving, so I gave her cheese sticks |
| 20:57:15 | raptor | and she still failed a room mate of mine |
| 20:57:39 | kaen | oh man |
| 20:57:44 | kaen | that's rough |
| 20:58:06 | kaen | my girlfriend must have put a hundred holes in the walls hanging up her girl things ... |
| 20:58:17 | kaen | and of course she's at work so I'll get the earful :P |
| 20:58:55 | raptor | i hope the holes are on the studs! |
| 20:59:39 | kaen | nope |
| 20:59:51 | kaen | most of the decorations are supported by thumb tacks... |
| 21:00:06 | raptor | oh wonderful |
| 21:00:17 | kaen | yeah... |
| 21:00:42 | raptor | we also had to make sure the freezer was properly defrosted |
| 21:04:00 | kaen | oh man |
| 21:04:07 | kaen | s/apartments/barracks |
| 21:05:13 | raptor | i think our cleaning lady had a military father or something... |
| 21:17:03 | kaen | my dad was in the army for three decades |
| 21:17:14 | kaen | he used to run his finger along the top of my bedroom door to check for dust |
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| 22:22:10 | bobdaduck | Missing lua stuff for slipzones... They didn't work in 018, dunno if updated? |
| 22:22:28 | raptor | oh! |
| 22:22:38 | raptor | yeah, there was some problem with zones that made those excluded |
| 22:22:54 | raptor | like c++ problem - i know i fixed it in my head once |
| 22:22:55 | raptor | maybe twice |
| 22:23:09 | raptor | but let me check if it made it into actual code.. |
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| 22:27:49 | | vs73nx has joined |
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| 22:27:49 | | vs73nx has joined |
| 22:28:11 | vs73nx | Watusimoto: so hows my file playlist commit |
| 22:29:29 | Watusimoto | hey vs73nx |
| 22:29:44 | Watusimoto | I have to admit... I don't know! I didn;t think you had finished it |
| 22:29:53 | vs73nx | i did a commit |
| 22:30:07 | vs73nx | and addressed thwe issues in the hastebin |
| 22:30:15 | Watusimoto | I can take a look tomorrow if you send me the url of the repo |
| 22:30:26 | Watusimoto | I'd love to get the code in |
| 22:30:41 | raptor | yeah, looks like SLipZone wasn't fixed on paper... should do that |
| 22:32:15 | vs73nx | http://code.google.com/r/vs37nx-yacbf/source/list |
| 22:32:35 | vs73nx | its Yet Another Clone of Bitfighter |
| 22:32:59 | raptor | yes, I see your point of pull requests being nice now |
| 22:33:36 | bobdaduck | YACoB |
| 22:33:44 | vs73nx | heh |
| 22:33:51 | bobdaduck | I'm not feeling it |
| 22:33:57 | bobdaduck | Just doesn't have that "nethack" ring |
| 22:33:59 | Watusimoto | ok, so it looks like everything is in that one commit |
| 22:34:11 | Watusimoto | is that right? |
| 22:34:15 | raptor | but one thing I've never figured out - if a pull request is completely bonkers and has no chance of being accepted and the user has to start over, is he supposed to kill the commits he made? |
| 22:34:17 | vs73nx | nah i was going through different clones so fast that i needed a different name |
| 22:34:38 | vs73nx | bobdaduck: and as i said earlier, im bad with making up names |
| 22:34:42 | Watusimoto | right, but all I need is what's in the Jan 16 commit, right |
| 22:34:43 | Watusimoto | ? |
| 22:34:52 | vs73nx | yeah |
| 22:34:55 | raptor | or undo, redo, so there's a commit chain like this: bad_commit -> undo ->bad_commit -> undo -> good commit... accepted! |
| 22:35:06 | bobdaduck | lol |
| 22:35:09 | Watusimoto | ok, great |
| 22:35:13 | Watusimoto | sorry it's been so long |
| 22:35:14 | raptor | and if that is accepted, then we merge 5 commits, only one of which is good |
| 22:35:25 | vs73nx | yeah, ive been busy |
| 22:35:31 | raptor | i guess i never figured out what the github convention or flow is, in that case |
| 22:35:34 | vs73nx | and with school coming back... |
| 22:35:50 | vs73nx | = less coding |
| 22:36:11 | vs73nx | actually... if i can get an environment working on my mac. |
| 22:36:21 | vs73nx | i could work on it at school |
