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| 06:34:28 | Nothing_Much | voice echo works fine |
| 06:37:22 | Nothing_Much | wait, what's going on? |
| 06:37:30 | Nothing_Much | opus? |
| 06:37:43 | Nothing_Much | does it make the voice quality sound better? ;D |
| 06:37:45 | Nothing_Much | :D |
| 07:07:17 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 10:32:11 | | Watusimoto has joined |
| 11:30:55 | | destroyerimo has joined |
| 11:49:03 | | Invisible has joined |
| 12:35:05 | | raptor has joined |
| 12:35:05 | | ChanServ sets mode +o |
| 12:35:11 | raptor | good day! |
| 12:35:48 | raptor | Watusimoto: are you around? |
| 12:35:54 | Watusimoto | yes |
| 12:35:56 | Watusimoto | hi |
| 12:36:02 | raptor | hi |
| 12:36:12 | raptor | do you have a moment to test the new voice codec? :) |
| 12:36:22 | raptor | if you ahve a computer with a microphone... |
| 12:37:28 | Watusimoto | I could if you could give me a binary -- i can't build at the moment |
| 12:37:35 | raptor | behold!: http://sam6.25u.com/upload/bitfighter-opus.7z |
| 12:37:40 | raptor | win32, is that OK? |
| 12:37:45 | Watusimoto | yes |
| 12:38:12 | raptor | and don't worry about revealing your real voice... it's still 8000 Hz so not that great quality :) |
| 12:38:38 | raptor | mostly i just want to check that it is somewhat intelligible on either end |
| 12:39:54 | raptor | (I'm sure you're not worried about revealing your voice.. I think...) |
| 12:40:08 | Watusimoto | ok |
| 12:40:22 | Watusimoto | running,in lobby |
| 12:40:26 | raptor | i'm hosting |
| 12:40:39 | Watusimoto | oops |
| 12:40:49 | raptor | 107.108... |
| 12:41:06 | Watusimoto | http://i.imgur.com/sV02iMl.png |
| 12:41:19 | raptor | WHAT |
| 12:41:29 | Watusimoto | clicking ignore brings exit |
| 12:41:36 | raptor | stack trace? |
| 12:41:54 | Watusimoto | didn't see one |
| 12:41:55 | raptor | is there an error somewhere in the current windows build? |
| 12:42:08 | raptor | oh, can you run on command line? |
| 12:42:30 | Watusimoto | http://i.imgur.com/KGGln8z.png |
| 12:42:44 | raptor | ha! |
| 12:42:54 | raptor | ok, that's probably a bug elsewhere |
| 12:43:04 | raptor | ummm... is there a way to directly join from the command line? |
| 12:43:31 | Watusimoto | are you in the lobby? |
| 12:43:37 | raptor | no, i'm hosting a game |
| 12:43:45 | Watusimoto | ok, quit back to main menu |
| 12:43:50 | raptor | done |
| 12:44:07 | Watusimoto | ok, host now |
| 12:44:17 | raptor | i'm hosting |
| 12:44:20 | raptor | in game |
| 12:44:35 | Watusimoto | getting stuck on this negative index thing |
| 12:44:42 | Watusimoto | very weird... it worked the first time |
| 12:44:44 | raptor | must be a settings issue... |
| 12:45:13 | Watusimoto | no |
| 12:45:25 | Watusimoto | I deleted bitfighter.ini, and I still get the same thing |
| 12:45:31 | Watusimoto | are you hosting |
| 12:45:33 | raptor | yes |
| 12:45:39 | Watusimoto | ok, stop hosting again |
| 12:45:44 | raptor | done |
| 12:46:07 | Watusimoto | ok, host |
| 12:46:13 | raptor | in game |
| 12:46:28 | Watusimoto | ok, not going to work |
| 12:46:34 | raptor | you host? |
| 12:46:38 | Watusimoto | negative index pops up |
| 12:46:39 | Watusimoto | ok |
| 12:47:00 | Watusimoto | hosting |
| 12:47:32 | raptor | ha! negative index |
