Timestamps are in GMT/BST.
| 00:02:46 | Watusimoto_ | this is just so complicated! |
| 00:03:39 | raptor | what can happen is that the VPN service will replace your normal DNS servers with theirs, instead of just appending or setting up a fallback |
| 00:04:13 | raptor | effectively forcing all DNS lookups to go through your VPN, which then almost assuredly filters |
| 00:04:35 | Watusimoto_ | to get teh color of an object, we ask the game, and pass the object; the game asks the gameType; the gameType in turns asks the level, which manages teams and such now. |
| 00:04:56 | Watusimoto_ | the problem is that in the editor, the level is now managed locally, instead of using the version attached to the clientGame |
| 00:05:09 | Watusimoto_ | but the object doesn't know how to ask the level for its color |
| 00:05:18 | Watusimoto_ | it only knows about the game |
| 00:05:31 | raptor | fun! |
| 00:05:39 | Watusimoto_ | but the game (clientGame in the editor) doesn't knwo about the level that the editor is building |
| 00:05:42 | Watusimoto_ | so crash! |
| 00:05:53 | raptor | add more pointers! |
| 00:05:59 | Watusimoto_ | it should be fixable, but I am a bit stuck on it at the moment |
| 00:07:16 | raptor | maybe |
| 00:07:37 | raptor | maybe we need to re-think the architecture of the editor with relation to the clientgame |
| 00:08:00 | raptor | although, your last huge editor refactor was to get it to use the same BfObjects... so maybe they're now inseparable |
| 00:08:30 | Watusimoto_ | they're quite seperable |
| 00:08:44 | Watusimoto_ | actually, this refactor helped a lot in that direction |
| 00:09:02 | Watusimoto_ | because now the cleitn game is (almost) out of the level editing business |
| 00:09:22 | Watusimoto_ | the problem is that it is not yet totally out |
| 00:09:24 | raptor | ahh |
| 00:09:27 | raptor | ok cool |
| 00:09:41 | Watusimoto_ | the editor now has its own level object |
| 00:09:56 | Watusimoto_ | when you test, that elvel gets saved, and the server loads it, and then sends it to the client |
| 00:10:06 | Watusimoto_ | the old model was more confused |
| 00:10:36 | Watusimoto_ | but I just had an insight |
| 00:10:44 | Watusimoto_ | the level extends the database |
| 00:10:48 | Watusimoto_ | so the level IS a database |
| 00:10:57 | Watusimoto_ | and the object knows what database it has been added to |
| 00:11:03 | Watusimoto_ | so perhaps it can get the color from there |
| 00:12:23 | Watusimoto_ | and the object should never need to know its color unless it's about to be rendered, in which case it should be in a database |
| 00:12:28 | Watusimoto_ | so I think it could work |
| 00:13:06 | raptor | i was toying with the idea of splitting out our render code a bit more: LineItemRender, BarrerRender, etc.. |
| 00:13:29 | Watusimoto_ | why? |
| 00:14:00 | raptor | so we wouldn't need to use teh ZAP_DEDICATED preprocessor definition so much |
| 00:14:21 | Watusimoto_ | always happy to get rid of that |
| 00:14:59 | Watusimoto_ | but I don't see why seperate rendering code would help |
| 00:15:11 | Watusimoto_ | unless I misunderstand |
| 00:15:27 | Watusimoto_ | do you mean break apart gameobjectRenderer, or something else? |
| 00:15:54 | raptor | no, separating render code from object code |
| 00:16:04 | raptor | so barrier.cpp becomes barrier.cpp and barrierrender.cpp |
| 00:16:51 | raptor | and we could get rid of the ZAP_DEDICATED by just including the render.cpp files in the client portion of the build |
| 00:17:11 | raptor | this was all brought up as i was dreaming of further modularizing our build system |
| 00:17:53 | raptor | but this is another topic for another time - i didn't mean to derail your line of thought |
| 00:21:18 | Watusimoto_ | that's fine |
| 00:21:44 | Watusimoto_ | we'd still need the ifdef, no? |
| 00:21:52 | Watusimoto_ | there would just be less inside |
| 00:24:39 | raptor | the ifdef is mostly used for commenting out the render code in shared objects |
| 00:28:59 | raptor | if we wanted to get rid of it completely, we'd have to probably have a separate main.cpp for it |