| 22:36:35 | vs73nx | it builds on mac, right? |
| 22:36:42 | raptor | yes.... umm... maybe |
| 22:36:47 | raptor | if you have xcode 3 |
| 22:37:04 | raptor | and an old commit (because our mac maintainer is lazy and hasn't verified it builds yet) |
| 22:37:34 | vs73nx | i have xcode 5 |
| 22:37:47 | vs73nx | i could get eclipse working on mac |
| 22:37:48 | raptor | that was actually a GCI task - get it to run on Xcode 5 |
| 22:37:55 | vs73nx | i know |
| 22:37:56 | raptor | or adapt cmake to do so |
| 22:38:17 | vs73nx | eclipse is on mac, so i can use cmake for it |
| 22:38:30 | raptor | oh.. i never thought of trying that |
| 22:38:38 | raptor | i'd be interested to know if it works :) |
| 22:38:57 | vs73nx | ill give it a try now |
| 22:39:27 | vs73nx | first ill need to download eclipse + bitfighter + hg |
| 22:40:08 | vs73nx | although getting xcode 5 working will be amazing |
| 22:40:25 | vs73nx | as xcodes code completion facilities are top notch |
| 22:40:35 | vs73nx | well, for iphone development atleast... |
| 22:41:37 | raptor | bobdaduck: can you ask quartz if he is on a PPC or Intel Mac? |
| 22:41:45 | vs73nx | well i already got hg on my mac... |
| 22:42:44 | bobdaduck | intel |
| 22:43:27 | raptor | and when he uploads/updates a level on pleiades through the editor, is there an error code? |
| 22:43:44 | raptor | i can't remember if he can still upload levels and screenshots fail, or if even uploading fails |
| 22:46:50 | bobdaduck | Yeah nothing happens at a |
| 22:46:58 | bobdaduck | No error code |
| 22:46:58 | bobdaduck | No error code even in the console |
| 22:47:05 | bobdaduck | No upload |
| 22:47:28 | raptor | so upload fails completely |
| 22:47:51 | vs73nx | Watusimoto: i just noticed that thwe indentation problem is still there |
| 22:47:55 | raptor | sorry, one more question: 32bit or 64bit intel mac? |
| 22:48:00 | vs73nx | even though i spent 15 mins to fix it |
| 22:50:16 | | Quartzy has joined |
| 22:50:27 | Quartzy | raptor - no clue, no clue where to find it |
| 22:50:50 | raptor | oh hi Quartzy |
| 22:50:54 | raptor | thanks for coming! |
| 22:51:10 | raptor | may I pester you with questions? I want to make sure that you can upload for 019a... |
| 22:51:20 | Quartzy | yeah bobdaduck has been forwarding questions |
| 22:51:23 | vs73nx | Quartzy: does your mac have more than 4gb of ram |
| 22:51:25 | Quartzy | Dunno about 32 or 64 bit though |
| 22:51:33 | vs73nx | if it does than it is usually 64 bit |
| 22:51:36 | raptor | there's a little apple icon in the top left |
| 22:51:39 | Quartzy | It appears to have 4 GB of RAM |
| 22:51:49 | raptor | select it and go to 'about this mac' |
| 22:51:52 | raptor | or something like that |
| 22:51:58 | Quartzy | man I searched all over about this mac and couldn't find the bits... |
| 22:52:03 | vs73nx | then click system report |
| 22:52:04 | raptor | the dialog that pops up will tell you the type of machine |
| 22:52:34 | raptor | OR, you can type this into a terminal: uname -a |
| 22:52:39 | raptor | and paste the output here |
| 22:52:43 | vs73nx | nevermind system report |
| 22:53:07 | vs73nx | yes uname -a is the correct one |
| 22:53:46 | Quartzy | Aye-Mac:~ Rdan$ uname -a Darwin Aye-Mac.local 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386 |
| 22:53:52 | vs73nx | 32 bit |
| 22:54:03 | raptor | great! thanks Quartzy |
| 22:54:14 | | vs37nx-macbook has joined |
| 22:54:41 | vs37nx-macbook | i got the results of uname -a for my macbook |
| 22:54:44 | Quartzy | raptor |
| 22:54:46 | vs37nx-macbook | Darwin Kernel Version 12.4.1: Tue May 21 17:04:50 PDT 2013; root:xnu-2050.40.51~1/RELEASE_X86_64 x86_64 |
| 22:54:48 | Quartzy | For your consideration: |
| 22:54:49 | Quartzy | http://pastie.org/pastes/8673497/text |
| 22:55:16 | raptor | your alterations? |
| 22:57:39 | Quartzy | Up to you if you want to use it |
| 22:57:45 | Quartzy | Yours' looks good too |
| 23:01:42 | vs73nx | jfhkm |
| 23:01:42 | vs73nx | yugx |