| 12:47:37 | Watusimoto | boo! |
| 12:47:44 | raptor | ok, it's a settings issue - i got a stack trace |
| 12:47:49 | raptor | we'll have to try later |
| 12:47:50 | Watusimoto | ok, well, it works out because I've been summoned to breakfast |
| 12:48:01 | Watusimoto | our music rocks! |
| 12:48:01 | raptor | and i've been summoned to go raspberry picking! |
| 12:48:04 | Watusimoto | back later |
| 12:48:09 | raptor | bye, me too |
| 12:48:09 | Watusimoto | enjoy your berries |
| 12:48:10 | raptor | later |
| 12:52:54 | | Watusimoto Quit (Ping timeout: 260 seconds) |
| 12:54:56 | raptor | UIQueryServers.cpp:845 |
| 12:55:02 | raptor | TNLAssert(!(selectedIndex < 0 && servers.size() >= 0), "Negative index?"); // Assert added Jul 2014 by Wat |
| 12:55:08 | Nothing_Much | raptor: did something happen with the speex or opus thing? |
| 12:55:09 | raptor | so you added it recently |
| 12:55:30 | raptor | hi Nothing_Much, i'm hoping to test it, yes, but i only have a windows build to test with at the moment |
| 12:55:54 | Nothing_Much | ah darn |
| 12:56:10 | raptor | but I have to run for now. back later! |
| 12:56:11 | Nothing_Much | lemme know when you get a .deb or if you have compiling instructions I can do that! |
| 12:56:23 | raptor | ok :) |
| 12:56:49 | | raptor Quit () |
| 12:56:59 | Nothing_Much | nice |
| 13:14:58 | | Watusimoto has joined |
| 13:19:46 | | fordcars has joined |
| 13:23:10 | Nothing_Much | Hey fordcars |
| 13:23:15 | fordcars | Hey |
| 13:23:22 | Nothing_Much | What's up? |
| 13:23:25 | fordcars | Wassup? |
| 13:23:30 | fordcars | Nothing_Much haha |
| 13:24:23 | fordcars | It's really easy to compile Bitfighter on Linux btw |
| 13:31:07 | | Invisible Quit (Quit: Invisible) |
| 13:31:44 | | Invisible has joined |
| 13:32:19 | Nothing_Much | fordcars: Yeah I know |
| 13:32:25 | Nothing_Much | The thing is, I need that Opus thingy |
| 13:32:33 | Nothing_Much | And I don't know how to add it to Opus |
| 13:32:41 | Nothing_Much | Oh fordcars, you're learning how to compile for Linux? :D |
| 13:32:57 | Nothing_Much | It's super easy, in fact, why doncha compile it on your RPi? :D |
| 13:33:16 | fordcars | I did it a few times on Pi haha |
| 13:33:47 | Nothing_Much | Not the server |
| 13:33:48 | Nothing_Much | The client |
| 13:33:50 | Nothing_Much | :D |
| 13:34:01 | fordcars | Oh lol no, needs OpenGL 2 |
| 13:34:08 | fordcars | Bitfighter ^^ |
| 13:34:17 | Nothing_Much | Does not! |
| 13:34:22 | fordcars | Does so! |
| 13:34:35 | Nothing_Much | I was told it can run on OpenGL 1.2 hardware! |
| 13:34:46 | Nothing_Much | wait |
| 13:34:51 | fordcars | Raspberry Pi is Open GL 2 hardware! |
| 13:34:53 | fordcars | Haha |
| 13:34:55 | Nothing_Much | RPi doesn't have OpenGL standard, right? |
| 13:35:12 | fordcars | Bitfighter is OpenGl 1.2, RPi is OpenGL 2 |
| 13:35:21 | fordcars | We need to update Bitfighter |
| 13:35:29 | Nothing_Much | Right, but it should compile for it, no? |
| 13:35:40 | Nothing_Much | Since GL2 is backwards compatible with 1.2 right? |
| 13:35:43 | fordcars | I did compile it on Pi, and it worked at 6fps |
| 13:35:52 | fordcars | using Desktop |
| 13:36:09 | fordcars | But no, it's not Backwards compatible with OGL1.2, it's too different |
