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| 00:01:13 | | raptor has joined |
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| 00:02:16 | raptor | did i miss watusimoto? |
| 00:02:19 | raptor | rats... |
| 00:03:00 | | NeonPortal Quit (Quit: Page closed) |
| 00:21:13 | | Watusimoto has joined |
| 00:21:27 | Watusimoto | hey raptor -- did you see fordcars's web thingy? |
| 00:21:34 | raptor | hello! |
| 00:21:36 | raptor | we meet again |
| 00:21:41 | Watusimoto | appears not to be up at the moment |
| 00:21:49 | raptor | yes... what a cool idea |
| 00:21:53 | Watusimoto | indeed |
| 00:22:02 | Watusimoto | have you seen vertx? |
| 00:22:06 | raptor | no |
| 00:22:16 | Watusimoto | it's like a waaaay better tomcat |
| 00:22:21 | Watusimoto | vertx.io |
| 00:22:30 | raptor | ooooo |
| 00:22:33 | Watusimoto | you don't need to package your java into a war or jar |
| 00:22:40 | Watusimoto | you just insert the source and it works |
| 00:22:46 | raptor | whoa, really? |
| 00:23:01 | Watusimoto | and you can also use python/ruby/javascript/closure/whatever as long as it compiles to the jvm |
| 00:23:11 | Watusimoto | and you can mix and match -- parts in each language if you want |
| 00:23:16 | raptor | wait wait, it's an app server? |
| 00:23:19 | Watusimoto | yes |
| 00:23:26 | Watusimoto | among other things |
| 00:23:28 | raptor | and you can drop java code on it?? |
| 00:23:31 | Watusimoto | yes |
| 00:23:45 | Watusimoto | the coolest thing, though, is that it has this thing called the event bus |
| 00:23:56 | Watusimoto | so your scripts can pump events to one another |
| 00:24:07 | Watusimoto | but the events can also get pumped out to the client via a websocket |
| 00:24:24 | raptor | sounds like a nightmare |
| 00:24:26 | Watusimoto | which lets you do really cool stuff |
| 00:24:27 | raptor | :) |
| 00:24:36 | Watusimoto | well, the demo I saw was really compelling |
| 00:24:52 | Watusimoto | it took data from the chatanooga transit agency |
| 00:24:58 | Watusimoto | polled it every 2 seconds |
| 00:25:12 | Watusimoto | extracted data from the xml, and sent a subset to the client |
| 00:25:25 | Watusimoto | that use that to render pins on a map, showing bus locations |
| 00:25:30 | raptor | i've had enough experience with event buses (in the JEE world) to know how quickly they become unmaintably complex |
| 00:25:32 | Watusimoto | updating every 2 seconds |
| 00:25:47 | Watusimoto | ok, well, I've never used one |
| 00:25:50 | fordcars | Hi |
| 00:25:56 | raptor | granted, they are super useful |
| 00:25:59 | Watusimoto | but I would think that if your scope were limited, it would work well |
| 00:26:12 | Watusimoto | if you tried to use it for everything, well, chaos would ensue |
| 00:26:13 | raptor | yes, that is true |
| 00:26:26 | raptor | ... and if you get to keep the original implementers as developers in your company |
| 00:26:31 | fordcars | I am finally done scaling in the web app if you want to check it out before I go to bed |
| 00:26:37 | Watusimoto | yes I do |
| 00:26:41 | fordcars | But it might bug |
| 00:26:55 | | raptor downloads vert.x for inspection |
| 00:27:04 | fordcars | Reload when it does weird stuff |
| 00:27:43 | Watusimoto | looks really good |
| 00:27:55 | sam686 | is it because of level restart goes weard? (when game ends score/time limit |
| 00:28:10 | raptor | oh, Watusimoto, I wanted to ask you about doing an 019d. There was a serious bug on OSX that I fixed last night brought up by sky_lark; and maybe there are some other things we could squeeze in (before refactors, etc.) |