| 23:01:42 | vs73nx | fm |
| 23:01:43 | vs73nx | et |
| 23:01:50 | Quartzy | well said! |
| 23:02:03 | vs73nx | my big brother decided to mash keys |
| 23:02:08 | bobdaduck | Our most well-written community member |
| 23:02:10 | vs73nx | he thinks that is "funny" |
| 23:02:24 | vs73nx | i'ts not |
| 23:02:33 | vs73nx | it's horrible |
| 23:02:36 | raptor | i take a look a bit later - right now i'm trying to debug that screenshot problem |
| 23:02:45 | raptor | buildinga debug 32bit build.. |
| 23:02:55 | raptor | and making sure we can still build on OSX |
| 23:02:57 | bobdaduck | It would be funny if it was little brother |
| 23:03:14 | raptor | my 7 month old can type about as well |
| 23:04:01 | vs73nx | it isn't funny though |
| 23:04:46 | vs73nx | because it was my big brother |
| 23:05:00 | raptor | it was mean, then? |
| 23:05:05 | vs73nx | yeah |
| 23:05:08 | raptor | ah |
| 23:05:29 | vs73nx | back to being serious... im currently building bf on my mac |
| 23:06:26 | Quartzy | I'm currently building gf on my mac |
| 23:06:31 | Quartzy | because I have no gf :'( |
| 23:06:37 | vs73nx | awwww |
| 23:07:37 | Quartzy | *crying 5ever* |
| 23:07:48 | bobdaduck | xD |
| 23:08:03 | vs73nx | same story for me |
| 23:08:10 | vs73nx | :'( |
| 23:08:24 | vs73nx | minus the crying part |
| 23:09:25 | Quartzy | xD |
| 23:12:09 | raptor | argh compiler errors |
| 23:12:45 | raptor | ah.. looks like someone put a template in a .cpp |
| 23:16:30 | raptor | Watusimoto: your template on UIMenus.cpp:1989 is breaking the OSX build |
| 23:16:50 | raptor | (no templates in .cpp) |
| 23:21:26 | raptor | wait, have a better fix... and it actually was not you who added teh code, so sorry! |
| 23:22:15 | Quartzy | Thanks for the compliment on my maps btw :P |
| 23:22:43 | raptor | :) |
| 23:23:11 | Watusimoto | raptor: am I off the hook? |
| 23:23:24 | raptor | yes |
| 23:23:44 | | bobdaduck Quit (Remote host closed the connection) |
| 23:24:01 | | BFLogBot Commit: 799b8fefcc25 | Author: buckyballreaction | Message: Fix compiling on OSX. Don't use template in the .cpp file |
| 23:25:43 | vs73nx | OH |
| 23:25:53 | vs73nx | i need to reclone the repo |
| 23:26:01 | vs73nx | i cloned my devleopment clone |
| 23:26:15 | vs73nx | doh |
| 23:27:06 | Watusimoto | you can use templates in the cpp file if you delcare them correctly; we do it in one other place |
| 23:27:22 | Watusimoto | though it does create certain maintenance issues |
| 23:27:28 | raptor | bad magic |
| 23:27:50 | raptor | i removed it and just made it a normal method |
| 23:27:58 | raptor | the compilers on OSX were screaming |
| 23:28:04 | Watusimoto | sometimes that's just as good |
| 23:28:43 | raptor | oh wow... you're right... we use them in Settings.cpp |
| 23:28:53 | raptor | maybe that's why my IDE never finds them.. |
| 23:29:41 | raptor | lots of extra declarations though |
| 23:31:19 | Quartzy | Thank you for working to fix this guys, I appreciate it. |
| 23:32:22 | raptor | wow... jack diddley happened |
| 23:32:25 | raptor | bug confirmed |
| 23:32:40 | Quartzy | xD |
| 23:33:44 | raptor | what the crazy |
| 23:34:28 | raptor | has anyone attempted to access teh editor plugins menu on osx? |
| 23:34:39 | raptor | because F9 gives me the dashboard instead |
| 23:34:49 | | BFLogBot Commit: b94af02fbc1b | Author: watusimoto | Message: Remove old testing experiment that is thankfully not needed |
| 23:34:51 | | BFLogBot Commit: cebb3e516bb0 | Author: watusimoto | Message: Hopefully will prevent local servers from being listed twice... still testing and all. |
| 23:34:52 | | BFLogBot Commit: eac8ca7c3459 | Author: watusimoto | Message: Merge |
| 23:36:39 | raptor | did you keep compatibility? |
| 23:38:11 | | fordcars has joined |
| 23:39:08 | Quartzy | I can get the editor plugins menu just fine |
| 23:39:29 | Quartzy | F9 bringing up dash board is something that can be edited in system preferences |