| 13:36:25 | fordcars | OGL 2 has shaders |
| 13:36:32 | Nothing_Much | oh right |
| 13:36:36 | Nothing_Much | But that's odd |
| 13:36:42 | Nothing_Much | I have GL 4.0 hardware |
| 13:36:50 | Nothing_Much | That so far uses OpenGL 3.3 |
| 13:37:03 | fordcars | But it supports Ogl 1.2 |
| 13:37:13 | fordcars | RPi doesn't I think |
| 13:37:23 | Nothing_Much | Hmm... |
| 13:37:43 | Nothing_Much | What if I attempted a cross compile of Bitfighter on my x86 PC to Armv6? |
| 13:38:25 | Nothing_Much | And you could test it out? |
| 13:38:28 | fordcars | Wait sorry, OpenGL ES 2 is not backward compatible with OpenGL ES 1, that is why it doesn't work |
| 13:38:48 | fordcars | Nothing_Much, the Raspberry Pi still won'y work with it :( |
| 13:38:56 | fordcars | It doesn't have the hardware to run it |
| 13:39:13 | Nothing_Much | That's embedded GL |
| 13:39:20 | fordcars | It runs under Emulation though (or something like that) for graphics, but it is extremely slow |
| 13:39:25 | Nothing_Much | I'm talkin' 'bout just plain OpenGL |
| 13:39:42 | fordcars | RPi only supports OpenGL ES 2 |
| 13:39:53 | fordcars | Bitfighter can work with OpenGL ES 1 I think |
| 13:40:01 | fordcars | Sorry :P |
| 13:40:12 | Nothing_Much | :( |
| 13:40:20 | Nothing_Much | Gotta know your API differences man |
| 13:40:34 | fordcars | Lol I don't :P |
| 13:40:54 | fordcars | But I know that RPi only supports ES |
| 13:41:08 | Nothing_Much | Yeah, just looked that up |
| 13:41:16 | fordcars | Bitfighter only supports OpenGL 1.2 and OpenGL ES 1 (using SDL 2) I think |
| 13:41:48 | Nothing_Much | Hmm... |
| 13:42:05 | Nothing_Much | Did you upgrade to Wayland on your RPi? |
| 13:42:06 | Nothing_Much | o.o |
| 13:42:56 | fordcars | Huh? |
| 13:43:16 | Nothing_Much | Do you use Wayland on your Pi? |
| 13:43:39 | fordcars | Oh, I don't use much right now I think |
| 13:43:44 | fordcars | I keep reflashing the SD card |
| 13:43:46 | fordcars | :3 |
| 13:43:59 | fordcars | i think I have Fedora on it now, with it's Desktop |
| 13:44:10 | Nothing_Much | nice |
| 13:44:25 | Nothing_Much | Try Raspbian again, I think they added a new lightweight Wayland desktop to it o.o |
| 13:44:40 | fordcars | Ohh cool :) |
| 13:44:42 | fordcars | I will |
| 13:44:42 | Nothing_Much | I'm trying to figure out if I can compile OpenGLES support without the hardware |
| 13:44:51 | fordcars | Nothing_Much, of course! |
| 13:45:04 | Nothing_Much | Oh you can? |
| 13:45:07 | fordcars | I think you only need opengl libs |
| 13:45:12 | Nothing_Much | DUDE |
| 13:45:15 | Nothing_Much | I CAN TOTALLY DO THAT |
| 13:45:15 | fordcars | And Compile for Armv6 |
| 13:45:19 | Nothing_Much | YES |
| 13:45:21 | Nothing_Much | WOO |
| 13:45:22 | fordcars | Haha |
| 13:45:29 | Nothing_Much | Gotta figure out the libs first |
| 13:45:33 | Nothing_Much | GLES 2.0 right? |
| 13:45:57 | Nothing_Much | fordcars: http://www.omgubuntu.co.uk/2014/06/maynard-raspberry-pi-lightweight-desktop-ubuntu |
| 13:46:15 | fordcars | Yep, but Bitfighter won't give a sh** about OpenGL ES 2 :( |
| 13:46:32 | Nothing_Much | You sure about that? |
| 13:47:04 | fordcars | Yeah :( kaen said he might update it to OGL 2 eventually |
| 13:47:11 | fordcars | Thus working on OpenGL ES 2 |
| 13:47:48 | Nothing_Much | Uh |
