#bitfighter IRC Log

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IRC Log for 2014-09-01

Timestamps are in GMT/BST.

00:35:34raptor Quit ()
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01:07:58fordcars Quit (Quit: Page closed)
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06:34:28Nothing_Muchvoice echo works fine
06:37:22Nothing_Muchwait, what's going on?
06:37:30Nothing_Muchopus?
06:37:43Nothing_Muchdoes it make the voice quality sound better? ;D
06:37:45Nothing_Much:D
07:07:17Flynnn Quit (Quit: This computer has gone to sleep)
10:32:11Watusimoto has joined
11:30:55destroyerimo has joined
11:49:03Invisible has joined
12:35:05raptor has joined
12:35:05ChanServ sets mode +o
12:35:11raptorgood day!
12:35:48raptorWatusimoto: are you around?
12:35:54Watusimotoyes
12:35:56Watusimotohi
12:36:02raptorhi
12:36:12raptordo you have a moment to test the new voice codec? :)
12:36:22raptorif you ahve a computer with a microphone...
12:37:28WatusimotoI could if you could give me a binary -- i can't build at the moment
12:37:35raptorbehold!: http://sam6.25u.com/upload/bitfighter-opus.7z
12:37:40raptorwin32, is that OK?
12:37:45Watusimotoyes
12:38:12raptorand don't worry about revealing your real voice... it's still 8000 Hz so not that great quality :)
12:38:38raptormostly i just want to check that it is somewhat intelligible on either end
12:39:54raptor(I'm sure you're not worried about revealing your voice.. I think...)
12:40:08Watusimotook
12:40:22Watusimotorunning,in lobby
12:40:26raptori'm hosting
12:40:39Watusimotooops
12:40:49raptor107.108...
12:41:06Watusimotohttp://i.imgur.com/sV02iMl.png
12:41:19raptorWHAT
12:41:29Watusimotoclicking ignore brings exit
12:41:36raptorstack trace?
12:41:54Watusimotodidn't see one
12:41:55raptoris there an error somewhere in the current windows build?
12:42:08raptoroh, can you run on command line?
12:42:30Watusimotohttp://i.imgur.com/KGGln8z.png
12:42:44raptorha!
12:42:54raptorok, that's probably a bug elsewhere
12:43:04raptorummm... is there a way to directly join from the command line?
12:43:31Watusimotoare you in the lobby?
12:43:37raptorno, i'm hosting a game
12:43:45Watusimotook, quit back to main menu
12:43:50raptordone
12:44:07Watusimotook, host now
12:44:17raptori'm hosting
12:44:20raptorin game
12:44:35Watusimotogetting stuck on this negative index thing
12:44:42Watusimotovery weird... it worked the first time
12:44:44raptormust be a settings issue...
12:45:13Watusimotono
12:45:25WatusimotoI deleted bitfighter.ini, and I still get the same thing
12:45:31Watusimotoare you hosting
12:45:33raptoryes
12:45:39Watusimotook, stop hosting again
12:45:44raptordone
12:46:07Watusimotook, host
12:46:13raptorin game
12:46:28Watusimotook, not going to work
12:46:34raptoryou host?
12:46:38Watusimotonegative index pops up
12:46:39Watusimotook
12:47:00Watusimotohosting
12:47:32raptorha! negative index
12:47:37Watusimotoboo!
12:47:44raptorok, it's a settings issue - i got a stack trace
12:47:49raptorwe'll have to try later
12:47:50Watusimotook, well, it works out because I've been summoned to breakfast
12:48:01Watusimotoour music rocks!
12:48:01raptorand i've been summoned to go raspberry picking!
12:48:04Watusimotoback later
12:48:09raptorbye, me too
12:48:09Watusimotoenjoy your berries
12:48:10raptorlater
12:52:54Watusimoto Quit (Ping timeout: 260 seconds)
12:54:56raptorUIQueryServers.cpp:845
12:55:02raptorTNLAssert(!(selectedIndex < 0 && servers.size() >= 0), "Negative index?"); // Assert added Jul 2014 by Wat
12:55:08Nothing_Muchraptor: did something happen with the speex or opus thing?
12:55:09raptorso you added it recently
12:55:30raptorhi Nothing_Much, i'm hoping to test it, yes, but i only have a windows build to test with at the moment
12:55:54Nothing_Muchah darn
12:56:10raptorbut I have to run for now. back later!
