Timestamps are in GMT/BST.
| 00:00:28 | Iraliaf | should i have right clicked it and selected "build only bitfighter"? |
| 00:01:41 | Iraliaf | wow it worked. got an exe! in the future should i just build that 1 project |
| 00:10:25 | Watusimoto | yes, but it should only build what it needs |
| 00:10:50 | Watusimoto | so... congratuations. special thanks to kaen and raptor for making that process soooo much easier than it was |
| 00:11:00 | Tazinator | ha I just made a successful setVel! |
| 00:11:01 | Watusimoto | it took me over a week to build the first time I tried |
| 00:11:30 | kaen | 99% raptor |
| 00:11:48 | kaen | I avoid VS like the plague :) |
| 00:13:16 | Watusimoto | you sold me on cmake |
| 00:13:41 | Watusimoto | and good thing, too! |
| 00:16:39 | Tazinator | fordcars: chceck out the new trollbot http://bitfighter.org/forums/viewtopic.php?f=12&t=1917&p=23177#p23177 |
| 00:20:42 | Tazinator | Wow coding lua bots is so fun! |
| 00:23:44 | fordcars | Haha looks good :P |
| 00:26:41 | Tazinator | if you can get them to focus on one player that'd be cool |
| 00:27:07 | Tazinator | otherwise in player games they'll have no control |
| 00:27:30 | Tazinator | (also as admin you could use a password to gift them on one person) |
| 00:28:25 | fordcars | Actually, that is pretty much Sentinel2 that I wrote a while back :) |
| 00:28:32 | fordcars | I *think* it works in 019 |
| 00:30:53 | Tazinator | well these bots make single player mildly entertaining now |
| 00:31:20 | Tazinator | though drones lag because of all the shooting |
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| 00:33:27 | Iraliaf | what is the make file here im confused |
| 00:33:30 | Iraliaf | still looking through source |
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| 00:33:39 | Iraliaf | trying to find the thing that ties everything else together |
| 00:35:29 | Watusimoto | what do you mean? |
| 00:35:37 | Watusimoto | what ties the build process, or the game itself? |
| 00:57:25 | Iraliaf | the game |
| 00:57:40 | Iraliaf | im assuming its either game.cpp or game.h |
| 00:57:58 | Iraliaf | either that or gamemanager.cpp |
| 01:00:20 | Iraliaf | or main.cpp |
| 01:14:18 | Watusimoto | the game gets kicked off in main.cpp... I'm going to bed, it's 2:15AM here... so good luck! |
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| 01:31:08 | kaen_ | hi Iraliaf |
| 01:31:23 | kaen_ | I'm a dev, too. I can help you if you have questions |
| 01:31:59 | kaen_ | as far as what "ties the game together", here's the overview: |
| 01:32:05 | kaen_ | things get kicked off in main |
| 01:32:17 | kaen_ | clients start a clientgame, servers start a servergame |
| 01:32:35 | kaen_ | the clientgame essentially controls everything that's running. that's where the main idle() loop is |
| 01:33:05 | kaen_ | idle() is used all over the place whenever a class has something to do every frame |
| 01:33:51 | kaen_ | clientgame uses a uimanager to control the input events and route them to active UIs |
| 01:34:09 | kaen_ | there's a sort of UI stack, so each UI gets a chance to handle events |
| 01:34:37 | kaen_ | during actual gameplay (i.e. once you join a server), the server creates a GameType |
| 01:34:51 | kaen_ | normal GameType is Bitmatch, then there are the others which you'll see |
| 01:35:12 | kaen_ | one thing that confused me in the beginning is that all gameplay stuff actually happens in a gametype |
| 01:35:18 | kaen_ | physics, rules, etc |
| 01:35:31 | kaen_ | clientgame might be better thought of as ClientApp |
| 01:35:46 | kaen_ | and then there's TNL, which is our networking library |
| 01:36:12 | kaen_ | the specifics of that are kind of nutty, but the interesting things are in packUpdate, unpackUpdate, and RPCs |
| 01:36:27 | kaen_ | that controls what information is transmitted about each game object, and how |