| 13:47:58 | Nothing_Much | I don't think GL and GLES are compatible with each other |
| 13:48:05 | fordcars | Bitfighter is ;) |
| 13:48:21 | fordcars | Well, I think it is |
| 13:48:33 | fordcars | Bitfighter worked out of the box with OpenGL ES 1.1 |
| 13:48:58 | Nothing_Much | Interesting |
| 13:49:10 | fordcars | Raspberry Pi actually supports OpenGL ES 1.1, but it's not hardware accelerated |
| 13:49:12 | Nothing_Much | Hold up, where's the latest source code for Bitfighter? |
| 13:49:16 | fordcars | So that is why I had 6fps |
| 13:49:21 | fordcars | With Bitfighter on Pi |
| 13:49:24 | Nothing_Much | Yeah |
| 13:49:36 | Nothing_Much | Dude, I can't find the 019c source! |
| 13:49:42 | fordcars | https://code.google.com/p/bitfighter/source/checkout |
| 13:49:46 | fordcars | Wait |
| 13:49:53 | fordcars | Bleeding-edge? |
| 13:50:22 | fordcars | Oh lol, they removed the source code download on bitfighter.org |
| 13:50:32 | fordcars | I think you have to get bleeding-edge |
| 13:50:37 | fordcars | With Mercurial |
| 13:50:41 | Nothing_Much | What? Why? |
| 13:50:57 | Nothing_Much | I need the stable build if I'm gonna be compiling. |
| 13:50:59 | fordcars | I don't know haha |
| 13:51:10 | Nothing_Much | Aw man |
| 13:51:22 | fordcars | Wait! |
| 13:51:23 | fordcars | https://code.google.com/p/bitfighter/downloads/list |
| 13:51:27 | fordcars | It's still here :) |
| 13:51:37 | fordcars | This one: bitfighter-019.tar.gz |
| 13:52:24 | Nothing_Much | Is it 019c? |
| 13:52:34 | fordcars | Yep, well it's the latest release |
| 13:52:41 | fordcars | So 19c I guess |
| 13:52:45 | Nothing_Much | I'll see 'bout that |
| 13:53:24 | fordcars | http://bitfighter.org/wiki/index.php/Building_Bitfighter |
| 13:53:29 | fordcars | How to compile Bitfighter |
| 13:53:47 | fordcars | !cgi |
| 13:53:51 | fordcars | EH |
| 13:53:56 | fordcars | !gci |
| 13:53:56 | BFLogBot | GCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started. |
| 13:54:03 | Nothing_Much | Oh nice |
| 13:54:09 | fordcars | That's a great tutorial |
| 13:54:25 | fordcars | More updated than the other one |
| 13:54:26 | Nothing_Much | I use GNU/Linux tho |
| 13:54:28 | Nothing_Much | lol |
| 13:55:04 | fordcars | Yeah, use the Boostrap one |
| 13:55:07 | Nothing_Much | Oh there it is |
| 13:57:25 | | Invisible Quit (Ping timeout: 245 seconds) |
| 14:00:54 | Nothing_Much | Got the -dev files :D |
| 14:01:56 | fordcars | :D |
| 14:04:39 | Nothing_Much | uh oh |
| 14:04:48 | Nothing_Much | Red error shows up but it doesn't say anything |
| 14:04:54 | Nothing_Much | It's outdated :( |
| 14:05:06 | fordcars | apt-get? |
| 14:05:08 | Nothing_Much | Or it could be that |
| 14:05:11 | fordcars | apt-get install stuff |
| 14:05:21 | Nothing_Much | fordcars: I got everything I needed |
| 14:05:29 | fordcars | Dev tools? |
| 14:05:39 | fordcars | What do they errors say? |
| 14:06:05 | Nothing_Much | fordcars: What do you mean? |
| 14:06:12 | fordcars | The "red erros" |
| 14:06:14 | Nothing_Much | no wait |
| 14:06:17 | Nothing_Much | I launched the game |
| 14:06:22 | Nothing_Much | Bitfighter launched |
| 14:06:25 | fordcars | Really? Nice! |
| 14:06:26 | Nothing_Much | After it connected to the master server |
| 14:06:34 | Nothing_Much | A red box error popped up |