12:56:11Nothing_Muchlemme know when you get a .deb or if you have compiling instructions I can do that!
12:56:23raptorok :)
12:56:49raptor Quit ()
12:56:59Nothing_Muchnice
13:14:58Watusimoto has joined
13:19:46fordcars has joined
13:23:10Nothing_MuchHey fordcars
13:23:15fordcarsHey
13:23:22Nothing_MuchWhat's up?
13:23:25fordcarsWassup?
13:23:30fordcarsNothing_Much haha
13:24:23fordcarsIt's really easy to compile Bitfighter on Linux btw
13:31:07Invisible Quit (Quit: Invisible)
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13:32:19Nothing_Muchfordcars: Yeah I know
13:32:25Nothing_MuchThe thing is, I need that Opus thingy
13:32:33Nothing_MuchAnd I don't know how to add it to Opus
13:32:41Nothing_MuchOh fordcars, you're learning how to compile for Linux? :D
13:32:57Nothing_MuchIt's super easy, in fact, why doncha compile it on your RPi? :D
13:33:16fordcarsI did it a few times on Pi haha
13:33:47Nothing_MuchNot the server
13:33:48Nothing_MuchThe client
13:33:50Nothing_Much:D
13:34:01fordcarsOh lol no, needs OpenGL 2
13:34:08fordcarsBitfighter ^^
13:34:17Nothing_MuchDoes not!
13:34:22fordcarsDoes so!
13:34:35Nothing_MuchI was told it can run on OpenGL 1.2 hardware!
13:34:46Nothing_Muchwait
13:34:51fordcarsRaspberry Pi is Open GL 2 hardware!
13:34:53fordcarsHaha
13:34:55Nothing_MuchRPi doesn't have OpenGL standard, right?
13:35:12fordcarsBitfighter is OpenGl 1.2, RPi is OpenGL 2
13:35:21fordcarsWe need to update Bitfighter
13:35:29Nothing_MuchRight, but it should compile for it, no?
13:35:40Nothing_MuchSince GL2 is backwards compatible with 1.2 right?
13:35:43fordcarsI did compile it on Pi, and it worked at 6fps
13:35:52fordcarsusing Desktop
13:36:09fordcarsBut no, it's not Backwards compatible with OGL1.2, it's too different
13:36:25fordcarsOGL 2 has shaders
13:36:32Nothing_Muchoh right
13:36:36Nothing_MuchBut that's odd
13:36:42Nothing_MuchI have GL 4.0 hardware
13:36:50Nothing_MuchThat so far uses OpenGL 3.3
13:37:03fordcarsBut it supports Ogl 1.2
13:37:13fordcarsRPi doesn't I think
13:37:23Nothing_MuchHmm...
13:37:43Nothing_MuchWhat if I attempted a cross compile of Bitfighter on my x86 PC to Armv6?
13:38:25Nothing_MuchAnd you could test it out?
13:38:28fordcarsWait sorry, OpenGL ES 2 is not backward compatible with OpenGL ES 1, that is why it doesn't work
13:38:48fordcarsNothing_Much, the Raspberry Pi still won'y work with it :(
13:38:56fordcarsIt doesn't have the hardware to run it
13:39:13Nothing_MuchThat's embedded GL
13:39:20fordcarsIt runs under Emulation though (or something like that) for graphics, but it is extremely slow
13:39:25Nothing_MuchI'm talkin' 'bout just plain OpenGL
13:39:42fordcarsRPi only supports OpenGL ES 2
13:39:53fordcarsBitfighter can work with OpenGL ES 1 I think
13:40:01fordcarsSorry :P
13:40:12Nothing_Much:(
13:40:20Nothing_MuchGotta know your API differences man
13:40:34fordcarsLol I don't :P
13:40:54fordcarsBut I know that RPi only supports ES
13:41:08Nothing_MuchYeah, just looked that up
13:41:16fordcarsBitfighter only supports OpenGL 1.2 and OpenGL ES 1 (using SDL 2) I think
13:41:48Nothing_MuchHmm...
13:42:05Nothing_MuchDid you upgrade to Wayland on your RPi?
13:42:06Nothing_Mucho.o
13:42:56fordcarsHuh?
13:43:16Nothing_MuchDo you use Wayland on your Pi?