| 01:37:50 | kaen_ | so, if you're doing physics-y things, or just generally tweaking gameplay aspects, or game mode rules, you'll want to look at the GameType base class for global rules, and then the subclass of GameType for specific game modes |
| 01:38:19 | kaen_ | and tweak idle, pack/unpackupdate, or RPCs to change logic for game objects |
| 01:38:58 | kaen_ | hope that helps, Iraliaf, let me know if you have other questions |
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| 02:20:16 | fordcars | I just watched the debate between the political parties of the provincial election coming up here, good comedy! :P |
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| 02:30:27 | Iraliaf | kaen thanks man that is really helpful |
| 02:30:31 | Iraliaf | kaen_ |
| 02:32:04 | Iraliaf | kaen, my first goal is to try and input a way for all controls to be done through the keyboard |
| 02:32:16 | Iraliaf | i understand mouse is important, i just want to see if i can do it |
| 02:32:22 | Iraliaf | im new to programming |
| 02:35:20 | kaen | yep, my pleasure |
| 02:36:28 | kaen | if I had to guess, I'd imagine that what you're looking for will be in gameType.cpp |
| 02:36:50 | kaen | probably in something like on_mouseMoved (totally guessing at the name) |
| 02:37:01 | kaen | all you should have to add is a way to aim |
| 02:37:12 | kaen | everything else can just be bound to keys |
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| 04:20:55 | Iraliaf | what, exactly, is "pulse?" |
| 04:21:50 | raptor | iwth boost module, double-tap the module to activate it while moving |
| 04:22:35 | Iraliaf | omg |
| 04:22:36 | Iraliaf | how cool |
| 04:25:34 | raptor | it uses all of your energy, so use it sparingly :) |
| 04:27:25 | Iraliaf | how, exactly, does lua integrate with c++ |
| 04:27:33 | Iraliaf | like i know the nitty gritty stuff is c++ backed |
| 04:27:35 | raptor | very, very carefully |
| 04:27:37 | Iraliaf | but how does lua then modify it |
| 04:27:43 | Iraliaf | is lua like accessoral stuff? |
| 04:27:46 | raptor | lua has a C API |
| 04:27:48 | Iraliaf | like icing? |
| 04:27:53 | raptor | that is called from within the c++ |
| 04:28:02 | raptor | and we create bindings through it |
| 04:28:24 | raptor | it's *extremely* complex, and I don't think I ever want to touch it again... |
| 04:28:27 | Iraliaf | hahahahah |
| 04:28:31 | Iraliaf | it seems like lua though |
| 04:28:34 | Iraliaf | is in every game nowadays |
| 04:28:36 | Iraliaf | super relevant |
| 04:28:40 | Iraliaf | c++ is dying |
| 04:28:49 | raptor | oh yes, it's a great scripting language |
| 04:28:58 | fordcars | raptor, did you just completely change the lua engine? |
| 04:29:03 | raptor | i'd say c++ is under a rebirth, actually |
| 04:29:15 | fordcars | *didn't |
| 04:29:22 | raptor | fordcars: yes... |
| 04:29:30 | raptor | why do you ask? |
| 04:29:38 | raptor | it's like 2 - 10x faster! |
| 04:29:41 | fordcars | Well, I call tht *touching* |
| 04:29:47 | Iraliaf | hahahaha |
| 04:29:51 | raptor | ha! |
| 04:30:02 | raptor | well... that was the engine, it was only moderately difficult |
| 04:30:06 | fordcars | Hehe sure |
| 04:30:10 | raptor | the bindings are insane |
| 04:31:19 | raptor | and by that I mean it took 4 crazy people to put it together |
| 04:31:21 | Iraliaf | why use lua and c++ together |
| 04:31:25 | Iraliaf | why not just optimize the c++ code |
| 04:31:44 | raptor | we do |
| 04:32:02 | raptor | but we wanted to make it easy for people to write robots and levelgen scripts without having to recompile the code |
| 04:32:17 | raptor | and that's how bobdaduck came up with DnD... |
| 04:33:37 | fordcars | Yeah |
| 04:33:49 | fordcars | Maybe you shouldn't of implemented lua |
| 04:33:51 | fordcars | ^^ |
| 04:34:05 | raptor | haha |
| 04:34:30 | raptor | oh fordcars, what system are you compiling bitfighter on nowadays? |
| 04:34:43 | fordcars | Uh, Windows, well Linux |
| 04:34:51 | fordcars | VS suddenly doesn't work anymore |
| 04:34:51 | raptor | welcome to the dark side! |
| 04:34:54 | fordcars | :P |