| 14:06:38 | Nothing_Much | Within the game |
| 14:06:55 | Nothing_Much | I assume it's telling me that there's a new version of the game out |
| 14:07:00 | Nothing_Much | Because it's blank |
| 14:07:08 | fordcars | Wait |
| 14:07:20 | fordcars | Can you just press esc? |
| 14:07:38 | Nothing_Much | Yeah I did that |
| 14:07:41 | Nothing_Much | But it's outdated |
| 14:07:42 | Nothing_Much | afaik |
| 14:07:49 | Nothing_Much | no wait |
| 14:07:52 | Nothing_Much | there's no sounds |
| 14:07:57 | Nothing_Much | lemme check if I missed a step |
| 14:08:45 | fordcars | Maybe you forgot a lib |
| 14:08:55 | fordcars | Probably not |
| 14:09:28 | Nothing_Much | Hold up |
| 14:09:32 | Nothing_Much | I missed the last step |
| 14:09:52 | Nothing_Much | but I'm getting an unexpected token "do" |
| 14:10:12 | Nothing_Much | whoope |
| 14:10:13 | Nothing_Much | s |
| 14:10:15 | Nothing_Much | whoops* |
| 14:11:14 | fordcars | Lolwut |
| 14:11:17 | fordcars | I know! |
| 14:11:20 | Nothing_Much | Lemme download the source again |
| 14:11:30 | fordcars | Do you have the ressources i |
| 14:11:36 | fordcars | in the correct folder? |
| 14:12:34 | Nothing_Much | Yeah |
| 14:12:38 | Nothing_Much | I'm just gonna re-download the source |
| 14:14:42 | fordcars | Ok |
| 14:17:14 | Nothing_Much | oh hey |
| 14:17:19 | Nothing_Much | https://code.google.com/p/bitfighter/source/list?name=bitfighter-019c |
| 14:17:27 | Nothing_Much | I think this is the latest stable :O |
| 14:19:51 | Nothing_Much | Agh, it's a damaged tar |
| 14:21:38 | fordcars | It's damaged?? |
| 14:22:00 | fordcars | Eh |
| 14:26:20 | Nothing_Much | Yeah, extraction gives me an error |
| 14:27:07 | fordcars | Oh |
| 14:27:30 | fordcars | You can get the latest if you want, it's not unstable, it just has a few bugs |
| 14:27:52 | fordcars | And if you do, updating the code is as easy as one command |
| 14:27:56 | fordcars | hg pull -u |
| 14:28:00 | fordcars | With mercurial |
| 14:30:25 | Nothing_Much | I want the 019c dammit |
| 14:30:31 | Nothing_Much | So you can try it out on your RPi |
| 14:30:40 | Nothing_Much | If it works then put it on the Pi store :D |
| 14:31:45 | | Invisible has joined |
| 14:31:53 | fordcars | :P |
| 14:31:56 | fordcars | Okok, wait |
| 14:32:04 | fordcars | Gah |
| 14:32:16 | Nothing_Much | Don't get your Pi out yet |
| 14:32:23 | Nothing_Much | I've yet to compile anything dude |
| 14:32:39 | fordcars | I know :PPPP |
| 14:32:50 | fordcars | Uhm, but what is your plan? |
| 14:33:39 | Nothing_Much | To compile with GLES 2.0 |
| 14:33:51 | fordcars | Okoko |
| 14:33:53 | fordcars | Good luck haha |
| 14:33:56 | Nothing_Much | I wonder if it's just a matter of moving files and folders |
| 14:34:12 | fordcars | I managed to extract the tar here |
| 14:34:31 | fordcars | All seem well |
| 14:35:35 | fordcars | Get mercurial |
| 14:35:42 | fordcars | It'll be your best friend |
| 14:35:46 | fordcars | And let you get 19c |
| 14:35:51 | fordcars | the "right" way |
| 14:37:48 | fordcars | apt-get install mercurial |
| 14:38:06 | Nothing_Much | Alright, how do I change to the 019c branch? |
| 14:38:13 | Nothing_Much | Or tag? Whatever it is? |
| 14:38:19 | Nothing_Much | I got mercurial |
| 14:38:34 | fordcars | Uhm, hg update [somthing] |