| 00:28:44 | fordcars | No actually when you realod, it sends the level data to all the client web browser, thus making them rescale |
| 00:28:48 | raptor | thoughts? |
| 00:29:18 | sam686 | oh one flaw with fordcars page, whenever a person reloads the page, it goes screwy to everyone else. |
| 00:29:25 | Watusimoto | so raptor, I was suggesting to fordcars that he have the bf server send events to vertx via a socket, and those events could be propagated to the client, where rendering occurs |
| 00:29:31 | Watusimoto | ok 019d |
| 00:30:03 | Watusimoto | so we'd apply the fixes to 019c codebase and release 019d? |
| 00:30:09 | raptor | yes |
| 00:30:20 | Watusimoto | that sounds fine |
| 00:30:55 | raptor | but i was thinking of including something to make it worthwhile other than just a few bugfixes. but i don't know what (I have to browse the logs) |
| 00:31:02 | sam686 | i reloaded again |
| 00:31:05 | Watusimoto | ha, I reload then sam686 reloads and we both have screwed up displays |
| 00:31:30 | Watusimoto | I don't think we've done any new features |
| 00:31:58 | sam686 | oops it went screwy, reloading... |
| 00:32:08 | sam686 | done |
| 00:32:17 | raptor | what would the end purpose of propagating the events to the client like that be? run a client over HTTP instead of UDP? |
| 00:32:18 | Watusimoto | maybe we could do the chat enhancement you commented on google code about |
| 00:32:31 | Watusimoto | I was thinking a web client |
| 00:32:40 | Watusimoto | like what he's doing now |
| 00:32:48 | Watusimoto | not a game client |
| 00:33:34 | Watusimoto | but that could be a possible way to do a real web client |
| 00:33:34 | sam686 | there is 2 problems with fordcars page: 1. goes screwy when level restarts, 2. it sends level to all web clients insteads of only the one loading the web client. |
| 00:33:47 | raptor | fordcars: this is awesome |
| 00:33:52 | Watusimoto | write a javascript version of the client, and use websockets to transmit the data |
| 00:34:11 | Watusimoto | agreed |
| 00:34:15 | raptor | define 'client'. something playable? or just a viewer-like thing... |
| 00:34:18 | fordcars | Hah |
| 00:34:32 | Watusimoto | first step would be a viewer |
| 00:34:35 | sam686 | i can see with the use of chrome javascript debugging |
| 00:34:43 | Watusimoto | but it could possibly be made playable |
| 00:34:53 | fordcars | sam, I haven't figured out how to send a packet to single user yet with socket.io :x |
| 00:35:01 | fordcars | I'll just setup a flag for now |
| 00:35:04 | Watusimoto | you'd need to reimplement a lot of stuff in javascript, which would suck mightly |
| 00:36:41 | raptor | emscripten might be far better... |
| 00:36:46 | Watusimoto | probably |
| 00:36:51 | Watusimoto | they just released a new version |
| 00:36:57 | Watusimoto | well, in late august |
| 00:37:13 | raptor | maybe I can get farther this time.. |
| 00:37:38 | fordcars | Ok, fixed |
| 00:37:49 | Watusimoto | it sounds like you were almost there |
| 00:38:15 | fordcars | I used raptor's work and compiled with Windows |
| 00:38:19 | fordcars | Into Javascript |
| 00:38:21 | raptor | yeah, it was really close - so close that I thought the real obstacle was that certain things just didn't compile on Linux |
| 00:38:42 | raptor | but I was too frustrated to get it to work on WIndows |
| 00:39:08 | Watusimoto | try a mac :-) |
| 00:39:12 | fordcars | Haha, me too, that's why I got you to do the work of getting it compiled under Clang |
| 00:39:54 | fordcars | Anywa, going to bed, night! |
| 00:39:58 | raptor | Watusimoto: are you in portland? |
| 00:39:59 | Watusimoto | night |
| 00:40:01 | Watusimoto | yes |
| 00:40:03 | raptor | night |
