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| 00:09:01 | | Tazinator has joined |
| 00:15:29 | | Platskies has joined |
| 00:19:58 | Tazinator | hi. my c-map is loading faster for some reason |
| 00:20:20 | Tazinator | any explanation? it happened after the server kick menu gameplay music playing instead of menu music bug |
| 00:20:46 | Tazinator | *server kick to menu keeps playing game music instead of menu music bug |
| 00:28:43 | kaen | http://bitfighter.org/forums/viewtopic.php?f=6&t=2355 |
| 00:28:47 | kaen | not related |
| 00:29:05 | kaen | Tazinator: loading faster? |
| 00:30:01 | Tazinator | yes |
| 00:30:11 | Tazinator | like usually big maps need to load in cmap |
| 00:30:29 | Tazinator | so it is real choppy, you know? |
| 00:30:32 | Tazinator | now it's smooth |
| 00:30:50 | kaen | probably something to do with caching somewhere down the line |
| 00:31:06 | Tazinator | well i like the cmap being this smooth |
| 00:32:24 | Tazinator | heh bittown is still choppy |
| 00:32:30 | | Nothing_Much has joined |
| 00:32:37 | Tazinator | but it's not the same as before |
| 00:33:39 | Tazinator | it's hard to describe |
| 00:34:19 | Tazinator | it's the part where the screen zooms out to show the c-map |
| 00:34:30 | Tazinator | or zooms in to show normal screen |
| 00:35:35 | kaen | so, raptor, about being on a team in that hypothetical 2v2 tournament ... |
| 00:36:22 | raptor | hi |
| 00:36:27 | Tazinator | kaen im gonna split my topic up into two bug topics, ok? |
| 00:36:32 | kaen | ok |
| 00:36:33 | raptor | oh, let me read |
| 00:37:54 | amgine123 | btw theres a bugwith a unknown cause where my map loads really zoomed out in the editor |
| 00:39:09 | raptor | kaen: very interesting! |
| 00:39:17 | kaen | it even works! |
| 00:40:39 | Tazinator | amgine: I've seen that |
| 00:40:48 | Tazinator | you mean when testing? |
| 00:40:51 | Tazinator | in c map |
| 00:40:52 | amgine123 | yes |
| 00:41:05 | amgine123 | er no |
| 00:41:14 | Tazinator | when editing |
| 00:41:25 | Tazinator | uhh havent seen that |
| 00:41:37 | Tazinator | did you try putting everything close to center? |
| 00:41:39 | raptor | hee hee - !record - 0W 0L 0T |
| 00:41:46 | raptor | i read that as 'owww a lot' |
| 00:41:58 | kaen | lol |
| 00:43:34 | raptor | it saved my teamname across levels! |
| 00:43:44 | raptor | does it have on-disk storage? |
| 00:43:48 | kaen | yes |
| 00:43:52 | kaen | it actually uses json |
| 00:43:55 | raptor | sweet! |
| 00:44:01 | raptor | i was waiting for someone to do that... |
| 00:44:11 | kaen | I adapted a little library from github |
| 00:59:23 | raptor | really good kaen |
| 00:59:48 | kaen | :) |
| 00:59:53 | amgine123 | raptor |
| 01:00:14 | amgine123 | would it be hard to implement kill streaks into stats finally by the next version |
| 01:07:51 | Tazinator | guys sensor has a sound effect!? |
| 01:16:35 | Tazinator | whoa testitems are walls? |
| 01:17:07 | Tazinator | oh no.. |
| 01:21:52 | Tazinator | blah idk what i doing |
| 01:21:53 | Tazinator | bye |
| 01:21:53 | | Tazinator Quit (Quit: Leaving) |
| 02:02:33 | raptor | ok back! |
| 02:03:11 | raptor | amgine123: a little hard, maybe - but i think watusimoto has already done some work on it |
| 02:03:34 | amgine123 | ok cool i was wonderfing how hard it is to do |
| 02:04:02 | amgine123 | as we could have a badge for say getting a 20 kill streak in BF |
| 02:06:15 | raptor | Nothing_Much: I just compiled a standalone linux version with SDL2, would you be willing to try it out? |
| 02:06:39 | Nothing_Much | sure raptor! |
| 02:06:54 | raptor | it was you that had the double monitor problem? |
| 02:07:19 | Nothing_Much | yeah, but hold on a sec, I gotta do something first |
| 02:07:24 | raptor | ok |
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| 02:10:41 | amgine123 | btw raptor is the next build 20 or 19D |
| 02:10:49 | amgine123 | also make sure i test it this time! |
| 02:10:50 | raptor | not sure |
| 02:11:15 | raptor | i kind of like doing the 019abc line - it's let us really get a good release out |
| 02:13:03 | | Nothing_Much has joined |