| 14:38:41 | fordcars | Wait |
| 14:38:43 | fordcars | Sorry |
| 14:38:45 | fordcars | Uh |
| 14:39:17 | fordcars | Ok |
| 14:39:31 | fordcars | 3d96b9c7635f |
| 14:40:09 | fordcars | hg clone -r 3d96b9c7635f |
| 14:40:11 | fordcars | I am guessing |
| 14:40:12 | Nothing_Much | oh dude |
| 14:40:14 | Nothing_Much | http://www.google-melange.com/gci/task/view/google/gci2013/5339186185895936 |
| 14:40:15 | Nothing_Much | :D |
| 14:40:20 | fordcars | This will get 019c |
| 14:40:52 | fordcars | Yeah, somedude did that, helped a lot! |
| 14:41:02 | fordcars | Cmake stuff |
| 14:41:21 | fordcars | Nothing_Much, try hg clone -r 3d96b9c7635f |
| 14:41:27 | fordcars | In the dir you want it to be |
| 14:41:30 | fordcars | in |
| 14:41:41 | fordcars | 3d96b9c7635f is the rev number of 019c |
| 14:41:53 | fordcars | Wait! |
| 14:41:55 | fordcars | Sorry |
| 14:42:08 | Nothing_Much | wut |
| 14:42:11 | Nothing_Much | o.o |
| 14:42:24 | fordcars | hg clone https://code.google.com/p/bitfighter/ -r 3d96b9c7635f |
| 14:43:34 | fordcars | ^^ |
| 14:44:27 | fordcars | Nothing_Much, that is comfirmed to work :) |
| 14:44:34 | Nothing_Much | Got it :D |
| 14:44:37 | Nothing_Much | adding file changes |
| 14:44:37 | fordcars | Yay! |
| 14:44:53 | fordcars | You can update whenever you wan |
| 14:44:54 | fordcars | t |
| 14:45:00 | Nothing_Much | why would I? |
| 14:45:09 | fordcars | 020? |
| 14:45:10 | Nothing_Much | stable releases are for the consumer o.o |
| 14:45:17 | fordcars | When it comes out |
| 14:45:19 | Nothing_Much | well that's not stable or released yet |
| 14:45:27 | fordcars | I know :P |
| 14:45:27 | Nothing_Much | I'd stick to the downloading process and stuff |
| 14:45:53 | fordcars | Yeah, but updating the code |
| 14:45:55 | Nothing_Much | Wait a sec. |
| 14:45:59 | fordcars | If 020 is released |
| 14:46:05 | Nothing_Much | The guy who made the GLES thing was vs37nx? |
| 14:46:12 | fordcars | Yeah |
| 14:46:15 | fordcars | Weird, right? |
| 14:46:23 | fordcars | It was a small proejct though |
| 14:46:38 | fordcars | Changing things in cmake stuff I think |
| 14:46:40 | Nothing_Much | Strange, I thought GLES support would be tons of work |
| 14:46:43 | Nothing_Much | Ah |
| 14:48:23 | fordcars | Bitfighter already support GLES 2 |
| 14:48:28 | fordcars | *supported |
| 14:48:40 | fordcars | **** OGLES 1 |
| 14:56:39 | Nothing_Much | hmm.. |
| 14:56:45 | Nothing_Much | can't seem to find the GLES 2 libs.. |
| 14:58:44 | Nothing_Much | why doesn't it ask for SDL2 thougH? |
| 14:58:57 | Nothing_Much | It says could NOT find SDL |
| 14:59:06 | Nothing_Much | Yet it doesn't include the 2 |
| 14:59:24 | Nothing_Much | you know what? |
| 14:59:31 | Nothing_Much | I'm just gonna go for the latest one in google code |
| 15:01:20 | fordcars | I don't think you'll be able to port Bitfighter to GLES 2 though :( |
| 15:01:42 | Nothing_Much | I'm not a programmer/dev, so you're right about that :( |
| 15:01:49 | Nothing_Much | But I could try to force it to use GLES 2 |
| 15:01:55 | Nothing_Much | By putting in the directories |
| 15:01:59 | Nothing_Much | or somethihn |
| 15:02:00 | Nothing_Much | ' |
| 15:02:04 | Nothing_Much | somethin'* |
| 15:02:07 | fordcars | Maybe, but GLES doesn't have fixed functions I think |