13:43:39fordcarsOh, I don't use much right now I think
13:43:44fordcarsI keep reflashing the SD card
13:43:46fordcars:3
13:43:59fordcarsi think I have Fedora on it now, with it's Desktop
13:44:10Nothing_Muchnice
13:44:25Nothing_MuchTry Raspbian again, I think they added a new lightweight Wayland desktop to it o.o
13:44:40fordcarsOhh cool :)
13:44:42fordcarsI will
13:44:42Nothing_MuchI'm trying to figure out if I can compile OpenGLES support without the hardware
13:44:51fordcarsNothing_Much, of course!
13:45:04Nothing_MuchOh you can?
13:45:07fordcarsI think you only need opengl libs
13:45:12Nothing_MuchDUDE
13:45:15Nothing_MuchI CAN TOTALLY DO THAT
13:45:15fordcarsAnd Compile for Armv6
13:45:19Nothing_MuchYES
13:45:21Nothing_MuchWOO
13:45:22fordcarsHaha
13:45:29Nothing_MuchGotta figure out the libs first
13:45:33Nothing_MuchGLES 2.0 right?
13:45:57Nothing_Muchfordcars: http://www.omgubuntu.co.uk/2014/06/maynard-raspberry-pi-lightweight-desktop-ubuntu
13:46:15fordcarsYep, but Bitfighter won't give a sh** about OpenGL ES 2 :(
13:46:32Nothing_MuchYou sure about that?
13:47:04fordcarsYeah :( kaen said he might update it to OGL 2 eventually
13:47:11fordcarsThus working on OpenGL ES 2
13:47:48Nothing_MuchUh
13:47:58Nothing_MuchI don't think GL and GLES are compatible with each other
13:48:05fordcarsBitfighter is ;)
13:48:21fordcarsWell, I think it is
13:48:33fordcarsBitfighter worked out of the box with OpenGL ES 1.1
13:48:58Nothing_MuchInteresting
13:49:10fordcarsRaspberry Pi actually supports OpenGL ES 1.1, but it's not hardware accelerated
13:49:12Nothing_MuchHold up, where's the latest source code for Bitfighter?
13:49:16fordcarsSo that is why I had 6fps
13:49:21fordcarsWith Bitfighter on Pi
13:49:24Nothing_MuchYeah
13:49:36Nothing_MuchDude, I can't find the 019c source!
13:49:42fordcarshttps://code.google.com/p/bitfighter/source/checkout
13:49:46fordcarsWait
13:49:53fordcarsBleeding-edge?
13:50:22fordcarsOh lol, they removed the source code download on bitfighter.org
13:50:32fordcarsI think you have to get bleeding-edge
13:50:37fordcarsWith Mercurial
13:50:41Nothing_MuchWhat? Why?
13:50:57Nothing_MuchI need the stable build if I'm gonna be compiling.
13:50:59fordcarsI don't know haha
13:51:10Nothing_MuchAw man
13:51:22fordcarsWait!
13:51:23fordcarshttps://code.google.com/p/bitfighter/downloads/list
13:51:27fordcarsIt's still here :)
13:51:37fordcarsThis one: bitfighter-019.tar.gz
13:52:24Nothing_MuchIs it 019c?
13:52:34fordcarsYep, well it's the latest release
13:52:41fordcarsSo 19c I guess
13:52:45Nothing_MuchI'll see 'bout that
13:53:24fordcarshttp://bitfighter.org/wiki/index.php/Building_Bitfighter
13:53:29fordcarsHow to compile Bitfighter
13:53:47fordcars!cgi
13:53:51fordcarsEH
13:53:56fordcars!gci
13:53:56BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
13:54:03Nothing_MuchOh nice
13:54:09fordcarsThat's a great tutorial
13:54:25fordcarsMore updated than the other one
13:54:26Nothing_MuchI use GNU/Linux tho
13:54:28Nothing_Muchlol
13:55:04fordcarsYeah, use the Boostrap one
13:55:07Nothing_MuchOh there it is
13:57:25Invisible Quit (Ping timeout: 245 seconds)
14:00:54Nothing_MuchGot the -dev files :D
14:01:56fordcars:D
14:04:39Nothing_Muchuh oh
14:04:48Nothing_MuchRed error shows up but it doesn't say anything
14:04:54Nothing_MuchIt's outdated :(
14:05:06fordcarsapt-get?
14:05:08Nothing_MuchOr it could be that
14:05:11fordcarsapt-get install stuff
14:05:21Nothing_Muchfordcars: I got everything I needed
14:05:29fordcarsDev tools?