| 00:40:06 | raptor | i just saw this: https://www.youtube.com/watch?v=cnVjkE87FDY |
| 00:40:13 | | fordcars Quit (Quit: Page closed) |
| 00:41:15 | Watusimoto | yeah, that would be about right :-) |
| 00:41:26 | raptor | that is hilarious |
| 00:44:13 | raptor | oh... you committed! |
| 00:54:13 | raptor | ok, i need to head to bed - I still want to try Opus with you sometime. Here is a new build: http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z |
| 00:55:42 | Watusimoto | ha, ok |
| 00:55:48 | Watusimoto | tomorrow is my first day at new job |
| 00:55:56 | Watusimoto | wish me luck! |
| 00:55:57 | sam686 | what is 'opus'? |
| 00:56:00 | raptor | .NET here you come! |
| 00:56:05 | Watusimoto | new voice chat |
| 00:56:14 | Watusimoto | opus is new voice chat, that is |
| 00:56:18 | raptor | I clocked it at about 1/2 the bitrate |
| 00:56:45 | raptor | and i also has crazy algorithms to handle UDP losses |
| 00:56:55 | raptor | which I haven't hooked up yet |
| 00:56:59 | raptor | probably won't... |
| 00:57:10 | sam686 | Assert: Expected setting! in c:\hg\bitfighter\zap\Settings.h line 213 |
| 00:57:18 | Watusimoto | ha!!! |
| 00:57:36 | Watusimoto | the nightmare continues |
| 00:59:56 | sam686 | press F7, will crash |
| 01:00:08 | sam686 | well, it does for me |
| 01:00:09 | raptor | not mine |
| 01:00:12 | raptor | clean compile! |
| 01:00:26 | raptor | nodding off... good night! |
| 01:00:43 | | raptor Quit () |
| 01:00:45 | sam686 | i kindof need to build myself, im blind without debug symbols |
| 01:04:04 | Watusimoto | do a full rebuild |
| 01:11:20 | sam686 | http://sam6.25u.com/upload/text1409/140915_00-08-42.txt lots of errors on test project, and a few easily fixable errors soundsystem (bitfighterD) |
| 01:13:33 | | BFLogBot Commit: 705dda63ef | Author: sam8641 | Message: Fixed a compile error for dedicated build |
| 01:37:05 | sam686 | Forcefield doesn't work (engineered forcefield also doesn't work), ships/objects goes through polywalls, 2 teleporters sharing the same source (teleport from position) produces "Could not create object Teleporter" |
| 01:44:36 | Watusimoto | yes, ffs are broken; I'm working on them now |
| 02:21:23 | | BFLogBot Commit: c82a958df8 | Author: watusimoto | Message: Comments |
| 02:21:25 | | BFLogBot Commit: 238f6570b6 | Author: watusimoto | Message: Don't pass a testFunction as an argument -- it's always the same thing |
| 02:21:26 | | BFLogBot Commit: d06a82c8d0 | Author: watusimoto | Message: Mark function as const |
| 02:21:28 | | BFLogBot Commit: 2d10331cb0 | Author: watusimoto | Message: Fix forcefields not terminating properly on client |
| 02:21:29 | | BFLogBot Commit: ed283294ef | Author: watusimoto | Message: Render forcefield properly in editor after copy/paste operation |
| 02:21:31 | | BFLogBot Commit: 8b93d7704f | Author: watusimoto | Message: Merge |
| 02:46:14 | sam686 | My idea of fixing going though polywall: just through polywall directly into server grid database |
| 02:50:35 | | BFLogBot Commit: a8fffa41f5 | Author: watusimoto | Message: Formatting |
| 02:50:37 | | BFLogBot Commit: a0225825c9 | Author: watusimoto | Message: Fixed problem of being able to fly through forcefields |
| 02:50:38 | | BFLogBot Commit: c6cd7c6119 | Author: watusimoto | Message: Forcefields properly terminate in game |
| 02:50:59 | Watusimoto | sam686: I've thought a lot about how walls/polywalls can be simplified, and your suggestion is one part of it |
| 02:51:39 | Watusimoto | I thinkg ffs are working properly everywhere now |
| 02:51:55 | Watusimoto | please let me know if you see any further weird behavior |
| 02:52:49 | sam686 | I seem to have fixed going through polywall with my idea, also added polywall collide functions |