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| 00:33:04 | raptor | in fact it probably already does |
| 00:33:04 | Watusimoto_ | maybe we could pass the team manager to the renderEditor methods |
| 00:38:27 | raptor | or maybe just set the team of the objects |
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| 18:58:02 | raptor | good morning! |
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| 19:26:07 | watusimoto | morning! |
| 19:26:16 | watusimoto | I saw a glimmer of life in bf.org |
| 19:26:23 | watusimoto | but it was soon snuffed out |
| 19:26:28 | raptor | oh?? |
| 19:26:48 | watusimoto | if you had to guess, what would you say is the total amount of disk we are using? |
| 19:27:05 | raptor | 7GB ? |
| 19:27:15 | watusimoto | For the first time, I saw a non-0 number in our disk usage |
| 19:27:16 | raptor | somewhere between 2 and 10, i think |
| 19:27:28 | watusimoto | it said 14ish GB, I think |
| 19:27:38 | watusimoto | I tried to do a screen shot, but it didn't work out |
| 19:27:47 | watusimoto | It might also be a phantom |
| 19:27:49 | raptor | maybe we're getting close! |
| 19:32:45 | watusimoto | 13.38 MB of 15 GB Used |
| 19:32:54 | watusimoto | that happens after I boot with the boot button |
| 19:33:08 | watusimoto | and, for the first time, after booting, the status becomes Online, at least until I refresh |
| 19:33:16 | watusimoto | before today, status would never change from Offline |
| 19:33:25 | watusimoto | so not fixed, but at least changing |
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| 19:35:54 | raptor | interesting... |
| 19:36:04 | raptor | still cannot ping the old IP |
| 19:46:11 | watusimoto | yeah, it won't stay up |
| 19:46:29 | watusimoto | if it's coming up at all -- it could be an illusion/artefact of something else going on |
| 19:47:54 | raptor | yeah... |
| 19:48:10 | raptor | did i tell you i have a forums dump from about 3 weeks ago? |
| 19:48:26 | raptor | maybe we'll have to redesign everything... |
| 19:49:24 | watusimoto | no, that's great |
| 19:50:23 | watusimoto | I'll ping my ticket in the morning if I get no response today |
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| 19:56:21 | raptor | they didn't put out an update yesterday... |
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| 20:21:48 | watusimoto | They're down to the difficult cases |
| 20:23:15 | Nothing_Much | Is it time to upgrade to Bitpress? :O |
| 20:23:39 | raptor | if nothing can be restored, then I think we should go to static content |
| 20:24:04 | raptor | I like the idea of not having a CMS... |
| 20:25:06 | raptor | so far i think our current homepage has been my favorite, yet! |
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| 20:37:27 | watusimoto | yes, I agree |
| 20:37:32 | watusimoto | static would be ok |
| 20:37:41 | watusimoto | current design is good |
| 20:39:17 | sam686 | my idea of index.html was a quick and easy way to put something in a stripped-down temporary server saying the main server is down |
| 20:39:18 | sam686 | \ |
| 20:40:20 | raptor | and it was a brilliant design! |
| 20:40:30 | sam686 | and my server's home page is just index.html the whole time.. |
| 20:42:28 | sam686 | theres may be an option to make wikimedia our home page, which might be a good idea since we use wikimedia anyway.. |
| 20:44:37 | sam686 | the only little problem with index.html is.... it might be hard to edit it when it gets complex. |
| 20:48:03 | raptor | now there's an interesting idea - watusimoto what would you say to making the wiki the home page? I know of another project that does it: http://freeorion.org/index.php/Main_Page |
| 20:48:17 | raptor | it would guarantee ugliness for now and forever! |
| 21:05:47 | watusimoto | I would not support making the wiki the front page |
| 21:06:04 | watusimoto | other projects do it, I do not like it |
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| 22:25:51 | raptor | i still have hope! |
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