14:05:39fordcarsWhat do they errors say?
14:06:05Nothing_Muchfordcars: What do you mean?
14:06:12fordcarsThe "red erros"
14:06:14Nothing_Muchno wait
14:06:17Nothing_MuchI launched the game
14:06:22Nothing_MuchBitfighter launched
14:06:25fordcarsReally? Nice!
14:06:26Nothing_MuchAfter it connected to the master server
14:06:34Nothing_MuchA red box error popped up
14:06:38Nothing_MuchWithin the game
14:06:55Nothing_MuchI assume it's telling me that there's a new version of the game out
14:07:00Nothing_MuchBecause it's blank
14:07:08fordcarsWait
14:07:20fordcarsCan you just press esc?
14:07:38Nothing_MuchYeah I did that
14:07:41Nothing_MuchBut it's outdated
14:07:42Nothing_Muchafaik
14:07:49Nothing_Muchno wait
14:07:52Nothing_Muchthere's no sounds
14:07:57Nothing_Muchlemme check if I missed a step
14:08:45fordcarsMaybe you forgot a lib
14:08:55fordcarsProbably not
14:09:28Nothing_MuchHold up
14:09:32Nothing_MuchI missed the last step
14:09:52Nothing_Muchbut I'm getting an unexpected token "do"
14:10:12Nothing_Muchwhoope
14:10:13Nothing_Muchs
14:10:15Nothing_Muchwhoops*
14:11:14fordcarsLolwut
14:11:17fordcarsI know!
14:11:20Nothing_MuchLemme download the source again
14:11:30fordcarsDo you have the ressources i
14:11:36fordcarsin the correct folder?
14:12:34Nothing_MuchYeah
14:12:38Nothing_MuchI'm just gonna re-download the source
14:14:42fordcarsOk
14:17:14Nothing_Muchoh hey
14:17:19Nothing_Muchhttps://code.google.com/p/bitfighter/source/list?name=bitfighter-019c
14:17:27Nothing_MuchI think this is the latest stable :O
14:19:51Nothing_MuchAgh, it's a damaged tar
14:21:38fordcarsIt's damaged??
14:22:00fordcarsEh
14:26:20Nothing_MuchYeah, extraction gives me an error
14:27:07fordcarsOh
14:27:30fordcarsYou can get the latest if you want, it's not unstable, it just has a few bugs
14:27:52fordcarsAnd if you do, updating the code is as easy as one command
14:27:56fordcarshg pull -u
14:28:00fordcarsWith mercurial
14:30:25Nothing_MuchI want the 019c dammit
14:30:31Nothing_MuchSo you can try it out on your RPi
14:30:40Nothing_MuchIf it works then put it on the Pi store :D
14:31:45Invisible has joined
14:31:53fordcars:P
14:31:56fordcarsOkok, wait
14:32:04fordcarsGah
14:32:16Nothing_MuchDon't get your Pi out yet
14:32:23Nothing_MuchI've yet to compile anything dude
14:32:39fordcarsI know :PPPP
14:32:50fordcarsUhm, but what is your plan?
14:33:39Nothing_MuchTo compile with GLES 2.0
14:33:51fordcarsOkoko
14:33:53fordcarsGood luck haha
14:33:56Nothing_MuchI wonder if it's just a matter of moving files and folders
14:34:12fordcarsI managed to extract the tar here
14:34:31fordcarsAll seem well
14:35:35fordcarsGet mercurial
14:35:42fordcarsIt'll be your best friend
14:35:46fordcarsAnd let you get 19c
14:35:51fordcarsthe "right" way
14:37:48fordcarsapt-get install mercurial
14:38:06Nothing_MuchAlright, how do I change to the 019c branch?
14:38:13Nothing_MuchOr tag? Whatever it is?
14:38:19Nothing_MuchI got mercurial
14:38:34fordcarsUhm, hg update [somthing]
14:38:41fordcarsWait
14:38:43fordcarsSorry
14:38:45fordcarsUh
14:39:17fordcarsOk
14:39:31fordcars3d96b9c7635f
14:40:09fordcarshg clone -r 3d96b9c7635f
14:40:11fordcarsI am guessing
14:40:12Nothing_Muchoh dude
14:40:14Nothing_Muchhttp://www.google-melange.com/gci/task/view/google/gci2013/5339186185895936
14:40:15Nothing_Much:D
14:40:20fordcarsThis will get 019c
14:40:52fordcarsYeah, somedude did that, helped a lot!