| 02:53:20 | | BFLogBot Commit: e8b84671c7 | Author: sam8641 | Message: Fix joystick settings problem |
| 02:53:21 | | BFLogBot Commit: 5255561ebb | Author: sam8641 | Message: Fix going through polywall |
| 02:53:23 | | BFLogBot Commit: aac3d83b29 | Author: sam8641 | Message: Merge |
| 02:54:54 | Watusimoto | I actually think we can get rid of mpolywalllist |
| 02:56:44 | sam686 | Engineer menu is kindof messed up, "TI@"? |
| 02:57:14 | sam686 | oh no thats loadout menu |
| 02:57:44 | sam686 | loadout menu is kindof messed up, not engineer menu |
| 02:57:55 | sam686 | forcefields appears to work fine now |
| 02:59:19 | sam686 | problem: error changing gametype in editor "Expect a level to be set here" |
| 03:09:21 | Watusimoto | yeah, I really screwed things up with my refactor, and I am slowly trying to get them all fixed |
| 03:09:34 | Watusimoto | it's a good refactor, but it touches soooo many things |
| 03:22:18 | sam686 | loadoutHelper.cpp line 291, I could change it to this: static const char mtitle1[] = {'P','i','c','k',' ','0'+ShipModuleCount,' ','m','o','d','u','l','e','s',':',0}; mTitle = mtitle1; |
| 03:22:52 | sam686 | its about the only way I know how to stick a constant variable into constant char* but it looks ugly |
| 03:25:02 | sam686 | i may be falling asleep now, night.. |
| 04:04:23 | Watusimoto | me too! |
| 04:04:26 | Watusimoto | good night |
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| 11:17:45 | NeonPortal | ey Nothing_Much |
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| 13:53:49 | raptor | good day! |
| 14:18:28 | | Watusimoto has joined |
| 14:27:49 | raptor | yay... we were bought out again! |
| 14:28:02 | raptor | uh.. I mean... we're going to be 'merged' |
| 14:28:44 | koda | microsoft going shoping |
| 14:30:39 | raptor | heh - the company is actually named 'MicroFocus' |
| 14:31:10 | raptor | and they put out a product called 'Visual COBOL' |
| 15:24:53 | | BFLogBot Commit: 9fb8ecb353 | Author: watusimoto | Message: Things now working with treating polywall as an ordinary object, with no special lists or other handling. Still not quite as pretty as I'd like, but much less special code. |
| 15:24:55 | | BFLogBot Commit: 496eb0ae1b | Author: watusimoto | Message: Remove some cruft and fix adding polywalls to editor via script |
| 15:24:56 | | BFLogBot Commit: defc3996a8 | Author: watusimoto | Message: Make some functions unused, then remove them |
| 15:25:44 | raptor | Watusimoto: lunch break? |
| 15:26:17 | raptor | Also, looking at your and sam686's commits... I think I'll stay away from Barrier/Polywall code for a while |
| 15:26:44 | Watusimoto | hey |
| 15:26:45 | Watusimoto | no |
| 15:26:49 | Watusimoto | haven't gone in yet |
| 15:27:01 | raptor | bot zones migh tbe broken with all the refactoring |
| 15:27:03 | Watusimoto | had a contractor here this morning, will get lunch now and head in |
| 15:27:04 | raptor | oh ok |
| 15:27:18 | Watusimoto | polywalls seem to be working ok |
| 15:27:24 | Watusimoto | now |
| 15:27:30 | Watusimoto | much simplified |
| 15:28:10 | Watusimoto | zones seem ok |
| 15:28:10 | Watusimoto | http://i.imgur.com/8xDXDEV.png |
| 15:28:29 | Watusimoto | oops, they don't |
| 15:28:37 | raptor | missing buffers |
| 15:28:38 | Watusimoto | no puffy buffer around polywalls |
| 15:28:56 | Watusimoto | oh well |
| 15:28:59 | raptor | it looks like you are doing a proper separation of PolyWall and barrier code now? |
| 15:29:08 | Watusimoto | mostly |
| 15:29:27 | Watusimoto | I want to treat both as ordinary objects and get rid of all the special handling we have for them |