| 04:35:18 | fordcars | I think I need to re-cmake or something on Linux |
| 04:35:42 | fordcars | I installed Catilyst AMD optimisation drivers and now Bitfighter just crashes |
| 04:35:49 | raptor | blah |
| 04:35:50 | raptor | oh |
| 04:35:54 | fordcars | I should try it again though, no biggie |
| 04:35:56 | raptor | oh yeah - you'll need to do a make clean |
| 04:36:02 | fordcars | Oh okok |
| 04:36:12 | raptor | then fully rebuild, because the opengl libraries it's linking against are different now |
| 04:36:25 | fordcars | Ah ok |
| 04:36:40 | raptor | at least i hope that the issue... |
| 04:36:57 | fordcars | Probably, Bitfighter executable works fine |
| 04:37:10 | fordcars | From bitfighter.org |
| 04:37:26 | raptor | ah yes... that's because i include all those ugly libraries in it |
| 04:37:35 | raptor | and use an old environment hack to use them |
| 04:38:53 | fordcars | But man I am having problems with my wi-fi on Linux |
| 04:39:03 | fordcars | It keeps disconnecting and reconnecting |
| 04:39:19 | fordcars | I searched online, but haven't found something that worked yet |
| 04:39:35 | raptor | what encryption algorithm are you using? |
| 04:39:44 | raptor | WPA2+AES? |
| 04:39:48 | fordcars | Wpa2-Private |
| 04:39:53 | fordcars | Uh, maybe? |
| 04:39:56 | raptor | try chaning AES to TKIP |
| 04:40:12 | fordcars | Alright |
| 04:40:16 | raptor | or, if it's your router |
| 04:40:28 | raptor | you can see if there is a restriction on client leases |
| 04:40:37 | fordcars | Well, it works fine everywhere else, including on RPi |
| 04:40:39 | raptor | but probably not, unless you put it there |
| 04:40:43 | raptor | ah ok |
| 04:40:44 | fordcars | *With dongle |
| 04:40:52 | raptor | odd |
| 04:41:49 | fordcars | Alright, Linux |
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| 04:47:34 | fordcars_deb | Hi |
| 04:48:50 | fordcars_deb | I am using GNOME3, I guess the "Advanced Settings" for Wi-fi would be directly in the wpa-suppliant or whatever I am using? |
| 04:49:51 | raptor | hmm... not sure |
| 04:51:04 | fordcars_deb | Because I can't change the Encryption in the Gnome wifi settings |
| 04:53:36 | fordcars_deb | Well I changed the network device from Loop to Wifi and it seems that I somehow got a better ping |
| 05:03:27 | fordcars_deb | Whoa, Bitfighter actually looks really better now, sweet! |
| 05:03:42 | raptor | yay better drivers! |
| 05:16:05 | fordcars_deb | Hehe |
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| 05:18:32 | fordcars_deb | Heh, weird, I remade bitfighter clean and everything worked fine, and then I added a configuration file for the drivers, and remade it clean, and now there a bunch of errors showing up |
| 05:19:58 | fordcars_deb | Oh it's because of this: Direct/Util: opening '/dev/fb0' and '/dev/fb/0' failed |
| 05:20:20 | fordcars_deb | --> No such file or directory |
| 05:20:23 | raptor | fordcars_deb: why did you isntall Linux the hard way? |
| 05:20:37 | fordcars_deb | There wasn't an easy way? |
| 05:20:44 | raptor | all of these problems you're having i remember needing to work through 3-5 years ago |
| 05:21:04 | fordcars_deb | I needed a dual boot |
| 05:21:08 | raptor | i've never had them since with newer distros... at least with openSUSE/Mint.. etc. |
| 05:21:25 | fordcars_deb | Yeah, I had to get most drivers manually |
| 05:21:56 | fordcars_deb | "most" being graphic drivers |
| 05:22:13 | raptor | latest debian? 7.4 or whatever |
| 05:22:54 | fordcars_deb | Uh, latest stable |
| 05:23:05 | fordcars_deb | Bitfighter from bitfighter.org is still fine |
| 05:23:14 | fordcars_deb | With the new configuration |
| 05:27:51 | fordcars_deb | !gci |
| 05:27:51 | BFLogBot | GCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started. |
| 05:33:27 | fordcars_deb | Night! |
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| 06:18:49 | ThomasNicholas | hi, anyone around able to explain to me the setVel command? I don't really get it |
| 06:28:17 | ThomasNicholas | anyone on? |