14:41:02fordcarsCmake stuff
14:41:21fordcarsNothing_Much, try hg clone -r 3d96b9c7635f
14:41:27fordcarsIn the dir you want it to be
14:41:30fordcarsin
14:41:41fordcars3d96b9c7635f is the rev number of 019c
14:41:53fordcarsWait!
14:41:55fordcarsSorry
14:42:08Nothing_Muchwut
14:42:11Nothing_Mucho.o
14:42:24fordcarshg clone https://code.google.com/p/bitfighter/ -r 3d96b9c7635f
14:43:34fordcars^^
14:44:27fordcarsNothing_Much, that is comfirmed to work :)
14:44:34Nothing_MuchGot it :D
14:44:37Nothing_Muchadding file changes
14:44:37fordcarsYay!
14:44:53fordcarsYou can update whenever you wan
14:44:54fordcarst
14:45:00Nothing_Muchwhy would I?
14:45:09fordcars020?
14:45:10Nothing_Muchstable releases are for the consumer o.o
14:45:17fordcarsWhen it comes out
14:45:19Nothing_Muchwell that's not stable or released yet
14:45:27fordcarsI know :P
14:45:27Nothing_MuchI'd stick to the downloading process and stuff
14:45:53fordcarsYeah, but updating the code
14:45:55Nothing_MuchWait a sec.
14:45:59fordcarsIf 020 is released
14:46:05Nothing_MuchThe guy who made the GLES thing was vs37nx?
14:46:12fordcarsYeah
14:46:15fordcarsWeird, right?
14:46:23fordcarsIt was a small proejct though
14:46:38fordcarsChanging things in cmake stuff I think
14:46:40Nothing_MuchStrange, I thought GLES support would be tons of work
14:46:43Nothing_MuchAh
14:48:23fordcarsBitfighter already support GLES 2
14:48:28fordcars*supported
14:48:40fordcars**** OGLES 1
14:56:39Nothing_Muchhmm..
14:56:45Nothing_Muchcan't seem to find the GLES 2 libs..
14:58:44Nothing_Muchwhy doesn't it ask for SDL2 thougH?
14:58:57Nothing_MuchIt says could NOT find SDL
14:59:06Nothing_MuchYet it doesn't include the 2
14:59:24Nothing_Muchyou know what?
14:59:31Nothing_MuchI'm just gonna go for the latest one in google code
15:01:20fordcarsI don't think you'll be able to port Bitfighter to GLES 2 though :(
15:01:42Nothing_MuchI'm not a programmer/dev, so you're right about that :(
15:01:49Nothing_MuchBut I could try to force it to use GLES 2
15:01:55Nothing_MuchBy putting in the directories
15:01:59Nothing_Muchor somethihn
15:02:00Nothing_Much'
15:02:04Nothing_Muchsomethin'*
15:02:07fordcarsMaybe, but GLES doesn't have fixed functions I think
15:02:15Nothing_MuchAnd I have no idea what that is lol
15:02:54fordcarsFor programmable hardware: OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. OpenGL ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL ES 1.x. Learn More...
15:03:05fordcars:(
15:03:10Nothing_Muchboo
15:03:20Nothing_Muchbut maybe there's been an update for GLES 2...
15:03:28fordcarsYou can still get the latest code and build it for your platform, it's always cool
15:03:35Nothing_MuchYeah I'm doin' that right now
15:03:42Nothing_MuchMercurial's doin' its thang
15:03:47fordcarsYou can eventually contribute to the code :D
15:04:02Nothing_Muchif I get into programming :(
15:04:11fordcarsIt's easy!
15:05:08fordcarsOpenGL ES 1 -> http://www.khronos.org/assets/uploads/apis/opengles_1x_pipeline.gif OpenGL ES 2 -> http://www.khronos.org/assets/uploads/apis/opengles_20_pipeline2.gif
15:05:14fordcarsInteresting stuff though
15:07:19Nothing_Muchwhat the heck is poly2tri?