| 15:29:38 | Watusimoto | especailly when loading and starting a game |
| 15:29:50 | Watusimoto | so polywalls are essentially there, just a few little things left |
| 15:29:54 | Watusimoto | walls will be a bit harder |
| 15:30:24 | Watusimoto | ok, well I got to run; I'll be back this evening, probably |
| 15:30:34 | raptor | bye! best efforts at your new job! |
| 15:30:41 | Watusimoto | thanks! |
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| 16:12:08 | | Watusimoto has joined |
| 16:25:49 | sam686 | press Tab in editor, ERROR |
| 16:25:58 | sam686 | when forcefield is in the map.. |
| 16:27:59 | | Watusimoto Quit (Ping timeout: 272 seconds) |
| 16:36:08 | | BFLogBot Commit: 117ad573bb | Author: sam8641 | Message: Fix bad pointer problem in LoadoutHelper, fixed editer press Tab on ForceFieldProjector |
| 19:28:43 | | fordcars has joined |
| 19:45:23 | fordcars | http://24.202.250.215:3000 If anybody wants to look at an htf game |
| 19:47:08 | Nothing_Much | fordcars: :O |
| 19:47:36 | fordcars | Hai :D |
| 19:58:03 | | raptor Quit () |
| 20:02:59 | sam686 | fordcard: try using: setTransform(1,0,0,1,0,0); before the translate/resize, it might just fix the sizing problem on level change/restart |
| 20:04:36 | fordcars | You think? |
| 20:05:20 | fordcars | I'll try |
| 21:03:16 | | Watusimoto has joined |
| 21:33:54 | fordcars | http://24.202.250.215:3000 Getting closer to the real thing :) |
| 21:35:03 | | Watusimoto Quit (Ping timeout: 255 seconds) |
| 21:55:38 | Nothing_Much | so |
| 21:55:40 | Nothing_Much | GLES2 |
| 21:55:41 | Nothing_Much | shaders |
| 21:55:49 | Nothing_Much | fordcars: you're Canadian?? |
| 21:56:10 | fordcars | Yeah hha |
| 21:56:59 | Nothing_Much | nice |
| 21:59:57 | Nothing_Much | fordcars: Do you know anything about GLES? |
| 22:00:02 | Nothing_Much | Or GLES 2.0? |
| 22:00:04 | fordcars | Nope, not thing sorry :( |
| 22:00:11 | fordcars | Well, it uses shaders |
| 22:00:18 | fordcars | So no static functions |
| 22:00:34 | fordcars | Bitfighter uses static functions, so poop |
| 22:00:36 | Nothing_Much | I don't even know what static functions are |
| 22:00:42 | fordcars | It's just a function |
| 22:01:00 | Nothing_Much | f(x)? |
| 22:01:03 | fordcars | OpenGL 1.2 has, for example, glColor(putColorHere); |
| 22:01:21 | fordcars | When OpenGL 2 has shaderVertexFragmentThingCode |
| 22:01:25 | fordcars | With color stuff in it |
| 22:01:44 | fordcars | OGLES 2 doesn't have hard coded functions for drawing |
| 22:02:09 | fordcars | You write those with shaders in ogl2, so you can make it do whatever you want |
| 22:02:33 | | Watusimoto has joined |
| 22:02:47 | Nothing_Much | So it's like basic Algebra? |
| 22:03:50 | Nothing_Much | Because I do know Algebra, just not as well as I used to. |
| 22:04:16 | fordcars | Kindof I guess |
| 22:04:22 | fordcars | Yeah, for functions |
| 22:04:30 | fordcars | Exactly the same |
| 22:04:41 | fordcars | f(x) { return x+1; } |
| 22:04:46 | fordcars | f(5) -> 6 |
| 22:05:06 | fordcars | That's programming right there :) |
| 22:05:53 | Nothing_Much | oh my god, maybe I need to try something else that's not codecademy |
| 22:06:04 | Nothing_Much | or maybe a tutor |
| 22:06:04 | fordcars | Haha |
| 22:06:19 | Nothing_Much | codecademy's good and all, but it's not for me, most likely |
| 22:06:31 | fordcars | I tried it |
| 22:06:36 | fordcars | But it's boring :P |
| 22:07:00 | Nothing_Much | yeah, codecademy needs something else that I don't know about |
| 22:07:13 | fordcars | What I did to learn programming was to start a huge project and just go for it. Forget leasons, learn on-the-way |
