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| 01:27:36 | kaen | raptor, I haven't started cleaning up the presentation yet, but look at this beautiful data! http://bitfighter.org/new-stats/index.html#/game_times |
| 01:28:20 | raptor | oooo! |
| 01:28:33 | raptor | that *is* beautiful! |
| 01:28:46 | raptor | because... it can actually be used for science! |
| 01:28:55 | raptor | I mean, when to play.. |
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| 02:02:14 | raptor | fordcars: did you get cmake to complete successfully? |
| 02:40:47 | fordcars | Hi |
| 02:40:54 | fordcars | Yes, I did1 |
| 02:40:54 | fordcars | ! |
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| 17:26:42 | raptor | good day |
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| 17:36:47 | kaen | good day |
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| 17:44:49 | watusimoto | man -- the place where python, sql, ssh, bash, and escape characters meet is the deepest recess of hell |
| 17:45:16 | watusimoto | the deepest, darkest, dankest, hottest portion of hell |
| 17:45:24 | raptor | single quotes are the savior |
| 17:45:39 | watusimoto | you might think that |
| 17:45:49 | watusimoto | but not in this case... 's mean something special in sql |
| 17:46:11 | raptor | unless, of course, you're using one language to write another... |
| 17:46:12 | watusimoto | so you have to be very careful where you use them |
| 17:46:35 | watusimoto | I'm writing python to run sql, and trying to test it from the interactive shell via ssh |
| 17:46:52 | watusimoto | I see one thing, but really don't know who inserted what \ |
| 17:47:01 | raptor | ha! |
| 17:47:07 | watusimoto | they just appear and disappear arbitrarily |
| 17:47:11 | watusimoto | I insert 1 and two appear |
| 17:47:21 | raptor | struggling with tuples? |
| 17:47:21 | watusimoto | can I copy the resulting sql and test it? |
| 17:47:23 | watusimoto | who knows? |
| 17:47:51 | watusimoto | it is very hard to see what a variable actually contains, and how psycodb will interpret it |
| 17:48:07 | watusimoto | well, enough bitching, if I want to get out of here, I need to make this work |
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| 17:48:58 | raptor | mysql? |
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| 17:54:51 | YoshiSmb | hi everybody! |
| 17:54:58 | YoshiSmb | im just testing a new joystick |
| 17:55:04 | raptor | kaen / watusimoto, here are the plugins I think we should include, with other possible ones, too: http://pastie.org/pastes/8686102/text |
| 17:55:09 | raptor | what do you think? |
| 17:56:27 | raptor | here what they do: http://pastie.org/pastes/8686105/text |
| 17:56:51 | raptor | (and that's the full list) |
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| 18:22:59 | YoshiSmb | sam, does bitfighter support this jostick? "neotechnology / Model: NV - GP001" |
| 18:31:51 | raptor | nope |
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| 18:32:08 | raptor | but you can set it up how you want by following the instructions in joystick_presets.ini |
| 18:35:39 | watusimoto | printed out about 50 of these, unfortunately most the size of a large stamp (thanks, gimp!), but still readable... will do some guerilla marketing at fosdem |
| 18:35:45 | watusimoto | http://imgur.com/4b5Fbz8 |
| 18:35:46 | watusimoto | later |
| 18:39:12 | YoshiSmb | ok, the joystick work's well... |
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| 18:43:36 | kaen | rdp_simplify over plain simplify, I say |
| 18:44:16 | kaen | I'm not sure about scissor vs clip... scissor is meant to be a more specific and beginner-friendly clip |
| 18:57:00 | raptor | kaen: you think all of those would be good? |
| 18:57:20 | raptor | not just the top 2 |
| 19:19:38 | raptor | oh interesting |
| 19:19:51 | raptor | git *requires* you 'add' a changed file... |
| 19:21:18 | kaen | I usually just do git commit -a |
| 19:22:36 | raptor | sent a pull request! my second! |
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| 19:24:08 | raptor | my change possibly removed the need for th invert.lua plugin... |
| 19:24:40 | kaen | oh, cool :) |
| 19:26:31 | kaen | I really like how this turned out: http://bitfighter.org/new-stats/index.html#/game_times |
| 19:26:47 | raptor | WOW |
| 19:26:50 | raptor | that's great! |
| 19:26:52 | kaen | It even converts the server times to your local timezone :) |
| 19:27:26 | raptor | it may be good to show server timezone, just in case |
| 19:27:33 | raptor | sorry local timezone |
| 19:27:42 | raptor | also, is this all-time times? |
| 19:27:52 | raptor | i mean, addition of all games at that time? |
| 19:28:01 | raptor | or just over the course of the last year? |
| 19:28:01 | kaen | yes, for now |
| 19:28:07 | raptor | ok cool |
| 19:28:12 | kaen | there will be a select box to choose the period |
| 19:28:27 | raptor | now that is a sweet graph.. |
| 19:28:29 | kaen | I just did all-time so I could see the true form of the data |
| 19:28:39 | kaen | hopefully I can bring the others up to par :P |
| 19:31:38 | raptor | i could probably merge your filter plugin with my 'select' plugin already in the repo |