15:09:27fordcarsDunno, it's a Bitfighter lib tho
15:09:37fordcarsOh I now
15:09:46fordcarsIt's for generating bot zones
15:09:52fordcarsFor movement
15:11:17Nothing_Muchnice
15:21:39destroyerimo_clo has joined
15:23:26Nothing_MuchOPENGLES_INCLUDE_DIR is set to ~/bitfighter/zap
15:23:49Nothing_Muchbut I'm not seeing any libs
15:24:02LordDVG has joined
15:24:20fordcarsYeah, the libs are in /opt/vc/ogl on RPi
15:24:24fordcarsI think
15:24:34damndisconnect has joined
15:25:17Nothing_MuchAccording to FindOpenGLES.cmake, it's in /opt/vc
15:25:31destroyerimo Quit (Ping timeout: 260 seconds)
15:26:21Nothing_MuchHold up
15:26:24Nothing_MuchI think I'm missing mesa-egl
15:27:33Nothing_MuchOh wait, I'm.. wait
15:27:40Nothing_Muchnope I'm not
15:27:42Nothing_Muchdarn
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15:34:46fordcarsLolwut
15:35:09Nothing_MuchI guess changing directories doesn't work, sadly :(
15:35:13Nothing_Muchoh well, bbl
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15:38:52fordcarsLater
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16:09:47ChanServ sets mode +o
16:09:54raptorhello again
16:10:22raptorWatusimoto: at UIQueryServers.cpp:845
16:10:23raptorTNLAssert(!(selectedIndex < 0 && servers.size() >= 0), "Negative index?"); // Assert added Jul 2014 by Wat
16:12:00raptorlooks like it was added/changed in e98969c2f00e
16:12:06raptorwhich was that const refector
16:16:15Watusimotough
16:16:48raptoractually it looks like it was an assert just added when deciding to remove the negative check
16:17:02raptorso if you're OK with me reverting that part, I can do it
16:17:54damndisconnect has joined
16:19:33raptormostly I want to know why you decided that commenting out the check and adding the assert was OK
16:20:13Watusimotomaybe I thought it never happened
16:20:28Watusimotowell... I must have thought it never happened
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16:21:04raptorit does happen on first load of the screen. the getSelectedIndex() method returns -1 on failure
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16:22:30raptorohhh... i see
16:22:33raptori just reverted it
16:22:46destroyerimo_clo has joined
16:22:50raptorand because the method is const, it disallows setting the selectId member
16:23:02raptorso you commented it out to ge it to compile
16:25:47Watusimotohmmmm.....
16:25:52Watusimotomaaaaaybe I did
16:26:03Watusimotoforensic debugging!
16:26:21raptoranyways, i made it compile, and i think my fix is harmless enough
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16:27:24raptorback in a bit..
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18:46:39raptorhi again
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18:55:47fordcarsHi
18:56:04raptorhi
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19:05:28raptoroh hey! we've got more than 10000 commits!
19:05:29BFLogBot_ Commit: 17fcd4e33e | Author: buckyballreaction | Message: Fix Assert by declaring local-only member as 'mutable' so it can be modified in a const method
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19:55:36raptorWatusimoto: how do we make a bool a YesNo ?
19:55:40raptorin the settings?
19:58:15raptorjust a simple cast YesNo(someBool) ?
19:58:54WatusimotoI think you can just do if(yesNoVar) then ...
19:59:11Watusimotobecause Yes is 1 and No is 0
19:59:19Watusimotoit is an enum, if I recall
19:59:32Watusimotooh, the other way
19:59:39raptoryes it is, but it doesn't seem to work as seamless with bool as I thought it did
19:59:48raptorhuh?
19:59:50Watusimotouh... we do it all the time
19:59:57Watusimotogo from bool to YesNo
20:00:01Watusimotothere must be a helper
20:00:36raptorif i do a setSetting(key, someBool) the setting doesn't automagically convert to YesNo
20:01:38raptorah, ok. found an example: show ? Yes : No
20:01:44raptorwhere show is a bool
20:01:45raptorok
20:01:47raptorthanks
20:03:17BFLogBot Commit: 242ec3aad4 | Author: buckyballreaction | Message: Fix broken setting with bool and YesNo
20:03:27raptormaybe we should automatically translate a bool into a YesNo?
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20:09:50Watusimotoyes, probably we should; or at least add an override that takes a bool
20:27:12Nothing_MuchWhat's Wishnet?
20:35:14raptorok, i think i solved most of the bugs to allow us to test Opus
20:36:17raptorhowever, one last bug remains - connecting to a remote server always fails with a boost exception about a Level object: http://pastie.org/pastes/9520380/text
20:36:29raptoris that the bug you're working on?
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