| 22:07:19 | Nothing_Much | but if there's free OpenGL classes I'd probably do that |
| 22:07:19 | fordcars | I started an ""os"" |
| 22:07:47 | fordcars | Which turned out to be just a really basic hard-coded BASIC program, but I learned |
| 22:07:51 | fordcars | OPenGl is hard |
| 22:07:55 | fordcars | *OpenGl |
| 22:08:46 | fordcars | Nothing_Much: learn how to code now |
| 22:09:00 | Nothing_Much | derrrrrrrrr |
| 22:09:04 | Nothing_Much | where do I begin? |
| 22:09:11 | Nothing_Much | and what Linux tool would ya recommend? |
| 22:09:26 | fordcars | Easy if you want to start now: jsfiddle.net |
| 22:09:31 | fordcars | Wait no it sucks |
| 22:09:44 | fordcars | Well, what do you want to learn (what language) |
| 22:09:55 | Nothing_Much | uh.. |
| 22:10:00 | Nothing_Much | opengl? |
| 22:10:03 | Nothing_Much | no wait |
| 22:10:05 | Nothing_Much | that's a spec |
| 22:10:08 | Nothing_Much | uh.. |
| 22:10:14 | fordcars | Hah, nice try, but it's not a language |
| 22:10:15 | Nothing_Much | whatever Bitfighter uses |
| 22:10:18 | fordcars | You mean shader |
| 22:10:22 | fordcars | C++ |
| 22:10:25 | Nothing_Much | yeah that |
| 22:10:35 | fordcars | Sure, buildessential |
| 22:10:40 | fordcars | apt-get that, your in |
| 22:10:43 | fordcars | Wait |
| 22:10:45 | Nothing_Much | lol |
| 22:10:48 | Nothing_Much | I already have that |
| 22:10:48 | fordcars | build-essential |
| 22:10:49 | Nothing_Much | I meant like |
| 22:10:53 | fordcars | Well ok, your good then |
| 22:10:54 | Nothing_Much | An editor of some sort |
| 22:10:57 | Nothing_Much | oh? |
| 22:11:00 | fordcars | Oh, use anything |
| 22:11:06 | fordcars | I used nano haha |
| 22:11:19 | fordcars | .cpp or .c file, compile it and bam! |
| 22:11:21 | Nothing_Much | yikes |
| 22:11:26 | Nothing_Much | ooo |
| 22:11:44 | fordcars | If you want to, you can learn js first, it's easier and is similar to c for some aspects |
| 22:11:54 | fordcars | And it gets you to use obejcts like c++ |
| 22:12:00 | Nothing_Much | oh man |
| 22:12:04 | Nothing_Much | hmm.. |
| 22:12:11 | Nothing_Much | I think Bluefish supports C++ |
| 22:12:27 | Nothing_Much | WAIT |
| 22:12:30 | Nothing_Much | I SAW SOMETHING |
| 22:12:33 | Nothing_Much | THAT LOOKED PRETTY COOL |
| 22:12:52 | fordcars | emacs? |
| 22:12:55 | fordcars | :) |
| 22:12:56 | Nothing_Much | nah |
| 22:13:51 | fordcars | Nothing_Much: ok, get an editor if you want, and learn c |
| 22:14:14 | fordcars | http://c.learncodethehardway.org/book/ A good source, but you need to know how to proram a little first |
| 22:17:25 | Nothing_Much | Oh wait |
| 22:17:31 | Nothing_Much | Brackets is an Adobe product..? |
| 22:17:35 | fordcars | Dunno |
| 22:17:40 | Nothing_Much | Oh hell, it's FOSS, I'll take it |
| 22:17:52 | fordcars | You can use any editor, even notepad |
| 22:18:15 | Nothing_Much | I need more simplified stuff to help me out :( |
| 22:20:23 | fordcars | Well, gedit? |
| 22:20:27 | fordcars | nano, emacs |
| 22:20:32 | fordcars | Anything |
| 22:20:38 | Nothing_Much | okay maybe not in that sense |
| 22:20:44 | Nothing_Much | I meant more helpful |
| 22:21:00 | fordcars | Well, all it does is highlight words |
| 22:21:08 | fordcars | Get gedit, it does that |
| 22:21:11 | fordcars | I think |
| 22:29:30 | Nothing_Much | SciTE looks nice |
| 22:29:36 | Nothing_Much | but holy crap |
| 22:29:38 | Nothing_Much | I need to sleep |
| 22:29:40 | Nothing_Much | g'night everyone |
| 22:37:52 | fordcars | Hah ok gnight! |
| 22:38:05 | | sky_lark has joined |
| 22:38:09 | fordcars | Okey |
| 22:38:10 | sky_lark | yo |
| 22:38:20 | fordcars | http://24.202.250.215:3000 |
| 22:38:22 | fordcars | Wait |
| 22:38:48 | fordcars | Ok, reload |