| 15:02:15 | Nothing_Much | And I have no idea what that is lol |
| 15:02:54 | fordcars | For programmable hardware: OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. OpenGL ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL ES 1.x. Learn More... |
| 15:03:05 | fordcars | :( |
| 15:03:10 | Nothing_Much | boo |
| 15:03:20 | Nothing_Much | but maybe there's been an update for GLES 2... |
| 15:03:28 | fordcars | You can still get the latest code and build it for your platform, it's always cool |
| 15:03:35 | Nothing_Much | Yeah I'm doin' that right now |
| 15:03:42 | Nothing_Much | Mercurial's doin' its thang |
| 15:03:47 | fordcars | You can eventually contribute to the code :D |
| 15:04:02 | Nothing_Much | if I get into programming :( |
| 15:04:11 | fordcars | It's easy! |
| 15:05:08 | fordcars | OpenGL ES 1 -> http://www.khronos.org/assets/uploads/apis/opengles_1x_pipeline.gif OpenGL ES 2 -> http://www.khronos.org/assets/uploads/apis/opengles_20_pipeline2.gif |
| 15:05:14 | fordcars | Interesting stuff though |
| 15:07:19 | Nothing_Much | what the heck is poly2tri? |
| 15:09:27 | fordcars | Dunno, it's a Bitfighter lib tho |
| 15:09:37 | fordcars | Oh I now |
| 15:09:46 | fordcars | It's for generating bot zones |
| 15:09:52 | fordcars | For movement |
| 15:11:17 | Nothing_Much | nice |
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| 15:23:26 | Nothing_Much | OPENGLES_INCLUDE_DIR is set to ~/bitfighter/zap |
| 15:23:49 | Nothing_Much | but I'm not seeing any libs |
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| 15:24:20 | fordcars | Yeah, the libs are in /opt/vc/ogl on RPi |
| 15:24:24 | fordcars | I think |
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| 15:25:17 | Nothing_Much | According to FindOpenGLES.cmake, it's in /opt/vc |
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| 15:26:21 | Nothing_Much | Hold up |
| 15:26:24 | Nothing_Much | I think I'm missing mesa-egl |
| 15:27:33 | Nothing_Much | Oh wait, I'm.. wait |
| 15:27:40 | Nothing_Much | nope I'm not |
| 15:27:42 | Nothing_Much | darn |
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| 15:34:46 | fordcars | Lolwut |
| 15:35:09 | Nothing_Much | I guess changing directories doesn't work, sadly :( |
| 15:35:13 | Nothing_Much | oh well, bbl |
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| 15:38:52 | fordcars | Later |
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| 16:09:54 | raptor | hello again |
| 16:10:22 | raptor | Watusimoto: at UIQueryServers.cpp:845 |
| 16:10:23 | raptor | TNLAssert(!(selectedIndex < 0 && servers.size() >= 0), "Negative index?"); // Assert added Jul 2014 by Wat |
| 16:12:00 | raptor | looks like it was added/changed in e98969c2f00e |
| 16:12:06 | raptor | which was that const refector |
| 16:16:15 | Watusimoto | ugh |
| 16:16:48 | raptor | actually it looks like it was an assert just added when deciding to remove the negative check |
| 16:17:02 | raptor | so if you're OK with me reverting that part, I can do it |
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| 16:19:33 | raptor | mostly I want to know why you decided that commenting out the check and adding the assert was OK |
| 16:20:13 | Watusimoto | maybe I thought it never happened |