| 02:13:52 | Nothing_Much | alright got my PC back to dual monitor status |
| 02:13:57 | raptor | hi |
| 02:14:03 | raptor | ok here is the new archive: http://bitfighter.org/~raptor/files/bitfighter-sdl2-standalone-linux.tar.gz |
| 02:14:21 | raptor | don't overwrite your old one... just test it in a new location |
| 02:14:24 | raptor | please :) |
| 02:14:43 | Nothing_Much | right |
| 02:14:44 | Nothing_Much | well |
| 02:14:46 | Nothing_Much | hang on |
| 02:14:51 | Nothing_Much | is there a .deb in that archive? |
| 02:15:02 | raptor | nope |
| 02:15:08 | raptor | just extract and run ./bitfighter |
| 02:15:16 | raptor | in the extracted folder |
| 02:15:30 | Nothing_Much | oh I got that |
| 02:19:24 | Nothing_Much | Hey it works! |
| 02:19:41 | Nothing_Much | Thing is, the window needs to be on a specific side when fullscreening it |
| 02:19:54 | raptor | i don't understand |
| 02:20:47 | Nothing_Much | well when I'm on monitor 1, it'll fullscreen there, if I'm on monitor 2, then it'll fullscreen there, but the native resolution takes over and screws up the smaller monitor's fullscreen |
| 02:20:55 | Nothing_Much | uh |
| 02:21:02 | Nothing_Much | s/native/larger |
| 02:21:14 | raptor | interesting |
| 02:21:26 | raptor | well... is it any better than SDL1.2? |
| 02:21:31 | Nothing_Much | much better! |
| 02:21:36 | Nothing_Much | there's no fakefullscreen! |
| 02:21:44 | Nothing_Much | and the fullscreen in general works fantastically |
| 02:21:48 | | Platskies has joined |
| 02:23:23 | raptor | oh good |
| 02:23:33 | raptor | thanks for testing |
| 02:23:36 | Nothing_Much | np |
| 02:23:49 | Nothing_Much | ubuntu 14.04 64 bit |
| 02:25:01 | raptor | oh good |
| 02:26:02 | amgine123 | need a windows tester? |
| 02:28:28 | raptor | no, this is jsut for a new linux build |
| 02:28:30 | raptor | but thanks |
| 02:34:59 | kaen | Nothing_Much: have time for a game? |
| 02:35:07 | kaen | amgine123: ? |
| 02:35:19 | raptor | oh kaen are you on linux 32 or 64 bit? |
| 02:35:28 | Nothing_Much | kaen: sure! raptor can I use the SDL2 build to play the game? |
| 02:35:30 | kaen | 64 |
| 02:35:34 | amgine123 | @kean why did you ?? me |
| 02:35:37 | raptor | Nothing_Much: do it! |
| 02:35:42 | raptor | more testing the better! |
| 02:35:42 | kaen | wanna play amgine123 ? |
| 02:35:48 | raptor | i'll play |
| 02:35:51 | kaen | awesome! |
| 02:35:53 | Nothing_Much | woo! |
| 02:35:53 | amgine123 | ok |
| 02:35:57 | amgine123 | party! |
| 02:36:03 | kaen | do you guys wanna help test my 2v2 server? |
| 02:36:08 | amgine123 | but i cant host ini corruption |
| 02:36:15 | amgine123 | or dedicate |
| 02:36:16 | Nothing_Much | sure dude |
| 02:36:20 | kaen | cool! meet you there |
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| 03:34:03 | raptor | night! |
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| 05:30:28 | fordcars | Night! |
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| 18:57:51 | raptor | desura is finally all uploaded |
| 18:57:57 | raptor | now i just have to wait for approval |
| 19:31:16 | | YoshiSmb_m has joined |
| 19:31:49 | YoshiSmb_m | hi everyone! |
| 19:44:02 | raptor | hello |
| 19:44:22 | fordcars | Hi |
| 19:44:36 | raptor | fordcars: i'm think of trying emscripten in windows |
| 19:44:46 | fordcars | Go ahead! |
| 19:44:47 | raptor | was there a special SDK you had to use? |
| 19:44:49 | fordcars | No |
| 19:45:01 | fordcars | I am not smart enough for those :P |
| 19:45:07 | fordcars | I didn't use vs |
| 19:45:22 | raptor | oh? what did you install, then? |
| 19:45:25 | fordcars | I just used the Emscripten command line (Emscripten, Python, Clang etc in path) |
| 19:45:31 | raptor | ahh |
| 19:45:43 | fordcars | It comes with the Emscripten Windows easy install thing :) |
| 19:46:01 | fordcars | emcc bitfighter.o bitfighter.html |
| 19:46:06 | fordcars | or bitfighter.js |
| 19:46:16 | fordcars | Super easy :) |
| 19:46:28 | fordcars | The hard part is going to actually make TNL work |
| 19:46:36 | raptor | ok, ilet me see... |
| 19:46:46 | raptor | where did you get that installer? i'm on the github page.. |