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| 07:09:14 | Iraliaf | how could i get damage taken to negatively impact energy? |
| 07:09:51 | Iraliaf | since energy is a factor 100000 larger than health, i would want to multilpy the amount of received damage by, say, 20000 and subtract that from energy |
| 07:09:59 | Iraliaf | how and where would i translate that into code? |
| 07:10:09 | Iraliaf | ive been trying to do it for like 3 hours and cant get it to work. |
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| 07:20:35 | ThomasNicholas | in the source code.. idk! |
| 07:20:43 | ThomasNicholas | ill be back, walking dogness |
| 07:20:47 | ThomasNicholas | Mr dog |
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| 07:37:08 | Tazinator | hi |
| 07:38:49 | Tazinator | test |
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| 08:37:41 | watusimoto | Iraliaf: you're still here?!? |
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| 09:22:07 | Tazinator | When I say local thisorthat, is that local contained within the function |
| 09:22:12 | Tazinator | or can it be called by other functions? |
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| 09:24:51 | Tazinator | I think I answered my own question actually. local is within that function only |
| 09:25:45 | Tazinator | no wait...was wrong |
| 09:27:04 | Tazinator | pfft idk ill read the logs. Later! |
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| 12:17:02 | watusimoto | Tazinator: local is local to whatever enclosing structure the var is declared in (function, if then else end, etc.) |
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| 13:53:35 | Iraliaf | @watusimoto yeah im still here :P |
| 13:53:45 | Iraliaf | this was my question - irc kicked me off for idling too long: |
| 13:53:45 | Iraliaf | [03:10] <Iraliaf> how and where would i translate that into code? [03:10] <Iraliaf> ive been trying to do it for like 3 hours and cant get it to work. |
| 13:54:10 | Iraliaf | (making energy reduce when receiving damage) |
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| 14:23:00 | YoshiSmb_m | did i miss something? |
| 14:24:56 | Nothing_Much | YoshiSmb_m: we got a new guy here! |
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| 14:40:12 | watusimoto | what are you trying to do? |
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| 14:51:27 | watusimoto | Iraliaf: there is a table of values somewhere that specifies how much damage each type of projectile does |
| 14:51:41 | YoshiSmb_m | time out |
| 14:51:53 | watusimoto | though I guess I'm not sure exactly what you are tryi9ng to do... |
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| 15:09:24 | YoshiSmb_m | hey ducky! |
| 15:09:33 | bobdaduck | hi |
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| 15:23:06 | raptor | good morning! |
| 15:25:51 | YoshiSmb_m | hi raptor |
| 15:34:25 | Nothing_Much | mornin' sir! |
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| 16:08:06 | raptor | I don't know what i'm working on with regards to bitfighter... |
| 16:08:17 | raptor | I've attempted 2 or 3 projects that keep failing |
| 16:08:25 | raptor | maybe I should go back and fix OSX... |
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| 16:13:20 | Nothing_Much | Iraliaf: my server appears to be fixed |
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| 16:14:48 | Nothing_Much | well actually |
| 16:14:50 | Nothing_Much | everybody |
| 16:14:54 | Nothing_Much | my server appears to be fixed! |
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| 16:18:16 | Iraliaf | lol nice nm |
| 16:20:13 | Nothing_Much | Iraliaf: Hold on a sec |
| 16:20:20 | Nothing_Much | Join my server for a few min or sec. |
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| 16:59:42 | watusimoto | hi all |
| 16:59:47 | watusimoto | raptor, you need a fun project! |
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| 17:09:00 | raptor | hi |
| 17:09:07 | raptor | like that one in the issues list? |