| 16:20:28 | Watusimoto | well... I must have thought it never happened |
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| 16:21:04 | raptor | it does happen on first load of the screen. the getSelectedIndex() method returns -1 on failure |
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| 16:22:30 | raptor | ohhh... i see |
| 16:22:33 | raptor | i just reverted it |
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| 16:22:50 | raptor | and because the method is const, it disallows setting the selectId member |
| 16:23:02 | raptor | so you commented it out to ge it to compile |
| 16:25:47 | Watusimoto | hmmmm..... |
| 16:25:52 | Watusimoto | maaaaaybe I did |
| 16:26:03 | Watusimoto | forensic debugging! |
| 16:26:21 | raptor | anyways, i made it compile, and i think my fix is harmless enough |
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| 16:27:24 | raptor | back in a bit.. |
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| 18:46:39 | raptor | hi again |
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| 18:55:47 | fordcars | Hi |
| 18:56:04 | raptor | hi |
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| 19:05:28 | raptor | oh hey! we've got more than 10000 commits! |
| 19:05:29 | | BFLogBot_ Commit: 17fcd4e33e | Author: buckyballreaction | Message: Fix Assert by declaring local-only member as 'mutable' so it can be modified in a const method |
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| 19:06:00 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 19:55:36 | raptor | Watusimoto: how do we make a bool a YesNo ? |
| 19:55:40 | raptor | in the settings? |
| 19:58:15 | raptor | just a simple cast YesNo(someBool) ? |
| 19:58:54 | Watusimoto | I think you can just do if(yesNoVar) then ... |
| 19:59:11 | Watusimoto | because Yes is 1 and No is 0 |
| 19:59:19 | Watusimoto | it is an enum, if I recall |
| 19:59:32 | Watusimoto | oh, the other way |
| 19:59:39 | raptor | yes it is, but it doesn't seem to work as seamless with bool as I thought it did |
| 19:59:48 | raptor | huh? |
| 19:59:50 | Watusimoto | uh... we do it all the time |
| 19:59:57 | Watusimoto | go from bool to YesNo |
| 20:00:01 | Watusimoto | there must be a helper |
| 20:00:36 | raptor | if i do a setSetting(key, someBool) the setting doesn't automagically convert to YesNo |
| 20:01:38 | raptor | ah, ok. found an example: show ? Yes : No |
| 20:01:44 | raptor | where show is a bool |
| 20:01:45 | raptor | ok |
| 20:01:47 | raptor | thanks |
| 20:03:17 | | BFLogBot Commit: 242ec3aad4 | Author: buckyballreaction | Message: Fix broken setting with bool and YesNo |
| 20:03:27 | raptor | maybe we should automatically translate a bool into a YesNo? |
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| 20:09:50 | Watusimoto | yes, probably we should; or at least add an override that takes a bool |
| 20:27:12 | Nothing_Much | What's Wishnet? |
| 20:35:14 | raptor | ok, i think i solved most of the bugs to allow us to test Opus |
| 20:36:17 | raptor | however, one last bug remains - connecting to a remote server always fails with a boost exception about a Level object: http://pastie.org/pastes/9520380/text |
| 20:36:29 | raptor | is that the bug you're working on? |
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