| 19:47:11 | fordcars | I got the WbInstall I think |
| 19:47:14 | fordcars | *WebInstall |
| 19:47:21 | raptor | oh wait, i see it |
| 19:47:23 | raptor | thanks |
| 19:47:32 | fordcars | Emscripten SDK Web Installer is a NSIS installer that always gets you the latest Emscripten SDK from the web: |
| 19:47:40 | fordcars | Okokokok |
| 19:47:43 | fordcars | Good luck! |
| 19:47:53 | fordcars | But raptor |
| 19:48:02 | fordcars | If it uses WebGl for output |
| 19:48:09 | raptor | yes |
| 19:48:11 | fordcars | Isn't WebGl OpenGlES 2? |
| 19:48:20 | raptor | i don't thinks o |
| 19:48:25 | raptor | think so |
| 19:48:33 | fordcars | WebGL is based on OpenGL ES 2.0 |
| 19:48:34 | raptor | i'll have to see |
| 19:48:37 | fordcars | Okok |
| 19:48:50 | fordcars | Oh: Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0 |
| 19:49:23 | raptor | hmm... |
| 19:49:29 | fordcars | Well, if it is a problem, it will be another good reason to port to OpenGl ES 2.0 :) |
| 19:49:45 | fordcars | I guess hosting a 'server' is a good start? |
| 19:49:56 | fordcars | Or just running without any graphics |
| 19:49:57 | raptor | heh, yes |
| 19:50:13 | fordcars | Heh, you're the developper, do whatever you want |
| 19:50:24 | raptor | koda: do you know how the hedgewars port used OpenGL with emscripten? |
| 19:50:48 | sam686 | webgl might be for letting html5/javascript? draw 3d stuff.. but Bitfighter is EXE/C++ |
| 19:50:57 | raptor | i was pretty sure hedgewars used opengl 1.1 like us... yet they still converted it to a browser with emscripten |
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| 20:05:44 | raptor | fordcars: https://github.com/kripken/emscripten/wiki/OpenGL-support |
| 20:05:55 | raptor | looks like i can enable old GL 1.1 |
| 20:06:11 | fordcars | Ah sweet |
| 20:08:35 | raptor | oooo, the web installer is much nicer than what I had to do in LInux... |
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| 20:26:28 | raptor | well.. it's compiling from visual studio |
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| 20:35:54 | raptor | first problem - reinstall to a path without spaces in the name... |
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| 20:42:24 | fordcars | raptor, you can use Emscripten directly in VS 2010 if you want, but I had VS 2013 |
| 20:42:49 | fordcars | I think you only need to compile it with Clang, however you want |
| 20:51:07 | raptor | yeah that's what i'm attempting |
| 20:51:13 | raptor | but ran into path problems |
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| 21:05:01 | fordcars | Ahh hah |
| 21:06:28 | raptor | ok visual studio is inducing anger |
| 21:06:33 | raptor | time to go to msys |
| 21:07:19 | fordcars | ^^ |
| 21:28:04 | koda | i heard a ping! |
| 21:28:22 | raptor | oh hi koda |
| 21:28:45 | raptor | i was wondering if hedgewars had opengl problems when converting to that emscripten variant? |
| 21:30:58 | koda | AH |
| 21:31:00 | koda | problems |
| 21:31:04 | koda | call me mr wolf |
| 21:31:10 | koda | i solve problems |
| 21:32:02 | raptor | i'm currently attempting to use emscripten for bitfighter... |
| 21:32:22 | koda | emscripten was very young, we had problems at using 64bit float numbers which were not correctly represented |
| 21:32:27 | koda | but nothing on the opengl side |
| 21:32:33 | raptor | ok |
| 21:32:34 | koda | what’s the issue here? |
| 22:06:45 | raptor | sorry, family things called me away |
| 22:07:13 | raptor | i'm just researching into emscripten support for opengl |
| 22:07:19 | raptor | but i need to stop now |
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| 22:19:43 | fiendish_ | faf |
| 22:20:12 | fiendish_ | fop |
| 22:20:15 | fiendish_ | hello |
| 22:20:26 | Nothing_Much | Hi there |
| 22:20:35 | Nothing_Much | fiendish_: What's up? |
| 22:20:52 | fiendish_ | im very bored |
| 22:21:16 | Nothing_Much | Ah |
| 22:21:28 | Nothing_Much | There's a couple of players online right now if you'd like to play :) |
| 22:21:48 | fiendish_ | play what? |
| 22:22:10 | Nothing_Much | Bitfighter? o.o |