| 22:38:54 | sky_lark | !!! |
| 22:38:54 | fordcars | Or not |
| 22:38:58 | fordcars | Live feed!! |
| 22:39:08 | sky_lark | that is thoroughly impressive |
| 22:39:18 | fordcars | Haha |
| 22:39:29 | sky_lark | so you were just watching that while I was playing a couple min ago? |
| 22:39:34 | fordcars | Yeah haha |
| 22:39:42 | fordcars | Well, I was drawing the beautiful flags |
| 22:39:45 | sky_lark | haha that is mesmerizing |
| 22:39:55 | fordcars | I can make it go smoother, wait |
| 22:39:58 | fordcars | On sec |
| 22:40:03 | sky_lark | nah the 1995 graphics are a nice touch |
| 22:40:12 | fordcars | Ok now check |
| 22:40:25 | fordcars | Is it smoother? |
| 22:40:25 | sky_lark | yea much smoother |
| 22:40:31 | fordcars | Haha ok, takes more bandwith tho |
| 22:40:36 | fordcars | So changin it back |
| 22:40:36 | sky_lark | ahh gotcha |
| 22:40:45 | sky_lark | that is so cool man |
| 22:40:49 | fordcars | ikr? |
| 22:41:30 | sky_lark | can it tell apart ships? like display names? |
| 22:43:04 | sky_lark | that is weeeeeird |
| 22:43:14 | fordcars | Uh, not yet |
| 22:43:26 | fordcars | I send everything through a text file |
| 22:43:39 | fordcars | From Bitfighter with a levelgen, so vanilla Bitfighter |
| 22:44:04 | fordcars | I then host a server written in javascript that gives info to the browsers connected |
| 22:45:22 | sky_lark | I can use this as a minimap basicallhy |
| 22:45:29 | sky_lark | maybe with two screens |
| 22:45:48 | fordcars | Haha, it shows cloaked players so yeah |
| 22:46:04 | fordcars | And all the players on the map, so very useful :P |
| 22:46:22 | sky_lark | or you could use it as a minimap |
| 22:46:26 | sky_lark | and not tell anyone it's enabled >:) |
| 22:47:30 | fordcars | Hahahaha |
| 22:47:54 | sky_lark | thanks for showing that to me, very cool |
| 22:47:56 | sky_lark | GL with it |
| 22:48:45 | fordcars | Yw :D |
| 22:48:54 | | sky_lark Quit (Quit: Page closed) |
| 22:56:32 | Watusimoto | hey any minecraft fans out there? |
| 22:57:31 | fordcars | Hi Watusimoto, I do play sometimes :P but now it's Mincroft |
| 22:58:59 | Watusimoto | I see... you already know :-) |
| 22:59:16 | fordcars | Haha yeah, pretty sad |
| 22:59:29 | Watusimoto | we'll see... probably yes |
| 23:01:02 | fordcars | It might become Windows exclusive, or even worst, Xbox |
| 23:01:12 | fordcars | I think I'll just play on a clone haha |
| 23:05:04 | Watusimoto | I doubt it will go windows only |
| 23:05:41 | fordcars | yeah, I think that would be a bit intense |
| 23:06:02 | fordcars | http://24.202.250.215:3000 What do you think? |
| 23:08:19 | Watusimoto | I looked 10 mins ago... I think you are making great progress |
| 23:08:33 | Watusimoto | how are you drawing? |
| 23:08:50 | Watusimoto | I don't know if you can use our object renderers (opengl) with webgl |
| 23:09:07 | fordcars | Oh, well, I use HTML5 canvas element |
| 23:09:26 | fordcars | I don't know anything about OpenGL. But WebGL is OGLES 2 pretty much I thin |
| 23:09:29 | fordcars | k |
| 23:09:36 | Watusimoto | yeah, not sure |
| 23:10:09 | fordcars | Yep, WebGL is based on OpenGL ES 2.0 |
| 23:10:16 | Watusimoto | overall, I think this is a pretty awesome project! |
| 23:10:24 | fordcars | Haha thanks |
| 23:10:57 | fordcars | Going in the shower, later! |
| 23:22:01 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 23:28:26 | | raptor has joined |
| 23:28:27 | | ChanServ sets mode +o |
| 23:28:31 | raptor | good evening! |
| 23:30:34 | raptor | wait what!? Microsoft bought Minecraft? |
| 23:47:18 | | Watusimoto has joined |
| 23:58:47 | sam686 | if thats true, bye bye minecraft playstation editions |