| 23:39:39 | Quartzy | Like all dorky default Mac shortcuts |
| 23:40:07 | Watusimoto | odd... where did the motd go? |
| 23:42:14 | | BFLogBot Commit: 72051149bd53 | Author: buckyballreaction | Message: Update Xcode project |
| 23:42:22 | raptor | my master connection just failed... |
| 23:43:14 | Watusimoto | it should be working... I can connect via 019 client |
| 23:43:34 | Watusimoto | ah, but are you using the updates I just pushed? |
| 23:43:41 | raptor | nope |
| 23:43:46 | raptor | will try now |
| 23:43:53 | Watusimoto | they won't work |
| 23:44:04 | Watusimoto | the stock client connects, but no longer shows motd |
| 23:44:13 | raptor | ok, recompiling |
| 23:44:20 | raptor | stock client had motd broken in 019 |
| 23:44:22 | raptor | go us! |
| 23:44:29 | Watusimoto | ah, yes. |
| 23:44:31 | Watusimoto | phew! |
| 23:44:41 | raptor | everything is just as it should be... |
| 23:44:47 | fordcars | Yay, finally got a mouse, now I can play without a gamepad |
| 23:44:48 | Watusimoto | I'm glad I had a backup version of the master before I started mucking about |
| 23:45:04 | raptor | ok, upon recopmile |
| 23:45:06 | raptor | it connects |
| 23:45:11 | raptor | but shows a connection failed message |
| 23:45:23 | Watusimoto | I'll take a look at that now |
| 23:45:38 | Watusimoto | oh, because I reverted to 019 master |
| 23:45:44 | | Quartzy Quit (Quit: Page closed) |
| 23:45:55 | Watusimoto | which is missing some stuff that current buil needs |
| 23:46:35 | Watusimoto | any idea what these messages are? |
| 23:46:36 | Watusimoto | success:"false" |
| 23:46:36 | Watusimoto | message:"Could not find an open session. You must open a new one." |
| 23:46:48 | Watusimoto | they appear in the terminal after restarting master |
| 23:47:11 | Watusimoto | they are not coming from bitfighter code |
| 23:47:35 | | LaunchDi1ector has joined |
| 23:48:26 | | BFLogBot Commit: 306e74ad59e2 | Author: buckyballreaction | Message: Actually add TNL_DEBUG to the Xcode debug builds |
| 23:48:43 | raptor | Watusimoto: i have no idea - some sort of bash issue? |
| 23:48:47 | | LaunchDirector Quit (Ping timeout: 272 seconds) |
| 23:48:58 | Watusimoto | I'm thinking database messaeg |
| 23:49:12 | raptor | php error message? |
| 23:49:18 | Watusimoto | yeah, maybe |
| 23:49:47 | raptor | nobody panic... restarting mysql |
| 23:49:55 | fordcars | Haha, changine server description with /setserverdesc crashes |
| 23:50:58 | raptor | this is fascinating if you like regex: http://www.regexguru.com/2008/11/detecting-urls-in-a-block-of-text/ |
| 23:50:59 | fordcars | !bugs |
| 23:50:59 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 23:51:09 | raptor | thatnk you fordcars for adding the bug |
| 23:51:16 | raptor | taking the initiative |
| 23:51:18 | fordcars | Wlecome! |
| 23:51:24 | fordcars | :) |
| 23:51:39 | | vs37nx-macbook Quit (Quit: Quitting for now… See you all later) |
| 23:51:48 | Watusimoto | raptor: I need to go to sleep, but want to fix put things into a good state before I do |
| 23:52:00 | Watusimoto | that means I need to get the master working with both 019a and 019 |
| 23:52:45 | Watusimoto | I *think* the build I had earlier did the trick. I guess I can just manually update to an older version on the master and rebuild |
| 23:53:10 | Watusimoto | hg update -r <rev>, right? |
| 23:53:26 | raptor | yes |
| 23:53:32 | raptor | or just hg up <rev> |
| 23:54:31 | fordcars | !bugs |
| 23:54:31 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 23:56:56 | | vs37nx-macbook has joined |
| 23:58:36 | Watusimoto | ok everyone can connect to the master... just need to fix it so 019a can see games |
| 23:58:42 | vs37nx-macbook | i cant build bitfighter... it is complaining about 'SDL_filesystem.h' file not found. i installed sdl though... |
| 23:58:52 | vs37nx-macbook | nvm |
| 23:58:56 | Watusimoto | and my new motd is visible :-) |
| 23:59:28 | raptor | vs37nx-macbook: we use SDL2 for OSX |
| 23:59:34 | vs37nx-macbook | i did |