| 22:22:40 | fiendish_ | oh. i just randomly joined room so i don't know what that is |
| 22:22:52 | Nothing_Much | Oh, lol |
| 22:23:18 | Nothing_Much | You can stick around if you'd like to, welcome to #Bitfighter! |
| 22:23:43 | fiendish_ | thanks Nothing_Much |
| 22:24:40 | Nothing_Much | no problem |
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| 22:40:41 | fordcars | Laters! |
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| 23:14:51 | | BFLogBot Commit: 271e4448c1a3 | Author: watusimoto | Message: Add missing horizontal line in INI, move string to constant |
| 23:14:52 | | BFLogBot Commit: 853a6108c95f | Author: watusimoto | Message: Whitespace |
| 23:14:54 | | BFLogBot Commit: c2f20978aaba | Author: watusimoto | Message: Move maxFps to modern INI style, let users specify 0 to run at full-tilt |
| 23:14:55 | | BFLogBot Commit: 87e1b0a942f7 | Author: watusimoto | Message: Joke |
| 23:14:57 | | BFLogBot Commit: c0b7d2a682d4 | Author: watusimoto | Message: Missed this somehow! |
| 23:14:58 | | BFLogBot Commit: dc987dd11087 | Author: watusimoto | Message: Rip out some unneeded code |
| 23:15:00 | | BFLogBot Commit: 8db235edf5b3 | Author: watusimoto | Message: Move defs up in file |
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| 23:15:03 | | BFLogBot Commit: a9e080b56421 | Author: watusimoto | Message: Add read and write handlers to do things like rescale volume; trying it out on AlertsVolume setting |
| 23:15:04 | | BFLogBot Commit: 401a4042bb39 | Author: watusimoto | Message: Merge |
| 23:15:06 | | BFLogBot Commit: 232043a4d028 | Author: watusimoto | Message: Comment |
| 23:15:07 | | BFLogBot Commit: 2273088092af | Author: watusimoto | Message: Rearrange item order |
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| 23:15:10 | | BFLogBot Commit: dcf7cb16fb30 | Author: watusimoto | Message: Slight efficiency gain; comments |
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| 23:15:13 | | BFLogBot Commit: 0dec443c0dfc | Author: watusimoto | Message: Added test |
| 23:15:15 | | BFLogBot Commit: e10fc18e43a4 | Author: watusimoto | Message: Untested migration of MySqlStatsDatabaseCredentials to new format. Not sure how to test this as it won't compile when BF_WRITE_TO_MYSQL is defined, and does nothing when it is not. Rolling back to previous version, it didn't compile either... |
| 23:15:16 | | BFLogBot Commit: 236cf661db7b | Author: watusimoto | Message: Fix tests and master |
| 23:15:18 | | BFLogBot Commit: 891b841a46be | Author: watusimoto | Message: Comment |
| 23:15:19 | | BFLogBot Commit: ce08bc421114 | Author: watusimoto | Message: Remove unused or unneeded code |
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| 23:15:22 | | BFLogBot Commit: cfd0a3c3fcab | Author: watusimoto | Message: Convert bulk of diagnostic settings to new format; add missing log configuration statement |
| 23:15:24 | | BFLogBot Commit: 632c6d4bedbd | Author: watusimoto | Message: Migrate last diagnostic setting... one more settings group done. This one was ultra easy! |
| 23:15:25 | | BFLogBot Commit: 8b18a8d623da | Author: watusimoto | Message: Capitalize |
| 23:15:27 | | BFLogBot Commit: f4d719abc00d | Author: watusimoto | Message: Modernize empty VisualEffects settings |
| 23:15:28 | | BFLogBot Commit: 263c7cc55cf7 | Author: watusimoto | Message: Modernize UseUpdater setting |
| 23:15:30 | | BFLogBot Commit: 03622aca79ca | Author: watusimoto | Message: Formatting and fix warning |
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| 23:15:33 | | BFLogBot Commit: a424b88e3f01 | Author: watusimoto | Message: Comments on failed attempt to modernize editor key binding settings |
| 23:15:34 | | BFLogBot Commit: 7962c2f06381 | Author: watusimoto | Message: Merge -- required manual internvention, hope all went well! |
| 23:18:06 | | BFLogBot Commit: a2ccb92ff27f | Author: watusimoto | Message: Line endings |
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| 23:38:25 | | BFLogBot Commit: c2979983b65f | Author: watusimoto | Message: Add param that got deleted in the merge |
| 23:45:39 | Watusimoto | night! |
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