| 19:32:04 | raptor | mine does it on all objects - i could add a 'global' option to your filter plugin |
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| 19:36:47 | kaen | I think that's a good idea |
| 19:37:00 | raptor | ok, you didn't merge my pull request yet, did you? |
| 19:37:07 | raptor | I will attempt to retract it.. |
| 19:37:15 | raptor | add that change, then create |
| 19:41:25 | raptor | ah, closed it |
| 19:41:28 | raptor | ok good |
| 20:01:34 | raptor | back a bti later |
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| 21:59:55 | Watusimoto | see y'all on Sunday! |
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| 22:45:26 | fordcars | Hi |
| 22:46:03 | raptor | hi |
| 22:46:05 | YoshiSmb | hi ford! |
| 22:46:39 | fordcars | raptor, cmake worked great! The problem is now Visual Studio saying bitfighter, bitfighterd, master, test and ZERO_CHECK are incompatible. I'll try to make it work. Weird thing is, gtest, gtest_main, lua-vec etc are fine! |
| 22:46:47 | fordcars | Hi! |
| 22:46:55 | raptor | are you compiling win32? |
| 22:47:01 | fordcars | Oh |
| 22:47:05 | fordcars | SOrry |
| 22:47:13 | fordcars | *Sorry, I forgot to change that |
| 22:47:16 | raptor | :) |
| 22:47:30 | raptor | it's just a simple dropdown cmake menu isn't it? |
| 22:47:36 | raptor | sorry, not cmake - vs |
| 22:47:50 | fordcars | Aw |
| 22:48:30 | fordcars | Well, I checked out Solution PLatform, it is win32 |
| 22:49:50 | raptor | what does that mean? they subprojects didn't load? |
| 22:50:43 | fordcars | Oh |
| 22:51:13 | fordcars | No, they show up in the Solution thingny, but they have (incompatible) next to them and I can't check out any source files etc |
| 22:51:36 | fordcars | Microsoft seems to be saying I need Visaul Studio 2012 for c++ projects |
| 22:51:37 | raptor | which cmake generator did you use? 11? |
| 22:51:40 | fordcars | 12 |
| 22:51:44 | raptor | ok |
| 22:51:56 | raptor | ohhhh... haha - you may have the wrong IDE |
| 22:52:07 | raptor | I think the removed c++ in 2013 |
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| 22:52:34 | fordcars | Seriously?? |
| 22:53:05 | raptor | oh actually - they didn't |
| 22:53:08 | raptor | false alarm |
| 22:53:12 | fordcars | http://msdn.microsoft.com/en-us/library/hh690665.aspx |
| 22:53:17 | raptor | but you need to make sure to download the right one |
| 22:53:36 | fordcars | I downloaded the VSExpress with Windows 8 sdk |
| 22:54:16 | raptor | well, i have no idea why it isn't compatible - unless there's something you need to enable |
| 22:54:16 | fordcars | What is the difference between Visual Studio Express for Desktop and Visual Studio Express? |
| 22:54:32 | fordcars | Maybe, I didn't find anything on Google though |
| 22:54:33 | raptor | i have no idea |
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| 22:56:17 | fordcars | A comparison between the different Visual Studio Express editions can be found at Visual Studio Express . The difference between Windows and Windows Desktop is that with the Windows edition you can build Windows Store Apps (using .NET, WPF/XAML) while the Windows Desktop edition allows you to write classic Windows Desktop applications. It is possible to install both products on the same machine. |
| 22:56:33 | fordcars | I think I got the Windows one |
| 22:56:36 | fordcars | What a pain! |
| 22:56:38 | raptor | ahhh |
| 22:56:40 | raptor | fun! |
| 22:57:10 | raptor | they should have done it like everyone else: Windows and Windows for Mobile |
| 22:57:27 | fordcars | Yeah |
| 22:57:35 | raptor | they're playing psychological name games |
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| 22:58:25 | fordcars | "Visual Studio Express" and "Visual Studio Express for Desktop" have really significant names |
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| 22:59:43 | fordcars | Good thing we got a higher internet montly bandwith limit last month |
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| 23:15:45 | fordcars | Finally, it works! |
| 23:15:55 | fordcars | Thanks for the help raptor :) |
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| 23:25:10 | fordcars | raptor, timers work! |
| 23:25:30 | fordcars | But, when the players switch in my script, the client somehow doesn't know until they move |
| 23:26:00 | raptor | yeah... that's still the same, thought, right? |
| 23:26:04 | raptor | *though |
| 23:26:32 | fordcars | It wan't doing that in 019, but man this is weird |
| 23:26:37 | fordcars | I think it is because it is a bot |
| 23:26:51 | fordcars | Yeah, the client might know normally |
| 23:27:00 | fordcars | Now I can't even kill the bot in bitmatch |
| 23:27:09 | fordcars | Do you want to see? |
| 23:27:28 | raptor | not at the moment - it makes sense though |
| 23:27:36 | raptor | 019 was worse |
| 23:28:00 | raptor | you can open a bug if you think it is legitimate (with a test case, too, please) |
| 23:28:12 | fordcars | Ok, yeah, I got the bot to come back to life |
| 23:28:17 | fordcars | Funny |
| 23:28:20 | fordcars | !bugs |
| 23:28:20 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
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