| 17:16:11 | | ShadowXloner has joined |
| 17:16:11 | Nothing_Much | raptor: Was my server lagging at all? |
| 17:16:24 | ShadowXloner | Hello peoples. |
| 17:16:53 | ShadowXloner | If there are any admins on at the moment I have a request. |
| 17:17:20 | ShadowXloner | I'd like to change my username on the Forums. 'ShadowX.loner's pretty much run it's course. |
| 17:21:50 | raptor | Nothing_Much: nope |
| 17:22:08 | raptor | ShadowXloner: i can do that |
| 17:22:16 | Nothing_Much | excellent! |
| 17:22:40 | raptor | but, i'd want verification that you are you - can you please send me a PM as ShadowX.loner with your new username? |
| 17:22:40 | ShadowXloner | Thanks, I'd like it changed to "Whittling While I Work" |
| 17:22:50 | ShadowXloner | Sure. |
| 17:23:01 | ShadowXloner | Are we speaking on the Forums? |
| 17:23:04 | raptor | yes |
| 17:23:13 | ShadowXloner | Right-o. One moment. |
| 17:23:21 | raptor | also, i'm not comletely sure a name that long is supported... let me check |
| 17:23:21 | Nothing_Much | It should also affect the Bitfighter login correct? |
| 17:23:28 | raptor | yes it would |
| 17:23:59 | raptor | ShadowXloner: this would affect every aspect of the game, including in-game authentication |
| 17:24:15 | Nothing_Much | raptor: My NMHTS alias is 20 characters, so 22 probably wouldn't hurt either |
| 17:24:19 | ShadowXloner | I'm aware, |
| 17:24:36 | raptor | looks like 32 is the limit |
| 17:24:41 | raptor | so you're OK |
| 17:24:55 | ShadowXloner | Sweet. |
| 17:25:33 | ShadowXloner | There we are, PM sent. |
| 17:27:41 | Nothing_Much | brb hopefully |
| 17:28:13 | raptor | ah rats |
| 17:28:18 | raptor | phpbb is freaking out |
| 17:28:30 | raptor | bitfighter max is 32... phpbb (the forums) is 20 |
| 17:28:38 | raptor | so that is too long ShadowXloner |
| 17:28:44 | raptor | sorry :-/ |
| 17:29:33 | ShadowXloner | No worries. |
| 17:29:44 | ShadowXloner | Just set it as Whittling While. |
| 17:31:35 | raptor | with the space? |
| 17:32:37 | raptor | ShadowXloner: done |
| 17:32:49 | ShadowXloner | Great, Thanks Raptor! |
| 17:32:54 | raptor | you're welcome |
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| 18:06:45 | YoshiSmb_m | guys |
| 18:07:04 | YoshiSmb_m | bad news for my family |
| 18:07:13 | Nothing_Much | YoshiSmb_m: what's going on? |
| 18:10:24 | YoshiSmb_m | it's very sad to tell, |
| 18:10:24 | YoshiSmb_m | even i dont have words to speak. |
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| 19:46:54 | Skybax | Herro |
| 19:48:22 | Nothing_Much | Hi Skybax |
| 19:49:44 | Skybax | What's up? |
| 19:52:25 | Skybax | Hey Nothing_Much, do you know Lua? |
| 19:54:25 | Skybax | There's this company who's hiring Lua scripters |
| 19:54:41 | Skybax | CULD B A GRAET OPORTUNATEE |
| 19:57:28 | Nothing_Much | Skybax: I'm not a coder at all :( |
| 19:57:37 | Skybax | Darn |
| 19:57:41 | Nothing_Much | yeah |
| 19:57:59 | Nothing_Much | but I'm getting more interested in things like mysql and possibly wordpress and such |
| 19:58:06 | Nothing_Much | first thing's first though |
| 19:58:07 | Skybax | They're interested in really anyone with coding knowledge, but you gotta have past projects you can show them |
| 19:58:14 | Nothing_Much | I need a job and move the heck out |
| 19:58:26 | Nothing_Much | Skybax: maybe kaen could get a second job over there! |
| 19:58:36 | Skybax | That would be epic |
| 19:59:05 | Skybax | Here's teh link with the info http://playstarbound.com/chucklefish-are-hiring/ |
| 20:00:02 | Nothing_Much | dude wat |
| 20:00:03 | Nothing_Much | srsly??? |
| 20:00:05 | Nothing_Much | :O |
| 20:00:13 | Skybax | Yes |
| 20:00:21 | Skybax | Srsly |
| 20:00:59 | Skybax | So there's actually a bunch more than just coding lol also art/sound design, animation, level design, that kinda thing |
| 20:02:50 | Nothing_Much | oh man |
| 20:04:16 | Skybax | I'd apply cause I have a lot of those skills but I have zero previous work to show lol |
| 20:05:29 | Nothing_Much | dude do it anyways :D |
| 20:05:38 | Nothing_Much | lua skills? |
| 20:06:43 | raptor | bobdaduck could show them DnD |
| 20:06:45 | Skybax | No, but animation, sound, level design |
| 20:06:56 | Skybax | And I have some various coding knowledge |
| 20:08:17 | Skybax | But I'm far from expertly proficient in any of those lol |
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| 20:51:50 | YoshiSmb_m | hey ducky! |
| 20:51:52 | bobdaduck | I could show who DnD raptor? |
| 20:51:54 | bobdaduck | Hi yoshi |
| 20:52:06 | raptor | huh who |
| 20:52:33 | raptor | oh, Skybax and Nothing_Much were talking about a job that required Lua experience |
| 20:59:47 | bobdaduck | ah, hah |
| 20:59:53 | bobdaduck | Yeah I could do it! |
| 21:00:08 | bobdaduck | If I was looking for a job right now. |
| 21:00:11 | bobdaduck | lol |
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| 21:03:57 | YoshiSmb_m | holy quartz |
| 21:04:23 | YoshiSmb_m | Starbound??? |
| 21:04:34 | kodapad | What about it |
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| 21:10:26 | raptor | we probably need a BBB soon... |
| 21:10:36 | YoshiSmb_pc | problem is: |
| 21:11:06 | YoshiSmb_m | i have a weak connection |
| 21:12:27 | YoshiSmb_pc | BBB will be hosted on what day? |
| 21:12:38 | raptor | there is none planned yet |
| 21:13:15 | YoshiSmb_m | oh, ok. |
| 21:13:15 | bobdaduck | I could |
| 21:13:19 | bobdaduck | host my party forreals |
| 21:13:42 | YoshiSmb_pc | but wait for april |
| 21:14:14 | YoshiSmb_m | (next month?) |
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| 21:16:06 | YoshiSmb_pc | ducky, i think Quartz as done something wrong for the world |
| 21:17:53 | bobdaduck | what? |
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| 21:19:17 | YoshiSmb_m | minecraft.gamepedia.com/Nether_Quartz |
| 21:19:27 | YoshiSmb_m | this, :p |
| 21:19:51 | bobdaduck | hah |
| 21:20:13 | | YoshiSmb_pc Quit (Ping timeout: 245 seconds) |
| 21:21:23 | YoshiSmb_m | just kidding |
| 21:21:28 | YoshiSmb_m | :) |
| 21:25:46 | YoshiSmb_m | many jokes are about of you and quartz, huh? |
| 21:31:23 | bobdaduck | yes |
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| 21:46:41 | fordcars_deb | I got the graphics drivers working :O |
| 21:46:43 | YoshiSmb_m | yay, hi fc |
| 21:46:46 | fordcars_deb | Hi |
| 21:47:34 | YoshiSmb_m | minecraft.gamepedia.com/Nether_Quartz |
| 21:48:22 | YoshiSmb_m | fc, this is Quartz, on minecraft (joke) |
| 21:50:40 | fordcars_deb | Hahaha wow |
| 21:51:52 | Nothing_Much | fordcars_deb: main contrib non-free? |
| 21:53:07 | fordcars_deb | Yes? |
| 21:53:09 | fordcars_deb | Oh yes |
| 21:53:55 | Nothing_Much | oh good, thought you'd done it through the cli lol |
| 21:54:00 | fordcars_deb | I also got optimization stuff that helps allot (Catylist) |
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| 21:54:06 | fordcars_deb | Lol nono |
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| 22:40:27 | YoshiSmb_m | wow |
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| 22:58:23 | raptor | later! |
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| 23:18:53 | Tazinator | how does voting on levels work? |
| 23:20:14 | Tazinator | I mean can you vote more than once on a level |
| 23:20:40 | Tazinator | or does it expire (your vote?) because im upvoting stuff like biosynthesis that i thought i already voted up on |
| 23:22:25 | Tazinator | also.. Pleideas has no page system ? |
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| 23:50:27 | Watusimoto | you can only vote once |
| 23:50:37 | Watusimoto | voting a second time will overwrite your first vote |
| 23:50:49 | Watusimoto | your current vote is shown on the F2 display |
| 23:51:45 | Watusimoto | ok, I surrender |
| 23:51:46 | Watusimoto | http://stackoverflow.com/questions/22571530/partial-specialization-of-member-functions |
| 23:52:02 | Watusimoto | 4 days is enough head banging |
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